1 #include "dungeon/dungeon-processor.h"
2 #include "cmd-building/cmd-building.h"
3 #include "cmd-io/cmd-dump.h"
4 #include "core/disturbance.h"
5 #include "core/object-compressor.h"
6 #include "core/player-processor.h"
7 #include "core/stuff-handler.h"
8 #include "core/turn-compensator.h"
9 #include "core/window-redrawer.h"
10 #include "dungeon/quest.h"
11 #include "floor/floor-leaver.h"
12 #include "floor/floor-save-util.h"
13 #include "floor/floor-save.h"
14 #include "game-option/cheat-options.h"
15 #include "game-option/map-screen-options.h"
16 #include "game-option/play-record-options.h"
17 #include "hpmp/hp-mp-regenerator.h"
18 #include "io/cursor.h"
19 #include "io/input-key-requester.h"
20 #include "io/write-diary.h"
21 #include "market/arena.h"
22 #include "mind/mind-ninja.h"
23 #include "monster-race/monster-race.h"
24 #include "monster-race/race-flags1.h"
25 #include "monster/monster-compaction.h"
26 #include "monster/monster-processor.h"
27 #include "monster/monster-status.h"
28 #include "monster/monster-util.h"
29 #include "pet/pet-util.h"
30 #include "player-base/player-class.h"
31 #include "player/special-defense-types.h"
32 #include "realm/realm-song-numbers.h"
33 #include "realm/realm-song.h"
34 #include "spell-realm/spells-song.h"
35 #include "system/dungeon-info.h"
36 #include "system/floor-type-definition.h"
37 #include "system/monster-race-info.h"
38 #include "system/player-type-definition.h"
39 #include "system/redrawing-flags-updater.h"
40 #include "target/target-checker.h"
41 #include "util/bit-flags-calculator.h"
42 #include "view/display-messages.h"
43 #include "world/world-turn-processor.h"
44 #include "world/world.h"
46 static void redraw_character_xtra(PlayerType *player_ptr)
48 w_ptr->character_xtra = true;
49 auto &rfu = RedrawingFlagsUpdater::get_instance();
50 set_bits(player_ptr->window_flags, PW_INVENTORY | PW_EQUIPMENT | PW_SPELL | PW_PLAYER | PW_MONSTER_LORE | PW_OVERHEAD | PW_DUNGEON);
51 const auto flags_mwrf = {
52 MainWindowRedrawingFlag::WIPE,
53 MainWindowRedrawingFlag::BASIC,
54 MainWindowRedrawingFlag::EXTRA,
55 MainWindowRedrawingFlag::EQUIPPY,
56 MainWindowRedrawingFlag::MAP,
58 rfu.set_flags(flags_mwrf);
60 StatusRedrawingFlag::BONUS,
61 StatusRedrawingFlag::HP,
62 StatusRedrawingFlag::MP,
63 StatusRedrawingFlag::SPELLS,
64 StatusRedrawingFlag::VIEW,
65 StatusRedrawingFlag::LITE,
66 StatusRedrawingFlag::MONSTER_LITE,
67 StatusRedrawingFlag::TORCH,
68 StatusRedrawingFlag::MONSTER_STATUSES,
69 StatusRedrawingFlag::DISTANCE,
70 StatusRedrawingFlag::FLOW,
72 rfu.set_flags(flags_srf);
73 handle_stuff(player_ptr);
74 w_ptr->character_xtra = false;
78 * process_player()、process_world() をcore.c から移設するのが先.
79 * process_upkeep_with_speed() はこの関数と同じところでOK
80 * @brief 現在プレイヤーがいるダンジョンの全体処理 / Interact with the current dungeon level.
83 * この関数から現在の階層を出る、プレイヤーがキャラが死ぬ、
84 * ゲームを終了するかのいずれかまでループする。
87 * This function will not exit until the level is completed,\n
88 * the user dies, or the game is terminated.\n
91 void process_dungeon(PlayerType *player_ptr, bool load_game)
93 auto *floor_ptr = player_ptr->current_floor_ptr;
94 floor_ptr->base_level = floor_ptr->dun_level;
95 w_ptr->is_loading_now = false;
96 player_ptr->leaving = false;
104 player_ptr->pet_t_m_idx = 0;
105 player_ptr->riding_t_m_idx = 0;
106 player_ptr->ambush_flag = false;
107 health_track(player_ptr, 0);
109 disturb(player_ptr, true, true);
110 auto quest_num = quest_number(player_ptr, floor_ptr->dun_level);
111 const auto &quest_list = QuestList::get_instance();
112 auto *questor_ptr = &monraces_info[quest_list[quest_num].r_idx];
113 if (inside_quest(quest_num)) {
114 set_bits(questor_ptr->flags1, RF1_QUESTOR);
117 if (player_ptr->max_plv < player_ptr->lev) {
118 player_ptr->max_plv = player_ptr->lev;
121 if ((max_dlv[player_ptr->dungeon_idx] < floor_ptr->dun_level) && !inside_quest(floor_ptr->quest_number)) {
122 max_dlv[player_ptr->dungeon_idx] = floor_ptr->dun_level;
123 if (record_maxdepth) {
124 exe_write_diary(player_ptr, DIARY_MAXDEAPTH, floor_ptr->dun_level, nullptr);
128 (void)calculate_upkeep(player_ptr);
129 panel_bounds_center();
130 verify_panel(player_ptr);
133 redraw_character_xtra(player_ptr);
135 StatusRedrawingFlag::BONUS,
136 StatusRedrawingFlag::HP,
137 StatusRedrawingFlag::MP,
138 StatusRedrawingFlag::SPELLS,
139 StatusRedrawingFlag::COMBINATION,
140 StatusRedrawingFlag::REORDER,
142 RedrawingFlagsUpdater::get_instance().set_flags(flags_srf);
143 handle_stuff(player_ptr);
146 auto no_feeling_quest = (quest_num == QuestId::OBERON);
147 no_feeling_quest |= (quest_num == QuestId::SERPENT);
148 no_feeling_quest |= none_bits(quest_list[quest_num].flags, QUEST_FLAG_PRESET);
149 if (inside_quest(quest_num) && QuestType::is_fixed(quest_num) && !no_feeling_quest) {
150 do_cmd_feeling(player_ptr);
153 if (player_ptr->phase_out) {
155 player_ptr->energy_need = 0;
156 update_gambling_monsters(player_ptr);
158 msg_print(_("試合開始!", "Ready..Fight!"));
163 if (PlayerClass(player_ptr).equals(PlayerClassType::BARD) && (get_singing_song_effect(player_ptr) > MUSIC_DETECT)) {
164 set_singing_song_effect(player_ptr, MUSIC_DETECT);
167 if (!player_ptr->playing || player_ptr->is_dead) {
171 if (!inside_quest(floor_ptr->quest_number) && (player_ptr->dungeon_idx == DUNGEON_ANGBAND)) {
172 quest_discovery(random_quest_number(player_ptr, floor_ptr->dun_level));
173 floor_ptr->quest_number = random_quest_number(player_ptr, floor_ptr->dun_level);
176 const auto &dungeon = dungeons_info[player_ptr->dungeon_idx];
177 const auto guardian = dungeon.final_guardian;
178 if ((floor_ptr->dun_level == dungeon.maxdepth) && MonsterRace(guardian).is_valid()) {
179 const auto &guardian_ref = monraces_info[guardian];
180 if (guardian_ref.max_num) {
182 msg_format("この階には%sの主である%sが棲んでいる。", dungeon.name.data(), guardian_ref.name.data());
184 msg_format("%s^ lives in this level as the keeper of %s.", guardian_ref.name.data(), dungeon.name.data());
190 set_superstealth(player_ptr, false);
193 floor_ptr->monster_level = floor_ptr->base_level;
194 floor_ptr->object_level = floor_ptr->base_level;
195 w_ptr->is_loading_now = true;
196 if (player_ptr->energy_need > 0 && !player_ptr->phase_out && (floor_ptr->dun_level || player_ptr->leaving_dungeon || floor_ptr->inside_arena)) {
197 player_ptr->energy_need = 0;
200 player_ptr->leaving_dungeon = false;
201 mproc_init(floor_ptr);
204 if ((floor_ptr->m_cnt + 32 > w_ptr->max_m_idx) && !player_ptr->phase_out) {
205 compact_monsters(player_ptr, 64);
208 if ((floor_ptr->m_cnt + 32 < floor_ptr->m_max) && !player_ptr->phase_out) {
209 compact_monsters(player_ptr, 0);
212 if (floor_ptr->o_cnt + 32 > w_ptr->max_o_idx) {
213 compact_objects(player_ptr, 64);
216 if (floor_ptr->o_cnt + 32 < floor_ptr->o_max) {
217 compact_objects(player_ptr, 0);
220 process_player(player_ptr);
221 process_upkeep_with_speed(player_ptr);
222 handle_stuff(player_ptr);
224 move_cursor_relative(player_ptr->y, player_ptr->x);
229 if (!player_ptr->playing || player_ptr->is_dead) {
233 process_monsters(player_ptr);
234 handle_stuff(player_ptr);
236 move_cursor_relative(player_ptr->y, player_ptr->x);
241 if (!player_ptr->playing || player_ptr->is_dead) {
245 WorldTurnProcessor(player_ptr).process_world();
246 handle_stuff(player_ptr);
248 move_cursor_relative(player_ptr->y, player_ptr->x);
253 if (!player_ptr->playing || player_ptr->is_dead) {
258 if (w_ptr->dungeon_turn < w_ptr->dungeon_turn_limit) {
259 if (!player_ptr->wild_mode || wild_regen) {
260 w_ptr->dungeon_turn++;
261 } else if (player_ptr->wild_mode && !(w_ptr->game_turn % ((MAX_HGT + MAX_WID) / 2))) {
262 w_ptr->dungeon_turn++;
266 prevent_turn_overflow(player_ptr);
268 if (player_ptr->leaving) {
277 if ((inside_quest(quest_num)) && questor_ptr->kind_flags.has_not(MonsterKindType::UNIQUE)) {
278 reset_bits(questor_ptr->flags1, RF1_QUESTOR);
281 if (player_ptr->playing && !player_ptr->is_dead) {
283 * Maintain Unique monsters and artifact, save current
284 * floor, then prepare next floor
286 leave_floor(player_ptr);
287 reinit_wilderness = false;