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[Refactor] #39963 Separated effect-monster-lite-dark.c/h from effect-monster-switcher.c
authorHourier <hourier@users.sourceforge.jp>
Sat, 2 May 2020 13:09:55 +0000 (22:09 +0900)
committerHourier <hourier@users.sourceforge.jp>
Sat, 2 May 2020 13:09:55 +0000 (22:09 +0900)
Hengband_vcs2017/Hengband/Hengband.vcxproj
Hengband_vcs2017/Hengband/Hengband.vcxproj.filters
src/Makefile.am
src/effect/effect-monster-lite-dark.c [new file with mode: 0644]
src/effect/effect-monster-lite-dark.h [new file with mode: 0644]
src/effect/effect-monster-switcher.c

index 3dec2fa..6856aad 100644 (file)
     <ClCompile Include="..\..\src\effect\effect-item.c" />\r
     <ClCompile Include="..\..\src\effect\effect-monster-charm.c" />\r
     <ClCompile Include="..\..\src\effect\effect-monster-domination.c" />\r
+    <ClCompile Include="..\..\src\effect\effect-monster-lite-dark.c" />\r
     <ClCompile Include="..\..\src\effect\effect-monster-oldies.c" />\r
     <ClCompile Include="..\..\src\effect\effect-monster-psi.c" />\r
     <ClCompile Include="..\..\src\effect\effect-monster-resist-hurt.c" />\r
     <ClInclude Include="..\..\src\effect\effect-item.h" />\r
     <ClInclude Include="..\..\src\effect\effect-monster-charm.h" />\r
     <ClInclude Include="..\..\src\effect\effect-monster-domination.h" />\r
+    <ClInclude Include="..\..\src\effect\effect-monster-lite-dark.h" />\r
     <ClInclude Include="..\..\src\effect\effect-monster-oldies.h" />\r
     <ClInclude Include="..\..\src\effect\effect-monster-psi.h" />\r
     <ClInclude Include="..\..\src\effect\effect-monster-resist-hurt.h" />\r
index 1411799..8edcba2 100644 (file)
     <ClCompile Include="..\..\src\effect\effect-monster-charm.c">
       <Filter>effect</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\effect\effect-monster-lite-dark.c">
+      <Filter>effect</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\src\gamevalue.h" />
     <ClInclude Include="..\..\src\effect\effect-monster-charm.h">
       <Filter>effect</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\effect\effect-monster-lite-dark.h">
+      <Filter>effect</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <None Include="..\..\src\wall.bmp" />
index ed5f981..6158332 100644 (file)
@@ -176,6 +176,7 @@ hengband_SOURCES = \
        effect/effect-monster-domination.c effect/effect-monster-domination.h \
        effect/effect-monster-oldies.c effect/effect-monster-oldies.h \
        effect/effect-monster-charm.c effect/effect-monster-charm.h \
+       effect/effect-monster-lite-dark.c effect/effect-monster-lite-dark.h \
        effect/effect-monster-switcher.c effect/effect-monster-switcher.h \
        effect/effect-player-util.h \
        effect/effect-player-switcher.c effect/effect-player-switcher.h \
diff --git a/src/effect/effect-monster-lite-dark.c b/src/effect/effect-monster-lite-dark.c
new file mode 100644 (file)
index 0000000..7d4c274
--- /dev/null
@@ -0,0 +1,68 @@
+#include "angband.h"
+#include "effect/effect-monster-util.h"
+#include "effect/effect-monster-lite-dark.h"
+
+gf_switch_result effect_monster_lite_weak(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       if (!em_ptr->dam)
+       {
+               em_ptr->skipped = TRUE;
+               return GF_SWITCH_CONTINUE;
+       }
+
+       if ((em_ptr->r_ptr->flags3 & RF3_HURT_LITE) == 0)
+       {
+               em_ptr->dam = 0;
+               return GF_SWITCH_CONTINUE;
+       }
+
+       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+               em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
+
+       em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
+       em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+       return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_lite(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+       if (em_ptr->r_ptr->flagsr & RFR_RES_LITE)
+       {
+               em_ptr->note = _("には耐性がある!", " resists!");
+               em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
+               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+                       em_ptr->r_ptr->r_flagsr |= (RFR_RES_LITE);
+       }
+       else if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
+       {
+               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+                       em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
+
+               em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
+               em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+               em_ptr->dam *= 2;
+       }
+
+       return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_dark(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+       if ((em_ptr->r_ptr->flagsr & RFR_RES_DARK) == 0)
+               return GF_SWITCH_CONTINUE;
+
+       em_ptr->note = _("には耐性がある!", " resists!");
+       em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
+       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+               em_ptr->r_ptr->r_flagsr |= (RFR_RES_DARK);
+
+       return GF_SWITCH_CONTINUE;
+}
diff --git a/src/effect/effect-monster-lite-dark.h b/src/effect/effect-monster-lite-dark.h
new file mode 100644 (file)
index 0000000..fb314cb
--- /dev/null
@@ -0,0 +1,5 @@
+#pragma once
+
+gf_switch_result effect_monster_lite_weak(player_type *caster_ptr, effect_monster_type *em_ptr);
+gf_switch_result effect_monster_lite(player_type *caster_ptr, effect_monster_type *em_ptr);
+gf_switch_result effect_monster_dark(player_type *caster_ptr, effect_monster_type *em_ptr);
index 4103b71..9e621d1 100644 (file)
@@ -23,6 +23,7 @@
 #include "effect/effect-monster-domination.h"
 #include "effect/effect-monster-oldies.h"
 #include "effect/effect-monster-charm.h"
+#include "effect/effect-monster-lite-dark.h"
 
 gf_switch_result effect_monster_hypodynamia(player_type *caster_ptr, effect_monster_type *em_ptr)
 {
@@ -124,31 +125,6 @@ gf_switch_result effect_monster_stun(effect_monster_type *em_ptr)
 }
 
 
-gf_switch_result effect_monster_lite_weak(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
-       if (!em_ptr->dam)
-       {
-               em_ptr->skipped = TRUE;
-               return GF_SWITCH_CONTINUE;
-       }
-
-       if ((em_ptr->r_ptr->flags3 & RF3_HURT_LITE) == 0)
-       {
-               em_ptr->dam = 0;
-               return GF_SWITCH_CONTINUE;
-       }
-
-       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
-               em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
-
-       em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
-       em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
-       return GF_SWITCH_CONTINUE;
-}
-
-
 /*!
  * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
  * @param em_ptr モンスター効果構造体への参照ポインタ
@@ -265,37 +241,9 @@ gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_
        case GF_LITE_WEAK:
                return effect_monster_lite_weak(caster_ptr, em_ptr);
        case GF_LITE:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               if (em_ptr->r_ptr->flagsr & RFR_RES_LITE)
-               {
-                       em_ptr->note = _("には耐性がある!", " resists!");
-                       em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_LITE);
-               }
-               else if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
-               {
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
-                       em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
-                       em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
-                       em_ptr->dam *= 2;
-               }
-               break;
-       }
+               return effect_monster_lite(caster_ptr, em_ptr);
        case GF_DARK:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               if (em_ptr->r_ptr->flagsr & RFR_RES_DARK)
-               {
-                       em_ptr->note = _("には耐性がある!", " resists!");
-                       em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_DARK);
-               }
-
-               break;
-       }
+               return effect_monster_dark(caster_ptr, em_ptr);
        case GF_KILL_WALL:
        {
                if (em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK))