3 /* Purpose: Monster attacks */
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
17 * Critical blow. All hits that do 95% of total possible damage,
18 * and which also do at least 20 damage, or, sometimes, N damage.
19 * This is used only to determine "cuts" and "stuns".
21 static int monster_critical(int dice, int sides, int dam)
24 int total = dice * sides;
26 /* Must do at least 95% of perfect */
27 if (dam < total * 19 / 20) return (0);
29 /* Weak blows rarely work */
30 if ((dam < 20) && (randint0(100) >= dam)) return (0);
33 if ((dam >= total) && (dam >= 40)) max++;
38 while (randint0(100) < 2) max++;
42 if (dam > 45) return (6 + max);
43 if (dam > 33) return (5 + max);
44 if (dam > 25) return (4 + max);
45 if (dam > 18) return (3 + max);
46 if (dam > 11) return (2 + max);
55 * Determine if a monster attack against the player succeeds.
56 * Always miss 5% of the time, Always hit 5% of the time.
57 * Otherwise, match monster power against player armor.
59 static int check_hit(int power, int level, int stun)
66 if (stun && one_in_(2)) return FALSE;
68 /* Hack -- Always miss or hit */
69 if (k < 10) return (k < 5);
71 /* Calculate the "attack quality" */
72 i = (power + (level * 3));
75 ac = p_ptr->ac + p_ptr->to_a;
76 if (p_ptr->special_attack & ATTACK_SUIKEN) ac += (p_ptr->lev * 2);
78 /* Power and Level compete against Armor */
79 if ((i > 0) && (randint1(i) > ((ac * 3) / 4))) return (TRUE);
88 * Hack -- possible "insult" messages
90 static cptr desc_insult[] =
93 "¤¬¤¢¤Ê¤¿¤òÉî¿«¤·¤¿¡ª",
94 "¤¬¤¢¤Ê¤¿¤ÎÊì¤òÉî¿«¤·¤¿¡ª",
95 "¤¬¤¢¤Ê¤¿¤ò·ÚÊΤ·¤¿¡ª",
98 "¤¬¤¢¤Ê¤¿¤Î²ó¤ê¤ÇÍ٤ä¿¡ª",
99 "¤¬àÐêø¤Ê¿È¤Ö¤ê¤ò¤·¤¿¡ª",
100 "¤¬¤¢¤Ê¤¿¤ò¤Ü¤ó¤ä¤ê¤È¸«¤¿¡ª¡ª¡ª",
101 "¤¬¤¢¤Ê¤¿¤ò¥Ñ¥é¥µ¥¤¥È¸Æ¤Ð¤ï¤ê¤·¤¿¡ª",
102 "¤¬¤¢¤Ê¤¿¤ò¥µ¥¤¥Ü¡¼¥°°·¤¤¤·¤¿¡ª"
105 "insults your mother!",
106 "gives you the finger!",
109 "dances around you!",
110 "makes obscene gestures!",
112 "calls you a parasite!",
113 "calls you a cyborg!"
121 * Hack -- possible "insult" messages
123 static cptr desc_moan[] =
126 "¤Ï²¿¤«¤òÈᤷ¤ó¤Ç¤¤¤ë¤è¤¦¤À¡£",
127 "¤¬Èà¤Î»ô¤¤¸¤¤ò¸«¤Ê¤«¤Ã¤¿¤«¤È¿Ò¤Í¤Æ¤¤¤ë¡£",
128 "¤¬ÆìÄ¥¤ê¤«¤é½Ð¤Æ¹Ô¤±¤È¸À¤Ã¤Æ¤¤¤ë¡£",
129 "¤Ï¥¥Î¥³¤¬¤É¤¦¤È¤«Ò줤¤Æ¤¤¤ë¡£"
131 "seems sad about something.",
132 "asks if you have seen his dogs.",
133 "tells you to get off his land.",
134 "mumbles something about mushrooms."
141 * Attack the player via physical attacks.
143 bool make_attack_normal(int m_idx)
145 monster_type *m_ptr = &m_list[m_idx];
147 monster_race *r_ptr = &r_info[m_ptr->r_idx];
151 int i, k, tmp, ac, rlev;
158 char o_name[MAX_NLEN];
165 bool touched = FALSE, fear = FALSE, alive = TRUE;
166 bool explode = FALSE;
167 bool do_silly_attack = (one_in_(2) && p_ptr->image);
173 /* Not allowed to attack */
174 if (r_ptr->flags1 & (RF1_NEVER_BLOW)) return (FALSE);
176 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE) return (FALSE);
178 /* ...nor if friendly */
179 if (!is_hostile(m_ptr)) return FALSE;
181 /* Extract the effective monster level */
182 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
185 /* Get the monster name (or "it") */
186 monster_desc(m_name, m_ptr, 0);
188 /* Get the "died from" information (i.e. "a kobold") */
189 monster_desc(ddesc, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
191 if (p_ptr->special_defense & KATA_IAI)
194 msg_print("Áê¼ê¤¬½±¤¤¤«¤«¤ëÁ°¤ËÁÇÁ᤯Éð´ï¤ò¿¶¤ë¤Ã¤¿¡£");
196 msg_format("You took sen, draw and cut in one motion before %s move.", m_name);
198 if (py_attack(m_ptr->fy, m_ptr->fx, HISSATSU_IAI)) return TRUE;
201 if ((p_ptr->special_defense & NINJA_KAWARIMI) && (randint0(55) < (p_ptr->lev*3/5+20)))
207 /* Assume no blink */
210 /* Scan through all four blows */
211 for (ap_cnt = 0; ap_cnt < 4; ap_cnt++)
213 bool obvious = FALSE;
220 /* Extract the attack infomation */
221 int effect = r_ptr->blow[ap_cnt].effect;
222 int method = r_ptr->blow[ap_cnt].method;
223 int d_dice = r_ptr->blow[ap_cnt].d_dice;
224 int d_side = r_ptr->blow[ap_cnt].d_side;
227 if (!m_ptr->r_idx) break;
229 /* Hack -- no more attacks */
232 if (is_pet(m_ptr) && (r_ptr->flags1 & RF1_UNIQUE) && (method == RBM_EXPLODE))
238 /* Stop if player is dead or gone */
239 if (!p_ptr->playing || p_ptr->is_dead) break;
240 if (distance(py, px, m_ptr->fy, m_ptr->fx) > 1) break;
242 /* Handle "leaving" */
243 if (p_ptr->leaving) break;
245 if (method == RBM_SHOOT) continue;
247 /* Extract the attack "power" */
248 power = mbe_info[effect].power;
251 ac = p_ptr->ac + p_ptr->to_a;
253 /* Monster hits player */
254 if (!effect || check_hit(power, rlev, MON_STUNNED(m_ptr)))
256 /* Always disturbing */
260 /* Hack -- Apply "protection from evil" */
261 if ((p_ptr->protevil > 0) &&
262 (r_ptr->flags3 & RF3_EVIL) &&
263 (p_ptr->lev >= rlev) &&
264 ((randint0(100) + p_ptr->lev) > 50))
266 /* Remember the Evil-ness */
267 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_EVIL;
272 msg_format("·âÂष¤¿¡£");
274 msg_format("%^s¤Ï·âÂव¤ì¤¿¡£", m_name);
275 abbreviate = 1;/*£²²óÌܰʹߤϾÊά */
277 msg_format("%^s is repelled.", m_name);
281 /* Hack -- Next attack */
286 /* Assume no cut or stun */
287 do_cut = do_stun = 0;
289 /* Describe the attack method */
300 do_cut = do_stun = 1;
311 act = "touches you.";
322 act = "¥Ñ¥ó¥Á¤µ¤ì¤¿¡£";
324 act = "punches you.";
350 act = "¤Ò¤Ã¤«¤«¤ì¤¿¡£";
393 act = "slashes you.";
405 act = "³Ñ¤ÇÆͤ«¤ì¤¿¡£";
419 act = "ÂÎÅö¤¿¤ê¤µ¤ì¤¿¡£";
421 act = "crushes you.";
433 act = "°û¤ß¹þ¤Þ¤ì¤¿¡£";
435 act = "engulfs you.";
447 act = "¤ÏÀÁµá½ñ¤ò¤è¤³¤·¤¿¡£";
449 act = "charges you.";
453 sound(SOUND_BUY); /* Note! This is "charges", not "charges at". */
461 act = "¤¬ÂΤξå¤òÇ礤²ó¤Ã¤¿¡£";
463 act = "crawls on you.";
474 act = "¤è¤À¤ì¤ò¤¿¤é¤µ¤ì¤¿¡£";
476 act = "drools on you.";
486 act = "ÂäòÅǤ«¤ì¤¿¡£";
488 act = "spits on you.";
499 act = "¤ÏÇúȯ¤·¤¿¡£";
511 act = "¤Ë¤é¤Þ¤ì¤¿¡£";
513 act = "gazes at you.";
522 act = "µã¤¶«¤Ð¤ì¤¿¡£";
524 act = "wails at you.";
534 act = "˦»Ò¤òÈô¤Ð¤µ¤ì¤¿¡£";
536 act = "releases spores at you.";
547 act = "¤¬ XXX4 ¤òȯ¼Í¤·¤¿¡£";
549 act = "projects XXX4's at you.";
558 act = "¶â¤ò¤»¤¬¤Þ¤ì¤¿¡£";
560 act = "begs you for money.";
572 act = desc_insult[randint0(m_ptr->r_idx == MON_DEBBY ? 10 : 8)];
582 act = desc_moan[randint0(4)];
592 if (m_ptr->r_idx == MON_JAIAN)
600 act = "¡Ö¢ö¤ª¡Á¤ì¤Ï¥¸¥ã¥¤¥¢¥ó¡Á¡Á¥¬¡Á¥¤À¤¤¤·¤ç¤¦¡Á¡×";
603 act = "¡Ö¢ö¤Æ¡Á¤ó¤«¤à¡Á¤Æ¤¤Î¤ª¡Á¤È¤³¤À¤¼¡Á¡Á¡×";
606 act = "¡Ö¢ö¤Î¡Á¤ÓÂÀ¥¹¥ÍÉפϥᤸ¤ã¤Ê¤¤¤è¡Á¡Á¡×";
609 act = "¡Ö¢ö¤±¡Á¤ó¤«¥¹¥Ý¡Á¥Ä¡Á¤É¤ó¤È¤³¤¤¡Á¡×";
612 act = "¡Ö¢ö¤¦¤¿¡Á¤â¡Á¡Á¤¦¡Á¤Þ¤¤¤¼¡Á¤Þ¤«¤·¤È¤±¡Á¡×";
615 act = "¡Ö¢ö¤Þ¡Á¤Á¤¤¤Á¤Ð¡Á¤ó¤Î¤Ë¡Á¤ó¤¤â¤Î¡Á¡Á¡×";
618 act = "¡Ö¢ö¤Ù¤ó¤¤ç¤¦¤·¤å¤¯¤À¤¤¥á¤¸¤ã¤Ê¤¤¤è¡Á¡Á¡×";
621 act = "¡Ö¢ö¤¤Ï¤ä¤µ¤·¡Á¤¯¤Æ¡Á¤Á¡Á¤«¤é¤â¤Á¡Á¡×";
624 act = "¡Ö¢ö¤«¤ª¡Á¤â¡Á¡Á¥¹¥¿¥¤¥ë¤â¡Á¥Ð¥Ä¥°¥ó¤µ¡Á¡×";
627 act = "¡Ö¢ö¤¬¤Ã¤³¤¦¤¤¡Á¤Á¤Î¡Á¤¢¡Á¤Ð¤ì¤ó¤Ü¤¦¡Á¡Á¡×";
630 act = "¡Ö¢ö¥É¡Á¥é¤â¥É¥é¥ß¤â¥á¤¸¤ã¤Ê¤¤¤è¡Á¡Á¡×";
633 act = "¡Ö¢ö¤è¤¸¤²¤ó¤Ý¤±¤Ã¤È¡Á¤Ê¡Á¤¯¤¿¤Ã¤Æ¡Á¡×";
636 act = "¡Ö¢ö¤¢¤·¡Á¤Î¡Á¡Á¤Ê¤¬¤µ¡Á¤Ï¡Á¤Þ¤±¤Ê¤¤¤¼¡Á¡×";
640 act = "horribly sings 'I AM GIAAAAAN. THE BOOOSS OF THE KIIIIDS.'";
647 act = "¤Ï¢öËͤé¤Ï³Ú¤·¤¤²È²¢ö¤È²Î¤Ã¤Æ¤¤¤ë¡£";
649 act = "¤Ï¢ö¥¢¥¤ ¥é¥Ö ¥æ¡¼¡¢¥æ¡¼ ¥é¥Ö ¥ß¡¼¢ö¤È²Î¤Ã¤Æ¤¤¤ë¡£";
651 act = "sings 'We are a happy family.'";
653 act = "sings 'I love you, you love me.'";
670 act = silly_attacks[randint0(MAX_SILLY_ATTACK)];
674 msg_format("%^s¤Ë%s", m_name, act);
675 else if (abbreviate == 1)
676 msg_format("%s", act);
677 else /* if (abbreviate == -1) */
678 msg_format("%^s%s", m_name, act);
679 abbreviate = 1;/*£²²óÌܰʹߤϾÊά */
681 msg_format("%^s %s%s", m_name, act, do_silly_attack ? " you." : "");
685 /* Hack -- assume all attacks are obvious */
688 /* Roll out the damage */
689 damage = damroll(d_dice, d_side);
692 * Skip the effect when exploding, since the explosion
693 * already causes the effect.
697 /* Apply appropriate damage */
702 /* Hack -- Assume obvious */
705 /* Hack -- No damage */
713 if (((randint1(rlev*2+300) > (ac+200)) || one_in_(13)) && !CHECK_MULTISHADOW())
715 int tmp_damage = damage - (damage * ((ac < 150) ? ac : 150) / 250);
717 msg_print("Ä˺¨¤Î°ì·â¡ª");
719 msg_print("It was a critical hit!");
722 tmp_damage = MAX(damage, tmp_damage*2);
725 get_damage += take_hit(DAMAGE_ATTACK, tmp_damage, ddesc, -1);
734 /* Hack -- Player armor reduces total damage */
735 damage -= (damage * ((ac < 150) ? ac : 150) / 250);
738 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
747 /* Take "poison" effect */
748 if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()) && !CHECK_MULTISHADOW())
750 if (set_poisoned(p_ptr->poisoned + randint1(rlev) + 5))
756 /* Take some damage */
757 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
759 /* Learn about the player */
760 update_smart_learn(m_idx, DRS_POIS);
769 /* Allow complete resist */
770 if (!p_ptr->resist_disen && !CHECK_MULTISHADOW())
772 /* Apply disenchantment */
773 if (apply_disenchant(0))
775 /* Hack -- Update AC */
781 /* Take some damage */
782 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
784 /* Learn about the player */
785 update_smart_learn(m_idx, DRS_DISEN);
792 /* Take some damage */
793 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
795 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
798 for (k = 0; k < 10; k++)
801 i = randint0(INVEN_PACK);
803 /* Obtain the item */
804 o_ptr = &inventory[i];
806 /* Skip non-objects */
807 if (!o_ptr->k_idx) continue;
809 /* Drain charged wands/staffs */
810 if (((o_ptr->tval == TV_STAFF) ||
811 (o_ptr->tval == TV_WAND)) &&
814 /* Calculate healed hitpoints */
815 int heal=rlev * o_ptr->pval;
816 if( o_ptr->tval == TV_STAFF)
817 heal *= o_ptr->number;
819 /* Don't heal more than max hp */
820 heal = MIN(heal, m_ptr->maxhp - m_ptr->hp);
824 msg_print("¥¶¥Ã¥¯¤«¤é¥¨¥Í¥ë¥®¡¼¤¬µÛ¤¤¼è¤é¤ì¤¿¡ª");
826 msg_print("Energy drains from your pack!");
833 /* Heal the monster */
836 /* Redraw (later) if needed */
837 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
838 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
843 /* Combine / Reorder the pack */
844 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
847 p_ptr->window |= (PW_INVEN);
859 /* Take some damage */
860 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
862 /* Confused monsters cannot steal successfully. -LM-*/
863 if (MON_CONFUSED(m_ptr)) break;
865 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
870 /* Saving throw (unless paralyzed) based on dex and level */
871 if (!p_ptr->paralyzed &&
872 (randint0(100) < (adj_dex_safe[p_ptr->stat_ind[A_DEX]] +
875 /* Saving throw message */
877 msg_print("¤·¤«¤·ÁÇÁ᤯ºâÉÛ¤ò¼é¤Ã¤¿¡ª");
879 msg_print("You quickly protect your money pouch!");
883 /* Occasional blink anyway */
884 if (randint0(3)) blinked = TRUE;
890 gold = (p_ptr->au / 10) + randint1(25);
891 if (gold < 2) gold = 2;
892 if (gold > 5000) gold = (p_ptr->au / 20) + randint1(3000);
893 if (gold > p_ptr->au) gold = p_ptr->au;
898 msg_print("¤·¤«¤·²¿¤âÅð¤Þ¤ì¤Ê¤«¤Ã¤¿¡£");
900 msg_print("Nothing was stolen.");
907 msg_print("ºâÉÛ¤¬·Ú¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
908 msg_format("$%ld ¤Î¤ª¶â¤¬Åð¤Þ¤ì¤¿¡ª", (long)gold);
910 msg_print("Your purse feels lighter.");
911 msg_format("%ld coins were stolen!", (long)gold);
913 chg_virtue(V_SACRIFICE, 1);
918 msg_print("ºâÉÛ¤¬·Ú¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
919 msg_print("¤ª¶â¤¬Á´ÉôÅð¤Þ¤ì¤¿¡ª");
921 msg_print("Your purse feels lighter.");
922 msg_print("All of your coins were stolen!");
925 chg_virtue(V_SACRIFICE, 2);
929 p_ptr->redraw |= (PR_GOLD);
932 p_ptr->window |= (PW_PLAYER);
943 /* Take some damage */
944 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
946 /* Confused monsters cannot steal successfully. -LM-*/
947 if (MON_CONFUSED(m_ptr)) break;
949 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
951 /* Saving throw (unless paralyzed) based on dex and level */
952 if (!p_ptr->paralyzed &&
953 (randint0(100) < (adj_dex_safe[p_ptr->stat_ind[A_DEX]] +
956 /* Saving throw message */
958 msg_print("¤·¤«¤·¤¢¤ï¤Æ¤Æ¥¶¥Ã¥¯¤ò¼è¤êÊÖ¤·¤¿¡ª");
960 msg_print("You grab hold of your backpack!");
964 /* Occasional "blink" anyway */
975 for (k = 0; k < 10; k++)
980 i = randint0(INVEN_PACK);
982 /* Obtain the item */
983 o_ptr = &inventory[i];
985 /* Skip non-objects */
986 if (!o_ptr->k_idx) continue;
989 if (object_is_artifact(o_ptr)) continue;
991 /* Get a description */
992 object_desc(o_name, o_ptr, OD_OMIT_PREFIX);
996 msg_format("%s(%c)¤ò%sÅð¤Þ¤ì¤¿¡ª",
997 o_name, index_to_label(i),
998 ((o_ptr->number > 1) ? "°ì¤Ä" : ""));
1000 msg_format("%sour %s (%c) was stolen!",
1001 ((o_ptr->number > 1) ? "One of y" : "Y"),
1002 o_name, index_to_label(i));
1005 chg_virtue(V_SACRIFICE, 1);
1008 /* Make an object */
1016 /* Get new object */
1017 j_ptr = &o_list[o_idx];
1020 object_copy(j_ptr, o_ptr);
1025 /* Hack -- If a rod or wand, allocate total
1026 * maximum timeouts or charges between those
1027 * stolen and those missed. -LM-
1029 if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
1031 j_ptr->pval = o_ptr->pval / o_ptr->number;
1032 o_ptr->pval -= j_ptr->pval;
1038 /* Memorize monster */
1039 j_ptr->held_m_idx = m_idx;
1042 j_ptr->next_o_idx = m_ptr->hold_o_idx;
1045 m_ptr->hold_o_idx = o_idx;
1048 /* Steal the items */
1049 inven_item_increase(i, -1);
1050 inven_item_optimize(i);
1067 /* Take some damage */
1068 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1070 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1072 /* Steal some food */
1073 for (k = 0; k < 10; k++)
1075 /* Pick an item from the pack */
1076 i = randint0(INVEN_PACK);
1079 o_ptr = &inventory[i];
1081 /* Skip non-objects */
1082 if (!o_ptr->k_idx) continue;
1084 /* Skip non-food objects */
1085 if ((o_ptr->tval != TV_FOOD) && !((o_ptr->tval == TV_CORPSE) && (o_ptr->sval))) continue;
1087 /* Get a description */
1088 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
1092 msg_format("%s(%c)¤ò%s¿©¤Ù¤é¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª",
1093 o_name, index_to_label(i),
1094 ((o_ptr->number > 1) ? "°ì¤Ä" : ""));
1096 msg_format("%sour %s (%c) was eaten!",
1097 ((o_ptr->number > 1) ? "One of y" : "Y"),
1098 o_name, index_to_label(i));
1102 /* Steal the items */
1103 inven_item_increase(i, -1);
1104 inven_item_optimize(i);
1118 /* Access the lite */
1119 o_ptr = &inventory[INVEN_LITE];
1121 /* Take some damage */
1122 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1124 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1127 if ((o_ptr->xtra4 > 0) && (!object_is_fixed_artifact(o_ptr)))
1130 o_ptr->xtra4 -= (250 + randint1(250));
1131 if (o_ptr->xtra4 < 1) o_ptr->xtra4 = 1;
1137 msg_print("ÌÀ¤«¤ê¤¬°Å¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿¡£");
1139 msg_print("Your light dims.");
1146 p_ptr->window |= (PW_EQUIP);
1160 msg_print("»À¤òÍá¤Ó¤»¤é¤ì¤¿¡ª");
1162 msg_print("You are covered in acid!");
1166 /* Special damage */
1167 get_damage += acid_dam(damage, ddesc, -1);
1169 /* Hack -- Update AC */
1172 /* Learn about the player */
1173 update_smart_learn(m_idx, DRS_ACID);
1186 msg_print("ÅÅ·â¤òÍá¤Ó¤»¤é¤ì¤¿¡ª");
1188 msg_print("You are struck by electricity!");
1192 /* Special damage */
1193 get_damage += elec_dam(damage, ddesc, -1);
1195 /* Learn about the player */
1196 update_smart_learn(m_idx, DRS_ELEC);
1209 msg_print("Á´¿È¤¬±ê¤ËÊñ¤Þ¤ì¤¿¡ª");
1211 msg_print("You are enveloped in flames!");
1215 /* Special damage */
1216 get_damage += fire_dam(damage, ddesc, -1);
1218 /* Learn about the player */
1219 update_smart_learn(m_idx, DRS_FIRE);
1232 msg_print("Á´¿È¤¬Î䵤¤Çʤ¤ï¤ì¤¿¡ª");
1234 msg_print("You are covered with frost!");
1238 /* Special damage */
1239 get_damage += cold_dam(damage, ddesc, -1);
1241 /* Learn about the player */
1242 update_smart_learn(m_idx, DRS_COLD);
1250 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1252 if (p_ptr->is_dead) break;
1254 /* Increase "blind" */
1255 if (!p_ptr->resist_blind && !CHECK_MULTISHADOW())
1257 if (set_blind(p_ptr->blind + 10 + randint1(rlev)))
1260 if (m_ptr->r_idx == MON_DIO) msg_print("¤É¤¦¤À¥Ã¡ª¤³¤Î·ì¤ÎÌÜÄÙ¤·¤Ï¥Ã¡ª");
1268 /* Learn about the player */
1269 update_smart_learn(m_idx, DRS_BLIND);
1278 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1280 if (p_ptr->is_dead) break;
1282 /* Increase "confused" */
1283 if (!p_ptr->resist_conf && !CHECK_MULTISHADOW())
1285 if (set_confused(p_ptr->confused + 3 + randint1(rlev)))
1291 /* Learn about the player */
1292 update_smart_learn(m_idx, DRS_CONF);
1300 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1302 if (p_ptr->is_dead) break;
1304 /* Increase "afraid" */
1305 if (CHECK_MULTISHADOW())
1309 else if (p_ptr->resist_fear)
1312 msg_print("¤·¤«¤·¶²Éݤ˿¯¤µ¤ì¤Ê¤«¤Ã¤¿¡ª");
1314 msg_print("You stand your ground!");
1319 else if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
1322 msg_print("¤·¤«¤·¶²Éݤ˿¯¤µ¤ì¤Ê¤«¤Ã¤¿¡ª");
1324 msg_print("You stand your ground!");
1331 if (set_afraid(p_ptr->afraid + 3 + randint1(rlev)))
1337 /* Learn about the player */
1338 update_smart_learn(m_idx, DRS_FEAR);
1346 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1348 if (p_ptr->is_dead) break;
1350 /* Increase "paralyzed" */
1351 if (CHECK_MULTISHADOW())
1355 else if (p_ptr->free_act)
1358 msg_print("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª");
1360 msg_print("You are unaffected!");
1365 else if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
1368 msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
1370 msg_print("You resist the effects!");
1377 if (!p_ptr->paralyzed)
1379 if (set_paralyzed(3 + randint1(rlev)))
1386 /* Learn about the player */
1387 update_smart_learn(m_idx, DRS_FREE);
1394 /* Damage (physical) */
1395 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1397 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1400 if (do_dec_stat(A_STR)) obvious = TRUE;
1407 /* Damage (physical) */
1408 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1410 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1413 if (do_dec_stat(A_INT)) obvious = TRUE;
1420 /* Damage (physical) */
1421 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1423 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1426 if (do_dec_stat(A_WIS)) obvious = TRUE;
1433 /* Damage (physical) */
1434 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1436 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1439 if (do_dec_stat(A_DEX)) obvious = TRUE;
1446 /* Damage (physical) */
1447 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1449 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1452 if (do_dec_stat(A_CON)) obvious = TRUE;
1459 /* Damage (physical) */
1460 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1462 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1465 if (do_dec_stat(A_CHR)) obvious = TRUE;
1472 /* Damage (physical) */
1473 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1475 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1477 /* Damage (stats) */
1478 if (do_dec_stat(A_STR)) obvious = TRUE;
1479 if (do_dec_stat(A_DEX)) obvious = TRUE;
1480 if (do_dec_stat(A_CON)) obvious = TRUE;
1481 if (do_dec_stat(A_INT)) obvious = TRUE;
1482 if (do_dec_stat(A_WIS)) obvious = TRUE;
1483 if (do_dec_stat(A_CHR)) obvious = TRUE;
1493 /* Hack -- Reduce damage based on the player armor class */
1494 damage -= (damage * ((ac < 150) ? ac : 150) / 250);
1497 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1499 /* Radius 8 earthquake centered at the monster */
1500 if (damage > 23 || explode)
1502 earthquake_aux(m_ptr->fy, m_ptr->fx, 8, m_idx);
1510 s32b d = damroll(10, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE;
1516 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1518 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1520 (void)drain_exp(d, d / 10, 95);
1526 s32b d = damroll(20, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE;
1532 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1534 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1536 (void)drain_exp(d, d / 10, 90);
1542 s32b d = damroll(40, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE;
1548 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1550 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1552 (void)drain_exp(d, d / 10, 75);
1558 s32b d = damroll(80, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE;
1564 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1566 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1568 (void)drain_exp(d, d / 10, 50);
1574 /* Take some damage */
1575 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1577 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1579 /* Take "poison" effect */
1580 if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
1582 if (set_poisoned(p_ptr->poisoned + randint1(rlev) + 5))
1588 /* Damage CON (10% chance)*/
1589 if ((randint1(100) < 11) && (p_ptr->prace != RACE_ANDROID))
1591 /* 1% chance for perm. damage */
1592 bool perm = one_in_(10);
1593 if (dec_stat(A_CON, randint1(10), perm))
1596 msg_print("ɤ¬¤¢¤Ê¤¿¤ò¿ª¤ó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡£");
1598 msg_print("You feel strange sickness.");
1610 if (!p_ptr->resist_time && !CHECK_MULTISHADOW())
1612 switch (randint1(10))
1614 case 1: case 2: case 3: case 4: case 5:
1616 if (p_ptr->prace == RACE_ANDROID) break;
1618 msg_print("¿ÍÀ¸¤¬µÕÌá¤ê¤·¤¿µ¤¤¬¤¹¤ë¡£");
1620 msg_print("You feel life has clocked back.");
1623 lose_exp(100 + (p_ptr->exp / 100) * MON_DRAIN_LIFE);
1627 case 6: case 7: case 8: case 9:
1629 int stat = randint0(6);
1634 case A_STR: act = "¶¯¤¯"; break;
1635 case A_INT: act = "ÁïÌÀ¤Ç"; break;
1636 case A_WIS: act = "¸ÌÀ¤Ç"; break;
1637 case A_DEX: act = "´ïÍѤÇ"; break;
1638 case A_CON: act = "·ò¹¯¤Ç"; break;
1639 case A_CHR: act = "Èþ¤·¤¯"; break;
1641 case A_STR: act = "strong"; break;
1642 case A_INT: act = "bright"; break;
1643 case A_WIS: act = "wise"; break;
1644 case A_DEX: act = "agile"; break;
1645 case A_CON: act = "hale"; break;
1646 case A_CHR: act = "beautiful"; break;
1652 msg_format("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤É%s¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£", act);
1654 msg_format("You're not as %s as you used to be...", act);
1658 p_ptr->stat_cur[stat] = (p_ptr->stat_cur[stat] * 3) / 4;
1659 if (p_ptr->stat_cur[stat] < 3) p_ptr->stat_cur[stat] = 3;
1660 p_ptr->update |= (PU_BONUS);
1667 msg_print("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤ÉÎ϶¯¤¯¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£");
1669 msg_print("You're not as powerful as you used to be...");
1673 for (k = 0; k < 6; k++)
1675 p_ptr->stat_cur[k] = (p_ptr->stat_cur[k] * 7) / 8;
1676 if (p_ptr->stat_cur[k] < 3) p_ptr->stat_cur[k] = 3;
1678 p_ptr->update |= (PU_BONUS);
1683 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1689 s32b d = damroll(60, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE;
1696 get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
1698 if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
1700 resist_drain = !drain_exp(d, d / 10, 50);
1702 /* Heal the attacker? */
1703 if (p_ptr->mimic_form)
1705 if (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)
1706 resist_drain = TRUE;
1710 switch (p_ptr->prace)
1719 resist_drain = TRUE;
1724 if ((damage > 5) && !resist_drain)
1726 bool did_heal = FALSE;
1728 if (m_ptr->hp < m_ptr->maxhp) did_heal = TRUE;
1731 m_ptr->hp += damroll(4, damage / 6);
1732 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
1734 /* Redraw (later) if needed */
1735 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1736 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1738 /* Special message */
1739 if (m_ptr->ml && did_heal)
1742 msg_format("%s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
1744 msg_format("%^s appears healthier.", m_name);
1757 if (CHECK_MULTISHADOW())
1760 msg_print("¹¶·â¤Ï¸¸±Æ¤ËÌ¿Ã椷¡¢¤¢¤Ê¤¿¤Ë¤ÏÆϤ«¤Ê¤«¤Ã¤¿¡£");
1762 msg_print("The attack hits Shadow, you are unharmed!");
1770 p_ptr->csp -= damage;
1774 p_ptr->csp_frac = 0;
1777 p_ptr->redraw |= (PR_MANA);
1784 /* Hack -- only one of cut or stun */
1785 if (do_cut && do_stun)
1788 if (randint0(100) < 50)
1805 /* Critical hit (zero if non-critical) */
1806 tmp = monster_critical(d_dice, d_side, damage);
1808 /* Roll for damage */
1811 case 0: k = 0; break;
1812 case 1: k = randint1(5); break;
1813 case 2: k = randint1(5) + 5; break;
1814 case 3: k = randint1(20) + 20; break;
1815 case 4: k = randint1(50) + 50; break;
1816 case 5: k = randint1(100) + 100; break;
1817 case 6: k = 300; break;
1818 default: k = 500; break;
1822 if (k) (void)set_cut(p_ptr->cut + k);
1830 /* Critical hit (zero if non-critical) */
1831 tmp = monster_critical(d_dice, d_side, damage);
1833 /* Roll for damage */
1836 case 0: k = 0; break;
1837 case 1: k = randint1(5); break;
1838 case 2: k = randint1(5) + 10; break;
1839 case 3: k = randint1(10) + 20; break;
1840 case 4: k = randint1(15) + 30; break;
1841 case 5: k = randint1(20) + 40; break;
1842 case 6: k = 80; break;
1843 default: k = 150; break;
1846 /* Apply the stun */
1847 if (k) (void)set_stun(p_ptr->stun + k);
1852 sound(SOUND_EXPLODE);
1854 if (mon_take_hit(m_idx, m_ptr->hp + 1, &fear, NULL))
1863 if (p_ptr->sh_fire && alive && !p_ptr->is_dead)
1865 if (!(r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK))
1867 int dam = damroll(2, 6);
1869 /* Modify the damage */
1870 dam = mon_damage_mod(m_ptr, dam, FALSE);
1873 msg_format("%^s¤ÏÆÍÁ³Ç®¤¯¤Ê¤Ã¤¿¡ª", m_name);
1874 if (mon_take_hit(m_idx, dam, &fear,
1875 "¤Ï³¥¤Î»³¤Ë¤Ê¤Ã¤¿¡£"))
1877 msg_format("%^s is suddenly very hot!", m_name);
1879 if (mon_take_hit(m_idx, dam, &fear,
1880 " turns into a pile of ash."))
1890 if (is_original_ap_and_seen(m_ptr))
1891 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
1895 if (p_ptr->sh_elec && alive && !p_ptr->is_dead)
1897 if (!(r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK))
1899 int dam = damroll(2, 6);
1901 /* Modify the damage */
1902 dam = mon_damage_mod(m_ptr, dam, FALSE);
1905 msg_format("%^s¤ÏÅÅ·â¤ò¤¯¤é¤Ã¤¿¡ª", m_name);
1906 if (mon_take_hit(m_idx, dam, &fear,
1907 "¤Ïdz¤¨³Ì¤Î»³¤Ë¤Ê¤Ã¤¿¡£"))
1909 msg_format("%^s gets zapped!", m_name);
1911 if (mon_take_hit(m_idx, dam, &fear,
1912 " turns into a pile of cinder."))
1922 if (is_original_ap_and_seen(m_ptr))
1923 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
1927 if (p_ptr->sh_cold && alive && !p_ptr->is_dead)
1929 if (!(r_ptr->flagsr & RFR_EFF_IM_COLD_MASK))
1931 int dam = damroll(2, 6);
1933 /* Modify the damage */
1934 dam = mon_damage_mod(m_ptr, dam, FALSE);
1937 msg_format("%^s¤ÏÎ䵤¤ò¤¯¤é¤Ã¤¿¡ª", m_name);
1938 if (mon_take_hit(m_idx, dam, &fear,
1941 msg_format("%^s is very cold!", m_name);
1943 if (mon_take_hit(m_idx, dam, &fear,
1954 if (is_original_ap_and_seen(m_ptr))
1955 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
1960 if (p_ptr->dustrobe && alive && !p_ptr->is_dead)
1962 if (!(r_ptr->flagsr & RFR_EFF_RES_SHAR_MASK))
1964 int dam = damroll(2, 6);
1966 /* Modify the damage */
1967 dam = mon_damage_mod(m_ptr, dam, FALSE);
1970 msg_format("%^s¤Ï¶À¤ÎÇËÊÒ¤ò¤¯¤é¤Ã¤¿¡ª", m_name);
1971 if (mon_take_hit(m_idx, dam, &fear,
1972 "¤Ï¥º¥¿¥º¥¿¤Ë¤Ê¤Ã¤¿¡£"))
1974 msg_format("%^s gets zapped!", m_name);
1976 if (mon_take_hit(m_idx, dam, &fear,
1977 " had torn to pieces."))
1986 if (is_original_ap_and_seen(m_ptr))
1987 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_RES_SHAR_MASK);
1990 if (is_mirror_grid(&cave[py][px]))
1992 teleport_player(10, 0L);
1996 if (p_ptr->tim_sh_holy && alive && !p_ptr->is_dead)
1998 if (r_ptr->flags3 & RF3_EVIL)
2000 if (!(r_ptr->flagsr & RFR_RES_ALL))
2002 int dam = damroll(2, 6);
2004 /* Modify the damage */
2005 dam = mon_damage_mod(m_ptr, dam, FALSE);
2008 msg_format("%^s¤ÏÀ»¤Ê¤ë¥ª¡¼¥é¤Ç½ý¤Ä¤¤¤¿¡ª", m_name);
2009 if (mon_take_hit(m_idx, dam, &fear,
2012 msg_format("%^s is injured by holy power!", m_name);
2014 if (mon_take_hit(m_idx, dam, &fear,
2021 if (is_original_ap_and_seen(m_ptr))
2022 r_ptr->r_flags3 |= RF3_EVIL;
2026 if (is_original_ap_and_seen(m_ptr))
2027 r_ptr->r_flagsr |= RFR_RES_ALL;
2032 if (p_ptr->tim_sh_touki && alive && !p_ptr->is_dead)
2034 if (!(r_ptr->flagsr & RFR_RES_ALL))
2036 int dam = damroll(2, 6);
2038 /* Modify the damage */
2039 dam = mon_damage_mod(m_ptr, dam, FALSE);
2042 msg_format("%^s¤¬±Ô¤¤Æ®µ¤¤Î¥ª¡¼¥é¤Ç½ý¤Ä¤¤¤¿¡ª", m_name);
2043 if (mon_take_hit(m_idx, dam, &fear,
2046 msg_format("%^s is injured by the Force", m_name);
2048 if (mon_take_hit(m_idx, dam, &fear,
2059 if (is_original_ap_and_seen(m_ptr))
2060 r_ptr->r_flagsr |= RFR_RES_ALL;
2066 /* Monster missed player */
2069 /* Analyze failed attacks */
2085 /* Visible monsters */
2094 msg_format("%s¤«¤ï¤·¤¿¡£", (p_ptr->special_attack & ATTACK_SUIKEN) ? "´ñ̯¤ÊÆ°¤¤Ç" : "");
2096 msg_format("%s%^s¤Î¹¶·â¤ò¤«¤ï¤·¤¿¡£", (p_ptr->special_attack & ATTACK_SUIKEN) ? "´ñ̯¤ÊÆ°¤¤Ç" : "", m_name);
2097 abbreviate = 1;/*£²²óÌܰʹߤϾÊά */
2099 msg_format("%^s misses you.", m_name);
2110 /* Analyze "visible" monsters only */
2111 if (is_original_ap_and_seen(m_ptr) && !do_silly_attack)
2113 /* Count "obvious" attacks (and ones that cause damage) */
2114 if (obvious || damage || (r_ptr->r_blows[ap_cnt] > 10))
2116 /* Count attacks of this type */
2117 if (r_ptr->r_blows[ap_cnt] < MAX_UCHAR)
2119 r_ptr->r_blows[ap_cnt]++;
2124 if (p_ptr->riding && damage)
2127 monster_desc(m_name, &m_list[p_ptr->riding], 0);
2128 if (rakuba((damage > 200) ? 200 : damage, FALSE))
2131 msg_format("%^s¤«¤éÍî¤Á¤Æ¤·¤Þ¤Ã¤¿¡ª", m_name);
2133 msg_format("You have fallen from %s.", m_name);
2137 if (p_ptr->special_defense & NINJA_KAWARIMI)
2144 if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
2147 msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
2149 char m_name_self[80];
2152 monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
2154 msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
2156 project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
2157 set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
2161 if ((p_ptr->counter || (p_ptr->special_defense & KATA_MUSOU)) && alive && !p_ptr->is_dead && m_ptr->ml && (p_ptr->csp > 7))
2164 monster_desc(m_name, m_ptr, 0);
2168 msg_format("%^s¤ËÈ¿·â¤·¤¿¡ª", m_name);
2170 msg_format("Your counterattack to %s!", m_name);
2172 py_attack(m_ptr->fy, m_ptr->fx, HISSATSU_COUNTER);
2176 p_ptr->redraw |= (PR_MANA);
2180 if (blinked && alive && !p_ptr->is_dead)
2183 msg_print("Å¥ËÀ¤Ï¾Ð¤Ã¤Æƨ¤²¤¿¡ª");
2185 msg_print("The thief flees laughing!");
2188 teleport_away(m_idx, MAX_SIGHT * 2 + 5, 0L);
2192 /* Always notice cause of death */
2193 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
2198 if (m_ptr->ml && fear && alive && !p_ptr->is_dead)
2202 msg_format("%^s¤Ï¶²ÉݤÇƨ¤²½Ð¤·¤¿¡ª", m_name);
2204 msg_format("%^s flees in terror!", m_name);
2209 if (p_ptr->special_defense & KATA_IAI)
2211 set_action(ACTION_NONE);
2214 /* Assume we attacked */