*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "monsterrace-hook.h"
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "autopick.h"
#include "term.h"
*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "floor.h"
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "cmd-dump.h"
*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "cmd-dump.h"
/* Allow suspending now */
signals_handle_tstp();
}
+
+
+/*!
+ * @brief 全更新処理をチェックして処理していく
+ * Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window"
+ * @return なし
+ */
+void handle_stuff(void)
+{
+ if (p_ptr->update) update_creature(p_ptr);
+ if (p_ptr->redraw) redraw_stuff();
+ if (p_ptr->window) window_stuff();
+}
+
+void update_output(void)
+{
+ if (p_ptr->redraw) redraw_stuff();
+ if (p_ptr->window) window_stuff();
+}
+
extern s32b turn_real(s32b hoge);
extern void prevent_turn_overflow(void);
extern void close_game(void);
+
+extern void handle_stuff(void);
+extern void update_output(void);
extern DEPTH *max_dlv;
extern bool use_menu;
-/* xtra1.c */
-extern void handle_stuff(void);
-extern void update_output(void);
-
#ifdef MACINTOSH
/* main-mac.c */
/* extern void main(void); */
*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "artifact.h"
*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "mind.h"
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "creature.h"
*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "floor.h"
*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "cmd-dump.h"
*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "artifact.h"
*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "creature.h"
*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "autopick.h"
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "quest.h"
*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "cmd-basic.h"
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "cmd-spell.h"
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "monster.h"
*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "player-status.h"
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "avatar.h"
*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "cmd-pet.h"
*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "creature.h"
#include "angband.h"
#include "bldg.h"
+#include "core.h"
#include "util.h"
#include "creature.h"
*/
#include "angband.h"
+#include "core.h"
#include "util.h"
#include "term.h"
* @return なし
* @details 更新処理の対象はゲーム中の全描画処理
*/
-static void redraw_stuff(void)
+void redraw_stuff(void)
{
if (!p_ptr->redraw) return;
* @return なし
* @details 更新処理の対象はサブウィンドウ全般
*/
-static void window_stuff(void)
+void window_stuff(void)
{
int j;
BIT_FLAGS mask = 0L;
}
}
-
-/*!
- * @brief 全更新処理をチェックして処理していく
- * Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window"
- * @return なし
- */
-void handle_stuff(void)
-{
- if (p_ptr->update) update_creature(p_ptr);
- if (p_ptr->redraw) redraw_stuff();
- if (p_ptr->window) window_stuff();
-}
-
-void update_output(void)
-{
- if (p_ptr->redraw) redraw_stuff();
- if (p_ptr->window) window_stuff();
-}
-
/*!
* @brief コンソールのリサイズに合わせてマップを再描画する /
* Map resizing whenever the main term changes size
extern void redraw_window(void);
extern bool change_panel(POSITION dy, POSITION dx);
+extern void window_stuff(void);
+extern void redraw_stuff(void);
+
*/
#include "angband.h"
+#include "core.h"
+
#include "dungeon.h"
#include "cmd-dump.h"
#include "util.h"