2 * @brief 魔法種別による各種処理切り替え
8 #include "effect-monster-util.h"
9 #include "effect/effect-monster-switcher.h"
10 #include "player-damage.h"
12 #include "monster-spell.h"
14 #include "monster-status.h"
15 #include "effect/spells-effect-util.h"
16 #include "player-effects.h"
17 #include "monsterrace-hook.h"
18 #include "combat/melee.h"
19 #include "cmd/cmd-pet.h" // 暫定、後で消すかも.
20 #include "spell/spells-type.h"
21 #include "effect/effect-monster-resist-hurt.h"
22 #include "effect/effect-monster-psi.h"
23 #include "effect/effect-monster-domination.h"
24 #include "effect/effect-monster-oldies.h"
25 #include "effect/effect-monster-charm.h"
26 #include "effect/effect-monster-lite-dark.h"
28 gf_switch_result effect_monster_hypodynamia(player_type *caster_ptr, effect_monster_type *em_ptr)
30 if (em_ptr->seen) em_ptr->obvious = TRUE;
31 if (monster_living(em_ptr->m_ptr->r_idx))
33 em_ptr->do_time = (em_ptr->dam + 7) / 8;
34 return GF_SWITCH_CONTINUE;
37 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
39 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
40 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
41 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
44 em_ptr->note = _("には効果がなかった。", " is unaffected.");
45 em_ptr->obvious = FALSE;
47 return GF_SWITCH_CONTINUE;
51 // todo リファクタリング前のコード時点で、単に耐性があるだけでもダメージ0だった.
52 gf_switch_result effect_monster_death_ray(player_type *caster_ptr, effect_monster_type *em_ptr)
54 if (em_ptr->seen) em_ptr->obvious = TRUE;
56 if (!monster_living(em_ptr->m_ptr->r_idx))
58 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
60 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
61 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
62 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
65 em_ptr->note = _("には完全な耐性がある!", " is immune.");
66 em_ptr->obvious = FALSE;
68 return GF_SWITCH_CONTINUE;
71 if (((em_ptr->r_ptr->flags1 & RF1_UNIQUE) &&
72 (randint1(888) != 666)) ||
73 (((em_ptr->r_ptr->level + randint1(20)) > randint1((em_ptr->caster_lev / 2) + randint1(10))) &&
76 em_ptr->note = _("には耐性がある!", " resists!");
77 em_ptr->obvious = FALSE;
81 return GF_SWITCH_CONTINUE;
85 gf_switch_result effect_monster_stasis(effect_monster_type *em_ptr, bool to_evil)
87 if (em_ptr->seen) em_ptr->obvious = TRUE;
89 int stasis_damage = (em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10);
90 bool has_resistance = (em_ptr->r_ptr->flags1 & RF1_UNIQUE) != 0;
91 has_resistance |= em_ptr->r_ptr->level > randint1(stasis_damage) + 10;
92 if (to_evil) has_resistance |= (em_ptr->r_ptr->flags3 & RF3_EVIL) == 0;
96 em_ptr->note = _("には効果がなかった。", " is unaffected.");
97 em_ptr->obvious = FALSE;
101 em_ptr->note = _("は動けなくなった!", " is suspended!");
102 em_ptr->do_sleep = 500;
106 return GF_SWITCH_CONTINUE;
110 gf_switch_result effect_monster_stun(effect_monster_type *em_ptr)
112 if (em_ptr->seen) em_ptr->obvious = TRUE;
114 em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
115 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
116 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
119 em_ptr->note = _("には効果がなかった。", " is unaffected.");
120 em_ptr->obvious = FALSE;
124 return GF_SWITCH_CONTINUE;
129 * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
130 * @param em_ptr モンスター効果構造体への参照ポインタ
131 * @return ここのスイッチングで終るならTRUEかFALSE、後続処理を実行するならCONTINUE
133 gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_type *em_ptr)
135 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
136 switch (em_ptr->effect_type)
146 return effect_monster_void(em_ptr);
148 return effect_monster_acid(caster_ptr, em_ptr);
150 return effect_monster_elec(caster_ptr, em_ptr);
152 return effect_monster_fire(caster_ptr, em_ptr);
154 return effect_monster_cold(caster_ptr, em_ptr);
156 return effect_monster_pois(caster_ptr, em_ptr);
158 return effect_monster_nuke(caster_ptr, em_ptr);
160 return effect_monster_hell_fire(caster_ptr, em_ptr);
162 return effect_monster_holy_fire(caster_ptr, em_ptr);
164 return effect_monster_plasma(caster_ptr, em_ptr);
166 return effect_monster_nether(caster_ptr, em_ptr);
168 return effect_monster_water(caster_ptr, em_ptr);
170 return effect_monster_chaos(caster_ptr, em_ptr);
172 return effect_monster_shards(caster_ptr, em_ptr);
174 return effect_monster_rocket(caster_ptr, em_ptr);
176 return effect_monster_sound(caster_ptr, em_ptr);
178 return effect_monster_confusion(caster_ptr, em_ptr);
180 return effect_monster_disenchant(caster_ptr, em_ptr);
182 return effect_monster_nexus(caster_ptr, em_ptr);
184 return effect_monster_force(caster_ptr, em_ptr);
186 return effect_monster_inertial(caster_ptr, em_ptr);
188 return effect_monster_time(caster_ptr, em_ptr);
190 return effect_monster_gravity(caster_ptr, em_ptr);
191 case GF_DISINTEGRATE:
192 return effect_monster_disintegration(caster_ptr, em_ptr);
194 return effect_monster_psi(caster_ptr, em_ptr);
196 return effect_monster_psi_drain(caster_ptr, em_ptr);
198 return effect_monster_telekinesis(caster_ptr, em_ptr);
200 return effect_monster_domination(caster_ptr, em_ptr);
202 return effect_monster_icee_bolt(caster_ptr, em_ptr);
204 return effect_monster_hypodynamia(caster_ptr, em_ptr);
206 return effect_monster_death_ray(caster_ptr, em_ptr);
208 return effect_monster_old_poly(em_ptr);
210 return effect_monster_old_clone(caster_ptr, em_ptr);
212 if (effect_monster_old_clone(caster_ptr, em_ptr) == GF_SWITCH_TRUE)
213 return GF_SWITCH_CONTINUE;
216 return effect_monster_old_heal(caster_ptr, em_ptr);
218 return effect_monster_old_speed(caster_ptr, em_ptr);
220 return effect_monster_old_slow(caster_ptr, em_ptr);
222 return effect_monster_old_sleep(caster_ptr, em_ptr);
224 return effect_monster_stasis(em_ptr, TRUE);
226 return effect_monster_stasis(em_ptr, FALSE);
228 return effect_monster_charm(caster_ptr, em_ptr);
229 case GF_CONTROL_UNDEAD:
230 return effect_monster_control_undead(caster_ptr, em_ptr);
231 case GF_CONTROL_DEMON:
232 return effect_monster_control_demon(caster_ptr, em_ptr);
233 case GF_CONTROL_ANIMAL:
234 return effect_monster_control_animal(caster_ptr, em_ptr);
235 case GF_CHARM_LIVING:
236 return effect_monster_charm_living(caster_ptr, em_ptr);
238 return effect_monster_old_conf(caster_ptr, em_ptr);
240 return effect_monster_stun(em_ptr);
242 return effect_monster_lite_weak(caster_ptr, em_ptr);
244 return effect_monster_lite(caster_ptr, em_ptr);
246 return effect_monster_dark(caster_ptr, em_ptr);
249 if (em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK))
251 if (em_ptr->seen) em_ptr->obvious = TRUE;
253 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
255 em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
256 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
267 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
269 bool resists_tele = FALSE;
271 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
273 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
275 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
276 em_ptr->note = _("には効果がなかった。", " is unaffected.");
279 else if (em_ptr->r_ptr->level > randint1(100))
281 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
282 em_ptr->note = _("には耐性がある!", " resists!");
289 if (em_ptr->seen) em_ptr->obvious = TRUE;
290 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
291 em_ptr->do_dist = em_ptr->dam;
296 em_ptr->skipped = TRUE;
304 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
306 bool resists_tele = FALSE;
308 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
310 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
312 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
313 em_ptr->note = _("には効果がなかった。", " is unaffected.");
316 else if (em_ptr->r_ptr->level > randint1(100))
318 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
319 em_ptr->note = _("には耐性がある!", " resists!");
326 if (em_ptr->seen) em_ptr->obvious = TRUE;
327 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
328 em_ptr->do_dist = em_ptr->dam;
333 em_ptr->skipped = TRUE;
341 bool resists_tele = FALSE;
342 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
344 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
346 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
347 em_ptr->note = _("には効果がなかった。", " is unaffected.");
350 else if (em_ptr->r_ptr->level > randint1(100))
352 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
353 em_ptr->note = _("には耐性がある!", " resists!");
360 if (em_ptr->seen) em_ptr->obvious = TRUE;
362 em_ptr->do_dist = em_ptr->dam;
370 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
372 if (em_ptr->seen) em_ptr->obvious = TRUE;
374 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
376 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
377 if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
379 em_ptr->note = _("には効果がなかった。", " is unaffected.");
380 em_ptr->obvious = FALSE;
386 em_ptr->skipped = TRUE;
394 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
396 if (em_ptr->seen) em_ptr->obvious = TRUE;
398 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
400 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
401 if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
403 em_ptr->note = _("には効果がなかった。", " is unaffected.");
404 em_ptr->obvious = FALSE;
410 em_ptr->skipped = TRUE;
418 if (em_ptr->seen) em_ptr->obvious = TRUE;
420 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
421 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
422 (em_ptr->r_ptr->flags3 & (RF3_NO_FEAR)) ||
423 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
425 em_ptr->note = _("には効果がなかった。", " is unaffected.");
426 em_ptr->obvious = FALSE;
435 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
437 if (em_ptr->seen) em_ptr->obvious = TRUE;
439 /* Learn about em_ptr->effect_type */
440 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
442 em_ptr->note = _("は身震いした。", " shudders.");
443 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
447 em_ptr->skipped = TRUE;
455 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
457 if (em_ptr->seen) em_ptr->obvious = TRUE;
459 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
461 em_ptr->note = _("は身震いした。", " shudders.");
462 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
466 em_ptr->skipped = TRUE;
474 if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
476 if (em_ptr->seen) em_ptr->obvious = TRUE;
478 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
480 em_ptr->note = _("は身震いした。", " shudders.");
481 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
485 em_ptr->skipped = TRUE;
493 if (monster_living(em_ptr->m_ptr->r_idx))
495 if (em_ptr->seen) em_ptr->obvious = TRUE;
497 em_ptr->note = _("は身震いした。", " shudders.");
498 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
502 em_ptr->skipped = TRUE;
510 if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
512 if (em_ptr->seen) em_ptr->obvious = TRUE;
514 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
516 em_ptr->note = _("は身震いした。", " shudders.");
517 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
521 em_ptr->skipped = TRUE;
529 if (em_ptr->seen) em_ptr->obvious = TRUE;
530 em_ptr->note = _("は身震いした。", " shudders.");
531 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
536 if (em_ptr->seen) em_ptr->obvious = TRUE;
537 if ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
541 if (em_ptr->m_caster_ptr->hp < em_ptr->m_caster_ptr->maxhp)
543 em_ptr->m_caster_ptr->hp += em_ptr->dam;
544 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
545 if (caster_ptr->health_who == em_ptr->who) caster_ptr->redraw |= (PR_HEALTH);
546 if (caster_ptr->riding == em_ptr->who) caster_ptr->redraw |= (PR_UHEALTH);
548 if (em_ptr->see_s_msg)
550 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
551 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
557 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
558 (void)hp_player(caster_ptr, em_ptr->dam);
563 if (em_ptr->see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
571 if (em_ptr->seen) em_ptr->obvious = TRUE;
572 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
574 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
575 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
576 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
578 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
580 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
583 em_ptr->note = _("には効果がなかった。", " is unaffected.");
586 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
588 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
589 em_ptr->note = _("には完全な耐性がある!", " is immune.");
592 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
594 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
595 em_ptr->note = _("には耐性がある。", " resists.");
600 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
601 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
603 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
604 else em_ptr->do_conf = randint0(8) + 8;
611 if (em_ptr->seen) em_ptr->obvious = TRUE;
612 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
614 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
615 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
616 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
618 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
620 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
623 em_ptr->note = _("には効果がなかった。", " is unaffected.");
626 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
628 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
629 em_ptr->note = _("には完全な耐性がある!", " is immune.");
632 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
634 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
635 em_ptr->note = _("には耐性がある!", " resists!");
640 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
641 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
644 em_ptr->do_conf = randint0(4) + 4;
645 em_ptr->do_stun = randint0(4) + 4;
649 em_ptr->do_conf = randint0(8) + 8;
650 em_ptr->do_stun = randint0(8) + 8;
652 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
659 if (em_ptr->seen) em_ptr->obvious = TRUE;
660 if (!em_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), em_ptr->m_name);
661 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
663 em_ptr->note = _("には効果がなかった。", " is unaffected.");
671 if (em_ptr->seen) em_ptr->obvious = TRUE;
672 if (!em_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), em_ptr->m_name);
674 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
676 em_ptr->note = _("には効果がなかった。", " is unaffected.");
684 if (em_ptr->seen) em_ptr->obvious = TRUE;
685 if (!em_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), em_ptr->m_name);
687 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
689 em_ptr->note = _("には効果がなかった。", " is unaffected.");
697 if (em_ptr->seen) em_ptr->obvious = TRUE;
699 msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
700 "You point at %s, screaming the word, 'DIE!'."), em_ptr->m_name);
702 if ((randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35)) && ((em_ptr->who <= 0) || (em_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
704 em_ptr->note = _("には効果がなかった。", " is unaffected.");
711 if (em_ptr->seen) em_ptr->obvious = TRUE;
712 if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
714 em_ptr->note = _("には効果がなかった。", " is unaffected.");
719 if ((em_ptr->who > 0) ? ((em_ptr->caster_lev + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + 10 + randint1(20))) :
720 (((em_ptr->caster_lev / 2) + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + randint1(200))))
722 em_ptr->dam = ((40 + randint1(20)) * em_ptr->m_ptr->hp) / 100;
724 if (em_ptr->m_ptr->hp < em_ptr->dam) em_ptr->dam = em_ptr->m_ptr->hp - 1;
728 em_ptr->note = _("は破滅の手に耐え切った!", "resists!");
738 if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr)) ||
739 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx)
741 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
742 em_ptr->skipped = TRUE;
746 if (is_pet(em_ptr->m_ptr)) nokori_hp = em_ptr->m_ptr->maxhp * 4L;
747 else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
748 nokori_hp = em_ptr->m_ptr->maxhp * 3 / 10;
750 nokori_hp = em_ptr->m_ptr->maxhp * 3 / 20;
752 if (em_ptr->m_ptr->hp >= nokori_hp)
754 msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
755 em_ptr->skipped = TRUE;
757 else if (em_ptr->m_ptr->hp < randint0(nokori_hp))
759 if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
760 msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
761 cap_mon = em_ptr->m_ptr->r_idx;
762 cap_mspeed = em_ptr->m_ptr->mspeed;
763 cap_hp = em_ptr->m_ptr->hp;
764 cap_maxhp = em_ptr->m_ptr->max_maxhp;
765 cap_nickname = em_ptr->m_ptr->nickname;
766 if (em_ptr->g_ptr->m_idx == caster_ptr->riding)
768 if (rakuba(caster_ptr, -1, FALSE))
770 msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
774 delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
776 return GF_SWITCH_TRUE;
780 msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
781 em_ptr->skipped = TRUE;
788 return (gf_switch_result)py_attack(caster_ptr, em_ptr->y, em_ptr->x, em_ptr->dam);
795 if (em_ptr->seen) em_ptr->obvious = TRUE;
796 if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
798 em_ptr->note = _("には効果がなかった。", " is unaffected.");
800 em_ptr->skipped = TRUE;
801 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
804 if (MON_CSLEEP(em_ptr->m_ptr))
806 em_ptr->note = _("には効果がなかった。", " is unaffected.");
808 em_ptr->skipped = TRUE;
812 if (one_in_(5)) effect = 1;
813 else if (one_in_(4)) effect = 2;
814 else if (one_in_(3)) effect = 3;
819 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
820 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
822 em_ptr->note = _("には効果がなかった。", " is unaffected.");
823 em_ptr->obvious = FALSE;
827 if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
829 em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
833 else if (effect == 2)
835 em_ptr->do_stun = damroll((caster_ptr->lev / 10) + 3, (em_ptr->dam)) + 1;
836 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
837 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
840 em_ptr->note = _("には効果がなかった。", " is unaffected.");
841 em_ptr->obvious = FALSE;
844 else if (effect == 3)
846 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
847 (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
848 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
850 if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
852 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
855 em_ptr->note = _("には効果がなかった。", " is unaffected.");
856 em_ptr->obvious = FALSE;
860 /* Go to sleep (much) later */
861 em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
862 em_ptr->do_sleep = 500;
868 em_ptr->note = _("には効果がなかった。", " is unaffected.");
876 if (em_ptr->seen) em_ptr->obvious = TRUE;
877 if (genocide_aux(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam, !em_ptr->who, (em_ptr->r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
879 if (em_ptr->seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), em_ptr->m_name);
880 chg_virtue(caster_ptr, V_VITALITY, -1);
881 return GF_SWITCH_TRUE;
884 em_ptr->skipped = TRUE;
890 msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), em_ptr->m_name);
892 if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
894 if (em_ptr->seen) em_ptr->obvious = TRUE;
896 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
898 em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
899 em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
906 em_ptr->photo = em_ptr->m_ptr->r_idx;
911 bool success = FALSE;
912 if (em_ptr->seen) em_ptr->obvious = TRUE;
914 if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
916 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) em_ptr->dam -= 50;
917 if (em_ptr->dam < 1) em_ptr->dam = 1;
919 if (is_pet(em_ptr->m_ptr))
921 em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
922 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
925 else if ((em_ptr->r_ptr->flags1 & (RF1_QUESTOR)) ||
926 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
927 (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
928 (caster_ptr->cursed & TRC_AGGRAVATE) ||
929 ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam)))
931 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
935 em_ptr->note = _("を支配した。", " is tamed!");
936 set_pet(caster_ptr, em_ptr->m_ptr);
937 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
939 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
946 if (!(em_ptr->r_ptr->flags3 & RF3_NO_FEAR))
948 em_ptr->do_fear = randint1(90) + 10;
950 else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
951 em_ptr->r_ptr->r_flags3 |= (RF3_NO_FEAR);
959 if (em_ptr->seen) em_ptr->obvious = TRUE;
961 if (randint0(100 + em_ptr->dam) < (em_ptr->r_ptr->level + 50))
963 em_ptr->note = _("には効果がなかった。", " is unaffected.");
970 em_ptr->skipped = TRUE;
976 return GF_SWITCH_CONTINUE;