4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: describe monsters (using monster memory) */
17 * Pronoun arrays, by gender.
19 static cptr wd_he[3] =
21 { "¤½¤ì", "Èà", "Èà½÷" };
23 { "it", "he", "she" };
26 static cptr wd_his[3] =
28 { "¤½¤ì¤Î", "Èà¤Î", "Èà½÷¤Î" };
30 { "its", "his", "her" };
36 * Pluralizer. Args(count, singular, plural)
38 #define plural(c,s,p) \
39 (((c) == 1) ? (s) : (p))
47 * Determine if the "armor" is known
48 * The higher the level, the fewer kills needed.
50 static bool know_armour(int r_idx)
52 monster_race *r_ptr = &r_info[r_idx];
54 s32b level = r_ptr->level;
56 s32b kills = r_ptr->r_tkills;
58 if (cheat_know) return (TRUE);
61 if (kills > 304 / (4 + level)) return (TRUE);
63 /* Skip non-uniques */
64 if (!(r_ptr->flags1 & RF1_UNIQUE)) return (FALSE);
67 if (kills > 304 / (38 + (5 * level) / 4)) return (TRUE);
75 * Determine if the "damage" of the given attack is known
76 * the higher the level of the monster, the fewer the attacks you need,
77 * the more damage an attack does, the more attacks you need
79 static bool know_damage(int r_idx, int i)
81 monster_race *r_ptr = &r_info[r_idx];
83 s32b level = r_ptr->level;
85 s32b a = r_ptr->r_blows[i];
87 s32b d1 = r_ptr->blow[i].d_dice;
88 s32b d2 = r_ptr->blow[i].d_side;
92 if (d >= ((4+level)*MAX_UCHAR)/80) d = ((4+level)*MAX_UCHAR-1)/80;
95 if ((4 + level) * a > 80 * d) return (TRUE);
97 /* Skip non-uniques */
98 if (!(r_ptr->flags1 & RF1_UNIQUE)) return (FALSE);
100 /* Unique monsters */
101 if ((4 + level) * (2 * a) > 80 * d) return (TRUE);
109 * Prepare hook for c_roff(). It will be changed for spoiler generation in wizard1.c.
111 void (*hook_c_roff)(byte attr, cptr str) = c_roff;
113 static void hooked_roff(cptr str)
116 hook_c_roff(TERM_WHITE, str);
121 * Hack -- display monster information using "hooked_roff()"
123 * This function should only be called with the cursor placed at the
124 * left edge of the screen, on a cleared line, in which the recall is
125 * to take place. One extra blank line is left after the recall.
127 static void roff_aux(int r_idx, int mode)
129 monster_race *r_ptr = &r_info[r_idx];
144 bool nightmare = ironman_nightmare && !(mode & 0x02);
145 int speed = nightmare ? r_ptr->speed + 5 : r_ptr->speed;
149 bool reinforce = FALSE;
160 byte drop_gold, drop_item;
166 bool know_everything = FALSE;
168 /* Obtain a copy of the "known" number of drops */
169 drop_gold = r_ptr->r_drop_gold;
170 drop_item = r_ptr->r_drop_item;
172 /* Obtain a copy of the "known" flags */
173 flags1 = (r_ptr->flags1 & r_ptr->r_flags1);
174 flags2 = (r_ptr->flags2 & r_ptr->r_flags2);
175 flags3 = (r_ptr->flags3 & r_ptr->r_flags3);
176 flags4 = (r_ptr->flags4 & r_ptr->r_flags4);
177 flags5 = (r_ptr->flags5 & r_ptr->r_flags5);
178 flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
179 flags7 = (r_ptr->flags7 & r_ptr->flags7);
180 flagsr = (r_ptr->flagsr & r_ptr->r_flagsr);
182 for(n = 0; n < 6; n++)
184 if(r_ptr->reinforce_id[n] > 0) reinforce = TRUE;
187 /* cheat_know or research_mon() */
188 if (cheat_know || (mode & 0x01))
189 know_everything = TRUE;
191 /* Cheat -- Know everything */
194 /* Hack -- maximal drops */
195 drop_gold = drop_item =
196 (((r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) +
197 ((r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0) +
198 ((r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) +
199 ((r_ptr->flags1 & RF1_DROP_1D2) ? 2 : 0) +
200 ((r_ptr->flags1 & RF1_DROP_90) ? 1 : 0) +
201 ((r_ptr->flags1 & RF1_DROP_60) ? 1 : 0));
203 /* Hack -- but only "valid" drops */
204 if (r_ptr->flags1 & RF1_ONLY_GOLD) drop_item = 0;
205 if (r_ptr->flags1 & RF1_ONLY_ITEM) drop_gold = 0;
207 /* Hack -- know all the flags */
208 flags1 = r_ptr->flags1;
209 flags2 = r_ptr->flags2;
210 flags3 = r_ptr->flags3;
211 flags4 = r_ptr->flags4;
212 flags5 = r_ptr->flags5;
213 flags6 = r_ptr->flags6;
214 flagsr = r_ptr->flagsr;
218 /* Extract a gender (if applicable) */
219 if (r_ptr->flags1 & RF1_FEMALE) msex = 2;
220 else if (r_ptr->flags1 & RF1_MALE) msex = 1;
222 /* Assume some "obvious" flags */
223 if (r_ptr->flags1 & RF1_UNIQUE) flags1 |= (RF1_UNIQUE);
224 if (r_ptr->flags1 & RF1_QUESTOR) flags1 |= (RF1_QUESTOR);
225 if (r_ptr->flags1 & RF1_MALE) flags1 |= (RF1_MALE);
226 if (r_ptr->flags1 & RF1_FEMALE) flags1 |= (RF1_FEMALE);
228 /* Assume some "creation" flags */
229 if (r_ptr->flags1 & RF1_FRIENDS) flags1 |= (RF1_FRIENDS);
230 if (r_ptr->flags1 & RF1_ESCORT) flags1 |= (RF1_ESCORT);
231 if (r_ptr->flags1 & RF1_ESCORTS) flags1 |= (RF1_ESCORTS);
233 /* Killing a monster reveals some properties */
234 if (r_ptr->r_tkills || know_everything)
236 /* Know "race" flags */
237 if (r_ptr->flags3 & RF3_ORC) flags3 |= (RF3_ORC);
238 if (r_ptr->flags3 & RF3_TROLL) flags3 |= (RF3_TROLL);
239 if (r_ptr->flags3 & RF3_GIANT) flags3 |= (RF3_GIANT);
240 if (r_ptr->flags3 & RF3_DRAGON) flags3 |= (RF3_DRAGON);
241 if (r_ptr->flags3 & RF3_DEMON) flags3 |= (RF3_DEMON);
242 if (r_ptr->flags3 & RF3_UNDEAD) flags3 |= (RF3_UNDEAD);
243 if (r_ptr->flags3 & RF3_EVIL) flags3 |= (RF3_EVIL);
244 if (r_ptr->flags3 & RF3_GOOD) flags3 |= (RF3_GOOD);
245 if (r_ptr->flags3 & RF3_ANIMAL) flags3 |= (RF3_ANIMAL);
246 if (r_ptr->flags3 & RF3_AMBERITE) flags3 |= (RF3_AMBERITE);
247 if (r_ptr->flags2 & RF2_HUMAN) flags2 |= (RF2_HUMAN);
249 /* Know 'quantum' flag */
250 if (r_ptr->flags2 & RF2_QUANTUM) flags2 |= (RF2_QUANTUM);
252 /* Know "forced" flags */
253 if (r_ptr->flags1 & RF1_FORCE_DEPTH) flags1 |= (RF1_FORCE_DEPTH);
254 if (r_ptr->flags1 & RF1_FORCE_MAXHP) flags1 |= (RF1_FORCE_MAXHP);
257 /* For output_monster_spoiler() */
264 /* Treat uniques differently */
265 if (flags1 & RF1_UNIQUE)
267 /* Hack -- Determine if the unique is "dead" */
268 bool dead = (r_ptr->max_num == 0) ? TRUE : FALSE;
270 /* We've been killed... */
273 /* Killed ancestors */
274 hooked_roff(format(_("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë", "%^s has slain %d of your ancestors"),
275 wd_he[msex], r_ptr->r_deaths));
277 /* But we've also killed it */
281 _("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª",
282 (", but you have avenged %s! ", plural(r_ptr->r_deaths, "him", "them")))));
285 /* Unavenged (ever) */
289 _("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£",
290 (", who %s unavenged. ", plural(r_ptr->r_deaths, "remains", "remain")))));
293 /* Start a new line */
297 /* Dead unique who never hurt us */
300 hooked_roff(_("¤¢¤Ê¤¿¤Ï¤³¤ÎµØŨ¤ò¤¹¤Ç¤ËÁò¤êµî¤Ã¤Æ¤¤¤ë¡£", "You have slain this foe. "));
302 /* Start a new line */
307 /* Not unique, but killed us */
308 else if (r_ptr->r_deaths)
312 _(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë", r_ptr->r_deaths),
313 format("%d of your ancestors %s been killed by this creature, ", r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have"))));
315 /* Some kills this life */
319 _("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
320 "and you have exterminated at least %d of the creatures. "), r_ptr->r_pkills));
323 /* Some kills past lives */
324 else if (r_ptr->r_tkills)
327 _("¤¬¡¢¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
328 "and your ancestors have exterminated at least %d of the creatures. "), r_ptr->r_tkills));
335 _("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£",
336 "and %s is not ever known to have been defeated. "), wd_he[msex]));
339 /* Start a new line */
343 /* Normal monsters */
346 /* Killed some this life */
350 _("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
351 "You have killed at least %d of these creatures. "), r_ptr->r_pkills));
354 /* Killed some last life */
355 else if (r_ptr->r_tkills)
358 _("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
359 "Your ancestors have killed at least %d of these creatures. "), r_ptr->r_tkills));
365 hooked_roff(_("¤³¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£", "No battles to the death are recalled. "));
368 /* Start a new line */
374 cptr tmp = r_text + r_ptr->text;
381 /* Start a new line */
386 if (r_idx == MON_KAGE)
397 /* Describe location */
398 if (r_ptr->level == 0)
400 hooked_roff(format(_("%^s¤ÏÄ®¤Ë½»¤ß", "%^s lives in the town"), wd_he[msex]));
403 else if (r_ptr->r_tkills || know_everything)
408 _("%^s¤ÏÄ̾ïÃϲ¼ %d ¥Õ¥£¡¼¥È¤Ç½Ð¸½¤·", "%^s is normally found at depths of %d feet"),
409 wd_he[msex], r_ptr->level * 50));
414 _("%^s¤ÏÄ̾ïÃϲ¼ %d ³¬¤Ç½Ð¸½¤·", "%^s is normally found on dungeon level %d"),
415 wd_he[msex], r_ptr->level));
421 /* Describe movement */
422 if (r_idx == MON_CHAMELEON)
424 hooked_roff(_("¡¢Â¾¤Î¥â¥ó¥¹¥¿¡¼¤Ë²½¤±¤ë¡£", "and can take the shape of other monster."));
432 hooked_roff(_("¡¢", ", and "));
436 hooked_roff(format(_("%^s¤Ï", "%^s "), wd_he[msex]));
440 hooked_roff("moves");
444 if ((flags1 & RF1_RAND_50) || (flags1 & RF1_RAND_25))
447 if ((flags1 & RF1_RAND_50) && (flags1 & RF1_RAND_25))
449 hooked_roff(_("¤«¤Ê¤ê", " extremely"));
451 else if (flags1 & RF1_RAND_50)
453 hooked_roff(_("´öʬ", " somewhat"));
455 else if (flags1 & RF1_RAND_25)
457 hooked_roff(_("¾¯¡¹", " a bit"));
461 hooked_roff(_("ÉÔµ¬Â§¤Ë", " erratically"));
463 /* Hack -- Occasional conjunction */
464 if (speed != 110) hooked_roff(_("¡¢¤«¤Ä", ", and"));
470 if (speed > 139) hook_c_roff(TERM_RED, _("¿®¤¸Æñ¤¤¤Û¤É", " incredibly"));
471 else if (speed > 134) hook_c_roff(TERM_ORANGE, _("ÌÔÎõ¤Ë", " extremely"));
472 else if (speed > 129) hook_c_roff(TERM_ORANGE, _("Èó¾ï¤Ë", " very"));
473 else if (speed > 124) hook_c_roff(TERM_UMBER, _("¤«¤Ê¤ê", " fairly"));
474 else if (speed < 120) hook_c_roff(TERM_L_UMBER, _("¤ä¤ä", " somewhat"));
475 hook_c_roff(TERM_L_RED, _("ÁÇÁ᤯", " quickly"));
477 else if (speed < 110)
479 if (speed < 90) hook_c_roff(TERM_L_GREEN, _("¿®¤¸Æñ¤¤¤Û¤É", " incredibly"));
480 else if (speed < 95) hook_c_roff(TERM_BLUE, _("Èó¾ï¤Ë", " very"));
481 else if (speed < 100) hook_c_roff(TERM_BLUE, _("¤«¤Ê¤ê", " fairly"));
482 else if (speed > 104) hook_c_roff(TERM_GREEN, _("¤ä¤ä", " somewhat"));
483 hook_c_roff(TERM_L_BLUE, _("¤æ¤Ã¤¯¤ê¤È", " slowly"));
487 hooked_roff(_("ÉáÄ̤ή¤µ¤Ç", " at normal speed"));
490 hooked_roff("Æ°¤¤¤Æ¤¤¤ë");
494 /* The code above includes "attack speed" */
495 if (flags1 & RF1_NEVER_MOVE)
500 hooked_roff(_("¡¢¤·¤«¤·", ", but "));
504 hooked_roff(format(_("%^s¤Ï", "%^s "), wd_he[msex]));
509 hooked_roff(_("¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤", "does not deign to chase intruders"));
512 /* End this sentence */
515 hooked_roff(_("¡£", ". "));
520 /* Describe experience if known */
521 if (r_ptr->r_tkills || know_everything)
527 if (flags1 & RF1_UNIQUE)
529 hooked_roff("Killing this");
533 hooked_roff("A kill of this");
538 /* Describe the "quality" */
539 if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, _("¶¸µ¤¤òͶ¤¦", " sanity-blasting"));/*nuke me*/
540 if (flags3 & RF3_ANIMAL) hook_c_roff(TERM_L_GREEN, _("¼«Á³³¦¤Î", " natural"));
541 if (flags3 & RF3_EVIL) hook_c_roff(TERM_L_DARK, _("¼Ù°¤Ê¤ë", " evil"));
542 if (flags3 & RF3_GOOD) hook_c_roff(TERM_YELLOW, _("Á±ÎɤÊ", " good"));
543 if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, _("¥¢¥ó¥Ç¥Ã¥É¤Î", " undead"));
544 if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, _("¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", " Amberite"));
546 if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
548 /* Describe the "race" */
549 if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, _("¥É¥é¥´¥ó", " dragon"));
550 if (flags3 & RF3_DEMON) hook_c_roff(TERM_VIOLET, _("¥Ç¡¼¥â¥ó", " demon"));
551 if (flags3 & RF3_GIANT) hook_c_roff(TERM_L_UMBER, _("¥¸¥ã¥¤¥¢¥ó¥È", " giant"));
552 if (flags3 & RF3_TROLL) hook_c_roff(TERM_BLUE, _("¥È¥í¥ë", " troll"));
553 if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, _("¥ª¡¼¥¯", " orc"));
554 if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, _("¿Í´Ö", " human"));
555 if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, _("ÎÌ»ÒÀ¸Êª", " quantum creature"));
559 hooked_roff(_("¥â¥ó¥¹¥¿¡¼", " creature"));
563 hooked_roff("¤òÅݤ¹¤³¤È¤Ï");
565 /* Group some variables */
571 hooked_roff(format(" %lu ¥ì¥Ù¥ë¤Î¥¥ã¥é¥¯¥¿¤Ë¤È¤Ã¤Æ", (long)i));
573 i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
574 j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
575 (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
577 hooked_roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£",
580 /* calculate the integer exp part */
581 i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
583 /* calculate the fractional exp part scaled by 100, */
584 /* must use long arithmetic to avoid overflow */
585 j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
586 (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
588 /* Mention the experience */
589 hooked_roff(format(" is worth about %ld.%02ld point%s",
591 (((i == 1) && (j == 0)) ? "" : "s")));
593 /* Take account of annoying English */
596 if ((p_ptr->lev / 10) == 1) /* nothing */;
597 else if (i == 1) p = "st";
598 else if (i == 2) p = "nd";
599 else if (i == 3) p = "rd";
601 /* Take account of "leading vowels" in numbers */
604 if ((i == 8) || (i == 11) || (i == 18)) q = "n";
606 /* Mention the dependance on the player's level */
607 hooked_roff(format(" for a%s %lu%s level character. ",
614 if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC) && (flags3 & RF3_AURA_COLD))
616 hook_c_roff(TERM_VIOLET, format(
617 _("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by flames, ice and electricity. "), wd_he[msex]));
619 else if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC))
621 hook_c_roff(TERM_L_RED, format(
622 _("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by flames and electricity. "), wd_he[msex]));
624 else if ((flags2 & RF2_AURA_FIRE) && (flags3 & RF3_AURA_COLD))
626 hook_c_roff(TERM_BLUE, format(
627 _("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by flames and ice. "), wd_he[msex]));
629 else if ((flags3 & RF3_AURA_COLD) && (flags2 & RF2_AURA_ELEC))
631 hook_c_roff(TERM_L_GREEN, format(
632 _("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by ice and electricity. "), wd_he[msex]));
634 else if (flags2 & RF2_AURA_FIRE)
636 hook_c_roff(TERM_RED, format(
637 _("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by flames. "), wd_he[msex]));
639 else if (flags3 & RF3_AURA_COLD)
641 hook_c_roff(TERM_BLUE, format(
642 _("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by ice. "), wd_he[msex]));
644 else if (flags2 & RF2_AURA_ELEC)
646 hook_c_roff(TERM_L_BLUE, format(
647 _("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by electricity. "), wd_he[msex]));
650 if (flags2 & RF2_REFLECTING)
651 hooked_roff(format(_("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", "%^s reflects bolt spells. "), wd_he[msex]));
653 /* Describe escorts */
654 if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS) || reinforce)
657 _("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£", "%^s usually appears with escorts. "), wd_he[msex]));
661 hooked_roff(_("¸î±Ò¤Î¹½À®¤Ï", "These escorts"));
662 if((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
664 hooked_roff(_("¾¯¤Ê¤¯¤È¤â", " at the least"));
667 hooked_roff(" contain ");
669 for(n = 0; n < 6; n++)
671 if(r_ptr->reinforce_id[n] && r_ptr->reinforce_dd[n] && r_ptr->reinforce_ds[n])
673 monster_race *rf_ptr = &r_info[r_ptr->reinforce_id[n]];
674 if(rf_ptr->flags1 & RF1_UNIQUE)
676 hooked_roff(format(_("¡¢%s", ", %s"), r_name + rf_ptr->name));
681 hooked_roff(format("¡¢ %dd%d ÂΤÎ%s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n],
682 r_name + rf_ptr->name));
684 bool plural = (r_ptr->reinforce_dd[n] * r_ptr->reinforce_ds[n] > 1);
686 strcpy(name, r_name + rf_ptr->name);
687 if(plural) plural_aux(name);
688 hooked_roff(format(",%dd%d %s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n], name));
693 hooked_roff(_("¤ÇÀ®¤êΩ¤Ã¤Æ¤¤¤ë¡£", "."));
697 /* Describe friends */
698 else if (flags1 & RF1_FRIENDS)
700 hooked_roff(format(_("%^s¤ÏÄ̾クÃĤǸ½¤ì¤ë¡£", "%^s usually appears in groups. "), wd_he[msex]));
704 /* Collect inate attacks */
706 if (flags4 & RF4_SHRIEK) { vp[vn] = _("ÈáÌĤǽõ¤±¤òµá¤á¤ë", "shriek for help"); color[vn++] = TERM_L_WHITE; }
707 if (flags4 & RF4_ROCKET) { vp[vn] = _("¥í¥±¥Ã¥È¤òȯ¼Í¤¹¤ë", "shoot a rocket"); color[vn++] = TERM_UMBER; }
708 if (flags4 & RF4_SHOOT) { vp[vn] = _("¼Í·â¤ò¤¹¤ë", "fire an arrow"); color[vn++] = TERM_UMBER; }
709 if (flags6 & (RF6_SPECIAL)) { vp[vn] = _("ÆÃÊ̤ʹÔÆ°¤ò¤¹¤ë", "do something"); color[vn++] = TERM_VIOLET; }
711 /* Describe inate attacks */
715 hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
719 for (n = 0; n < vn; n++)
724 jverb(vp[n], jverb_buf, JVERB_OR);
725 hook_c_roff(color[n], jverb_buf);
726 hook_c_roff(color[n], "¤ê");
729 else hook_c_roff(color[n], vp[n]);
732 if (n == 0) hooked_roff(" may ");
733 else if (n < vn - 1) hooked_roff(", ");
734 else hooked_roff(" or ");
737 hook_c_roff(color[n], vp[n]);
743 hooked_roff(_("¤³¤È¤¬¤¢¤ë¡£", ". "));
747 /* Collect breaths */
749 if (flags4 & (RF4_BR_ACID)) { vp[vn] = _("»À", "acid"); color[vn++] = TERM_GREEN; }
750 if (flags4 & (RF4_BR_ELEC)) { vp[vn] = _("°ðºÊ", "lightning"); color[vn++] = TERM_BLUE; }
751 if (flags4 & (RF4_BR_FIRE)) { vp[vn] = _("²Ð±ê", "fire"); color[vn++] = TERM_RED; }
752 if (flags4 & (RF4_BR_COLD)) { vp[vn] = _("Î䵤", "frost"); color[vn++] = TERM_L_WHITE; }
753 if (flags4 & (RF4_BR_POIS)) { vp[vn] = _("ÆÇ", "poison"); color[vn++] = TERM_L_GREEN; }
754 if (flags4 & (RF4_BR_NETH)) { vp[vn] = _("ÃϹö", "nether"); color[vn++] = TERM_L_DARK; }
755 if (flags4 & (RF4_BR_LITE)) { vp[vn] = _("Á®¸÷", "light"); color[vn++] = TERM_YELLOW; }
756 if (flags4 & (RF4_BR_DARK)) { vp[vn] = _("°Å¹õ", "darkness"); color[vn++] = TERM_L_DARK; }
757 if (flags4 & (RF4_BR_CONF)) { vp[vn] = _("º®Íð", "confusion"); color[vn++] = TERM_L_UMBER; }
758 if (flags4 & (RF4_BR_SOUN)) { vp[vn] = _("¹ì²»", "sound"); color[vn++] = TERM_ORANGE; }
759 if (flags4 & (RF4_BR_CHAO)) { vp[vn] = _("¥«¥ª¥¹", "chaos"); color[vn++] = TERM_VIOLET; }
760 if (flags4 & (RF4_BR_DISE)) { vp[vn] = _("Îô²½", "disenchantment"); color[vn++] = TERM_VIOLET; }
761 if (flags4 & (RF4_BR_NEXU)) { vp[vn] = _("°ø²Ìº®Íð", "nexus"); color[vn++] = TERM_VIOLET; }
762 if (flags4 & (RF4_BR_TIME)) { vp[vn] = _("»þ´ÖµÕž", "time"); color[vn++] = TERM_L_BLUE; }
763 if (flags4 & (RF4_BR_INER)) { vp[vn] = _("ÃÙÆß", "inertia"); color[vn++] = TERM_SLATE; }
764 if (flags4 & (RF4_BR_GRAV)) { vp[vn] = _("½ÅÎÏ", "gravity"); color[vn++] = TERM_SLATE; }
765 if (flags4 & (RF4_BR_SHAR)) { vp[vn] = _("ÇËÊÒ", "shards"); color[vn++] = TERM_L_UMBER; }
766 if (flags4 & (RF4_BR_PLAS)) { vp[vn] = _("¥×¥é¥º¥Þ", "plasma"); color[vn++] = TERM_L_RED; }
767 if (flags4 & (RF4_BR_WALL)) { vp[vn] = _("¥Õ¥©¡¼¥¹", "force"); color[vn++] = TERM_UMBER; }
768 if (flags4 & (RF4_BR_MANA)) { vp[vn] = _("ËâÎÏ", "mana"); color[vn++] = TERM_L_BLUE; }
769 if (flags4 & (RF4_BR_NUKE)) { vp[vn] = _("Êü¼ÍÀÇÑ´þʪ", "toxic waste"); color[vn++] = TERM_L_GREEN; }
770 if (flags4 & (RF4_BR_DISI)) { vp[vn] = _("ʬ²ò", "disintegration"); color[vn++] = TERM_SLATE; }
772 /* Describe breaths */
779 hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
782 for (n = 0; n < vn; n++)
786 if ( n != 0 ) hooked_roff("¤ä");
788 if (n == 0) hooked_roff(" may breathe ");
789 else if (n < vn-1) hooked_roff(", ");
790 else hooked_roff(" or ");
795 hook_c_roff(color[n], vp[n]);
798 hooked_roff("¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤¬¤¢¤ë");
805 if (flags5 & (RF5_BA_ACID)) { vp[vn] = _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë", "produce acid balls"); color[vn++] = TERM_GREEN; }
806 if (flags5 & (RF5_BA_ELEC)) { vp[vn] = _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë", "produce lightning balls"); color[vn++] = TERM_BLUE; }
807 if (flags5 & (RF5_BA_FIRE)) { vp[vn] = _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë", "produce fire balls"); color[vn++] = TERM_RED; }
808 if (flags5 & (RF5_BA_COLD)) { vp[vn] = _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë", "produce frost balls"); color[vn++] = TERM_L_WHITE; }
809 if (flags5 & (RF5_BA_POIS)) { vp[vn] = _("°½±À", "produce poison balls"); color[vn++] = TERM_L_GREEN; }
810 if (flags5 & (RF5_BA_NETH)) { vp[vn] = _("ÃϹöµå", "produce nether balls"); color[vn++] = TERM_L_DARK; }
811 if (flags5 & (RF5_BA_WATE)) { vp[vn] = _("¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë", "produce water balls"); color[vn++] = TERM_BLUE; }
812 if (flags4 & (RF4_BA_NUKE)) { vp[vn] = _("Êü¼Íǽµå", "produce balls of radiation"); color[vn++] = TERM_L_GREEN; }
813 if (flags5 & (RF5_BA_MANA)) { vp[vn] = _("ËâÎϤÎÍò", "invoke mana storms"); color[vn++] = TERM_L_BLUE; }
814 if (flags5 & (RF5_BA_DARK)) { vp[vn] = _("°Å¹õ¤ÎÍò", "invoke darkness storms"); color[vn++] = TERM_L_DARK; }
815 if (flags5 & (RF5_BA_LITE)) { vp[vn] = _("¥¹¥¿¡¼¥Ð¡¼¥¹¥È", "invoke starburst"); color[vn++] = TERM_YELLOW; }
816 if (flags4 & (RF4_BA_CHAO)) { vp[vn] = _("½ã¥í¥°¥ë¥¹", "invoke raw Logrus"); color[vn++] = TERM_VIOLET; }
817 if (flags6 & (RF6_HAND_DOOM)) { vp[vn] = _("ÇËÌǤμê", "invoke the Hand of Doom"); color[vn++] = TERM_VIOLET; }
818 if (flags6 & (RF6_PSY_SPEAR)) { vp[vn] = _("¸÷¤Î·õ", "psycho-spear"); color[vn++] = TERM_YELLOW; }
819 if (flags5 & (RF5_DRAIN_MANA)) { vp[vn] = _("ËâÎϵۼý", "drain mana"); color[vn++] = TERM_SLATE; }
820 if (flags5 & (RF5_MIND_BLAST)) { vp[vn] = _("Àº¿À¹¶·â", "cause mind blasting"); color[vn++] = TERM_L_RED; }
821 if (flags5 & (RF5_BRAIN_SMASH)) { vp[vn] = _("Ǿ¹¶·â", "cause brain smashing"); color[vn++] = TERM_RED; }
822 if (flags5 & (RF5_CAUSE_1)) { vp[vn] = _("·Ú½ý¡Ü¼ö¤¤", "cause light wounds and cursing"); color[vn++] = TERM_L_WHITE; }
823 if (flags5 & (RF5_CAUSE_2)) { vp[vn] = _("½Å½ý¡Ü¼ö¤¤", "cause serious wounds and cursing"); color[vn++] = TERM_L_WHITE; }
824 if (flags5 & (RF5_CAUSE_3)) { vp[vn] = _("Ã×Ì¿½ý¡Ü¼ö¤¤", "cause critical wounds and cursing"); color[vn++] = TERM_L_WHITE; }
825 if (flags5 & (RF5_CAUSE_4)) { vp[vn] = _("È빦¤òÆͤ¯", "cause mortal wounds"); color[vn++] = TERM_L_WHITE; }
826 if (flags5 & (RF5_BO_ACID)) { vp[vn] = _("¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È", "produce acid bolts"); color[vn++] = TERM_GREEN; }
827 if (flags5 & (RF5_BO_ELEC)) { vp[vn] = _("¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È", "produce lightning bolts"); color[vn++] = TERM_BLUE; }
828 if (flags5 & (RF5_BO_FIRE)) { vp[vn] = _("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È", "produce fire bolts"); color[vn++] = TERM_RED; }
829 if (flags5 & (RF5_BO_COLD)) { vp[vn] = _("¥¢¥¤¥¹¡¦¥Ü¥ë¥È", "produce frost bolts"); color[vn++] = TERM_L_WHITE; }
830 if (flags5 & (RF5_BO_NETH)) { vp[vn] = _("ÃϹö¤ÎÌð", "produce nether bolts"); color[vn++] = TERM_L_DARK; }
831 if (flags5 & (RF5_BO_WATE)) { vp[vn] = _("¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È", "produce water bolts"); color[vn++] = TERM_BLUE; }
832 if (flags5 & (RF5_BO_MANA)) { vp[vn] = _("ËâÎϤÎÌð", "produce mana bolts"); color[vn++] = TERM_L_BLUE; }
833 if (flags5 & (RF5_BO_PLAS)) { vp[vn] = _("¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È", "produce plasma bolts"); color[vn++] = TERM_L_RED; }
834 if (flags5 & (RF5_BO_ICEE)) { vp[vn] = _("¶Ë´¨¤ÎÌð", "produce ice bolts"); color[vn++] = TERM_WHITE; }
835 if (flags5 & (RF5_MISSILE)) { vp[vn] = _("¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë", "produce magic missiles"); color[vn++] = TERM_SLATE; }
836 if (flags5 & (RF5_SCARE)) { vp[vn] = _("¶²ÉÝ", "terrify"); color[vn++] = TERM_SLATE; }
837 if (flags5 & (RF5_BLIND)) { vp[vn] = _("Ìܤ¯¤é¤Þ¤·", "blind"); color[vn++] = TERM_L_DARK; }
838 if (flags5 & (RF5_CONF)) { vp[vn] = _("º®Íð", "confuse"); color[vn++] = TERM_L_UMBER; }
839 if (flags5 & (RF5_SLOW)) { vp[vn] = _("¸ºÂ®", "slow"); color[vn++] = TERM_UMBER; }
840 if (flags5 & (RF5_HOLD)) { vp[vn] = _("Ëãáã", "paralyze"); color[vn++] = TERM_RED; }
841 if (flags6 & (RF6_HASTE)) { vp[vn] = _("²Ã®", "haste-self"); color[vn++] = TERM_L_GREEN; }
842 if (flags6 & (RF6_HEAL)) { vp[vn] = _("¼£Ìþ", "heal-self"); color[vn++] = TERM_WHITE; }
843 if (flags6 & (RF6_INVULNER)) { vp[vn] = _("̵Ũ²½", "make invulnerable"); color[vn++] = TERM_WHITE; }
844 if (flags4 & RF4_DISPEL) { vp[vn] = _("ËâÎϾõî", "dispel-magic"); color[vn++] = TERM_L_WHITE; }
845 if (flags6 & (RF6_BLINK)) { vp[vn] = _("¥·¥ç¡¼¥È¥Æ¥ì¥Ý¡¼¥È", "blink-self"); color[vn++] = TERM_UMBER; }
846 if (flags6 & (RF6_TPORT)) { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È", "teleport-self"); color[vn++] = TERM_ORANGE; }
847 if (flags6 & (RF6_WORLD)) { vp[vn] = _("»þ¤ò»ß¤á¤ë", "stop the time"); color[vn++] = TERM_L_BLUE; }
848 if (flags6 & (RF6_TELE_TO)) { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È¥Ð¥Ã¥¯", "teleport to"); color[vn++] = TERM_L_UMBER; }
849 if (flags6 & (RF6_TELE_AWAY)) { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È¥¢¥¦¥§¥¤", "teleport away"); color[vn++] = TERM_UMBER; }
850 if (flags6 & (RF6_TELE_LEVEL)) { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë", "teleport level"); color[vn++] = TERM_ORANGE; }
852 if (flags6 & (RF6_DARKNESS))
854 if ((p_ptr->pclass != CLASS_NINJA) || (r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (r_ptr->flags7 & RF7_DARK_MASK))
856 vp[vn] = _("°Å°Ç", "create darkness"); color[vn++] = TERM_L_DARK;
860 vp[vn] = _("Á®¸÷", "create light"); color[vn++] = TERM_YELLOW;
864 if (flags6 & (RF6_TRAPS)) { vp[vn] = _("¥È¥é¥Ã¥×", "create traps"); color[vn++] = TERM_BLUE; }
865 if (flags6 & (RF6_FORGET)) { vp[vn] = _("µ²±¾Ãµî", "cause amnesia"); color[vn++] = TERM_BLUE; }
866 if (flags6 & (RF6_RAISE_DEAD)) { vp[vn] = _("»à¼ÔÉü³è", "raise dead"); color[vn++] = TERM_RED; }
867 if (flags6 & (RF6_S_MONSTER)) { vp[vn] = _("¥â¥ó¥¹¥¿¡¼°ìÂξ¤´", "summon a monster"); color[vn++] = TERM_SLATE; }
868 if (flags6 & (RF6_S_MONSTERS)) { vp[vn] = _("¥â¥ó¥¹¥¿¡¼Ê£¿ô¾¤´", "summon monsters"); color[vn++] = TERM_L_WHITE; }
869 if (flags6 & (RF6_S_KIN)) { vp[vn] = _("µß±ç¾¤´", "summon aid"); color[vn++] = TERM_ORANGE; }
870 if (flags6 & (RF6_S_ANT)) { vp[vn] = _("¥¢¥ê¾¤´", "summon ants"); color[vn++] = TERM_RED; }
871 if (flags6 & (RF6_S_SPIDER)) { vp[vn] = _("¥¯¥â¾¤´", "summon spiders"); color[vn++] = TERM_L_DARK; }
872 if (flags6 & (RF6_S_HOUND)) { vp[vn] = _("¥Ï¥¦¥ó¥É¾¤´", "summon hounds"); color[vn++] = TERM_L_UMBER; }
873 if (flags6 & (RF6_S_HYDRA)) { vp[vn] = _("¥Ò¥É¥é¾¤´", "summon hydras"); color[vn++] = TERM_L_GREEN; }
874 if (flags6 & (RF6_S_ANGEL)) { vp[vn] = _("Å·»È°ìÂξ¤´", "summon an angel"); color[vn++] = TERM_YELLOW; }
875 if (flags6 & (RF6_S_DEMON)) { vp[vn] = _("¥Ç¡¼¥â¥ó°ìÂξ¤´", "summon a demon"); color[vn++] = TERM_L_RED; }
876 if (flags6 & (RF6_S_UNDEAD)) { vp[vn] = _("¥¢¥ó¥Ç¥Ã¥É°ìÂξ¤´", "summon an undead"); color[vn++] = TERM_L_DARK; }
877 if (flags6 & (RF6_S_DRAGON)) { vp[vn] = _("¥É¥é¥´¥ó°ìÂξ¤´", "summon a dragon"); color[vn++] = TERM_ORANGE; }
878 if (flags6 & (RF6_S_HI_UNDEAD)) { vp[vn] = _("¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¾¤´", "summon Greater Undead"); color[vn++] = TERM_L_DARK; }
879 if (flags6 & (RF6_S_HI_DRAGON)) { vp[vn] = _("¸ÅÂå¥É¥é¥´¥ó¾¤´", "summon Ancient Dragons"); color[vn++] = TERM_ORANGE; }
880 if (flags6 & (RF6_S_CYBER)) { vp[vn] = _("¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¾¤´", "summon Cyberdemons"); color[vn++] = TERM_UMBER; }
881 if (flags6 & (RF6_S_AMBERITES)) { vp[vn] = _("¥¢¥ó¥Ð¡¼¤Î²¦Â²¾¤´", "summon Lords of Amber"); color[vn++] = TERM_VIOLET; }
882 if (flags6 & (RF6_S_UNIQUE)) { vp[vn] = _("¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¾¤´", "summon Unique Monsters"); color[vn++] = TERM_VIOLET; }
885 /* Describe spells */
894 hooked_roff(_("¡¢¤Ê¤ª¤«¤Ä", ", and is also"));
898 hooked_roff(format(_("%^s¤Ï", "%^s is"), wd_he[msex]));
903 if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "Ū³Î¤Ë");
906 hooked_roff("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢");
909 hooked_roff(" magical, casting spells");
912 if (flags2 & RF2_SMART) hook_c_roff(TERM_YELLOW, " intelligently");
917 for (n = 0; n < vn; n++)
921 if ( n != 0 ) hooked_roff("¡¢");
923 if (n == 0) hooked_roff(" which ");
924 else if (n < vn-1) hooked_roff(", ");
925 else hooked_roff(" or ");
930 hook_c_roff(color[n], vp[n]);
933 hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
938 /* End the sentence about inate/other spells */
942 m = r_ptr->r_cast_spell;
944 /* Average frequency */
945 n = r_ptr->freq_spell;
947 /* Describe the spell frequency */
948 if (m > 100 || know_everything)
951 _("(³ÎΨ:1/%d)", "; 1 time in %d"), 100 / n));
954 /* Guess at the frequency */
957 n = ((n + 9) / 10) * 10;
959 _("(³ÎΨ:Ìó1/%d)", "; about 1 time in %d"), 100 / n));
962 /* End this sentence */
963 hooked_roff(_("¡£", ". "));
966 /* Describe monster "toughness" */
967 if (know_armour(r_idx))
971 _("%^s¤Ï AC%d ¤ÎËɸæÎϤÈ", "%^s has an armor rating of %d"),
972 wd_he[msex], r_ptr->ac));
974 /* Maximized hitpoints */
975 if ((flags1 & RF1_FORCE_MAXHP) || (r_ptr->hside == 1))
977 u32b hp = r_ptr->hdice * (nightmare ? 2 : 1) * r_ptr->hside;
979 _(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£", " and a life rating of %d. "),
980 (s16b)MIN(30000, hp)));
983 /* Variable hitpoints */
987 _(" %dd%d ¤ÎÂÎÎϤ¬¤¢¤ë¡£", " and a life rating of %dd%d. "),
988 r_ptr->hdice * (nightmare ? 2 : 1), r_ptr->hside));
994 /* Collect special abilities. */
996 if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = _("¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹", "illuminate the dungeon"); color[vn++] = TERM_WHITE; }
997 if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = _("¥À¥ó¥¸¥ç¥ó¤ò°Å¤¯¤¹¤ë", "darken the dungeon"); color[vn++] = TERM_L_DARK; }
998 if (flags2 & RF2_OPEN_DOOR) { vp[vn] = _("¥É¥¢¤ò³«¤±¤ë", "open doors"); color[vn++] = TERM_WHITE; }
999 if (flags2 & RF2_BASH_DOOR) { vp[vn] = _("¥É¥¢¤òÂǤÁÇˤë", "bash down doors"); color[vn++] = TERM_WHITE; }
1000 if (flags7 & RF7_CAN_FLY) { vp[vn] = _("¶õ¤òÈô¤Ö", "fly"); color[vn++] = TERM_WHITE; }
1001 if (flags7 & RF7_CAN_SWIM) { vp[vn] = _("¿å¤òÅϤë", "swim"); color[vn++] = TERM_WHITE; }
1002 if (flags2 & RF2_PASS_WALL) { vp[vn] = _("Êɤò¤¹¤êÈ´¤±¤ë", "pass through walls"); color[vn++] = TERM_WHITE; }
1003 if (flags2 & RF2_KILL_WALL) { vp[vn] = _("Êɤò·¡¤ê¿Ê¤à", "bore through walls"); color[vn++] = TERM_WHITE; }
1004 if (flags2 & RF2_MOVE_BODY) { vp[vn] = _("¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë", "push past weaker monsters"); color[vn++] = TERM_WHITE; }
1005 if (flags2 & RF2_KILL_BODY) { vp[vn] = _("¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹", "destroy weaker monsters"); color[vn++] = TERM_WHITE; }
1006 if (flags2 & RF2_TAKE_ITEM) { vp[vn] = _("¥¢¥¤¥Æ¥à¤ò½¦¤¦", "pick up objects"); color[vn++] = TERM_WHITE; }
1007 if (flags2 & RF2_KILL_ITEM) { vp[vn] = _("¥¢¥¤¥Æ¥à¤ò²õ¤¹", "destroy objects"); color[vn++] = TERM_WHITE; }
1010 /* Describe special abilities. */
1014 hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
1017 for (n = 0; n < vn; n++)
1023 jverb(vp[n], jverb_buf, JVERB_AND);
1024 hook_c_roff(color[n], jverb_buf);
1027 else hook_c_roff(color[n], vp[n]);
1029 if (n == 0) hooked_roff(" can ");
1030 else if (n < vn - 1) hooked_roff(", ");
1031 else hooked_roff(" and ");
1034 hook_c_roff(color[n], vp[n]);
1040 hooked_roff(_("¤³¤È¤¬¤Ç¤¤ë¡£", ". "));
1045 if (flags7 & RF7_AQUATIC)
1047 hooked_roff(format(_("%^s¤Ï¿åÃæ¤ËÀ³¤ó¤Ç¤¤¤ë¡£", "%^s lives in water. "), wd_he[msex]));
1050 /* Describe special abilities. */
1051 if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
1053 hooked_roff(format(_("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", "%^s is shining. "), wd_he[msex]));
1055 if (flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2))
1057 hook_c_roff(TERM_L_DARK, format(_("%^s¤Ï°Å¹õ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by darkness. "), wd_he[msex]));
1059 if (flags2 & RF2_INVISIBLE)
1061 hooked_roff(format(_("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", "%^s is invisible. "), wd_he[msex]));
1063 if (flags2 & RF2_COLD_BLOOD)
1065 hooked_roff(format(_("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", "%^s is cold blooded. "), wd_he[msex]));
1067 if (flags2 & RF2_EMPTY_MIND)
1069 hooked_roff(format(_("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ¤Ê¤¤¡£", "%^s is not detected by telepathy. "), wd_he[msex]));
1071 else if (flags2 & RF2_WEIRD_MIND)
1073 hooked_roff(format(_("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ¤ë¡£", "%^s is rarely detected by telepathy. "), wd_he[msex]));
1075 if (flags2 & RF2_MULTIPLY)
1077 hook_c_roff(TERM_L_UMBER, format(_("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", "%^s breeds explosively. "), wd_he[msex]));
1079 if (flags2 & RF2_REGENERATE)
1081 hook_c_roff(TERM_L_WHITE, format(_("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", "%^s regenerates quickly. "), wd_he[msex]));
1083 if (flags7 & RF7_RIDING)
1085 hook_c_roff(TERM_SLATE, format(_("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤¤ë¡£", "%^s is suitable for riding. "), wd_he[msex]));
1089 /* Collect susceptibilities */
1091 if (flags3 & RF3_HURT_ROCK) { vp[vn] = _("´ä¤ò½üµî¤¹¤ë¤â¤Î", "rock remover"); color[vn++] = TERM_UMBER; }
1092 if (flags3 & RF3_HURT_LITE) { vp[vn] = _("ÌÀ¤ë¤¤¸÷", "bright light"); color[vn++] = TERM_YELLOW; }
1093 if (flags3 & RF3_HURT_FIRE) { vp[vn] = _("±ê", "fire"); color[vn++] = TERM_RED; }
1094 if (flags3 & RF3_HURT_COLD) { vp[vn] = _("Î䵤", "cold"); color[vn++] = TERM_L_WHITE; }
1097 /* Describe susceptibilities */
1101 hooked_roff(format(_("%^s¤Ë¤Ï", "%^s"), wd_he[msex]));
1104 for (n = 0; n < vn; n++)
1108 if ( n != 0 ) hooked_roff("¤ä");
1110 if (n == 0) hooked_roff(" is hurt by ");
1111 else if (n < vn-1) hooked_roff(", ");
1112 else hooked_roff(" and ");
1117 hook_c_roff(color[n], vp[n]);
1121 hooked_roff(_("¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤ë¡£", ". "));
1125 /* Collect immunities */
1127 if (flagsr & RFR_IM_ACID) { vp[vn] = _("»À", "acid"); color[vn++] = TERM_GREEN; }
1128 if (flagsr & RFR_IM_ELEC) { vp[vn] = _("°ðºÊ", "lightning"); color[vn++] = TERM_BLUE; }
1129 if (flagsr & RFR_IM_FIRE) { vp[vn] = _("±ê", "fire"); color[vn++] = TERM_RED; }
1130 if (flagsr & RFR_IM_COLD) { vp[vn] = _("Î䵤", "cold"); color[vn++] = TERM_L_WHITE; }
1131 if (flagsr & RFR_IM_POIS) { vp[vn] = _("ÆÇ", "poison"); color[vn++] = TERM_L_GREEN; }
1134 /* Collect resistances */
1135 if (flagsr & RFR_RES_LITE) { vp[vn] = _("Á®¸÷", "light"); color[vn++] = TERM_YELLOW; }
1136 if (flagsr & RFR_RES_DARK) { vp[vn] = _("°Å¹õ", "dark"); color[vn++] = TERM_L_DARK; }
1137 if (flagsr & RFR_RES_NETH) { vp[vn] = _("ÃϹö", "nether"); color[vn++] = TERM_L_DARK; }
1138 if (flagsr & RFR_RES_WATE) { vp[vn] = _("¿å", "water"); color[vn++] = TERM_BLUE; }
1139 if (flagsr & RFR_RES_PLAS) { vp[vn] = _("¥×¥é¥º¥Þ", "plasma"); color[vn++] = TERM_L_RED; }
1140 if (flagsr & RFR_RES_SHAR) { vp[vn] = _("ÇËÊÒ", "shards"); color[vn++] = TERM_L_UMBER; }
1141 if (flagsr & RFR_RES_SOUN) { vp[vn] = _("¹ì²»", "sound"); color[vn++] = TERM_ORANGE; }
1142 if (flagsr & RFR_RES_CHAO) { vp[vn] = _("¥«¥ª¥¹", "chaos"); color[vn++] = TERM_VIOLET; }
1143 if (flagsr & RFR_RES_NEXU) { vp[vn] = _("°ø²Ìº®Íð", "nexus"); color[vn++] = TERM_VIOLET; }
1144 if (flagsr & RFR_RES_DISE) { vp[vn] = _("Îô²½", "disenchantment"); color[vn++] = TERM_VIOLET; }
1145 if (flagsr & RFR_RES_WALL) { vp[vn] = _("¥Õ¥©¡¼¥¹", "force"); color[vn++] = TERM_UMBER; }
1146 if (flagsr & RFR_RES_INER) { vp[vn] = _("ÃÙÆß", "inertia"); color[vn++] = TERM_SLATE; }
1147 if (flagsr & RFR_RES_TIME) { vp[vn] = _("»þ´ÖµÕž", "time"); color[vn++] = TERM_L_BLUE; }
1148 if (flagsr & RFR_RES_GRAV) { vp[vn] = _("½ÅÎÏ", "gravity"); color[vn++] = TERM_SLATE; }
1149 if (flagsr & RFR_RES_ALL) { vp[vn] = _("¤¢¤é¤æ¤ë¹¶·â", "all"); color[vn++] = TERM_YELLOW; }
1150 if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È", "teleportation"); color[vn++] = TERM_ORANGE; }
1152 /* Describe immunities and resistances */
1156 hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
1159 for (n = 0; n < vn; n++)
1163 if ( n != 0 ) hooked_roff("¤È");
1165 if (n == 0) hooked_roff(" resists ");
1166 else if (n < vn-1) hooked_roff(", ");
1167 else hooked_roff(" and ");
1172 hook_c_roff(color[n], vp[n]);
1176 hooked_roff(_("¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡£", ". "));
1180 if ((r_ptr->r_xtra1 & MR1_SINKA) || know_everything)
1182 if (r_ptr->next_r_idx)
1184 hooked_roff(format(_("%^s¤Ï·Ð¸³¤òÀѤà¤È¡¢", "%^s will evolve into "), wd_he[msex]));
1185 hook_c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name));
1188 (" when %s gets enugh experience. ", wd_he[msex]))));
1190 else if (!(r_ptr->flags1 & RF1_UNIQUE))
1192 hooked_roff(format(_("%s¤Ï¿Ê²½¤·¤Ê¤¤¡£", "%s won't evolve. "), wd_he[msex]));
1196 /* Collect non-effects */
1198 if (flags3 & RF3_NO_STUN) { vp[vn] = _("Û¯Û°¤È¤·¤Ê¤¤", "stunned"); color[vn++] = TERM_ORANGE; }
1199 if (flags3 & RF3_NO_FEAR) { vp[vn] = _("¶²Éݤò´¶¤¸¤Ê¤¤", "frightened"); color[vn++] = TERM_SLATE; }
1200 if (flags3 & RF3_NO_CONF) { vp[vn] = _("º®Í𤷤ʤ¤", "confused"); color[vn++] = TERM_L_UMBER; }
1201 if (flags3 & RF3_NO_SLEEP) { vp[vn] = _("̲¤é¤µ¤ì¤Ê¤¤", "slept"); color[vn++] = TERM_BLUE; }
1202 if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤", "teleported"); color[vn++] = TERM_ORANGE; }
1204 /* Describe non-effects */
1209 _("%^s¤Ï", "%^s"), wd_he[msex]));
1212 for (n = 0; n < vn; n++)
1216 if ( n != 0 ) hooked_roff("¤·¡¢");
1218 if (n == 0) hooked_roff(" cannot be ");
1219 else if (n < vn - 1) hooked_roff(", ");
1220 else hooked_roff(" or ");
1225 hook_c_roff(color[n], vp[n]);
1229 hooked_roff(_("¡£", ". "));
1233 /* Do we know how aware it is? */
1234 if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) ||
1235 (r_ptr->r_ignore == MAX_UCHAR) ||
1236 (r_ptr->sleep == 0 && r_ptr->r_tkills >= 10) || know_everything)
1240 if (r_ptr->sleep > 200)
1242 act = _("¤ò̵»ë¤·¤¬¤Á¤Ç¤¢¤ë¤¬", "prefers to ignore");
1244 else if (r_ptr->sleep > 95)
1246 act = _("¤ËÂФ·¤Æ¤Û¤È¤ó¤ÉÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬", "pays very little attention to");
1248 else if (r_ptr->sleep > 75)
1250 act = _("¤ËÂФ·¤Æ¤¢¤Þ¤êÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬", "pays little attention to");
1252 else if (r_ptr->sleep > 45)
1254 act = _("¤ò¸«²á¤´¤·¤¬¤Á¤Ç¤¢¤ë¤¬", "tends to overlook");
1256 else if (r_ptr->sleep > 25)
1258 act = _("¤ò¤Û¤ó¤Î¾¯¤·¤Ï¸«¤Æ¤ª¤ê", "takes quite a while to see");
1260 else if (r_ptr->sleep > 10)
1262 act = _("¤ò¤·¤Ð¤é¤¯¤Ï¸«¤Æ¤ª¤ê", "takes a while to see");
1264 else if (r_ptr->sleep > 5)
1266 act = _("¤ò´öʬÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê", "is fairly observant of");
1268 else if (r_ptr->sleep > 3)
1270 act = _("¤òÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê", "is observant of");
1272 else if (r_ptr->sleep > 1)
1274 act = _("¤ò¤«¤Ê¤êÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê", "is very observant of");
1276 else if (r_ptr->sleep > 0)
1278 act = _("¤ò·Ù²ü¤·¤Æ¤ª¤ê", "is vigilant for");
1282 act = _("¤ò¤«¤Ê¤ê·Ù²ü¤·¤Æ¤ª¤ê", "is ever vigilant for");
1286 _(format("%^s¤Ï¿¯Æþ¼Ô%s¡¢ %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£", wd_he[msex], act, 10 * r_ptr->aaf),
1287 format("%^s %s intruders, which %s may notice from %d feet. ", wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf)));
1291 /* Drops gold and/or items */
1292 if (drop_gold || drop_item)
1296 _("%^s¤Ï", "%^s may carry"), wd_he[msex]));
1303 /* Count maximum drop */
1304 n = MAX(drop_gold, drop_item);
1306 /* One drop (may need an "n") */
1309 hooked_roff(_("°ì¤Ä¤Î", " a"));
1319 _("°ì¤Ä¤«Æó¤Ä¤Î", " one or two"));
1326 _(" %d ¸Ä¤Þ¤Ç¤Î", " up to %d"), n));
1331 if (flags1 & RF1_DROP_GREAT)
1333 p = _("ÆÃÊ̤Ê", " exceptional");
1336 /* Good (no "n" needed) */
1337 else if (flags1 & RF1_DROP_GOOD)
1339 p = _("¾å¼Á¤Ê", " good");
1355 /* Handle singular "an" */
1357 if (sin) hooked_roff("n");
1361 /* Dump "object(s)" */
1362 if (p) hooked_roff(p);
1364 _("¥¢¥¤¥Æ¥à", " object"));
1367 if (n != 1) hooked_roff("s");
1370 /* Conjunction replaces variety, if needed for "gold" below */
1379 if (!p) sin = FALSE;
1381 /* Handle singular "an" */
1382 if (sin) hooked_roff("n");
1386 /* Dump "treasure(s)" */
1387 if (p) hooked_roff(p);
1388 hooked_roff(_("ºâÊõ", " treasure"));
1390 if (n != 1) hooked_roff("s");
1395 /* End this sentence */
1396 hooked_roff(_("¤ò»ý¤Ã¤Æ¤¤¤ë¤³¤È¤¬¤¢¤ë¡£", ". "));
1400 /* Count the number of "known" attacks */
1401 for (n = 0, m = 0; m < 4; m++)
1403 /* Skip non-attacks */
1404 if (!r_ptr->blow[m].method) continue;
1405 if (r_ptr->blow[m].method == RBM_SHOOT) continue;
1407 /* Count known attacks */
1408 if (r_ptr->r_blows[m] || know_everything) n++;
1411 /* Examine (and count) the actual attacks */
1412 for (r = 0, m = 0; m < 4; m++)
1414 int method, effect, d1, d2;
1416 /* Skip non-attacks */
1417 if (!r_ptr->blow[m].method) continue;
1418 if (r_ptr->blow[m].method == RBM_SHOOT) continue;
1420 /* Skip unknown attacks */
1421 if (!r_ptr->r_blows[m] && !know_everything) continue;
1423 /* Extract the attack info */
1424 method = r_ptr->blow[m].method;
1425 effect = r_ptr->blow[m].effect;
1426 d1 = r_ptr->blow[m].d_dice;
1427 d2 = r_ptr->blow[m].d_side;
1432 /* Acquire the method */
1435 case RBM_HIT: p = _("²¥¤ë", "hit"); break;
1436 case RBM_TOUCH: p = _("¿¨¤ë", "touch"); break;
1437 case RBM_PUNCH: p = _("¥Ñ¥ó¥Á¤¹¤ë", "punch"); break;
1438 case RBM_KICK: p = _("½³¤ë", "kick"); break;
1439 case RBM_CLAW: p = _("¤Ò¤Ã¤«¤¯", "claw"); break;
1440 case RBM_BITE: p = _("³ú¤à", "bite"); break;
1441 case RBM_STING: p = _("»É¤¹", "sting"); break;
1442 case RBM_SLASH: p = _("»Â¤ë", "slash"); break;
1443 case RBM_BUTT: p = _("³Ñ¤ÇÆͤ¯", "butt"); break;
1444 case RBM_CRUSH: p = _("ÂÎÅö¤¿¤ê¤¹¤ë", "crush"); break;
1445 case RBM_ENGULF: p = _("°û¤ß¹þ¤à", "engulf"); break;
1446 case RBM_CHARGE: p = _("ÀÁµá½ñ¤ò¤è¤³¤¹", "charge"); break;
1447 case RBM_CRAWL: p = _("ÂΤξå¤òÇ礤²ó¤ë", "crawl on you"); break;
1448 case RBM_DROOL: p = _("¤è¤À¤ì¤ò¤¿¤é¤¹", "drool on you"); break;
1449 case RBM_SPIT: p = _("¤Ä¤Ð¤òÅǤ¯", "spit"); break;
1450 case RBM_EXPLODE: p = _("Çúȯ¤¹¤ë", "explode"); break;
1451 case RBM_GAZE: p = _("¤Ë¤é¤à", "gaze"); break;
1452 case RBM_WAIL: p = _("µã¤¶«¤Ö", "wail"); break;
1453 case RBM_SPORE: p = _("˦»Ò¤òÈô¤Ð¤¹", "release spores"); break;
1454 case RBM_XXX4: break;
1455 case RBM_BEG: p = _("¶â¤ò¤»¤¬¤à", "beg"); break;
1456 case RBM_INSULT: p = _("Éî¿«¤¹¤ë", "insult"); break;
1457 case RBM_MOAN: p = _("¤¦¤á¤¯", "moan"); break;
1458 case RBM_SHOW: p = _("²Î¤¦", "sing"); break;
1462 /* Default effect */
1465 /* Acquire the effect */
1469 case RBE_HURT: q = _("¹¶·â¤¹¤ë", "attack"); break;
1470 case RBE_POISON: q = _("ÆǤò¤¯¤é¤ï¤¹", "poison"); break;
1471 case RBE_UN_BONUS: q = _("Îô²½¤µ¤»¤ë", "disenchant"); break;
1472 case RBE_UN_POWER: q = _("½¼Å¶ËâÎϤòµÛ¼ý¤¹¤ë", "drain charges"); break;
1473 case RBE_EAT_GOLD: q = _("¶â¤òÅð¤à", "steal gold"); break;
1474 case RBE_EAT_ITEM: q = _("¥¢¥¤¥Æ¥à¤òÅð¤à", "steal items"); break;
1475 case RBE_EAT_FOOD: q = _("¤¢¤Ê¤¿¤Î¿©ÎÁ¤ò¿©¤Ù¤ë", "eat your food"); break;
1476 case RBE_EAT_LITE: q = _("ÌÀ¤«¤ê¤òµÛ¼ý¤¹¤ë", "absorb light"); break;
1477 case RBE_ACID: q = _("»À¤òÈô¤Ð¤¹", "shoot acid"); break;
1478 case RBE_ELEC: q = _("´¶ÅŤµ¤»¤ë", "electrocute"); break;
1479 case RBE_FIRE: q = _("dz¤ä¤¹", "burn"); break;
1480 case RBE_COLD: q = _("Åà¤é¤»¤ë", "freeze"); break;
1481 case RBE_BLIND: q = _("ÌÕÌܤˤ¹¤ë", "blind"); break;
1482 case RBE_CONFUSE: q = _("º®Í𤵤»¤ë", "confuse"); break;
1483 case RBE_TERRIFY: q = _("¶²Éݤµ¤»¤ë", "terrify"); break;
1484 case RBE_PARALYZE: q = _("Ëãá㤵¤»¤ë", "paralyze"); break;
1485 case RBE_LOSE_STR: q = _("ÏÓÎϤò¸º¾¯¤µ¤»¤ë", "reduce strength"); break;
1486 case RBE_LOSE_INT: q = _("ÃÎǽ¤ò¸º¾¯¤µ¤»¤ë", "reduce intelligence"); break;
1487 case RBE_LOSE_WIS: q = _("¸¤µ¤ò¸º¾¯¤µ¤»¤ë", "reduce wisdom"); break;
1488 case RBE_LOSE_DEX: q = _("´ïÍѤµ¤ò¸º¾¯¤µ¤»¤ë", "reduce dexterity"); break;
1489 case RBE_LOSE_CON: q = _("Âѵ×ÎϤò¸º¾¯¤µ¤»¤ë", "reduce constitution"); break;
1490 case RBE_LOSE_CHR: q = _("Ì¥ÎϤò¸º¾¯¤µ¤»¤ë", "reduce charisma"); break;
1491 case RBE_LOSE_ALL: q = _("Á´¥¹¥Æ¡¼¥¿¥¹¤ò¸º¾¯¤µ¤»¤ë", "reduce all stats"); break;
1492 case RBE_SHATTER: q = _("Ê´ºÕ¤¹¤ë", "shatter"); break;
1493 case RBE_EXP_10: q = _("·Ð¸³Ãͤò¸º¾¯(10d6+)¤µ¤»¤ë", "lower experience (by 10d6+)"); break;
1494 case RBE_EXP_20: q = _("·Ð¸³Ãͤò¸º¾¯(20d6+)¤µ¤»¤ë", "lower experience (by 20d6+)"); break;
1495 case RBE_EXP_40: q = _("·Ð¸³Ãͤò¸º¾¯(40d6+)¤µ¤»¤ë", "lower experience (by 40d6+)"); break;
1496 case RBE_EXP_80: q = _("·Ð¸³Ãͤò¸º¾¯(80d6+)¤µ¤»¤ë", "lower experience (by 80d6+)"); break;
1497 case RBE_DISEASE: q = _("ɵ¤¤Ë¤¹¤ë", "disease"); break;
1498 case RBE_TIME: q = _("»þ´Ö¤òµÕÌá¤ê¤µ¤»¤ë", "time"); break;
1499 case RBE_DR_LIFE: q = _("À¸Ì¿ÎϤòµÛ¼ý¤¹¤ë", "drain life"); break;
1500 case RBE_DR_MANA: q = _("ËâÎϤòÃ¥¤¦", "drain mana force"); break;
1501 case RBE_INERTIA: q = _("¸ºÂ®¤µ¤»¤ë", "slow"); break;
1502 case RBE_STUN: q = _("Û¯Û°¤È¤µ¤»¤ë", "stun"); break;
1507 if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
1509 /***¼ã´³É½¸½¤òÊѹ¹ ita ***/
1511 /* Describe damage (if known) */
1512 if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
1515 /* Display the damage */
1516 hooked_roff(format(" %dd%d ", d1, d2));
1517 hooked_roff("¤Î¥À¥á¡¼¥¸¤Ç");
1519 /* Hack -- force a method */
1520 if (!p) p = "²¿¤«´ñ̯¤Ê¤³¤È¤ò¤¹¤ë";
1522 /* Describe the method */
1523 /* XX¤·¤ÆYY¤·/XX¤·¤ÆYY¤¹¤ë/XX¤·/XX¤¹¤ë */
1524 if(q) jverb( p ,jverb_buf, JVERB_TO);
1525 else if(r!=n-1) jverb( p ,jverb_buf, JVERB_AND);
1526 else strcpy(jverb_buf, p);
1528 hooked_roff(jverb_buf);
1530 /* Describe the effect (if any) */
1533 if(r!=n-1) jverb( q,jverb_buf, JVERB_AND);
1534 else strcpy(jverb_buf,q);
1535 hooked_roff(jverb_buf);
1537 if(r!=n-1) hooked_roff("¡¢");
1539 /* Introduce the attack description */
1542 hooked_roff(format("%^s can ", wd_he[msex]));
1550 hooked_roff(", and ");
1554 /* Hack -- force a method */
1555 if (!p) p = "do something weird";
1557 /* Describe the method */
1561 /* Describe the effect (if any) */
1564 /* Describe the attack type */
1565 hooked_roff(" to ");
1568 /* Describe damage (if known) */
1569 if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
1571 /* Display the damage */
1572 hooked_roff(" with damage");
1573 hooked_roff(format(" %dd%d", d1, d2));
1580 /* Count the attacks as printed */
1584 /* Finish sentence above */
1587 hooked_roff(_("¡£", ". "));
1590 /* Notice lack of attacks */
1591 else if (flags1 & RF1_NEVER_BLOW)
1594 _("%^s¤ÏʪÍýŪ¤Ê¹¶·âÊýË¡¤ò»ý¤¿¤Ê¤¤¡£",
1595 "%^s has no physical attacks. "), wd_he[msex]));
1598 /* Or describe the lack of knowledge */
1602 _("%s¹¶·â¤Ë¤Ä¤¤¤Æ¤Ï²¿¤âÃΤé¤Ê¤¤¡£",
1603 "Nothing is known about %s attack. "), wd_his[msex]));
1608 * Notice "Quest" monsters, but only if you
1609 * already encountered the monster.
1611 if ((flags1 & RF1_QUESTOR) && ((r_ptr->r_sights) && (r_ptr->max_num) && ((r_idx == MON_OBERON) || (r_idx == MON_SERPENT))))
1613 hook_c_roff(TERM_VIOLET,
1614 _("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò»¦¤·¤¿¤¤¤È¤¤¤¦¶¯¤¤Íß˾¤ò´¶¤¸¤Æ¤¤¤ë...",
1615 "You feel an intense desire to kill this monster... "));
1618 else if (flags7 & RF7_GUARDIAN)
1620 hook_c_roff(TERM_L_RED,
1621 _("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¤Ç¤¢¤ë¡£",
1622 "This monster is the master of a dungeon."));
1634 * Hack -- Display the "name" and "attr/chars" of a monster race
1636 void roff_top(int r_idx)
1638 monster_race *r_ptr = &r_info[r_idx];
1644 /* Access the chars */
1648 /* Access the attrs */
1653 /* Clear the top line */
1654 Term_erase(0, 0, 255);
1656 /* Reset the cursor */
1660 /* A title (use "The" for non-uniques) */
1661 if (!(r_ptr->flags1 & RF1_UNIQUE))
1663 Term_addstr(-1, TERM_WHITE, "The ");
1668 Term_addstr(-1, TERM_WHITE, (r_name + r_ptr->name));
1670 /* Append the "standard" attr/char info */
1671 Term_addstr(-1, TERM_WHITE, " ('");
1672 Term_add_bigch(a1, c1);
1673 Term_addstr(-1, TERM_WHITE, "')");
1675 /* Append the "optional" attr/char info */
1676 Term_addstr(-1, TERM_WHITE, "/('");
1677 Term_add_bigch(a2, c2);
1678 Term_addstr(-1, TERM_WHITE, "'):");
1680 /* Wizards get extra info */
1685 sprintf(buf, "%d", r_idx);
1687 Term_addstr(-1, TERM_WHITE, " (");
1688 Term_addstr(-1, TERM_L_BLUE, buf);
1689 Term_addch(TERM_WHITE, ')');
1696 * Hack -- describe the given monster race at the top of the screen
1698 void screen_roff(int r_idx, int mode)
1700 /* Flush messages */
1704 Term_erase(0, 1, 255);
1706 hook_c_roff = c_roff;
1708 /* Recall monster */
1709 roff_aux(r_idx, mode);
1711 /* Describe monster */
1719 * Hack -- describe the given monster race in the current "term" window
1721 void display_roff(int r_idx)
1725 /* Erase the window */
1726 for (y = 0; y < Term->hgt; y++)
1728 /* Erase the line */
1729 Term_erase(0, y, 255);
1735 hook_c_roff = c_roff;
1737 /* Recall monster */
1740 /* Describe monster */
1747 * Hack -- output description of the given monster race
1749 void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
1751 hook_c_roff = roff_func;
1753 /* Recall monster */
1754 roff_aux(r_idx, 0x03);
1758 bool mon_hook_dungeon(int r_idx)
1760 monster_race *r_ptr = &r_info[r_idx];
1762 if (!(r_ptr->flags8 & RF8_WILD_ONLY))
1766 dungeon_info_type *d_ptr = &d_info[dungeon_type];
1767 if ((d_ptr->mflags8 & RF8_WILD_MOUNTAIN) &&
1768 (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
1774 static bool mon_hook_ocean(int r_idx)
1776 monster_race *r_ptr = &r_info[r_idx];
1778 if (r_ptr->flags8 & RF8_WILD_OCEAN)
1785 static bool mon_hook_shore(int r_idx)
1787 monster_race *r_ptr = &r_info[r_idx];
1789 if (r_ptr->flags8 & RF8_WILD_SHORE)
1796 static bool mon_hook_waste(int r_idx)
1798 monster_race *r_ptr = &r_info[r_idx];
1800 if (r_ptr->flags8 & (RF8_WILD_WASTE | RF8_WILD_ALL))
1807 static bool mon_hook_town(int r_idx)
1809 monster_race *r_ptr = &r_info[r_idx];
1811 if (r_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL))
1818 static bool mon_hook_wood(int r_idx)
1820 monster_race *r_ptr = &r_info[r_idx];
1822 if (r_ptr->flags8 & (RF8_WILD_WOOD | RF8_WILD_ALL))
1829 static bool mon_hook_volcano(int r_idx)
1831 monster_race *r_ptr = &r_info[r_idx];
1833 if (r_ptr->flags8 & RF8_WILD_VOLCANO)
1840 static bool mon_hook_mountain(int r_idx)
1842 monster_race *r_ptr = &r_info[r_idx];
1844 if (r_ptr->flags8 & RF8_WILD_MOUNTAIN)
1851 static bool mon_hook_grass(int r_idx)
1853 monster_race *r_ptr = &r_info[r_idx];
1855 if (r_ptr->flags8 & (RF8_WILD_GRASS | RF8_WILD_ALL))
1862 static bool mon_hook_deep_water(int r_idx)
1864 monster_race *r_ptr = &r_info[r_idx];
1866 if (!mon_hook_dungeon(r_idx)) return FALSE;
1868 if (r_ptr->flags7 & RF7_AQUATIC)
1875 static bool mon_hook_shallow_water(int r_idx)
1877 monster_race *r_ptr = &r_info[r_idx];
1879 if (!mon_hook_dungeon(r_idx)) return FALSE;
1881 if (r_ptr->flags2 & RF2_AURA_FIRE)
1888 static bool mon_hook_lava(int r_idx)
1890 monster_race *r_ptr = &r_info[r_idx];
1892 if (!mon_hook_dungeon(r_idx)) return FALSE;
1894 if (((r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK) ||
1895 (r_ptr->flags7 & RF7_CAN_FLY)) &&
1896 !(r_ptr->flags3 & RF3_AURA_COLD))
1903 static bool mon_hook_floor(int r_idx)
1905 monster_race *r_ptr = &r_info[r_idx];
1907 if (!(r_ptr->flags7 & RF7_AQUATIC) ||
1908 (r_ptr->flags7 & RF7_CAN_FLY))
1915 monster_hook_type get_monster_hook(void)
1917 if (!dun_level && !p_ptr->inside_quest)
1919 switch (wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].terrain)
1922 return (monster_hook_type)mon_hook_town;
1923 case TERRAIN_DEEP_WATER:
1924 return (monster_hook_type)mon_hook_ocean;
1925 case TERRAIN_SHALLOW_WATER:
1927 return (monster_hook_type)mon_hook_shore;
1929 case TERRAIN_DESERT:
1930 return (monster_hook_type)mon_hook_waste;
1932 return (monster_hook_type)mon_hook_grass;
1934 return (monster_hook_type)mon_hook_wood;
1935 case TERRAIN_SHALLOW_LAVA:
1936 case TERRAIN_DEEP_LAVA:
1937 return (monster_hook_type)mon_hook_volcano;
1938 case TERRAIN_MOUNTAIN:
1939 return (monster_hook_type)mon_hook_mountain;
1941 return (monster_hook_type)mon_hook_dungeon;
1946 return (monster_hook_type)mon_hook_dungeon;
1951 monster_hook_type get_monster_hook2(int y, int x)
1953 feature_type *f_ptr = &f_info[cave[y][x].feat];
1955 /* Set the monster list */
1958 if (have_flag(f_ptr->flags, FF_WATER))
1961 if (have_flag(f_ptr->flags, FF_DEEP))
1963 return (monster_hook_type)mon_hook_deep_water;
1969 return (monster_hook_type)mon_hook_shallow_water;
1974 else if (have_flag(f_ptr->flags, FF_LAVA))
1976 return (monster_hook_type)mon_hook_lava;
1979 else return (monster_hook_type)mon_hook_floor;
1983 void set_friendly(monster_type *m_ptr)
1985 m_ptr->smart |= SM_FRIENDLY;
1988 void set_pet(monster_type *m_ptr)
1990 if (!is_pet(m_ptr)) check_pets_num_and_align(m_ptr, TRUE);
1992 /* Check for quest completion */
1993 check_quest_completion(m_ptr);
1995 m_ptr->smart |= SM_PET;
1996 if (!(r_info[m_ptr->r_idx].flags3 & (RF3_EVIL | RF3_GOOD)))
1997 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
2001 * Makes the monster hostile towards the player
2003 void set_hostile(monster_type *m_ptr)
2005 if (p_ptr->inside_battle) return;
2007 if (is_pet(m_ptr)) check_pets_num_and_align(m_ptr, FALSE);
2009 m_ptr->smart &= ~SM_PET;
2010 m_ptr->smart &= ~SM_FRIENDLY;
2017 void anger_monster(monster_type *m_ptr)
2019 if (p_ptr->inside_battle) return;
2020 if (is_friendly(m_ptr))
2024 monster_desc(m_name, m_ptr, 0);
2026 msg_format("%^s¤ÏÅܤä¿¡ª", m_name);
2028 msg_format("%^s gets angry!", m_name);
2033 chg_virtue(V_INDIVIDUALISM, 1);
2034 chg_virtue(V_HONOUR, -1);
2035 chg_virtue(V_JUSTICE, -1);
2036 chg_virtue(V_COMPASSION, -1);
2042 * Check if monster can cross terrain
2044 bool monster_can_cross_terrain(s16b feat, monster_race *r_ptr, u16b mode)
2046 feature_type *f_ptr = &f_info[feat];
2049 if (have_flag(f_ptr->flags, FF_PATTERN))
2051 if (!(mode & CEM_RIDING))
2053 if (!(r_ptr->flags7 & RF7_CAN_FLY)) return FALSE;
2057 if (!(mode & CEM_P_CAN_ENTER_PATTERN)) return FALSE;
2062 if (have_flag(f_ptr->flags, FF_CAN_FLY) && (r_ptr->flags7 & RF7_CAN_FLY)) return TRUE;
2063 if (have_flag(f_ptr->flags, FF_CAN_SWIM) && (r_ptr->flags7 & RF7_CAN_SWIM)) return TRUE;
2064 if (have_flag(f_ptr->flags, FF_CAN_PASS))
2066 if ((r_ptr->flags2 & RF2_PASS_WALL) && (!(mode & CEM_RIDING) || p_ptr->pass_wall)) return TRUE;
2069 if (!have_flag(f_ptr->flags, FF_MOVE)) return FALSE;
2071 /* Some monsters can walk on mountains */
2072 if (have_flag(f_ptr->flags, FF_MOUNTAIN) && (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
2075 if (have_flag(f_ptr->flags, FF_WATER))
2077 if (!(r_ptr->flags7 & RF7_AQUATIC))
2080 if (have_flag(f_ptr->flags, FF_DEEP)) return FALSE;
2083 else if (r_ptr->flags2 & RF2_AURA_FIRE) return FALSE;
2087 /* Aquatic monster into non-water? */
2088 else if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
2091 if (have_flag(f_ptr->flags, FF_LAVA))
2093 if (!(r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)) return FALSE;
2101 * Strictly check if monster can enter the grid
2103 bool monster_can_enter(int y, int x, monster_race *r_ptr, u16b mode)
2105 cave_type *c_ptr = &cave[y][x];
2107 /* Player or other monster */
2108 if (player_bold(y, x)) return FALSE;
2109 if (c_ptr->m_idx) return FALSE;
2111 return monster_can_cross_terrain(c_ptr->feat, r_ptr, mode);
2116 * Check if this monster has "hostile" alignment (aux)
2118 static bool check_hostile_align(byte sub_align1, byte sub_align2)
2120 if (sub_align1 != sub_align2)
2122 if (((sub_align1 & SUB_ALIGN_EVIL) && (sub_align2 & SUB_ALIGN_GOOD)) ||
2123 ((sub_align1 & SUB_ALIGN_GOOD) && (sub_align2 & SUB_ALIGN_EVIL)))
2127 /* Non-hostile alignment */
2133 * Check if two monsters are enemies
2135 bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
2137 monster_race *r_ptr = &r_info[m_ptr->r_idx];
2138 monster_race *s_ptr = &r_info[n_ptr->r_idx];
2140 if (p_ptr->inside_battle)
2142 if (is_pet(m_ptr) || is_pet(n_ptr)) return FALSE;
2146 if ((r_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL))
2147 && (s_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL)))
2149 if (!is_pet(m_ptr) && !is_pet(n_ptr)) return FALSE;
2152 /* Friendly vs. opposite aligned normal or pet */
2153 if (check_hostile_align(m_ptr->sub_align, n_ptr->sub_align))
2155 if (!(m_ptr->mflag2 & MFLAG2_CHAMELEON) || !(n_ptr->mflag2 & MFLAG2_CHAMELEON)) return TRUE;
2158 /* Hostile vs. non-hostile */
2159 if (is_hostile(m_ptr) != is_hostile(n_ptr))
2170 * Check if this monster race has "hostile" alignment
2171 * If user is player, m_ptr == NULL.
2173 bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr)
2175 byte sub_align1 = SUB_ALIGN_NEUTRAL;
2176 byte sub_align2 = SUB_ALIGN_NEUTRAL;
2178 if (m_ptr) /* For a monster */
2180 sub_align1 = m_ptr->sub_align;
2182 else /* For player */
2184 if (p_ptr->align >= pa_good) sub_align1 |= SUB_ALIGN_GOOD;
2185 if (p_ptr->align <= pa_evil) sub_align1 |= SUB_ALIGN_EVIL;
2188 /* Racial alignment flags */
2189 if (r_ptr->flags3 & RF3_EVIL) sub_align2 |= SUB_ALIGN_EVIL;
2190 if (r_ptr->flags3 & RF3_GOOD) sub_align2 |= SUB_ALIGN_GOOD;
2192 if (check_hostile_align(sub_align1, sub_align2)) return TRUE;
2194 /* Non-hostile alignment */
2200 * Is the monster "alive"?
2202 * Used to determine the message to print for a killed monster.
2203 * ("dies", "destroyed")
2205 bool monster_living(monster_race *r_ptr)
2207 /* Non-living, undead, or demon */
2208 if (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING))
2216 * Is this monster declined to be questor or bounty?
2218 bool no_questor_or_bounty_uniques(int r_idx)
2223 * Decline them to be questor or bounty because they use
2224 * special motion "split and combine"
2226 case MON_BANORLUPART: