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[Refactor] #40514 player_type の resist_shard 変数を廃止. / Abolished the resist_shard...
[hengband/hengband.git]
/
src
/
effect
/
effect-player-util.h
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#pragma once
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#include "system/angband.h"
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#include "system/monster-type-definition.h"
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typedef struct effect_player_type
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{
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DEPTH rlev; // モンスターのレベル (但し0のモンスターは1になる).
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monster_type *m_ptr;
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char killer[80];
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GAME_TEXT m_name[MAX_NLEN];
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int get_damage;
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MONSTER_IDX who;
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HIT_POINT dam;
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EFFECT_ID effect_type;
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BIT_FLAGS flag;
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int monspell;
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} effect_player_type;