1 #include "melee/melee-spell.h"
2 #include "core/disturbance.h"
3 #include "melee/melee-spell-flags-checker.h"
4 #include "melee/melee-spell-util.h"
5 #include "monster-race/monster-race.h"
6 #include "monster/monster-describer.h"
7 #include "monster/monster-info.h"
8 #include "monster/monster-status.h"
9 #include "mspell/assign-monster-spell.h"
10 #include "mspell/mspell-checker.h"
11 #include "mspell/mspell-result.h"
12 #include "mspell/mspell-util.h"
13 #include "player-base/player-class.h"
14 #include "player-info/mane-data-type.h"
15 #include "spell-realm/spells-hex.h"
16 #include "system/floor-type-definition.h"
17 #include "system/monster-entity.h"
18 #include "system/monster-race-info.h"
19 #include "system/player-type-definition.h"
20 #include "system/redrawing-flags-updater.h"
21 #include "timed-effect/player-blindness.h"
22 #include "timed-effect/timed-effects.h"
23 #include "util/string-processor.h"
24 #include "view/display-messages.h"
25 #include "world/world.h"
28 #include "monster/monster-description-types.h"
31 #define RF4_SPELL_SIZE 32
32 #define RF5_SPELL_SIZE 32
33 #define RF6_SPELL_SIZE 32
35 static bool try_melee_spell(PlayerType *player_ptr, melee_spell_type *ms_ptr)
37 if (spell_is_inate(ms_ptr->thrown_spell) || (!ms_ptr->in_no_magic_dungeon && (!ms_ptr->m_ptr->get_remaining_stun() || one_in_(2)))) {
41 disturb(player_ptr, true, true);
43 msg_format(_("%s^は呪文を唱えようとしたが失敗した。", "%s^ tries to cast a spell, but fails."), ms_ptr->m_name);
49 static bool disturb_melee_spell(PlayerType *player_ptr, melee_spell_type *ms_ptr)
51 if (spell_is_inate(ms_ptr->thrown_spell) || !SpellHex(player_ptr).check_hex_barrier(ms_ptr->m_idx, HEX_ANTI_MAGIC)) {
56 msg_format(_("反魔法バリアが%s^の呪文をかき消した。", "Anti magic barrier cancels the spell which %s^ casts."), ms_ptr->m_name);
62 static void process_special_melee_spell(PlayerType *player_ptr, melee_spell_type *ms_ptr)
64 PlayerClass pc(player_ptr);
65 bool is_special_magic = ms_ptr->m_ptr->ml;
66 is_special_magic &= ms_ptr->maneable;
67 is_special_magic &= w_ptr->timewalk_m_idx == 0;
68 is_special_magic &= !player_ptr->effects()->blindness()->is_blind();
69 is_special_magic &= pc.equals(PlayerClassType::IMITATOR);
70 is_special_magic &= ms_ptr->thrown_spell != MonsterAbilityType::SPECIAL;
71 if (!is_special_magic) {
75 auto mane_data = pc.get_specific_data<mane_data_type>();
77 if (mane_data->mane_list.size() == MAX_MANE) {
78 mane_data->mane_list.pop_front();
81 mane_data->mane_list.push_back({ ms_ptr->thrown_spell, ms_ptr->dam });
82 mane_data->new_mane = true;
83 RedrawingFlagsUpdater::get_instance().set_flag(MainWindowRedrawingFlag::IMITATION);
86 static void process_rememberance(melee_spell_type *ms_ptr)
88 if (!ms_ptr->can_remember) {
92 ms_ptr->r_ptr->r_ability_flags.set(ms_ptr->thrown_spell);
94 if (ms_ptr->r_ptr->r_cast_spell < MAX_UCHAR) {
95 ms_ptr->r_ptr->r_cast_spell++;
99 static void describe_melee_spell(PlayerType *player_ptr, melee_spell_type *ms_ptr)
101 /* Get the monster name (or "it") */
102 angband_strcpy(ms_ptr->m_name, monster_desc(player_ptr, ms_ptr->m_ptr, 0x00).data(), sizeof(ms_ptr->m_name));
105 /* Get the monster possessive ("his"/"her"/"its") */
106 angband_strcpy(ms_ptr->m_poss, monster_desc(player_ptr, ms_ptr->m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE).data(), sizeof(ms_ptr->m_poss));
111 * @brief モンスターが敵モンスターに特殊能力を使う処理のメインルーチン /
112 * Monster tries to 'cast a spell' (or breath, etc) at another monster.
113 * @param player_ptr プレイヤーへの参照ポインタ
114 * @param m_idx 術者のモンスターID
115 * @return 実際に特殊能力を使った場合TRUEを返す
117 * The player is only disturbed if able to be affected by the spell.
119 bool monst_spell_monst(PlayerType *player_ptr, MONSTER_IDX m_idx)
121 melee_spell_type tmp_ms;
122 melee_spell_type *ms_ptr = initialize_melee_spell_type(player_ptr, &tmp_ms, m_idx);
123 if (!check_melee_spell_set(player_ptr, ms_ptr)) {
127 describe_melee_spell(player_ptr, ms_ptr);
128 ms_ptr->thrown_spell = rand_choice(ms_ptr->spells);
129 if (player_ptr->riding && (m_idx == player_ptr->riding)) {
130 disturb(player_ptr, true, true);
133 if (try_melee_spell(player_ptr, ms_ptr) || disturb_melee_spell(player_ptr, ms_ptr)) {
137 ms_ptr->can_remember = is_original_ap_and_seen(player_ptr, ms_ptr->m_ptr);
138 const auto res = monspell_to_monster(player_ptr, ms_ptr->thrown_spell, ms_ptr->y, ms_ptr->x, m_idx, ms_ptr->target_idx, false);
143 ms_ptr->dam = res.dam;
144 process_special_melee_spell(player_ptr, ms_ptr);
145 process_rememberance(ms_ptr);
146 if (player_ptr->is_dead && (ms_ptr->r_ptr->r_deaths < MAX_SHORT) && !player_ptr->current_floor_ptr->inside_arena) {
147 ms_ptr->r_ptr->r_deaths++;