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キャラクター生成中やオプション設定中に'?'を押すとヘルプファイルの中の
[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /* Purpose: code dealing with files (and death) */
4
5 /*
6  * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
7  *
8  * This software may be copied and distributed for educational, research, and
9  * not for profit purposes provided that this copyright and statement are
10  * included in all such copies.
11  */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return (1);
416
417
418         /* Process "%:<fname>" */
419         if (buf[0] == '%')
420         {
421                 /* Attempt to Process the given file */
422                 return (process_pref_file(buf + 2));
423         }
424
425
426         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
427         if (buf[0] == 'R')
428         {
429                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
430                 {
431                         monster_race *r_ptr;
432                         i = (huge)strtol(zz[0], NULL, 0);
433                         n1 = strtol(zz[1], NULL, 0);
434                         n2 = strtol(zz[2], NULL, 0);
435                         if (i >= max_r_idx) return (1);
436                         r_ptr = &r_info[i];
437                         if (n1) r_ptr->x_attr = n1;
438                         if (n2) r_ptr->x_char = n2;
439                         return (0);
440                 }
441         }
442
443         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
444         else if (buf[0] == 'K')
445         {
446                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
447                 {
448                         object_kind *k_ptr;
449                         i = (huge)strtol(zz[0], NULL, 0);
450                         n1 = strtol(zz[1], NULL, 0);
451                         n2 = strtol(zz[2], NULL, 0);
452                         if (i >= max_k_idx) return (1);
453                         k_ptr = &k_info[i];
454                         if (n1) k_ptr->x_attr = n1;
455                         if (n2) k_ptr->x_char = n2;
456                         return (0);
457                 }
458         }
459
460         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
461         else if (buf[0] == 'F')
462         {
463                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
464                 {
465                         feature_type *f_ptr;
466                         i = (huge)strtol(zz[0], NULL, 0);
467                         n1 = strtol(zz[1], NULL, 0);
468                         n2 = strtol(zz[2], NULL, 0);
469                         if (i >= max_f_idx) return (1);
470                         f_ptr = &f_info[i];
471                         if (n1) f_ptr->x_attr = n1;
472                         if (n2) f_ptr->x_char = n2;
473                         return (0);
474                 }
475         }
476
477         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
478         else if (buf[0] == 'S')
479         {
480                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
481                 {
482                         j = (byte)strtol(zz[0], NULL, 0);
483                         n1 = strtol(zz[1], NULL, 0);
484                         n2 = strtol(zz[2], NULL, 0);
485                         misc_to_attr[j] = n1;
486                         misc_to_char[j] = n2;
487                         return (0);
488                 }
489         }
490
491         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
492         else if (buf[0] == 'U')
493         {
494                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
495                 {
496                         j = (huge)strtol(zz[0], NULL, 0);
497                         n1 = strtol(zz[1], NULL, 0);
498                         n2 = strtol(zz[2], NULL, 0);
499                         for (i = 1; i < max_k_idx; i++)
500                         {
501                                 object_kind *k_ptr = &k_info[i];
502                                 if (k_ptr->tval == j)
503                                 {
504                                         if (n1) k_ptr->d_attr = n1;
505                                         if (n2) k_ptr->d_char = n2;
506                                 }
507                         }
508                         return (0);
509                 }
510         }
511
512         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
513         else if (buf[0] == 'E')
514         {
515                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
516                 {
517                         j = (byte)strtol(zz[0], NULL, 0) % 128;
518                         n1 = strtol(zz[1], NULL, 0);
519                         if (n1) tval_to_attr[j] = n1;
520                         return (0);
521                 }
522         }
523
524
525         /* Process "A:<str>" -- save an "action" for later */
526         else if (buf[0] == 'A')
527         {
528                 text_to_ascii(macro__buf, buf+2);
529                 return (0);
530         }
531
532         /* Process "P:<str>" -- normal macro */
533         else if (buf[0] == 'P')
534         {
535                 char tmp[1024];
536                 text_to_ascii(tmp, buf+2);
537                 macro_add(tmp, macro__buf);
538                 return (0);
539         }
540
541
542         /* Process "C:<str>" -- create keymap */
543         else if (buf[0] == 'C')
544         {
545                 int mode;
546
547                 char tmp[1024];
548
549                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return (1);
550
551                 mode = strtol(zz[0], NULL, 0);
552                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return (1);
553
554                 text_to_ascii(tmp, zz[1]);
555                 if (!tmp[0] || tmp[1]) return (1);
556                 i = (byte)(tmp[0]);
557
558                 string_free(keymap_act[mode][i]);
559
560                 keymap_act[mode][i] = string_make(macro__buf);
561
562                 return (0);
563         }
564
565
566         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
567         else if (buf[0] == 'V')
568         {
569                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
570                 {
571                         i = (byte)strtol(zz[0], NULL, 0);
572                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
573                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
574                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
575                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
576                         return (0);
577                 }
578         }
579
580
581         /* Process "X:<str>" -- turn option off */
582         else if (buf[0] == 'X')
583         {
584                 for (i = 0; option_info[i].o_desc; i++)
585                 {
586                         int os = option_info[i].o_set;
587                         int ob = option_info[i].o_bit;
588
589                         if (option_info[i].o_var &&
590                             option_info[i].o_text &&
591                             streq(option_info[i].o_text, buf + 2))
592                         {
593                                 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
594                                 {
595 #ifdef JP
596                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);        
597 #else
598                                         msg_format("Startup options can not changed! '%s'", buf);       
599 #endif
600                                         msg_print(NULL);
601                                         return 0;
602                                 }
603
604                                 /* Clear */
605                                 option_flag[os] &= ~(1L << ob);
606                                 (*option_info[i].o_var) = FALSE;
607                                 return (0);
608                         }
609                 }
610
611                 /* don't know that option. ignore it.*/
612 #ifdef JP
613                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
614 #else
615                 msg_format("Ignored invalid option: %s", buf);
616 #endif
617                 msg_print(NULL);
618                 return 0;
619         }
620
621         /* Process "Y:<str>" -- turn option on */
622         else if (buf[0] == 'Y')
623         {
624                 for (i = 0; option_info[i].o_desc; i++)
625                 {
626                         int os = option_info[i].o_set;
627                         int ob = option_info[i].o_bit;
628
629                         if (option_info[i].o_var &&
630                             option_info[i].o_text &&
631                             streq(option_info[i].o_text, buf + 2))
632                         {
633                                 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
634                                 {
635 #ifdef JP
636                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);        
637 #else
638                                         msg_format("Startup options can not changed! '%s'", buf);       
639 #endif
640                                         msg_print(NULL);
641                                         return 0;
642                                 }
643
644                                 /* Set */
645                                 option_flag[os] |= (1L << ob);
646                                 (*option_info[i].o_var) = TRUE;
647                                 return (0);
648                         }
649                 }
650
651                 /* don't know that option. ignore it.*/
652 #ifdef JP
653                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
654 #else
655                 msg_format("Ignored invalid option: %s", buf);
656 #endif
657                 msg_print(NULL);
658                 return 0;
659         }
660
661         /* Process "Z:<type>:<str>" -- set spell color */
662         else if (buf[0] == 'Z')
663         {
664                 /* Find the colon */
665                 char *t = strchr(buf + 2, ':');
666
667                 /* Oops */
668                 if (!t) return (1);
669
670                 /* Nuke the colon */
671                 *(t++) = '\0';
672
673                 for (i = 0; gf_desc[i].name; i++)
674                 {
675                         /* Match this type */
676                         if (streq(gf_desc[i].name, buf + 2))
677                         {
678                                 /* Remember this color set */
679                                 gf_color[gf_desc[i].num] = quark_add(t);
680
681                                 /* Success */
682                                 return (0);
683                         }
684                 }
685         }
686         /* set macro trigger names and a template */
687         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
688         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
689         else if (buf[0] == 'T')
690         {
691                 int len, tok;
692                 tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
693                 if (tok >= 4)
694                 {
695                         int i;
696                         int num;
697
698                         if (macro_template != NULL)
699                         {
700                                 free(macro_template);
701                                 macro_template = NULL;
702                                 for (i = 0; i < max_macrotrigger; i++)
703                                         free(macro_trigger_name[i]);
704                                 max_macrotrigger = 0;
705                         }
706                         
707                         if (*zz[0] == '\0') return 0; /* clear template */
708                         num = strlen(zz[1]);
709                         if (2 + num != tok) return 1; /* error */
710
711                         len = strlen(zz[0])+1+num+1;
712                         for (i = 0; i < num; i++)
713                                 len += strlen(zz[2+i])+1;
714                         macro_template = malloc(len);
715
716                         strcpy(macro_template, zz[0]);
717                         macro_modifier_chr =
718                                 macro_template + strlen(macro_template) + 1;
719                         strcpy(macro_modifier_chr, zz[1]);
720                         macro_modifier_name[0] =
721                                 macro_modifier_chr + strlen(macro_modifier_chr) + 1;
722                         for (i = 0; i < num; i++)
723                         {
724                                 strcpy(macro_modifier_name[i], zz[2+i]);
725                                 macro_modifier_name[i+1] = macro_modifier_name[i] + 
726                                         strlen(macro_modifier_name[i]) + 1;
727                         }
728                 }
729                 else if (tok >= 2)
730                 {
731                         int m;
732                         char *t, *s;
733                         if (max_macrotrigger >= MAX_MACRO_TRIG)
734                         {
735 #ifdef JP
736                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
737 #else
738                                 msg_print("Too many macro triggers!");
739 #endif
740                                 return 1;
741                         }
742                         m = max_macrotrigger;
743                         max_macrotrigger++;
744
745                         len = strlen(zz[0]) + 1 + strlen(zz[1]) + 1;
746                         if (tok == 3)
747                                 len += strlen(zz[2]) + 1;
748                         macro_trigger_name[m] = malloc(len);
749
750                         t = macro_trigger_name[m];
751                         s = zz[0];
752                         while (*s)
753                         {
754                                 if ('\\' == *s) s++;
755                                 *t++ = *s++;
756                         }
757                         *t = '\0';
758
759                         macro_trigger_keycode[0][m] = macro_trigger_name[m] +
760                                 strlen(macro_trigger_name[m]) + 1;
761                         strcpy(macro_trigger_keycode[0][m], zz[1]);
762                         if (tok == 3)
763                         {
764                                 macro_trigger_keycode[1][m] = macro_trigger_keycode[0][m] +
765                                         strlen(macro_trigger_keycode[0][m]) + 1;
766                                 strcpy(macro_trigger_keycode[1][m], zz[2]);
767                         }
768                         else
769                         {
770                                 macro_trigger_keycode[1][m] = macro_trigger_keycode[0][m];
771                         }
772                 }
773                 return 0;
774         }
775
776         /* Failure */
777         return (1);
778 }
779
780
781 /*
782  * Helper function for "process_pref_file()"
783  *
784  * Input:
785  *   v: output buffer array
786  *   f: final character
787  *
788  * Output:
789  *   result
790  */
791 static cptr process_pref_file_expr(char **sp, char *fp)
792 {
793         cptr v;
794
795         char *b;
796         char *s;
797
798         char b1 = '[';
799         char b2 = ']';
800
801         char f = ' ';
802         static char tmp[8];
803
804         /* Initial */
805         s = (*sp);
806
807         /* Skip spaces */
808         while (isspace(*s)) s++;
809
810         /* Save start */
811         b = s;
812
813         /* Default */
814         v = "?o?o?";
815
816         /* Analyze */
817         if (*s == b1)
818         {
819                 const char *p;
820                 const char *t;
821
822                 /* Skip b1 */
823                 s++;
824
825                 /* First */
826                 t = process_pref_file_expr(&s, &f);
827
828                 /* Oops */
829                 if (!*t)
830                 {
831                         /* Nothing */
832                 }
833
834                 /* Function: IOR */
835                 else if (streq(t, "IOR"))
836                 {
837                         v = "0";
838                         while (*s && (f != b2))
839                         {
840                                 t = process_pref_file_expr(&s, &f);
841                                 if (*t && !streq(t, "0")) v = "1";
842                         }
843                 }
844
845                 /* Function: AND */
846                 else if (streq(t, "AND"))
847                 {
848                         v = "1";
849                         while (*s && (f != b2))
850                         {
851                                 t = process_pref_file_expr(&s, &f);
852                                 if (*t && streq(t, "0")) v = "0";
853                         }
854                 }
855
856                 /* Function: NOT */
857                 else if (streq(t, "NOT"))
858                 {
859                         v = "1";
860                         while (*s && (f != b2))
861                         {
862                                 t = process_pref_file_expr(&s, &f);
863                                 if (*t && streq(t, "1")) v = "0";
864                         }
865                 }
866
867                 /* Function: EQU */
868                 else if (streq(t, "EQU"))
869                 {
870                         v = "1";
871                         if (*s && (f != b2))
872                         {
873                                 t = process_pref_file_expr(&s, &f);
874                         }
875                         while (*s && (f != b2))
876                         {
877                                 p = t;
878                                 t = process_pref_file_expr(&s, &f);
879                                 if (*t && !streq(p, t)) v = "0";
880                         }
881                 }
882
883                 /* Function: LEQ */
884                 else if (streq(t, "LEQ"))
885                 {
886                         v = "1";
887                         if (*s && (f != b2))
888                         {
889                                 t = process_pref_file_expr(&s, &f);
890                         }
891                         while (*s && (f != b2))
892                         {
893                                 p = t;
894                                 t = process_pref_file_expr(&s, &f);
895                                 if (*t && (strcmp(p, t) > 0)) v = "0";
896                         }
897                 }
898
899                 /* Function: GEQ */
900                 else if (streq(t, "GEQ"))
901                 {
902                         v = "1";
903                         if (*s && (f != b2))
904                         {
905                                 t = process_pref_file_expr(&s, &f);
906                         }
907                         while (*s && (f != b2))
908                         {
909                                 p = t;
910                                 t = process_pref_file_expr(&s, &f);
911                                 if (*t && (strcmp(p, t) < 0)) v = "0";
912                         }
913                 }
914
915                 /* Oops */
916                 else
917                 {
918                         while (*s && (f != b2))
919                         {
920                                 t = process_pref_file_expr(&s, &f);
921                         }
922                 }
923
924                 /* Verify ending */
925                 if (f != b2) v = "?x?x?";
926
927                 /* Extract final and Terminate */
928                 if ((f = *s) != '\0') *s++ = '\0';
929         }
930
931         /* Other */
932         else
933         {
934                 /* Accept all printables except spaces and brackets */
935                 while (isprint(*s) && !strchr(" []", *s)) ++s;
936
937                 /* Extract final and Terminate */
938                 if ((f = *s) != '\0') *s++ = '\0';
939
940                 /* Variable */
941                 if (*b == '$')
942                 {
943                         /* System */
944                         if (streq(b+1, "SYS"))
945                         {
946                                 v = ANGBAND_SYS;
947                         }
948
949                         else if (streq(b+1, "KEYBOARD"))
950                         {
951                                 v = ANGBAND_KEYBOARD;
952                         }
953
954                         /* Graphics */
955                         else if (streq(b+1, "GRAF"))
956                         {
957                                 v = ANGBAND_GRAF;
958                         }
959
960                         /* Monochrome mode */
961                         else if (streq(b+1, "MONOCHROME"))
962                         {
963                                 if (arg_monochrome)
964                                         v = "ON";
965                                 else
966                                         v = "OFF";
967                         }
968
969                         /* Race */
970                         else if (streq(b+1, "RACE"))
971                         {
972 #ifdef JP
973                                 v = rp_ptr->E_title;
974 #else
975                                 v = rp_ptr->title;
976 #endif
977                         }
978
979                         /* Class */
980                         else if (streq(b+1, "CLASS"))
981                         {
982 #ifdef JP
983                                 v = cp_ptr->E_title;
984 #else
985                                 v = cp_ptr->title;
986 #endif
987                         }
988
989                         /* Player */
990                         else if (streq(b+1, "PLAYER"))
991                         {
992                                 v = player_base;
993                         }
994
995                         /* First realm */
996                         else if (streq(b+1, "REALM1"))
997                         {
998 #ifdef JP
999                                 v = E_realm_names[p_ptr->realm1];
1000 #else
1001                                 v = realm_names[p_ptr->realm1];
1002 #endif
1003                         }
1004
1005                         /* Second realm */
1006                         else if (streq(b+1, "REALM2"))
1007                         {
1008 #ifdef JP
1009                                 v = E_realm_names[p_ptr->realm2];
1010 #else
1011                                 v = realm_names[p_ptr->realm2];
1012 #endif
1013                         }
1014
1015                         /* Level */
1016                         else if (streq(b+1, "LEVEL"))
1017                         {
1018                                 sprintf(tmp, "%02d", p_ptr->lev);
1019                                 v = tmp;
1020                         }
1021                 }
1022
1023                 /* Constant */
1024                 else
1025                 {
1026                         v = b;
1027                 }
1028         }
1029
1030         /* Save */
1031         (*fp) = f;
1032
1033         /* Save */
1034         (*sp) = s;
1035
1036         /* Result */
1037         return (v);
1038 }
1039
1040
1041
1042 /*
1043  * Open the "user pref file" and parse it.
1044  */
1045 static errr process_pref_file_aux(cptr name, bool read_pickpref)
1046 {
1047         FILE *fp;
1048
1049         char buf[1024];
1050
1051         char old[1024];
1052
1053         int line = -1;
1054
1055         errr err = 0;
1056
1057         bool bypass = FALSE;
1058
1059
1060         /* Open the file */
1061         fp = my_fopen(name, "r");
1062
1063         /* No such file */
1064         if (!fp) return (-1);
1065
1066         /* Process the file */
1067         while (0 == my_fgets(fp, buf, sizeof(buf)))
1068         {
1069                 /* Count lines */
1070                 line++;
1071
1072                 /* Skip "empty" lines */
1073                 if (!buf[0]) continue;
1074
1075                 /* Skip "blank" lines */
1076 #ifdef JP
1077                 if (!iskanji(buf[0]))
1078 #endif
1079                 if (isspace(buf[0])) continue;
1080
1081                 /* Skip comments */
1082                 if (buf[0] == '#') continue;
1083
1084
1085                 /* Save a copy */
1086                 strcpy(old, buf);
1087
1088
1089                 /* Process "?:<expr>" */
1090                 if ((buf[0] == '?') && (buf[1] == ':'))
1091                 {
1092                         char f;
1093                         cptr v;
1094                         char *s;
1095
1096                         /* Start */
1097                         s = buf + 2;
1098
1099                         /* Parse the expr */
1100                         v = process_pref_file_expr(&s, &f);
1101
1102                         /* Set flag */
1103                         bypass = (streq(v, "0") ? TRUE : FALSE);
1104
1105                         /* Continue */
1106                         continue;
1107                 }
1108
1109                 /* Apply conditionals */
1110                 if (bypass) continue;
1111
1112
1113                 /* Process "%:<file>" */
1114                 if (buf[0] == '%')
1115                 {
1116                         /* Process that file if allowed */
1117                         if (read_pickpref)
1118                                 (void)process_pickpref_file(buf + 2);
1119                         else
1120                                 (void)process_pref_file(buf + 2);
1121
1122                         /* Continue */
1123                         continue;
1124                 }
1125
1126
1127                 /* Process the line */
1128                 err = process_pref_file_command(buf);
1129
1130                 /* This is not original pref line... */
1131                 if (err)
1132                 {
1133                         if (!read_pickpref)
1134                                 break;
1135                         err = process_pickpref_file_line(buf);
1136                 }
1137         }
1138
1139
1140         /* Error */
1141         if (err)
1142         {
1143                 /* Print error message */
1144                 /* ToDo: Add better error messages */
1145 #ifdef JP
1146               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1147               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1148 #else
1149                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1150                 msg_format("Parsing '%s'", old);
1151 #endif
1152                 msg_print(NULL);
1153         }
1154
1155         /* Close the file */
1156         my_fclose(fp);
1157
1158         /* Result */
1159         return (err);
1160 }
1161
1162
1163
1164 /*
1165  * Process the "user pref file" with the given name
1166  *
1167  * See the functions above for a list of legal "commands".
1168  *
1169  * We also accept the special "?" and "%" directives, which
1170  * allow conditional evaluation and filename inclusion.
1171  */
1172 errr process_pref_file(cptr name)
1173 {
1174         char buf[1024];
1175
1176         errr err1, err2;
1177
1178         /* Build the filename */
1179         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1180
1181         /* Process the system pref file */
1182         err1 = process_pref_file_aux(buf, FALSE);
1183
1184         /* Stop at parser errors, but not at non-existing file */
1185         if (err1 > 0) return err1;
1186
1187
1188         /* Drop priv's */
1189         safe_setuid_drop();
1190         
1191         /* Build the filename */
1192         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1193         
1194         /* Process the user pref file */
1195         err2 = process_pref_file_aux(buf, FALSE);
1196
1197         /* Grab priv's */
1198         safe_setuid_grab();
1199
1200
1201         /* User file does not exist, but read system pref file */
1202         if (err2 < 0 && !err1)
1203                 return -2;
1204
1205         /* Result of user file processing */
1206         return err2;
1207 }
1208
1209
1210
1211 #ifdef CHECK_TIME
1212
1213 /*
1214  * Operating hours for ANGBAND (defaults to non-work hours)
1215  */
1216 static char days[7][29] =
1217 {
1218         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1219         "MON:XXXXXXXX.........XXXXXXX",
1220         "TUE:XXXXXXXX.........XXXXXXX",
1221         "WED:XXXXXXXX.........XXXXXXX",
1222         "THU:XXXXXXXX.........XXXXXXX",
1223         "FRI:XXXXXXXX.........XXXXXXX",
1224         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1225 };
1226
1227 /*
1228  * Restict usage (defaults to no restrictions)
1229  */
1230 static bool check_time_flag = FALSE;
1231
1232 #endif
1233
1234
1235 /*
1236  * Handle CHECK_TIME
1237  */
1238 errr check_time(void)
1239 {
1240
1241 #ifdef CHECK_TIME
1242
1243         time_t      c;
1244         struct tm   *tp;
1245
1246         /* No restrictions */
1247         if (!check_time_flag) return (0);
1248
1249         /* Check for time violation */
1250         c = time((time_t *)0);
1251         tp = localtime(&c);
1252
1253         /* Violation */
1254         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1255
1256 #endif
1257
1258         /* Success */
1259         return (0);
1260 }
1261
1262
1263
1264 /*
1265  * Initialize CHECK_TIME
1266  */
1267 errr check_time_init(void)
1268 {
1269
1270 #ifdef CHECK_TIME
1271
1272         FILE        *fp;
1273
1274         char    buf[1024];
1275
1276
1277         /* Build the filename */
1278         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1279
1280         /* Open the file */
1281         fp = my_fopen(buf, "r");
1282
1283         /* No file, no restrictions */
1284         if (!fp) return (0);
1285
1286         /* Assume restrictions */
1287         check_time_flag = TRUE;
1288
1289         /* Parse the file */
1290         while (0 == my_fgets(fp, buf, sizeof(buf)))
1291         {
1292                 /* Skip comments and blank lines */
1293                 if (!buf[0] || (buf[0] == '#')) continue;
1294
1295                 /* Chop the buffer */
1296                 buf[29] = '\0';
1297
1298                 /* Extract the info */
1299                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1300                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1301                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1302                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1303                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1304                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1305                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1306         }
1307
1308         /* Close it */
1309         my_fclose(fp);
1310
1311 #endif
1312
1313         /* Success */
1314         return (0);
1315 }
1316
1317
1318
1319 #ifdef CHECK_LOAD
1320
1321 #ifndef MAXHOSTNAMELEN
1322 # define MAXHOSTNAMELEN  64
1323 #endif
1324
1325 typedef struct statstime statstime;
1326
1327 struct statstime
1328 {
1329         int                 cp_time[4];
1330         int                 dk_xfer[4];
1331         unsigned int        v_pgpgin;
1332         unsigned int        v_pgpgout;
1333         unsigned int        v_pswpin;
1334         unsigned int        v_pswpout;
1335         unsigned int        v_intr;
1336         int                 if_ipackets;
1337         int                 if_ierrors;
1338         int                 if_opackets;
1339         int                 if_oerrors;
1340         int                 if_collisions;
1341         unsigned int        v_swtch;
1342         long                avenrun[3];
1343         struct timeval      boottime;
1344         struct timeval      curtime;
1345 };
1346
1347 /*
1348  * Maximal load (if any).
1349  */
1350 static int check_load_value = 0;
1351
1352 #endif
1353
1354
1355 /*
1356  * Handle CHECK_LOAD
1357  */
1358 errr check_load(void)
1359 {
1360
1361 #ifdef CHECK_LOAD
1362
1363         struct statstime    st;
1364
1365         /* Success if not checking */
1366         if (!check_load_value) return (0);
1367
1368         /* Check the load */
1369         if (0 == rstat("localhost", &st))
1370         {
1371                 long val1 = (long)(st.avenrun[2]);
1372                 long val2 = (long)(check_load_value) * FSCALE;
1373
1374                 /* Check for violation */
1375                 if (val1 >= val2) return (1);
1376         }
1377
1378 #endif
1379
1380         /* Success */
1381         return (0);
1382 }
1383
1384
1385 /*
1386  * Initialize CHECK_LOAD
1387  */
1388 errr check_load_init(void)
1389 {
1390
1391 #ifdef CHECK_LOAD
1392
1393         FILE        *fp;
1394
1395         char    buf[1024];
1396
1397         char    temphost[MAXHOSTNAMELEN+1];
1398         char    thishost[MAXHOSTNAMELEN+1];
1399
1400
1401         /* Build the filename */
1402         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1403
1404         /* Open the "load" file */
1405         fp = my_fopen(buf, "r");
1406
1407         /* No file, no restrictions */
1408         if (!fp) return (0);
1409
1410         /* Default load */
1411         check_load_value = 100;
1412
1413         /* Get the host name */
1414         (void)gethostname(thishost, (sizeof thishost) - 1);
1415
1416         /* Parse it */
1417         while (0 == my_fgets(fp, buf, sizeof(buf)))
1418         {
1419                 int value;
1420
1421                 /* Skip comments and blank lines */
1422                 if (!buf[0] || (buf[0] == '#')) continue;
1423
1424                 /* Parse, or ignore */
1425                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1426
1427                 /* Skip other hosts */
1428                 if (!streq(temphost, thishost) &&
1429                     !streq(temphost, "localhost")) continue;
1430
1431                 /* Use that value */
1432                 check_load_value = value;
1433
1434                 /* Done */
1435                 break;
1436         }
1437
1438         /* Close the file */
1439         my_fclose(fp);
1440
1441 #endif
1442
1443         /* Success */
1444         return (0);
1445 }
1446
1447
1448 #define ENTRY_BARE_HAND 0
1449 #define ENTRY_TWO_HANDS 1
1450 #define ENTRY_RIGHT_HAND1 2
1451 #define ENTRY_LEFT_HAND1 3
1452 #define ENTRY_LEFT_HAND2 4
1453 #define ENTRY_RIGHT_HAND2 5
1454 #define ENTRY_POSTURE 6
1455 #define ENTRY_SHOOT_HIT_DAM 7
1456 #define ENTRY_SHOOT_POWER 8
1457 #define ENTRY_SPEED 9
1458 #define ENTRY_BASE_AC 10
1459 #define ENTRY_LEVEL 11
1460 #define ENTRY_CUR_EXP 12
1461 #define ENTRY_MAX_EXP 13
1462 #define ENTRY_EXP_TO_ADV 14
1463 #define ENTRY_GOLD 15
1464 #define ENTRY_DAY 16
1465 #define ENTRY_HP 17
1466 #define ENTRY_SP 18
1467 #define ENTRY_PLAY_TIME 19
1468 #define ENTRY_SKILL_FIGHT 20
1469 #define ENTRY_SKILL_SHOOT 21
1470 #define ENTRY_SKILL_SAVING 22
1471 #define ENTRY_SKILL_STEALTH 23
1472 #define ENTRY_SKILL_PERCEP 24
1473 #define ENTRY_SKILL_SEARCH 25
1474 #define ENTRY_SKILL_DISARM 26
1475 #define ENTRY_SKILL_DEVICE 27
1476 #define ENTRY_BLOWS 28
1477 #define ENTRY_SHOTS 29
1478 #define ENTRY_AVG_DMG 30
1479 #define ENTRY_INFRA 31
1480
1481 #define ENTRY_NAME 32
1482 #define ENTRY_SEX 33
1483 #define ENTRY_RACE 34
1484 #define ENTRY_CLASS 35
1485 #define ENTRY_REALM 36
1486 #define ENTRY_PATRON 37
1487 #define ENTRY_AGE 38
1488 #define ENTRY_HEIGHT 39
1489 #define ENTRY_WEIGHT 40
1490 #define ENTRY_SOCIAL 41
1491 #define ENTRY_ALIGN 42
1492
1493 #define ENTRY_EXP_ANDR 43
1494
1495
1496 static struct
1497 {
1498         int col;
1499         int row;
1500         int len;
1501         char header[20];
1502 } disp_player_line[]
1503 #ifdef JP
1504 = {
1505         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1506         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1507         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1508         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1509         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1510         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1511         { 1, 11, 25, ""},
1512         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1513         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1514         {01, 20, 25, "²Ã®"},
1515         { 1, 19, 25, "£Á£Ã"},
1516         {29, 13, 21, "¥ì¥Ù¥ë"},
1517         {29, 14, 21, "·Ð¸³ÃÍ"},
1518         {29, 15, 21, "ºÇÂç·Ð¸³"},
1519         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1520         {29, 17, 21, "½ê»ý¶â"},
1521         {29, 19, 21, "ÆüÉÕ"},
1522         {29, 10, 21, "£È£Ð"},
1523         {29, 11, 21, "£Í£Ð"},
1524         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1525         {54, 10, -1, "ÂǷ⹶·â  :"},
1526         {54, 11, -1, "¼Í·â¹¶·â  :"},
1527         {54, 12, -1, "ËâË¡Ëɸ栠:"},
1528         {54, 13, -1, "±£Ì©¹ÔÆ°  :"},
1529         {54, 15, -1, "ÃγР     :"},
1530         {54, 16, -1, "õº÷      :"},
1531         {54, 17, -1, "²ò½ü      :"},
1532         {54, 18, -1, "ËâË¡Æ»¶ñ  :"},
1533         {01, 12, 25, "ÂÇ·â²ó¿ô"},
1534         {01, 17, 25, "¼Í·â²ó¿ô"},
1535         {01, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1536         {54, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1537         {26,  1, -1, "̾Á°  : "},
1538         { 1,  3, -1, "À­ÊÌ     : "},
1539         { 1,  4, -1, "¼ï²     : "},
1540         { 1,  5, -1, "¿¦¶È     : "},
1541         { 1,  6, -1, "ËâË¡     : "},
1542         { 1,  7, -1, "¼é¸îËâ¿À : "},
1543         {29,  3, 21, "ǯÎð"},
1544         {29,  4, 21, "¿ÈĹ"},
1545         {29,  5, 21, "ÂνÅ"},
1546         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1547         {29,  7, 21, "°À­"},
1548         {29, 14, 21, "¶¯²½ÅÙ"},
1549 };
1550 #else
1551 = {
1552         { 1, 10, 25, "Bare hand"},
1553         { 1, 10, 25, "Two hands"},
1554         { 1, 10, 25, "Right hand"},
1555         { 1, 10, 25, "Left hand"},
1556         { 1, 11, 25, "Left hand"},
1557         { 1, 11, 25, "Right hand"},
1558         { 1, 11, 25, "Posture"},
1559         { 1, 15, 25, "Shooting"},
1560         { 1, 16, 25, "Multiplier"},
1561         {01, 20, 25, "Speed"},
1562         { 1, 19, 25, "AC"},
1563         {29, 13, 21, "Level"},
1564         {29, 14, 21, "Experience"},
1565         {29, 15, 21, "Max Exp"},
1566         {29, 16, 21, "Exp to Adv"},
1567         {29, 17, 21, "Gold"},
1568         {29, 19, 21, "Time"},
1569         {29, 10, 21, "Hit point"},
1570         {29, 11, 21, "SP (Mana)"},
1571         {29, 20, 21, "Play time"},
1572         {54, 10, -1, "Fighting    : "},
1573         {54, 11, -1, "Bows/Throw  : "},
1574         {54, 12, -1, "Saving Throw: "},
1575         {54, 13, -1, "Stealth     : "},
1576         {54, 15, -1, "Perception  : "},
1577         {54, 16, -1, "Searching   : "},
1578         {54, 17, -1, "Disarming   : "},
1579         {54, 18, -1, "Magic Device: "},
1580         {01, 12, 25, "Blows/Round"},
1581         {01, 17, 25, "Shots/Round"},
1582         {01, 13, 25, "AverageDmg/Rnd"},
1583         {54, 20, -1, "Infra-Vision: "},
1584         {26,  1, -1, "Name  : "},
1585         { 1,  3, -1, "Sex      : "},
1586         { 1,  4, -1, "Race     : "},
1587         { 1,  5, -1, "Class    : "},
1588         { 1,  6, -1, "Magic    : "},
1589         { 1,  7, -1, "Patron   : "},
1590         {29,  3, 21, "Age"},
1591         {29,  4, 21, "Height"},
1592         {29,  5, 21, "Weight"},
1593         {29,  6, 21, "Social Class"},
1594         {29,  7, 21, "Align"},
1595         {29, 14, 21, "Construction"},
1596 };
1597 #endif
1598
1599 static void display_player_one_line(int entry, cptr val, byte attr)
1600 {
1601         char buf[40];
1602
1603         int row = disp_player_line[entry].row;
1604         int col = disp_player_line[entry].col;
1605         int len = disp_player_line[entry].len;
1606         cptr head = disp_player_line[entry].header;
1607
1608         int head_len = strlen(head);
1609
1610         Term_putstr(col, row, -1, TERM_WHITE, head);
1611
1612         if (!val)
1613                 return;
1614
1615         if (len > 0)
1616         {
1617                 int val_len = len - head_len;
1618                 sprintf(buf, "%*.*s", val_len, val_len, val);
1619                 Term_putstr(col + head_len, row, -1, attr, buf);
1620         }
1621         else
1622         {
1623                 Term_putstr(col + head_len, row, -1, attr, val);
1624         }
1625
1626         return;
1627 }
1628
1629
1630 /*
1631  * Prints the following information on the screen.
1632  */
1633 static void display_player_middle(void)
1634 {
1635         char buf[160];
1636         int show_tohit, show_todam;
1637         object_type *o_ptr;
1638         int tmul = 0;
1639         int e;
1640
1641         if(p_ptr->migite)
1642         {
1643                 show_tohit = p_ptr->dis_to_h[0];
1644                 show_todam = p_ptr->dis_to_d[0];
1645
1646                 o_ptr = &inventory[INVEN_RARM];
1647
1648                 /* Hack -- add in weapon info if known */
1649                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1650                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1651
1652                 /* Melee attacks */
1653                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1654
1655                 /* Dump the bonuses to hit/dam */
1656                 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1657                         display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1658                 else if(p_ptr->ryoute)
1659                         display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1660                 else if (left_hander)
1661                         display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1662                 else
1663                         display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1664         }
1665
1666         if(p_ptr->hidarite)
1667         {
1668                 show_tohit = p_ptr->dis_to_h[1];
1669                 show_todam = p_ptr->dis_to_d[1];
1670
1671                 o_ptr = &inventory[INVEN_LARM];
1672
1673                 /* Hack -- add in weapon info if known */
1674                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1675                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1676
1677                 /* Melee attacks */
1678                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1679
1680                 /* Dump the bonuses to hit/dam */
1681                 if (left_hander)
1682                         display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1683                 else
1684                         display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1685         }
1686         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) > 1))
1687         {
1688                 int i;
1689                 if (p_ptr->special_defense & KAMAE_MASK)
1690                 {
1691                         for (i = 0; i < MAX_KAMAE; i++)
1692                         {
1693                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1694                         }
1695                         if (i < MAX_KAMAE)
1696 #ifdef JP
1697                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1698 #else
1699                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1700 #endif
1701                 }
1702                 else
1703 #ifdef JP
1704                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1705 #else
1706                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1707 #endif
1708         }
1709
1710         /* Range weapon */
1711         o_ptr = &inventory[INVEN_BOW];
1712
1713         /* Base skill */
1714         show_tohit = p_ptr->dis_to_h_b;
1715         show_todam = 0;
1716
1717         /* Apply weapon bonuses */
1718         if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1719         if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1720
1721         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1722                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval])/400;
1723         else
1724                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval]-4000)/200;
1725
1726         /* Range attacks */
1727         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1728         
1729         if (inventory[INVEN_BOW].k_idx)
1730         {
1731                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1732
1733                 /* Get extra "power" from "extra might" */
1734                 if (p_ptr->xtra_might) tmul++;
1735
1736                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1737         }
1738
1739         /* shoot power */
1740         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1741
1742         /* Dump the armor class */
1743         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1744
1745         /* Dump speed */
1746         {
1747                 bool is_fast = (p_ptr->fast || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO));
1748                 int tmp_speed = 0;
1749                 byte attr;
1750                 int i;
1751
1752                 i = p_ptr->pspeed-110;
1753
1754                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1755                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1756
1757                 if (i > 0)
1758                 {
1759                         if (!p_ptr->riding)
1760                                 attr = TERM_L_GREEN;
1761                         else
1762                                 attr = TERM_GREEN;
1763                 }
1764                 else if (i == 0)
1765                 {
1766                         if (!p_ptr->riding)
1767                                 attr = TERM_L_BLUE;
1768                         else
1769                                 attr = TERM_GREEN;
1770                 }
1771                 else
1772                 {
1773                         if (!p_ptr->riding)
1774                                 attr = TERM_L_UMBER;
1775                         else
1776                                 attr = TERM_RED;
1777                 }
1778
1779                 if (!p_ptr->riding)
1780                 {
1781                         if (is_fast) tmp_speed += 10;
1782                         if (p_ptr->slow) tmp_speed -= 10;
1783                         if (p_ptr->lightspeed) tmp_speed = 99;
1784                 }
1785                 else
1786                 {
1787                         if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1788                         if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1789                 }
1790
1791                 if (tmp_speed)
1792                 {
1793                         if (!p_ptr->riding)
1794                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1795                         else
1796 #ifdef JP
1797                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1798 #else
1799                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1800 #endif
1801
1802                         if (tmp_speed > 0)
1803                                 attr = TERM_YELLOW;
1804                         else
1805                                 attr = TERM_VIOLET;
1806                 }
1807                 else
1808                 {
1809                         if (!p_ptr->riding)
1810                                 sprintf(buf, "(%+d)", i);
1811                         else
1812 #ifdef JP
1813                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1814 #else
1815                                 sprintf(buf, "Riding (%+d)", i);
1816 #endif
1817                 }
1818         
1819                 display_player_one_line(ENTRY_SPEED, buf, attr);
1820         }
1821
1822         /* Dump character level */
1823         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1824
1825         /* Dump experience */
1826         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1827         else e = ENTRY_CUR_EXP;
1828
1829         if (p_ptr->exp >= p_ptr->max_exp)
1830                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1831         else
1832                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1833
1834         /* Dump max experience */
1835         if (p_ptr->prace == RACE_ANDROID)
1836                 /* Nothing */;
1837         else
1838                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1839
1840         /* Dump exp to advance */
1841         if (p_ptr->lev >= PY_MAX_LEVEL)
1842                 display_player_one_line(ENTRY_EXP_TO_ADV, "*****", TERM_L_GREEN);
1843         else if (p_ptr->prace == RACE_ANDROID)
1844                 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1845         else
1846                 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1847
1848         /* Dump gold */
1849         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1850
1851         /* Dump Day */
1852         {
1853                 int day, hour, min;
1854                 extract_day_hour_min(&day, &hour, &min);
1855
1856                 sprintf(buf, 
1857 #ifdef JP
1858                         "%dÆüÌÜ %2d:%02d", 
1859 #else
1860                         "Day %d %2d:%02d", 
1861 #endif
1862                         day, hour, min);
1863         }
1864         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1865
1866         /* Dump hit point */
1867         if (p_ptr->chp >= p_ptr->mhp) 
1868                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1869         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1870                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1871         else
1872                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1873
1874         /* Dump mana power */
1875         if (p_ptr->csp >= p_ptr->msp) 
1876                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1877         else if (p_ptr->csp > (p_ptr->msp * hitpoint_warn) / 10) 
1878                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1879         else
1880                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1881
1882         /* Dump play time */
1883         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1884 }
1885
1886
1887 /*
1888  * Hack -- pass color info around this file
1889  */
1890 static byte likert_color = TERM_WHITE;
1891
1892
1893 /*
1894  * Returns a "rating" of x depending on y
1895  */
1896 static cptr likert(int x, int y)
1897 {
1898         static char dummy[20] = "";
1899
1900         /* Paranoia */
1901         if (y <= 0) y = 1;
1902
1903         /* Negative value */
1904         if (x < 0)
1905         {
1906                 likert_color = TERM_L_DARK;
1907 #ifdef JP
1908 return ("ºÇÄã");
1909 #else
1910                 return ("Very Bad");
1911 #endif
1912
1913         }
1914
1915         /* Analyze the value */
1916         switch ((x / y))
1917         {
1918                 case 0:
1919                 case 1:
1920                 {
1921                         likert_color = TERM_RED;
1922 #ifdef JP
1923 return ("°­¤¤");
1924 #else
1925                         return ("Bad");
1926 #endif
1927
1928                 }
1929                 case 2:
1930                 {
1931                         likert_color = TERM_L_RED;
1932 #ifdef JP
1933 return ("Îô¤ë");
1934 #else
1935                         return ("Poor");
1936 #endif
1937
1938                 }
1939                 case 3:
1940                 case 4:
1941                 {
1942                         likert_color = TERM_ORANGE;
1943 #ifdef JP
1944 return ("ÉáÄÌ");
1945 #else
1946                         return ("Fair");
1947 #endif
1948
1949                 }
1950                 case 5:
1951                 {
1952                         likert_color = TERM_YELLOW;
1953 #ifdef JP
1954 return ("Îɤ¤");
1955 #else
1956                         return ("Good");
1957 #endif
1958
1959                 }
1960                 case 6:
1961                 {
1962                         likert_color = TERM_YELLOW;
1963 #ifdef JP
1964 return ("ÂçÊÑÎɤ¤");
1965 #else
1966                         return ("Very Good");
1967 #endif
1968
1969                 }
1970                 case 7:
1971                 case 8:
1972                 {
1973                         likert_color = TERM_L_GREEN;
1974 #ifdef JP
1975 return ("Âî±Û");
1976 #else
1977                         return ("Excellent");
1978 #endif
1979
1980                 }
1981                 case 9:
1982                 case 10:
1983                 case 11:
1984                 case 12:
1985                 case 13:
1986                 {
1987                         likert_color = TERM_GREEN;
1988 #ifdef JP
1989 return ("Ķ±Û");
1990 #else
1991                         return ("Superb");
1992 #endif
1993
1994                 }
1995                 case 14:
1996                 case 15:
1997                 case 16:
1998                 case 17:
1999                 {
2000                         likert_color = TERM_BLUE;
2001 #ifdef JP
2002 return ("¥«¥ª¥¹¥é¥ó¥¯");
2003 #else
2004                         return ("Chaos Rank");
2005 #endif
2006
2007                 }
2008                 default:
2009                 {
2010                         likert_color = TERM_VIOLET;
2011 #ifdef JP
2012 sprintf(dummy,"¥¢¥ó¥Ð¡¼ [%d]", (int) ((((x/y)-17)*5)/2));
2013 #else
2014                         sprintf(dummy,"Amber [%d]", (int) ((((x/y)-17)*5)/2));
2015 #endif
2016
2017                         return dummy;
2018                 }
2019         }
2020 }
2021
2022
2023 /*
2024  * Prints ratings on certain abilities
2025  *
2026  * This code is "imitated" elsewhere to "dump" a character sheet.
2027  */
2028 static void display_player_various(void)
2029 {
2030         int         tmp, damage[2], blows1, blows2, i, basedam;
2031         int                     xthn, xthb, xfos, xsrh;
2032         int                     xdis, xdev, xsav, xstl;
2033         cptr            desc;
2034         int         muta_att = 0;
2035         u32b flgs[TR_FLAG_SIZE];
2036         int             shots, shot_frac;
2037
2038         object_type             *o_ptr;
2039
2040         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2041         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2042         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2043         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2044         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2045
2046         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2047
2048         /* Shooting Skill (with current bow and normal missile) */
2049         o_ptr = &inventory[INVEN_BOW];
2050         tmp = p_ptr->to_h_b + o_ptr->to_h;
2051         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2052
2053         /* If the player is wielding one? */
2054         if (o_ptr->k_idx)
2055         {
2056                 s16b energy_fire = bow_energy(o_ptr->sval);
2057
2058                 /* Calculate shots per round */
2059                 shots = p_ptr->num_fire * 100;
2060                 shot_frac = (shots * 100 / energy_fire) % 100;
2061                 shots = shots / energy_fire;
2062                 if (o_ptr->name1 == ART_CRIMSON)
2063                 {
2064                         shots = 1;
2065                         shot_frac = 0;
2066                         if (p_ptr->pclass == CLASS_ARCHER)
2067                         {
2068                                 /* Extra shot at level 10 */
2069                                 if (p_ptr->lev >= 10) shots++;
2070
2071                                 /* Extra shot at level 30 */
2072                                 if (p_ptr->lev >= 30) shots++;
2073
2074                                 /* Extra shot at level 45 */
2075                                 if (p_ptr->lev >= 45) shots++;
2076                         }
2077                 }
2078         }
2079         else
2080         {
2081                 shots = 0;
2082                 shot_frac = 0;
2083         }
2084
2085         for(i = 0; i< 2; i++)
2086         {
2087                 damage[i] = p_ptr->dis_to_d[i]*100;
2088                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) > 1))
2089                 {
2090                         int level = p_ptr->lev;
2091                         if (i)
2092                         {
2093                                 damage[i] = 0;
2094                                 break;
2095                         }
2096                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2097                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2098                                 basedam = monk_ave_damage[level][1];
2099                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2100                                 basedam = monk_ave_damage[level][2];
2101                         else
2102                                 basedam = monk_ave_damage[level][0];
2103                 }
2104                 else
2105                 {
2106                         /* Average damage per round */
2107                         o_ptr = &inventory[INVEN_RARM+i];
2108                         if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d*100;
2109                         basedam = (o_ptr->dd * (o_ptr->ds + 1))*50;
2110                         object_flags(o_ptr, flgs);
2111                         if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2112                         {
2113                                 /* vorpal blade */
2114                                 basedam *= 5;
2115                                 basedam /= 3;
2116                         }
2117                         else if (object_known_p(o_ptr) && (have_flag(flgs, TR_VORPAL)))
2118                         {
2119                                 /* vorpal flag only */
2120                                 basedam *= 11;
2121                                 basedam /= 9;
2122                         }
2123                         if (object_known_p(o_ptr) && (p_ptr->pclass != CLASS_SAMURAI) && (have_flag(flgs, TR_FORCE_WEAPON)) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2124                                 basedam = basedam * 7 / 2;
2125                         if (p_ptr->riding && (o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
2126                                 basedam = basedam*(o_ptr->dd+2)/o_ptr->dd;
2127                 }
2128                 damage[i] += basedam;
2129                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2130                 if (damage[i] < 0) damage[i] = 0;
2131         }
2132         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2133         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2134
2135         /* Basic abilities */
2136
2137         xdis = p_ptr->skill_dis;
2138         xdev = p_ptr->skill_dev;
2139         xsav = p_ptr->skill_sav;
2140         xstl = p_ptr->skill_stl;
2141         xsrh = p_ptr->skill_srh;
2142         xfos = p_ptr->skill_fos;
2143
2144
2145         desc = likert(xthn, 12);
2146         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2147
2148         desc = likert(xthb, 12);
2149         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2150
2151         desc = likert(xsav, 7);
2152         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2153
2154         desc = likert(xstl, 1);
2155         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2156
2157         desc = likert(xfos, 6);
2158         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2159
2160         desc = likert(xsrh, 6);
2161         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2162
2163         desc = likert(xdis, 8);
2164         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2165
2166         desc = likert(xdev, 6);
2167         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2168
2169         if (!muta_att)
2170                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2171         else
2172                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2173
2174         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2175
2176
2177         if ((damage[0]+damage[1]) == 0)
2178                 desc = "nil!";
2179         else
2180                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2181
2182         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2183
2184         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2185 }
2186
2187
2188
2189 /*
2190  * Obtain the "flags" for the player as if he was an item
2191  */
2192 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2193 {
2194         int i;
2195
2196         /* Clear */
2197         for (i = 0; i < TR_FLAG_SIZE; i++)
2198                 flgs[i] = 0L;
2199
2200         /* Classes */
2201         switch (p_ptr->pclass)
2202         {
2203         case CLASS_WARRIOR:
2204                 if (p_ptr->lev > 44)
2205                         add_flag(flgs, TR_REGEN);
2206         case CLASS_SAMURAI:
2207                 if (p_ptr->lev > 29)
2208                         add_flag(flgs, TR_RES_FEAR);
2209                 break;
2210         case CLASS_PALADIN:
2211                 if (p_ptr->lev > 39)
2212                         add_flag(flgs, TR_RES_FEAR);
2213                 break;
2214         case CLASS_CHAOS_WARRIOR:
2215                 if (p_ptr->lev > 29)
2216                         add_flag(flgs, TR_RES_CHAOS);
2217                 if (p_ptr->lev > 39)
2218                         add_flag(flgs, TR_RES_FEAR);
2219                 break;
2220         case CLASS_MONK:
2221         case CLASS_FORCETRAINER:
2222                 if ((p_ptr->lev > 9) && !heavy_armor())
2223                         add_flag(flgs, TR_SPEED);
2224                 if ((p_ptr->lev>24) && !heavy_armor())
2225                         add_flag(flgs, TR_FREE_ACT);
2226                 break;
2227         case CLASS_NINJA:
2228                 if (heavy_armor())
2229                         add_flag(flgs, TR_SPEED);
2230                 else
2231                 {
2232                         if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2233                                 add_flag(flgs, TR_SPEED);
2234                         if (p_ptr->lev>24)
2235                                 add_flag(flgs, TR_FREE_ACT);
2236                 }
2237                 add_flag(flgs, TR_SLOW_DIGEST);
2238                 add_flag(flgs, TR_RES_FEAR);
2239                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2240                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2241                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2242                 break;
2243         case CLASS_MINDCRAFTER:
2244                 if (p_ptr->lev > 9)
2245                         add_flag(flgs, TR_RES_FEAR);
2246                 if (p_ptr->lev > 19)
2247                         add_flag(flgs, TR_SUST_WIS);
2248                 if (p_ptr->lev > 29)
2249                         add_flag(flgs, TR_RES_CONF);
2250                 if (p_ptr->lev > 39)
2251                         add_flag(flgs, TR_TELEPATHY);
2252                 break;
2253         case CLASS_BARD:
2254                 add_flag(flgs, TR_RES_SOUND);
2255                 break;
2256         case CLASS_BERSERKER:
2257                 add_flag(flgs, TR_SUST_STR);
2258                 add_flag(flgs, TR_SUST_DEX);
2259                 add_flag(flgs, TR_SUST_CON);
2260                 add_flag(flgs, TR_REGEN);
2261                 add_flag(flgs, TR_FREE_ACT);
2262                 add_flag(flgs, TR_SPEED);
2263                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2264                 break;
2265         case CLASS_MIRROR_MASTER:
2266                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2267                 break;
2268         default:
2269                 break; /* Do nothing */
2270         }
2271
2272         /* Races */
2273         if (p_ptr->mimic_form)
2274         {
2275                 switch(p_ptr->mimic_form)
2276                 {
2277                 case MIMIC_DEMON:
2278                         add_flag(flgs, TR_HOLD_LIFE);
2279                         add_flag(flgs, TR_RES_CHAOS);
2280                         add_flag(flgs, TR_RES_NETHER);
2281                         add_flag(flgs, TR_RES_FIRE);
2282                         add_flag(flgs, TR_SEE_INVIS);
2283                         add_flag(flgs, TR_SPEED);
2284                         break;
2285                 case MIMIC_DEMON_LORD:
2286                         add_flag(flgs, TR_HOLD_LIFE);
2287                         add_flag(flgs, TR_RES_CHAOS);
2288                         add_flag(flgs, TR_RES_NETHER);
2289                         add_flag(flgs, TR_RES_FIRE);
2290                         add_flag(flgs, TR_RES_COLD);
2291                         add_flag(flgs, TR_RES_ELEC);
2292                         add_flag(flgs, TR_RES_ACID);
2293                         add_flag(flgs, TR_RES_POIS);
2294                         add_flag(flgs, TR_RES_CONF);
2295                         add_flag(flgs, TR_RES_DISEN);
2296                         add_flag(flgs, TR_RES_NEXUS);
2297                         add_flag(flgs, TR_RES_FEAR);
2298                         add_flag(flgs, TR_IM_FIRE);
2299                         add_flag(flgs, TR_SH_FIRE);
2300                         add_flag(flgs, TR_SEE_INVIS);
2301                         add_flag(flgs, TR_TELEPATHY);
2302                         add_flag(flgs, TR_FEATHER);
2303                         add_flag(flgs, TR_SPEED);
2304                         break;
2305                 case MIMIC_VAMPIRE:
2306                         add_flag(flgs, TR_HOLD_LIFE);
2307                         add_flag(flgs, TR_RES_DARK);
2308                         add_flag(flgs, TR_RES_NETHER);
2309                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2310                         add_flag(flgs, TR_RES_POIS);
2311                         add_flag(flgs, TR_RES_COLD);
2312                         add_flag(flgs, TR_SEE_INVIS);
2313                         add_flag(flgs, TR_SPEED);
2314                         break;
2315                 }
2316         }
2317         else
2318         {
2319         switch (p_ptr->prace)
2320         {
2321         case RACE_ELF:
2322                 add_flag(flgs, TR_RES_LITE);
2323                 break;
2324         case RACE_HOBBIT:
2325                 add_flag(flgs, TR_SUST_DEX);
2326                 break;
2327         case RACE_GNOME:
2328                 add_flag(flgs, TR_FREE_ACT);
2329                 break;
2330         case RACE_DWARF:
2331                 add_flag(flgs, TR_RES_BLIND);
2332                 break;
2333         case RACE_HALF_ORC:
2334                 add_flag(flgs, TR_RES_DARK);
2335                 break;
2336         case RACE_HALF_TROLL:
2337                 add_flag(flgs, TR_SUST_STR);
2338                 if (p_ptr->lev > 14)
2339                 {
2340                         add_flag(flgs, TR_REGEN);
2341                         if (p_ptr->pclass == CLASS_WARRIOR)
2342                         {
2343                                 add_flag(flgs, TR_SLOW_DIGEST);
2344                                 /*
2345                                  * Let's not make Regeneration a disadvantage
2346                                  * for the poor warriors who can never learn
2347                                  * a spell that satisfies hunger (actually
2348                                  * neither can rogues, but half-trolls are not
2349                                  * supposed to play rogues)
2350                                  */
2351                         }
2352                 }
2353                 break;
2354         case RACE_AMBERITE:
2355                 add_flag(flgs, TR_SUST_CON);
2356                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2357                 break;
2358         case RACE_HIGH_ELF:
2359                 add_flag(flgs, TR_RES_LITE);
2360                 add_flag(flgs, TR_SEE_INVIS);
2361                 break;
2362         case RACE_BARBARIAN:
2363                 add_flag(flgs, TR_RES_FEAR);
2364                 break;
2365         case RACE_HALF_OGRE:
2366                 add_flag(flgs, TR_SUST_STR);
2367                 add_flag(flgs, TR_RES_DARK);
2368                 break;
2369         case RACE_HALF_GIANT:
2370                 add_flag(flgs, TR_RES_SHARDS);
2371                 add_flag(flgs, TR_SUST_STR);
2372                 break;
2373         case RACE_HALF_TITAN:
2374                 add_flag(flgs, TR_RES_CHAOS);
2375                 break;
2376         case RACE_CYCLOPS:
2377                 add_flag(flgs, TR_RES_SOUND);
2378                 break;
2379         case RACE_YEEK:
2380                 add_flag(flgs, TR_RES_ACID);
2381                 if (p_ptr->lev > 19)
2382                         add_flag(flgs, TR_IM_ACID);
2383                 break;
2384         case RACE_KLACKON:
2385                 add_flag(flgs, TR_RES_CONF);
2386                 add_flag(flgs, TR_RES_ACID);
2387                 if (p_ptr->lev > 9)
2388                         add_flag(flgs, TR_SPEED);
2389                 break;
2390         case RACE_KOBOLD:
2391                 add_flag(flgs, TR_RES_POIS);
2392                 break;
2393         case RACE_NIBELUNG:
2394                 add_flag(flgs, TR_RES_DISEN);
2395                 add_flag(flgs, TR_RES_DARK);
2396                 break;
2397         case RACE_DARK_ELF:
2398                 add_flag(flgs, TR_RES_DARK);
2399                 if (p_ptr->lev > 19)
2400                         add_flag(flgs, TR_SEE_INVIS);
2401                 break;
2402         case RACE_DRACONIAN:
2403                 add_flag(flgs, TR_FEATHER);
2404                 if (p_ptr->lev > 4)
2405                         add_flag(flgs, TR_RES_FIRE);
2406                 if (p_ptr->lev > 9)
2407                         add_flag(flgs, TR_RES_COLD);
2408                 if (p_ptr->lev > 14)
2409                         add_flag(flgs, TR_RES_ACID);
2410                 if (p_ptr->lev > 19)
2411                         add_flag(flgs, TR_RES_ELEC);
2412                 if (p_ptr->lev > 34)
2413                         add_flag(flgs, TR_RES_POIS);
2414                 break;
2415         case RACE_MIND_FLAYER:
2416                 add_flag(flgs, TR_SUST_INT);
2417                 add_flag(flgs, TR_SUST_WIS);
2418                 if (p_ptr->lev > 14)
2419                         add_flag(flgs, TR_SEE_INVIS);
2420                 if (p_ptr->lev > 29)
2421                         add_flag(flgs, TR_TELEPATHY);
2422                 break;
2423         case RACE_IMP:
2424                 add_flag(flgs, TR_RES_FIRE);
2425                 if (p_ptr->lev > 9)
2426                         add_flag(flgs, TR_SEE_INVIS);
2427                 break;
2428         case RACE_GOLEM:
2429                 add_flag(flgs, TR_SEE_INVIS);
2430                 add_flag(flgs, TR_FREE_ACT);
2431                 add_flag(flgs, TR_RES_POIS);
2432                 add_flag(flgs, TR_SLOW_DIGEST);
2433                 if (p_ptr->lev > 34)
2434                         add_flag(flgs, TR_HOLD_LIFE);
2435                 break;
2436         case RACE_SKELETON:
2437                 add_flag(flgs, TR_SEE_INVIS);
2438                 add_flag(flgs, TR_RES_SHARDS);
2439                 add_flag(flgs, TR_HOLD_LIFE);
2440                 add_flag(flgs, TR_RES_POIS);
2441                 if (p_ptr->lev > 9)
2442                         add_flag(flgs, TR_RES_COLD);
2443                 break;
2444         case RACE_ZOMBIE:
2445                 add_flag(flgs, TR_SEE_INVIS);
2446                 add_flag(flgs, TR_HOLD_LIFE);
2447                 add_flag(flgs, TR_RES_NETHER);
2448                 add_flag(flgs, TR_RES_POIS);
2449                 add_flag(flgs, TR_SLOW_DIGEST);
2450                 if (p_ptr->lev > 4)
2451                         add_flag(flgs, TR_RES_COLD);
2452                 break;
2453         case RACE_VAMPIRE:
2454                 add_flag(flgs, TR_HOLD_LIFE);
2455                 add_flag(flgs, TR_RES_DARK);
2456                 add_flag(flgs, TR_RES_NETHER);
2457                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2458                 add_flag(flgs, TR_RES_POIS);
2459                 add_flag(flgs, TR_RES_COLD);
2460                 break;
2461         case RACE_SPECTRE:
2462                 add_flag(flgs, TR_FEATHER);
2463                 add_flag(flgs, TR_FREE_ACT);
2464                 add_flag(flgs, TR_RES_COLD);
2465                 add_flag(flgs, TR_SEE_INVIS);
2466                 add_flag(flgs, TR_HOLD_LIFE);
2467                 add_flag(flgs, TR_RES_NETHER);
2468                 add_flag(flgs, TR_RES_POIS);
2469                 add_flag(flgs, TR_SLOW_DIGEST);
2470                 /* XXX pass_wall */
2471                 if (p_ptr->lev > 34)
2472                         add_flag(flgs, TR_TELEPATHY);
2473                 break;
2474         case RACE_SPRITE:
2475                 add_flag(flgs, TR_RES_LITE);
2476                 add_flag(flgs, TR_FEATHER);
2477                 if (p_ptr->lev > 9)
2478                         add_flag(flgs, TR_SPEED);
2479                 break;
2480         case RACE_BEASTMAN:
2481                 add_flag(flgs, TR_RES_SOUND);
2482                 add_flag(flgs, TR_RES_CONF);
2483                 break;
2484         case RACE_ANGEL:
2485                 add_flag(flgs, TR_FEATHER);
2486                 add_flag(flgs, TR_SEE_INVIS);
2487                 break;
2488         case RACE_DEMON:
2489                 add_flag(flgs, TR_RES_FIRE);
2490                 add_flag(flgs, TR_RES_NETHER);
2491                 add_flag(flgs, TR_HOLD_LIFE);
2492                 if (p_ptr->lev > 9)
2493                         add_flag(flgs, TR_SEE_INVIS);
2494                 break;
2495         case RACE_DUNADAN:
2496                 add_flag(flgs, TR_SUST_CON);
2497                 break;
2498         case RACE_S_FAIRY:
2499                 add_flag(flgs, TR_FEATHER);
2500                 break;
2501         case RACE_KUTA:
2502                 add_flag(flgs, TR_RES_CONF);
2503                 break;
2504         case RACE_ANDROID:
2505                 add_flag(flgs, TR_FREE_ACT);
2506                 add_flag(flgs, TR_RES_POIS);
2507                 add_flag(flgs, TR_SLOW_DIGEST);
2508                 add_flag(flgs, TR_HOLD_LIFE);
2509                 break;
2510         default:
2511                 ; /* Do nothing */
2512         }
2513         }
2514
2515         /* Mutations */
2516         if (p_ptr->muta3)
2517         {
2518                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2519                 {
2520                         remove_flag(flgs, TR_REGEN);
2521                 }
2522
2523                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2524                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2525                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2526                 {
2527                         add_flag(flgs, TR_SPEED);
2528                 }
2529
2530                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2531                 {
2532                         add_flag(flgs, TR_SH_ELEC);
2533                 }
2534
2535                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2536                 {
2537                         add_flag(flgs, TR_SH_FIRE);
2538                         add_flag(flgs, TR_LITE);
2539                 }
2540
2541                 if (p_ptr->muta3 & MUT3_WINGS)
2542                 {
2543                         add_flag(flgs, TR_FEATHER);
2544                 }
2545
2546                 if (p_ptr->muta3 & MUT3_FEARLESS)
2547                 {
2548                         add_flag(flgs, TR_RES_FEAR);
2549                 }
2550
2551                 if (p_ptr->muta3 & MUT3_REGEN)
2552                 {
2553                         add_flag(flgs, TR_REGEN);
2554                 }
2555
2556                 if (p_ptr->muta3 & MUT3_ESP)
2557                 {
2558                         add_flag(flgs, TR_TELEPATHY);
2559                 }
2560
2561                 if (p_ptr->muta3 & MUT3_MOTION)
2562                 {
2563                         add_flag(flgs, TR_FREE_ACT);
2564                 }
2565         }
2566
2567         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2568                 add_flag(flgs, TR_AGGRAVATE);
2569         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2570         {
2571                 add_flag(flgs, TR_RES_BLIND);
2572                 add_flag(flgs, TR_RES_CONF);
2573                 add_flag(flgs, TR_HOLD_LIFE);
2574                 add_flag(flgs, TR_LITE);
2575                 if (p_ptr->lev > 9)
2576                         add_flag(flgs, TR_SPEED);
2577         }
2578         if (p_ptr->special_defense & KATA_FUUJIN)
2579                 add_flag(flgs, TR_REFLECT);
2580         if (p_ptr->special_defense & KAMAE_GENBU)
2581                 add_flag(flgs, TR_REFLECT);
2582         if (p_ptr->special_defense & KAMAE_SUZAKU)
2583                 add_flag(flgs, TR_FEATHER);
2584         if (p_ptr->special_defense & KAMAE_SEIRYU)
2585         {
2586                 add_flag(flgs, TR_RES_FIRE);
2587                 add_flag(flgs, TR_RES_COLD);
2588                 add_flag(flgs, TR_RES_ACID);
2589                 add_flag(flgs, TR_RES_ELEC);
2590                 add_flag(flgs, TR_RES_POIS);
2591                 add_flag(flgs, TR_FEATHER);
2592                 add_flag(flgs, TR_SH_FIRE);
2593                 add_flag(flgs, TR_SH_ELEC);
2594                 add_flag(flgs, TR_SH_COLD);
2595         }
2596         if (p_ptr->special_defense & KATA_MUSOU)
2597         {
2598                 add_flag(flgs, TR_RES_FEAR);
2599                 add_flag(flgs, TR_RES_LITE);
2600                 add_flag(flgs, TR_RES_DARK);
2601                 add_flag(flgs, TR_RES_BLIND);
2602                 add_flag(flgs, TR_RES_CONF);
2603                 add_flag(flgs, TR_RES_SOUND);
2604                 add_flag(flgs, TR_RES_SHARDS);
2605                 add_flag(flgs, TR_RES_NETHER);
2606                 add_flag(flgs, TR_RES_NEXUS);
2607                 add_flag(flgs, TR_RES_CHAOS);
2608                 add_flag(flgs, TR_RES_DISEN);
2609                 add_flag(flgs, TR_REFLECT);
2610                 add_flag(flgs, TR_HOLD_LIFE);
2611                 add_flag(flgs, TR_FREE_ACT);
2612                 add_flag(flgs, TR_SH_FIRE);
2613                 add_flag(flgs, TR_SH_ELEC);
2614                 add_flag(flgs, TR_SH_COLD);
2615                 add_flag(flgs, TR_FEATHER);
2616                 add_flag(flgs, TR_LITE);
2617                 add_flag(flgs, TR_SEE_INVIS);
2618                 add_flag(flgs, TR_TELEPATHY);
2619                 add_flag(flgs, TR_SLOW_DIGEST);
2620                 add_flag(flgs, TR_REGEN);
2621                 add_flag(flgs, TR_SUST_STR);
2622                 add_flag(flgs, TR_SUST_INT);
2623                 add_flag(flgs, TR_SUST_WIS);
2624                 add_flag(flgs, TR_SUST_DEX);
2625                 add_flag(flgs, TR_SUST_CON);
2626                 add_flag(flgs, TR_SUST_CHR);
2627         }
2628 }
2629
2630
2631 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE], bool im_and_res)
2632 {
2633         int i;
2634
2635         /* Clear */
2636         for (i = 0; i < TR_FLAG_SIZE; i++)
2637                 flgs[i] = 0L;
2638
2639         if (p_ptr->hero || p_ptr->shero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
2640                 add_flag(flgs, TR_RES_FEAR);
2641         if (p_ptr->tim_invis)
2642                 add_flag(flgs, TR_SEE_INVIS);
2643         if (p_ptr->tim_regen)
2644                 add_flag(flgs, TR_REGEN);
2645         if (p_ptr->tim_esp || music_singing(MUSIC_MIND))
2646                 add_flag(flgs, TR_TELEPATHY);
2647         if (p_ptr->fast || p_ptr->slow || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO))
2648                 add_flag(flgs, TR_SPEED);
2649         if  ((p_ptr->special_defense & KATA_MUSOU) || music_singing(MUSIC_RESIST))
2650         {
2651                 add_flag(flgs, TR_RES_FIRE);
2652                 add_flag(flgs, TR_RES_COLD);
2653                 add_flag(flgs, TR_RES_ACID);
2654                 add_flag(flgs, TR_RES_ELEC);
2655                 add_flag(flgs, TR_RES_POIS);
2656         }
2657         if (im_and_res)
2658         {
2659                 if (p_ptr->oppose_acid && !(p_ptr->special_defense & DEFENSE_ACID) && !((prace_is_(RACE_YEEK)) && (p_ptr->lev > 19)))
2660                         add_flag(flgs, TR_RES_ACID);
2661                 if (p_ptr->oppose_elec && !(p_ptr->special_defense & DEFENSE_ELEC))
2662                         add_flag(flgs, TR_RES_ELEC);
2663                 if (p_ptr->oppose_fire && !(p_ptr->special_defense & DEFENSE_FIRE))
2664                         add_flag(flgs, TR_RES_FIRE);
2665                 if (p_ptr->oppose_cold && !(p_ptr->special_defense & DEFENSE_COLD))
2666                         add_flag(flgs, TR_RES_COLD);
2667         }
2668         else
2669         {
2670                 if (p_ptr->oppose_acid)
2671                         add_flag(flgs, TR_RES_ACID);
2672                 if (p_ptr->oppose_elec)
2673                         add_flag(flgs, TR_RES_ELEC);
2674                 if (p_ptr->oppose_fire)
2675                         add_flag(flgs, TR_RES_FIRE);
2676                 if (p_ptr->oppose_cold)
2677                         add_flag(flgs, TR_RES_COLD);
2678         }
2679         if (p_ptr->oppose_pois)
2680                 add_flag(flgs, TR_RES_POIS);
2681         if (p_ptr->special_attack & ATTACK_ACID)
2682                 add_flag(flgs, TR_BRAND_ACID);
2683         if (p_ptr->special_attack & ATTACK_ELEC)
2684                 add_flag(flgs, TR_BRAND_ELEC);
2685         if (p_ptr->special_attack & ATTACK_FIRE)
2686                 add_flag(flgs, TR_BRAND_FIRE);
2687         if (p_ptr->special_attack & ATTACK_COLD)
2688                 add_flag(flgs, TR_BRAND_COLD);
2689         if (p_ptr->special_attack & ATTACK_POIS)
2690                 add_flag(flgs, TR_BRAND_POIS);
2691         if (p_ptr->special_defense & DEFENSE_ACID)
2692                 add_flag(flgs, TR_IM_ACID);
2693         if (p_ptr->special_defense & DEFENSE_ELEC)
2694                 add_flag(flgs, TR_IM_ELEC);
2695         if (p_ptr->special_defense & DEFENSE_FIRE)
2696                 add_flag(flgs, TR_IM_FIRE);
2697         if (p_ptr->special_defense & DEFENSE_COLD)
2698                 add_flag(flgs, TR_IM_COLD);
2699         if (p_ptr->wraith_form)
2700                 add_flag(flgs, TR_REFLECT);
2701         /* by henkma */
2702         if (p_ptr->tim_reflect){
2703                 add_flag(flgs, TR_REFLECT);
2704         }
2705
2706         if (p_ptr->magicdef)
2707         {
2708                 add_flag(flgs, TR_RES_BLIND);
2709                 add_flag(flgs, TR_RES_CONF);
2710                 add_flag(flgs, TR_REFLECT);
2711                 add_flag(flgs, TR_FREE_ACT);
2712                 add_flag(flgs, TR_FEATHER);
2713         }
2714         if (p_ptr->tim_res_nether)
2715         {
2716                 add_flag(flgs, TR_RES_NETHER);
2717         }
2718         if (p_ptr->tim_sh_fire)
2719         {
2720                 add_flag(flgs, TR_SH_FIRE);
2721         }
2722         if (p_ptr->ult_res)
2723         {
2724                 add_flag(flgs, TR_RES_FEAR);
2725                 add_flag(flgs, TR_RES_LITE);
2726                 add_flag(flgs, TR_RES_DARK);
2727                 add_flag(flgs, TR_RES_BLIND);
2728                 add_flag(flgs, TR_RES_CONF);
2729                 add_flag(flgs, TR_RES_SOUND);
2730                 add_flag(flgs, TR_RES_SHARDS);
2731                 add_flag(flgs, TR_RES_NETHER);
2732                 add_flag(flgs, TR_RES_NEXUS);
2733                 add_flag(flgs, TR_RES_CHAOS);
2734                 add_flag(flgs, TR_RES_DISEN);
2735                 add_flag(flgs, TR_REFLECT);
2736                 add_flag(flgs, TR_HOLD_LIFE);
2737                 add_flag(flgs, TR_FREE_ACT);
2738                 add_flag(flgs, TR_SH_FIRE);
2739                 add_flag(flgs, TR_SH_ELEC);
2740                 add_flag(flgs, TR_SH_COLD);
2741                 add_flag(flgs, TR_FEATHER);
2742                 add_flag(flgs, TR_LITE);
2743                 add_flag(flgs, TR_SEE_INVIS);
2744                 add_flag(flgs, TR_TELEPATHY);
2745                 add_flag(flgs, TR_SLOW_DIGEST);
2746                 add_flag(flgs, TR_REGEN);
2747                 add_flag(flgs, TR_SUST_STR);
2748                 add_flag(flgs, TR_SUST_INT);
2749                 add_flag(flgs, TR_SUST_WIS);
2750                 add_flag(flgs, TR_SUST_DEX);
2751                 add_flag(flgs, TR_SUST_CON);
2752                 add_flag(flgs, TR_SUST_CHR);
2753         }
2754 }
2755
2756
2757 /* Mode flags for displaying player flags */
2758 #define DP_CURSE   0x01
2759 #define DP_IMM     0x02
2760 #define DP_WP      0x08
2761
2762
2763 /*
2764  * Equippy chars
2765  */
2766 static void display_player_equippy(int y, int x, u16b mode)
2767 {
2768         int i, max_i;
2769
2770         byte a;
2771         char c;
2772
2773         object_type *o_ptr;
2774
2775         /* Weapon flags need only two column */
2776         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2777         else max_i = INVEN_TOTAL;
2778
2779         /* Dump equippy chars */
2780         for (i = INVEN_RARM; i < max_i; i++)
2781         {
2782                 /* Object */
2783                 o_ptr = &inventory[i];
2784
2785                 a = object_attr(o_ptr);
2786                 c = object_char(o_ptr);
2787
2788                 /* Clear the part of the screen */
2789                 if (!equippy_chars || !o_ptr->k_idx)
2790                 {
2791                         c = ' ';
2792                         a = TERM_DARK;
2793                 }
2794
2795                 /* Dump */
2796                 Term_putch(x + i - INVEN_RARM, y, a, c);
2797         }
2798 }
2799
2800
2801 void print_equippy(void)
2802 {
2803         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2804 }
2805
2806 /*
2807  *
2808  */
2809
2810 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2811 {
2812         int i;
2813
2814         /* Clear */
2815         for (i = 0; i < TR_FLAG_SIZE; i++)
2816                 flgs[i] = 0L;
2817
2818         /* Check equipment */
2819         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2820         {
2821                 u32b o_flgs[TR_FLAG_SIZE];
2822
2823                 object_type *o_ptr;
2824
2825                 /* Object */
2826                 o_ptr = &inventory[i];
2827
2828                 if (!o_ptr->k_idx) continue;
2829
2830                 /* Known flags */
2831                 object_flags_known(o_ptr, o_flgs);
2832
2833                 if (have_flag(flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2834                 if (have_flag(flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2835                 if (have_flag(flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2836                 if (have_flag(flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2837         }
2838 }
2839
2840 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2841 {
2842         int i;
2843
2844         /* Clear */
2845         for (i = 0; i < TR_FLAG_SIZE; i++)
2846                 flgs[i] = 0L;
2847
2848         if (prace_is_(RACE_SPECTRE))
2849                 add_flag(flgs, TR_RES_NETHER);
2850         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2851                 add_flag(flgs, TR_RES_DARK);
2852         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2853                 add_flag(flgs, TR_RES_FIRE);
2854         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2855                 add_flag(flgs, TR_RES_ACID);
2856 }
2857
2858 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2859 {
2860         int i;
2861
2862         /* Clear */
2863         for (i = 0; i < TR_FLAG_SIZE; i++)
2864                 flgs[i] = 0L;
2865
2866         if (p_ptr->special_defense & DEFENSE_ACID)
2867                 add_flag(flgs, TR_RES_ACID);
2868         if (p_ptr->special_defense & DEFENSE_ELEC)
2869                 add_flag(flgs, TR_RES_ELEC);
2870         if (p_ptr->special_defense & DEFENSE_FIRE)
2871                 add_flag(flgs, TR_RES_FIRE);
2872         if (p_ptr->special_defense & DEFENSE_COLD)
2873                 add_flag(flgs, TR_RES_COLD);
2874         if (p_ptr->wraith_form)
2875                 add_flag(flgs, TR_RES_DARK);
2876 }
2877
2878 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2879 {
2880         int i;
2881
2882         /* Clear */
2883         for (i = 0; i < TR_FLAG_SIZE; i++)
2884                 flgs[i] = 0L;
2885
2886         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2887         {
2888                 add_flag(flgs, TR_RES_ACID);
2889                 add_flag(flgs, TR_RES_ELEC);
2890                 add_flag(flgs, TR_RES_FIRE);
2891                 add_flag(flgs, TR_RES_COLD);
2892         }
2893         if (prace_is_(RACE_ANDROID))
2894                 add_flag(flgs, TR_RES_ELEC);
2895         if (prace_is_(RACE_ENT))
2896                 add_flag(flgs, TR_RES_FIRE);
2897         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2898             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2899                 add_flag(flgs, TR_RES_LITE);
2900 }
2901
2902
2903 /*
2904  * A struct for storing misc. flags
2905  */
2906 typedef struct {
2907         u32b player_flags[TR_FLAG_SIZE];
2908         u32b tim_player_flags[TR_FLAG_SIZE];
2909         u32b player_imm[TR_FLAG_SIZE];
2910         u32b tim_player_imm[TR_FLAG_SIZE];
2911         u32b player_vuln[TR_FLAG_SIZE];
2912         u32b known_obj_imm[TR_FLAG_SIZE];
2913 } all_player_flags;
2914
2915
2916 /*
2917  * Helper function, see below
2918  */
2919 static void display_flag_aux(int row, int col, cptr header,
2920                                     int flag1, all_player_flags *f, u16b mode)
2921 {
2922         int     i;
2923         bool    vuln = FALSE;
2924         int max_i;
2925
2926         if (have_flag(f->player_vuln, flag1) &&
2927             !(have_flag(f->known_obj_imm, flag1) ||
2928               have_flag(f->player_imm, flag1) ||
2929               have_flag(f->tim_player_imm, flag1)))
2930                 vuln = TRUE;
2931
2932         /* Header */
2933         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2934
2935         /* Advance */
2936         col += strlen(header) + 1;
2937
2938         /* Weapon flags need only two column */
2939         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2940         else max_i = INVEN_TOTAL;
2941
2942         /* Check equipment */
2943         for (i = INVEN_RARM; i < max_i; i++)
2944         {
2945                 u32b flgs[TR_FLAG_SIZE];
2946                 object_type *o_ptr;
2947
2948                 /* Object */
2949                 o_ptr = &inventory[i];
2950
2951                 /* Known flags */
2952                 object_flags_known(o_ptr, flgs);
2953
2954                 /* Default */
2955                 if (!(mode & DP_IMM))
2956                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2957
2958                 /* Check flags */
2959                 if (mode & DP_CURSE)
2960                 {
2961                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2962                                 c_put_str(TERM_WHITE, "+", row, col);
2963                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2964                                 c_put_str(TERM_WHITE, "*", row, col);
2965                 }
2966                 else
2967                 {
2968                         if (have_flag(flgs, flag1))
2969                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2970                                           (mode & DP_IMM) ? "*" : "+", row, col);
2971                 }
2972
2973                 /* Advance */
2974                 col++;
2975         }
2976
2977         /* Assume that player flag is already written */
2978         if (mode & DP_IMM) return;
2979
2980         /* Default */
2981         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2982
2983         /* Player flags */
2984         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2985
2986         /* Timed player flags */
2987         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2988
2989         /* Immunity */
2990         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2991         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2992
2993         /* Vulnerability */
2994         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2995 }
2996
2997
2998 /*
2999  * Special display, part 1
3000  */
3001 static void display_player_flag_info(void)
3002 {
3003         int row;
3004         int col;
3005
3006         all_player_flags f;
3007
3008         /* Extract flags and store */
3009         player_flags(f.player_flags);
3010         tim_player_flags(f.tim_player_flags, TRUE);
3011         player_immunity(f.player_imm);
3012         tim_player_immunity(f.tim_player_imm);
3013         known_obj_immunity(f.known_obj_imm);
3014         player_vuln_flags(f.player_vuln);
3015
3016         /*** Set 1 ***/
3017
3018         row = 12;
3019         col = 1;
3020
3021         display_player_equippy(row-2, col+8, 0);
3022         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3023
3024 #ifdef JP
3025 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3026 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3027 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3028 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3029 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3030 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3031 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3032 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3033 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3034 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3035 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3036 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3037 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3038 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3039 #else
3040         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3041         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3042         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3043         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3044         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3045         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3046         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3047         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3048         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3049         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3050         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3051         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3052         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3053         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3054 #endif
3055
3056
3057         /*** Set 2 ***/
3058
3059         row = 12;
3060         col = 26;
3061
3062         display_player_equippy(row-2, col+8, 0);
3063
3064         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3065
3066 #ifdef JP
3067 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3068 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3069 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3070 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3071 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3072 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3073 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3074 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3075 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3076 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3077 #else
3078         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3079         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3080         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3081         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3082         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3083         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3084         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3085         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3086         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3087         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3088 #endif
3089
3090
3091         /*** Set 3 ***/
3092
3093         row = 12;
3094         col = 51;
3095
3096         display_player_equippy(row-2, col+12, 0);
3097
3098         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3099
3100 #ifdef JP
3101 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3102 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3103 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3104 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3105 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3106 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3107 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3108 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_FEATHER, &f, 0);
3109 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3110 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3111 #else
3112         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3113         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3114         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3115         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3116         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3117         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3118         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3119         display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3120         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3121         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3122 #endif
3123
3124 }
3125
3126
3127 /*
3128  * Special display, part 2
3129  */
3130 static void display_player_other_flag_info(void)
3131 {
3132         int row;
3133         int col;
3134
3135         all_player_flags f;
3136
3137         /* Extract flags and store */
3138         player_flags(f.player_flags);
3139         tim_player_flags(f.tim_player_flags, TRUE);
3140         player_immunity(f.player_imm);
3141         tim_player_immunity(f.tim_player_imm);
3142         known_obj_immunity(f.known_obj_imm);
3143         player_vuln_flags(f.player_vuln);
3144
3145         /*** Set 1 ***/
3146
3147         row = 3;
3148         col = 1;
3149
3150         display_player_equippy(row-2, col+12, DP_WP);
3151
3152         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3153
3154 #ifdef JP
3155         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3156         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3157         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3158         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3159         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3160         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3161         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3162         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3163         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3164         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3165         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3166         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3167         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3168         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3169         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3170         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3171         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3172         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3173         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3174         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3175         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3176         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3177         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3178         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3179         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3180         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3181         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3182         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3183 #else
3184         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3185         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3186         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3187         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3188         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3189         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3190         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3191         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3192         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3193         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3194         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3195         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3196         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3197         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3198         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3199         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3200         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3201         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3202         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3203         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3204         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3205         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3206         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3207         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3208         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3209         display_flag_aux(row+16, col, "Vampicic  :", TR_VAMPIRIC, &f, DP_WP);
3210         display_flag_aux(row+17, col, "Chatic    :", TR_CHAOTIC, &f, DP_WP);
3211         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3212 #endif
3213
3214
3215         /*** Set 2 ***/
3216
3217         row = 3;
3218         col = col + 12 + 7;
3219
3220         display_player_equippy(row-2, col+12, 0);
3221         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3222
3223 #ifdef JP
3224         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3225         display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
3226         display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3227         display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
3228         display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
3229         display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
3230         display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
3231         display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
3232         display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
3233         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3234         display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3235         display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
3236
3237         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
3238         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
3239         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
3240         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
3241         display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
3242         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
3243 #else
3244         display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3245         display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
3246         display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3247         display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
3248         display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3249         display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3250         display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3251         display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3252         display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3253         display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
3254         display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3255         display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3256
3257         display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
3258         display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
3259         display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
3260         display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
3261         display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
3262         display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
3263 #endif
3264
3265
3266         /*** Set 3 ***/
3267
3268         row = 3;
3269         col = col + 12 + 17;
3270
3271         display_player_equippy(row-2, col+14, 0);
3272
3273         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3274
3275 #ifdef JP
3276         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3277         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3278         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3279         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3280         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3281         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3282
3283         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3284         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3285         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3286         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3287         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3288         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3289
3290         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3291         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3292         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3293         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3294 #else
3295         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3296         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3297         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3298         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3299         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3300         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3301
3302         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3303         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3304         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3305         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3306         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3307         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3308
3309         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3310         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3311         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3312         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3313 #endif
3314
3315 }
3316
3317
3318 /*
3319  * Special display, part 2a
3320  */
3321 static void display_player_misc_info(void)
3322 {
3323         char    buf[80];
3324         char    tmp[80];
3325
3326         /* Display basics */
3327 #ifdef JP
3328 put_str("̾Á°  :", 1, 26);
3329 put_str("À­ÊÌ  :", 3, 1);
3330 put_str("¼ï²  :", 4, 1);
3331 put_str("¿¦¶È  :", 5, 1);
3332 #else
3333         put_str("Name  :", 1, 26);
3334         put_str("Sex   :", 3, 1);
3335         put_str("Race  :", 4, 1);
3336         put_str("Class :", 5, 1);
3337 #endif
3338
3339         strcpy(tmp,ap_ptr->title);
3340 #ifdef JP
3341         if(ap_ptr->no == 1)
3342                 strcat(tmp,"¤Î");
3343 #else
3344                 strcat(tmp," ");
3345 #endif
3346         strcat(tmp,player_name);
3347
3348         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3349         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3350         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3351         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3352
3353         /* Display extras */
3354 #ifdef JP
3355 put_str("¥ì¥Ù¥ë:", 6, 1);
3356 put_str("£È£Ð  :", 7, 1);
3357 put_str("£Í£Ð  :", 8, 1);
3358 #else
3359         put_str("Level :", 6, 1);
3360         put_str("Hits  :", 7, 1);
3361         put_str("Mana  :", 8, 1);
3362 #endif
3363
3364
3365         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3366         c_put_str(TERM_L_BLUE, buf, 6, 9);
3367         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3368         c_put_str(TERM_L_BLUE, buf, 7, 9);
3369         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3370         c_put_str(TERM_L_BLUE, buf, 8, 9);
3371 }
3372
3373
3374 /*
3375  * Special display, part 2b
3376  *
3377  * How to print out the modifications and sustains.
3378  * Positive mods with no sustain will be light green.
3379  * Positive mods with a sustain will be dark green.
3380  * Sustains (with no modification) will be a dark green 's'.
3381  * Negative mods (from a curse) will be red.
3382  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3383  * No mod, no sustain, will be a slate '.'
3384  */
3385 static void display_player_stat_info(void)
3386 {
3387         int i, e_adj;
3388         int stat_col, stat;
3389         int row, col;
3390
3391         object_type *o_ptr;
3392         u32b flgs[TR_FLAG_SIZE];
3393         s16b k_idx;
3394
3395         byte a;
3396         char c;
3397
3398         char buf[80];
3399
3400
3401         /* Column */
3402         stat_col = 22;
3403
3404         /* Row */
3405         row = 3;
3406
3407         /* Print out the labels for the columns */
3408 #ifdef JP
3409 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3410 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3411 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3412 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3413 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3414 #else
3415         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3416         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3417         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3418         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3419         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3420 #endif
3421
3422
3423         /* Display the stats */
3424         for (i = 0; i < 6; i++)
3425         {
3426                 int r_adj;
3427
3428                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3429                 else r_adj = rp_ptr->r_adj[i];
3430
3431                 /* Calculate equipment adjustment */
3432                 e_adj = 0;
3433
3434                 /* Icky formula to deal with the 18 barrier */
3435                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3436                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3437                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3438                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3439                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3440                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3441
3442                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3443                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3444
3445                 if (prace_is_(RACE_ENT))
3446                 {
3447                         switch (i)
3448                         {
3449                                 case A_STR:
3450                                 case A_CON:
3451                                         if (p_ptr->lev > 25) r_adj++;
3452                                         if (p_ptr->lev > 40) r_adj++;
3453                                         if (p_ptr->lev > 45) r_adj++;
3454                                         break;
3455                                 case A_DEX:
3456                                         if (p_ptr->lev > 25) r_adj--;
3457                                         if (p_ptr->lev > 40) r_adj--;
3458                                         if (p_ptr->lev > 45) r_adj--;
3459                                         break;
3460                         }
3461                 }
3462
3463                 e_adj -= r_adj;
3464                 e_adj -= cp_ptr->c_adj[i];
3465                 e_adj -= ap_ptr->a_adj[i];
3466
3467                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3468                         /* Reduced name of stat */
3469                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3470                 else
3471                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3472
3473
3474                 /* Internal "natural" max value.  Maxes at 18/100 */
3475                 /* This is useful to see if you are maxed out */
3476                 cnv_stat(p_ptr->stat_max[i], buf);
3477                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3478                 {
3479 #ifdef JP
3480                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3481 #else
3482                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3483 #endif
3484                 }
3485                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3486
3487                 /* Race, class, and equipment modifiers */
3488                 (void)sprintf(buf, "%3d", r_adj);
3489                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3490                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3491                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3492                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3493                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3494                 (void)sprintf(buf, "%3d", (int)e_adj);
3495                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3496
3497                 /* Actual maximal modified value */
3498                 cnv_stat(p_ptr->stat_top[i], buf);
3499                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3500
3501                 /* Only display stat_use if not maximal */
3502                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3503                 {
3504                         cnv_stat(p_ptr->stat_use[i], buf);
3505                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3506                 }
3507         }
3508
3509         /* Column */
3510         col = stat_col + 41;
3511
3512         /* Header and Footer */
3513         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3514 #ifdef JP
3515 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3516 #else
3517         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3518 #endif
3519
3520
3521         /* Process equipment */
3522         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3523         {
3524                 /* Access object */
3525                 o_ptr = &inventory[i];
3526
3527                 /* Object kind */
3528                 k_idx = o_ptr->k_idx;
3529
3530                 /* Acquire "known" flags */
3531                 object_flags_known(o_ptr, flgs);
3532
3533                 /* Initialize color based of sign of pval. */
3534                 for (stat = 0; stat < 6; stat++)
3535                 {
3536                         /* Default */
3537                         a = TERM_SLATE;
3538                         c = '.';
3539
3540                         /* Boost */
3541                         if (have_flag(flgs, stat))
3542                         {
3543                                 /* Default */
3544                                 c = '*';
3545
3546                                 /* Good */
3547                                 if (o_ptr->pval > 0)
3548                                 {
3549                                         /* Good */
3550                                         a = TERM_L_GREEN;
3551
3552                                         /* Label boost */
3553                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3554                                 }
3555
3556                                 if (have_flag(flgs, stat + TR_SUST_STR))
3557                                 {
3558                                         /* Dark green for sustained stats */
3559                                         a = TERM_GREEN;
3560                                 }
3561
3562                                 /* Bad */
3563                                 if (o_ptr->pval < 0)
3564                                 {
3565                                         /* Bad */
3566                                         a = TERM_RED;
3567
3568                                         /* Label boost */
3569                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3570                                 }
3571                         }
3572
3573                         /* Sustain */
3574                         else if (have_flag(flgs, stat + TR_SUST_STR))
3575                         {
3576                                 /* Dark green "s" */
3577                                 a = TERM_GREEN;
3578                                 c = 's';
3579                         }
3580
3581                         /* Dump proper character */
3582                         Term_putch(col, row + stat+1, a, c);
3583                 }
3584
3585                 /* Advance */
3586                 col++;
3587         }
3588
3589         /* Player flags */
3590         player_flags(flgs);
3591
3592         /* Check stats */
3593         for (stat = 0; stat < 6; stat++)
3594         {
3595                 /* Default */
3596                 a = TERM_SLATE;
3597                 c = '.';
3598
3599                 /* Mutations ... */
3600                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3601                 {
3602                         int dummy = 0;
3603
3604                         if (stat == A_STR)
3605                         {
3606                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3607                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3608                                 if (p_ptr->tsuyoshi) dummy += 4;
3609                         }
3610                         else if (stat == A_WIS || stat == A_INT)
3611                         {
3612                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3613                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3614                         }
3615                         else if (stat == A_DEX)
3616                         {
3617                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3618                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3619                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3620                         }
3621                         else if (stat == A_CON)
3622                         {
3623                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3624                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3625                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3626                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3627                                 if (p_ptr->tsuyoshi) dummy += 4;
3628                         }
3629                         else if (stat == A_CHR)
3630                         {
3631                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3632                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3633                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3634                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3635                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3636                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3637                         }
3638
3639                         /* Boost */
3640                         if (dummy)
3641                         {
3642                                 /* Default */
3643                                 c = '*';
3644
3645                                 /* Good */
3646                                 if (dummy > 0)
3647                                 {
3648                                         /* Good */
3649                                         a = TERM_L_GREEN;
3650
3651                                         /* Label boost */
3652                                         if (dummy < 10) c = '0' + dummy;
3653                                 }
3654
3655                                 /* Bad */
3656                                 if (dummy < 0)
3657                                 {
3658                                         /* Bad */
3659                                         a = TERM_RED;
3660
3661                                         /* Label boost */
3662                                         if (dummy > -10) c = '0' - dummy;
3663                                 }
3664                         }
3665                 }
3666
3667
3668                 /* Sustain */
3669                 if (have_flag(flgs, stat + TR_SUST_STR))
3670                 {
3671                         /* Dark green "s" */
3672                         a = TERM_GREEN;
3673                         c = 's';
3674                 }
3675
3676
3677                 /* Dump */
3678                 Term_putch(col, row + stat+1, a, c);
3679         }
3680 }
3681
3682
3683 /*
3684  * Display the character on the screen (various modes)
3685  *
3686  * The top one and bottom two lines are left blank.
3687  *
3688  * Mode 0 = standard display with skills
3689  * Mode 1 = standard display with history
3690  * Mode 2 = summary of various things
3691  * Mode 3 = summary of various things (part 2)
3692  * Mode 4 = mutations
3693  */
3694 void display_player(int mode)
3695 {
3696         int i;
3697
3698         char    buf[80];
3699         char    tmp[64];
3700
3701
3702         /* XXX XXX XXX */
3703         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3704                 mode = (mode % 5);
3705         else
3706                 mode = (mode % 4);
3707
3708         /* Erase screen */
3709         clear_from(0);
3710
3711         /* Standard */
3712         if ((mode == 0) || (mode == 1))
3713         {
3714                 /* Name, Sex, Race, Class */
3715 #ifdef JP
3716                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3717 #else
3718                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3719 #endif
3720
3721                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3722                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3723                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3724                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3725
3726                 if (p_ptr->realm1)
3727                 {
3728                         if (p_ptr->realm2)
3729                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3730                         else
3731                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3732                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3733                 }
3734
3735                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3736                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3737
3738                 /* Age, Height, Weight, Social */
3739                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3740 #ifdef JP
3741                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3742                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3743                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3744                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3745 #else
3746                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3747                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3748                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3749                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3750 #endif
3751                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3752
3753
3754                 /* Display the stats */
3755                 for (i = 0; i < 6; i++)
3756                 {
3757                         /* Special treatment of "injured" stats */
3758                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3759                         {
3760                                 int value;
3761
3762                                 /* Use lowercase stat name */
3763                                 put_str(stat_names_reduced[i], 3 + i, 54);
3764
3765                                 /* Get the current stat */
3766                                 value = p_ptr->stat_use[i];
3767
3768                                 /* Obtain the current stat (modified) */
3769                                 cnv_stat(value, buf);
3770
3771                                 /* Display the current stat (modified) */
3772                                 c_put_str(TERM_YELLOW, buf, 3 + i, 61);
3773
3774                                 /* Acquire the max stat */
3775                                 value = p_ptr->stat_top[i];
3776
3777                                 /* Obtain the maximum stat (modified) */
3778                                 cnv_stat(value, buf);
3779
3780                                 /* Display the maximum stat (modified) */
3781                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 68);
3782                         }
3783
3784                         /* Normal treatment of "normal" stats */
3785                         else
3786                         {
3787                                 /* Assume uppercase stat name */
3788                                 put_str(stat_names[i], 3 + i, 54);
3789
3790                                 /* Obtain the current stat (modified) */
3791                                 cnv_stat(p_ptr->stat_use[i], buf);
3792
3793                                 /* Display the current stat (modified) */
3794                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 61);
3795                         }
3796
3797                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3798                         {
3799 #ifdef JP
3800                                 c_put_str(TERM_WHITE, "!", 3+i, 59);
3801 #else
3802                                 c_put_str(TERM_WHITE, "!", 3+i, 59-2);
3803 #endif
3804                         }
3805                 }
3806
3807                 /* Display "history" info */
3808                 if (mode == 1)
3809                 {
3810                         char statmsg[1000];
3811
3812 #ifdef JP
3813                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3814 #else
3815                         put_str("(Character Background)", 11, 25);
3816 #endif
3817
3818                         for (i = 0; i < 4; i++)
3819                         {
3820                                 put_str(p_ptr->history[i], i + 12, 10);
3821                         }
3822
3823                         *statmsg = '\0';
3824
3825                         if (p_ptr->is_dead && p_ptr->total_winner)
3826                         {
3827 #ifdef JP
3828                                 strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
3829 #else
3830                                 strcpy(statmsg, "...You retired from the adventure after the winning.");
3831 #endif
3832                         }
3833                         else if (p_ptr->is_dead)
3834                         {
3835                                 if (dun_level)
3836                                 {
3837                                         if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST))
3838                                         {
3839                                                 /* Get the quest text */
3840                                                 init_flags = INIT_ASSIGN;
3841
3842                                                 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3843
3844 #ifdef JP
3845                                                 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3846 #else
3847                                                 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3848 #endif
3849                                         }
3850                                         else
3851                                         {                                       
3852 #ifdef JP
3853                                                 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3854 #else
3855                                                 sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3856 #endif
3857                                         }
3858                                 }
3859                                 else
3860 #ifdef JP
3861                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3862 #else
3863                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3864 #endif
3865                         }
3866                         else if (character_dungeon)
3867                         {
3868                                 if (dun_level)
3869                                 {
3870                                         if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST))
3871                                         {
3872                                                 /* Get the quest text */
3873                                                 init_flags = INIT_ASSIGN;
3874
3875                                                 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3876
3877 #ifdef JP
3878                                                 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3879 #else
3880                                                 sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3881 #endif
3882                                         }                                                       
3883                                         else
3884                                         {
3885 #ifdef JP
3886                                                 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3887 #else
3888                                                 sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3889 #endif
3890                                         }
3891                                 }
3892                                 else
3893 #ifdef JP
3894                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3895 #else
3896                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3897 #endif
3898                         }
3899
3900                         if (*statmsg)
3901                         {
3902                                 char temp[64*2], *t;
3903                                 roff_to_buf(statmsg, 60, temp);
3904                                 t = temp;
3905                                 for(i=0 ; i<2 ; i++)
3906                                 {
3907                                         if(t[0]==0)
3908                                                 break; 
3909                                         else
3910                                         {
3911                                                 put_str(t, i + 5 + 12, 10);
3912                                                 t += strlen(t)+1;
3913                                         }
3914                                 }
3915                         }
3916
3917                 }
3918
3919                 /* Display "various" info */
3920                 else
3921                 {
3922                         display_player_middle();
3923                         display_player_various();
3924                 }
3925         }
3926
3927         /* Special */
3928         else if (mode == 2)
3929         {
3930                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3931
3932                 /* Dump the info */
3933                 display_player_misc_info();
3934                 display_player_stat_info();
3935                 display_player_flag_info();
3936         }
3937
3938         /* Special */
3939         else if (mode == 3)
3940         {
3941                 display_player_other_flag_info();
3942         }
3943
3944         else if (mode == 4)
3945         {
3946                 do_cmd_knowledge_mutations();
3947         }
3948 }
3949
3950 static bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b)
3951 {
3952         int *q_num = (int *)u;
3953         quest_type *qa = &quest[q_num[a]];
3954         quest_type *qb = &quest[q_num[b]];
3955
3956         if (qa->complev < qb->complev) return TRUE;
3957         if (qa->complev > qb->complev) return FALSE;
3958         if (qa->level <= qb->level) return TRUE;
3959         return FALSE;
3960 }
3961
3962 static void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b)
3963 {
3964         int *q_num = (int *)u;
3965         int tmp;
3966
3967         tmp = q_num[a];
3968         q_num[a] = q_num[b];
3969         q_num[b] = tmp;
3970 }
3971
3972 errr make_character_dump(FILE *fff)
3973 {
3974         int             i, x, y;
3975         byte            a;
3976         char            c;
3977         cptr            paren = ")";
3978         store_type  *st_ptr;
3979         char            o_name[MAX_NLEN];
3980         char            buf[1024];
3981         int             total;
3982         int             *quest_num;
3983         int             dummy;
3984
3985 #ifdef JP
3986         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
3987                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3988 #else
3989         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
3990                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3991 #endif
3992
3993         update_playtime();
3994
3995         /* Display player */
3996         display_player(0);
3997
3998         /* Dump part of the screen */
3999         for (y = 1; y < 22; y++)
4000         {
4001                 /* Dump each row */
4002                 for (x = 0; x < 79; x++)
4003                 {
4004                         /* Get the attr/char */
4005                         (void)(Term_what(x, y, &a, &c));
4006
4007                         /* Dump it */
4008                         buf[x] = c;
4009                 }
4010
4011                 /* End the string */
4012                 buf[x] = '\0';
4013
4014                 /* Kill trailing spaces */
4015                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4016
4017                 /* End the row */
4018 #ifdef JP
4019                         fprintf(fff, "%s\n", buf);
4020 #else
4021                 fprintf(fff, "%s\n", buf);
4022 #endif
4023
4024         }
4025
4026         /* Display history */
4027         display_player(1);
4028
4029         /* Dump part of the screen */
4030         for (y = 10; y < 19; y++)
4031         {
4032                 /* Dump each row */
4033                 for (x = 0; x < 79; x++)
4034                 {
4035                         /* Get the attr/char */
4036                         (void)(Term_what(x, y, &a, &c));
4037
4038                         /* Dump it */
4039                         buf[x] = c;
4040                 }
4041
4042                 /* End the string */
4043                 buf[x] = '\0';
4044
4045                 /* Kill trailing spaces */
4046                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4047
4048                 /* End the row */
4049                 fprintf(fff, "%s\n", buf);
4050         }
4051
4052         fprintf(fff, "\n");
4053
4054         /* Display flags (part 1) */
4055         display_player(2);
4056
4057         /* Dump part of the screen */
4058         for (y = 2; y < 22; y++)
4059         {
4060                 /* Dump each row */
4061                 for (x = 0; x < 79; x++)
4062                 {
4063                         /* Get the attr/char */
4064                         (void)(Term_what(x, y, &a, &c));
4065
4066                         /* Dump it (Ignore equippy tile graphic) */
4067                         if (a < 128)
4068                                 buf[x] = c;
4069                         else
4070                                 buf[x] = ' ';
4071                 }
4072
4073                 /* End the string */
4074                 buf[x] = '\0';
4075
4076                 /* Kill trailing spaces */
4077                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4078
4079                 /* End the row */
4080                 fprintf(fff, "%s\n", buf);
4081         }
4082
4083         fprintf(fff, "\n");
4084
4085         /* Display flags (part 2) */
4086         display_player(3);
4087
4088         /* Dump part of the screen */
4089         for (y = 1; y < 22; y++)
4090         {
4091                 /* Dump each row */
4092                 for (x = 0; x < 79; x++)
4093                 {
4094                         /* Get the attr/char */
4095                         (void)(Term_what(x, y, &a, &c));
4096
4097                         /* Dump it (Ignore equippy tile graphic) */
4098                         if (a < 128)
4099                                 buf[x] = c;
4100                         else
4101                                 buf[x] = ' ';
4102                 }
4103
4104                 /* End the string */
4105                 buf[x] = '\0';
4106
4107                 /* Kill trailing spaces */
4108                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4109
4110                 /* End the row */
4111                 fprintf(fff, "%s\n", buf);
4112         }
4113
4114         for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4115                 fprintf(fff, " ");
4116         fprintf(fff, "\n");
4117         for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4118                 fprintf(fff, " ");
4119
4120         {
4121                 bool pet = FALSE;
4122
4123                 for (i = m_max - 1; i >= 1; i--)
4124                 {
4125                         monster_type *m_ptr = &m_list[i];
4126                         char pet_name[80];
4127
4128                         if (!m_ptr->r_idx) continue;
4129                         if (!is_pet(m_ptr)) continue;
4130                         if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4131                         if (!pet)
4132                         {
4133 #ifdef JP
4134                                 fprintf(fff, "\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4135 #else
4136                                 fprintf(fff, "\n  [leading pets]\n\n");
4137 #endif
4138                                 pet = TRUE;
4139                         }
4140                         monster_desc(pet_name, m_ptr, 0x88);
4141                         fprintf(fff, "%s", pet_name);
4142                         if (p_ptr->riding == i)
4143 #ifdef JP
4144                                 fprintf(fff, " ¾èÇÏÃæ");
4145 #else
4146                                 fprintf(fff, " (riding)");
4147 #endif
4148                         fprintf(fff, "\n");
4149                 }
4150                 if (pet) fprintf(fff, "\n");
4151         }
4152
4153 #ifdef JP
4154         fprintf(fff, "\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4155 #else
4156         fprintf(fff, "\n  [Quest information]\n");
4157 #endif
4158
4159 #ifdef JP
4160         fprintf(fff, "\n¡ÔãÀ®¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
4161 #else
4162         fprintf(fff, "\n< Completed Quest >\n");
4163 #endif
4164
4165         /* Allocate Memory */
4166         C_MAKE(quest_num, max_quests, int);
4167
4168         /* Sort by compete level */
4169         for (i = 1; i < max_quests; i++)
4170         {
4171                 quest_num[i] = i;
4172         }
4173         ang_sort_comp = ang_sort_comp_quest_num;
4174         ang_sort_swap = ang_sort_swap_quest_num;
4175         ang_sort(quest_num, &dummy, max_quests);
4176
4177         /* Dump Quest Information */
4178         total = 0;
4179         for (i = 1; i < max_quests; i++)
4180         {
4181                 int num = quest_num[i];
4182
4183                 /* No info from "silent" quests */
4184                 if (quest[num].flags & QUEST_FLAG_SILENT) continue;
4185
4186                 if (quest[num].status == QUEST_STATUS_FINISHED)
4187                 {
4188                         int old_quest;
4189
4190                         total++;
4191
4192                         if (num < MIN_RANDOM_QUEST)
4193                         {
4194                                 /* Set the quest number temporary */
4195                                 old_quest = p_ptr->inside_quest;
4196                                 p_ptr->inside_quest = num;
4197
4198                                 /* Get the quest */
4199                                 init_flags = INIT_ASSIGN;
4200
4201                                 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
4202
4203                                 /* Reset the old quest number */
4204                                 p_ptr->inside_quest = old_quest;
4205                         }
4206
4207                         if ((num >= MIN_RANDOM_QUEST) && quest[num].r_idx)
4208                         {
4209                                 /* Print the quest info */
4210
4211                                 if (quest[num].complev == 0)
4212                                 {
4213                                         fprintf(fff, 
4214 #ifdef JP
4215                                                 "  %s (%d³¬) - ÉÔÀᄀ\n",
4216 #else
4217                                                 "  %s (Dungeon level: %d) - (Cancelled)\n",
4218 #endif
4219                                                 r_name+r_info[quest[num].r_idx].name,
4220                                                 quest[num].level);
4221                                 }
4222                                 else
4223                                 {
4224                                         fprintf(fff, 
4225 #ifdef JP
4226                                                 "  %s (%d³¬) - ¥ì¥Ù¥ë%d\n",
4227 #else
4228                                                 "  %s (Dungeon level: %d) - level %d\n",
4229 #endif
4230                                                 r_name+r_info[quest[num].r_idx].name,
4231                                                 quest[num].level,
4232                                                 quest[num].complev);
4233                                 }
4234                         }
4235                         else
4236                         {
4237                                 /* Print the quest info */
4238 #ifdef JP
4239                                 fprintf(fff, "  %s (´í¸±ÅÙ:%d³¬ÁêÅö) - ¥ì¥Ù¥ë%d\n",
4240 #else
4241                                 fprintf(fff, "  %s (Danger level: %d) - level %d\n",
4242 #endif
4243
4244                                         quest[num].name, quest[num].level, quest[num].complev);
4245                         }
4246                 }
4247         }
4248 #ifdef JP
4249         if (!total) fprintf(fff, "  ¤Ê¤·\n");
4250 #else
4251         if (!total) fprintf(fff, "  Nothing.\n");
4252 #endif
4253
4254 #ifdef JP
4255         fprintf(fff, "\n¡Ô¼ºÇÔ¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
4256 #else
4257         fprintf(fff, "\n< Failed Quest >\n");
4258 #endif
4259         total = 0;
4260         for (i = 1; i < max_quests; i++)
4261         {
4262                 int num = quest_num[i];
4263
4264                 /* No info from "silent" quests */
4265                 if (quest[num].flags & QUEST_FLAG_SILENT) continue;
4266
4267                 if ((quest[num].status == QUEST_STATUS_FAILED_DONE) || (quest[num].status == QUEST_STATUS_FAILED))
4268                 {
4269                         int old_quest;
4270
4271                         total++;
4272
4273                         if (num < MIN_RANDOM_QUEST)
4274                         {
4275                                 /* Set the quest number temporary */
4276                                 old_quest = p_ptr->inside_quest;
4277                                 p_ptr->inside_quest = num;
4278
4279                                 /* Get the quest text */
4280                                 init_flags = INIT_ASSIGN;
4281
4282                                 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
4283
4284                                 /* Reset the old quest number */
4285                                 p_ptr->inside_quest = old_quest;
4286                         }
4287
4288                         if ((num >= MIN_RANDOM_QUEST) && quest[num].r_idx)
4289                         {
4290                                 /* Print the quest info */
4291 #ifdef JP
4292                                 fprintf(fff, "  %s (%d³¬) - ¥ì¥Ù¥ë%d\n",
4293 #else
4294                                 fprintf(fff, "  %s (Dungeon level: %d) - level %d\n",
4295 #endif
4296
4297                                         r_name+r_info[quest[num].r_idx].name, quest[num].level, quest[num].complev);
4298                         }
4299                         else
4300                         {
4301                                 /* Print the quest info */
4302 #ifdef JP
4303                                 fprintf(fff, "  %s (´í¸±ÅÙ:%d³¬ÁêÅö) - ¥ì¥Ù¥ë%d\n",
4304 #else
4305                                 fprintf(fff, "  %s (Danger level: %d) - level %d\n",
4306 #endif
4307
4308                                         quest[num].name, quest[num].level, quest[num].complev);
4309                         }
4310                 }
4311         }
4312
4313 #ifdef JP
4314         if (!total) fprintf(fff, "  ¤Ê¤·\n");
4315 #else
4316         if (!total) fprintf(fff, "  Nothing.\n");
4317 #endif
4318         fprintf(fff, "\n");
4319
4320         /* Free Memory */
4321         C_KILL(quest_num, max_quests, int);
4322
4323         if (p_ptr->is_dead && !p_ptr->total_winner)
4324         {
4325 #ifdef JP
4326                 fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4327 #else
4328                 fprintf(fff, "\n  [Last messages]\n\n");
4329 #endif
4330                 for (i = MIN(message_num(), 30); i >= 0; i--)
4331                 {
4332                         fprintf(fff,"> %s\n",message_str((s16b)i));
4333                 }
4334                 fprintf(fff, "\n");
4335         }
4336
4337 #ifdef JP
4338         fprintf(fff, "\n  [¤½¤Î¾¤Î¾ðÊó]\n");
4339 #else
4340         fprintf(fff, "\n  [Miscellaneous information]\n");
4341 #endif
4342
4343 #ifdef JP
4344         fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
4345 #else
4346         fprintf(fff, "\n Recall Depth:\n");
4347 #endif
4348         for (y = 1; y < max_d_idx; y++)
4349         {
4350                 bool seiha = FALSE;
4351
4352                 if (!d_info[y].maxdepth) continue;
4353                 if (!max_dlv[y]) continue;
4354                 if (d_info[y].final_guardian)
4355                 {
4356                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4357                 }
4358                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4359
4360 #ifdef JP
4361                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4362 #else
4363                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4364 #endif
4365         }
4366
4367         if (preserve_mode)
4368 #ifdef JP
4369                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4370 #else
4371                 fprintf(fff, "\n Preserve Mode:      ON");
4372 #endif
4373
4374         else
4375 #ifdef JP
4376                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4377 #else
4378                 fprintf(fff, "\n Preserve Mode:      OFF");
4379 #endif
4380
4381
4382         if (ironman_autoscum)
4383 #ifdef JP
4384                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     ALWAYS");
4385 #else
4386                 fprintf(fff, "\n Autoscum:           ALWAYS");
4387 #endif
4388
4389         else if (auto_scum)
4390 #ifdef JP
4391                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     ON");
4392 #else
4393                 fprintf(fff, "\n Autoscum:           ON");
4394 #endif
4395
4396         else
4397 #ifdef JP
4398                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     OFF");
4399 #else
4400                 fprintf(fff, "\n Autoscum:           OFF");
4401 #endif
4402
4403
4404         if (ironman_small_levels)
4405 #ifdef JP
4406                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4407 #else
4408                 fprintf(fff, "\n Small Levels:       ALWAYS");
4409 #endif
4410
4411         else if (always_small_levels)
4412 #ifdef JP
4413                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4414 #else
4415                 fprintf(fff, "\n Small Levels:       ON");
4416 #endif
4417
4418         else if (small_levels)
4419 #ifdef JP
4420                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4421 #else
4422                 fprintf(fff, "\n Small Levels:       ENABLED");
4423 #endif
4424
4425         else
4426 #ifdef JP
4427                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4428 #else
4429                 fprintf(fff, "\n Small Levels:       OFF");
4430 #endif
4431
4432
4433         if (vanilla_town)
4434 #ifdef JP
4435                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4436 #else
4437                 fprintf(fff, "\n Vanilla Town:       ON");
4438 #endif
4439
4440         else if (lite_town)
4441 #ifdef JP
4442                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4443 #else
4444                 fprintf(fff, "\n Lite Town:          ON");
4445 #endif
4446
4447
4448         if (ironman_shops)
4449 #ifdef JP
4450                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4451 #else
4452                 fprintf(fff, "\n No Shops:           ON");
4453 #endif
4454
4455
4456         if (ironman_downward)
4457 #ifdef JP
4458                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4459 #else
4460                 fprintf(fff, "\n Diving only:        ON");
4461 #endif
4462
4463
4464         if (ironman_rooms)
4465 #ifdef JP
4466                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®:         ON");
4467 #else
4468                 fprintf(fff, "\n Unusual rooms:      ON");
4469 #endif
4470
4471
4472         if (ironman_nightmare)
4473 #ifdef JP
4474                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4475 #else
4476                 fprintf(fff, "\n Nightmare Mode:     ON");
4477 #endif
4478
4479
4480         if (ironman_empty_levels)
4481 #ifdef JP
4482                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4483 #else
4484                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4485 #endif
4486
4487         else if (empty_levels)
4488 #ifdef JP
4489                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ON");
4490 #else
4491                 fprintf(fff, "\n Arena Levels:       ENABLED");
4492 #endif
4493
4494         else
4495 #ifdef JP
4496                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4497 #else
4498                 fprintf(fff, "\n Arena Levels:       OFF");
4499 #endif
4500
4501
4502 #ifdef JP
4503         fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4504 #else
4505         fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4506 #endif
4507
4508         if (p_ptr->arena_number == 99)
4509         {
4510 #ifdef JP
4511                 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4512 #else
4513                 fprintf(fff, "\n Arena: defeated\n");
4514 #endif
4515         }
4516         else if (p_ptr->arena_number > MAX_ARENA_MONS+2)
4517         {
4518 #ifdef JP
4519                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4520 #else
4521                 fprintf(fff, "\n Arena: True Champion\n");
4522 #endif
4523         }
4524         else if (p_ptr->arena_number > MAX_ARENA_MONS-1)
4525         {
4526 #ifdef JP
4527                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4528 #else
4529                 fprintf(fff, "\n Arena: Champion\n");
4530 #endif
4531         }
4532         else
4533         {
4534 #ifdef JP
4535                 fprintf(fff, "\n Æ®µ»¾ì:   %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4536 #else
4537                 fprintf(fff, "\n Arena:   %2d victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number>1) ? "ies" : "y");
4538 #endif
4539         }
4540
4541         if (p_ptr->noscore)
4542 #ifdef JP
4543 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
4544 #else
4545                 fprintf(fff, "\n You have done something illegal.");
4546 #endif
4547
4548
4549         if (stupid_monsters)
4550 #ifdef JP
4551 fprintf(fff, "\n Å¨¤Ï¶ò¤«¤Ê¹ÔÆ°¤ò¼è¤ê¤Þ¤¹¡£");
4552 #else
4553                 fprintf(fff, "\n Your opponents are behaving stupidly.");
4554 #endif
4555
4556
4557         if (munchkin_death)
4558 #ifdef JP
4559 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï»à¤ò²óÈò¤¹¤ë¥¤¥ó¥Á¥­¤ÊÎϤò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£");
4560 #else
4561                 fprintf(fff, "\n You possess munchkinish power over death.");
4562 #endif
4563
4564         fprintf(fff,"\n");
4565
4566         /* Monsters slain */
4567         {
4568                 int k;
4569                 s32b Total = 0;
4570
4571                 for (k = 1; k < max_r_idx; k++)
4572                 {
4573                         monster_race *r_ptr = &r_info[k];
4574
4575                         if (r_ptr->flags1 & RF1_UNIQUE)
4576                         {
4577                                 bool dead = (r_ptr->max_num == 0);
4578                                 if (dead)
4579                                 {
4580                                         Total++;
4581                                 }
4582                         }
4583                         else
4584                         {
4585                                 s16b This = r_ptr->r_pkills;
4586                                 if (This > 0)
4587                                 {
4588                                         Total += This;
4589                                 }
4590                         }
4591                 }
4592
4593                 if (Total < 1)
4594 #ifdef JP
4595 fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4596 #else
4597                         fprintf(fff,"\n You have defeated no enemies yet.\n");
4598 #endif
4599
4600                 else if (Total == 1)
4601 #ifdef JP
4602 fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
4603 #else
4604                         fprintf(fff,"\n You have defeated one enemy.\n");
4605 #endif
4606
4607                 else
4608 #ifdef JP
4609 fprintf(fff,"\n %lu ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
4610 #else
4611                         fprintf(fff,"\n You have defeated %lu enemies.\n", Total);
4612 #endif
4613
4614         }
4615
4616
4617         if (p_ptr->old_race1 || p_ptr->old_race2)
4618         {
4619 #ifdef JP
4620                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4621 #else
4622                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4623 #endif
4624                 for (i = 0; i < MAX_RACES; i++)
4625                 {
4626                         if (p_ptr->start_race == i) continue;
4627                         if (i < 32)
4628                         {
4629                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4630                         }
4631                         else
4632                         {
4633                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4634                         }
4635 #ifdef JP
4636                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4637 #else
4638                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4639 #endif
4640                 }
4641         }
4642
4643         if (p_ptr->old_realm)
4644         {
4645                 for (i = 0; i < MAX_MAGIC; i++)
4646                 {
4647                         if (!(p_ptr->old_realm & 1L << i)) continue;
4648 #ifdef JP
4649                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4650 #else
4651                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4652 #endif
4653                 }
4654         }
4655
4656 #ifdef JP
4657 fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4658 #else
4659         fprintf(fff, "\n\n  [Virtues]\n\n");
4660 #endif
4661
4662 #ifdef JP
4663         fprintf(fff, "°À­ : %s\n", your_alignment());
4664 #else
4665         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4666 #endif
4667         fprintf(fff, "\n");
4668         dump_virtues(fff);
4669
4670         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4671         {
4672 #ifdef JP
4673 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4674 #else
4675                 fprintf(fff, "\n\n  [Mutations]\n\n");
4676 #endif
4677
4678                 dump_mutations(fff);
4679         }
4680
4681
4682         /* Skip some lines */
4683         fprintf(fff, "\n\n");
4684
4685
4686         /* Dump the equipment */
4687         if (equip_cnt)
4688         {
4689 #ifdef JP
4690 fprintf(fff, "  [ ¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷ ]\n\n");
4691 #else
4692                 fprintf(fff, "  [Character Equipment]\n\n");
4693 #endif
4694
4695                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4696                 {
4697                         object_desc(o_name, &inventory[i], TRUE, 3);
4698                         if ((i == INVEN_LARM) && p_ptr->ryoute)
4699 #ifdef JP
4700                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4701 #else
4702                                 strcpy(o_name, "(wielding with two-hands)");
4703 #endif
4704                         fprintf(fff, "%c%s %s\n",
4705                                 index_to_label(i), paren, o_name);
4706                 }
4707                 fprintf(fff, "\n\n");
4708         }
4709
4710         /* Dump the inventory */
4711 #ifdef JP
4712 fprintf(fff, "  [ ¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ ]\n\n");
4713 #else
4714         fprintf(fff, "  [Character Inventory]\n\n");
4715 #endif
4716
4717         for (i = 0; i < INVEN_PACK; i++)
4718         {
4719                 /* Don't dump the empty slots */
4720                 if (!inventory[i].k_idx) break;
4721
4722                 /* Dump the inventory slots */
4723                 object_desc(o_name, &inventory[i], TRUE, 3);
4724                 fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
4725         }
4726
4727         /* Add an empty line */
4728         fprintf(fff, "\n\n");
4729
4730         process_dungeon_file("w_info_j.txt", 0, 0, max_wild_y, max_wild_x);
4731
4732         /* Print all homes in the different towns */
4733         st_ptr = &town[1].store[STORE_HOME];
4734
4735         /* Home -- if anything there */
4736         if (st_ptr->stock_num)
4737         {
4738                 /* Header with name of the town */
4739 #ifdef JP
4740                 fprintf(fff, "  [ ²æ¤¬²È¤Î¥¢¥¤¥Æ¥à ]\n");
4741 #else
4742                 fprintf(fff, "  [Home Inventory]\n");
4743 #endif
4744                 x=1;
4745
4746                 /* Dump all available items */
4747                 for (i = 0; i < st_ptr->stock_num; i++)
4748                 {
4749                         if ((i % 12) == 0)
4750 #ifdef JP
4751                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4752 #else
4753                                 fprintf(fff, "\n ( page %d )\n", x++);
4754 #endif
4755                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4756                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4757                 }
4758
4759                 /* Add an empty line */
4760                 fprintf(fff, "\n\n");
4761         }
4762
4763
4764         /* Print all homes in the different towns */
4765         st_ptr = &town[1].store[STORE_MUSEUM];
4766
4767         /* Home -- if anything there */
4768         if (st_ptr->stock_num)
4769         {
4770                 /* Header with name of the town */
4771 #ifdef JP
4772                 fprintf(fff, "  [ Çîʪ´Û¤Î¥¢¥¤¥Æ¥à ]\n");
4773 #else
4774                 fprintf(fff, "  [Museum]\n");
4775 #endif
4776                 x=1;
4777
4778                 /* Dump all available items */
4779                 for (i = 0; i < st_ptr->stock_num; i++)
4780                 {
4781 #ifdef JP
4782                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4783                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4784                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4785 #else
4786                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4787                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4788                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4789 #endif
4790
4791                 }
4792
4793                 /* Add an empty line */
4794                 fprintf(fff, "\n\n");
4795         }
4796
4797 #ifdef JP
4798         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4799 #else
4800         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
4801 #endif
4802
4803         return 0;
4804 }
4805
4806 /*
4807  * Hack -- Dump a character description file
4808  *
4809  * XXX XXX XXX Allow the "full" flag to dump additional info,
4810  * and trigger its usage from various places in the code.
4811  */
4812 errr file_character(cptr name, bool full)
4813 {
4814         int             fd = -1;
4815         FILE            *fff = NULL;
4816         char            buf[1024];
4817
4818         /* Drop priv's */
4819         safe_setuid_drop();
4820
4821         /* Build the filename */
4822         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4823
4824         /* File type is "TEXT" */
4825         FILE_TYPE(FILE_TYPE_TEXT);
4826
4827         /* Check for existing file */
4828         fd = fd_open(buf, O_RDONLY);
4829
4830         /* Existing file */
4831         if (fd >= 0)
4832         {
4833                 char out_val[160];
4834
4835                 /* Close the file */
4836                 (void)fd_close(fd);
4837
4838                 /* Build query */
4839 #ifdef JP
4840                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
4841 #else
4842                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4843 #endif
4844
4845
4846                 /* Ask */
4847                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
4848         }
4849
4850         /* Open the non-existing file */
4851         if (fd < 0) fff = my_fopen(buf, "w");
4852
4853         /* Invalid file */
4854         if (!fff)
4855         {
4856                 /* Message */
4857 #ifdef JP
4858                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
4859 #else
4860                 prt("Character dump failed!", 0, 0);
4861 #endif
4862
4863                 (void)inkey();
4864
4865                 /* Error */
4866                 return (-1);
4867         }
4868
4869         (void)make_character_dump(fff);
4870
4871         /* Close it */
4872         my_fclose(fff);
4873
4874         /* Grab priv's */
4875         safe_setuid_grab();
4876
4877         /* Message */
4878 #ifdef JP
4879 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
4880 #else
4881         msg_print("Character dump successful.");
4882 #endif
4883
4884         msg_print(NULL);
4885
4886         /* Success */
4887         return (0);
4888 }
4889
4890
4891 /*
4892  * Recursive file perusal.
4893  *
4894  * Return FALSE on 'Q', otherwise TRUE.
4895  *
4896  * Process various special text in the input file, including
4897  * the "menu" structures used by the "help file" system.
4898  *
4899  * XXX XXX XXX Consider using a temporary file.
4900  *
4901  * XXX XXX XXX Allow the user to "save" the current file.
4902  */
4903 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
4904 {
4905         int i, n, k;
4906
4907         /* Number of "real" lines passed by */
4908         int next = 0;
4909
4910         /* Number of "real" lines in the file */
4911         int size = 0;
4912
4913         /* Backup value for "line" */
4914         int back = 0;
4915
4916         /* Color of the next line */
4917         byte color = TERM_WHITE;
4918
4919         /* Loop counter */
4920         int cnt;
4921
4922         /* This screen has sub-screens */
4923         bool menu = FALSE;
4924
4925         /* Current help file */
4926         FILE *fff = NULL;
4927
4928         /* Find this string (if any) */
4929         cptr find = NULL;
4930
4931         /* Jump to this tag */
4932         cptr tag = NULL;
4933
4934         /* Hold a string to find */
4935         char finder[81];
4936
4937         /* Hold a string to show */
4938         char shower[81];
4939
4940         /* Filename */
4941         char filename[1024];
4942
4943         /* Describe this thing */
4944         char caption[128];
4945
4946         /* Path buffer */
4947         char path[1024];
4948
4949         /* General buffer */
4950         char buf[1024];
4951
4952         /* Lower case version of the buffer, for searching */
4953         char lc_buf[1024];
4954
4955         /* Aux pointer for making lc_buf (and find!) lowercase */
4956         cptr lc_buf_ptr;
4957
4958         /* Sub-menu information */
4959         char hook[68][32];
4960
4961         bool reverse = (line < 0);
4962
4963         int wid, hgt, rows;
4964
4965         Term_get_size(&wid, &hgt);
4966         rows = hgt - 4;
4967
4968         /* Wipe finder */
4969         strcpy(finder, "");
4970
4971         /* Wipe shower */
4972         strcpy(shower, "");
4973
4974         /* Wipe caption */
4975         strcpy(caption, "");
4976
4977         /* Wipe the hooks */
4978         for (i = 0; i < 68; i++)
4979         {
4980                 hook[i][0] = '\0';
4981         }
4982
4983         /* Copy the filename */
4984         strcpy(filename, name);
4985
4986         n = strlen(filename);
4987
4988         /* Extract the tag from the filename */
4989         for (i = 0; i < n; i++)
4990         {
4991                 if (filename[i] == '#')
4992                 {
4993                         filename[i] = '\0';
4994                         tag = filename + i + 1;
4995                         break;
4996                 }
4997         }
4998
4999         /* Redirect the name */
5000         name = filename;
5001
5002         /* Hack XXX XXX XXX */
5003         if (what)
5004         {
5005                 /* Caption */
5006                 strcpy(caption, what);
5007
5008                 /* Access the "file" */
5009                 strcpy(path, name);
5010
5011                 /* Open */
5012                 fff = my_fopen(path, "r");
5013         }
5014
5015         /* Look in "help" */
5016         if (!fff)
5017         {
5018                 /* Caption */
5019 #ifdef JP
5020 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5021 #else
5022                 sprintf(caption, "Help file '%s'", name);
5023 #endif
5024
5025
5026                 /* Build the filename */
5027                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5028
5029                 /* Open the file */
5030                 fff = my_fopen(path, "r");
5031         }
5032
5033         /* Look in "info" */
5034         if (!fff)
5035         {
5036                 /* Caption */
5037 #ifdef JP
5038 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5039 #else
5040                 sprintf(caption, "Info file '%s'", name);
5041 #endif
5042
5043
5044                 /* Build the filename */
5045                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5046
5047                 /* Open the file */
5048                 fff = my_fopen(path, "r");
5049         }
5050
5051         /* Look in "info" */
5052         if (!fff)
5053         {
5054                 /* Build the filename */
5055                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5056
5057                 for (i = 0; path[i]; i++)
5058                         if ('\\' == path[i])
5059                                 path[i] = PATH_SEP[0];
5060
5061                 /* Caption */
5062 #ifdef JP
5063 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5064 #else
5065                 sprintf(caption, "Info file '%s'", name);
5066 #endif
5067
5068                 /* Open the file */
5069                 fff = my_fopen(path, "r");
5070         }
5071
5072         /* Oops */
5073         if (!fff)
5074         {
5075                 /* Message */
5076 #ifdef JP
5077 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5078 #else
5079                 msg_format("Cannot open '%s'.", name);
5080 #endif
5081
5082                 msg_print(NULL);
5083
5084                 /* Oops */
5085                 return (TRUE);
5086         }
5087
5088
5089         /* Pre-Parse the file */
5090         while (TRUE)
5091         {
5092                 char *str;
5093
5094                 /* Read a line or stop */
5095                 if (my_fgets(fff, buf, sizeof(buf))) break;
5096
5097                 /* Get a color */
5098                 if (prefix(buf, "#####")) str = &buf[6];
5099                 else str = buf;
5100
5101                 /* XXX Parse "menu" items */
5102                 if (prefix(str, "***** "))
5103                 {
5104                         /* Notice "menu" requests */
5105                         if ((str[6] == '[') && isalpha(str[7]))
5106                         {
5107                                 /* This is a menu file */
5108                                 menu = TRUE;
5109
5110                                 /* Extract the menu item */
5111                                 k = str[7] - 'A';
5112
5113                                 if ((str[8] == ']') && (str[9] == ' '))
5114                                 {
5115                                         /* Extract the menu item */
5116                                         strncpy(hook[k], str + 10, 31);
5117
5118                                         /* Make sure it's null-terminated */
5119                                         hook[k][31] = '\0';
5120                                 }
5121                         }
5122                         /* Notice "tag" requests */
5123                         else if (str[6] == '<')
5124                         {
5125                                 str[strlen(str) - 1] = '\0';
5126                                 if (tag && streq(str + 7, tag)) line = next;
5127                         }
5128
5129                         /* Skip this */
5130                         continue;
5131                 }
5132
5133                 /* Count the "real" lines */
5134                 next++;
5135         }
5136
5137         /* Save the number of "real" lines */
5138         size = next;
5139
5140         /* start from bottom when reverse mode */
5141         if (line == -1) line = ((size-1)/rows)*rows;
5142
5143         /* Display the file */
5144         while (TRUE)
5145         {
5146                 /* Clear screen */
5147                 Term_clear();
5148
5149                 /* Restart when necessary */
5150                 if (line >= size - rows) line = size - rows;
5151                 if (line < 0) line = 0;
5152
5153                 /* Re-open the file if needed */
5154                 if (next > line)
5155                 {
5156                         /* Close it */
5157                         my_fclose(fff);
5158
5159                         /* Hack -- Re-Open the file */
5160                         fff = my_fopen(path, "r");
5161
5162                         /* Oops */
5163                         if (!fff) return (FALSE);
5164
5165                         /* File has been restarted */
5166                         next = 0;
5167                 }
5168
5169                 /* Goto the selected line */
5170                 while (next < line)
5171                 {
5172                         /* Get a line */
5173                         if (my_fgets(fff, buf, sizeof(buf))) break;
5174
5175                         /* Skip tags/links */
5176                         if (prefix(buf, "***** ")) continue;
5177
5178                         /* Count the lines */
5179                         next++;
5180                 }
5181
5182                 /* Dump the next 20, or rows, lines of the file */
5183                 for (i = 0; i < rows; )
5184                 {
5185                         int print_x, x;
5186                         cptr str;
5187
5188                         /* Hack -- track the "first" line */
5189                         if (!i) line = next;
5190
5191                         /* Get a line of the file or stop */
5192                         if (my_fgets(fff, buf, sizeof(buf))) break;
5193
5194                         /* Hack -- skip "special" lines */
5195                         if (prefix(buf, "***** ")) continue;
5196
5197                         /* Get a color */
5198                         if (prefix(buf, "#####"))
5199                         {
5200                                 color = color_char_to_attr(buf[5]);
5201                                 str = &buf[6];
5202                         }
5203                         else
5204                         {
5205                                 color = TERM_WHITE;
5206                                 str = buf;
5207                         }
5208
5209                         /* Count the "real" lines */
5210                         next++;
5211
5212                         /* Make a lower case version of str for searching */
5213                         strcpy(lc_buf, str);
5214
5215                         for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5216                         {
5217 #ifdef JP
5218                                 if (iskanji(*lc_buf_ptr))
5219                                         lc_buf_ptr++;
5220                                 else
5221 #endif
5222                                         lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5223                         }
5224
5225                         /* Hack -- keep searching */
5226                         if (find && !i && !strstr(lc_buf, find)) continue;
5227
5228                         /* Hack -- stop searching */
5229                         find = NULL;
5230
5231                         /* Dump the line */
5232                         x = 0;
5233                         print_x = 0;
5234                         while (str[x])
5235                         {
5236                                 /* Color ? */
5237                                 if (prefix(str + x, "[[[[["))
5238                                 {
5239                                         byte c = color_char_to_attr(str[x + 5]);
5240                                         x += 6;
5241
5242                                         /* Ok print the link name */
5243                                         while (str[x] != ']')
5244                                         {
5245                                                 Term_putch(print_x, i + 2, c, str[x]);
5246                                                 x++;
5247                                                 print_x++;
5248                                         }
5249                                 }
5250                                 else
5251                                 {
5252                                         Term_putch(print_x, i + 2, color, str[x]);
5253                                         print_x++;
5254                                 }
5255
5256                                 x++;
5257                         }
5258
5259                         /* Hilite "shower" */
5260                         if (shower[0])
5261                         {
5262                                 cptr s2 = lc_buf;
5263
5264                                 /* Display matches */
5265                                 while ((s2 = strstr(s2, shower)) != NULL)
5266                                 {
5267                                         int len = strlen(shower);
5268
5269                                         /* Display the match */
5270                                         Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5271
5272                                         /* Advance */
5273                                         s2 += len;
5274                                 }
5275                         }
5276
5277                         /* Count the printed lines */
5278                         i++;
5279                 }
5280
5281                 /* Hack -- failed search */
5282                 if (find)
5283                 {
5284                         bell();
5285                         line = back;
5286                         find = NULL;
5287                         continue;
5288                 }
5289
5290
5291                 /* Show a general "title" */
5292                 if (show_version)
5293                 {
5294                         prt(format(
5295 #ifdef JP
5296                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5297 #else
5298                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5299 #endif
5300
5301                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5302                            caption, line, size), 0, 0);
5303                 }
5304                 else
5305                 {
5306                         prt(format(
5307 #ifdef JP
5308                                 "[%s, %d/%d]",
5309 #else
5310                                 "[%s, Line %d/%d]",
5311 #endif
5312                                 caption, line, size), 0, 0);
5313                 }
5314
5315                 /* Prompt -- small files */
5316                 if (size <= rows)
5317                 {
5318                         /* Wait for it */
5319 #ifdef JP
5320 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5321 #else
5322                         prt("[Press ESC to exit.]", hgt - 1, 0);
5323 #endif
5324
5325                 }
5326
5327                 /* Prompt -- large files */
5328                 else
5329                 {
5330 #ifdef JP
5331                         if(reverse)
5332                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5333                         else
5334                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5335 #else
5336                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5337 #endif
5338                 }
5339
5340                 /* Get a keypress */
5341                 k = inkey();
5342
5343                 /* Hack -- return to last screen */
5344                 if (k == '<') break;
5345
5346                 /* Show the help for the help */
5347                 if (k == '?')
5348                 {
5349                         /* Hack - prevent silly recursion */
5350 #ifdef JP
5351                         if (strcmp(name, "jhelpinfo.txt") != 0)
5352                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5353 #else
5354                         if (strcmp(name, "helpinfo.txt") != 0)
5355                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5356 #endif
5357                 }
5358
5359                 /* Hack -- try showing */
5360                 if (k == '=')
5361                 {
5362                         /* Get "shower" */
5363 #ifdef JP
5364 prt("¶¯Ä´: ", hgt - 1, 0);
5365 #else
5366                         prt("Show: ", hgt - 1, 0);
5367 #endif
5368
5369                         (void)askfor_aux(shower, 80);
5370                 }
5371
5372                 /* Hack -- try finding */
5373                 if (k == '/')
5374                 {
5375                         /* Get "finder" */
5376 #ifdef JP
5377 prt("¸¡º÷: ", hgt - 1, 0);
5378 #else
5379                         prt("Find: ", hgt - 1, 0);
5380 #endif
5381
5382
5383                         if (askfor_aux(finder, 80))
5384                         {
5385                                 /* Find it */
5386                                 find = finder;
5387                                 back = line;
5388                                 line = line + 1;
5389
5390                                 /* Make finder lowercase */
5391                                 for (cnt = 0; finder[cnt] != 0; cnt++)
5392                                 {
5393 #ifdef JP
5394                                         if (iskanji(finder[cnt]))
5395                                                 cnt++;
5396                                         else
5397 #endif
5398                                                 finder[cnt] = tolower(finder[cnt]);
5399                                 }
5400
5401                                 /* Show it */
5402                                 strcpy(shower, finder);
5403                         }
5404                 }
5405
5406                 /* Hack -- go to a specific line */
5407                 if (k == '#')
5408                 {
5409                         char tmp[81];
5410 #ifdef JP
5411 prt("¹Ô: ", hgt - 1, 0);
5412 #else
5413                         prt("Goto Line: ", hgt - 1, 0);
5414 #endif
5415
5416                         strcpy(tmp, "0");
5417
5418                         if (askfor_aux(tmp, 80))
5419                         {
5420                                 line = atoi(tmp);
5421                         }
5422                 }
5423
5424                 /* Hack -- go to a specific file */
5425                 if (k == '%')
5426                 {
5427                         char tmp[81];
5428 #ifdef JP
5429 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5430 strcpy(tmp, "jhelp.hlp");
5431 #else
5432                         prt("Goto File: ", hgt - 1, 0);
5433                         strcpy(tmp, "help.hlp");
5434 #endif
5435
5436
5437                         if (askfor_aux(tmp, 80))
5438                         {
5439                                 if (!show_file(TRUE, tmp, NULL, 0, mode)) k = 'q';
5440                         }
5441                 }
5442
5443                 /* Allow backing up */
5444                 if (k == '-')
5445                 {
5446                         line = line + (reverse ? rows : -rows);
5447                         if (line < 0) line = 0;
5448                 }
5449
5450                 /* Advance a single line */
5451                 if ((k == '\n') || (k == '\r'))
5452                 {
5453                         line = line + (reverse ? -1 : 1);
5454                         if (line < 0) line = 0;
5455                 }
5456
5457
5458                 /* Move up / down */
5459                 if (k == '8')
5460                 {
5461                         line--;
5462                         if (line < 0) line = 0;
5463                 }
5464
5465                 if (k == '2') line++;
5466
5467                 /* Advance one page */
5468                 if (k == ' ')
5469                 {
5470                         line = line + (reverse ? -rows : rows);
5471                         if (line < 0) line = ((size-1)/rows)*rows;
5472                 }
5473
5474                 /* Recurse on numbers */
5475                 if (menu)
5476                 {
5477                         int key = -1;
5478
5479                         if (isalpha(k))
5480                                 key = k - 'A';
5481
5482                         if ((key > -1) && hook[key][0])
5483                         {
5484                                 /* Recurse on that file */
5485                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5486                                         k = 'q';
5487                         }
5488                 }
5489
5490                 /* Hack, dump to file */
5491                 if (k == '|')
5492                 {
5493                         FILE *ffp;
5494                         char buff[1024];
5495                         char xtmp[82];
5496
5497                         strcpy (xtmp, "");
5498
5499 #ifdef JP
5500                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5501 #else
5502                         if (!get_string("File name: ", xtmp, 80))
5503 #endif
5504                         {
5505                                 continue;
5506                         }
5507  
5508                         /* Close it */
5509                         my_fclose(fff);
5510
5511                         /* Drop priv's */
5512                         safe_setuid_drop();
5513
5514                         /* Build the filename */
5515                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5516
5517                         /* Hack -- Re-Open the file */
5518                         fff = my_fopen(path, "r");
5519
5520                         ffp = my_fopen(buff, "w");
5521
5522                         /* Oops */
5523                         if (!(fff && ffp))
5524                         {
5525 #ifdef JP
5526 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5527 #else
5528                                 msg_print("Failed to open file.");
5529 #endif
5530
5531                                 k = ESCAPE;
5532                                 break;
5533                         }
5534
5535                         sprintf(xtmp, "%s: %s", player_name, what);
5536                         my_fputs(ffp, xtmp, 80);
5537                         my_fputs(ffp, "\n", 80);
5538
5539                         while (!my_fgets(fff, buff, sizeof(buff)))
5540                                 my_fputs(ffp, buff, 80);
5541
5542                         /* Close it */
5543                         my_fclose(fff);
5544                         my_fclose(ffp);
5545
5546                         /* Grab priv's */
5547                         safe_setuid_grab();
5548
5549                         /* Hack -- Re-Open the file */
5550                         fff = my_fopen(path, "r");
5551                 }
5552
5553                 /* Exit on escape */
5554                 if (k == ESCAPE) break;
5555                 if (k == 'q') break;
5556         }
5557
5558         /* Close the file */
5559         my_fclose(fff);
5560
5561         /* Escape */
5562         if (k == 'q') return (FALSE);
5563
5564         /* Normal return */
5565         return (TRUE);
5566 }
5567
5568
5569 /*
5570  * Peruse the On-Line-Help
5571  */
5572 void do_cmd_help(void)
5573 {
5574         /* Save screen */
5575         screen_save();
5576
5577         /* Peruse the main help file */
5578 #ifdef JP
5579 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5580 #else
5581         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5582 #endif
5583
5584
5585         /* Load screen */
5586         screen_load();
5587 }
5588
5589
5590 /*
5591  * Process the player name.
5592  * Extract a clean "base name".
5593  * Build the savefile name if needed.
5594  */
5595 void process_player_name(bool sf)
5596 {
5597         int i, k = 0;
5598
5599
5600         /* Cannot be too long */
5601 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5602 #ifdef MSDOS
5603         if (strlen(player_name) > 8)
5604 #else
5605         if (strlen(player_name) > 15)
5606 #endif
5607         {
5608                 /* Name too long */
5609 #ifdef JP
5610 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5611 #else
5612                 quit_fmt("The name '%s' is too long!", player_name);
5613 #endif
5614
5615         }
5616 #endif
5617
5618         /* Cannot contain "icky" characters */
5619         for (i = 0; player_name[i]; i++)
5620         {
5621                 /* No control characters */
5622 #ifdef JP
5623                 if (iskanji(player_name[i])){i++;continue;}
5624                 if (iscntrl( (unsigned char)player_name[i]))
5625 #else
5626                 if (iscntrl(player_name[i]))
5627 #endif
5628
5629                 {
5630                         /* Illegal characters */
5631 #ifdef JP
5632 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5633 #else
5634                         quit_fmt("The name '%s' contains control chars!", player_name);
5635 #endif
5636
5637                 }
5638         }
5639
5640
5641 #ifdef MACINTOSH
5642
5643         /* Extract "useful" letters */
5644         for (i = 0; player_name[i]; i++)
5645         {
5646 #ifdef JP
5647                 unsigned char c = player_name[i];
5648 #else
5649                 char c = player_name[i];
5650 #endif
5651
5652
5653                 /* Convert "dot" to "underscore" */
5654                 if (c == '.') c = '_';
5655
5656                 /* Accept all the letters */
5657                 player_base[k++] = c;
5658         }
5659
5660 #else
5661
5662         /* Extract "useful" letters */
5663         for (i = 0; player_name[i]; i++)
5664         {
5665 #ifdef JP
5666                 unsigned char c = player_name[i];
5667 #else
5668                 char c = player_name[i];
5669 #endif
5670
5671                 /* Accept some letters */
5672 #ifdef JP
5673                 if(iskanji(c)){
5674                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5675                   player_base[k++] = c;
5676                   i++;
5677                   player_base[k++] = player_name[i];
5678                 }
5679 #ifdef SJIS
5680                 else if (iskana(c)) player_base[k++] = c;
5681 #endif
5682                 else
5683 #endif
5684                 /* Convert path separator to underscore */
5685                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5686                         player_base[k++] = '_';
5687                         i += strlen(PATH_SEP);
5688                 }
5689 #ifdef MSDOS
5690                 /* Convert space, dot, and underscore to underscore */
5691                 else if (strchr(". _", c)) player_base[k++] = '_';
5692 #endif
5693                 else if (isprint(c)) player_base[k++] = c;
5694         }
5695
5696 #endif
5697
5698
5699 #if defined(MSDOS)
5700
5701         /* Hack -- max length */
5702         if (k > 8) k = 8;
5703
5704 #endif
5705
5706         /* Terminate */
5707         player_base[k] = '\0';
5708
5709         /* Require a "base" name */
5710         if (!player_base[0]) strcpy(player_base, "PLAYER");
5711
5712
5713 #ifdef SAVEFILE_MUTABLE
5714
5715         /* Accept */
5716         sf = TRUE;
5717
5718 #endif
5719         if (!savefile_base[0] && savefile[0])
5720         {
5721                 cptr s;
5722                 s = savefile;
5723                 while (1)
5724                 {
5725                         cptr t;
5726                         t = strstr(s, PATH_SEP);
5727                         if (!t)
5728                                 break;
5729                         s = t+1;
5730                 }
5731                 strcpy(savefile_base, s);
5732         }
5733
5734         if (!savefile_base[0] || !savefile[0])
5735                 sf = TRUE;
5736
5737         /* Change the savefile name */
5738         if (sf)
5739         {
5740                 char temp[128];
5741
5742                 strcpy(savefile_base, player_base);
5743
5744 #ifdef SAVEFILE_USE_UID
5745                 /* Rename the savefile, using the player_uid and player_base */
5746                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5747 #else
5748                 /* Rename the savefile, using the player_base */
5749                 (void)sprintf(temp, "%s", player_base);
5750 #endif
5751
5752 #ifdef VM
5753                 /* Hack -- support "flat directory" usage on VM/ESA */
5754                 (void)sprintf(temp, "%s.sv", player_base);
5755 #endif /* VM */
5756
5757                 /* Build the filename */
5758                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5759         }
5760 }
5761
5762
5763 /*
5764  * Gets a name for the character, reacting to name changes.
5765  *
5766  * Assumes that "display_player(0)" has just been called
5767  *
5768  * Perhaps we should NOT ask for a name (at "birth()") on
5769  * Unix machines?  XXX XXX
5770  *
5771  * What a horrible name for a global function.  XXX XXX XXX
5772  */
5773 void get_name(void)
5774 {
5775         char tmp[64];
5776
5777         /* Save the player name */
5778         strcpy(tmp, player_name);
5779
5780         /* Prompt for a new name */
5781 #ifdef JP
5782         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5783 #else
5784         if (get_string("Enter a name for your character: ", tmp, 15))
5785 #endif
5786         {
5787                 /* Use the name */
5788                 strcpy(player_name, tmp);
5789         }
5790         else if (0 == strlen(player_name))
5791         {
5792                 /* Use default name */
5793                 strcpy(player_name, "PLAYER");
5794         }
5795
5796         /* Process the player name */
5797         process_player_name(FALSE);
5798
5799         strcpy(tmp,ap_ptr->title);
5800 #ifdef JP
5801         if(ap_ptr->no == 1)
5802                 strcat(tmp,"¤Î");
5803 #else
5804         strcat(tmp, " ");
5805 #endif
5806         strcat(tmp,player_name);
5807
5808         /* Re-Draw the name (in light blue) */
5809         Term_erase(34, 1, 255);
5810         c_put_str(TERM_L_BLUE, tmp, 1, 34);
5811
5812         /* Erase the prompt, etc */
5813         clear_from(22);
5814 }
5815
5816
5817
5818 /*
5819  * Hack -- commit suicide
5820  */
5821 void do_cmd_suicide(void)
5822 {
5823         int i;
5824
5825         /* Flush input */
5826         flush();
5827
5828         /* Verify Retirement */
5829         if (p_ptr->total_winner)
5830         {
5831                 /* Verify */
5832 #ifdef JP
5833 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
5834 #else
5835                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
5836 #endif
5837
5838         }
5839
5840         /* Verify Suicide */
5841         else
5842         {
5843                 /* Verify */
5844 #ifdef JP
5845 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
5846 #else
5847                 if (!get_check("Do you really want to commit suicide? ")) return;
5848 #endif
5849         }
5850
5851
5852         if (!p_ptr->noscore)
5853         {
5854                 /* Special Verification for suicide */
5855 #ifdef JP
5856 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
5857 #else
5858                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
5859 #endif
5860
5861                 flush();
5862                 i = inkey();
5863                 prt("", 0, 0);
5864                 if (i != '@') return;
5865         }
5866
5867         /* Stop playing */
5868         p_ptr->playing = FALSE;
5869
5870         /* Kill the player */
5871         p_ptr->is_dead = TRUE;
5872
5873         /* Leaving */
5874         p_ptr->leaving = TRUE;
5875
5876         if (!p_ptr->total_winner)
5877         {
5878 #ifdef JP
5879                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
5880                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
5881 #else
5882                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
5883                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
5884 #endif
5885                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
5886         }
5887
5888         /* Cause of death */
5889 #ifdef JP
5890 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
5891 #else
5892         (void)strcpy(p_ptr->died_from, "Quitting");
5893 #endif
5894
5895 }
5896
5897
5898
5899 /*
5900  * Save the game
5901  */
5902 void do_cmd_save_game(int is_autosave)
5903 {
5904         /* Autosaves do not disturb */
5905         if (is_autosave)
5906         {
5907 #ifdef JP
5908 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
5909 #else
5910                 msg_print("Autosaving the game...");
5911 #endif
5912
5913         }
5914         else
5915         {
5916                 /* Disturb the player */
5917                 disturb(1, 0);
5918         }
5919
5920         /* Clear messages */
5921         msg_print(NULL);
5922
5923         /* Handle stuff */
5924         handle_stuff();
5925
5926         /* Message */
5927 #ifdef JP
5928 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
5929 #else
5930         prt("Saving game...", 0, 0);
5931 #endif
5932
5933
5934         /* Refresh */
5935         Term_fresh();
5936
5937         /* The player is not dead */
5938 #ifdef JP
5939 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
5940 #else
5941         (void)strcpy(p_ptr->died_from, "(saved)");
5942 #endif
5943
5944
5945         /* Forbid suspend */
5946         signals_ignore_tstp();
5947
5948         /* Save the player */
5949         if (save_player())
5950         {
5951 #ifdef JP
5952 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
5953 #else
5954                 prt("Saving game... done.", 0, 0);
5955 #endif
5956
5957         }
5958
5959         /* Save failed (oops) */
5960         else
5961         {
5962 #ifdef JP
5963 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
5964 #else
5965                 prt("Saving game... failed!", 0, 0);
5966 #endif
5967
5968         }
5969
5970         /* Allow suspend again */
5971         signals_handle_tstp();
5972
5973         /* Refresh */
5974         Term_fresh();
5975
5976         /* Note that the player is not dead */
5977 #ifdef JP
5978 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
5979 #else
5980         (void)strcpy(p_ptr->died_from, "(alive and well)");
5981 #endif
5982
5983 }
5984
5985
5986 /*
5987  * Save the game and exit
5988  */
5989 void do_cmd_save_and_exit(void)
5990 {
5991         p_ptr->playing = FALSE;
5992
5993         /* Leaving */
5994         p_ptr->leaving = TRUE;
5995 #ifdef JP
5996         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
5997 #else
5998         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
5999 #endif
6000 }
6001
6002
6003 /*
6004  * Hack -- Calculates the total number of points earned         -JWT-
6005  */
6006 long total_points(void)
6007 {
6008         int i, mult = 100;
6009         s16b max_dl = 0;
6010         u32b point, point_h, point_l;
6011         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6012
6013         if (stupid_monsters) mult -= 70;
6014         if (!preserve_mode) mult += 10;
6015         if (!autoroller) mult += 10;
6016         if (!smart_learn) mult -= 20;
6017         if (!terrain_streams) mult -= 20;
6018         if (smart_cheat) mult += 30;
6019         if (ironman_shops) mult += 50;
6020         if (ironman_small_levels) mult += 10;
6021         if (ironman_empty_levels) mult += 20;
6022         if (!powerup_home) mult += 50;
6023         if (ironman_rooms) mult += 100;
6024         if (ironman_nightmare) mult += 100;
6025
6026         if (mult < 5) mult = 5;
6027
6028         for (i = 0; i < max_d_idx; i++)
6029                 if(max_dlv[i] > max_dl)
6030                         max_dl = max_dlv[i];
6031
6032         point_l = (p_ptr->max_exp + (100 * max_dl));
6033         point_h = point_l / 0x10000L;
6034         point_l = point_l % 0x10000L;
6035         point_h *= mult;
6036         point_l *= mult;
6037         point_h += point_l / 0x10000L;
6038         point_l %= 0x10000L;
6039
6040         point_l += ((point_h % 100) << 16);
6041         point_h /= 100;
6042         point_l /= 100;
6043
6044         point = (point_h << 16) + (point_l);
6045         if (p_ptr->arena_number < 99)
6046                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6047
6048         if (ironman_downward) point *= 2;
6049         if (p_ptr->pclass == CLASS_BERSERKER)
6050         {
6051                 if ((p_ptr->prace == RACE_SPECTRE) || (p_ptr->prace == RACE_AMBERITE))
6052                         point = point / 5;
6053         }
6054
6055         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6056         {
6057                 point = 1;
6058                 if (p_ptr->total_winner) point = 2;
6059         }
6060         if (easy_band) point = (0 - point);
6061
6062         return point;
6063 }
6064
6065
6066
6067 /*
6068  * Centers a string within a 31 character string                -JWT-
6069  */
6070 static void center_string(char *buf, cptr str)
6071 {
6072         int i, j;
6073
6074         /* Total length */
6075         i = strlen(str);
6076
6077         /* Necessary border */
6078         j = 15 - i / 2;
6079
6080         /* Mega-Hack */
6081         (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6082 }
6083
6084
6085 #if 0
6086 /*
6087  * Save a "bones" file for a dead character
6088  *
6089  * Note that we will not use these files until Angband 2.8.0, and
6090  * then we will only use the name and level on which death occured.
6091  *
6092  * Should probably attempt some form of locking...
6093  */
6094 static void make_bones(void)
6095 {
6096         FILE                *fp;
6097
6098         char                str[1024];
6099
6100
6101         /* Ignore wizards and borgs */
6102         if (!(p_ptr->noscore & 0x00FF))
6103         {
6104                 /* Ignore people who die in town */
6105                 if (dun_level)
6106                 {
6107                         char tmp[128];
6108
6109                         /* XXX XXX XXX "Bones" name */
6110                         sprintf(tmp, "bone.%03d", dun_level);
6111
6112                         /* Build the filename */
6113                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6114
6115                         /* Attempt to open the bones file */
6116                         fp = my_fopen(str, "r");
6117
6118                         /* Close it right away */
6119                         if (fp) my_fclose(fp);
6120
6121                         /* Do not over-write a previous ghost */
6122                         if (fp) return;
6123
6124                         /* File type is "TEXT" */
6125                         FILE_TYPE(FILE_TYPE_TEXT);
6126
6127                         /* Try to write a new "Bones File" */
6128                         fp = my_fopen(str, "w");
6129
6130                         /* Not allowed to write it?  Weird. */
6131                         if (!fp) return;
6132
6133                         /* Save the info */
6134                         fprintf(fp, "%s\n", player_name);
6135                         fprintf(fp, "%d\n", p_ptr->mhp);
6136                         fprintf(fp, "%d\n", p_ptr->prace);
6137                         fprintf(fp, "%d\n", p_ptr->pclass);
6138
6139                         /* Close and save the Bones file */
6140                         my_fclose(fp);
6141                 }
6142         }
6143 }
6144 #endif
6145
6146
6147 /*
6148  * Redefinable "print_tombstone" action
6149  */
6150 bool (*tombstone_aux)(void) = NULL;
6151
6152
6153 /*
6154  * Display a "tomb-stone"
6155  */
6156 static void print_tomb(void)
6157 {
6158         bool done = FALSE;
6159
6160         /* Do we use a special tombstone ? */
6161         if (tombstone_aux)
6162         {
6163                 /* Use tombstone hook */
6164                 done = (*tombstone_aux)();
6165         }
6166
6167         /* Print the text-tombstone */
6168         if (!done)
6169         {
6170                 cptr    p;
6171
6172                 char    tmp[160];
6173
6174                 char    buf[1024];
6175 #ifndef JP
6176                 char    dummy[80];
6177 #endif
6178
6179                 FILE        *fp;
6180
6181                 time_t  ct = time((time_t)0);
6182
6183
6184                 /* Clear screen */
6185                 Term_clear();
6186
6187                 /* Build the filename */
6188 #ifdef JP
6189                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6190 #else
6191                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6192 #endif
6193
6194
6195                 /* Open the News file */
6196                 fp = my_fopen(buf, "r");
6197
6198                 /* Dump */
6199                 if (fp)
6200                 {
6201                         int i = 0;
6202
6203                         /* Dump the file to the screen */
6204                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6205                         {
6206                                 /* Display and advance */
6207                                 put_str(buf, i++, 0);
6208                         }
6209
6210                         /* Close */
6211                         my_fclose(fp);
6212                 }
6213
6214
6215                 /* King or Queen */
6216                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6217                 {
6218 #ifdef JP
6219                 /* ±ÑÆüÀÚ¤êÂؤ¨ */
6220                   p= "°ÎÂç¤Ê¤ë¼Ô";
6221 #else
6222                         p = "Magnificent";
6223 #endif
6224
6225                 }
6226
6227                 /* Normal */
6228                 else
6229                 {
6230                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6231                 }
6232
6233                 center_string(buf, player_name);
6234                 put_str(buf, 6, 11);
6235
6236 #ifndef JP
6237                 center_string(buf, "the");
6238                 put_str(buf, 7, 11);
6239 #endif
6240
6241                 center_string(buf, p);
6242                 put_str(buf, 8, 11);
6243
6244
6245                 center_string(buf, cp_ptr->title);
6246
6247                 put_str(buf, 10, 11);
6248
6249 #ifdef JP
6250 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6251 #else
6252                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6253 #endif
6254
6255                 center_string(buf, tmp);
6256                 put_str(buf, 11, 11);
6257
6258 #ifdef JP
6259 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6260 #else
6261                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6262 #endif
6263
6264                 center_string(buf, tmp);
6265                 put_str(buf, 12, 11);
6266
6267 #ifdef JP
6268 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6269 #else
6270                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6271 #endif
6272
6273                 center_string(buf, tmp);
6274                 put_str(buf, 13, 11);
6275
6276 #ifdef JP
6277         /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6278         if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6279         {
6280                 strcpy(tmp, "<¼«»¦>");
6281         }
6282         else
6283         {
6284                 if (streq(p_ptr->died_from, "ripe"))
6285                 {
6286                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6287                 }
6288                 else if (streq(p_ptr->died_from, "Seppuku"))
6289                 {
6290                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6291                 }
6292                 else
6293                 {
6294                         strcpy(tmp, p_ptr->died_from);
6295                 }
6296         }
6297         center_string(buf, tmp);
6298         put_str(buf, 14, 11);
6299
6300         if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6301         {
6302                 if( dun_level == 0 )
6303                 {
6304                         cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6305                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6306                         {
6307                                 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6308                         }
6309                         else
6310                         {
6311                                 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6312                         }
6313                 }
6314                 else
6315                 {
6316                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6317                         {
6318                                 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6319                         }
6320                         else
6321                         {
6322                                 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6323                         }
6324                 }
6325                 center_string(buf, tmp);
6326                 put_str(buf, 15, 11);
6327         }
6328 #else
6329                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6330                 center_string(buf, tmp);
6331                 put_str(buf, 14, 11);
6332
6333
6334                 if (strlen(p_ptr->died_from) > 24)
6335                 {
6336                         strncpy(dummy, p_ptr->died_from, 24);
6337                         dummy[24] = '\0';
6338                         (void)sprintf(tmp, "by %s.", dummy);
6339                 }
6340                 else
6341                         (void)sprintf(tmp, "by %s.", p_ptr->died_from);
6342
6343                 center_string(buf, tmp);
6344                 put_str(buf, 15, 11);
6345 #endif
6346
6347
6348
6349                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6350                 center_string(buf, tmp);
6351                 put_str(buf, 17, 11);
6352
6353 #ifdef JP
6354 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6355 #else
6356                 msg_format("Goodbye, %s!", player_name);
6357 #endif
6358
6359         }
6360 }
6361
6362
6363 /*
6364  * Display some character info
6365  */
6366 static void show_info(void)
6367 {
6368         int             i, j, k, l;
6369         object_type             *o_ptr;
6370         store_type              *st_ptr;
6371
6372         /* Hack -- Know everything in the inven/equip */
6373         for (i = 0; i < INVEN_TOTAL; i++)
6374         {
6375                 o_ptr = &inventory[i];
6376
6377                 /* Skip non-objects */
6378                 if (!o_ptr->k_idx) continue;
6379
6380                 /* Aware and Known */
6381                 object_aware(o_ptr);
6382                 object_known(o_ptr);
6383         }
6384
6385         for (i = 1; i < max_towns; i++)
6386         {
6387                 st_ptr = &town[i].store[STORE_HOME];
6388
6389                 /* Hack -- Know everything in the home */
6390                 for (j = 0; j < st_ptr->stock_num; j++)
6391                 {
6392                         o_ptr = &st_ptr->stock[j];
6393
6394                         /* Skip non-objects */
6395                         if (!o_ptr->k_idx) continue;
6396
6397                         /* Aware and Known */
6398                         object_aware(o_ptr);
6399                         object_known(o_ptr);
6400                 }
6401         }
6402
6403         /* Hack -- Recalculate bonuses */
6404         p_ptr->update |= (PU_BONUS);
6405
6406         /* Handle stuff */
6407         handle_stuff();
6408
6409         /* Flush all input keys */
6410         flush();
6411
6412         /* Flush messages */
6413         msg_print(NULL);
6414
6415
6416         /* Describe options */
6417 #ifdef JP
6418 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6419 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6420 #else
6421         prt("You may now dump a character record to one or more files.", 21, 0);
6422         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6423 #endif
6424
6425
6426         /* Dump character records as requested */
6427         while (TRUE)
6428         {
6429                 char out_val[160];
6430
6431                 /* Prompt */
6432 #ifdef JP
6433 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6434 #else
6435                 put_str("Filename: ", 23, 0);
6436 #endif
6437
6438
6439                 /* Default */
6440                 strcpy(out_val, "");
6441
6442                 /* Ask for filename (or abort) */
6443                 if (!askfor_aux(out_val, 60)) return;
6444
6445                 /* Return means "show on screen" */
6446                 if (!out_val[0]) break;
6447
6448                 /* Save screen */
6449                 screen_save();
6450
6451                 /* Dump a character file */
6452                 (void)file_character(out_val, TRUE);
6453
6454                 /* Load screen */
6455                 screen_load();
6456         }
6457
6458         update_playtime();
6459
6460         /* Display player */
6461         display_player(0);
6462
6463         /* Prompt for inventory */
6464 #ifdef JP
6465 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6466 #else
6467         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6468 #endif
6469
6470
6471         /* Allow abort at this point */
6472         if (inkey() == ESCAPE) return;
6473
6474
6475         /* Show equipment and inventory */
6476
6477         /* Equipment -- if any */
6478         if (equip_cnt)
6479         {
6480                 Term_clear();
6481                 item_tester_full = TRUE;
6482                 (void)show_equip(0);
6483 #ifdef JP
6484 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6485 #else
6486                 prt("You are using: -more-", 0, 0);
6487 #endif
6488
6489                 if (inkey() == ESCAPE) return;
6490         }
6491
6492         /* Inventory -- if any */
6493         if (inven_cnt)
6494         {
6495                 Term_clear();
6496                 item_tester_full = TRUE;
6497                 (void)show_inven(0);
6498 #ifdef JP
6499 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6500 #else
6501                 prt("You are carrying: -more-", 0, 0);
6502 #endif
6503
6504                 if (inkey() == ESCAPE) return;
6505         }
6506
6507         /* Homes in the different towns */
6508         for (l = 1; l < max_towns; l++)
6509         {
6510                 st_ptr = &town[l].store[STORE_HOME];
6511
6512                 /* Home -- if anything there */
6513                 if (st_ptr->stock_num)
6514                 {
6515                         /* Display contents of the home */
6516                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6517                         {
6518                                 /* Clear screen */
6519                                 Term_clear();
6520
6521                                 /* Show 12 items */
6522                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6523                                 {
6524                                         char o_name[MAX_NLEN];
6525                                         char tmp_val[80];
6526
6527                                         /* Acquire item */
6528                                         o_ptr = &st_ptr->stock[i];
6529
6530                                         /* Print header, clear line */
6531                                         sprintf(tmp_val, "%c) ", I2A(j));
6532                                         prt(tmp_val, j+2, 4);
6533
6534                                         /* Display object description */
6535                                         object_desc(o_name, o_ptr, TRUE, 3);
6536                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6537                                 }
6538
6539                                 /* Caption */
6540 #ifdef JP
6541 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6542 #else
6543                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6544 #endif
6545
6546
6547                                 /* Wait for it */
6548                                 if (inkey() == ESCAPE) return;
6549                         }
6550                 }
6551         }
6552 }
6553
6554
6555 static bool check_score(void)
6556 {
6557         /* Clear screen */
6558         Term_clear();
6559
6560         /* No score file */
6561         if (highscore_fd < 0)
6562         {
6563 #ifdef JP
6564 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
6565 #else
6566                 msg_print("Score file unavailable.");
6567 #endif
6568
6569                 msg_print(NULL);
6570                 return FALSE;
6571         }
6572
6573 #ifndef SCORE_WIZARDS
6574         /* Wizard-mode pre-empts scoring */
6575         if (p_ptr->noscore & 0x000F)
6576         {
6577 #ifdef JP
6578 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6579 #else
6580                 msg_print("Score not registered for wizards.");
6581 #endif
6582
6583                 msg_print(NULL);
6584                 return FALSE;
6585         }
6586 #endif
6587
6588 #ifndef SCORE_BORGS
6589         /* Borg-mode pre-empts scoring */
6590         if (p_ptr->noscore & 0x00F0)
6591         {
6592 #ifdef JP
6593 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6594 #else
6595                 msg_print("Score not registered for borgs.");
6596 #endif
6597
6598                 msg_print(NULL);
6599                 return FALSE;
6600         }
6601 #endif
6602
6603 #ifndef SCORE_CHEATERS
6604         /* Cheaters are not scored */
6605         if (p_ptr->noscore & 0xFF00)
6606         {
6607 #ifdef JP
6608 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6609 #else
6610                 msg_print("Score not registered for cheaters.");
6611 #endif
6612
6613                 msg_print(NULL);
6614                 return FALSE;
6615         }
6616 #endif
6617
6618         /* Interupted */
6619 #ifdef JP
6620 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6621 #else
6622         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6623 #endif
6624
6625         {
6626 #ifdef JP
6627 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6628 #else
6629                 msg_print("Score not registered due to interruption.");
6630 #endif
6631
6632                 msg_print(NULL);
6633                 return FALSE;
6634         }
6635
6636         /* Quitter */
6637 #ifdef JP
6638 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6639 #else
6640         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6641 #endif
6642
6643         {
6644 #ifdef JP
6645 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6646 #else
6647                 msg_print("Score not registered due to quitting.");
6648 #endif
6649
6650                 msg_print(NULL);
6651                 return FALSE;
6652         }
6653         return TRUE;
6654 }
6655
6656 /*
6657  * Close up the current game (player may or may not be dead)
6658  *
6659  * This function is called only from "main.c" and "signals.c".
6660  */
6661 void close_game(void)
6662 {
6663         char buf[1024];
6664         bool do_send = TRUE;
6665
6666 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6667
6668         /* Handle stuff */
6669         handle_stuff();
6670
6671         /* Flush the messages */
6672         msg_print(NULL);
6673
6674         /* Flush the input */
6675         flush();
6676
6677
6678         /* No suspending now */
6679         signals_ignore_tstp();
6680
6681
6682         /* Hack -- Character is now "icky" */
6683         character_icky = TRUE;
6684
6685
6686         /* Build the filename */
6687         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6688
6689         /* Open the high score file, for reading/writing */
6690         highscore_fd = fd_open(buf, O_RDWR);
6691
6692
6693         /* Handle death */
6694         if (p_ptr->is_dead)
6695         {
6696                 /* Handle retirement */
6697                 if (p_ptr->total_winner) kingly();
6698
6699                 /* Save memories */
6700 #ifdef JP
6701                 if (!munchkin_death || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6702 #else
6703                 if (!munchkin_death || get_check("Save death? "))
6704 #endif
6705                 {
6706
6707 #ifdef JP
6708 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6709 #else
6710                         if (!save_player()) msg_print("death save failed!");
6711 #endif
6712                 }
6713                 else do_send = FALSE;
6714
6715                 /* You are dead */
6716                 print_tomb();
6717
6718                 flush();
6719
6720                 /* Show more info */
6721                 show_info();
6722
6723                 /* Clear screen */
6724                 Term_clear();
6725
6726                 if (check_score())
6727                 {
6728                         if ((!send_world_score(do_send)))
6729                         {
6730 #ifdef JP
6731                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6732 #else
6733                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6734 #endif
6735                                 {
6736                                         p_ptr->wait_report_score = TRUE;
6737                                         p_ptr->is_dead = FALSE;
6738 #ifdef JP
6739                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6740 #else
6741                                         if (!save_player()) msg_print("death save failed!");
6742 #endif
6743                                 }
6744                         }
6745                         if (!p_ptr->wait_report_score)
6746                                 (void)top_twenty();
6747                 }
6748                 else if (highscore_fd >= 0)
6749                 {
6750                         display_scores_aux(0, 10, -1, NULL);
6751                 }
6752 #if 0
6753                 /* Dump bones file */
6754                 make_bones();
6755 #endif
6756         }
6757
6758         /* Still alive */
6759         else
6760         {
6761                 /* Save the game */
6762                 do_cmd_save_game(FALSE);
6763
6764                 /* Prompt for scores XXX XXX XXX */
6765 #ifdef JP
6766 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6767 #else
6768                 prt("Press Return (or Escape).", 0, 40);
6769 #endif
6770
6771
6772                 /* Predict score (or ESCAPE) */
6773                 if (inkey() != ESCAPE) predict_score();
6774         }
6775
6776
6777         /* Shut the high score file */
6778         (void)fd_close(highscore_fd);
6779
6780         /* Forget the high score fd */
6781         highscore_fd = -1;
6782
6783
6784         /* Allow suspending now */
6785         signals_handle_tstp();
6786 }
6787
6788
6789 /*
6790  * Handle abrupt death of the visual system
6791  *
6792  * This routine is called only in very rare situations, and only
6793  * by certain visual systems, when they experience fatal errors.
6794  *
6795  * XXX XXX Hack -- clear the death flag when creating a HANGUP
6796  * save file so that player can see tombstone when restart.
6797  */
6798 void exit_game_panic(void)
6799 {
6800         /* If nothing important has happened, just quit */
6801 #ifdef JP
6802 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
6803 #else
6804         if (!character_generated || character_saved) quit("panic");
6805 #endif
6806
6807
6808         /* Mega-Hack -- see "msg_print()" */
6809         msg_flag = FALSE;
6810
6811         /* Clear the top line */
6812         prt("", 0, 0);
6813
6814         /* Hack -- turn off some things */
6815         disturb(1, 0);
6816
6817         /* Mega-Hack -- Delay death */
6818         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
6819
6820         /* Hardcode panic save */
6821         p_ptr->panic_save = 1;
6822
6823         /* Forbid suspend */
6824         signals_ignore_tstp();
6825
6826         /* Indicate panic save */
6827 #ifdef JP
6828 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
6829 #else
6830         (void)strcpy(p_ptr->died_from, "(panic save)");
6831 #endif
6832
6833
6834         /* Panic save, or get worried */
6835 #ifdef JP
6836 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
6837 #else
6838         if (!save_player()) quit("panic save failed!");
6839 #endif
6840
6841
6842         /* Successful panic save */
6843 #ifdef JP
6844 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
6845 #else
6846         quit("panic save succeeded!");
6847 #endif
6848
6849 }
6850
6851
6852 /*
6853  * Get a random line from a file
6854  * Based on the monster speech patch by Matt Graham,
6855  */
6856 errr get_rnd_line(cptr file_name, int entry, char *output)
6857 {
6858         FILE    *fp;
6859         char    buf[1024];
6860         int     line, counter, test, numentries;
6861         int     line_num = 0;
6862         bool    found = FALSE;
6863
6864
6865         /* Build the filename */
6866         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
6867
6868         /* Open the file */
6869         fp = my_fopen(buf, "r");
6870
6871         /* Failed */
6872         if (!fp) return (-1);
6873
6874         /* Find the entry of the monster */
6875         while (TRUE)
6876         {
6877                 /* Get a line from the file */
6878                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6879                 {
6880                         /* Count the lines */
6881                         line_num++;
6882
6883                         /* Look for lines starting with 'N:' */
6884                         if ((buf[0] == 'N') && (buf[1] == ':'))
6885                         {
6886                                 /* Allow default lines */
6887                                 if (buf[2] == '*')
6888                                 {
6889                                         /* Default lines */
6890                                         found = TRUE;
6891                                         break;
6892                                 }
6893                                 else if (buf[2] == 'M')
6894                                 {
6895                                         if (r_info[entry].flags1 & RF1_MALE)
6896                                         {
6897                                                 found = TRUE;
6898                                                 break;
6899                                         }
6900                                 }
6901                                 else if (buf[2] == 'F')
6902                                 {
6903                                         if (r_info[entry].flags1 & RF1_FEMALE)
6904                                         {
6905                                                 found = TRUE;
6906                                                 break;
6907                                         }
6908                                 }
6909                                 /* Get the monster number */
6910                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
6911                                 {
6912                                         /* Is it the right monster? */
6913                                         if (test == entry)
6914                                         {
6915                                                 found = TRUE;
6916                                                 break;
6917                                         }
6918                                 }
6919                                 else
6920                                 {
6921                                         /* Error while converting the monster number */
6922                                         msg_format("Error in line %d of %s!",
6923                                                   line_num, file_name);
6924                                         my_fclose(fp);
6925                                         return (-1);
6926                                 }
6927                         }
6928                 }
6929                 else
6930                 {
6931                         /* Reached end of file */
6932                         my_fclose(fp);
6933                         return (-1);
6934                 }
6935
6936         }
6937         
6938         /* Get the number of entries */
6939         while (TRUE)
6940         {
6941                 /* Get the line */
6942                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6943                 {
6944                         /* Count the lines */
6945                         line_num++;
6946
6947                         /* Look for the number of entries */
6948                         if (isdigit(buf[0]))
6949                         {
6950                                 /* Get the number of entries */
6951                                 numentries = atoi(buf);
6952                                 break;
6953                         }
6954                 }
6955                 else
6956                 {
6957                         /* Count the lines */
6958                         line_num++;
6959
6960                         /* Reached end of file without finding the number */
6961                         msg_format("Error in line %d of %s!",
6962                                   line_num, file_name);
6963
6964                         my_fclose(fp);
6965                         return (-1);
6966                 }
6967         }
6968
6969         if (numentries > 0)
6970         {
6971                 /* Grab an appropriate line number */
6972                 line = randint0(numentries);
6973
6974                 /* Get the random line */
6975                 for (counter = 0; counter <= line; counter++)
6976                 {
6977                         /* Count the lines */
6978                         line_num++;
6979
6980                         while(TRUE)
6981                         {
6982                                 test = my_fgets(fp, buf, sizeof(buf));
6983                                 if(test || buf[0] != '#')
6984                                         break;
6985                         }
6986
6987                         if (test==0)
6988                         {
6989                                 /* Found the line */
6990                                 if (counter == line) break;
6991                         }
6992                         else
6993                         {
6994                                 /* Error - End of file */
6995                                 msg_format("Error in line %d of %s!",
6996                                           line_num, file_name);
6997
6998                                 my_fclose(fp);
6999                                 return (-1);
7000                         }
7001                 }
7002
7003                 /* Copy the line */
7004                 strcpy(output, buf);
7005         }
7006         else
7007         {
7008                 return (-1);
7009         }
7010
7011         /* Close the file */
7012         my_fclose(fp);
7013
7014         /* Success */
7015         return (0);
7016 }
7017
7018
7019 #ifdef JP
7020 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7021 {
7022   int i,j,kanji;
7023   errr result=1;
7024   for (i=0;i<count;i++){
7025     result=get_rnd_line(file_name, entry, output);
7026     if(result)break;
7027     kanji=0;
7028     for(j=0; output[j]; j++) kanji |= iskanji(output[j]);
7029     if(kanji)break;
7030   }
7031   return(result);
7032 }
7033 #endif
7034
7035 /*
7036  * Process file for auto picker/destroyer.
7037  */
7038 errr process_pickpref_file(cptr name)
7039 {
7040         char buf[1024];
7041
7042         errr err = 0;
7043
7044         /* Drop priv's */
7045         safe_setuid_drop();
7046
7047         /* Build the filename */
7048         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7049
7050         err = process_pref_file_aux(buf, TRUE);
7051
7052         /* Grab priv's */
7053         safe_setuid_grab();
7054
7055         /* Result */
7056         return (err);
7057 }
7058
7059 static errr counts_seek(int fd, u32b where, bool flag)
7060 {
7061         huge seekpoint;
7062         char temp1[128], temp2[128];
7063         u32b zero_header[3] = {0L, 0L, 0L};
7064         int i;
7065
7066 #ifdef SAVEFILE_USE_UID
7067         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7068 #else
7069         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7070 #endif
7071         for (i = 0; temp1[i]; i++)
7072                 temp1[i] ^= (i+1) * 63;
7073
7074         seekpoint = 0;
7075         while (1)
7076         {
7077                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7078                         return 1;
7079                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7080                 {
7081                         if (!flag)
7082                                 return 1;
7083                         /* add new name */
7084                         fd_seek(fd, seekpoint);
7085                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7086                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7087                         break;
7088                 }
7089
7090                 if (strcmp(temp1, temp2) == 0)
7091                         break;
7092
7093                 seekpoint += 128 + 3 * sizeof(u32b);
7094         }
7095
7096         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7097 }
7098
7099 u32b counts_read(int where)
7100 {
7101         int fd;
7102         u32b count = 0;
7103         char buf[1024];
7104
7105 #ifdef JP
7106         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7107 #else
7108         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7109 #endif
7110         fd = fd_open(buf, O_RDONLY);
7111
7112         if (counts_seek(fd, where, FALSE) ||
7113             fd_read(fd, (char*)(&count), sizeof(u32b)))
7114                 count = 0;
7115
7116         (void)fd_close(fd);
7117
7118         return count;
7119 }
7120
7121 errr counts_write(int where, u32b count)
7122 {
7123         int fd;
7124         char buf[1024];
7125
7126 #ifdef JP
7127         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7128 #else
7129         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7130 #endif
7131         fd = fd_open(buf, O_RDWR);
7132         if (fd < 0)
7133         {
7134                 /* File type is "DATA" */
7135                 FILE_TYPE(FILE_TYPE_DATA);
7136
7137                 /* Create a new high score file */
7138                 fd = fd_make(buf, 0644);
7139         }
7140
7141         if (fd_lock(fd, F_WRLCK)) return 1;
7142
7143         counts_seek(fd, where, TRUE);
7144         fd_write(fd, (char*)(&count), sizeof(u32b));
7145
7146         if (fd_lock(fd, F_UNLCK)) return 1;
7147
7148         (void)fd_close(fd);
7149
7150         return 0;
7151 }
7152
7153
7154 #ifdef HANDLE_SIGNALS
7155
7156
7157 #include <signal.h>
7158
7159
7160 /*
7161  * Handle signals -- suspend
7162  *
7163  * Actually suspend the game, and then resume cleanly
7164  */
7165 static void handle_signal_suspend(int sig)
7166 {
7167         /* Disable handler */
7168         (void)signal(sig, SIG_IGN);
7169
7170 #ifdef SIGSTOP
7171
7172         /* Flush output */
7173         Term_fresh();
7174
7175         /* Suspend the "Term" */
7176         Term_xtra(TERM_XTRA_ALIVE, 0);
7177
7178         /* Suspend ourself */
7179         (void)kill(0, SIGSTOP);
7180
7181         /* Resume the "Term" */
7182         Term_xtra(TERM_XTRA_ALIVE, 1);
7183
7184         /* Redraw the term */
7185         Term_redraw();
7186
7187         /* Flush the term */
7188         Term_fresh();
7189
7190 #endif
7191
7192         /* Restore handler */
7193         (void)signal(sig, handle_signal_suspend);
7194 }
7195
7196
7197 /*
7198  * Handle signals -- simple (interrupt and quit)
7199  *
7200  * This function was causing a *huge* number of problems, so it has
7201  * been simplified greatly.  We keep a global variable which counts
7202  * the number of times the user attempts to kill the process, and
7203  * we commit suicide if the user does this a certain number of times.
7204  *
7205  * We attempt to give "feedback" to the user as he approaches the
7206  * suicide thresh-hold, but without penalizing accidental keypresses.
7207  *
7208  * To prevent messy accidents, we should reset this global variable
7209  * whenever the user enters a keypress, or something like that.
7210  */
7211 static void handle_signal_simple(int sig)
7212 {
7213         /* Disable handler */
7214         (void)signal(sig, SIG_IGN);
7215
7216
7217         /* Nothing to save, just quit */
7218         if (!character_generated || character_saved) quit(NULL);
7219
7220
7221         /* Count the signals */
7222         signal_count++;
7223
7224
7225         /* Terminate dead characters */
7226         if (p_ptr->is_dead)
7227         {
7228                 /* Mark the savefile */
7229 #ifdef JP
7230 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7231 #else
7232                 (void)strcpy(p_ptr->died_from, "Abortion");
7233 #endif
7234
7235                 forget_lite();
7236                 forget_view();
7237                 clear_mon_lite();
7238
7239                 /* Close stuff */
7240                 close_game();
7241
7242                 /* Quit */
7243 #ifdef JP
7244 quit("¶¯À©½ªÎ»");
7245 #else
7246                 quit("interrupt");
7247 #endif
7248
7249         }
7250
7251         /* Allow suicide (after 5) */
7252         else if (signal_count >= 5)
7253         {
7254                 /* Cause of "death" */
7255 #ifdef JP
7256 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7257 #else
7258                 (void)strcpy(p_ptr->died_from, "Interrupting");
7259 #endif
7260
7261
7262                 forget_lite();
7263                 forget_view();
7264                 clear_mon_lite();
7265
7266                 /* Stop playing */
7267                 p_ptr->playing = FALSE;
7268
7269                 /* Suicide */
7270                 p_ptr->is_dead = TRUE;
7271
7272                 /* Leaving */
7273                 p_ptr->leaving = TRUE;
7274
7275                 /* Close stuff */
7276                 close_game();
7277
7278                 /* Quit */
7279 #ifdef JP
7280 quit("¶¯À©½ªÎ»");
7281 #else
7282                 quit("interrupt");
7283 #endif
7284
7285         }
7286
7287         /* Give warning (after 4) */
7288         else if (signal_count >= 4)
7289         {
7290                 /* Make a noise */
7291                 Term_xtra(TERM_XTRA_NOISE, 0);
7292
7293                 /* Clear the top line */
7294                 Term_erase(0, 0, 255);
7295
7296                 /* Display the cause */
7297 #ifdef JP
7298 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7299 #else
7300                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7301 #endif
7302
7303
7304                 /* Flush */
7305                 Term_fresh();
7306         }
7307
7308         /* Give warning (after 2) */
7309         else if (signal_count >= 2)
7310         {
7311                 /* Make a noise */
7312                 Term_xtra(TERM_XTRA_NOISE, 0);
7313         }
7314
7315         /* Restore handler */
7316         (void)signal(sig, handle_signal_simple);
7317 }
7318
7319
7320 /*
7321  * Handle signal -- abort, kill, etc
7322  */
7323 static void handle_signal_abort(int sig)
7324 {
7325         int wid, hgt, rows;
7326
7327         Term_get_size(&wid, &hgt);
7328         rows = hgt - 4;
7329
7330         /* Disable handler */
7331         (void)signal(sig, SIG_IGN);
7332
7333
7334         /* Nothing to save, just quit */
7335         if (!character_generated || character_saved) quit(NULL);
7336
7337
7338         forget_lite();
7339         forget_view();
7340         clear_mon_lite();
7341
7342         /* Clear the bottom line */
7343         Term_erase(0, hgt - 1, 255);
7344
7345         /* Give a warning */
7346         Term_putstr(0, hgt - 1, -1, TERM_RED,
7347 #ifdef JP
7348 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7349 #else
7350                     "A gruesome software bug LEAPS out at you!");
7351 #endif
7352
7353
7354         /* Message */
7355 #ifdef JP
7356 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7357 #else
7358         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7359 #endif
7360
7361
7362         /* Flush output */
7363         Term_fresh();
7364
7365         /* Panic Save */
7366         p_ptr->panic_save = 1;
7367
7368         /* Panic save */
7369 #ifdef JP
7370 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7371 #else
7372         (void)strcpy(p_ptr->died_from, "(panic save)");
7373 #endif
7374
7375
7376         /* Forbid suspend */
7377         signals_ignore_tstp();
7378
7379         /* Attempt to save */
7380         if (save_player())
7381         {
7382 #ifdef JP
7383 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7384 #else
7385                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7386 #endif
7387
7388         }
7389
7390         /* Save failed */
7391         else
7392         {
7393 #ifdef JP
7394 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7395 #else
7396                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7397 #endif
7398
7399         }
7400
7401         /* Flush output */
7402         Term_fresh();
7403
7404         /* Quit */
7405 #ifdef JP
7406 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7407 #else
7408         quit("software bug");
7409 #endif
7410
7411 }
7412
7413
7414
7415
7416 /*
7417  * Ignore SIGTSTP signals (keyboard suspend)
7418  */
7419 void signals_ignore_tstp(void)
7420 {
7421
7422 #ifdef SIGTSTP
7423         (void)signal(SIGTSTP, SIG_IGN);
7424 #endif
7425
7426 }
7427
7428 /*
7429  * Handle SIGTSTP signals (keyboard suspend)
7430  */
7431 void signals_handle_tstp(void)
7432 {
7433
7434 #ifdef SIGTSTP
7435         (void)signal(SIGTSTP, handle_signal_suspend);
7436 #endif
7437
7438 }
7439
7440
7441 /*
7442  * Prepare to handle the relevant signals
7443  */
7444 void signals_init(void)
7445 {
7446
7447 #ifdef SIGHUP
7448         (void)signal(SIGHUP, SIG_IGN);
7449 #endif
7450
7451
7452 #ifdef SIGTSTP
7453         (void)signal(SIGTSTP, handle_signal_suspend);
7454 #endif
7455
7456
7457 #ifdef SIGINT
7458         (void)signal(SIGINT, handle_signal_simple);
7459 #endif
7460
7461 #ifdef SIGQUIT
7462         (void)signal(SIGQUIT, handle_signal_simple);
7463 #endif
7464
7465
7466 #ifdef SIGFPE
7467         (void)signal(SIGFPE, handle_signal_abort);
7468 #endif
7469
7470 #ifdef SIGILL
7471         (void)signal(SIGILL, handle_signal_abort);
7472 #endif
7473
7474 #ifdef SIGTRAP
7475         (void)signal(SIGTRAP, handle_signal_abort);
7476 #endif
7477
7478 #ifdef SIGIOT
7479         (void)signal(SIGIOT, handle_signal_abort);
7480 #endif
7481
7482 #ifdef SIGKILL
7483         (void)signal(SIGKILL, handle_signal_abort);
7484 #endif
7485
7486 #ifdef SIGBUS
7487         (void)signal(SIGBUS, handle_signal_abort);
7488 #endif
7489
7490 #ifdef SIGSEGV
7491         (void)signal(SIGSEGV, handle_signal_abort);
7492 #endif
7493
7494 #ifdef SIGTERM
7495         (void)signal(SIGTERM, handle_signal_abort);
7496 #endif
7497
7498 #ifdef SIGPIPE
7499         (void)signal(SIGPIPE, handle_signal_abort);
7500 #endif
7501
7502 #ifdef SIGEMT
7503         (void)signal(SIGEMT, handle_signal_abort);
7504 #endif
7505
7506 #ifdef SIGDANGER
7507         (void)signal(SIGDANGER, handle_signal_abort);
7508 #endif
7509
7510 #ifdef SIGSYS
7511         (void)signal(SIGSYS, handle_signal_abort);
7512 #endif
7513
7514 #ifdef SIGXCPU
7515         (void)signal(SIGXCPU, handle_signal_abort);
7516 #endif
7517
7518 #ifdef SIGPWR
7519         (void)signal(SIGPWR, handle_signal_abort);
7520 #endif
7521
7522 }
7523
7524
7525 #else   /* HANDLE_SIGNALS */
7526
7527
7528 /*
7529  * Do nothing
7530  */
7531 void signals_ignore_tstp(void)
7532 {
7533 }
7534
7535 /*
7536  * Do nothing
7537  */
7538 void signals_handle_tstp(void)
7539 {
7540 }
7541
7542 /*
7543  * Do nothing
7544  */
7545 void signals_init(void)
7546 {
7547 }
7548 #endif  /* HANDLE_SIGNALS */