case RBE_SUPERHURT:
{
- if ((randint1(rlev*2+300) > (ac+200)) || one_in_(13)) {
- int tmp_damage = damage-(damage*((ac < 150) ? ac : 150)/250);
+ if (((randint1(rlev*2+300) > (ac+200)) || one_in_(13)) && !CHECK_MULTISHADOW())
+ {
+ int tmp_damage = damage - (damage * ((ac < 150) ? ac : 150) / 250);
#ifdef JP
msg_print("Ä˺¨¤Î°ì·â¡ª");
#else
if (explode) break;
/* Take "poison" effect */
- if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
+ if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()) && !CHECK_MULTISHADOW())
{
if (set_poisoned(p_ptr->poisoned + randint1(rlev) + 5))
{
if (explode) break;
/* Allow complete resist */
- if (!p_ptr->resist_disen)
+ if (!p_ptr->resist_disen && !CHECK_MULTISHADOW())
{
/* Apply disenchantment */
if (apply_disenchant(0))
/* Take some damage */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
/* Find an item */
for (k = 0; k < 10; k++)
/* Confused monsters cannot steal successfully. -LM-*/
if (MON_CONFUSED(m_ptr)) break;
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
/* Obvious */
obvious = TRUE;
/* Confused monsters cannot steal successfully. -LM-*/
if (MON_CONFUSED(m_ptr)) break;
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
/* Saving throw (unless paralyzed) based on dex and level */
if (!p_ptr->paralyzed &&
/* Take some damage */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
/* Steal some food */
for (k = 0; k < 10; k++)
/* Take some damage */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
/* Drain fuel */
if ((o_ptr->xtra4 > 0) && (!object_is_fixed_artifact(o_ptr)))
if (p_ptr->is_dead) break;
/* Increase "blind" */
- if (!p_ptr->resist_blind)
+ if (!p_ptr->resist_blind && !CHECK_MULTISHADOW())
{
if (set_blind(p_ptr->blind + 10 + randint1(rlev)))
{
#ifdef JP
- if(m_ptr->r_idx == MON_DIO) msg_print("¤É¤¦¤À¥Ã¡ª¤³¤Î·ì¤ÎÌÜÄÙ¤·¤Ï¥Ã¡ª");
+ if (m_ptr->r_idx == MON_DIO) msg_print("¤É¤¦¤À¥Ã¡ª¤³¤Î·ì¤ÎÌÜÄÙ¤·¤Ï¥Ã¡ª");
#else
/* nanka */
#endif
if (p_ptr->is_dead) break;
/* Increase "confused" */
- if (!p_ptr->resist_conf)
+ if (!p_ptr->resist_conf && !CHECK_MULTISHADOW())
{
if (set_confused(p_ptr->confused + 3 + randint1(rlev)))
{
if (p_ptr->is_dead) break;
/* Increase "afraid" */
- if (p_ptr->resist_fear)
+ if (CHECK_MULTISHADOW())
+ {
+ /* Do nothing */
+ }
+ else if (p_ptr->resist_fear)
{
#ifdef JP
msg_print("¤·¤«¤·¶²Éݤ˿¯¤µ¤ì¤Ê¤«¤Ã¤¿¡ª");
if (p_ptr->is_dead) break;
/* Increase "paralyzed" */
- if (p_ptr->free_act)
+ if (CHECK_MULTISHADOW())
+ {
+ /* Do nothing */
+ }
+ else if (p_ptr->free_act)
{
#ifdef JP
msg_print("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª");
/* Damage (physical) */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
/* Damage (stat) */
if (do_dec_stat(A_STR)) obvious = TRUE;
/* Damage (physical) */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
/* Damage (stat) */
if (do_dec_stat(A_INT)) obvious = TRUE;
/* Damage (physical) */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
/* Damage (stat) */
if (do_dec_stat(A_WIS)) obvious = TRUE;
/* Damage (physical) */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
/* Damage (stat) */
if (do_dec_stat(A_DEX)) obvious = TRUE;
/* Damage (physical) */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
/* Damage (stat) */
if (do_dec_stat(A_CON)) obvious = TRUE;
/* Damage (physical) */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
/* Damage (stat) */
if (do_dec_stat(A_CHR)) obvious = TRUE;
/* Damage (physical) */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
/* Damage (stats) */
if (do_dec_stat(A_STR)) obvious = TRUE;
/* Take damage */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
(void)drain_exp(d, d / 10, 95);
break;
/* Take damage */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
(void)drain_exp(d, d / 10, 90);
break;
/* Take damage */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
(void)drain_exp(d, d / 10, 75);
break;
/* Take damage */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
(void)drain_exp(d, d / 10, 50);
break;
/* Take some damage */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
/* Take "poison" effect */
if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
case RBE_TIME:
{
if (explode) break;
- if (!p_ptr->resist_time)
+ if (!p_ptr->resist_time && !CHECK_MULTISHADOW())
{
switch (randint1(10))
{
/* Take damage */
get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
- if (p_ptr->is_dead) break;
+ if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
resist_drain = !drain_exp(d, d / 10, 50);
/* Obvious */
obvious = TRUE;
- do_cut = 0;
-
- /* Take damage */
- p_ptr->csp -= damage;
- if (p_ptr->csp < 0)
+ if (CHECK_MULTISHADOW())
{
- p_ptr->csp = 0;
- p_ptr->csp_frac = 0;
+#ifdef JP
+ msg_print("¹¶·â¤Ï¸¸±Æ¤ËÌ¿Ã椷¡¢¤¢¤Ê¤¿¤Ë¤ÏÆϤ«¤Ê¤«¤Ã¤¿¡£");
+#else
+ msg_print("The attack hits Shadow, you are unharmed!");
+#endif
}
+ else
+ {
+ do_cut = 0;
- p_ptr->redraw |= (PR_MANA);
+ /* Take damage */
+ p_ptr->csp -= damage;
+ if (p_ptr->csp < 0)
+ {
+ p_ptr->csp = 0;
+ p_ptr->csp_frac = 0;
+ }
+
+ p_ptr->redraw |= (PR_MANA);
+ }
break;
}
#endif
/* Saving throw */
- if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
+ if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
/* Injure +/- confusion */
monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
take_hit(DAMAGE_ATTACK, dam, killer, -1); /* has already been /3 */
- if (one_in_(4))
+ if (one_in_(4) && !CHECK_MULTISHADOW())
{
switch (randint1(4))
{
#endif
/* Saving throw */
- if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
+ if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤¢¤Ê¤¿¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
#else
msg_print("You resist the effects!");
#endif
-
}
else
{
/* Injure + mana drain */
monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
+ if (!CHECK_MULTISHADOW())
+ {
#ifdef JP
- msg_print("ĶǽÎϥѥ¤òµÛ¤¤¤È¤é¤ì¤¿¡ª");
+ msg_print("ĶǽÎϥѥ¤òµÛ¤¤¤È¤é¤ì¤¿¡ª");
#else
- msg_print("Your psychic energy is drained!");
+ msg_print("Your psychic energy is drained!");
#endif
- p_ptr->csp -= damroll(5, dam) / 2;
- if (p_ptr->csp < 0) p_ptr->csp = 0;
- p_ptr->redraw |= PR_MANA;
- p_ptr->window |= (PW_SPELL);
+ p_ptr->csp -= damroll(5, dam) / 2;
+ if (p_ptr->csp < 0) p_ptr->csp = 0;
+ p_ptr->redraw |= PR_MANA;
+ p_ptr->window |= (PW_SPELL);
+ }
take_hit(DAMAGE_ATTACK, dam, killer, -1); /* has already been /3 */
}
dam = 0;
case GF_ACID:
{
#ifdef JP
-if (fuzzy) msg_print("»À¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("»À¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by acid!");
#endif
case GF_FIRE:
{
#ifdef JP
-if (fuzzy) msg_print("²Ð±ê¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²Ð±ê¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by fire!");
#endif
case GF_COLD:
{
#ifdef JP
-if (fuzzy) msg_print("Î䵤¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("Î䵤¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by cold!");
#endif
case GF_ELEC:
{
#ifdef JP
-if (fuzzy) msg_print("ÅÅ·â¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("ÅÅ·â¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by lightning!");
#endif
{
bool double_resist = IS_OPPOSE_POIS();
#ifdef JP
-if (fuzzy) msg_print("ÆǤǹ¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("ÆǤǹ¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by poison!");
#endif
if (double_resist) dam = (dam + 2) / 3;
if ((!(double_resist || p_ptr->resist_pois)) &&
- one_in_(HURT_CHANCE))
+ one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW())
{
do_dec_stat(A_CON);
}
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
- if (!(double_resist || p_ptr->resist_pois))
+ if (!(double_resist || p_ptr->resist_pois) && !CHECK_MULTISHADOW())
{
set_poisoned(p_ptr->poisoned + randint0(dam) + 10);
}
{
bool double_resist = IS_OPPOSE_POIS();
#ifdef JP
-if (fuzzy) msg_print("Êü¼Íǽ¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("Êü¼Íǽ¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by radiation!");
#endif
if (p_ptr->resist_pois) dam = (2 * dam + 2) / 5;
if (double_resist) dam = (2 * dam + 2) / 5;
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
- if (!(double_resist || p_ptr->resist_pois))
+ if (!(double_resist || p_ptr->resist_pois) && !CHECK_MULTISHADOW())
{
set_poisoned(p_ptr->poisoned + randint0(dam) + 10);
if (one_in_(5)) /* 6 */
{
#ifdef JP
-msg_print("´ñ·ÁŪ¤ÊÊѿȤò¿ë¤²¤¿¡ª");
+ msg_print("´ñ·ÁŪ¤ÊÊѿȤò¿ë¤²¤¿¡ª");
#else
msg_print("You undergo a freakish metamorphosis!");
#endif
case GF_MISSILE:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something!");
#endif
case GF_HOLY_FIRE:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something!");
#endif
case GF_HELL_FIRE:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something!");
#endif
case GF_ARROW:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something sharp!");
#endif
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
- if (!p_ptr->resist_sound)
+ if (!p_ptr->resist_sound && !CHECK_MULTISHADOW())
{
int k = (randint1((dam > 40) ? 35 : (dam * 3 / 4 + 5)));
(void)set_stun(p_ptr->stun + k);
case GF_NETHER:
{
#ifdef JP
-if (fuzzy) msg_print("ÃϹö¤ÎÎϤǹ¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("ÃϹö¤ÎÎϤǹ¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by nether forces!");
#endif
-
if (p_ptr->resist_neth)
{
if (!prace_is_(RACE_SPECTRE))
dam *= 6; dam /= (randint1(4) + 7);
}
- else drain_exp(200 + (p_ptr->exp / 100), 200 + (p_ptr->exp / 1000), 75);
+ else if (!CHECK_MULTISHADOW()) drain_exp(200 + (p_ptr->exp / 100), 200 + (p_ptr->exp / 1000), 75);
- if (prace_is_(RACE_SPECTRE))
+ if (prace_is_(RACE_SPECTRE) && !CHECK_MULTISHADOW())
{
#ifdef JP
-msg_print("µ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£");
+ msg_print("µ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£");
#else
msg_print("You feel invigorated!");
#endif
case GF_WATER:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¼¾¤Ã¤¿¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¼¾¤Ã¤¿¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something wet!");
#endif
- if (!p_ptr->resist_sound)
- {
- set_stun(p_ptr->stun + randint1(40));
- }
- if (!p_ptr->resist_conf)
+ if (!CHECK_MULTISHADOW())
{
- set_confused(p_ptr->confused + randint1(5) + 5);
- }
+ if (!p_ptr->resist_sound)
+ {
+ set_stun(p_ptr->stun + randint1(40));
+ }
+ if (!p_ptr->resist_conf)
+ {
+ set_confused(p_ptr->confused + randint1(5) + 5);
+ }
- if (one_in_(5))
- {
- inven_damage(set_cold_destroy, 3);
+ if (one_in_(5))
+ {
+ inven_damage(set_cold_destroy, 3);
+ }
}
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
case GF_CHAOS:
{
#ifdef JP
-if (fuzzy) msg_print("̵Ãá½ø¤ÎÇÈÆ°¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("̵Ãá½ø¤ÎÇÈÆ°¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by a wave of anarchy!");
#endif
{
dam *= 6; dam /= (randint1(4) + 7);
}
- if (!p_ptr->resist_conf)
- {
- (void)set_confused(p_ptr->confused + randint0(20) + 10);
- }
- if (!p_ptr->resist_chaos)
+
+ if (!CHECK_MULTISHADOW())
{
- (void)set_image(p_ptr->image + randint1(10));
- if (one_in_(3))
+ if (!p_ptr->resist_conf)
+ {
+ (void)set_confused(p_ptr->confused + randint0(20) + 10);
+ }
+ if (!p_ptr->resist_chaos)
{
+ (void)set_image(p_ptr->image + randint1(10));
+ if (one_in_(3))
+ {
#ifdef JP
-msg_print("¤¢¤Ê¤¿¤Î¿ÈÂΤϥ«¥ª¥¹¤ÎÎϤÇDZ¤¸¶Ê¤²¤é¤ì¤¿¡ª");
+ msg_print("¤¢¤Ê¤¿¤Î¿ÈÂΤϥ«¥ª¥¹¤ÎÎϤÇDZ¤¸¶Ê¤²¤é¤ì¤¿¡ª");
#else
- msg_print("Your body is twisted by chaos!");
+ msg_print("Your body is twisted by chaos!");
#endif
- (void)gain_random_mutation(0);
+ (void)gain_random_mutation(0);
+ }
+ }
+ if (!p_ptr->resist_neth && !p_ptr->resist_chaos)
+ {
+ drain_exp(5000 + (p_ptr->exp / 100), 500 + (p_ptr->exp / 1000), 75);
+ }
+
+ if (!p_ptr->resist_chaos || one_in_(9))
+ {
+ inven_damage(set_elec_destroy, 2);
+ inven_damage(set_fire_destroy, 2);
}
}
- if (!p_ptr->resist_neth && !p_ptr->resist_chaos)
- {
- drain_exp(5000 + (p_ptr->exp / 100), 500 + (p_ptr->exp / 1000), 75);
- }
- if (!p_ptr->resist_chaos || one_in_(9))
- {
- inven_damage(set_elec_destroy, 2);
- inven_damage(set_fire_destroy, 2);
- }
+
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
break;
}
case GF_SHARDS:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something sharp!");
#endif
{
dam *= 6; dam /= (randint1(4) + 7);
}
- else
+ else if (!CHECK_MULTISHADOW())
{
(void)set_cut(p_ptr->cut + dam);
}
case GF_SOUND:
{
#ifdef JP
-if (fuzzy) msg_print("¹ì²»¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("¹ì²»¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by a loud noise!");
#endif
{
dam *= 5; dam /= (randint1(4) + 7);
}
- else
+ else if (!CHECK_MULTISHADOW())
{
int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
(void)set_stun(p_ptr->stun + k);
case GF_CONFUSION:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«º®Í𤹤ë¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«º®Í𤹤ë¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something puzzling!");
#endif
{
dam *= 5; dam /= (randint1(4) + 7);
}
- if (!p_ptr->resist_conf)
+ else if (!CHECK_MULTISHADOW())
{
(void)set_confused(p_ptr->confused + randint1(20) + 10);
}
{
dam *= 6; dam /= (randint1(4) + 7);
}
- else
+ else if (!CHECK_MULTISHADOW())
{
(void)apply_disenchant(0);
}
case GF_NEXUS:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«´ñ̯¤Ê¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«´ñ̯¤Ê¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something strange!");
#endif
{
dam *= 6; dam /= (randint1(4) + 7);
}
- else
+ else if (!CHECK_MULTISHADOW())
{
apply_nexus(m_ptr);
}
case GF_FORCE:
{
#ifdef JP
-if (fuzzy) msg_print("±¿Æ°¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("±¿Æ°¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by kinetic force!");
#endif
- if (!p_ptr->resist_sound)
+ if (!p_ptr->resist_sound && !CHECK_MULTISHADOW())
{
(void)set_stun(p_ptr->stun + randint1(20));
}
case GF_ROCKET:
{
#ifdef JP
-if (fuzzy) msg_print("Çúȯ¤¬¤¢¤Ã¤¿¡ª");
+ if (fuzzy) msg_print("Çúȯ¤¬¤¢¤Ã¤¿¡ª");
#else
if (fuzzy) msg_print("There is an explosion!");
#endif
- if (!p_ptr->resist_sound)
+ if (!p_ptr->resist_sound && !CHECK_MULTISHADOW())
{
(void)set_stun(p_ptr->stun + randint1(20));
}
+
if (p_ptr->resist_shard)
{
dam /= 2;
}
- else
+ else if (!CHECK_MULTISHADOW())
{
- (void)set_cut(p_ptr-> cut + ( dam / 2));
+ (void)set_cut(p_ptr->cut + (dam / 2));
}
- if ((!p_ptr->resist_shard) || one_in_(12))
+ if (!p_ptr->resist_shard || one_in_(12))
{
inven_damage(set_cold_destroy, 3);
}
case GF_INERTIA:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something slow!");
#endif
- (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
+ if (!CHECK_MULTISHADOW()) (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
break;
}
case GF_LITE:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something!");
#endif
{
dam *= 4; dam /= (randint1(4) + 7);
}
- else if (!blind && !p_ptr->resist_blind)
+ else if (!blind && !p_ptr->resist_blind && !CHECK_MULTISHADOW())
{
(void)set_blind(p_ptr->blind + randint1(5) + 2);
}
+
if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
{
#ifdef JP
-msg_print("¸÷¤ÇÆùÂΤ¬¾Ç¤¬¤µ¤ì¤¿¡ª");
+ if (!CHECK_MULTISHADOW()) msg_print("¸÷¤ÇÆùÂΤ¬¾Ç¤¬¤µ¤ì¤¿¡ª");
#else
- msg_print("The light scorches your flesh!");
+ if (!CHECK_MULTISHADOW()) msg_print("The light scorches your flesh!");
#endif
dam *= 2;
{
dam = dam * 4 / 3;
}
+
if (p_ptr->wraith_form) dam *= 2;
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
- if (p_ptr->wraith_form)
+ if (p_ptr->wraith_form && !CHECK_MULTISHADOW())
{
p_ptr->wraith_form = 0;
#ifdef JP
-msg_print("Á®¸÷¤Î¤¿¤áÈóʪ¼ÁŪ¤Ê±Æ¤Î¸ºß¤Ç¤¤¤é¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£");
+ msg_print("Á®¸÷¤Î¤¿¤áÈóʪ¼ÁŪ¤Ê±Æ¤Î¸ºß¤Ç¤¤¤é¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£");
#else
msg_print("The light forces you out of your incorporeal shadow form.");
#endif
case GF_DARK:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something!");
#endif
if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE) || p_ptr->wraith_form) dam = 0;
}
- else if (!blind && !p_ptr->resist_blind)
+ else if (!blind && !p_ptr->resist_blind && !CHECK_MULTISHADOW())
{
(void)set_blind(p_ptr->blind + randint1(5) + 2);
}
case GF_TIME:
{
#ifdef JP
-if (fuzzy) msg_print("²áµî¤«¤é¤Î¾×·â¤Ë¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²áµî¤«¤é¤Î¾×·â¤Ë¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by a blast from the past!");
#endif
dam *= 4;
dam /= (randint1(4) + 7);
#ifdef JP
-msg_print("»þ´Ö¤¬Ä̤ê²á¤®¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£");
+ msg_print("»þ´Ö¤¬Ä̤ê²á¤®¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£");
#else
msg_print("You feel as if time is passing you by.");
#endif
-
}
- else
+ else if (!CHECK_MULTISHADOW())
{
switch (randint1(10))
{
{
if (p_ptr->prace == RACE_ANDROID) break;
#ifdef JP
-msg_print("¿ÍÀ¸¤¬µÕÌá¤ê¤·¤¿µ¤¤¬¤¹¤ë¡£");
+ msg_print("¿ÍÀ¸¤¬µÕÌá¤ê¤·¤¿µ¤¤¬¤¹¤ë¡£");
#else
msg_print("You feel life has clocked back.");
#endif
switch (randint1(6))
{
#ifdef JP
-case 1: k = A_STR; act = "¶¯¤¯"; break;
-case 2: k = A_INT; act = "ÁïÌÀ¤Ç"; break;
-case 3: k = A_WIS; act = "¸ÌÀ¤Ç"; break;
-case 4: k = A_DEX; act = "´ïÍѤÇ"; break;
-case 5: k = A_CON; act = "·ò¹¯¤Ç"; break;
-case 6: k = A_CHR; act = "Èþ¤·¤¯"; break;
+ case 1: k = A_STR; act = "¶¯¤¯"; break;
+ case 2: k = A_INT; act = "ÁïÌÀ¤Ç"; break;
+ case 3: k = A_WIS; act = "¸ÌÀ¤Ç"; break;
+ case 4: k = A_DEX; act = "´ïÍѤÇ"; break;
+ case 5: k = A_CON; act = "·ò¹¯¤Ç"; break;
+ case 6: k = A_CHR; act = "Èþ¤·¤¯"; break;
#else
case 1: k = A_STR; act = "strong"; break;
case 2: k = A_INT; act = "bright"; break;
case 5: k = A_CON; act = "hale"; break;
case 6: k = A_CHR; act = "beautiful"; break;
#endif
-
}
#ifdef JP
-msg_format("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤É%s¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£", act);
+ msg_format("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤É%s¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£", act);
#else
msg_format("You're not as %s as you used to be...", act);
#endif
-
p_ptr->stat_cur[k] = (p_ptr->stat_cur[k] * 3) / 4;
if (p_ptr->stat_cur[k] < 3) p_ptr->stat_cur[k] = 3;
p_ptr->update |= (PU_BONUS);
case 10:
{
#ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤ÉÎ϶¯¤¯¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£");
+ msg_print("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤ÉÎ϶¯¤¯¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£");
#else
msg_print("You're not as powerful as you used to be...");
#endif
-
for (k = 0; k < 6; k++)
{
p_ptr->stat_cur[k] = (p_ptr->stat_cur[k] * 7) / 8;
msg_print("Gravity warps around you.");
#endif
- teleport_player(5, TELEPORT_PASSIVE);
- if (!p_ptr->levitation)
- (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
- if (!(p_ptr->resist_sound || p_ptr->levitation))
+ if (!CHECK_MULTISHADOW())
{
- int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
- (void)set_stun(p_ptr->stun + k);
+ teleport_player(5, TELEPORT_PASSIVE);
+ if (!p_ptr->levitation)
+ (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
+ if (!(p_ptr->resist_sound || p_ptr->levitation))
+ {
+ int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
+ (void)set_stun(p_ptr->stun + k);
+ }
}
if (p_ptr->levitation)
{
case GF_DISINTEGRATE:
{
#ifdef JP
-if (fuzzy) msg_print("½ã¿è¤Ê¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("½ã¿è¤Ê¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by pure energy!");
#endif
case GF_OLD_HEAL:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤é¤«¤Î¹¶·â¤Ë¤è¤Ã¤Æµ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£");
+ if (fuzzy) msg_print("²¿¤é¤«¤Î¹¶·â¤Ë¤è¤Ã¤Æµ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£");
#else
if (fuzzy) msg_print("You are hit by something invigorating!");
#endif
case GF_OLD_SPEED:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something!");
#endif
case GF_OLD_SLOW:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something slow!");
#endif
{
if (p_ptr->free_act) break;
#ifdef JP
-if (fuzzy) msg_print("̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
+ if (fuzzy) msg_print("̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
#else
if (fuzzy) msg_print("You fall asleep!");
#endif
if (ironman_nightmare)
{
#ifdef JP
-msg_print("¶²¤í¤·¤¤¸÷·Ê¤¬Æ¬¤ËÉ⤫¤ó¤Ç¤¤¿¡£");
+ msg_print("¶²¤í¤·¤¤¸÷·Ê¤¬Æ¬¤ËÉ⤫¤ó¤Ç¤¤¿¡£");
#else
msg_print("A horrible vision enters your mind.");
#endif
-
/* Pick a nightmare */
get_mon_num_prep(get_nightmare, NULL);
case GF_SUPER_RAY:
{
#ifdef JP
-if (fuzzy) msg_print("ËâË¡¤Î¥ª¡¼¥é¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("ËâË¡¤Î¥ª¡¼¥é¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by an aura of magic!");
#endif
case GF_PSY_SPEAR:
{
#ifdef JP
-if (fuzzy) msg_print("¥¨¥Í¥ë¥®¡¼¤Î²ô¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("¥¨¥Í¥ë¥®¡¼¤Î²ô¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by an energy!");
#endif
case GF_METEOR:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¤¬¶õ¤«¤é¤¢¤Ê¤¿¤ÎƬ¾å¤ËÍî¤Á¤Æ¤¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¤¬¶õ¤«¤é¤¢¤Ê¤¿¤ÎƬ¾å¤ËÍî¤Á¤Æ¤¤¿¡ª");
#else
if (fuzzy) msg_print("Something falls from the sky on you!");
#endif
case GF_ICE:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«±Ô¤¯Î䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«±Ô¤¯Î䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something sharp and cold!");
#endif
cold_dam(dam, killer, monspell);
- if (!p_ptr->resist_shard)
+ if (!CHECK_MULTISHADOW())
{
- (void)set_cut(p_ptr->cut + damroll(5, 8));
- }
- if (!p_ptr->resist_sound)
- {
- (void)set_stun(p_ptr->stun + randint1(15));
- }
+ if (!p_ptr->resist_shard)
+ {
+ (void)set_cut(p_ptr->cut + damroll(5, 8));
+ }
+ if (!p_ptr->resist_sound)
+ {
+ (void)set_stun(p_ptr->stun + randint1(15));
+ }
- if ((!(p_ptr->resist_cold || IS_OPPOSE_COLD())) || one_in_(12))
- {
- if (!p_ptr->immune_cold) inven_damage(set_cold_destroy, 3);
+ if ((!(p_ptr->resist_cold || IS_OPPOSE_COLD())) || one_in_(12))
+ {
+ if (!p_ptr->immune_cold) inven_damage(set_cold_destroy, 3);
+ }
}
break;
case GF_DEATH_RAY:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«Èó¾ï¤ËÎ䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«Èó¾ï¤ËÎ䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something extremely cold!");
#endif
/* Drain mana */
case GF_DRAIN_MANA:
{
- if (p_ptr->csp)
+ if (CHECK_MULTISHADOW())
+ {
+#ifdef JP
+ msg_print("¹¶·â¤Ï¸¸±Æ¤ËÌ¿Ã椷¡¢¤¢¤Ê¤¿¤Ë¤ÏÆϤ«¤Ê¤«¤Ã¤¿¡£");
+#else
+ msg_print("The attack hits Shadow, you are unharmed!");
+#endif
+ }
+ else if (p_ptr->csp)
{
/* Basic message */
#ifdef JP
/* Mind blast */
case GF_MIND_BLAST:
{
- if (randint0(100 + rlev/2) < (MAX(5, p_ptr->skill_sav)))
+ if ((randint0(100 + rlev / 2) < MAX(5, p_ptr->skill_sav)) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
}
else
{
+ if (!CHECK_MULTISHADOW())
+ {
#ifdef JP
- msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
+ msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
#else
- msg_print("Your mind is blasted by psyonic energy.");
+ msg_print("Your mind is blasted by psyonic energy.");
#endif
- if (!p_ptr->resist_conf)
- {
- (void)set_confused(p_ptr->confused + randint0(4) + 4);
- }
+ if (!p_ptr->resist_conf)
+ {
+ (void)set_confused(p_ptr->confused + randint0(4) + 4);
+ }
- if (!p_ptr->resist_chaos && one_in_(3))
- {
- (void)set_image(p_ptr->image + randint0(250) + 150);
- }
+ if (!p_ptr->resist_chaos && one_in_(3))
+ {
+ (void)set_image(p_ptr->image + randint0(250) + 150);
+ }
- p_ptr->csp -= 50;
- if (p_ptr->csp < 0)
- {
- p_ptr->csp = 0;
- p_ptr->csp_frac = 0;
+ p_ptr->csp -= 50;
+ if (p_ptr->csp < 0)
+ {
+ p_ptr->csp = 0;
+ p_ptr->csp_frac = 0;
+ }
+ p_ptr->redraw |= PR_MANA;
}
- p_ptr->redraw |= PR_MANA;
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
}
/* Brain smash */
case GF_BRAIN_SMASH:
{
- if (randint0(100 + rlev/2) < (MAX(5, p_ptr->skill_sav)))
+ if ((randint0(100 + rlev / 2) < MAX(5, p_ptr->skill_sav)) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
}
else
{
+ if (!CHECK_MULTISHADOW())
+ {
#ifdef JP
- msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
+ msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
#else
- msg_print("Your mind is blasted by psionic energy.");
+ msg_print("Your mind is blasted by psionic energy.");
#endif
- p_ptr->csp -= 100;
- if (p_ptr->csp < 0)
- {
- p_ptr->csp = 0;
- p_ptr->csp_frac = 0;
+ p_ptr->csp -= 100;
+ if (p_ptr->csp < 0)
+ {
+ p_ptr->csp = 0;
+ p_ptr->csp_frac = 0;
+ }
+ p_ptr->redraw |= PR_MANA;
}
- p_ptr->redraw |= PR_MANA;
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
- if (!p_ptr->resist_blind)
- {
- (void)set_blind(p_ptr->blind + 8 + randint0(8));
- }
- if (!p_ptr->resist_conf)
- {
- (void)set_confused(p_ptr->confused + randint0(4) + 4);
- }
- if (!p_ptr->free_act)
+ if (!CHECK_MULTISHADOW())
{
- (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4);
- }
- (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
+ if (!p_ptr->resist_blind)
+ {
+ (void)set_blind(p_ptr->blind + 8 + randint0(8));
+ }
+ if (!p_ptr->resist_conf)
+ {
+ (void)set_confused(p_ptr->confused + randint0(4) + 4);
+ }
+ if (!p_ptr->free_act)
+ {
+ (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4);
+ }
+ (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
- while (randint0(100 + rlev/2) > (MAX(5, p_ptr->skill_sav)))
- (void)do_dec_stat(A_INT);
- while (randint0(100 + rlev/2) > (MAX(5, p_ptr->skill_sav)))
- (void)do_dec_stat(A_WIS);
+ while (randint0(100 + rlev / 2) > (MAX(5, p_ptr->skill_sav)))
+ (void)do_dec_stat(A_INT);
+ while (randint0(100 + rlev / 2) > (MAX(5, p_ptr->skill_sav)))
+ (void)do_dec_stat(A_WIS);
- if (!p_ptr->resist_chaos)
- {
- (void)set_image(p_ptr->image + randint0(250) + 150);
+ if (!p_ptr->resist_chaos)
+ {
+ (void)set_image(p_ptr->image + randint0(250) + 150);
+ }
}
}
break;
/* cause 1 */
case GF_CAUSE_1:
{
- if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+ if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
}
else
{
- curse_equipment(15, 0);
+ if (!CHECK_MULTISHADOW()) curse_equipment(15, 0);
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
}
break;
/* cause 2 */
case GF_CAUSE_2:
{
- if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+ if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
}
else
{
- curse_equipment(25, MIN(rlev/2-15, 5));
+ if (!CHECK_MULTISHADOW()) curse_equipment(25, MIN(rlev / 2 - 15, 5));
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
}
break;
/* cause 3 */
case GF_CAUSE_3:
{
- if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+ if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
}
else
{
- curse_equipment(33, MIN(rlev/2-15, 15));
+ if (!CHECK_MULTISHADOW()) curse_equipment(33, MIN(rlev / 2 - 15, 15));
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
}
break;
/* cause 4 */
case GF_CAUSE_4:
{
- if ((randint0(100 + rlev/2) < p_ptr->skill_sav) && !(m_ptr->r_idx == MON_KENSHIROU))
+ if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !(m_ptr->r_idx == MON_KENSHIROU) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤·¤«¤·È빦¤òÄ·¤ÍÊÖ¤·¤¿¡ª");
else
{
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
- (void)set_cut(p_ptr->cut + damroll(10, 10));
+ if (!CHECK_MULTISHADOW()) (void)set_cut(p_ptr->cut + damroll(10, 10));
}
break;
}
/* Hand of Doom */
case GF_HAND_DOOM:
{
- if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+ if ((randint0(100 + rlev/2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_format("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
}
else
{
+ if (!CHECK_MULTISHADOW())
+ {
#ifdef JP
- msg_print("¤¢¤Ê¤¿¤ÏÌ¿¤¬Çö¤Þ¤Ã¤Æ¤¤¤¯¤è¤¦¤Ë´¶¤¸¤¿¡ª");
+ msg_print("¤¢¤Ê¤¿¤ÏÌ¿¤¬Çö¤Þ¤Ã¤Æ¤¤¤¯¤è¤¦¤Ë´¶¤¸¤¿¡ª");
#else
- msg_print("You feel your life fade away!");
+ msg_print("You feel your life fade away!");
#endif
+ curse_equipment(40, 20);
+ }
get_damage = take_hit(DAMAGE_ATTACK, dam, m_name, monspell);
- curse_equipment(40, 20);
- if (p_ptr->chp < 1) p_ptr->chp = 1;
+ if (p_ptr->chp < 1) p_ptr->chp = 1; /* Paranoia */
}
break;
}