3 * @brief 突然変異ルールの実装 / Mutation effects (and racial powers)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
8 * This software may be copied and distributed for educational, research,\n
9 * and not for profit purposes provided that this copyright and statement\n
10 * are included in all such copies. Other copyrights may also apply.\n
11 * 2014 Deskull rearranged comment for Doxygen.\n
22 #include "spells-summon.h"
24 #include "player-status.h"
25 #include "player-effects.h"
26 #include "spells-status.h"
27 #include "object-hook.h"
29 #include "cmd-basic.h"
32 #include "targeting.h"
35 * @brief プレイヤーに突然変異を与える
36 * @param choose_mut 与えたい突然変異のID、0ならばランダムに選択
39 bool gain_mutation(player_type *creature_ptr, MUTATION_IDX choose_mut)
41 int attempts_left = 20;
42 concptr muta_desc = "";
43 bool muta_chosen = FALSE;
44 BIT_FLAGS muta_which = 0;
45 BIT_FLAGS *muta_class = NULL;
47 if (choose_mut) attempts_left = 1;
49 while (attempts_left--)
51 switch (choose_mut ? choose_mut : (creature_ptr->pclass == CLASS_BERSERKER ? 74+randint1(119) : randint1(193)))
53 case 1: case 2: case 3: case 4:
54 muta_class = &(creature_ptr->muta1);
55 muta_which = MUT1_SPIT_ACID;
56 muta_desc = _("酸を吐く能力を得た。", "You gain the ability to spit acid.");
59 case 5: case 6: case 7:
60 muta_class = &(creature_ptr->muta1);
61 muta_which = MUT1_BR_FIRE;
62 muta_desc = _("火を吐く能力を得た。", "You gain the ability to breathe fire.");
66 muta_class = &(creature_ptr->muta1);
67 muta_which = MUT1_HYPN_GAZE;
68 muta_desc = _("催眠眼の能力を得た。", "Your eyes look mesmerizing...");
72 muta_class = &(creature_ptr->muta1);
73 muta_which = MUT1_TELEKINES;
74 muta_desc = _("物体を念動力で動かす能力を得た。", "You gain the ability to move objects telekinetically.");
77 case 12: case 13: case 14:
78 muta_class = &(creature_ptr->muta1);
79 muta_which = MUT1_VTELEPORT;
80 muta_desc = _("自分の意思でテレポートする能力を得た。", "You gain the power of teleportation at will.");
84 muta_class = &(creature_ptr->muta1);
85 muta_which = MUT1_MIND_BLST;
86 muta_desc = _("精神攻撃の能力を得た。", "You gain the power of Mind Blast.");
90 muta_class = &(creature_ptr->muta1);
91 muta_which = MUT1_RADIATION;
92 muta_desc = _("あなたは強い放射線を発生し始めた。", "You start emitting hard radiation.");
96 muta_class = &(creature_ptr->muta1);
97 muta_which = MUT1_VAMPIRISM;
98 muta_desc = _("生命力を吸収できるようになった。", "You become vampiric.");
101 case 21: case 22: case 23:
102 muta_class = &(creature_ptr->muta1);
103 muta_which = MUT1_SMELL_MET;
104 muta_desc = _("金属の匂いを嗅ぎ分けられるようになった。", "You smell a metallic odor.");
107 case 24: case 25: case 26: case 27:
108 muta_class = &(creature_ptr->muta1);
109 muta_which = MUT1_SMELL_MON;
110 muta_desc = _("モンスターの臭いを嗅ぎ分けられるようになった。", "You smell filthy monsters.");
113 case 28: case 29: case 30:
114 muta_class = &(creature_ptr->muta1);
115 muta_which = MUT1_BLINK;
116 muta_desc = _("近距離テレポートの能力を得た。", "You gain the power of minor teleportation.");
120 muta_class = &(creature_ptr->muta1);
121 muta_which = MUT1_EAT_ROCK;
122 muta_desc = _("壁が美味しそうに見える。", "The walls look delicious.");
126 muta_class = &(creature_ptr->muta1);
127 muta_which = MUT1_SWAP_POS;
128 muta_desc = _("他人の靴で一マイル歩くような気分がする。", "You feel like walking a mile in someone else's shoes.");
131 case 35: case 36: case 37:
132 muta_class = &(creature_ptr->muta1);
133 muta_which = MUT1_SHRIEK;
134 muta_desc = _("あなたの声は相当強くなった。", "Your vocal cords get much tougher.");
137 case 38: case 39: case 40:
138 muta_class = &(creature_ptr->muta1);
139 muta_which = MUT1_ILLUMINE;
140 muta_desc = _("あなたは光り輝いて部屋を明るくするようになった。", "You can light up rooms with your presence.");
144 muta_class = &(creature_ptr->muta1);
145 muta_which = MUT1_DET_CURSE;
146 muta_desc = _("邪悪な魔法を感知できるようになった。", "You can feel evil magics.");
149 case 43: case 44: case 45:
150 muta_class = &(creature_ptr->muta1);
151 muta_which = MUT1_BERSERK;
152 muta_desc = _("制御できる激情を感じる。", "You feel a controlled rage.");
156 muta_class = &(creature_ptr->muta1);
157 muta_which = MUT1_POLYMORPH;
158 muta_desc = _("体が変異しやすくなった。", "Your body seems mutable.");
162 muta_class = &(creature_ptr->muta1);
163 muta_which = MUT1_MIDAS_TCH;
164 muta_desc = _("「ミダス王の手」の能力を得た。", "You gain the Midas touch.");/*トゥームレイダースにありましたね。 */
168 muta_class = &(creature_ptr->muta1);
169 muta_which = MUT1_GROW_MOLD;
170 muta_desc = _("突然カビに親しみを覚えた。", "You feel a sudden affinity for mold.");
173 case 50: case 51: case 52:
174 muta_class = &(creature_ptr->muta1);
175 muta_which = MUT1_RESIST;
176 muta_desc = _("あなたは自分自身を守れる気がする。", "You feel like you can protect yourself.");
179 case 53: case 54: case 55:
180 muta_class = &(creature_ptr->muta1);
181 muta_which = MUT1_EARTHQUAKE;
182 muta_desc = _("ダンジョンを破壊する能力を得た。", "You gain the ability to wreck the dungeon.");
186 muta_class = &(creature_ptr->muta1);
187 muta_which = MUT1_EAT_MAGIC;
188 muta_desc = _("魔法のアイテムが美味そうに見える。", "Your magic items look delicious.");
192 muta_class = &(creature_ptr->muta1);
193 muta_which = MUT1_WEIGH_MAG;
194 muta_desc = _("あなたは周囲にある魔法をより良く理解できる気がする。", "You feel you can better understand the magic around you.");
198 muta_class = &(creature_ptr->muta1);
199 muta_which = MUT1_STERILITY;
200 muta_desc = _("周りの全ての者に頭痛を起こすことができる。", "You can give everything around you a headache.");
203 muta_class = &(creature_ptr->muta1);
204 muta_which = MUT1_PANIC_HIT;
205 muta_desc = _("突然、泥棒の気分が分かるようになった。", "You suddenly understand how thieves feel.");
208 case 62: case 63: case 64:
209 muta_class = &(creature_ptr->muta1);
210 muta_which = MUT1_DAZZLE;
211 muta_desc = _("眩い閃光を発する能力を得た。", "You gain the ability to emit dazzling lights.");
214 case 65: case 66: case 67:
215 muta_class = &(creature_ptr->muta1);
216 muta_which = MUT1_LASER_EYE;
217 muta_desc = _("あなたの目は一瞬焼け付いた。", "Your eyes burn for a moment.");
221 muta_class = &(creature_ptr->muta1);
222 muta_which = MUT1_RECALL;
223 muta_desc = _("少しだけホームシックになったが、すぐ直った。", "You feel briefly homesick, but it passes.");
227 muta_class = &(creature_ptr->muta1);
228 muta_which = MUT1_BANISH;
229 muta_desc = _("神聖な怒りの力に満たされた。", "You feel a holy wrath fill you.");
233 muta_class = &(creature_ptr->muta1);
234 muta_which = MUT1_COLD_TOUCH;
235 muta_desc = _("あなたの両手はとても冷たくなった。", "Your hands get very cold.");
239 muta_class = &(creature_ptr->muta1);
240 muta_which = MUT1_LAUNCHER;
241 muta_desc = _("あなたの物を投げる手はかなり強くなった気がする。", "Your throwing arm feels much stronger.");
245 muta_class = &(creature_ptr->muta2);
246 muta_which = MUT2_BERS_RAGE;
247 muta_desc = _("あなたは狂暴化の発作を起こすようになった!", "You become subject to fits of berserk rage!");
251 muta_class = &(creature_ptr->muta2);
252 muta_which = MUT2_COWARDICE;
253 muta_desc = _("信じられないくらい臆病になった!", "You become an incredible coward!");
257 muta_class = &(creature_ptr->muta2);
258 muta_which = MUT2_RTELEPORT;
259 muta_desc = _("あなたの位置は非常に不確定になった。", "Your position seems very uncertain...");
263 muta_class = &(creature_ptr->muta2);
264 muta_which = MUT2_ALCOHOL;
265 muta_desc = _("あなたはアルコールを分泌するようになった。", "Your body starts producing alcohol!");
269 muta_class = &(creature_ptr->muta2);
270 muta_which = MUT2_HALLU;
271 muta_desc = _("あなたは幻覚を引き起こす精神錯乱に侵された。", "You are afflicted by a hallucinatory insanity!");
275 muta_class = &(creature_ptr->muta2);
276 muta_which = MUT2_FLATULENT;
277 muta_desc = _( "あなたは制御不能な強烈な屁をこくようになった。", "You become subject to uncontrollable flatulence.");
281 muta_class = &(creature_ptr->muta2);
282 muta_which = MUT2_SCOR_TAIL;
283 muta_desc = _( "サソリの尻尾が生えてきた!", "You grow a scorpion tail!");
287 muta_class = &(creature_ptr->muta2);
288 muta_which = MUT2_HORNS;
289 muta_desc = _( "額に角が生えた!", "Horns pop forth into your forehead!");
293 muta_class = &(creature_ptr->muta2);
294 muta_which = MUT2_BEAK;
295 muta_desc = _( "口が鋭く強いクチバシに変化した!", "Your mouth turns into a sharp, powerful beak!");
299 muta_class = &(creature_ptr->muta2);
300 muta_which = MUT2_ATT_DEMON;
301 muta_desc = _( "悪魔を引き付けるようになった。", "You start attracting demons.");
305 muta_class = &(creature_ptr->muta2);
306 muta_which = MUT2_PROD_MANA;
307 muta_desc = _( "あなたは制御不能な魔法のエネルギーを発生するようになった。", "You start producing magical energy uncontrollably.");
311 muta_class = &(creature_ptr->muta2);
312 muta_which = MUT2_SPEED_FLUX;
313 muta_desc = _( "あなたは躁鬱質になった。", "You become manic-depressive.");
317 muta_class = &(creature_ptr->muta2);
318 muta_which = MUT2_BANISH_ALL;
319 muta_desc = _( "恐ろしい力があなたの背後に潜んでいる気がする。", "You feel a terrifying power lurking behind you.");
323 muta_class = &(creature_ptr->muta2);
324 muta_which = MUT2_EAT_LIGHT;
325 muta_desc = _( "あなたはウンゴリアントに奇妙な親しみを覚えるようになった。", "You feel a strange kinship with Ungoliant.");
329 muta_class = &(creature_ptr->muta2);
330 muta_which = MUT2_TRUNK;
331 muta_desc = _( "あなたの鼻は伸びて象の鼻のようになった。", "Your nose grows into an elephant-like trunk.");
335 muta_class = &(creature_ptr->muta2);
336 muta_which = MUT2_ATT_ANIMAL;
337 muta_desc = _( "動物を引き付けるようになった。", "You start attracting animals.");
341 muta_class = &(creature_ptr->muta2);
342 muta_which = MUT2_TENTACLES;
343 muta_desc = _( "邪悪な触手が体の両側に生えてきた。", "Evil-looking tentacles sprout from your sides.");
347 muta_class = &(creature_ptr->muta2);
348 muta_which = MUT2_RAW_CHAOS;
349 muta_desc = _( "周囲の空間が不安定になった気がする。", "You feel the universe is less stable around you.");
352 case 100: case 101: case 102:
353 muta_class = &(creature_ptr->muta2);
354 muta_which = MUT2_NORMALITY;
355 muta_desc = _( "あなたは奇妙なほど普通になった気がする。", "You feel strangely normal.");
359 muta_class = &(creature_ptr->muta2);
360 muta_which = MUT2_WRAITH;
361 muta_desc = _( "あなたは幽体化したり実体化したりするようになった。", "You start to fade in and out of the physical world.");
365 muta_class = &(creature_ptr->muta2);
366 muta_which = MUT2_POLY_WOUND;
367 muta_desc = _( "あなたはカオスの力が古い傷に入り込んでくるのを感じた。", "You feel forces of chaos entering your old scars.");
371 muta_class = &(creature_ptr->muta2);
372 muta_which = MUT2_WASTING;
373 muta_desc = _( "あなたは突然おぞましい衰弱病にかかった。", "You suddenly contract a horrible wasting disease.");
377 muta_class = &(creature_ptr->muta2);
378 muta_which = MUT2_ATT_DRAGON;
379 muta_desc = _( "あなたはドラゴンを引きつけるようになった。", "You start attracting dragons.");
383 muta_class = &(creature_ptr->muta2);
384 muta_which = MUT2_WEIRD_MIND;
385 muta_desc = _( "あなたの思考は突然おかしな方向に向き始めた。", "Your thoughts suddenly take off in strange directions.");
389 muta_class = &(creature_ptr->muta2);
390 muta_which = MUT2_NAUSEA;
391 muta_desc = _( "胃袋がピクピクしはじめた。", "Your stomach starts to roil nauseously.");
395 /* Chaos warriors already have a chaos deity */
396 if (creature_ptr->pclass != CLASS_CHAOS_WARRIOR)
398 muta_class = &(creature_ptr->muta2);
399 muta_which = MUT2_CHAOS_GIFT;
400 muta_desc = _( "あなたはカオスの守護悪魔の注意を惹くようになった。", "You attract the notice of a chaos deity!");
405 muta_class = &(creature_ptr->muta2);
406 muta_which = MUT2_WALK_SHAD;
407 muta_desc = _( "あなたは現実が紙のように薄いと感じるようになった。", "You feel like reality is as thin as paper.");
411 muta_class = &(creature_ptr->muta2);
412 muta_which = MUT2_WARNING;
413 muta_desc = _( "あなたは突然パラノイアになった気がする。", "You suddenly feel paranoid.");
417 muta_class = &(creature_ptr->muta2);
418 muta_which = MUT2_INVULN;
419 muta_desc = _( "あなたは祝福され、無敵状態になる発作を起こすようになった。", "You are blessed with fits of invulnerability.");
423 muta_class = &(creature_ptr->muta2);
424 muta_which = MUT2_SP_TO_HP;
425 muta_desc = _( "魔法の治癒の発作を起こすようになった。", "You are subject to fits of magical healing.");
429 muta_class = &(creature_ptr->muta2);
430 muta_which = MUT2_HP_TO_SP;
431 muta_desc = _( "痛みを伴う精神明瞭化の発作を起こすようになった。", "You are subject to fits of painful clarity.");
435 muta_class = &(creature_ptr->muta2);
436 muta_which = MUT2_DISARM;
437 muta_desc = _( "あなたの脚は長さが四倍になった。", "Your feet grow to four times their former size.");
440 case 120: case 121: case 122:
441 muta_class = &(creature_ptr->muta3);
442 muta_which = MUT3_HYPER_STR;
443 muta_desc = _( "超人的に強くなった!", "You current_world_ptr->game_turn into a superhuman he-man!");
446 case 123: case 124: case 125:
447 muta_class = &(creature_ptr->muta3);
448 muta_which = MUT3_PUNY;
449 muta_desc = _( "筋肉が弱ってしまった...", "Your muscles wither away...");
452 case 126: case 127: case 128:
453 muta_class = &(creature_ptr->muta3);
454 muta_which = MUT3_HYPER_INT;
455 muta_desc = _( "あなたの脳は生体コンピュータに進化した!", "Your brain evolves into a living computer!");
458 case 129: case 130: case 131:
459 muta_class = &(creature_ptr->muta3);
460 muta_which = MUT3_MORONIC;
461 muta_desc = _( "脳が萎縮してしまった...", "Your brain withers away...");
465 muta_class = &(creature_ptr->muta3);
466 muta_which = MUT3_RESILIENT;
467 muta_desc = _( "並外れてタフになった。", "You become extraordinarily resilient.");
471 muta_class = &(creature_ptr->muta3);
472 muta_which = MUT3_XTRA_FAT;
473 muta_desc = _( "あなたは気持ち悪いくらい太った!", "You become sickeningly fat!");
477 muta_class = &(creature_ptr->muta3);
478 muta_which = MUT3_ALBINO;
479 muta_desc = _( "アルビノになった!弱くなった気がする...", "You current_world_ptr->game_turn into an albino! You feel frail...");
482 case 138: case 139: case 140:
483 muta_class = &(creature_ptr->muta3);
484 muta_which = MUT3_FLESH_ROT;
485 muta_desc = _( "あなたの肉体は腐敗する病気に侵された!", "Your flesh is afflicted by a rotting disease!");
489 muta_class = &(creature_ptr->muta3);
490 muta_which = MUT3_SILLY_VOI;
491 muta_desc = _( "声が間抜けなキーキー声になった!", "Your voice turns into a ridiculous squeak!");
495 muta_class = &(creature_ptr->muta3);
496 muta_which = MUT3_BLANK_FAC;
497 muta_desc = _( "のっぺらぼうになった!", "Your face becomes completely featureless!");
501 muta_class = &(creature_ptr->muta3);
502 muta_which = MUT3_ILL_NORM;
503 muta_desc = _( "心の安らぐ幻影を映し出すようになった。", "You start projecting a reassuring image.");
506 case 146: case 147: case 148:
507 muta_class = &(creature_ptr->muta3);
508 muta_which = MUT3_XTRA_EYES;
509 muta_desc = _( "新たに二つの目が出来た!", "You grow an extra pair of eyes!");
513 muta_class = &(creature_ptr->muta3);
514 muta_which = MUT3_MAGIC_RES;
515 muta_desc = _( "魔法への耐性がついた。", "You become resistant to magic.");
518 case 151: case 152: case 153:
519 muta_class = &(creature_ptr->muta3);
520 muta_which = MUT3_XTRA_NOIS;
521 muta_desc = _( "あなたは奇妙な音を立て始めた!", "You start making strange noise!");
524 case 154: case 155: case 156:
525 muta_class = &(creature_ptr->muta3);
526 muta_which = MUT3_INFRAVIS;
527 muta_desc = _( "赤外線視力が増した。", "Your infravision is improved.");
531 muta_class = &(creature_ptr->muta3);
532 muta_which = MUT3_XTRA_LEGS;
533 muta_desc = _( "新たに二本の足が生えてきた!", "You grow an extra pair of legs!");
537 muta_class = &(creature_ptr->muta3);
538 muta_which = MUT3_SHORT_LEG;
539 muta_desc = _( "足が短い突起になってしまった!", "Your legs current_world_ptr->game_turn into short stubs!");
543 muta_class = &(creature_ptr->muta3);
544 muta_which = MUT3_ELEC_TOUC;
545 muta_desc = _( "血管を電流が流れ始めた!", "Electricity starts running through you!");
549 muta_class = &(creature_ptr->muta3);
550 muta_which = MUT3_FIRE_BODY;
551 muta_desc = _( "あなたの体は炎につつまれている。", "Your body is enveloped in flames!");
554 case 165: case 166: case 167:
555 muta_class = &(creature_ptr->muta3);
556 muta_which = MUT3_WART_SKIN;
557 muta_desc = _( "気持ち悪いイボイボが体中にできた!", "Disgusting warts appear everywhere on you!");
560 case 168: case 169: case 170:
561 muta_class = &(creature_ptr->muta3);
562 muta_which = MUT3_SCALES;
563 muta_desc = _( "肌が黒い鱗に変わった!", "Your skin turns into black scales!");
567 muta_class = &(creature_ptr->muta3);
568 muta_which = MUT3_IRON_SKIN;
569 muta_desc = _( "あなたの肌は鉄になった!", "Your skin turns to steel!");
573 muta_class = &(creature_ptr->muta3);
574 muta_which = MUT3_WINGS;
575 muta_desc = _( "背中に羽が生えた。", "You grow a pair of wings.");
578 case 175: case 176: case 177:
579 muta_class = &(creature_ptr->muta3);
580 muta_which = MUT3_FEARLESS;
581 muta_desc = _( "完全に怖れ知らずになった。", "You become completely fearless.");
585 muta_class = &(creature_ptr->muta3);
586 muta_which = MUT3_REGEN;
587 muta_desc = _( "急速に回復し始めた。", "You start regenerating.");
591 muta_class = &(creature_ptr->muta3);
592 muta_which = MUT3_ESP;
593 muta_desc = _( "テレパシーの能力を得た!", "You develop a telepathic ability!");
596 case 182: case 183: case 184:
597 muta_class = &(creature_ptr->muta3);
598 muta_which = MUT3_LIMBER;
599 muta_desc = _( "筋肉がしなやかになった。", "Your muscles become limber.");
602 case 185: case 186: case 187:
603 muta_class = &(creature_ptr->muta3);
604 muta_which = MUT3_ARTHRITIS;
605 muta_desc = _( "関節が突然痛み出した。", "Your joints suddenly hurt.");
609 if (creature_ptr->pseikaku == SEIKAKU_LUCKY) break;
610 muta_class = &(creature_ptr->muta3);
611 muta_which = MUT3_BAD_LUCK;
612 muta_desc = _( "悪意に満ちた黒いオーラがあなたをとりまいた...", "There is a malignant black aura surrounding you...");
616 muta_class = &(creature_ptr->muta3);
617 muta_which = MUT3_VULN_ELEM;
618 muta_desc = _( "妙に無防備になった気がする。", "You feel strangely exposed.");
621 case 190: case 191: case 192:
622 muta_class = &(creature_ptr->muta3);
623 muta_which = MUT3_MOTION;
624 muta_desc = _( "体の動作がより正確になった。", "You move with new assurance.");
628 muta_class = &(creature_ptr->muta3);
629 muta_which = MUT3_GOOD_LUCK;
630 muta_desc = _( "慈悲深い白いオーラがあなたをとりまいた...", "There is a benevolent white aura surrounding you...");
638 if (muta_class && muta_which)
640 if (!(*muta_class & muta_which))
645 if (muta_chosen == TRUE) break;
650 msg_print(_("普通になった気がする。", "You feel normal."));
656 chg_virtue(V_CHANCE, 1);
659 some races are apt to gain specified mutations
660 This should be allowed only if "choose_mut" is 0.
664 if (creature_ptr->prace == RACE_VAMPIRE &&
665 !(creature_ptr->muta1 & MUT1_HYPN_GAZE) &&
668 muta_class = &(creature_ptr->muta1);
669 muta_which = MUT1_HYPN_GAZE;
670 muta_desc = _( "眼が幻惑的になった...", "Your eyes look mesmerizing...");
674 else if (creature_ptr->prace == RACE_IMP &&
675 !(creature_ptr->muta2 & MUT2_HORNS) &&
678 muta_class = &(creature_ptr->muta2);
679 muta_which = MUT2_HORNS;
680 muta_desc = _( "角が額から生えてきた!", "Horns pop forth into your forehead!");
684 else if (creature_ptr->prace == RACE_YEEK &&
685 !(creature_ptr->muta1 & MUT1_SHRIEK) &&
688 muta_class = &(creature_ptr->muta1);
689 muta_which = MUT1_SHRIEK;
690 muta_desc = _( "声質がかなり強くなった。", "Your vocal cords get much tougher.");
694 else if (creature_ptr->prace == RACE_BEASTMAN &&
695 !(creature_ptr->muta1 & MUT1_POLYMORPH) &&
698 muta_class = &(creature_ptr->muta1);
699 muta_which = MUT1_POLYMORPH;
700 muta_desc = _( "あなたの肉体は変化できるようになった、", "Your body seems mutable.");
704 else if (creature_ptr->prace == RACE_MIND_FLAYER &&
705 !(creature_ptr->muta2 & MUT2_TENTACLES) &&
708 muta_class = &(creature_ptr->muta2);
709 muta_which = MUT2_TENTACLES;
710 muta_desc = _( "邪悪な触手が口の周りに生えた。", "Evil-looking tentacles sprout from your mouth.");
714 msg_print(_("突然変異した!", "You mutate!"));
716 msg_print(muta_desc);
717 *muta_class |= muta_which;
719 if (muta_class == &(creature_ptr->muta3))
721 if (muta_which == MUT3_PUNY)
723 if (creature_ptr->muta3 & MUT3_HYPER_STR)
725 msg_print(_("あなたはもう超人的に強くはない!", "You no longer feel super-strong!"));
727 creature_ptr->muta3 &= ~(MUT3_HYPER_STR);
730 else if (muta_which == MUT3_HYPER_STR)
732 if (creature_ptr->muta3 & MUT3_PUNY)
734 msg_print(_("あなたはもう虚弱ではない!", "You no longer feel puny!"));
736 creature_ptr->muta3 &= ~(MUT3_PUNY);
739 else if (muta_which == MUT3_MORONIC)
741 if (creature_ptr->muta3 & MUT3_HYPER_INT)
743 msg_print(_("あなたの脳はもう生体コンピュータではない。", "Your brain is no longer a living computer."));
745 creature_ptr->muta3 &= ~(MUT3_HYPER_INT);
748 else if (muta_which == MUT3_HYPER_INT)
750 if (creature_ptr->muta3 & MUT3_MORONIC)
752 msg_print(_("あなたはもう精神薄弱ではない。", "You are no longer moronic."));
754 creature_ptr->muta3 &= ~(MUT3_MORONIC);
757 else if (muta_which == MUT3_IRON_SKIN)
759 if (creature_ptr->muta3 & MUT3_SCALES)
761 msg_print(_("鱗がなくなった。", "You lose your scales."));
763 creature_ptr->muta3 &= ~(MUT3_SCALES);
765 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
767 msg_print(_("肉体が腐乱しなくなった。", "Your flesh rots no longer."));
769 creature_ptr->muta3 &= ~(MUT3_FLESH_ROT);
771 if (creature_ptr->muta3 & MUT3_WART_SKIN)
773 msg_print(_("肌のイボイボがなくなった。", "You lose your warts."));
775 creature_ptr->muta3 &= ~(MUT3_WART_SKIN);
778 else if (muta_which == MUT3_WART_SKIN || muta_which == MUT3_SCALES
779 || muta_which == MUT3_FLESH_ROT)
781 if (creature_ptr->muta3 & MUT3_IRON_SKIN)
783 msg_print(_("あなたの肌はもう鉄ではない。", "Your skin is no longer made of steel."));
785 creature_ptr->muta3 &= ~(MUT3_IRON_SKIN);
788 else if (muta_which == MUT3_FEARLESS)
790 if (creature_ptr->muta2 & MUT2_COWARDICE)
792 msg_print(_("臆病でなくなった。", "You are no longer cowardly."));
794 creature_ptr->muta2 &= ~(MUT2_COWARDICE);
797 else if (muta_which == MUT3_FLESH_ROT)
799 if (creature_ptr->muta3 & MUT3_REGEN)
801 msg_print(_("急速に回復しなくなった。", "You stop regenerating."));
803 creature_ptr->muta3 &= ~(MUT3_REGEN);
806 else if (muta_which == MUT3_REGEN)
808 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
810 msg_print(_("肉体が腐乱しなくなった。", "Your flesh stops rotting."));
812 creature_ptr->muta3 &= ~(MUT3_FLESH_ROT);
815 else if (muta_which == MUT3_LIMBER)
817 if (creature_ptr->muta3 & MUT3_ARTHRITIS)
819 msg_print(_("関節が痛くなくなった。", "Your joints stop hurting."));
821 creature_ptr->muta3 &= ~(MUT3_ARTHRITIS);
824 else if (muta_which == MUT3_ARTHRITIS)
826 if (creature_ptr->muta3 & MUT3_LIMBER)
828 msg_print(_("あなたはしなやかでなくなった。", "You no longer feel limber."));
830 creature_ptr->muta3 &= ~(MUT3_LIMBER);
834 else if (muta_class == &(creature_ptr->muta2))
836 if (muta_which == MUT2_COWARDICE)
838 if (creature_ptr->muta3 & MUT3_FEARLESS)
840 msg_print(_("恐れ知らずでなくなった。", "You no longer feel fearless."));
842 creature_ptr->muta3 &= ~(MUT3_FEARLESS);
845 if (muta_which == MUT2_BEAK)
847 if (creature_ptr->muta2 & MUT2_TRUNK)
849 msg_print(_("あなたの鼻はもう象の鼻のようではなくなった。", "Your nose is no longer elephantine."));
851 creature_ptr->muta2 &= ~(MUT2_TRUNK);
854 if (muta_which == MUT2_TRUNK)
856 if (creature_ptr->muta2 & MUT2_BEAK)
858 msg_print(_("硬いクチバシがなくなった。", "You no longer have a hard beak."));
860 creature_ptr->muta2 &= ~(MUT2_BEAK);
865 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
866 creature_ptr->update |= PU_BONUS;
873 * @brief プレイヤーから突然変異を取り除く
874 * @param choose_mut 取り除きたい突然変異のID、0ならばランダムに消去
877 bool lose_mutation(MUTATION_IDX choose_mut)
879 int attempts_left = 20;
880 concptr muta_desc = "";
881 bool muta_chosen = FALSE;
882 BIT_FLAGS muta_which = 0;
883 BIT_FLAGS *muta_class = NULL;
885 if (choose_mut) attempts_left = 1;
887 while (attempts_left--)
889 switch (choose_mut ? choose_mut : randint1(193))
891 case 1: case 2: case 3: case 4:
892 muta_class = &(p_ptr->muta1);
893 muta_which = MUT1_SPIT_ACID;
894 muta_desc = _( "酸を吹きかける能力を失った。", "You lose the ability to spit acid.");
897 case 5: case 6: case 7:
898 muta_class = &(p_ptr->muta1);
899 muta_which = MUT1_BR_FIRE;
900 muta_desc = _( "炎のブレスを吐く能力を失った。", "You lose the ability to breathe fire.");
904 muta_class = &(p_ptr->muta1);
905 muta_which = MUT1_HYPN_GAZE;
906 muta_desc = _( "あなたの目はつまらない目になった。", "Your eyes look uninteresting.");
910 muta_class = &(p_ptr->muta1);
911 muta_which = MUT1_TELEKINES;
912 muta_desc = _( "念動力で物を動かす能力を失った。", "You lose the ability to move objects telekinetically.");
915 case 12: case 13: case 14:
916 muta_class = &(p_ptr->muta1);
917 muta_which = MUT1_VTELEPORT;
918 muta_desc = _( "自分の意思でテレポートする能力を失った。", "You lose the power of teleportation at will.");
922 muta_class = &(p_ptr->muta1);
923 muta_which = MUT1_MIND_BLST;
924 muta_desc = _( "精神攻撃の能力を失った。", "You lose the power of Mind Blast.");
928 muta_class = &(p_ptr->muta1);
929 muta_which = MUT1_RADIATION;
930 muta_desc = _( "あなたは放射能を発生しなくなった。", "You stop emitting hard radiation.");
934 muta_class = &(p_ptr->muta1);
935 muta_which = MUT1_VAMPIRISM;
936 muta_desc = _( "吸血の能力を失った。", "You are no longer vampiric.");
939 case 21: case 22: case 23:
940 muta_class = &(p_ptr->muta1);
941 muta_which = MUT1_SMELL_MET;
942 muta_desc = _( "金属の臭いを嗅げなくなった。", "You no longer smell a metallic odor.");
945 case 24: case 25: case 26: case 27:
946 muta_class = &(p_ptr->muta1);
947 muta_which = MUT1_SMELL_MON;
948 muta_desc = _( "不潔なモンスターの臭いを嗅げなくなった。", "You no longer smell filthy monsters.");
951 case 28: case 29: case 30:
952 muta_class = &(p_ptr->muta1);
953 muta_which = MUT1_BLINK;
954 muta_desc = _( "近距離テレポートの能力を失った。", "You lose the power of minor teleportation.");
958 muta_class = &(p_ptr->muta1);
959 muta_which = MUT1_EAT_ROCK;
960 muta_desc = _( "壁は美味しそうに見えなくなった。", "The walls look unappetizing.");
964 muta_class = &(p_ptr->muta1);
965 muta_which = MUT1_SWAP_POS;
966 muta_desc = _( "あなたは自分の靴に留まる感じがする。", "You feel like staying in your own shoes.");
969 case 35: case 36: case 37:
970 muta_class = &(p_ptr->muta1);
971 muta_which = MUT1_SHRIEK;
972 muta_desc = _( "あなたの声質は弱くなった。", "Your vocal cords get much weaker.");
975 case 38: case 39: case 40:
976 muta_class = &(p_ptr->muta1);
977 muta_which = MUT1_ILLUMINE;
978 muta_desc = _( "部屋を明るく照らすことが出来なくなった。", "You can no longer light up rooms with your presence.");
982 muta_class = &(p_ptr->muta1);
983 muta_which = MUT1_DET_CURSE;
984 muta_desc = _( "邪悪な魔法を感じられなくなった。", "You can no longer feel evil magics.");
987 case 43: case 44: case 45:
988 muta_class = &(p_ptr->muta1);
989 muta_which = MUT1_BERSERK;
990 muta_desc = _( "制御できる激情を感じなくなった。", "You no longer feel a controlled rage.");
994 muta_class = &(p_ptr->muta1);
995 muta_which = MUT1_POLYMORPH;
996 muta_desc = _( "あなたの体は安定したように見える。", "Your body seems stable.");
1000 muta_class = &(p_ptr->muta1);
1001 muta_which = MUT1_MIDAS_TCH;
1002 muta_desc = _( "ミダスの手の能力を失った。", "You lose the Midas touch.");
1006 muta_class = &(p_ptr->muta1);
1007 muta_which = MUT1_GROW_MOLD;
1008 muta_desc = _( "突然カビが嫌いになった。", "You feel a sudden dislike for mold.");
1011 case 50: case 51: case 52:
1012 muta_class = &(p_ptr->muta1);
1013 muta_which = MUT1_RESIST;
1014 muta_desc = _( "傷つき易くなった気がする。", "You feel like you might be vulnerable.");
1017 case 53: case 54: case 55:
1018 muta_class = &(p_ptr->muta1);
1019 muta_which = MUT1_EARTHQUAKE;
1020 muta_desc = _( "ダンジョンを壊す能力を失った。", "You lose the ability to wreck the dungeon.");
1024 muta_class = &(p_ptr->muta1);
1025 muta_which = MUT1_EAT_MAGIC;
1026 muta_desc = _( "魔法のアイテムはもう美味しそうに見えなくなった。", "Your magic items no longer look delicious.");
1030 muta_class = &(p_ptr->muta1);
1031 muta_which = MUT1_WEIGH_MAG;
1032 muta_desc = _( "魔力を感じられなくなった。", "You no longer sense magic.");
1036 muta_class = &(p_ptr->muta1);
1037 muta_which = MUT1_STERILITY;
1038 muta_desc = _( "たくさんの安堵の吐息が聞こえた。", "You hear a massed sigh of relief.");
1042 muta_class = &(p_ptr->muta1);
1043 muta_which = MUT1_PANIC_HIT;
1044 muta_desc = _( "あちこちへ跳べる気分がなくなった。", "You no longer feel jumpy.");
1047 case 62: case 63: case 64:
1048 muta_class = &(p_ptr->muta1);
1049 muta_which = MUT1_DAZZLE;
1050 muta_desc = _( "まばゆい閃光を発する能力を失った。", "You lose the ability to emit dazzling lights.");
1053 case 65: case 66: case 67:
1054 muta_class = &(p_ptr->muta1);
1055 muta_which = MUT1_LASER_EYE;
1056 muta_desc = _( "眼が少しの間焼き付いて、痛みが和らいだ。", "Your eyes burn for a moment, then feel soothed.");
1060 muta_class = &(p_ptr->muta1);
1061 muta_which = MUT1_RECALL;
1062 muta_desc = _( "少しの間ホームシックになった。", "You feel briefly homesick.");
1066 muta_class = &(p_ptr->muta1);
1067 muta_which = MUT1_BANISH;
1068 muta_desc = _( "神聖な怒りの力を感じなくなった。", "You no longer feel a holy wrath.");
1072 muta_class = &(p_ptr->muta1);
1073 muta_which = MUT1_COLD_TOUCH;
1074 muta_desc = _( "手が暖かくなった。", "Your hands warm up.");
1078 muta_class = &(p_ptr->muta1);
1079 muta_which = MUT1_LAUNCHER;
1080 muta_desc = _( "物を投げる手が弱くなった気がする。", "Your throwing arm feels much weaker.");
1084 muta_class = &(p_ptr->muta2);
1085 muta_which = MUT2_BERS_RAGE;
1086 muta_desc = _( "凶暴化の発作にさらされなくなった!", "You are no longer subject to fits of berserk rage!");
1090 muta_class = &(p_ptr->muta2);
1091 muta_which = MUT2_COWARDICE;
1092 muta_desc = _( "もう信じがたいほど臆病ではなくなった!", "You are no longer an incredible coward!");
1096 muta_class = &(p_ptr->muta2);
1097 muta_which = MUT2_RTELEPORT;
1098 muta_desc = _( "あなたの位置はより確定的になった。", "Your position seems more certain.");
1102 muta_class = &(p_ptr->muta2);
1103 muta_which = MUT2_ALCOHOL;
1104 muta_desc = _( "あなたはアルコールを分泌しなくなった!", "Your body stops producing alcohol!");
1108 muta_class = &(p_ptr->muta2);
1109 muta_which = MUT2_HALLU;
1110 muta_desc = _( "幻覚をひき起こす精神障害を起こさなくなった!", "You are no longer afflicted by a hallucinatory insanity!");
1114 muta_class = &(p_ptr->muta2);
1115 muta_which = MUT2_FLATULENT;
1116 muta_desc = _( "もう強烈な屁はこかなくなった。", "You are no longer subject to uncontrollable flatulence.");
1120 muta_class = &(p_ptr->muta2);
1121 muta_which = MUT2_SCOR_TAIL;
1122 muta_desc = _( "サソリの尻尾がなくなった!", "You lose your scorpion tail!");
1126 muta_class = &(p_ptr->muta2);
1127 muta_which = MUT2_HORNS;
1128 muta_desc = _( "額から角が消えた!", "Your horns vanish from your forehead!");
1132 muta_class = &(p_ptr->muta2);
1133 muta_which = MUT2_BEAK;
1134 muta_desc = _( "口が普通に戻った!", "Your mouth reverts to normal!");
1138 muta_class = &(p_ptr->muta2);
1139 muta_which = MUT2_ATT_DEMON;
1140 muta_desc = _( "デーモンを引き寄せなくなった。", "You stop attracting demons.");
1144 muta_class = &(p_ptr->muta2);
1145 muta_which = MUT2_PROD_MANA;
1146 muta_desc = _( "制御不能な魔法のエネルギーを発生しなくなった。", "You stop producing magical energy uncontrollably.");
1150 muta_class = &(p_ptr->muta2);
1151 muta_which = MUT2_SPEED_FLUX;
1152 muta_desc = _( "躁鬱質でなくなった。", "You are no longer manic-depressive.");
1156 muta_class = &(p_ptr->muta2);
1157 muta_which = MUT2_BANISH_ALL;
1158 muta_desc = _( "背後に恐ろしい力を感じなくなった。", "You no longer feel a terrifying power lurking behind you.");
1162 muta_class = &(p_ptr->muta2);
1163 muta_which = MUT2_EAT_LIGHT;
1164 muta_desc = _( "世界が明るいと感じる。", "You feel the world's a brighter place.");
1168 muta_class = &(p_ptr->muta2);
1169 muta_which = MUT2_TRUNK;
1170 muta_desc = _( "鼻が普通の長さに戻った。", "Your nose returns to a normal length.");
1174 muta_class = &(p_ptr->muta2);
1175 muta_which = MUT2_ATT_ANIMAL;
1176 muta_desc = _( "動物を引き寄せなくなった。", "You stop attracting animals.");
1180 muta_class = &(p_ptr->muta2);
1181 muta_which = MUT2_TENTACLES;
1182 muta_desc = _( "触手が消えた。", "Your tentacles vanish from your sides.");
1186 muta_class = &(p_ptr->muta2);
1187 muta_which = MUT2_RAW_CHAOS;
1188 muta_desc = _( "周囲の空間が安定した気がする。", "You feel the universe is more stable around you.");
1191 case 100: case 101: case 102:
1192 muta_class = &(p_ptr->muta2);
1193 muta_which = MUT2_NORMALITY;
1194 muta_desc = _( "普通に奇妙な感じがする。", "You feel normally strange.");
1198 muta_class = &(p_ptr->muta2);
1199 muta_which = MUT2_WRAITH;
1200 muta_desc = _( "あなたは物質世界にしっかり存在している。", "You are firmly in the physical world.");
1204 muta_class = &(p_ptr->muta2);
1205 muta_which = MUT2_POLY_WOUND;
1206 muta_desc = _( "古い傷からカオスの力が去っていった。", "You feel forces of chaos departing your old scars.");
1210 muta_class = &(p_ptr->muta2);
1211 muta_which = MUT2_WASTING;
1212 muta_desc = _( "おぞましい衰弱病が治った!", "You are cured of the horrible wasting disease!");
1216 muta_class = &(p_ptr->muta2);
1217 muta_which = MUT2_ATT_DRAGON;
1218 muta_desc = _( "ドラゴンを引き寄せなくなった。", "You stop attracting dragons.");
1222 muta_class = &(p_ptr->muta2);
1223 muta_which = MUT2_WEIRD_MIND;
1224 muta_desc = _( "思考が退屈な方向に戻った。", "Your thoughts return to boring paths.");
1228 muta_class = &(p_ptr->muta2);
1229 muta_which = MUT2_NAUSEA;
1230 muta_desc = _( "胃が痙攣しなくなった。", "Your stomach stops roiling.");
1234 muta_class = &(p_ptr->muta2);
1235 muta_which = MUT2_CHAOS_GIFT;
1236 muta_desc = _( "混沌の神々の興味を惹かなくなった。", "You lose the attention of the chaos deities.");
1240 muta_class = &(p_ptr->muta2);
1241 muta_which = MUT2_WALK_SHAD;
1242 muta_desc = _( "物質世界に捕らわれている気がする。", "You feel like you're trapped in reality.");
1246 muta_class = &(p_ptr->muta2);
1247 muta_which = MUT2_WARNING;
1248 muta_desc = _( "パラノイアでなくなった。", "You no longer feel paranoid.");
1252 muta_class = &(p_ptr->muta2);
1253 muta_which = MUT2_INVULN;
1254 muta_desc = _( "無敵状態の発作を起こさなくなった。", "You are no longer blessed with fits of invulnerability.");
1258 muta_class = &(p_ptr->muta2);
1259 muta_which = MUT2_SP_TO_HP;
1260 muta_desc = _( "魔法の治癒の発作に襲われなくなった。", "You are no longer subject to fits of magical healing.");
1264 muta_class = &(p_ptr->muta2);
1265 muta_which = MUT2_HP_TO_SP;
1266 muta_desc = _( "痛みを伴う精神明瞭化の発作に襲われなくなった。", "You are no longer subject to fits of painful clarity.");
1270 muta_class = &(p_ptr->muta2);
1271 muta_which = MUT2_DISARM;
1272 muta_desc = _( "脚が元の大きさに戻った。", "Your feet shrink to their former size.");
1275 case 120: case 121: case 122:
1276 muta_class = &(p_ptr->muta3);
1277 muta_which = MUT3_HYPER_STR;
1278 muta_desc = _( "筋肉が普通に戻った。", "Your muscles revert to normal.");
1281 case 123: case 124: case 125:
1282 muta_class = &(p_ptr->muta3);
1283 muta_which = MUT3_PUNY;
1284 muta_desc = _( "筋肉が普通に戻った。", "Your muscles revert to normal.");
1287 case 126: case 127: case 128:
1288 muta_class = &(p_ptr->muta3);
1289 muta_which = MUT3_HYPER_INT;
1290 muta_desc = _( "脳が普通に戻った。", "Your brain reverts to normal.");
1293 case 129: case 130: case 131:
1294 muta_class = &(p_ptr->muta3);
1295 muta_which = MUT3_MORONIC;
1296 muta_desc = _( "脳が普通に戻った。", "Your brain reverts to normal.");
1300 muta_class = &(p_ptr->muta3);
1301 muta_which = MUT3_RESILIENT;
1302 muta_desc = _( "普通の丈夫さに戻った。", "You become ordinarily resilient again.");
1306 muta_class = &(p_ptr->muta3);
1307 muta_which = MUT3_XTRA_FAT;
1308 muta_desc = _( "奇跡的なダイエットに成功した!", "You benefit from a miracle diet!");
1312 muta_class = &(p_ptr->muta3);
1313 muta_which = MUT3_ALBINO;
1314 muta_desc = _( "アルビノでなくなった!", "You are no longer an albino!");
1317 case 138: case 139: case 140:
1318 muta_class = &(p_ptr->muta3);
1319 muta_which = MUT3_FLESH_ROT;
1320 muta_desc = _( "肉体を腐敗させる病気が治った!", "Your flesh is no longer afflicted by a rotting disease!");
1324 muta_class = &(p_ptr->muta3);
1325 muta_which = MUT3_SILLY_VOI;
1326 muta_desc = _( "声質が普通に戻った。", "Your voice returns to normal.");
1330 muta_class = &(p_ptr->muta3);
1331 muta_which = MUT3_BLANK_FAC;
1332 muta_desc = _( "顔に目鼻が戻った。", "Your facial features return.");
1336 muta_class = &(p_ptr->muta3);
1337 muta_which = MUT3_ILL_NORM;
1338 muta_desc = _( "心が安らぐ幻影を映し出さなくなった。", "You stop projecting a reassuring image.");
1341 case 146: case 147: case 148:
1342 muta_class = &(p_ptr->muta3);
1343 muta_which = MUT3_XTRA_EYES;
1344 muta_desc = _( "余分な目が消えてしまった!", "Your extra eyes vanish!");
1348 muta_class = &(p_ptr->muta3);
1349 muta_which = MUT3_MAGIC_RES;
1350 muta_desc = _( "魔法に弱くなった。", "You become susceptible to magic again.");
1353 case 151: case 152: case 153:
1354 muta_class = &(p_ptr->muta3);
1355 muta_which = MUT3_XTRA_NOIS;
1356 muta_desc = _( "奇妙な音を立てなくなった!", "You stop making strange noise!");
1359 case 154: case 155: case 156:
1360 muta_class = &(p_ptr->muta3);
1361 muta_which = MUT3_INFRAVIS;
1362 muta_desc = _( "赤外線視力が落ちた。", "Your infravision is degraded.");
1366 muta_class = &(p_ptr->muta3);
1367 muta_which = MUT3_XTRA_LEGS;
1368 muta_desc = _( "余分な脚が消えてしまった!", "Your extra legs disappear!");
1372 muta_class = &(p_ptr->muta3);
1373 muta_which = MUT3_SHORT_LEG;
1374 muta_desc = _( "脚の長さが普通に戻った。", "Your legs lengthen to normal.");
1378 muta_class = &(p_ptr->muta3);
1379 muta_which = MUT3_ELEC_TOUC;
1380 muta_desc = _( "体を電流が流れなくなった。", "Electricity stops running through you.");
1384 muta_class = &(p_ptr->muta3);
1385 muta_which = MUT3_FIRE_BODY;
1386 muta_desc = _( "体が炎に包まれなくなった。", "Your body is no longer enveloped in flames.");
1389 case 165: case 166: case 167:
1390 muta_class = &(p_ptr->muta3);
1391 muta_which = MUT3_WART_SKIN;
1392 muta_desc = _( "イボイボが消えた!", "Your warts disappear!");
1395 case 168: case 169: case 170:
1396 muta_class = &(p_ptr->muta3);
1397 muta_which = MUT3_SCALES;
1398 muta_desc = _( "鱗が消えた!", "Your scales vanish!");
1402 muta_class = &(p_ptr->muta3);
1403 muta_which = MUT3_IRON_SKIN;
1404 muta_desc = _( "肌が肉にもどった!", "Your skin reverts to flesh!");
1408 muta_class = &(p_ptr->muta3);
1409 muta_which = MUT3_WINGS;
1410 muta_desc = _( "背中の羽根が取れ落ちた。", "Your wings fall off.");
1413 case 175: case 176: case 177:
1414 muta_class = &(p_ptr->muta3);
1415 muta_which = MUT3_FEARLESS;
1416 muta_desc = _( "再び恐怖を感じるようになった。", "You begin to feel fear again.");
1420 muta_class = &(p_ptr->muta3);
1421 muta_which = MUT3_REGEN;
1422 muta_desc = _( "急速回復しなくなった。", "You stop regenerating.");
1426 muta_class = &(p_ptr->muta3);
1427 muta_which = MUT3_ESP;
1428 muta_desc = _( "テレパシーの能力を失った!", "You lose your telepathic ability!");
1431 case 182: case 183: case 184:
1432 muta_class = &(p_ptr->muta3);
1433 muta_which = MUT3_LIMBER;
1434 muta_desc = _( "筋肉が硬くなった。", "Your muscles stiffen.");
1437 case 185: case 186: case 187:
1438 muta_class = &(p_ptr->muta3);
1439 muta_which = MUT3_ARTHRITIS;
1440 muta_desc = _( "関節が痛くなくなった。", "Your joints stop hurting.");
1444 muta_class = &(p_ptr->muta3);
1445 muta_which = MUT3_BAD_LUCK;
1446 muta_desc = _( "黒いオーラは渦巻いて消えた。", "Your black aura swirls and fades.");
1450 muta_class = &(p_ptr->muta3);
1451 muta_which = MUT3_VULN_ELEM;
1452 muta_desc = _( "無防備な感じはなくなった。", "You feel less exposed.");
1455 case 190: case 191: case 192:
1456 muta_class = &(p_ptr->muta3);
1457 muta_which = MUT3_MOTION;
1458 muta_desc = _( "動作の正確さがなくなった。", "You move with less assurance.");
1462 if (p_ptr->pseikaku == SEIKAKU_LUCKY) break;
1463 muta_class = &(p_ptr->muta3);
1464 muta_which = MUT3_GOOD_LUCK;
1465 muta_desc = _( "白いオーラは輝いて消えた。", "Your white aura shimmers and fades.");
1473 if (muta_class && muta_which)
1475 if (*(muta_class) & muta_which)
1480 if (muta_chosen == TRUE) break;
1489 msg_print(muta_desc);
1490 *(muta_class) &= ~(muta_which);
1492 p_ptr->update |= PU_BONUS;
1494 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
1499 void lose_all_mutations(void)
1501 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
1503 chg_virtue(V_CHANCE, -5);
1504 msg_print(_("全ての突然変異が治った。", "You are cured of all mutations."));
1505 p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
1506 p_ptr->update |= PU_BONUS;
1508 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
1513 * @brief ファイルポインタを通じて突然変異の一覧を出力する
1514 * @param OutFile 出力先ファイルポインタ
1517 void dump_mutations(FILE *OutFile)
1519 if (!OutFile) return;
1523 if (p_ptr->muta1 & MUT1_SPIT_ACID)
1525 fprintf(OutFile, _(" あなたは酸を吹きかけることができる。(ダメージ レベルX1)\n", " You can spit acid (dam lvl).\n"));
1528 if (p_ptr->muta1 & MUT1_BR_FIRE)
1530 fprintf(OutFile, _(" あなたは炎のブレスを吐くことができる。(ダメージ レベルX2)\n", " You can breathe fire (dam lvl * 2).\n"));
1533 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
1535 fprintf(OutFile, _(" あなたの睨みは催眠効果をもつ。\n", " Your gaze is hypnotic.\n"));
1538 if (p_ptr->muta1 & MUT1_TELEKINES)
1540 fprintf(OutFile, _(" あなたは念動力をもっている。\n", " You are telekinetic.\n"));
1543 if (p_ptr->muta1 & MUT1_VTELEPORT)
1545 fprintf(OutFile, _(" あなたは自分の意思でテレポートできる。\n", " You can teleport at will.\n"));
1548 if (p_ptr->muta1 & MUT1_MIND_BLST)
1550 fprintf(OutFile, _(" あなたは敵を精神攻撃できる。\n", " You can Mind Blast your enemies.\n"));
1553 if (p_ptr->muta1 & MUT1_RADIATION)
1555 fprintf(OutFile, _(" あなたは自分の意思で放射能を発生することができる。\n", " You can emit hard radiation at will.\n"));
1558 if (p_ptr->muta1 & MUT1_VAMPIRISM)
1560 fprintf(OutFile, _(" あなたは吸血鬼のように敵から生命力を吸収することができる。\n", " You can drain life from a foe like a vampire.\n"));
1563 if (p_ptr->muta1 & MUT1_SMELL_MET)
1565 fprintf(OutFile, _(" あなたは近くにある貴金属をかぎ分けることができる。\n", " You can smell nearby precious metal.\n"));
1568 if (p_ptr->muta1 & MUT1_SMELL_MON)
1570 fprintf(OutFile, _(" あなたは近くのモンスターの存在をかぎ分けることができる。\n", " You can smell nearby monsters.\n"));
1573 if (p_ptr->muta1 & MUT1_BLINK)
1575 fprintf(OutFile, _(" あなたは短い距離をテレポートできる。\n", " You can teleport yourself short distances.\n"));
1578 if (p_ptr->muta1 & MUT1_EAT_ROCK)
1580 fprintf(OutFile, _(" あなたは硬い岩を食べることができる。\n", " You can consume solid rock.\n"));
1583 if (p_ptr->muta1 & MUT1_SWAP_POS)
1585 fprintf(OutFile, _(" あなたは他の者と場所を入れ替わることができる。\n", " You can switch locations with another being.\n"));
1588 if (p_ptr->muta1 & MUT1_SHRIEK)
1590 fprintf(OutFile, _(" あなたは身の毛もよだつ叫び声を発することができる。\n", " You can emit a horrible shriek.\n"));
1593 if (p_ptr->muta1 & MUT1_ILLUMINE)
1595 fprintf(OutFile, _(" あなたは明るい光を放つことができる。\n", " You can emit bright light.\n"));
1598 if (p_ptr->muta1 & MUT1_DET_CURSE)
1600 fprintf(OutFile, _(" あなたは邪悪な魔法の危険を感じとることができる。\n", " You can feel the danger of evil magic.\n"));
1603 if (p_ptr->muta1 & MUT1_BERSERK)
1605 fprintf(OutFile, _(" あなたは自分の意思で狂乱戦闘状態になることができる。\n", " You can drive yourself into a berserk frenzy.\n"));
1608 if (p_ptr->muta1 & MUT1_POLYMORPH)
1610 fprintf(OutFile, _(" あなたは自分の意志で変化できる。\n", " You can polymorph yourself at will.\n"));
1613 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
1615 fprintf(OutFile, _(" あなたは通常アイテムを金に変えることができる。\n", " You can current_world_ptr->game_turn ordinary items to gold.\n"));
1618 if (p_ptr->muta1 & MUT1_GROW_MOLD)
1620 fprintf(OutFile, _(" あなたは周囲にキノコを生やすことができる。\n", " You can cause mold to grow near you.\n"));
1623 if (p_ptr->muta1 & MUT1_RESIST)
1625 fprintf(OutFile, _(" あなたは元素の攻撃に対して身を硬くすることができる。\n", " You can harden yourself to the ravages of the elements.\n"));
1628 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
1630 fprintf(OutFile, _(" あなたは周囲のダンジョンを崩壊させることができる。\n", " You can bring down the dungeon around your ears.\n"));
1633 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
1635 fprintf(OutFile, _(" あなたは魔法のエネルギーを自分の物として使用できる。\n", " You can consume magic energy for your own use.\n"));
1638 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
1640 fprintf(OutFile, _(" あなたは自分に影響を与える魔法の力を感じることができる。\n", " You can feel the strength of the magics affecting you.\n"));
1643 if (p_ptr->muta1 & MUT1_STERILITY)
1645 fprintf(OutFile, _(" あなたは集団的生殖不能を起こすことができる。\n", " You can cause mass impotence.\n"));
1648 if (p_ptr->muta1 & MUT1_PANIC_HIT)
1650 fprintf(OutFile, _(" あなたは攻撃した後身を守るため逃げることができる。\n", " You can run for your life after hitting something.\n"));
1653 if (p_ptr->muta1 & MUT1_DAZZLE)
1655 fprintf(OutFile, _(" あなたは混乱と盲目を引き起こす放射能を発生することができる。 \n", " You can emit confusing, blinding radiation.\n"));
1658 if (p_ptr->muta1 & MUT1_LASER_EYE)
1660 fprintf(OutFile, _(" あなたは目からレーザー光線を発射することができる。\n", " Your eyes can fire laser beams.\n"));
1663 if (p_ptr->muta1 & MUT1_RECALL)
1665 fprintf(OutFile, _(" あなたは街とダンジョンの間を行き来することができる。\n", " You can travel between town and the depths.\n"));
1668 if (p_ptr->muta1 & MUT1_BANISH)
1670 fprintf(OutFile, _(" あなたは邪悪なモンスターを地獄に落とすことができる。\n", " You can send evil creatures directly to Hell.\n"));
1673 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
1675 fprintf(OutFile, _(" あなたは物を触って凍らせることができる。\n", " You can freeze things with a touch.\n"));
1678 if (p_ptr->muta1 & MUT1_LAUNCHER)
1680 fprintf(OutFile, _(" あなたはアイテムを力強く投げることができる。\n", " You can hurl objects with great force.\n"));
1687 if (p_ptr->muta2 & MUT2_BERS_RAGE)
1689 fprintf(OutFile, _(" あなたは狂戦士化の発作を起こす。\n", " You are subject to berserker fits.\n"));
1692 if (p_ptr->muta2 & MUT2_COWARDICE)
1694 fprintf(OutFile, _(" あなたは時々臆病になる。\n", " You are subject to cowardice.\n"));
1697 if (p_ptr->muta2 & MUT2_RTELEPORT)
1699 fprintf(OutFile, _(" あなたはランダムにテレポートする。\n", " You are teleporting randomly.\n"));
1702 if (p_ptr->muta2 & MUT2_ALCOHOL)
1704 fprintf(OutFile, _(" あなたの体はアルコールを分泌する。\n", " Your body produces alcohol.\n"));
1707 if (p_ptr->muta2 & MUT2_HALLU)
1709 fprintf(OutFile, _(" あなたは幻覚を引き起こす精神錯乱に侵されている。\n", " You have a hallucinatory insanity.\n"));
1712 if (p_ptr->muta2 & MUT2_FLATULENT)
1714 fprintf(OutFile, _(" あなたは制御できない強烈な屁をこく。\n", " You are subject to uncontrollable flatulence.\n"));
1717 if (p_ptr->muta2 & MUT2_PROD_MANA)
1719 fprintf(OutFile, _(" あなたは制御不能な魔法のエネルギーを発している。\n", " You are producing magical energy uncontrollably.\n"));
1722 if (p_ptr->muta2 & MUT2_ATT_DEMON)
1724 fprintf(OutFile, _(" あなたはデーモンを引きつける。\n", " You attract demons.\n"));
1727 if (p_ptr->muta2 & MUT2_SCOR_TAIL)
1729 fprintf(OutFile, _(" あなたはサソリの尻尾が生えている。(毒、ダメージ 3d7)\n", " You have a scorpion tail (poison, 3d7).\n"));
1732 if (p_ptr->muta2 & MUT2_HORNS)
1734 fprintf(OutFile, _(" あなたは角が生えている。(ダメージ 2d6)\n", " You have horns (dam. 2d6).\n"));
1737 if (p_ptr->muta2 & MUT2_BEAK)
1739 fprintf(OutFile, _(" あなたはクチバシが生えている。(ダメージ 2d4)\n", " You have a beak (dam. 2d4).\n"));
1742 if (p_ptr->muta2 & MUT2_SPEED_FLUX)
1744 fprintf(OutFile, _(" あなたはランダムに早く動いたり遅く動いたりする。\n", " You move faster or slower randomly.\n"));
1747 if (p_ptr->muta2 & MUT2_BANISH_ALL)
1749 fprintf(OutFile, _(" あなたは時々近くのモンスターを消滅させる。\n", " You sometimes cause nearby creatures to vanish.\n"));
1752 if (p_ptr->muta2 & MUT2_EAT_LIGHT)
1754 fprintf(OutFile, _(" あなたは時々周囲の光を吸収して栄養にする。\n", " You sometimes feed off of the light around you.\n"));
1757 if (p_ptr->muta2 & MUT2_TRUNK)
1759 fprintf(OutFile, _(" あなたは象のような鼻を持っている。(ダメージ 1d4)\n", " You have an elephantine trunk (dam 1d4).\n"));
1762 if (p_ptr->muta2 & MUT2_ATT_ANIMAL)
1764 fprintf(OutFile, _(" あなたは動物を引きつける。\n", " You attract animals.\n"));
1767 if (p_ptr->muta2 & MUT2_TENTACLES)
1769 fprintf(OutFile, _(" あなたは邪悪な触手を持っている。(ダメージ 2d5)\n", " You have evil looking tentacles (dam 2d5).\n"));
1772 if (p_ptr->muta2 & MUT2_RAW_CHAOS)
1774 fprintf(OutFile, _(" あなたはしばしば純カオスに包まれる。\n", " You occasionally are surrounded with raw chaos.\n"));
1777 if (p_ptr->muta2 & MUT2_NORMALITY)
1779 fprintf(OutFile, _(" あなたは変異していたが、回復してきている。\n", " You may be mutated, but you're recovering.\n"));
1782 if (p_ptr->muta2 & MUT2_WRAITH)
1784 fprintf(OutFile, _(" あなたの肉体は幽体化したり実体化したりする。\n", " You fade in and out of physical reality.\n"));
1787 if (p_ptr->muta2 & MUT2_POLY_WOUND)
1789 fprintf(OutFile, _(" あなたの健康はカオスの力に影響を受ける。\n", " Your health is subject to chaotic forces.\n"));
1792 if (p_ptr->muta2 & MUT2_WASTING)
1794 fprintf(OutFile, _(" あなたは衰弱する恐ろしい病気にかかっている。\n", " You have a horrible wasting disease.\n"));
1797 if (p_ptr->muta2 & MUT2_ATT_DRAGON)
1799 fprintf(OutFile, _(" あなたはドラゴンを引きつける。\n", " You attract dragons.\n"));
1802 if (p_ptr->muta2 & MUT2_WEIRD_MIND)
1804 fprintf(OutFile, _(" あなたの精神はランダムに拡大したり縮小したりしている。\n", " Your mind randomly expands and contracts.\n"));
1807 if (p_ptr->muta2 & MUT2_NAUSEA)
1809 fprintf(OutFile, _(" あなたの胃は非常に落ち着きがない。\n", " You have a seriously upset stomach.\n"));
1812 if (p_ptr->muta2 & MUT2_CHAOS_GIFT)
1814 fprintf(OutFile, _(" あなたはカオスの守護悪魔から褒美をうけとる。\n", " Chaos deities give you gifts.\n"));
1817 if (p_ptr->muta2 & MUT2_WALK_SHAD)
1819 fprintf(OutFile, _(" あなたはしばしば他の「影」に迷い込む。\n", " You occasionally stumble into other shadows.\n"));
1822 if (p_ptr->muta2 & MUT2_WARNING)
1824 fprintf(OutFile, _(" あなたは敵に関する警告を感じる。\n", " You receive warnings about your foes.\n"));
1827 if (p_ptr->muta2 & MUT2_INVULN)
1829 fprintf(OutFile, _(" あなたは時々負け知らずな気分になる。\n", " You occasionally feel invincible.\n"));
1832 if (p_ptr->muta2 & MUT2_SP_TO_HP)
1834 fprintf(OutFile, _(" あなたは時々血が筋肉にどっと流れる。\n", " Your blood sometimes rushes to your muscles.\n"));
1837 if (p_ptr->muta2 & MUT2_HP_TO_SP)
1839 fprintf(OutFile, _(" あなたは時々頭に血がどっと流れる。\n", " Your blood sometimes rushes to your head.\n"));
1842 if (p_ptr->muta2 & MUT2_DISARM)
1844 fprintf(OutFile, _(" あなたはよくつまづいて物を落とす。\n", " You occasionally stumble and drop things.\n"));
1851 if (p_ptr->muta3 & MUT3_HYPER_STR)
1853 fprintf(OutFile, _(" あなたは超人的に強い。(腕力+4)\n", " You are superhumanly strong (+4 STR).\n"));
1856 if (p_ptr->muta3 & MUT3_PUNY)
1858 fprintf(OutFile, _(" あなたは虚弱だ。(腕力-4)\n", " You are puny (-4 STR).\n"));
1861 if (p_ptr->muta3 & MUT3_HYPER_INT)
1863 fprintf(OutFile, _(" あなたの脳は生体コンピュータだ。(知能&賢さ+4)\n", " Your brain is a living computer (+4 INT/WIS).\n"));
1866 if (p_ptr->muta3 & MUT3_MORONIC)
1868 fprintf(OutFile, _(" あなたは精神薄弱だ。(知能&賢さ-4)\n", " You are moronic (-4 INT/WIS).\n"));
1871 if (p_ptr->muta3 & MUT3_RESILIENT)
1873 fprintf(OutFile, _(" あなたの体は弾力性に富んでいる。(耐久+4)\n", " You are very resilient (+4 CON).\n"));
1876 if (p_ptr->muta3 & MUT3_XTRA_FAT)
1878 fprintf(OutFile, _(" あなたは極端に太っている。(耐久+2,スピード-2)\n", " You are extremely fat (+2 CON, -2 speed).\n"));
1881 if (p_ptr->muta3 & MUT3_ALBINO)
1883 fprintf(OutFile, _(" あなたはアルビノだ。(耐久-4)\n", " You are albino (-4 CON).\n"));
1886 if (p_ptr->muta3 & MUT3_FLESH_ROT)
1888 fprintf(OutFile, _(" あなたの肉体は腐敗している。(耐久-2,魅力-1)\n", " Your flesh is rotting (-2 CON, -1 CHR).\n"));
1891 if (p_ptr->muta3 & MUT3_SILLY_VOI)
1893 fprintf(OutFile, _(" あなたの声は間抜けなキーキー声だ。(魅力-4)\n", " Your voice is a silly squeak (-4 CHR).\n"));
1896 if (p_ptr->muta3 & MUT3_BLANK_FAC)
1898 fprintf(OutFile, _(" あなたはのっぺらぼうだ。(魅力-1)\n", " Your face is featureless (-1 CHR).\n"));
1901 if (p_ptr->muta3 & MUT3_ILL_NORM)
1903 fprintf(OutFile, _(" あなたは幻影に覆われている。\n", " Your appearance is masked with illusion.\n"));
1906 if (p_ptr->muta3 & MUT3_XTRA_EYES)
1908 fprintf(OutFile, _(" あなたは余分に二つの目を持っている。(探索+15)\n", " You have an extra pair of eyes (+15 search).\n"));
1911 if (p_ptr->muta3 & MUT3_MAGIC_RES)
1913 fprintf(OutFile, _(" あなたは魔法への耐性をもっている。\n", " You are resistant to magic.\n"));
1916 if (p_ptr->muta3 & MUT3_XTRA_NOIS)
1918 fprintf(OutFile, _(" あなたは変な音を発している。(隠密-3)\n", " You make a lot of strange noise (-3 stealth).\n"));
1921 if (p_ptr->muta3 & MUT3_INFRAVIS)
1923 fprintf(OutFile, _(" あなたは素晴らしい赤外線視力を持っている。(+3)\n", " You have remarkable infravision (+3).\n"));
1926 if (p_ptr->muta3 & MUT3_XTRA_LEGS)
1928 fprintf(OutFile, _(" あなたは余分に二本の足が生えている。(加速+3)\n", " You have an extra pair of legs (+3 speed).\n"));
1931 if (p_ptr->muta3 & MUT3_SHORT_LEG)
1933 fprintf(OutFile, _(" あなたの足は短い突起だ。(加速-3)\n", " Your legs are short stubs (-3 speed).\n"));
1936 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
1938 fprintf(OutFile, _(" あなたの血管には電流が流れている。\n", " Electricity is running through your veins.\n"));
1941 if (p_ptr->muta3 & MUT3_FIRE_BODY)
1943 fprintf(OutFile, _(" あなたの体は炎につつまれている。\n", " Your body is enveloped in flames.\n"));
1946 if (p_ptr->muta3 & MUT3_WART_SKIN)
1948 fprintf(OutFile, _(" あなたの肌はイボに被われている。(魅力-2, AC+5)\n", " Your skin is covered with warts (-2 CHR, +5 AC).\n"));
1951 if (p_ptr->muta3 & MUT3_SCALES)
1953 fprintf(OutFile, _(" あなたの肌は鱗になっている。(魅力-1, AC+10)\n", " Your skin has turned into scales (-1 CHR, +10 AC).\n"));
1956 if (p_ptr->muta3 & MUT3_IRON_SKIN)
1958 fprintf(OutFile, _(" あなたの肌は鉄でできている。(器用-1, AC+25)\n", " Your skin is made of steel (-1 DEX, +25 AC).\n"));
1961 if (p_ptr->muta3 & MUT3_WINGS)
1963 fprintf(OutFile, _(" あなたは羽を持っている。\n", " You have wings.\n"));
1966 if (p_ptr->muta3 & MUT3_FEARLESS)
1968 fprintf(OutFile, _(" あなたは全く恐怖を感じない。\n", " You are completely fearless.\n"));
1971 if (p_ptr->muta3 & MUT3_REGEN)
1973 fprintf(OutFile, _(" あなたは急速に回復する。\n", " You are regenerating.\n"));
1976 if (p_ptr->muta3 & MUT3_ESP)
1978 fprintf(OutFile, _(" あなたはテレパシーを持っている。\n", " You are telepathic.\n"));
1981 if (p_ptr->muta3 & MUT3_LIMBER)
1983 fprintf(OutFile, _(" あなたの体は非常にしなやかだ。(器用+3)\n", " Your body is very limber (+3 DEX).\n"));
1986 if (p_ptr->muta3 & MUT3_ARTHRITIS)
1988 fprintf(OutFile, _(" あなたはいつも関節に痛みを感じている。(器用-3)\n", " Your joints ache constantly (-3 DEX).\n"));
1991 if (p_ptr->muta3 & MUT3_VULN_ELEM)
1993 fprintf(OutFile, _(" あなたは元素の攻撃に弱い。\n", " You are susceptible to damage from the elements.\n"));
1996 if (p_ptr->muta3 & MUT3_MOTION)
1998 fprintf(OutFile, _(" あなたの動作は正確で力強い。(隠密+1)\n", " Your movements are precise and forceful (+1 STL).\n"));
2001 if (p_ptr->muta3 & MUT3_GOOD_LUCK)
2003 fprintf(OutFile, _(" あなたは白いオーラにつつまれている。\n", " There is a white aura surrounding you.\n"));
2006 if (p_ptr->muta3 & MUT3_BAD_LUCK)
2008 fprintf(OutFile, _(" あなたは黒いオーラにつつまれている。\n", " There is a black aura surrounding you.\n"));
2015 * @brief 突然変異表示コマンドの実装 / List mutations we have...
2018 void do_cmd_knowledge_mutations(void)
2021 GAME_TEXT file_name[1024];
2023 /* Open a new file */
2024 fff = my_fopen_temp(file_name, 1024);
2026 /* Dump the mutations to file */
2027 if (fff) dump_mutations(fff);
2030 /* Display the file contents */
2031 show_file(TRUE, file_name, _("突然変異", "Mutations"), 0, 0);
2037 * @brief 現在プレイヤー得ている突然変異の数を返す。
2038 * @return 現在得ている突然変異の数
2040 static int count_mutations(void)
2042 return (count_bits(p_ptr->muta1) +
2043 count_bits(p_ptr->muta2) +
2044 count_bits(p_ptr->muta3));
2049 * @brief 突然変異による自然回復ペナルティをパーセント値で返す /
2050 * Return the modifier to the regeneration rate (in percent)
2051 * @return ペナルティ修正(%)
2053 int calc_mutant_regenerate_mod(void)
2057 int count = count_mutations();
2060 * Beastman get 10 "free" mutations and
2061 * only 5% decrease per additional mutation
2064 if (p_ptr->pseikaku == SEIKAKU_LUCKY) count--;
2065 if (p_ptr->prace == RACE_BEASTMAN)
2071 /* No negative modifier */
2072 if (count <= 0) return 100;
2074 regen = 100 - count * mod;
2076 /* Max. 90% decrease in regeneration speed */
2077 if (regen < 10) regen = 10;
2084 * @brief 突然変異のレイシャル効果実装
2085 * @param power 発動させる突然変異レイシャルのID
2086 * @return レイシャルを実行した場合TRUE、キャンセルした場合FALSEを返す
2088 bool mutation_power_aux(int power)
2091 PLAYER_LEVEL lvl = p_ptr->lev;
2095 case MUT1_SPIT_ACID:
2096 if (!get_aim_dir(&dir)) return FALSE;
2098 msg_print(_("酸を吐きかけた...", "You spit acid..."));
2099 fire_ball(GF_ACID, dir, lvl, 1 + (lvl / 30));
2103 if (!get_aim_dir(&dir)) return FALSE;
2105 msg_print(_("あなたは火炎のブレスを吐いた...", "You breathe fire..."));
2106 fire_breath(GF_FIRE, dir, lvl * 2, 1 + (lvl / 20));
2109 case MUT1_HYPN_GAZE:
2110 if (!get_aim_dir(&dir)) return FALSE;
2111 msg_print(_("あなたの目は幻惑的になった...", "Your eyes look mesmerizing..."));
2112 (void)charm_monster(dir, lvl);
2115 case MUT1_TELEKINES:
2116 if (!get_aim_dir(&dir)) return FALSE;
2117 msg_print(_("集中している...", "You concentrate..."));
2118 fetch(dir, lvl * 10, TRUE);
2121 case MUT1_VTELEPORT:
2122 msg_print(_("集中している...", "You concentrate..."));
2123 teleport_player(10 + 4 * lvl, 0L);
2126 case MUT1_MIND_BLST:
2127 if (!get_aim_dir(&dir)) return FALSE;
2128 msg_print(_("集中している...", "You concentrate..."));
2129 fire_bolt(GF_PSI, dir, damroll(3 + ((lvl - 1) / 5), 3));
2132 case MUT1_RADIATION:
2133 msg_print(_("体から放射能が発生した!", "Radiation flows from your body!"));
2134 fire_ball(GF_NUKE, 0, (lvl * 2), 3 + (lvl / 20));
2137 case MUT1_VAMPIRISM:
2141 case MUT1_SMELL_MET:
2143 (void)detect_treasure(DETECT_RAD_DEFAULT);
2146 case MUT1_SMELL_MON:
2148 (void)detect_monsters_normal(DETECT_RAD_DEFAULT);
2152 teleport_player(10, 0L);
2160 project_length = -1;
2161 if (!get_aim_dir(&dir))
2166 (void)teleport_swap(dir);
2172 (void)fire_ball(GF_SOUND, 0, 2 * lvl, 8);
2173 (void)aggravate_monsters(0);
2177 (void)lite_area(damroll(2, (lvl / 2)), (lvl / 10) + 1);
2180 case MUT1_DET_CURSE:
2184 for (i = 0; i < INVEN_TOTAL; i++)
2186 object_type *o_ptr = &p_ptr->inventory_list[i];
2188 if (!o_ptr->k_idx) continue;
2189 if (!object_is_cursed(o_ptr)) continue;
2191 o_ptr->feeling = FEEL_CURSED;
2197 (void)berserk(randint1(25) + 25);
2200 case MUT1_POLYMORPH:
2201 if (!get_check(_("変身します。よろしいですか?", "You will polymorph your self. Are you sure? "))) return FALSE;
2205 case MUT1_MIDAS_TCH:
2206 if (!alchemy()) return FALSE;
2209 /* Summon pet molds around the player */
2210 case MUT1_GROW_MOLD:
2213 for (i = 0; i < 8; i++)
2215 summon_specific(-1, p_ptr->y, p_ptr->x, lvl, SUMMON_MOLD, PM_FORCE_PET);
2223 TIME_EFFECT dur = randint1(20) + 20;
2225 if (randint0(5) < num)
2227 (void)set_oppose_acid(dur, FALSE);
2230 if (randint0(4) < num)
2232 (void)set_oppose_elec(dur, FALSE);
2235 if (randint0(3) < num)
2237 (void)set_oppose_fire(dur, FALSE);
2240 if (randint0(2) < num)
2242 (void)set_oppose_cold(dur, FALSE);
2247 (void)set_oppose_pois(dur, FALSE);
2253 case MUT1_EARTHQUAKE:
2254 (void)earthquake(p_ptr->y, p_ptr->x, 10);
2257 case MUT1_EAT_MAGIC:
2258 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
2261 case MUT1_WEIGH_MAG:
2265 case MUT1_STERILITY:
2266 msg_print(_("突然頭が痛くなった!", "You suddenly have a headache!"));
2267 take_hit(DAMAGE_LOSELIFE, randint1(17) + 17, _("禁欲を強いた疲労", "the strain of forcing abstinence"), -1);
2268 current_floor_ptr->num_repro += MAX_REPRO;
2271 case MUT1_PANIC_HIT:
2272 if(!panic_hit()) return FALSE;
2276 stun_monsters(lvl * 4);
2277 confuse_monsters(lvl * 4);
2278 turn_monsters(lvl * 4);
2281 case MUT1_LASER_EYE:
2282 if (!get_aim_dir(&dir)) return FALSE;
2283 fire_beam(GF_LITE, dir, 2 * lvl);
2287 if (!recall_player(p_ptr, randint0(21) + 15)) return FALSE;
2294 monster_type *m_ptr;
2295 monster_race *r_ptr;
2296 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
2297 y = p_ptr->y + ddy[dir];
2298 x = p_ptr->x + ddx[dir];
2299 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2303 msg_print(_("邪悪な存在を感じとれません!", "You sense no evil there!"));
2308 m_ptr = ¤t_floor_ptr->m_list[g_ptr->m_idx];
2309 r_ptr = &r_info[m_ptr->r_idx];
2311 if ((r_ptr->flags3 & RF3_EVIL) &&
2312 !(r_ptr->flags1 & RF1_QUESTOR) &&
2313 !(r_ptr->flags1 & RF1_UNIQUE) &&
2314 !p_ptr->inside_arena && !p_ptr->inside_quest &&
2315 (r_ptr->level < randint1(p_ptr->lev+50)) &&
2316 !(m_ptr->mflag2 & MFLAG2_NOGENO))
2318 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
2320 GAME_TEXT m_name[MAX_NLEN];
2321 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2322 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name);
2324 /* Delete the monster, rather than killing it. */
2325 delete_monster_idx(g_ptr->m_idx);
2326 msg_print(_("その邪悪なモンスターは硫黄臭い煙とともに消え去った!", "The evil creature vanishes in a puff of sulfurous smoke!"));
2331 msg_print(_("祈りは効果がなかった!", "Your invocation is ineffectual!"));
2332 if (one_in_(13)) m_ptr->mflag2 |= MFLAG2_NOGENO;
2337 case MUT1_COLD_TOUCH:
2341 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
2342 y = p_ptr->y + ddy[dir];
2343 x = p_ptr->x + ddx[dir];
2344 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2347 msg_print(_("あなたは何もない場所で手を振った。", "You wave your hands in the air."));
2351 fire_bolt(GF_COLD, dir, 2 * lvl);
2355 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER is negative, see above */
2356 case 3: /* MUT1_LAUNCHER */
2357 /* Gives a multiplier of 2 at first, up to 3 at 40th */
2358 if (!do_cmd_throw(2 + lvl / 40, FALSE, -1)) return FALSE;
2363 msg_format(_("能力 %s は実装されていません。", "Power %s not implemented. Oops."), power);
2369 void become_living_trump(player_type *creature_ptr)
2371 MUTATION_IDX mutation;
2374 mutation = 12; /* Teleport control */
2376 mutation = 77; /* Random teleportation (uncontrolled) */
2378 /* Gain the mutation */
2379 if (gain_mutation(creature_ptr, mutation))
2381 msg_print(_("あなたは生きているカードに変わった。", "You have turned into a Living Trump."));