3 * @brief 剣術の実装 / Blade arts
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
15 #define TECHNIC_HISSATSU (REALM_HISSATSU - MIN_TECHNIC)
19 * @brief 使用可能な剣術を選択する /
20 * Allow user to choose a blade arts.
21 * @param sn 選択した特殊技能ID、キャンセルの場合-1、不正な選択の場合-2を返す
22 * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
24 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
25 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
26 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
28 * The "prompt" should be "cast", "recite", or "study"\n
29 * The "known" should be TRUE for cast/pray, FALSE for study\n
31 * nb: This function has a (trivial) display bug which will be obvious\n
32 * when you run it. It's probably easy to fix but I haven't tried,\n
35 static int get_hissatsu_power(SPELL_IDX *sn)
42 int plev = p_ptr->lev;
46 SPELL_IDX sentaku[32];
47 cptr p = _("必殺剣", "special attack");
51 int menu_line = (use_menu ? 1 : 0);
53 /* Assume cancelled */
56 #ifdef ALLOW_REPEAT /* TNB */
58 /* Get the spell, if available */
61 /* Verify the spell */
62 if (technic_info[TECHNIC_HISSATSU][*sn].slevel <= plev)
69 #endif /* ALLOW_REPEAT -- TNB */
71 /* Nothing chosen yet */
77 for (i = 0; i < 32; i++)
79 if (technic_info[TECHNIC_HISSATSU][i].slevel <= PY_MAX_LEVEL)
86 /* Build a prompt (accept all spells) */
87 (void) strnfmt(out_val, 78,
88 _("(%^s %c-%c, '*'で一覧, ESC) どの%sを使いますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "),
89 p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p);
91 if (use_menu) screen_save();
93 /* Get a spell from the user */
95 choice= always_show_list ? ESCAPE:1 ;
98 if(choice==ESCAPE) choice = ' ';
99 else if( !get_com(out_val, &choice, FALSE) )break;
101 if (use_menu && choice != ' ')
118 if (menu_line > 32) menu_line -= 32;
119 } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
130 if (menu_line > 32) menu_line -= 32;
131 } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
142 bool reverse = FALSE;
143 if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
150 while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))))
155 if (menu_line < 2) reverse = FALSE;
160 if (menu_line > 31) reverse = TRUE;
178 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
181 if (!redraw || use_menu)
189 /* Save the screen */
190 if (!use_menu) screen_save();
192 /* Display a list of spells */
194 put_str(_("名前 Lv MP 名前 Lv MP ",
195 "name Lv SP name Lv SP "), y, x + 5);
197 /* Dump the spells */
198 for (i = 0, line = 0; i < 32; i++)
200 spell = technic_info[TECHNIC_HISSATSU][i];
202 if (spell.slevel > PY_MAX_LEVEL) continue;
204 if (!(p_ptr->spell_learned1 >> i)) break;
206 /* Access the spell */
207 if (spell.slevel > plev) continue;
208 if (!(p_ptr->spell_learned1 & (1L << i))) continue;
211 if (i == (menu_line-1))
212 strcpy(psi_desc, _(" 》", " > "));
213 else strcpy(psi_desc, " ");
220 letter = I2A(line-1);
222 letter = '0' + line - 27;
223 sprintf(psi_desc, " %c)",letter);
226 /* Dump the spell --(-- */
227 strcat(psi_desc, format(" %-18s%2d %3d",
228 do_spell(REALM_HISSATSU, i, SPELL_NAME),
229 spell.slevel, spell.smana));
230 prt(psi_desc, y + (line%17) + (line >= 17), x+(line/17)*30);
231 prt("", y + (line%17) + (line >= 17) + 1, x+(line/17)*30);
241 /* Restore the screen */
254 ask = (isupper(choice));
257 if (ask) choice = (char)tolower(choice);
259 /* Extract request */
260 i = (islower(choice) ? A2I(choice) : -1);
264 ask = FALSE; /* Can't uppercase digits */
266 i = choice - '0' + 26;
270 /* Totally Illegal */
271 if ((i < 0) || (i >= 32) || !(p_ptr->spell_learned1 & (1 << sentaku[i])))
285 (void) strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), do_spell(REALM_HISSATSU, j, SPELL_NAME));
287 /* Belay that order */
288 if (!get_check(tmp_val)) continue;
295 /* Restore the screen */
296 if (redraw) screen_load();
299 p_ptr->window |= (PW_SPELL);
305 /* Abort if needed */
306 if (!flag) return (FALSE);
308 /* Save the choice */
311 #ifdef ALLOW_REPEAT /* TNB */
315 #endif /* ALLOW_REPEAT -- TNB */
323 * @brief 剣術コマンドのメインルーチン
326 void do_cmd_hissatsu(void)
332 /* not if confused */
335 msg_print(_("混乱していて集中できない!", "You are too confused!"));
338 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
340 if (flush_failure) flush();
341 msg_print(_("武器を持たないと必殺技は使えない!", "You need to wield a weapon!"));
344 if (!p_ptr->spell_learned1)
346 msg_print(_("何も技を知らない。", "You don't know any special attacks."));
350 if (p_ptr->special_defense & KATA_MASK)
352 set_action(ACTION_NONE);
356 if (!get_hissatsu_power(&n)) return;
358 spell = technic_info[TECHNIC_HISSATSU][n];
360 /* Verify "dangerous" spells */
361 if (spell.smana > p_ptr->csp)
363 if (flush_failure) flush();
365 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
373 if (!do_spell(REALM_HISSATSU, n, SPELL_CAST)) return;
376 p_ptr->energy_use = 100;
379 p_ptr->csp -= spell.smana;
382 if (p_ptr->csp < 0) p_ptr->csp = 0;
385 p_ptr->redraw |= (PR_MANA);
388 p_ptr->window |= (PW_PLAYER);
389 p_ptr->window |= (PW_SPELL);
397 void do_cmd_gain_hissatsu(void)
406 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
408 set_action(ACTION_NONE);
411 if (p_ptr->blind || no_lite())
413 msg_print(_("目が見えない!", "You cannot see!"));
419 msg_print(_("混乱していて読めない!", "You are too confused!"));
423 if (!(p_ptr->new_spells))
425 msg_print(_("新しい必殺技を覚えることはできない!", "You cannot learn any new special attacks!"));
430 if( p_ptr->new_spells < 10 ){
431 msg_format("あと %d つの必殺技を学べる。", p_ptr->new_spells);
433 msg_format("あと %d 個の必殺技を学べる。", p_ptr->new_spells);
436 msg_format("You can learn %d new special attack%s.", p_ptr->new_spells,
437 (p_ptr->new_spells == 1?"":"s"));
440 item_tester_tval = TV_HISSATSU_BOOK;
443 q = _("どの書から学びますか? ", "Study which book? ");
444 s = _("読める書がない。", "You have no books that you can read.");
446 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
448 /* Get the item (in the pack) */
451 o_ptr = &inventory[item];
454 /* Get the item (on the floor) */
457 o_ptr = &o_list[0 - item];
460 for (i = o_ptr->sval * 8; i < o_ptr->sval * 8 + 8; i++)
462 if (p_ptr->spell_learned1 & (1L << i)) continue;
463 if (technic_info[TECHNIC_HISSATSU][i].slevel > p_ptr->lev) continue;
465 p_ptr->spell_learned1 |= (1L << i);
466 p_ptr->spell_worked1 |= (1L << i);
467 msg_format(_("%sの技を覚えた。", "You have learned the special attack of %s."), do_spell(REALM_HISSATSU, i, SPELL_NAME));
468 for (j = 0; j < 64; j++)
470 /* Stop at the first empty space */
471 if (p_ptr->spell_order[j] == 99) break;
473 p_ptr->spell_order[j] = i;
479 msg_print(_("何も覚えられなかった。", "You were not able to learn any special attacks."));
483 p_ptr->energy_use = 100;
485 p_ptr->update |= (PU_SPELLS);
490 * @brief 剣術のスレイ倍率計算を行う /
491 * Calcurate magnification of hissatsu technics
492 * @param mult 剣術のスレイ効果以前に算出している多要素の倍率(/10倍)
493 * @param flgs 剣術に使用する武器のスレイフラグ配列
494 * @param m_ptr 目標となるモンスターの構造体参照ポインタ
495 * @param mode 剣術のスレイ型ID
496 * @return スレイの倍率(/10倍)
498 s16b mult_hissatsu(int mult, u32b *flgs, monster_type *m_ptr, int mode)
500 monster_race *r_ptr = &r_info[m_ptr->r_idx];
502 /* Burning Strike (Fire) */
503 if (mode == HISSATSU_FIRE)
505 /* Notice immunity */
506 if (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)
508 if (is_original_ap_and_seen(m_ptr))
510 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
514 /* Otherwise, take the damage */
515 else if (have_flag(flgs, TR_BRAND_FIRE))
517 if (r_ptr->flags3 & RF3_HURT_FIRE)
519 if (mult < 70) mult = 70;
520 if (is_original_ap_and_seen(m_ptr))
522 r_ptr->r_flags3 |= RF3_HURT_FIRE;
525 else if (mult < 35) mult = 35;
529 if (r_ptr->flags3 & RF3_HURT_FIRE)
531 if (mult < 50) mult = 50;
532 if (is_original_ap_and_seen(m_ptr))
534 r_ptr->r_flags3 |= RF3_HURT_FIRE;
537 else if (mult < 25) mult = 25;
541 /* Serpent's Tongue (Poison) */
542 if (mode == HISSATSU_POISON)
544 /* Notice immunity */
545 if (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK)
547 if (is_original_ap_and_seen(m_ptr))
549 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
553 /* Otherwise, take the damage */
554 else if (have_flag(flgs, TR_BRAND_POIS))
556 if (mult < 35) mult = 35;
560 if (mult < 25) mult = 25;
564 /* Zammaken (Nonliving Evil) */
565 if (mode == HISSATSU_ZANMA)
567 if (!monster_living(r_ptr) && (r_ptr->flags3 & RF3_EVIL))
569 if (mult < 15) mult = 25;
570 else if (mult < 50) mult = MIN(50, mult+20);
574 /* Rock Smash (Hurt Rock) */
575 if (mode == HISSATSU_HAGAN)
577 if (r_ptr->flags3 & RF3_HURT_ROCK)
579 if (is_original_ap_and_seen(m_ptr))
581 r_ptr->r_flags3 |= RF3_HURT_ROCK;
583 if (mult == 10) mult = 40;
584 else if (mult < 60) mult = 60;
588 /* Midare-Setsugekka (Cold) */
589 if (mode == HISSATSU_COLD)
591 /* Notice immunity */
592 if (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK)
594 if (is_original_ap_and_seen(m_ptr))
596 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
599 /* Otherwise, take the damage */
600 else if (have_flag(flgs, TR_BRAND_COLD))
602 if (r_ptr->flags3 & RF3_HURT_COLD)
604 if (mult < 70) mult = 70;
605 if (is_original_ap_and_seen(m_ptr))
607 r_ptr->r_flags3 |= RF3_HURT_COLD;
610 else if (mult < 35) mult = 35;
614 if (r_ptr->flags3 & RF3_HURT_COLD)
616 if (mult < 50) mult = 50;
617 if (is_original_ap_and_seen(m_ptr))
619 r_ptr->r_flags3 |= RF3_HURT_COLD;
622 else if (mult < 25) mult = 25;
626 /* Lightning Eagle (Elec) */
627 if (mode == HISSATSU_ELEC)
629 /* Notice immunity */
630 if (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK)
632 if (is_original_ap_and_seen(m_ptr))
634 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
638 /* Otherwise, take the damage */
639 else if (have_flag(flgs, TR_BRAND_ELEC))
641 if (mult < 70) mult = 70;
645 if (mult < 50) mult = 50;
649 /* Bloody Maelstrom */
650 if ((mode == HISSATSU_SEKIRYUKA) && p_ptr->cut && monster_living(r_ptr))
652 int tmp = MIN(100, MAX(10, p_ptr->cut / 10));
653 if (mult < tmp) mult = tmp;
657 if (mode == HISSATSU_UNDEAD)
659 if (r_ptr->flags3 & RF3_UNDEAD)
661 if (is_original_ap_and_seen(m_ptr))
663 r_ptr->r_flags3 |= RF3_UNDEAD;
665 if (mult == 10) mult = 70;
666 else if (mult < 140) mult = MIN(140, mult+60);
668 if (mult == 10) mult = 40;
669 else if (mult < 60) mult = MIN(60, mult+30);
672 if (mult > 150) mult = 150;