case RBE_HURT: q = _("¹¶·â¤¹¤ë", "attack"); break;
case RBE_POISON: q = _("ÆǤò¤¯¤é¤ï¤¹", "poison"); break;
case RBE_UN_BONUS: q = _("Îô²½¤µ¤»¤ë", "disenchant"); break;
- case RBE_UN_POWER: q = _("ËâÆ»¶ñ¤ÎËâÎϤòµÛ¤¤¼è¤ë", "drain charges"); break;
+ case RBE_UN_POWER: q = _("½¼Å¶ËâÎϤòµÛ¼ý¤¹¤ë", "drain charges"); break;
case RBE_EAT_GOLD: q = _("¶â¤òÅð¤à", "steal gold"); break;
case RBE_EAT_ITEM: q = _("¥¢¥¤¥Æ¥à¤òÅð¤à", "steal items"); break;
case RBE_EAT_FOOD: q = _("¤¢¤Ê¤¿¤Î¿©ÎÁ¤ò¿©¤Ù¤ë", "eat your food"); break;