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[Refactor] #40514 player_type の resist_chaos, resist_dark 変数を廃止. / Abolished the...
[hengband/hengband.git] / src / player / eldritch-horror.h
1 #pragma once
2
3 #include "system/angband.h"
4 #include "system/monster-type-definition.h"
5
6 void sanity_blast(player_type *creature_ptr, monster_type *m_ptr, bool necro);