<ClInclude Include="..\..\src\core\asking-player.h" />\r
<ClInclude Include="..\..\src\core\disturbance.h" />\r
<ClInclude Include="..\..\src\core\object-compressor.h" />\r
- <ClInclude Include="..\..\src\core\player-redraw-types.h" />\r
<ClInclude Include="..\..\src\core\visuals-reseter.h" />\r
<ClInclude Include="..\..\src\core\window-redrawer.h" />\r
<ClInclude Include="..\..\src\dungeon\dungeon-flag-types.h" />\r
core/magic-effects-timeout-reducer.cpp core/magic-effects-timeout-reducer.h \
core/object-compressor.cpp core/object-compressor.h \
core/player-processor.cpp core/player-processor.h \
- core/player-redraw-types.h \
core/score-util.cpp core/score-util.h \
core/scores.cpp core/scores.h \
core/show-file.cpp core/show-file.h \
#include "birth/birth-stat.h"
#include "birth/auto-roller.h"
-#include "core/player-redraw-types.h"
#include "player-base/player-class.h"
#include "player-base/player-race.h"
#include "player-info/class-info.h"
*/
#include "blue-magic/blue-magic-checker.h"
-#include "core/player-redraw-types.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
#include "monster-race/race-ability-mask.h"
#include "action/action-limited.h"
#include "cmd-action/cmd-spell.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/floor-object.h"
#include "artifact/fixed-art-types.h"
#include "cmd-action/cmd-spell.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/cave.h"
#include "cmd-action/cmd-mind.h"
#include "action/action-limited.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "cmd-io/cmd-save.h"
#include "core/asking-player.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "dungeon/quest.h"
#include "floor/cave.h"
#include "action/open-util.h"
#include "cmd-action/cmd-attack.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "floor/geometry.h"
#include "game-option/disturbance-options.h"
#include "game-option/input-options.h"
#include "cmd-action/cmd-attack.h"
#include "core/asking-player.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "floor/geometry.h"
#include "game-option/game-play-options.h"
#include "grid/grid.h"
#include "cmd-action/cmd-attack.h"
#include "cmd-io/cmd-dump.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "effect/spells-effect-util.h"
#include "action/mutation-execution.h"
#include "action/racial-execution.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "game-option/text-display-options.h"
#include "io/command-repeater.h"
#include "cmd-action/cmd-mind.h"
#include "cmd-io/cmd-dump.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/floor-object.h"
#include "action/tunnel-execution.h"
#include "cmd-action/cmd-attack.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "floor/geometry.h"
#include "grid/grid.h"
#include "io/input-key-requester.h"
#include "cmd-building/cmd-inn.h"
#include "cmd-io/cmd-dump.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/scores.h"
#include "core/show-file.h"
#include "core/special-internal-keys.h"
#include "cmd-io/cmd-floor.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/geometry.h"
#include "cmd-io/cmd-autopick.h"
#include "cmd-io/cmd-dump.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/show-file.h"
#include "core/window-redrawer.h"
#include "floor/geometry.h"
#include "cmd-io/cmd-process-screen.h"
#include "cmd-visual/cmd-draw.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/visuals-reseter.h"
#include "game-option/special-options.h"
#include "autopick/autopick.h"
#include "avatar/avatar.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "dungeon/quest.h" //!< @todo 違和感、何故アイテムを装備するとクエストの成功判定が走るのか?.
#include "flavor/flavor-describer.h"
#include "cmd-item/cmd-zapwand.h"
#include "combat/shoot.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "cmd-item/cmd-refill.h"
-#include "core/player-redraw-types.h"
#include "floor/floor-object.h"
#include "inventory/inventory-object.h"
#include "inventory/inventory-slot-types.h"
* @author Hourier
*/
#include "cmd-item/cmd-throw.h"
-#include "core/player-redraw-types.h"
#include "game-option/special-options.h"
#include "inventory/inventory-slot-types.h"
#include "object-use/throw-execution.h"
#include "cmd-visual/cmd-draw.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "io/files-util.h"
#include "artifact/fixed-art-types.h"
#include "avatar/avatar.h"
#include "combat/attack-criticality.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "combat/slaying.h"
#include "artifact/fixed-art-types.h"
-#include "core/player-redraw-types.h"
#include "effect/attribute-types.h"
#include "mind/mind-samurai.h"
#include "monster-race/monster-race.h"
#include "core/disturbance.h"
#include "action/travel-execution.h"
-#include "core/player-redraw-types.h"
#include "game-option/disturbance-options.h"
#include "game-option/map-screen-options.h"
#include "io/input-key-requester.h"
#include "core/object-compressor.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "floor/floor-object.h"
#include "floor/geometry.h"
#include "action/run-execution.h"
#include "action/travel-execution.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/special-internal-keys.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
+++ /dev/null
-#pragma once
-
-// clang-format off
-enum player_redraw_type {
- PR_MISC = 0x00000001L, /*!< 再描画フラグ: 種族と職業 / Display Race/Class */
- PR_TITLE = 0x00000002L, /*!< 再描画フラグ: 称号 / Display Title */
- PR_LEVEL = 0x00000004L, /*!< 再描画フラグ: レベル / Display Level */
- PR_EXP = 0x00000008L, /*!< 再描画フラグ: 経験値 / Display Experience */
- PR_ABILITY_SCORE = 0x00000010L, /*!< 再描画フラグ: ステータス / Display Stats */
- PR_AC = 0x00000020L, /*!< 再描画フラグ: AC / Display Armor */
- PR_HP = 0x00000040L, /*!< 再描画フラグ: HP / Display Hitpoints */
- PR_MP = 0x00000080L, /*!< 再描画フラグ: MP / Display Mana */
- PR_GOLD = 0x00000100L, /*!< 再描画フラグ: 所持金 / Display Gold */
- PR_DEPTH = 0x00000200L, /*!< 再描画フラグ: ダンジョンの階 / Display Depth */
- PR_EQUIPPY = 0x00000400L, /*!< 再描画フラグ: 装備シンボル / Display equippy chars */
- PR_HEALTH = 0x00000800L, /*!< 再描画フラグ: モンスターのステータス / Display Health Bar */
- PR_CUT = 0x00001000L, /*!< 再描画フラグ: 負傷度 / Display Extra (Cut) */
- PR_STUN = 0x00002000L, /*!< 再描画フラグ: 朦朧度 / Display Extra (Stun) */
- PR_HUNGER = 0x00004000L, /*!< 再描画フラグ: 空腹度 / Display Extra (Hunger) */
- PR_TIMED_EFFECT = 0x00008000L, /*!< 再描画フラグ: プレイヤーの付与状態 / Display Status Bar */
- PR_XXX0 = 0x00010000L, /*!< (unused) */
- PR_UHEALTH = 0x00020000L, /*!< 再描画フラグ: ペットのステータス / Display Uma Health Bar */
- PR_XXX1 = 0x00040000L, /*!< (unused) */
- PR_XXX2 = 0x00080000L, /*!< (unused) */
- PR_ACTION = 0x00100000L, /*!< 再描画フラグ: プレイヤーの行動状態 / Display Extra (State) */
- PR_SPEED = 0x00200000L, /*!< 再描画フラグ: 加速 / Display Extra (Speed) */
- PR_STUDY = 0x00400000L, /*!< 再描画フラグ: 学習 / Display Extra (Study) */
- PR_IMITATION = 0x00800000L, /*!< 再描画フラグ: ものまね / Display Extra (Imitation) */
- PR_EXTRA = 0x01000000L, /*!< 再描画フラグ: 拡張ステータス全体 / Display Extra Info */
- PR_BASIC = 0x02000000L, /*!< 再描画フラグ: 基本ステータス全体 / Display Basic Info */
- PR_MAP = 0x04000000L, /*!< 再描画フラグ: ゲームマップ / Display Map */
- PR_WIPE = 0x08000000L, /*!< 再描画フラグ: 画面消去 / Hack -- Total Redraw */
-};
-
-// clang-format on
#include "core/stuff-handler.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "player/player-status.h"
#include "system/player-type-definition.h"
* @author Hourier
*/
#include "core/window-redrawer.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "floor/floor-util.h"
#include "game-option/option-flags.h"
#include "core/disturbance.h"
#include "core/object-compressor.h"
#include "core/player-processor.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/turn-compensator.h"
#include "core/window-redrawer.h"
#include "effect/effect-monster-oldies.h"
#include "avatar/avatar.h"
-#include "core/player-redraw-types.h"
#include "effect/effect-monster-util.h"
#include "monster-floor/monster-generator.h"
#include "monster-race/monster-race.h"
#include "effect/effect-monster-psi.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "effect/effect-monster-util.h"
#include "floor/line-of-sight.h"
#include "effect/effect-monster-spirit.h"
-#include "core/player-redraw-types.h"
#include "effect/effect-monster-util.h"
#include "hpmp/hp-mp-processor.h"
#include "monster-race/monster-race.h"
#include "effect/effect-monster.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "effect/attribute-types.h"
#include "effect/effect-player-resist-hurt.h"
#include "artifact/fixed-art-types.h"
#include "blue-magic/blue-magic-checker.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "effect/effect-player.h"
#include "hpmp/hp-mp-processor.h"
#include "effect/effect-player-spirit.h"
#include "blue-magic/blue-magic-checker.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "effect/effect-player.h"
#include "mind/mind-mirror-master.h"
#include "floor/floor-events.h"
#include "cmd-io/cmd-dump.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/quest.h"
#include "hpmp/hp-mp-processor.h"
#include "avatar/avatar.h"
#include "cmd-action/cmd-pet.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "hpmp/hp-mp-regenerator.h"
#include "cmd-item/cmd-magiceat.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "inventory/inventory-slot-types.h"
#include "monster-race/monster-race.h"
#include "artifact/fixed-art-types.h"
#include "core/asking-player.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "inventory/inventory-slot-types.h"
#include "autopick/autopick.h"
#include "core/asking-player.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "dungeon/quest.h"
#include "io/cursor.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "effect/effect-characteristics.h"
#include "effect/spells-effect-util.h"
#include "cmd-visual/cmd-map.h"
#include "cmd-visual/cmd-visuals.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/special-internal-keys.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/quest.h" //!< @do_cmd_quest() がある。後で移設する.
#include "io/report.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/turn-compensator.h"
#include "core/visuals-reseter.h"
#include "io/screen-util.h"
#include "core/player-processor.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "dungeon/quest.h"
#include "effect/effect-characteristics.h"
#include "avatar/avatar.h"
#include "cmd-building/cmd-building.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "flavor/flavor-describer.h"
#include "game-option/cheat-options.h"
#include "melee/melee-postprocess.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "effect/attribute-types.h"
#include "floor/cave.h"
#include "floor/geometry.h"
#include "melee/melee-spell.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "melee/melee-spell-flags-checker.h"
#include "melee/melee-spell-util.h"
#include "monster-race/monster-race.h"
#include "combat/attack-accuracy.h"
#include "combat/hallucination-attacks-table.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "dungeon/dungeon-flag-types.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "blue-magic/blue-magic-caster.h"
#include "blue-magic/learnt-power-getter.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "game-option/disturbance-options.h"
#include "game-option/input-options.h"
#include "cmd-action/cmd-spell.h"
#include "cmd-io/cmd-gameoption.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "effect/effect-characteristics.h"
#include "mind/mind-force-trainer.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "effect/attribute-types.h"
#include "effect/spells-effect-util.h"
#include "mind/mind-magic-resistance.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "system/player-type-definition.h"
#include "mind/mind-mirror-master.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "mind/mind-monk.h"
#include "action/action-limited.h"
-#include "core/player-redraw-types.h"
#include "io/input-key-acceptor.h"
#include "mind/stances-table.h"
#include "player-base/player-class.h"
#include "cmd-item/cmd-throw.h"
#include "combat/combat-options-type.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "action/action-limited.h"
#include "avatar/avatar.h"
#include "cmd-action/cmd-attack.h"
-#include "core/player-redraw-types.h"
#include "inventory/inventory-slot-types.h"
#include "io/input-key-acceptor.h"
#include "mind/stances-table.h"
#include "action/action-limited.h"
#include "cmd-action/cmd-shoot.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/geometry.h"
#include "mind/mind-warrior-mage.h"
-#include "core/player-redraw-types.h"
#include "hpmp/hp-mp-processor.h"
#include "player/player-damage.h"
#include "system/player-type-definition.h"
#include "monster-attack/monster-eating.h"
#include "avatar/avatar.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "artifact/fixed-art-generator.h"
#include "artifact/fixed-art-types.h"
#include "cmd-building/cmd-building.h"
-#include "core/player-redraw-types.h"
#include "dungeon/quest-completion-checker.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "monster/monster-damage.h"
#include "avatar/avatar-changer.h"
-#include "core/player-redraw-types.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
#include "game-option/birth-options.h"
#include "monster/monster-status-setter.h"
#include "avatar/avatar.h"
#include "cmd-visual/cmd-draw.h"
-#include "core/player-redraw-types.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "monster/monster-update.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon-flag-types.h"
#include "floor/cave.h"
#include "mspell/mspell-attack.h"
#include "blue-magic/blue-magic-checker.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/quest.h"
#include "floor/cave.h"
#include "mspell/mspell-checker.h"
#include "blue-magic/blue-magic-checker.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/quest.h"
#include "effect/attribute-types.h"
#include "mspell/mspell-dispel.h"
#include "blue-magic/blue-magic-checker.h"
-#include "core/player-redraw-types.h"
#include "core/speed-table.h"
#include "core/window-redrawer.h"
#include "mind/mind-force-trainer.h"
#include "mspell/mspell-status.h"
#include "blue-magic/blue-magic-checker.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "effect/attribute-types.h"
#include "effect/effect-processor.h"
#include "mind/drs-types.h"
#include "mutation/mutation-processor.h"
#include "core/asking-player.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "effect/attribute-types.h"
#include "floor/geometry.h"
#include "grid/grid.h"
#include "avatar/avatar.h"
#include "cmd-io/cmd-save.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
*/
#include "object-use/read/scroll-read-executor.h"
-#include "core/player-redraw-types.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
#include "player-base/player-class.h"
*/
#include "pet/pet-fall-off.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/cave.h"
#include "player-attack/attack-chaos-effect.h"
#include "artifact/fixed-art-types.h"
-#include "core/player-redraw-types.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "inventory/inventory-object.h"
*/
#include "player-base/player-class.h"
#include "cmd-io/diary-subtitle-table.h"
-#include "core/player-redraw-types.h"
#include "inventory/inventory-slot-types.h"
#include "mind/mind-elementalist.h"
#include "player-info/bard-data-type.h"
*/
#include "player-info/class-info.h"
-#include "core/player-redraw-types.h"
#include "inventory/inventory-slot-types.h"
#include "player-info/race-info.h"
#include "system/item-entity.h"
#include "player-status/player-basic-statistics.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "mutation/mutation-flag-types.h"
#include "object/object-flags.h"
#include "player/digestion-processor.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
#include "floor/wild.h"
#include "cmd-io/cmd-process-screen.h"
#include "core/asking-player.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "dungeon/quest.h"
#include "player/player-move.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/special-internal-keys.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "cmd-item/cmd-magiceat.h"
#include "combat/attack-power-table.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon-flag-types.h"
#include "racial/racial-kutar.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "system/player-type-definition.h"
#include "cmd-action/cmd-spell.h"
#include "cmd-item/cmd-magiceat.h"
#include "cmd-item/cmd-zapwand.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "effect/spells-effect-util.h"
#include "realm/realm-chaos.h"
#include "cmd-action/cmd-spell.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "cmd-action/cmd-spell.h"
#include "cmd-item/cmd-quaff.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "cmd-item/cmd-throw.h"
#include "combat/combat-options-type.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "dungeon/dungeon-flag-types.h"
#include "effect/attribute-types.h"
#include "cmd-action/cmd-spell.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "specific-object/death-scythe.h"
#include "combat/attack-criticality.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "inventory/inventory-slot-types.h"
#include "main/sound-definitions-table.h"
*/
#include "specific-object/stone-of-lore.h"
-#include "core/player-redraw-types.h"
#include "player/player-damage.h"
#include "spell-kind/spells-perception.h"
#include "status/bad-status-setter.h"
*/
#include "spell-class/spells-mirror-master.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "dungeon/dungeon-flag-types.h"
#include "effect/attribute-types.h"
#include "spell-kind/earthquake.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/quest.h"
#include "spell-kind/spells-fetcher.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "spell-kind/spells-floor.h"
#include "action/travel-execution.h"
#include "cmd-io/cmd-dump.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/quest.h"
#include "spell-kind/spells-genocide.h"
#include "avatar/avatar.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "dungeon/quest.h"
#include "spell-kind/spells-neighbor.h"
-#include "core/player-redraw-types.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "spell-kind/spells-world.h"
#include "cmd-io/cmd-save.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "dungeon/quest-completion-checker.h"
#include "floor/cave.h"
#include "floor/floor-mode-changer.h"
#include "spell-realm/spells-chaos.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "dungeon/quest.h"
#include "effect/attribute-types.h"
#include "spell-realm/spells-craft.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "spell-realm/spells-crusade.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "spell-realm/spells-demon.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "system/player-type-definition.h"
#include "spell-realm/spells-hex.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "spell-realm/spells-song.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "game-option/disturbance-options.h"
#include "spell-realm/spells-sorcery.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "floor/floor-object.h"
#include "avatar/avatar.h"
#include "cmd-action/cmd-spell.h"
#include "cmd-item/cmd-magiceat.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "effect/attribute-types.h"
*/
#include "status/action-setter.h"
-#include "core/player-redraw-types.h"
#include "player-base/player-class.h"
#include "player-info/bluemage-data-type.h"
#include "player-info/monk-data-type.h"
#include "status/bad-status-setter.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "game-option/disturbance-options.h"
#include "status/base-status.h"
#include "avatar/avatar.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "game-option/birth-options.h"
#include "inventory/inventory-slot-types.h"
#include "status/body-improvement.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "status/buff-setter.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "status/element-resistance.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "player-base/player-class.h"
#include "birth/birth-body-spec.h"
#include "birth/birth-stat.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "grid/grid.h"
#include "status/sight-setter.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "player/player-status.h"
#include "status/temporary-resistance.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "system/player-type-definition.h"
#include "store/cmd-store.h"
#include "cmd-io/macro-util.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "target/grid-selector.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/cave.h"
#include "target/target-checker.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "game-option/disturbance-options.h"
#include "game-option/map-screen-options.h"
#include "target/target-setter.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/geometry.h"
#include "cmd-io/cmd-save.h"
#include "cmd-visual/cmd-draw.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "dungeon/quest.h"
#include "world/world-movement-processor.h"
#include "cmd-io/cmd-save.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "dungeon/quest.h"
#include "floor/floor-mode-changer.h"
#include "game-option/birth-options.h"