3 /* Purpose: Monster spells (attack monster) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_MONSTER;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
34 if (typ == GF_ROCKET) flg |= PROJECT_STOP;
36 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
41 * Monster casts a bolt at another monster
42 * Stop if we hit a monster
43 * Affect monsters and the player
45 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
47 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_MONSTER | PROJECT_REFLECTABLE;
49 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
52 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
54 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_MONSTER;
56 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
60 * Determine if a beam spell will hit the target.
62 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
70 bool friend = is_pet(m_ptr);
72 /* Check the projection path */
73 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
75 /* No grid is ever projectable from itself */
76 if (!grid_n) return (FALSE);
78 for (i = 0; i < grid_n; i++)
80 y = GRID_Y(grid_g[i]);
81 x = GRID_X(grid_g[i]);
83 if (y == y2 && x == x2)
85 else if (friend && cave[y][x].m_idx > 0 &&
86 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
88 /* Friends don't shoot friends */
92 if (friend && y == py && x == px)
100 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_ball, bool friend)
102 /* Must be the same as projectable() */
110 byte gx[1024], gy[1024];
117 /* Check the projection path */
118 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, disint_ball ? PROJECT_DISI : 0);
119 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, disint_ball, FALSE);
121 for (i = 0; i < grids; i++)
123 /* Extract the location */
127 if (y == y2 && x == x2)
129 if (y == py && x == px)
134 if (friend && hityou)
140 * Monster tries to 'cast a spell' (or breath, etc)
141 * at another monster.
143 * The player is only disturbed if able to be affected by the spell.
145 bool monst_spell_monst(int m_idx)
149 int thrown_spell, count = 0;
154 u32b p_mode = 0L, u_mode = 0L;
155 int s_num_6 = (easy_band ? 2 : 6);
156 int s_num_4 = (easy_band ? 1 : 4);
158 byte spell[96], num = 0;
165 monster_type *m_ptr = &m_list[m_idx];
166 monster_type *t_ptr = NULL;
168 monster_race *r_ptr = &r_info[m_ptr->r_idx];
169 monster_race *tr_ptr = NULL;
173 bool wake_up = FALSE;
176 bool blind = (p_ptr->blind ? TRUE : FALSE);
178 bool see_m = m_ptr->ml;
179 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
180 bool learnable = (see_m && maneable && !world_monster);
186 bool pet = is_pet(m_ptr);
188 /* Prepare flags for summoning */
189 if (pet) p_mode |= PM_FORCE_PET;
190 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
192 /* Cannot cast spells when confused */
193 if (m_ptr->confused) return (FALSE);
195 /* Extract the racial spell flags */
200 /* Target is given for pet? */
201 if (pet_t_m_idx && pet)
204 t_ptr = &m_list[t_idx];
206 /* Cancel if not projectable (for now) */
207 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
213 /* Is there counter attack target? */
214 if (!t_idx && m_ptr->target_y)
216 t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
220 t_ptr = &m_list[t_idx];
222 /* Cancel if neither enemy nor a given target */
223 if (t_idx != pet_t_m_idx &&
224 !are_enemies(m_ptr, t_ptr))
229 /* Allow only summoning etc.. if not projectable */
230 else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
232 f4 &= (RF4_INDIRECT_MASK);
233 f5 &= (RF5_INDIRECT_MASK);
234 f6 &= (RF6_INDIRECT_MASK);
239 /* Look for enemies normally */
242 bool success = FALSE;
244 if (p_ptr->inside_battle)
246 start = randint1(m_max-1) + m_max;
247 if (randint0(2)) plus = -1;
249 else start = m_max + 1;
251 /* Scan thru all monsters */
252 for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
254 int dummy = (i % m_max);
255 if (!dummy) continue;
258 t_ptr = &m_list[t_idx];
260 /* Skip dead monsters */
261 if (!t_ptr->r_idx) continue;
263 /* Monster must be 'an enemy' */
264 if (!are_enemies(m_ptr, t_ptr)) continue;
266 /* Monster must be projectable */
267 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
274 if (!success) return FALSE;
278 /* OK -- we've got a target */
281 tr_ptr = &r_info[t_ptr->r_idx];
283 /* Forget old counter attack target */
286 /* Extract the monster level */
287 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
292 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
295 if (dun_level && (!p_ptr->inside_quest || (p_ptr->inside_quest < MIN_RANDOM_QUEST)) && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
297 f4 &= (RF4_NOMAGIC_MASK);
298 f5 &= (RF5_NOMAGIC_MASK);
299 f6 &= (RF6_NOMAGIC_MASK);
302 if (p_ptr->inside_arena || p_ptr->inside_battle)
304 f4 &= ~(RF4_SUMMON_MASK);
305 f5 &= ~(RF5_SUMMON_MASK);
306 f6 &= ~(RF6_SUMMON_MASK);
308 if (p_ptr->inside_battle && !one_in_(3))
313 if (!(p_ptr->pet_extra_flags & PF_TELEPORT) && pet)
315 f6 &= ~((RF6_BLINK | RF6_TPORT | RF6_TELE_AWAY));
318 if (m_idx == p_ptr->riding)
320 f4 &= ~(RF4_RIDING_MASK);
321 f5 &= ~(RF5_RIDING_MASK);
322 f6 &= ~(RF6_RIDING_MASK);
325 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL) && pet)
327 f4 &= ~(RF4_ATTACK_MASK);
328 f5 &= ~(RF5_ATTACK_MASK);
329 f6 &= ~(RF6_ATTACK_MASK);
332 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL) && pet)
334 f4 &= ~(RF4_SUMMON_MASK);
335 f5 &= ~(RF5_SUMMON_MASK);
336 f6 &= ~(RF6_SUMMON_MASK);
339 /* Prevent collateral damage */
340 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && pet && (m_idx != p_ptr->riding))
342 int dist = distance(py, px, y, x);
344 /* Expected breath radius */
345 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
349 f4 &= ~(RF4_BALL_MASK);
350 f5 &= ~(RF5_BALL_MASK);
351 f6 &= ~(RF6_BALL_MASK);
355 f4 &= ~(RF4_BIG_BALL_MASK);
356 f5 &= ~(RF5_BIG_BALL_MASK);
357 f6 &= ~(RF6_BIG_BALL_MASK);
360 if (((f4 & RF4_BEAM_MASK) ||
361 (f5 & RF5_BEAM_MASK) ||
362 (f6 & RF6_BEAM_MASK)) &&
363 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
365 f4 &= ~(RF4_BEAM_MASK);
366 f5 &= ~(RF5_BEAM_MASK);
367 f6 &= ~(RF6_BEAM_MASK);
370 if (((f4 & RF4_BREATH_MASK) ||
371 (f5 & RF5_BREATH_MASK) ||
372 (f6 & RF6_BREATH_MASK)) &&
373 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
375 f4 &= ~(RF4_BREATH_MASK);
376 f5 &= ~(RF5_BREATH_MASK);
377 f6 &= ~(RF6_BREATH_MASK);
379 else if ((f4 & RF4_BR_DISI) &&
380 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
382 f4 &= ~(RF4_BR_DISI);
386 /* Remove some spells if necessary */
388 /* Check for a clean bolt shot */
389 if (((f4 & RF4_BOLT_MASK) ||
390 (f5 & RF5_BOLT_MASK) ||
391 (f6 & RF6_BOLT_MASK)) &&
392 !(r_ptr->flags2 & RF2_STUPID) &&
393 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
395 f4 &= ~(RF4_BOLT_MASK);
396 f5 &= ~(RF5_BOLT_MASK);
397 f6 &= ~(RF6_BOLT_MASK);
400 /* Check for a possible summon */
401 if (((f4 & RF4_SUMMON_MASK) ||
402 (f5 & RF5_SUMMON_MASK) ||
403 (f6 & RF6_SUMMON_MASK)) &&
404 !(r_ptr->flags2 & RF2_STUPID) &&
405 !(summon_possible(t_ptr->fy, t_ptr->fx)))
407 /* Remove summoning spells */
408 f4 &= ~(RF4_SUMMON_MASK);
409 f5 &= ~(RF5_SUMMON_MASK);
410 f6 &= ~(RF6_SUMMON_MASK);
413 /* Hack -- allow "desperate" spells */
414 if ((r_ptr->flags2 & RF2_SMART) &&
415 (m_ptr->hp < m_ptr->maxhp / 10) &&
416 (randint0(100) < 50))
418 /* Require intelligent spells */
419 f4 &= (RF4_INT_MASK);
420 f5 &= (RF5_INT_MASK);
421 f6 &= (RF6_INT_MASK);
426 if (!f4 && !f5 && !f6) return FALSE;
428 /* Extract the "inate" spells */
429 for (k = 0; k < 32; k++)
431 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
434 /* Extract the "normal" spells */
435 for (k = 0; k < 32; k++)
437 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
440 /* Extract the "bizarre" spells */
441 for (k = 0; k < 32; k++)
443 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
447 if (!num) return (FALSE);
449 /* Stop if player is dead or gone */
450 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
452 /* Handle "leaving" */
453 if (p_ptr->leaving) return (FALSE);
455 /* Get the monster name (or "it") */
456 monster_desc(m_name, m_ptr, 0x00);
458 /* Get the monster possessive ("his"/"her"/"its") */
459 monster_desc(m_poss, m_ptr, 0x22);
461 /* Get the target's name (or "it") */
462 monster_desc(t_name, t_ptr, 0x00);
464 /* Hack -- Get the "died from" name */
465 monster_desc(ddesc, m_ptr, 0x88);
467 /* Choose a spell to cast */
468 thrown_spell = spell[randint0(num)];
471 see_either = (see_m || see_t);
472 see_both = (see_m && see_t);
474 /* Can the player be aware of this attack? */
475 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
477 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
479 /* Check for spell failure (inate attacks never fail) */
480 if ((thrown_spell >= 128) && m_ptr->stunned && one_in_(2))
484 if (thrown_spell != (160+7)) /* Not RF6_SPECIAL */
487 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
489 msg_format("%^s tries to cast a spell, but fails.", m_name);
496 switch (thrown_spell)
505 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
507 msg_format("%^s shrieks at %s.", m_name, t_name);
541 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
543 msg_format("%^s shoots something.", m_name);
550 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
552 msg_format("%^s fires a rocket at %s.", m_name, t_name);
563 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
564 monst_breath_monst(m_idx, y, x, GF_ROCKET,
565 dam, 2, FALSE, MS_ROCKET, learnable);
578 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
580 msg_format("%^s makes a strange noise.", m_name);
587 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
589 msg_format("%^s fires an arrow at %s.", m_name, t_name);
602 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
603 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
633 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
635 msg_format("%^s breathes.", m_name);
642 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
644 msg_format("%^s breathes acid at %s.", m_name, t_name);
657 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
658 monst_breath_monst(m_idx, y, x, GF_ACID,
659 dam,0, TRUE, MS_BR_ACID, learnable);
674 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
676 msg_format("%^s breathes.", m_name);
683 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
685 msg_format("%^s breathes lightning at %s.", m_name, t_name);
698 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
699 monst_breath_monst(m_idx, y, x, GF_ELEC,
700 dam,0, TRUE, MS_BR_ELEC, learnable);
715 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
717 msg_format("%^s breathes.", m_name);
724 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
726 msg_format("%^s breathes fire at %s.", m_name, t_name);
739 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
740 monst_breath_monst(m_idx, y, x, GF_FIRE,
741 dam,0, TRUE, MS_BR_FIRE, learnable);
756 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
758 msg_format("%^s breathes.", m_name);
765 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
767 msg_format("%^s breathes frost at %s.", m_name, t_name);
780 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
781 monst_breath_monst(m_idx, y, x, GF_COLD,
782 dam,0, TRUE, MS_BR_COLD, learnable);
796 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
798 msg_format("%^s breathes.", m_name);
805 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
807 msg_format("%^s breathes gas at %s.", m_name, t_name);
820 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
821 monst_breath_monst(m_idx, y, x, GF_POIS,
822 dam,0, TRUE, MS_BR_POIS, learnable);
837 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
839 msg_format("%^s breathes.", m_name);
846 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
848 msg_format("%^s breathes nether at %s.", m_name, t_name);
861 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
862 monst_breath_monst(m_idx, y, x, GF_NETHER,
863 dam,0, TRUE, MS_BR_NETHER, learnable);
878 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
880 msg_format("%^s breathes.", m_name);
887 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
889 msg_format("%^s breathes light at %s.", m_name, t_name);
902 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
903 monst_breath_monst(m_idx, y, x, GF_LITE,
904 dam,0, TRUE, MS_BR_LITE, learnable);
919 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
921 msg_format("%^s breathes.", m_name);
928 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
930 msg_format("%^s breathes darkness at %s.", m_name, t_name);
943 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
944 monst_breath_monst(m_idx, y, x, GF_DARK,
945 dam,0, TRUE, MS_BR_DARK, learnable);
960 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
962 msg_format("%^s breathes.", m_name);
969 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
971 msg_format("%^s breathes confusion at %s.", m_name, t_name);
984 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
985 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
986 dam,0, TRUE, MS_BR_CONF, learnable);
998 if (m_ptr->r_idx == MON_JAIAN)
1000 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1002 msg_format("'Booooeeeeee'");
1007 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1009 msg_format("%^s breathes.", m_name);
1016 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1018 msg_format("%^s breathes sound at %s.", m_name, t_name);
1028 sound(SOUND_BREATH);
1031 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1032 monst_breath_monst(m_idx, y, x, GF_SOUND,
1033 dam,0, TRUE, MS_BR_SOUND, learnable);
1048 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1050 msg_format("%^s breathes.", m_name);
1057 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1059 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1069 sound(SOUND_BREATH);
1072 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1073 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1074 dam,0, TRUE, MS_BR_CHAOS, learnable);
1089 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1091 msg_format("%^s breathes.", m_name);
1098 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1100 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1110 sound(SOUND_BREATH);
1113 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1114 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1115 dam,0, TRUE, MS_BR_DISEN, learnable);
1130 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1132 msg_format("%^s breathes.", m_name);
1139 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1141 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1151 sound(SOUND_BREATH);
1154 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1155 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1156 dam,0, TRUE, MS_BR_NEXUS, learnable);
1171 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1173 msg_format("%^s breathes.", m_name);
1180 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1182 msg_format("%^s breathes time at %s.", m_name, t_name);
1192 sound(SOUND_BREATH);
1195 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1196 monst_breath_monst(m_idx, y, x, GF_TIME,
1197 dam,0, TRUE, MS_BR_TIME, learnable);
1212 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1214 msg_format("%^s breathes.", m_name);
1221 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1223 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1233 sound(SOUND_BREATH);
1236 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1237 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1238 dam,0, TRUE, MS_BR_INERTIA, learnable);
1253 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1255 msg_format("%^s breathes.", m_name);
1262 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1264 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1274 sound(SOUND_BREATH);
1277 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1278 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1279 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1291 if (m_ptr->r_idx == MON_BOTEI)
1293 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1295 msg_format("'Boty-Build cutter!!!'");
1300 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1302 msg_format("%^s breathes.", m_name);
1309 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1311 msg_format("%^s breathes shards at %s.", m_name, t_name);
1321 sound(SOUND_BREATH);
1324 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1325 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1326 dam,0, TRUE, MS_BR_SHARDS, learnable);
1341 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1343 msg_format("%^s breathes.", m_name);
1350 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1352 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1362 sound(SOUND_BREATH);
1365 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1366 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1367 dam,0, TRUE, MS_BR_PLASMA, learnable);
1382 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1384 msg_format("%^s breathes.", m_name);
1391 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1393 msg_format("%^s breathes force at %s.", m_name, t_name);
1403 sound(SOUND_BREATH);
1406 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1407 monst_breath_monst(m_idx, y, x, GF_FORCE,
1408 dam,0, TRUE, MS_BR_FORCE, learnable);
1422 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1424 msg_format("%^s breathes.", m_name);
1431 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1433 msg_format("%^s breathes mana at %s.", m_name, t_name);
1443 sound(SOUND_BREATH);
1446 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1447 monst_breath_monst(m_idx, y, x, GF_MANA,
1448 dam,0, TRUE, MS_BR_MANA, learnable);
1463 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1465 msg_format("%^s mumbles.", m_name);
1472 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1474 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1485 dam = (rlev + damroll(10, 6));
1486 monst_breath_monst(m_idx, y, x, GF_NUKE,
1487 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1491 /* RF4_RF4_BR_NUKE */
1502 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1504 msg_format("%^s breathes.", m_name);
1511 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1513 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1523 sound(SOUND_BREATH);
1526 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1527 monst_breath_monst(m_idx, y, x, GF_NUKE,
1528 dam,0, TRUE, MS_BR_NUKE, learnable);
1542 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1544 msg_format("%^s mumbles frighteningly.", m_name);
1551 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1553 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1564 dam = (rlev * 2) + damroll(10, 10);
1565 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1566 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1581 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1583 msg_format("%^s breathes.", m_name);
1590 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1592 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1602 sound(SOUND_BREATH);
1605 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1606 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1607 dam,0, TRUE, MS_BR_DISI, learnable);
1621 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1623 msg_format("%^s mumbles.", m_name);
1630 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1632 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1643 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1644 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1659 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1661 msg_format("%^s mumbles.", m_name);
1668 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1670 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1681 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1682 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1694 if (m_ptr->r_idx == MON_ROLENTO)
1698 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1700 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1703 msg_format("%^s throws something.", m_name);
1705 msg_format("%^s throws a hand grenade.", m_name);
1713 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1715 msg_format("%^s mumbles.", m_name);
1722 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1724 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1736 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1737 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1752 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1754 msg_format("%^s mumbles.", m_name);
1761 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1763 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1774 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1775 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1790 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1792 msg_format("%^s mumbles.", m_name);
1799 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1801 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
1812 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1813 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
1828 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1830 msg_format("%^s mumbles.", m_name);
1837 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1839 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
1850 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
1851 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
1866 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1868 msg_format("%^s mumbles.", m_name);
1875 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
1877 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
1881 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
1883 msg_format("%^s is engulfed in a whirlpool.", t_name);
1894 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
1895 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
1910 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1912 msg_format("%^s mumbles powerfully.", m_name);
1919 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
1921 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
1932 dam = (rlev * 4) + 50 + damroll(10, 10);
1933 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
1948 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1950 msg_format("%^s mumbles powerfully.", m_name);
1957 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
1959 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
1970 dam = (rlev * 4) + 50 + damroll(10, 10);
1971 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
1975 /* RF5_DRAIN_MANA */
1981 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
1983 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
1988 /* Heal the monster */
1989 if (m_ptr->hp < m_ptr->maxhp)
1991 if (!tr_ptr->flags4 && !tr_ptr->flags5 && !tr_ptr->flags6)
1996 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
1998 msg_format("%^s is unaffected!", t_name);
2006 int power = (randint1(rlev) / 2) + 1;
2009 m_ptr->hp += 6 * power;
2010 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
2012 /* Redraw (later) if needed */
2013 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
2014 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
2016 /* Special message */
2020 msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
2022 msg_format("%^s appears healthier.", m_name);
2033 /* RF5_MIND_BLAST */
2038 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2040 msg_format("%^s gazes intently at %s.", m_name, t_name);
2045 dam = damroll(7, 7);
2046 /* Attempt a saving throw */
2047 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2048 (tr_ptr->flags3 & RF3_NO_CONF) ||
2049 (tr_ptr->flags3 & RF3_RES_ALL) ||
2050 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2052 /* No obvious effect */
2055 /* Memorize a flag */
2056 if (tr_ptr->flags3 & (RF3_RES_ALL))
2058 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2060 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2062 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2066 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2068 msg_format("%^s is unaffected!", t_name);
2078 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2080 msg_format("%^s is blasted by psionic energy.", t_name);
2085 t_ptr->confused += randint0(4) + 4;
2088 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2090 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2099 /* RF5_BRAIN_SMASH */
2104 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2106 msg_format("%^s gazes intently at %s.", m_name, t_name);
2111 dam = damroll(12, 12);
2112 /* Attempt a saving throw */
2113 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2114 (tr_ptr->flags3 & RF3_NO_CONF) ||
2115 (tr_ptr->flags3 & RF3_RES_ALL) ||
2116 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2118 /* No obvious effect */
2121 /* Memorize a flag */
2122 if (tr_ptr->flags3 & (RF3_RES_ALL))
2124 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2126 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2128 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2132 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2134 msg_format("%^s is unaffected!", t_name);
2144 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2146 msg_format("%^s is blasted by psionic energy.", t_name);
2151 t_ptr->confused += randint0(4) + 4;
2152 t_ptr->slow = MIN(200, t_ptr->slow + 10);
2153 t_ptr->stunned += randint0(4) + 4;
2156 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2158 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2174 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2176 msg_format("%^s points at %s and curses.", m_name, t_name);
2186 dam = damroll(3, 8);
2187 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2188 (tr_ptr->flags3 & RF3_RES_ALL))
2190 /* Memorize a flag */
2191 if (tr_ptr->flags3 & (RF3_RES_ALL))
2193 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2196 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2198 if (see_both) msg_format("%^s resists!", t_name);
2204 mon_take_hit_mon(FALSE, t_idx, dam, &fear, NULL, m_idx);
2218 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2220 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2230 dam = damroll(8, 8);
2231 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2232 (tr_ptr->flags3 & RF3_RES_ALL))
2234 /* Memorize a flag */
2235 if (tr_ptr->flags3 & (RF3_RES_ALL))
2237 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2240 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2242 if (see_both) msg_format("%^s resists!", t_name);
2248 mon_take_hit_mon(FALSE, t_idx, dam, &fear, NULL, m_idx);
2263 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2265 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2275 dam = damroll(10, 15);
2276 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2277 (tr_ptr->flags3 & RF3_RES_ALL))
2279 /* Memorize a flag */
2280 if (tr_ptr->flags3 & (RF3_RES_ALL))
2282 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2285 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2287 if (see_both) msg_format("%^s resists!", t_name);
2293 mon_take_hit_mon(FALSE, t_idx, dam, &fear, NULL, m_idx);
2307 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2309 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2319 dam = damroll(15, 15);
2320 if (((randint0(100 + rlev/2) < (tr_ptr->level + 35)) && (m_ptr->r_idx != MON_KENSHIROU)) ||
2321 (tr_ptr->flags3 & RF3_RES_ALL))
2323 /* Memorize a flag */
2324 if (tr_ptr->flags3 & (RF3_RES_ALL))
2326 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2329 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2331 if (see_both) msg_format("%^s resists!", t_name);
2337 mon_take_hit_mon(FALSE, t_idx, dam, &fear, NULL, m_idx);
2351 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2353 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2363 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2364 monst_bolt_monst(m_idx, y, x, GF_ACID,
2365 dam, MS_BOLT_ACID, learnable);
2376 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2378 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2388 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2389 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2390 dam, MS_BOLT_ELEC, learnable);
2401 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2403 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2413 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2414 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2415 dam, MS_BOLT_FIRE, learnable);
2426 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2428 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2438 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2439 monst_bolt_monst(m_idx, y, x, GF_COLD,
2440 dam, MS_BOLT_COLD, learnable);
2455 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2457 msg_format("%^s mumbles powerfully.", m_name);
2464 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2466 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2477 dam = (rlev * 4) + 50 + damroll(10, 10);
2478 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2489 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2491 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2501 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2502 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2503 dam, MS_BOLT_NETHER, learnable);
2514 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2516 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2526 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2527 monst_bolt_monst(m_idx, y, x, GF_WATER,
2528 dam, MS_BOLT_WATER, learnable);
2539 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2541 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2551 dam = randint1(rlev * 7 / 2) + 50;
2552 monst_bolt_monst(m_idx, y, x, GF_MANA,
2553 dam, MS_BOLT_MANA, learnable);
2564 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2566 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2576 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2577 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2578 dam, MS_BOLT_PLASMA, learnable);
2589 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2591 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2601 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2602 monst_bolt_monst(m_idx, y, x, GF_ICE,
2603 dam, MS_BOLT_ICE, learnable);
2614 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2616 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2626 dam = damroll(2, 6) + (rlev / 3);
2627 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2628 dam, MS_MAGIC_MISSILE, learnable);
2639 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2641 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2651 if (tr_ptr->flags3 & RF3_NO_FEAR)
2654 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2656 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2660 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2663 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2665 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2671 if (!t_ptr->monfear) fear = TRUE;
2673 t_ptr->monfear += randint0(4) + 4;
2687 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2689 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2690 (streq(t_name, "it") ? "s" : "'s"));
2700 /* Simulate blindness with confusion */
2701 if (tr_ptr->flags3 & RF3_NO_CONF)
2704 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2706 if (see_t) msg_format("%^s is unaffected.", t_name);
2710 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2713 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2715 if (see_t) msg_format("%^s is unaffected.", t_name);
2722 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2724 if (see_t) msg_format("%^s is blinded!", t_name);
2728 t_ptr->confused += 12 + (byte)randint0(4);
2742 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2744 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2754 if (tr_ptr->flags3 & RF3_NO_CONF)
2757 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2759 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2763 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2766 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2768 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2775 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2777 if (see_t) msg_format("%^s seems confused.", t_name);
2781 t_ptr->confused += 12 + (byte)randint0(4);
2795 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2797 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2798 (streq(t_name, "it") ? "s" : "'s"));
2808 if (tr_ptr->flags1 & RF1_UNIQUE)
2811 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2813 if (see_t) msg_format("%^s is unaffected.", t_name);
2817 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2820 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2822 if (see_t) msg_format("%^s is unaffected.", t_name);
2831 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2833 if (see_t) msg_format("%^s starts moving slower.", t_name);
2837 t_ptr->slow = MIN(200, t_ptr->slow + 50);
2851 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2853 msg_format("%^s stares intently at %s.", m_name, t_name);
2863 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2864 (tr_ptr->flags3 & RF3_NO_STUN))
2867 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2869 if (see_t) msg_format("%^s is unaffected.", t_name);
2873 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2876 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2878 if (see_t) msg_format("%^s is unaffected.", t_name);
2885 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
2887 if (see_t) msg_format("%^s is paralyzed!", t_name);
2891 t_ptr->stunned += randint1(4) + 4;
2906 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name, m_poss);
2908 msg_format("%^s concentrates on %s body.", m_name, m_poss);
2918 /* Allow quick speed increases to base+10 */
2922 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
2924 if (see_m) msg_format("%^s starts moving faster.", m_name);
2928 m_ptr->fast = MIN(200, m_ptr->fast + 100);
2929 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
2939 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
2941 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
2951 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & RF3_RES_ALL))
2953 /* Memorize a flag */
2954 if (tr_ptr->flags3 & (RF3_RES_ALL))
2956 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2959 if (see_both) msg_format("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", t_name);
2961 if (see_both) msg_format("^%s is unaffected!", t_name);
2967 if ((r_ptr->level + randint1(20)) >
2968 (tr_ptr->level + 10 + randint1(20)))
2970 t_ptr->hp = t_ptr->hp -
2971 (((s32b)((40 + randint1(20)) * t_ptr->hp)) / 100);
2973 if (t_ptr->hp < 1) t_ptr->hp = 1;
2978 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2980 if (see_both) msg_format("%^s resists!", t_name);
2997 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
2999 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3010 m_ptr->hp += (rlev * 6);
3013 if (m_ptr->hp >= m_ptr->maxhp)
3016 m_ptr->hp = m_ptr->maxhp;
3023 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3025 msg_format("%^s looks completely healed!", m_name);
3036 /* Partially healed */
3042 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3044 msg_format("%^s looks healthier.", m_name);
3054 /* Redraw (later) if needed */
3055 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3056 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3066 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3068 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3083 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3085 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3095 if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
3097 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3098 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3106 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3108 msg_format("%^s blinks away.", m_name);
3113 teleport_away(m_idx, 10, FALSE);
3122 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3124 msg_format("%^s teleports away.", m_name);
3128 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
3130 if (los(py, px, m_ptr->fy, m_ptr->fx) && !world_monster && see_m)
3132 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3134 u32b flgs[TR_FLAG_SIZE];
3135 object_type *o_ptr = &inventory[i];
3137 if (cursed_p(o_ptr)) continue;
3139 object_flags(o_ptr, flgs);
3141 if((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3144 cptr msg = "¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©";
3146 cptr msg = "Do you follow it? ";
3149 if(get_check_strict(msg, CHECK_OKAY_CANCEL))
3153 teleport_player(200);
3155 msg_print("¼ºÇÔ¡ª");
3157 msg_print("Failed!");
3160 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3161 p_ptr->energy_need = ENERGY_NEED();
3173 if(m_ptr->r_idx = MON_DIO) who == 1;
3174 else if(m_ptr->r_idx = MON_WONG) who == 3;
3176 if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3182 if (p_ptr->inside_arena || p_ptr->inside_battle) return FALSE;
3184 switch(m_ptr->r_idx)
3187 for (k = 0; k < 6; k++)
3189 summon_specific(m_idx, m_ptr->fy, m_ptr->fx, rlev, SUMMON_BIZARRE1, PM_ALLOW_GROUP);
3194 if (r_ptr->d_char == 'B')
3201 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3203 msg_format("%^s suddenly go out of your sight!", m_name);
3206 teleport_away(m_idx, 10, FALSE);
3207 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
3212 /* Not implemented */
3218 /* Something is wrong */
3227 /* Not implemented */
3237 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3239 msg_format("%^s teleports %s away.", m_name, t_name);
3250 bool resists_tele = FALSE;
3252 if (tr_ptr->flags3 & RF3_RES_TELE)
3254 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & (RF3_RES_ALL)))
3258 tr_ptr->r_flags3 |= RF3_RES_TELE;
3260 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3262 msg_format("%^s is unaffected!", t_name);
3267 resists_tele = TRUE;
3269 else if (tr_ptr->level > randint1(100))
3273 tr_ptr->r_flags3 |= RF3_RES_TELE;
3275 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3277 msg_format("%^s resists!", t_name);
3282 resists_tele = TRUE;
3288 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
3289 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
3294 /* RF6_TELE_LEVEL */
3296 /* Not implemented */
3306 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3308 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3318 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3319 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3320 dam, MS_PSY_SPEAR, learnable);
3330 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3332 msg_format("%^s gestures in shadow.", m_name);
3339 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3341 msg_format("%^s is surrounded by darkness.", t_name);
3352 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL | PROJECT_MONSTER, MS_DARKNESS);
3366 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3368 msg_format("%^s casts a spell and cackles evilly.", m_name);
3374 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3376 msg_format("%^s mumbles.", m_name);
3381 trap_creation(y, x);
3387 /* Not implemented */
3390 /* RF6_RAISE_DEAD */
3398 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3400 if (blind) msg_format("%^s mumbles.", m_name);
3404 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3406 else msg_format("%^s casts a spell to revive corpses.", m_name);
3414 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3417 /* RF6_SUMMON_KIN */
3425 if (m_ptr->r_idx == MON_ROLENTO)
3428 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£",
3431 msg_format("%^s throws some hand grenades.",
3435 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3438 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3440 msg_format("%^s magically summons guardians of dungeons.", m_name);
3446 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3447 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3449 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3450 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3461 if(m_ptr->r_idx == MON_ROLENTO)
3463 int num = 1 + randint1(3);
3464 for (k = 0; k < num; k++)
3466 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, p_mode);
3469 else if(m_ptr->r_idx == MON_THORONDOR ||
3470 m_ptr->r_idx == MON_GWAIHIR ||
3471 m_ptr->r_idx == MON_MENELDOR)
3473 int num = 4 + randint1(3);
3474 for (k = 0; k < num; k++)
3476 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | p_mode));
3479 else if(m_ptr->r_idx == MON_LOUSY)
3481 int num = 2 + randint1(3);
3482 for (k = 0; k < num; k++)
3484 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP | p_mode));
3487 else if(m_ptr->r_idx == MON_BULLGATES)
3489 int num = 2 + randint1(3);
3490 for (k = 0; k < num; k++)
3492 count += summon_named_creature(m_idx, y, x, 921, p_mode);
3495 else if (m_ptr->r_idx == MON_CALDARM)
3497 int num = randint1(3);
3498 for (k = 0; k < num; k++)
3500 count += summon_named_creature(m_idx, y, x, 930, p_mode);
3503 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3505 int num = 2 + randint1(3);
3506 for (k = 0; k < num; k++)
3508 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
3513 summon_kin_type = r_ptr->d_char;
3515 for (k = 0; k < 4; k++)
3517 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP | p_mode));
3521 if (known && !see_t && count)
3537 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3539 msg_format("%^s magically summons Cyberdemons!", m_name);
3549 if (is_friendly(m_ptr))
3551 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP | p_mode));
3555 count += summon_cyber(m_idx, y, x);
3558 if (known && !see_t && count)
3574 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3576 msg_format("%^s magically summons help!", m_name);
3586 count += summon_specific(m_idx, y, x, rlev, 0, (p_mode | u_mode));
3588 if (known && !see_t && count)
3595 /* RF6_S_MONSTERS */
3604 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3606 msg_format("%^s magically summons monsters!", m_name);
3616 for (k = 0; k < s_num_6; k++)
3618 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | p_mode | u_mode));
3621 if (known && !see_t && count)
3637 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3639 msg_format("%^s magically summons ants.", m_name);
3649 for (k = 0; k < s_num_6; k++)
3651 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode));
3654 if (known && !see_t && count)
3670 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3672 msg_format("%^s magically summons spiders.", m_name);
3682 for (k = 0; k < s_num_6; k++)
3684 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode));
3687 if (known && !see_t && count)
3703 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3705 msg_format("%^s magically summons hounds.", m_name);
3715 for (k = 0; k < s_num_4; k++)
3717 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode));
3720 if (known && !see_t && count)
3736 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3738 msg_format("%^s magically summons hydras.", m_name);
3748 for (k = 0; k < s_num_4; k++)
3750 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP | p_mode));
3753 if (known && !see_t && count)
3769 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3771 msg_format("%^s magically summons an angel!", m_name);
3784 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3786 num += r_ptr->level/40;
3789 for (k = 0; k < num; k++)
3791 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP | p_mode));
3795 if (known && !see_t && count)
3811 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3813 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
3823 for (k = 0; k < 1; k++)
3825 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP | p_mode));
3828 if (known && !see_t && count)
3844 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
3846 msg_format("%^s magically summons undead.", m_name);
3856 for (k = 0; k < 1; k++)
3858 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP | p_mode));
3861 if (known && !see_t && count)
3877 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3879 msg_format("%^s magically summons a dragon!", m_name);
3889 for (k = 0; k < 1; k++)
3891 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP | p_mode));
3894 if (known && !see_t && count)
3901 /* RF6_S_HI_UNDEAD */
3910 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
3912 msg_format("%^s magically summons undead.", m_name);
3922 for (k = 0; k < s_num_6; k++)
3924 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | p_mode | u_mode));
3927 if (known && !see_t && count)
3934 /* RF6_S_HI_DRAGON */
3943 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3945 msg_format("%^s magically summons ancient dragons!", m_name);
3955 for (k = 0; k < s_num_4; k++)
3957 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | p_mode | u_mode));
3960 if (known && !see_t && count)
3967 /* RF6_S_AMBERITES */
3976 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
3978 msg_format("%^s magically summons Lords of Amber!", m_name);
3988 for (k = 0; k < s_num_4; k++)
3990 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
3993 if (known && !see_t && count)
4009 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4011 msg_format("%^s magically summons special opponents!", m_name);
4021 for (k = 0; k < s_num_4; k++)
4023 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4026 if (known && !see_t && count)
4042 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4044 msg_format("%^s flees in terror!", t_name);
4049 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4051 if (thrown_spell != 167)
4053 if (p_ptr->mane_num == MAX_MANE)
4056 for (i = 0; i < p_ptr->mane_num - 1; i++)
4058 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4059 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4062 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4063 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4067 p_ptr->redraw |= (PR_MANE);
4071 /* Remember what the monster did, if we saw it */
4075 if (thrown_spell < 32*4)
4077 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4078 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4082 else if (thrown_spell < 32*5)
4084 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4085 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4089 else if (thrown_spell < 32*6)
4091 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4092 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4096 /* Always take note of monsters that kill you */
4097 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4102 /* A spell was cast */