4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Racial powers (and mutations) */
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
118 if (!have_flag(f_info[get_feat_mimic(c_ptr)].flags, FF_CAN_DIG))
121 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
123 msg_print("You need pile of rubble.");
127 else if (!cave_have_flag_grid(c_ptr, FF_CAN_DIG) || !cave_have_flag_grid(c_ptr, FF_HURT_ROCK))
130 msg_print("¹Å¤¹¤®¤ÆÊø¤»¤Ê¤«¤Ã¤¿¡£");
132 msg_print("You failed to make ammo.");
139 /* Get local object */
142 /* Hack -- Give the player some small firestones */
143 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
144 q_ptr->number = (byte)rand_range(15,30);
147 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
148 q_ptr->discount = 99;
150 slot = inven_carry(q_ptr);
152 object_desc(o_name, q_ptr, 0);
154 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
156 msg_print("You make some ammo.");
159 /* Auto-inscription */
160 if (slot >= 0) autopick_alter_item(slot, FALSE);
162 /* Destroy the wall */
163 cave_alter_feat(y, x, FF_HURT_ROCK);
165 p_ptr->update |= (PU_FLOW);
168 /**********Create arrows*********/
175 item_tester_hook = item_tester_hook_convertible;
179 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
180 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
182 q = "Convert which item? ";
183 s = "You have no item to convert.";
185 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
187 /* Get the item (in the pack) */
190 q_ptr = &inventory[item];
193 /* Get the item (on the floor) */
196 q_ptr = &o_list[0 - item];
199 /* Get local object */
202 /* Hack -- Give the player some small firestones */
203 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
204 q_ptr->number = (byte)rand_range(5, 10);
207 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
209 q_ptr->discount = 99;
211 object_desc(o_name, q_ptr, 0);
213 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
215 msg_print("You make some ammo.");
220 inven_item_increase(item, -1);
221 inven_item_describe(item);
222 inven_item_optimize(item);
226 floor_item_increase(0 - item, -1);
227 floor_item_describe(0 - item);
228 floor_item_optimize(0 - item);
231 slot = inven_carry(q_ptr);
233 /* Auto-inscription */
234 if (slot >= 0) autopick_alter_item(slot, FALSE);
236 /**********Create bolts*********/
243 item_tester_hook = item_tester_hook_convertible;
247 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
248 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
250 q = "Convert which item? ";
251 s = "You have no item to convert.";
253 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
255 /* Get the item (in the pack) */
258 q_ptr = &inventory[item];
261 /* Get the item (on the floor) */
264 q_ptr = &o_list[0 - item];
267 /* Get local object */
270 /* Hack -- Give the player some small firestones */
271 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
272 q_ptr->number = (byte)rand_range(4, 8);
275 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
277 q_ptr->discount = 99;
279 object_desc(o_name, q_ptr, 0);
281 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
283 msg_print("You make some ammo.");
288 inven_item_increase(item, -1);
289 inven_item_describe(item);
290 inven_item_optimize(item);
294 floor_item_increase(0 - item, -1);
295 floor_item_describe(0 - item);
296 floor_item_optimize(0 - item);
299 slot = inven_carry(q_ptr);
301 /* Auto-inscription */
302 if (slot >= 0) autopick_alter_item(slot, FALSE);
307 bool gain_magic(void)
314 char o_name[MAX_NLEN];
316 /* Only accept legal items */
317 item_tester_hook = item_tester_hook_recharge;
321 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
322 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
324 q = "Gain power of which item? ";
325 s = "You have nothing to gain power.";
328 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
330 /* Get the item (in the pack) */
333 o_ptr = &inventory[item];
336 /* Get the item (on the floor) */
339 o_ptr = &o_list[0 - item];
342 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
345 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
347 msg_print("This staff doesn't have any magical ability.");
353 if (!object_is_known(o_ptr))
356 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
358 msg_print("You need to identify before absorbing.");
366 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
368 msg_print("This item is still charging.");
374 if (o_ptr->tval == TV_ROD)
376 else if (o_ptr->tval == TV_WAND)
379 if (o_ptr->tval == TV_ROD)
381 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
382 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
387 for (num = o_ptr->number; num; num--)
390 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
391 if (p_ptr->magic_num2[o_ptr->sval + ext])
394 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
395 if (gain_num < 1) gain_num = 1;
397 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
398 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
399 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
400 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
401 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
402 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
406 object_desc(o_name, o_ptr, 0);
409 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
411 msg_format("You absorb magic of %s.", o_name);
414 /* Eliminate the item (from the pack) */
417 inven_item_increase(item, -999);
418 inven_item_describe(item);
419 inven_item_optimize(item);
422 /* Eliminate the item (from the floor) */
425 floor_item_increase(0 - item, -999);
426 floor_item_describe(0 - item);
427 floor_item_optimize(0 - item);
434 static bool can_do_cmd_cast(void)
436 if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
439 msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
441 msg_print("The dungeon absorbs all attempted magic!");
446 else if (p_ptr->anti_magic)
449 msg_print("È¿ËâË¡¥Ð¥ê¥¢¤¬ËâË¡¤ò¼ÙË⤷¤¿¡ª");
451 msg_print("An anti-magic shell disrupts your magic!");
455 else if (p_ptr->shero)
458 msg_format("¶¸Àï»Î²½¤·¤Æ¤¤¤ÆƬ¤¬²ó¤é¤Ê¤¤¡ª");
460 msg_format("You cannot think directly!");
469 static bool choose_kamae(void)
479 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
481 msg_print("Too confused.");
490 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
492 prt(" a) No form", 2, 20);
495 for (i = 0; i < MAX_KAMAE; i++)
497 if (p_ptr->lev >= kamae_shurui[i].min_level)
499 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
506 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
508 prt(" Choose Form: ", 1, 14);
515 if (choice == ESCAPE)
520 else if ((choice == 'a') || (choice == 'A'))
522 if (p_ptr->action == ACTION_KAMAE)
524 set_action(ACTION_NONE);
528 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
530 msg_print("You are not assuming a posture.");
535 else if ((choice == 'b') || (choice == 'B'))
540 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
545 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
550 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
556 set_action(ACTION_KAMAE);
558 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
561 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
563 msg_print("You reassume a posture.");
568 p_ptr->special_defense &= ~(KAMAE_MASK);
569 p_ptr->update |= (PU_BONUS);
570 p_ptr->redraw |= (PR_STATE);
572 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
574 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
576 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
578 p_ptr->redraw |= PR_STATE;
583 static bool choose_kata(void)
593 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
595 msg_print("Too confused.");
603 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
605 msg_print("You are not clear headed");
613 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
615 msg_print("You are trembling with fear!");
624 prt(" a) ·¿¤òÊø¤¹", 2, 20);
626 prt(" a) No Form", 2, 20);
629 for (i = 0; i < MAX_KATA; i++)
631 if (p_ptr->lev >= kata_shurui[i].min_level)
634 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
636 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
644 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
646 prt(" Choose Form: ", 1, 14);
653 if (choice == ESCAPE)
658 else if ((choice == 'a') || (choice == 'A'))
660 if (p_ptr->action == ACTION_KATA)
662 set_action(ACTION_NONE);
666 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
668 msg_print("You are not assuming posture.");
673 else if ((choice == 'b') || (choice == 'B'))
678 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
683 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
688 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
694 set_action(ACTION_KATA);
696 if (p_ptr->special_defense & (KATA_IAI << new_kata))
699 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
701 msg_print("You reassume a posture.");
706 p_ptr->special_defense &= ~(KATA_MASK);
707 p_ptr->update |= (PU_BONUS);
708 p_ptr->update |= (PU_MONSTERS);
710 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
712 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
714 p_ptr->special_defense |= (KATA_IAI << new_kata);
716 p_ptr->redraw |= (PR_STATE);
717 p_ptr->redraw |= (PR_STATUS);
723 typedef struct power_desc_type power_desc_type;
725 struct power_desc_type
737 * Returns the chance to activate a racial power/mutation
739 static int racial_chance(power_desc_type *pd_ptr)
741 s16b min_level = pd_ptr->level;
742 int difficulty = pd_ptr->fail;
747 int stat = p_ptr->stat_cur[pd_ptr->stat];
749 /* No chance for success */
750 if ((p_ptr->lev < min_level) || p_ptr->confused)
755 if (difficulty == 0) return 100;
757 /* Calculate difficulty */
760 difficulty += p_ptr->stun;
762 else if (p_ptr->lev > min_level)
764 int lev_adj = ((p_ptr->lev - min_level) / 3);
765 if (lev_adj > 10) lev_adj = 10;
766 difficulty -= lev_adj;
769 if (difficulty < 5) difficulty = 5;
771 /* We only need halfs of the difficulty */
772 difficulty = difficulty / 2;
774 for (i = 1; i <= stat; i++)
776 val = i - difficulty;
778 sum += (val <= difficulty) ? val : difficulty;
784 return (((sum * 100) / difficulty) / stat);
788 static int racial_cost;
791 * Note: return value indicates that we have succesfully used the power
792 * 1: Succeeded, 0: Cancelled, -1: Failed
794 static int racial_aux(power_desc_type *pd_ptr)
796 s16b min_level = pd_ptr->level;
797 int use_stat = pd_ptr->stat;
798 int difficulty = pd_ptr->fail;
801 racial_cost = pd_ptr->cost;
803 /* Not enough mana - use hp */
804 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
806 /* Power is not available yet */
807 if (p_ptr->lev < min_level)
810 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
812 msg_format("You need to attain level %d to use this power.", min_level);
820 else if (p_ptr->confused)
823 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
825 msg_print("You are too confused to use this power.");
833 else if (p_ptr->chp < use_hp)
836 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
838 if (!get_check("Really use the power in your weakened state? "))
846 /* Else attempt to do it! */
852 difficulty += p_ptr->stun;
854 else if (p_ptr->lev > min_level)
856 int lev_adj = ((p_ptr->lev - min_level) / 3);
857 if (lev_adj > 10) lev_adj = 10;
858 difficulty -= lev_adj;
861 if (difficulty < 5) difficulty = 5;
864 /* take time and pay the price */
868 if (randint1(p_ptr->stat_cur[use_stat]) >=
869 ((difficulty / 2) + randint1(difficulty / 2)))
874 if (flush_failure) flush();
876 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
878 msg_print("You've failed to concentrate hard enough.");
886 void ratial_stop_mouth()
888 if (music_singing_any()) stop_singing();
889 if (hex_spelling_any()) stop_hex_spell_all();
893 static bool cmd_racial_power_aux(s32b command)
895 s16b plev = p_ptr->lev;
900 switch (p_ptr->pclass)
907 for (i = 0; i < 6; i++)
910 y = py + ddy_ddd[dir];
911 x = px + ddx_ddd[dir];
914 /* Hack -- attack monsters */
920 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
922 msg_print("You attack the empty air.");
928 case CLASS_HIGH_MAGE:
929 if (p_ptr->realm1 == REALM_HEX)
931 bool retval = stop_hex_spell();
932 if (retval) energy_use = 10;
936 /* case CLASS_HIGH_MAGE: */
939 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
944 if (is_good_realm(p_ptr->realm1))
946 if (!bless_weapon()) return FALSE;
950 (void)dispel_monsters(plev * 4);
951 turn_monsters(plev * 4);
952 banish_monsters(plev * 4);
960 if (!get_rep_dir(&dir, FALSE)) return FALSE;
963 if (cave[y][x].m_idx)
966 if (randint0(p_ptr->skill_dis) < 7)
968 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
970 msg_print("You are failed to run away.");
972 else teleport_player(30, 0L);
977 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
979 msg_print("You don't see any monster in this direction");
990 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
992 msg_print("You examine your foes...");
1000 if (!get_aim_dir(&dir)) return FALSE;
1001 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
1005 case CLASS_WARRIOR_MAGE:
1010 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1) / 5;
1012 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1) / 5;
1016 p_ptr->csp += gain_sp;
1017 if (p_ptr->csp > p_ptr->msp)
1019 p_ptr->csp = p_ptr->msp;
1020 p_ptr->csp_frac = 0;
1025 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
1027 msg_print("You failed to convert.");
1030 else if (command == -4)
1032 if (p_ptr->csp >= p_ptr->lev / 5)
1034 p_ptr->csp -= p_ptr->lev / 5;
1035 hp_player(p_ptr->lev);
1039 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
1041 msg_print("You failed to convert.");
1045 /* Redraw mana and hp */
1046 p_ptr->redraw |= (PR_HP | PR_MANA);
1050 case CLASS_CHAOS_WARRIOR:
1053 msg_print("ÊÕ¤ê¤òâˤó¤À...");
1055 msg_print("You glare nearby monsters...");
1058 stun_monsters(p_ptr->lev * 4);
1059 confuse_monsters(p_ptr->lev * 4);
1060 turn_monsters(p_ptr->lev * 4);
1061 stasis_monsters(p_ptr->lev * 4);
1066 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
1069 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1071 msg_print("You need to be bare hand.");
1078 msg_print("¾èÇÏÃæ¤Ï¤Ç¤¤Þ¤»¤ó¡£");
1080 msg_print("You need to get off a pet.");
1087 if (!choose_kamae()) return FALSE;
1088 p_ptr->update |= (PU_BONUS);
1090 else if (command == -4)
1094 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1097 if (cave[y][x].m_idx)
1100 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1101 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1103 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1104 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1108 if (cave[y][x].m_idx)
1113 p_ptr->energy_need += ENERGY_NEED();
1118 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1120 msg_print("You don't see any monster in this direction");
1128 case CLASS_MINDCRAFTER:
1129 case CLASS_FORCETRAINER:
1134 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1136 msg_print("You need concentration on the pets now.");
1141 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1143 msg_print("You feel your head clear a little.");
1146 p_ptr->csp += (3 + p_ptr->lev/20);
1147 if (p_ptr->csp >= p_ptr->msp)
1149 p_ptr->csp = p_ptr->msp;
1150 p_ptr->csp_frac = 0;
1154 p_ptr->redraw |= (PR_MANA);
1161 if (!get_aim_dir(&dir)) return FALSE;
1163 fire_beam(GF_PHOTO, dir, 1);
1165 else if (command == -4)
1167 if (!identify_fully(FALSE)) return FALSE;
1171 case CLASS_IMITATOR:
1174 if (!do_cmd_mane(TRUE)) return FALSE;
1177 case CLASS_BEASTMASTER:
1181 if (!get_aim_dir(&dir)) return FALSE;
1182 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1184 else if (command == -4)
1186 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1192 if (!do_cmd_archer()) return FALSE;
1195 case CLASS_MAGIC_EATER:
1197 if (!gain_magic()) return FALSE;
1202 /* Singing is already stopped */
1203 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return FALSE;
1209 case CLASS_RED_MAGE:
1211 if (!can_do_cmd_cast()) return FALSE;
1215 if (!p_ptr->paralyzed && can_do_cmd_cast())
1223 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1228 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1230 msg_print("You need concentration on the pets now.");
1234 if (p_ptr->special_defense & KATA_MASK)
1237 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1239 msg_print("You need concentration on your form.");
1244 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1246 msg_print("You concentrate to charge your power.");
1249 p_ptr->csp += p_ptr->msp / 2;
1250 if (p_ptr->csp >= max_csp)
1252 p_ptr->csp = max_csp;
1253 p_ptr->csp_frac = 0;
1257 p_ptr->redraw |= (PR_MANA);
1259 else if (command == -4)
1261 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1264 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1266 msg_print("You need to wield a weapon.");
1270 if (!choose_kata()) return FALSE;
1271 p_ptr->update |= (PU_BONUS);
1275 case CLASS_BLUE_MAGE:
1277 if (p_ptr->action == ACTION_LEARN)
1279 set_action(ACTION_NONE);
1283 set_action(ACTION_LEARN);
1291 monster_type *m_ptr;
1292 monster_race *r_ptr;
1298 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1300 msg_print("You ARE riding.");
1304 if (!do_riding(TRUE)) return TRUE;
1305 m_ptr = &m_list[p_ptr->riding];
1306 r_ptr = &r_info[m_ptr->r_idx];
1307 monster_desc(m_name, m_ptr, 0);
1309 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1311 msg_format("You ride on %s.",m_name);
1313 if (is_pet(m_ptr)) break;
1314 rlev = r_ptr->level;
1315 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1316 if (rlev > 60) rlev = 60+(rlev-60)/2;
1317 if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
1318 && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
1319 && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
1320 && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
1323 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1325 msg_format("You tame %s.",m_name);
1332 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1334 msg_format("You have thrown off by %s.",m_name);
1339 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1344 case CLASS_BERSERKER:
1346 if (!word_of_recall()) return FALSE;
1351 if (p_ptr->lev > 29)
1353 if (!identify_fully(TRUE)) return FALSE;
1357 if (!ident_spell(TRUE)) return FALSE;
1361 case CLASS_MIRROR_MASTER:
1365 /* Explode all mirrors */
1366 remove_all_mirrors(TRUE);
1368 else if (command == -4)
1373 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1375 msg_print("You need concentration on the pets now.");
1379 if (is_mirror_grid(&cave[py][px]))
1382 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1384 msg_print("You feel your head clear a little.");
1387 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1388 if (p_ptr->csp >= p_ptr->msp)
1390 p_ptr->csp = p_ptr->msp;
1391 p_ptr->csp_frac = 0;
1395 p_ptr->redraw |= (PR_MANA);
1400 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1402 msg_print("Here are not any mirrors!");
1410 if (p_ptr->action == ACTION_HAYAGAKE)
1412 set_action(ACTION_NONE);
1416 cave_type *c_ptr = &cave[py][px];
1417 feature_type *f_ptr = &f_info[c_ptr->feat];
1419 if (!have_flag(f_ptr->flags, FF_PROJECT) ||
1420 (!p_ptr->levitation && have_flag(f_ptr->flags, FF_DEEP)))
1423 msg_print("¤³¤³¤Ç¤ÏÁÇÁ᤯ư¤±¤Ê¤¤¡£");
1425 msg_print("You cannot run in here.");
1430 set_action(ACTION_HAYAGAKE);
1441 else if (p_ptr->mimic_form)
1443 switch (p_ptr->mimic_form)
1446 case MIMIC_DEMON_LORD:
1448 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1449 if (!get_aim_dir(&dir)) return FALSE;
1450 ratial_stop_mouth();
1452 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1454 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1457 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1461 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1464 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1466 msg_print("Something prevent you from attacking.");
1472 int y, x, dummy = 0;
1475 /* Only works on adjacent monsters */
1476 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1479 c_ptr = &cave[y][x];
1481 ratial_stop_mouth();
1486 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1488 msg_print("You bite into thin air!");
1495 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1497 msg_print("You grin and bare your fangs...");
1500 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1501 if (drain_life(dir, dummy))
1503 if (p_ptr->food < PY_FOOD_FULL)
1504 /* No heal if we are "full" */
1505 (void)hp_player(dummy);
1508 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1510 msg_print("You were not hungry.");
1513 /* Gain nutritional sustenance: 150/hp drained */
1514 /* A Food ration gives 5000 food points (by contrast) */
1515 /* Don't ever get more than "Full" this way */
1516 /* But if we ARE Gorged, it won't cure us */
1517 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1518 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1519 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1523 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1525 msg_print("Yechh. That tastes foul.");
1536 switch (p_ptr->prace)
1540 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1542 msg_print("You examine your surroundings.");
1545 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1546 (void)detect_doors(DETECT_RAD_DEFAULT);
1547 (void)detect_stairs(DETECT_RAD_DEFAULT);
1555 /* Get local object */
1558 /* Create the food ration */
1559 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
1561 /* Drop the object from heaven */
1562 (void)drop_near(q_ptr, -1, py, px);
1564 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1566 msg_print("You cook some food.");
1574 msg_print("¥Ñ¥Ã¡ª");
1576 msg_print("Blink!");
1579 teleport_player(10, 0L);
1584 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1586 msg_print("You play tough.");
1589 (void)set_afraid(0);
1592 case RACE_HALF_TROLL:
1594 msg_print("¤¦¤¬¤¡¤¡¡ª");
1596 msg_print("RAAAGH!");
1599 (void)set_afraid(0);
1600 (void)set_shero(10 + randint1(plev), FALSE);
1601 (void)hp_player(30);
1608 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1610 msg_print("You start walking around. ");
1614 else if (command == -2)
1617 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1619 msg_print("You picture the Pattern in your mind and walk it...");
1622 (void)set_poisoned(0);
1627 (void)set_afraid(0);
1628 (void)do_res_stat(A_STR);
1629 (void)do_res_stat(A_INT);
1630 (void)do_res_stat(A_WIS);
1631 (void)do_res_stat(A_DEX);
1632 (void)do_res_stat(A_CON);
1633 (void)do_res_stat(A_CHR);
1634 (void)restore_level();
1638 case RACE_BARBARIAN:
1640 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1642 msg_print("Raaagh!");
1645 (void)set_afraid(0);
1646 (void)set_shero(10 + randint1(plev), FALSE);
1647 (void)hp_player(30);
1650 case RACE_HALF_OGRE:
1652 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1654 msg_print("You carefully set an explosive rune...");
1660 case RACE_HALF_GIANT:
1661 if (!get_aim_dir(&dir)) return FALSE;
1662 (void)wall_to_mud(dir);
1665 case RACE_HALF_TITAN:
1667 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1669 msg_print("You examine your foes...");
1676 if (!get_aim_dir(&dir)) return FALSE;
1678 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1680 msg_print("You throw a huge boulder.");
1683 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1687 if (!get_aim_dir(&dir)) return FALSE;
1688 ratial_stop_mouth();
1690 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1692 msg_print("You make a horrible scream!");
1695 (void)fear_monster(dir, plev);
1699 if (!get_aim_dir(&dir)) return FALSE;
1700 ratial_stop_mouth();
1702 msg_print("»À¤òÅǤ¤¤¿¡£");
1704 msg_print("You spit acid.");
1707 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1708 else fire_ball(GF_ACID, dir, plev, 2);
1712 if (!get_aim_dir(&dir)) return FALSE;
1714 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1716 msg_print("You throw a dart of poison.");
1719 fire_bolt(GF_POIS, dir, plev);
1724 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1726 msg_print("You examine your surroundings.");
1729 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1730 (void)detect_doors(DETECT_RAD_DEFAULT);
1731 (void)detect_stairs(DETECT_RAD_DEFAULT);
1735 if (!get_aim_dir(&dir)) return FALSE;
1737 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1739 msg_print("You cast a magic missile.");
1742 fire_bolt_or_beam(10, GF_MISSILE, dir,
1743 damroll(3 + ((plev - 1) / 5), 4));
1746 case RACE_DRACONIAN:
1748 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1750 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1752 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1755 if (!get_aim_dir(&dir)) return FALSE;
1757 if (randint1(100) < plev)
1759 switch (p_ptr->pclass)
1762 case CLASS_BERSERKER:
1765 case CLASS_IMITATOR:
1772 Type_desc = "¥¨¥ì¥á¥ó¥È";
1774 Type_desc = "the elements";
1783 Type_desc = "shards";
1788 case CLASS_WARRIOR_MAGE:
1789 case CLASS_HIGH_MAGE:
1790 case CLASS_SORCERER:
1791 case CLASS_MAGIC_EATER:
1792 case CLASS_RED_MAGE:
1793 case CLASS_BLUE_MAGE:
1794 case CLASS_MIRROR_MASTER:
1806 Type = GF_DISENCHANT;
1810 Type_desc = "disenchantment";
1814 case CLASS_CHAOS_WARRIOR:
1817 Type = GF_CONFUSION;
1821 Type_desc = "confusion";
1828 Type_desc = "¥«¥ª¥¹";
1830 Type_desc = "chaos";
1836 case CLASS_FORCETRAINER:
1839 Type = GF_CONFUSION;
1843 Type_desc = "confusion";
1852 Type_desc = "sound";
1856 case CLASS_MINDCRAFTER:
1859 Type = GF_CONFUSION;
1863 Type_desc = "confusion";
1870 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1872 Type_desc = "mental energy";
1880 Type = GF_HELL_FIRE;
1882 Type_desc = "ÃϹö¤Î¹å²Ð";
1884 Type_desc = "hellfire";
1889 Type = GF_HOLY_FIRE;
1891 Type_desc = "À»¤Ê¤ë±ê";
1893 Type_desc = "holy fire";
1905 Type_desc = "darkness";
1914 Type_desc = "poison";
1925 Type_desc = "sound";
1930 Type = GF_CONFUSION;
1934 Type_desc = "confusion";
1941 ratial_stop_mouth();
1944 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1946 msg_format("You breathe %s.", Type_desc);
1949 fire_ball(Type, dir, plev * 2,
1954 case RACE_MIND_FLAYER:
1955 if (!get_aim_dir(&dir)) return FALSE;
1957 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1959 msg_print("You concentrate and your eyes glow red...");
1962 fire_bolt(GF_PSI, dir, plev);
1966 if (!get_aim_dir(&dir)) return FALSE;
1970 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1972 msg_print("You cast a ball of fire.");
1975 fire_ball(GF_FIRE, dir, plev, 2);
1980 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
1982 msg_print("You cast a bolt of fire.");
1985 fire_bolt(GF_FIRE, dir, plev);
1990 (void)set_shield(randint1(20) + 30, FALSE);
1996 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
1998 msg_print("You attempt to restore your lost energies.");
2001 (void)restore_level();
2005 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
2008 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
2010 msg_print("Something prevent you from attacking.");
2016 int y, x, dummy = 0;
2019 /* Only works on adjacent monsters */
2020 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
2023 c_ptr = &cave[y][x];
2025 ratial_stop_mouth();
2030 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
2032 msg_print("You bite into thin air!");
2039 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
2041 msg_print("You grin and bare your fangs...");
2044 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
2045 if (drain_life(dir, dummy))
2047 if (p_ptr->food < PY_FOOD_FULL)
2048 /* No heal if we are "full" */
2049 (void)hp_player(dummy);
2052 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2054 msg_print("You were not hungry.");
2057 /* Gain nutritional sustenance: 150/hp drained */
2058 /* A Food ration gives 5000 food points (by contrast) */
2059 /* Don't ever get more than "Full" this way */
2060 /* But if we ARE Gorged, it won't cure us */
2061 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2062 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2063 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
2067 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
2069 msg_print("Yechh. That tastes foul.");
2076 if (!get_aim_dir(&dir)) return FALSE;
2077 ratial_stop_mouth();
2079 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
2081 msg_print("You emit an eldritch howl!");
2084 (void)fear_monster(dir, plev);
2089 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2091 msg_print("You throw some magic dust...");
2094 if (plev < 25) sleep_monsters_touch();
2095 else (void)sleep_monsters();
2100 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2101 if (!get_aim_dir(&dir)) return FALSE;
2102 ratial_stop_mouth();
2104 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2106 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2109 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
2114 (void)set_tsubureru(randint1(20) + 30, FALSE);
2118 if (!get_aim_dir(&dir)) return FALSE;
2122 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2124 msg_print("You fire your ray gun.");
2126 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2131 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2133 msg_print("You fire your blaster.");
2135 fire_bolt(GF_MISSILE, dir, plev);
2140 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2142 msg_print("You fire your bazooka.");
2144 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2149 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2151 msg_print("You fire a beam cannon.");
2153 fire_beam(GF_MISSILE, dir, plev * 2);
2158 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2160 msg_print("You fire a rocket.");
2162 fire_rocket(GF_ROCKET, dir, plev * 5, 2);
2168 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2170 msg_print("This race has no bonus power.");
2181 * Allow user to choose a power (racial / mutation) to activate
2183 void do_cmd_racial_power(void)
2185 power_desc_type power_desc[36];
2188 int lvl = p_ptr->lev;
2189 bool flag, redraw, cast = FALSE;
2190 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2193 int menu_line = (use_menu ? 1 : 0);
2196 for (num = 0; num < 36; num++)
2198 strcpy(power_desc[num].name, "");
2199 power_desc[num].number = 0;
2204 if (p_ptr->confused)
2207 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2209 msg_print("You are too confused to use any powers!");
2216 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2218 set_action(ACTION_NONE);
2221 switch (p_ptr->pclass)
2226 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2228 strcpy(power_desc[num].name, "Sword Dancing");
2231 power_desc[num].level = 40;
2232 power_desc[num].cost = 75;
2233 power_desc[num].stat = A_DEX;
2234 power_desc[num].fail = 35;
2235 power_desc[num++].number = -3;
2238 case CLASS_HIGH_MAGE:
2239 if (p_ptr->realm1 == REALM_HEX)
2242 strcpy(power_desc[num].name, "±Ó¾§¤ò¤ä¤á¤ë");
2244 strcpy(power_desc[num].name, "Stop spelling");
2246 power_desc[num].level = 1;
2247 power_desc[num].cost = 0;
2248 power_desc[num].stat = A_INT;
2249 power_desc[num].fail = 0;
2250 power_desc[num++].number = -3;
2254 /* case CLASS_HIGH_MAGE: */
2255 case CLASS_SORCERER:
2258 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2260 strcpy(power_desc[num].name, "Eat Magic");
2263 power_desc[num].level = 25;
2264 power_desc[num].cost = 1;
2265 power_desc[num].stat = A_INT;
2266 power_desc[num].fail = 25;
2267 power_desc[num++].number = -3;
2272 if (is_good_realm(p_ptr->realm1))
2275 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2277 strcpy(power_desc[num].name, "Bless Weapon");
2280 power_desc[num].level = 35;
2281 power_desc[num].cost = 70;
2282 power_desc[num].stat = A_WIS;
2283 power_desc[num].fail = 50;
2284 power_desc[num++].number = -3;
2289 strcpy(power_desc[num].name, "¾¤º²");
2291 strcpy(power_desc[num].name, "Evocation");
2294 power_desc[num].level = 42;
2295 power_desc[num].cost = 40;
2296 power_desc[num].stat = A_WIS;
2297 power_desc[num].fail = 35;
2298 power_desc[num++].number = -3;
2305 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2307 strcpy(power_desc[num].name, "Hit and Away");
2310 power_desc[num].level = 8;
2311 power_desc[num].cost = 12;
2312 power_desc[num].stat = A_DEX;
2313 power_desc[num].fail = 14;
2314 power_desc[num++].number = -3;
2321 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2323 strcpy(power_desc[num].name, "Probe Monster");
2326 power_desc[num].level = 15;
2327 power_desc[num].cost = 20;
2328 power_desc[num].stat = A_INT;
2329 power_desc[num].fail = 12;
2330 power_desc[num++].number = -3;
2335 if (is_good_realm(p_ptr->realm1))
2338 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2340 strcpy(power_desc[num].name, "Holy Lance");
2343 power_desc[num].level = 30;
2344 power_desc[num].cost = 30;
2345 power_desc[num].stat = A_WIS;
2346 power_desc[num].fail = 30;
2347 power_desc[num++].number = -3;
2352 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2354 strcpy(power_desc[num].name, "Hell Lance");
2357 power_desc[num].level = 30;
2358 power_desc[num].cost = 30;
2359 power_desc[num].stat = A_WIS;
2360 power_desc[num].fail = 30;
2361 power_desc[num++].number = -3;
2365 case CLASS_WARRIOR_MAGE:
2368 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2370 strcpy(power_desc[num].name, "Convert HP to SP");
2373 power_desc[num].level = 25;
2374 power_desc[num].cost = 0;
2375 power_desc[num].stat = A_INT;
2376 power_desc[num].fail = 10;
2377 power_desc[num++].number = -3;
2379 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2381 strcpy(power_desc[num].name, "Convert SP to HP");
2384 power_desc[num].level = 25;
2385 power_desc[num].cost = 0;
2386 power_desc[num].stat = A_INT;
2387 power_desc[num].fail = 10;
2388 power_desc[num++].number = -4;
2391 case CLASS_CHAOS_WARRIOR:
2394 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2396 strcpy(power_desc[num].name, "Confusing Light");
2399 power_desc[num].level = 40;
2400 power_desc[num].cost = 50;
2401 power_desc[num].stat = A_INT;
2402 power_desc[num].fail = 25;
2403 power_desc[num++].number = -3;
2409 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2411 strcpy(power_desc[num].name, "Assume a Posture");
2414 power_desc[num].level = 25;
2415 power_desc[num].cost = 0;
2416 power_desc[num].stat = A_DEX;
2417 power_desc[num].fail = 0;
2418 power_desc[num++].number = -3;
2420 strcpy(power_desc[num].name, "É´Îö·ý");
2422 strcpy(power_desc[num].name, "Double Attack");
2425 power_desc[num].level = 30;
2426 power_desc[num].cost = 30;
2427 power_desc[num].stat = A_STR;
2428 power_desc[num].fail = 20;
2429 power_desc[num++].number = -4;
2432 case CLASS_MINDCRAFTER:
2433 case CLASS_FORCETRAINER:
2436 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2438 strcpy(power_desc[num].name, "Clear Mind");
2441 power_desc[num].level = 15;
2442 power_desc[num].cost = 0;
2443 power_desc[num].stat = A_WIS;
2444 power_desc[num].fail = 10;
2445 power_desc[num++].number = -3;
2451 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2453 strcpy(power_desc[num].name, "Take a Photograph");
2456 power_desc[num].level = 1;
2457 power_desc[num].cost = 0;
2458 power_desc[num].stat = A_DEX;
2459 power_desc[num].fail = 0;
2460 power_desc[num++].number = -3;
2462 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2464 strcpy(power_desc[num].name, "Identify True");
2467 power_desc[num].level = 25;
2468 power_desc[num].cost = 20;
2469 power_desc[num].stat = A_INT;
2470 power_desc[num].fail = 20;
2471 power_desc[num++].number = -4;
2474 case CLASS_IMITATOR:
2477 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2479 strcpy(power_desc[num].name, "Double Revenge");
2482 power_desc[num].level = 30;
2483 power_desc[num].cost = 100;
2484 power_desc[num].stat = A_DEX;
2485 power_desc[num].fail = 30;
2486 power_desc[num++].number = -3;
2489 case CLASS_BEASTMASTER:
2492 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2494 strcpy(power_desc[num].name, "Dominate a Living Thing");
2497 power_desc[num].level = 1;
2498 power_desc[num].cost = (p_ptr->lev+3)/4;
2499 power_desc[num].stat = A_CHR;
2500 power_desc[num].fail = 10;
2501 power_desc[num++].number = -3;
2503 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2505 strcpy(power_desc[num].name, "Dominate Living Things");
2508 power_desc[num].level = 30;
2509 power_desc[num].cost = (p_ptr->lev+20)/2;
2510 power_desc[num].stat = A_CHR;
2511 power_desc[num].fail = 10;
2512 power_desc[num++].number = -4;
2518 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2520 strcpy(power_desc[num].name, "Create Ammo");
2523 power_desc[num].level = 1;
2524 power_desc[num].cost = 0;
2525 power_desc[num].stat = A_DEX;
2526 power_desc[num].fail = 0;
2527 power_desc[num++].number = -3;
2530 case CLASS_MAGIC_EATER:
2533 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2535 strcpy(power_desc[num].name, "Absorb Magic");
2538 power_desc[num].level = 1;
2539 power_desc[num].cost = 0;
2540 power_desc[num].stat = A_INT;
2541 power_desc[num].fail = 0;
2542 power_desc[num++].number = -3;
2548 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2550 strcpy(power_desc[num].name, "Stop Singing");
2553 power_desc[num].level = 1;
2554 power_desc[num].cost = 0;
2555 power_desc[num].stat = A_CHR;
2556 power_desc[num].fail = 0;
2557 power_desc[num++].number = -3;
2560 case CLASS_RED_MAGE:
2563 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2565 strcpy(power_desc[num].name, "Double Magic");
2568 power_desc[num].level = 48;
2569 power_desc[num].cost = 20;
2570 power_desc[num].stat = A_INT;
2571 power_desc[num].fail = 0;
2572 power_desc[num++].number = -3;
2578 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2580 strcpy(power_desc[num].name, "Concentration");
2583 power_desc[num].level = 1;
2584 power_desc[num].cost = 0;
2585 power_desc[num].stat = A_WIS;
2586 power_desc[num].fail = 0;
2587 power_desc[num++].number = -3;
2589 strcpy(power_desc[num].name, "·¿");
2591 strcpy(power_desc[num].name, "Assume a Posture");
2594 power_desc[num].level = 25;
2595 power_desc[num].cost = 0;
2596 power_desc[num].stat = A_DEX;
2597 power_desc[num].fail = 0;
2598 power_desc[num++].number = -4;
2601 case CLASS_BLUE_MAGE:
2604 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2606 strcpy(power_desc[num].name, "Learning");
2609 power_desc[num].level = 1;
2610 power_desc[num].cost = 0;
2611 power_desc[num].stat = A_INT;
2612 power_desc[num].fail = 0;
2613 power_desc[num++].number = -3;
2619 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2621 strcpy(power_desc[num].name, "Rodeo");
2624 power_desc[num].level = 10;
2625 power_desc[num].cost = 0;
2626 power_desc[num].stat = A_STR;
2627 power_desc[num].fail = 10;
2628 power_desc[num++].number = -3;
2631 case CLASS_BERSERKER:
2634 strcpy(power_desc[num].name, "µ¢´Ô");
2636 strcpy(power_desc[num].name, "Recall");
2639 power_desc[num].level = 10;
2640 power_desc[num].cost = 10;
2641 power_desc[num].stat = A_DEX;
2642 power_desc[num].fail = 20;
2643 power_desc[num++].number = -3;
2646 case CLASS_MIRROR_MASTER:
2649 strcpy(power_desc[num].name, "¶À³ä¤ê");
2651 strcpy(power_desc[num].name, "Break Mirrors");
2654 power_desc[num].level = 1;
2655 power_desc[num].cost = 0;
2656 power_desc[num].stat = A_INT;
2657 power_desc[num].fail = 0;
2658 power_desc[num++].number = -3;
2660 strcpy(power_desc[num].name, "ÀÅ¿å");
2662 strcpy(power_desc[num].name, "Mirror Concentration");
2665 power_desc[num].level = 30;
2666 power_desc[num].cost = 0;
2667 power_desc[num].stat = A_INT;
2668 power_desc[num].fail = 20;
2669 power_desc[num++].number = -4;
2675 strcpy(power_desc[num].name, "ÌÜÍø¤");
2677 strcpy(power_desc[num].name, "Judgment");
2680 power_desc[num].level = 5;
2681 power_desc[num].cost = 15;
2682 power_desc[num].stat = A_INT;
2683 power_desc[num].fail = 20;
2684 power_desc[num++].number = -3;
2690 strcpy(power_desc[num].name, "®¶î¤±");
2692 strcpy(power_desc[num].name, "Quick Walk");
2695 power_desc[num].level = 20;
2696 power_desc[num].cost = 0;
2697 power_desc[num].stat = A_DEX;
2698 power_desc[num].fail = 0;
2699 power_desc[num++].number = -3;
2704 strcpy(power_desc[0].name, "(¤Ê¤·)");
2706 strcpy(power_desc[0].name, "(none)");
2711 if (p_ptr->mimic_form)
2713 switch (p_ptr->mimic_form)
2716 case MIMIC_DEMON_LORD:
2718 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2720 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2723 power_desc[num].level = 15;
2724 power_desc[num].cost = 10+lvl/3;
2725 power_desc[num].stat = A_CON;
2726 power_desc[num].fail = 20;
2727 power_desc[num++].number = -1;
2731 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2733 strcpy(power_desc[num].name, "Drain Life");
2736 power_desc[num].level = 2;
2737 power_desc[num].cost = 1 + (lvl / 3);
2738 power_desc[num].stat = A_CON;
2739 power_desc[num].fail = 9;
2740 power_desc[num++].number = -1;
2746 switch (p_ptr->prace)
2750 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2752 strcpy(power_desc[num].name, "Detect Doors+Traps");
2755 power_desc[num].level = 5;
2756 power_desc[num].cost = 5;
2757 power_desc[num].stat = A_WIS;
2758 power_desc[num].fail = 12;
2759 power_desc[num++].number = -1;
2763 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2765 strcpy(power_desc[num].name, "Detect Doors+Traps");
2768 power_desc[num].level = 10;
2769 power_desc[num].cost = 5;
2770 power_desc[num].stat = A_WIS;
2771 power_desc[num].fail = 10;
2772 power_desc[num++].number = -1;
2776 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2778 strcpy(power_desc[num].name, "Create Food");
2781 power_desc[num].level = 15;
2782 power_desc[num].cost = 10;
2783 power_desc[num].stat = A_INT;
2784 power_desc[num].fail = 10;
2785 power_desc[num++].number = -1;
2789 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2791 sprintf(power_desc[num].name, "Blink");
2794 power_desc[num].level = 5;
2795 power_desc[num].cost = 5;
2796 power_desc[num].stat = A_INT;
2797 power_desc[num].fail = 12;
2798 power_desc[num++].number = -1;
2802 strcpy(power_desc[num].name, "¶²Éݽüµî");
2804 strcpy(power_desc[num].name, "Remove Fear");
2807 power_desc[num].level = 3;
2808 power_desc[num].cost = 5;
2809 power_desc[num].stat = A_WIS;
2810 power_desc[num].fail = warrior ? 5 : 10;
2811 power_desc[num++].number = -1;
2813 case RACE_HALF_TROLL:
2815 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2817 strcpy(power_desc[num].name, "Berserk");
2820 power_desc[num].level = 10;
2821 power_desc[num].cost = 12;
2822 power_desc[num].stat = A_STR;
2823 power_desc[num].fail = warrior ? 6 : 12;
2824 power_desc[num++].number = -1;
2826 case RACE_BARBARIAN:
2828 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2830 strcpy(power_desc[num].name, "Berserk");
2833 power_desc[num].level = 8;
2834 power_desc[num].cost = 10;
2835 power_desc[num].stat = A_STR;
2836 power_desc[num].fail = warrior ? 6 : 12;
2837 power_desc[num++].number = -1;
2841 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2843 strcpy(power_desc[num].name, "Shadow Shifting");
2846 power_desc[num].level = 30;
2847 power_desc[num].cost = 50;
2848 power_desc[num].stat = A_INT;
2849 power_desc[num].fail = 50;
2850 power_desc[num++].number = -1;
2852 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2854 strcpy(power_desc[num].name, "Pattern Mindwalking");
2857 power_desc[num].level = 40;
2858 power_desc[num].cost = 75;
2859 power_desc[num].stat = A_WIS;
2860 power_desc[num].fail = 50;
2861 power_desc[num++].number = -2;
2863 case RACE_HALF_OGRE:
2865 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2867 strcpy(power_desc[num].name, "Explosive Rune");
2870 power_desc[num].level = 25;
2871 power_desc[num].cost = 35;
2872 power_desc[num].stat = A_INT;
2873 power_desc[num].fail = 15;
2874 power_desc[num++].number = -1;
2876 case RACE_HALF_GIANT:
2878 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2880 strcpy(power_desc[num].name, "Stone to Mud");
2883 power_desc[num].level = 20;
2884 power_desc[num].cost = 10;
2885 power_desc[num].stat = A_STR;
2886 power_desc[num].fail = 12;
2887 power_desc[num++].number = -1;
2889 case RACE_HALF_TITAN:
2891 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2893 strcpy(power_desc[num].name, "Probing");
2896 power_desc[num].level = 15;
2897 power_desc[num].cost = 10;
2898 power_desc[num].stat = A_INT;
2899 power_desc[num].fail = 12;
2900 power_desc[num++].number = -1;
2904 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2906 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2909 power_desc[num].level = 20;
2910 power_desc[num].cost = 15;
2911 power_desc[num].stat = A_STR;
2912 power_desc[num].fail = 12;
2913 power_desc[num++].number = -1;
2917 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2919 strcpy(power_desc[num].name, "Scare Monster");
2922 power_desc[num].level = 15;
2923 power_desc[num].cost = 15;
2924 power_desc[num].stat = A_WIS;
2925 power_desc[num].fail = 10;
2926 power_desc[num++].number = -1;
2930 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2932 strcpy(power_desc[num].name, "Scare Monster");
2935 power_desc[num].level = 4;
2936 power_desc[num].cost = 6;
2937 power_desc[num].stat = A_INT;
2938 power_desc[num].fail = 3;
2939 power_desc[num++].number = -1;
2943 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2945 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2948 power_desc[num].level = 9;
2949 power_desc[num].cost = 9;
2950 power_desc[num].stat = A_DEX;
2951 power_desc[num].fail = 14;
2952 power_desc[num++].number = -1;
2956 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2958 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2961 power_desc[num].level = 12;
2962 power_desc[num].cost = 8;
2963 power_desc[num].stat = A_DEX;
2964 power_desc[num].fail = 14;
2965 power_desc[num++].number = -1;
2969 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
2971 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
2974 power_desc[num].level = 2;
2975 power_desc[num].cost = 2;
2976 power_desc[num].stat = A_INT;
2977 power_desc[num].fail = 9;
2978 power_desc[num++].number = -1;
2980 case RACE_DRACONIAN:
2982 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
2984 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
2987 power_desc[num].level = 1;
2988 power_desc[num].cost = lvl;
2989 power_desc[num].stat = A_CON;
2990 power_desc[num].fail = 12;
2991 power_desc[num++].number = -1;
2993 case RACE_MIND_FLAYER:
2995 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
2997 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
3000 power_desc[num].level = 15;
3001 power_desc[num].cost = 12;
3002 power_desc[num].stat = A_INT;
3003 power_desc[num].fail = 14;
3004 power_desc[num++].number = -1;
3008 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
3010 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
3013 power_desc[num].level = 9;
3014 power_desc[num].cost = 15;
3015 power_desc[num].stat = A_WIS;
3016 power_desc[num].fail = 15;
3017 power_desc[num++].number = -1;
3021 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
3023 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
3026 power_desc[num].level = 20;
3027 power_desc[num].cost = 15;
3028 power_desc[num].stat = A_CON;
3029 power_desc[num].fail = 8;
3030 power_desc[num++].number = -1;
3035 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
3037 strcpy(power_desc[num].name, "Restore Life");
3040 power_desc[num].level = 30;
3041 power_desc[num].cost = 30;
3042 power_desc[num].stat = A_WIS;
3043 power_desc[num].fail = 18;
3044 power_desc[num++].number = -1;
3048 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
3050 strcpy(power_desc[num].name, "Drain Life");
3053 power_desc[num].level = 2;
3054 power_desc[num].cost = 1 + (lvl / 3);
3055 power_desc[num].stat = A_CON;
3056 power_desc[num].fail = 9;
3057 power_desc[num++].number = -1;
3061 strcpy(power_desc[num].name, "̲¤êÊ´");
3063 strcpy(power_desc[num].name, "Sleeping Dust");
3066 power_desc[num].level = 12;
3067 power_desc[num].cost = 12;
3068 power_desc[num].stat = A_INT;
3069 power_desc[num].fail = 15;
3070 power_desc[num++].number = -1;
3074 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
3076 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
3079 power_desc[num].level = 15;
3080 power_desc[num].cost = 10+lvl/3;
3081 power_desc[num].stat = A_CON;
3082 power_desc[num].fail = 20;
3083 power_desc[num++].number = -1;
3087 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
3089 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
3092 power_desc[num].level = 20;
3093 power_desc[num].cost = 15;
3094 power_desc[num].stat = A_CHR;
3095 power_desc[num].fail = 8;
3096 power_desc[num++].number = -1;
3099 if (p_ptr->lev < 10)
3102 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3104 strcpy(power_desc[num].name, "Ray Gun");
3107 power_desc[num].level = 1;
3108 power_desc[num].cost = 7;
3109 power_desc[num].fail = 8;
3111 else if (p_ptr->lev < 25)
3114 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3116 strcpy(power_desc[num].name, "Blaster");
3119 power_desc[num].level = 10;
3120 power_desc[num].cost = 13;
3121 power_desc[num].fail = 10;
3123 else if (p_ptr->lev < 35)
3126 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3128 strcpy(power_desc[num].name, "Bazooka");
3131 power_desc[num].level = 25;
3132 power_desc[num].cost = 26;
3133 power_desc[num].fail = 12;
3135 else if (p_ptr->lev < 45)
3138 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3140 strcpy(power_desc[num].name, "Beam Cannon");
3143 power_desc[num].level = 35;
3144 power_desc[num].cost = 40;
3145 power_desc[num].fail = 15;
3150 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3152 strcpy(power_desc[num].name, "Rocket");
3155 power_desc[num].level = 45;
3156 power_desc[num].cost = 60;
3157 power_desc[num].fail = 18;
3159 power_desc[num].stat = A_STR;
3160 power_desc[num++].number = -1;
3171 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3174 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3176 strcpy(power_desc[num].name, "Spit Acid");
3179 power_desc[num].level = 9;
3180 power_desc[num].cost = 9;
3181 power_desc[num].stat = A_DEX;
3182 power_desc[num].fail = 15;
3183 power_desc[num++].number = MUT1_SPIT_ACID;
3186 if (p_ptr->muta1 & MUT1_BR_FIRE)
3189 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3191 strcpy(power_desc[num].name, "Fire Breath");
3194 power_desc[num].level = 20;
3195 power_desc[num].cost = lvl;
3196 power_desc[num].stat = A_CON;
3197 power_desc[num].fail = 18;
3198 power_desc[num++].number = MUT1_BR_FIRE;
3201 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3204 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3206 strcpy(power_desc[num].name, "Hypnotic Gaze");
3209 power_desc[num].level = 12;
3210 power_desc[num].cost = 12;
3211 power_desc[num].stat = A_CHR;
3212 power_desc[num].fail = 18;
3213 power_desc[num++].number = MUT1_HYPN_GAZE;
3216 if (p_ptr->muta1 & MUT1_TELEKINES)
3219 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3221 strcpy(power_desc[num].name, "Telekinesis");
3224 power_desc[num].level = 9;
3225 power_desc[num].cost = 9;
3226 power_desc[num].stat = A_WIS;
3227 power_desc[num].fail = 14;
3228 power_desc[num++].number = MUT1_TELEKINES;
3231 if (p_ptr->muta1 & MUT1_VTELEPORT)
3234 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3236 strcpy(power_desc[num].name, "Teleport");
3239 power_desc[num].level = 7;
3240 power_desc[num].cost = 7;
3241 power_desc[num].stat = A_WIS;
3242 power_desc[num].fail = 15;
3243 power_desc[num++].number = MUT1_VTELEPORT;
3246 if (p_ptr->muta1 & MUT1_MIND_BLST)
3249 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3251 strcpy(power_desc[num].name, "Mind Blast");
3254 power_desc[num].level = 5;
3255 power_desc[num].cost = 3;
3256 power_desc[num].stat = A_WIS;
3257 power_desc[num].fail = 15;
3258 power_desc[num++].number = MUT1_MIND_BLST;
3261 if (p_ptr->muta1 & MUT1_RADIATION)
3264 strcpy(power_desc[num].name, "Êü¼Íǽ");
3266 strcpy(power_desc[num].name, "Emit Radiation");
3269 power_desc[num].level = 15;
3270 power_desc[num].cost = 15;
3271 power_desc[num].stat = A_CON;
3272 power_desc[num].fail = 14;
3273 power_desc[num++].number = MUT1_RADIATION;
3276 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3279 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3281 strcpy(power_desc[num].name, "Vampiric Drain");
3284 power_desc[num].level = 2;
3285 power_desc[num].cost = (1 + (lvl / 3));
3286 power_desc[num].stat = A_CON;
3287 power_desc[num].fail = 9;
3288 power_desc[num++].number = MUT1_VAMPIRISM;
3291 if (p_ptr->muta1 & MUT1_SMELL_MET)
3294 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3296 strcpy(power_desc[num].name, "Smell Metal");
3299 power_desc[num].level = 3;
3300 power_desc[num].cost = 2;
3301 power_desc[num].stat = A_INT;
3302 power_desc[num].fail = 12;
3303 power_desc[num++].number = MUT1_SMELL_MET;
3306 if (p_ptr->muta1 & MUT1_SMELL_MON)
3309 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3311 strcpy(power_desc[num].name, "Smell Monsters");
3314 power_desc[num].level = 5;
3315 power_desc[num].cost = 4;
3316 power_desc[num].stat = A_INT;
3317 power_desc[num].fail = 15;
3318 power_desc[num++].number = MUT1_SMELL_MON;
3321 if (p_ptr->muta1 & MUT1_BLINK)
3324 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3326 strcpy(power_desc[num].name, "Blink");
3329 power_desc[num].level = 3;
3330 power_desc[num].cost = 3;
3331 power_desc[num].stat = A_WIS;
3332 power_desc[num].fail = 12;
3333 power_desc[num++].number = MUT1_BLINK;
3336 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3339 strcpy(power_desc[num].name, "´ä¿©¤¤");
3341 strcpy(power_desc[num].name, "Eat Rock");
3344 power_desc[num].level = 8;
3345 power_desc[num].cost = 12;
3346 power_desc[num].stat = A_CON;
3347 power_desc[num].fail = 18;
3348 power_desc[num++].number = MUT1_EAT_ROCK;
3351 if (p_ptr->muta1 & MUT1_SWAP_POS)
3354 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3356 strcpy(power_desc[num].name, "Swap Position");
3359 power_desc[num].level = 15;
3360 power_desc[num].cost = 12;
3361 power_desc[num].stat = A_DEX;
3362 power_desc[num].fail = 16;
3363 power_desc[num++].number = MUT1_SWAP_POS;
3366 if (p_ptr->muta1 & MUT1_SHRIEK)
3369 strcpy(power_desc[num].name, "¶«¤Ó");
3371 strcpy(power_desc[num].name, "Shriek");
3374 power_desc[num].level = 20;
3375 power_desc[num].cost = 14;
3376 power_desc[num].stat = A_CON;
3377 power_desc[num].fail = 16;
3378 power_desc[num++].number = MUT1_SHRIEK;
3381 if (p_ptr->muta1 & MUT1_ILLUMINE)
3384 strcpy(power_desc[num].name, "¾ÈÌÀ");
3386 strcpy(power_desc[num].name, "Illuminate");
3389 power_desc[num].level = 3;
3390 power_desc[num].cost = 2;
3391 power_desc[num].stat = A_INT;
3392 power_desc[num].fail = 10;
3393 power_desc[num++].number = MUT1_ILLUMINE;
3396 if (p_ptr->muta1 & MUT1_DET_CURSE)
3399 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3401 strcpy(power_desc[num].name, "Detect Curses");
3404 power_desc[num].level = 7;
3405 power_desc[num].cost = 14;
3406 power_desc[num].stat = A_WIS;
3407 power_desc[num].fail = 14;
3408 power_desc[num++].number = MUT1_DET_CURSE;
3411 if (p_ptr->muta1 & MUT1_BERSERK)
3414 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3416 strcpy(power_desc[num].name, "Berserk");
3419 power_desc[num].level = 8;
3420 power_desc[num].cost = 8;
3421 power_desc[num].stat = A_STR;
3422 power_desc[num].fail = 14;
3423 power_desc[num++].number = MUT1_BERSERK;
3426 if (p_ptr->muta1 & MUT1_POLYMORPH)
3429 strcpy(power_desc[num].name, "ÊÑ¿È");
3431 strcpy(power_desc[num].name, "Polymorph");
3434 power_desc[num].level = 18;
3435 power_desc[num].cost = 20;
3436 power_desc[num].stat = A_CON;
3437 power_desc[num].fail = 18;
3438 power_desc[num++].number = MUT1_POLYMORPH;
3441 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3444 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3446 strcpy(power_desc[num].name, "Midas Touch");
3449 power_desc[num].level = 10;
3450 power_desc[num].cost = 5;
3451 power_desc[num].stat = A_INT;
3452 power_desc[num].fail = 12;
3453 power_desc[num++].number = MUT1_MIDAS_TCH;
3456 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3459 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3461 strcpy(power_desc[num].name, "Grow Mold");
3464 power_desc[num].level = 1;
3465 power_desc[num].cost = 6;
3466 power_desc[num].stat = A_CON;
3467 power_desc[num].fail = 14;
3468 power_desc[num++].number = MUT1_GROW_MOLD;
3471 if (p_ptr->muta1 & MUT1_RESIST)
3474 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3476 strcpy(power_desc[num].name, "Resist Elements");
3479 power_desc[num].level = 10;
3480 power_desc[num].cost = 12;
3481 power_desc[num].stat = A_CON;
3482 power_desc[num].fail = 12;
3483 power_desc[num++].number = MUT1_RESIST;
3486 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3489 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3491 strcpy(power_desc[num].name, "Earthquake");
3494 power_desc[num].level = 12;
3495 power_desc[num].cost = 12;
3496 power_desc[num].stat = A_STR;
3497 power_desc[num].fail = 16;
3498 power_desc[num++].number = MUT1_EARTHQUAKE;
3501 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3504 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3506 strcpy(power_desc[num].name, "Eat Magic");
3509 power_desc[num].level = 17;
3510 power_desc[num].cost = 1;
3511 power_desc[num].stat = A_WIS;
3512 power_desc[num].fail = 15;
3513 power_desc[num++].number = MUT1_EAT_MAGIC;
3516 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3519 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3521 strcpy(power_desc[num].name, "Weigh Magic");
3524 power_desc[num].level = 6;
3525 power_desc[num].cost = 6;
3526 power_desc[num].stat = A_INT;
3527 power_desc[num].fail = 10;
3528 power_desc[num++].number = MUT1_WEIGH_MAG;
3531 if (p_ptr->muta1 & MUT1_STERILITY)
3534 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3536 strcpy(power_desc[num].name, "Sterilize");
3539 power_desc[num].level = 12;
3540 power_desc[num].cost = 23;
3541 power_desc[num].stat = A_CHR;
3542 power_desc[num].fail = 15;
3543 power_desc[num++].number = MUT1_STERILITY;
3546 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3549 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3551 strcpy(power_desc[num].name, "Panic Hit");
3554 power_desc[num].level = 10;
3555 power_desc[num].cost = 12;
3556 power_desc[num].stat = A_DEX;
3557 power_desc[num].fail = 14;
3558 power_desc[num++].number = MUT1_PANIC_HIT;
3561 if (p_ptr->muta1 & MUT1_DAZZLE)
3564 strcpy(power_desc[num].name, "âÁÏÇ");
3566 strcpy(power_desc[num].name, "Dazzle");
3569 power_desc[num].level = 7;
3570 power_desc[num].cost = 15;
3571 power_desc[num].stat = A_CHR;
3572 power_desc[num].fail = 8;
3573 power_desc[num++].number = MUT1_DAZZLE;
3576 if (p_ptr->muta1 & MUT1_LASER_EYE)
3579 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3581 strcpy(power_desc[num].name, "Laser Eye");
3584 power_desc[num].level = 7;
3585 power_desc[num].cost = 10;
3586 power_desc[num].stat = A_WIS;
3587 power_desc[num].fail = 9;
3588 power_desc[num++].number = MUT1_LASER_EYE;
3591 if (p_ptr->muta1 & MUT1_RECALL)
3594 strcpy(power_desc[num].name, "µ¢´Ô");
3596 strcpy(power_desc[num].name, "Recall");
3599 power_desc[num].level = 17;
3600 power_desc[num].cost = 50;
3601 power_desc[num].stat = A_INT;
3602 power_desc[num].fail = 16;
3603 power_desc[num++].number = MUT1_RECALL;
3606 if (p_ptr->muta1 & MUT1_BANISH)
3609 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3611 strcpy(power_desc[num].name, "Banish Evil");
3614 power_desc[num].level = 25;
3615 power_desc[num].cost = 25;
3616 power_desc[num].stat = A_WIS;
3617 power_desc[num].fail = 18;
3618 power_desc[num++].number = MUT1_BANISH;
3621 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3624 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3626 strcpy(power_desc[num].name, "Cold Touch");
3629 power_desc[num].level = 2;
3630 power_desc[num].cost = 2;
3631 power_desc[num].stat = A_CON;
3632 power_desc[num].fail = 11;
3633 power_desc[num++].number = MUT1_COLD_TOUCH;
3636 if (p_ptr->muta1 & MUT1_LAUNCHER)
3639 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3641 strcpy(power_desc[num].name, "Throw Object");
3644 power_desc[num].level = 1;
3645 power_desc[num].cost = lvl;
3646 power_desc[num].stat = A_STR;
3647 power_desc[num].fail = 6;
3648 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3649 power_desc[num++].number = 3;
3653 /* Nothing chosen yet */
3659 /* Build a prompt */
3661 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3663 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3666 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3669 if (!repeat_pull(&i) || i<0 || i>=num) {
3670 #endif /* ALLOW_REPEAT */
3671 if (use_menu) screen_save();
3672 /* Get a spell from the user */
3674 choice = (always_show_list || use_menu) ? ESCAPE:1;
3677 if( choice==ESCAPE ) choice = ' ';
3678 else if( !get_com(out_val, &choice, FALSE) )break;
3680 if (use_menu && choice != ' ')
3695 menu_line += (num - 1);
3716 else if (menu_line+18 <= num)
3730 if (menu_line > num) menu_line -= num;
3732 /* Request redraw */
3733 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3736 if (!redraw || use_menu)
3749 /* Save the screen */
3750 if (!use_menu) screen_save();
3752 /* Print header(s) */
3755 prt(" Lv MP ¼ºÎ¨", y++, x);
3757 prt(" Lv Cost Fail", y++, x);
3762 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3764 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3771 x1 = ((ctr < 18) ? x : x + 40);
3772 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3777 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3779 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3781 else strcpy(dummy, " ");
3785 /* letter/number for power selection */
3789 letter = '0' + ctr - 26;
3790 sprintf(dummy, " %c) ",letter);
3792 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3793 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3794 100 - racial_chance(&power_desc[ctr])));
3806 /* Restore the screen */
3816 if (choice == '\r' && num == 1)
3821 if (isalpha(choice))
3824 ask = (isupper(choice));
3827 if (ask) choice = tolower(choice);
3829 /* Extract request */
3830 i = (islower(choice) ? A2I(choice) : -1);
3834 ask = FALSE; /* Can't uppercase digits */
3836 i = choice - '0' + 26;
3840 /* Totally Illegal */
3841 if ((i < 0) || (i >= num))
3854 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3856 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3860 /* Belay that order */
3861 if (!get_check(tmp_val)) continue;
3868 /* Restore the screen */
3869 if (redraw) screen_load();
3871 /* Abort if needed */
3879 } /*if (!repeat_pull(&i) || ...)*/
3880 #endif /* ALLOW_REPEAT */
3881 switch (racial_aux(&power_desc[i]))
3884 if (power_desc[i].number < 0)
3885 cast = cmd_racial_power_aux(power_desc[i].number);
3887 cast = mutation_power_aux(power_desc[i].number);
3901 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
3903 /* If mana is not enough, player consumes hit point! */
3904 if (p_ptr->csp < actual_racial_cost)
3906 actual_racial_cost -= p_ptr->csp;
3909 take_hit(DAMAGE_USELIFE, actual_racial_cost, "²áÅ٤ν¸Ãæ", -1);
3911 take_hit(DAMAGE_USELIFE, actual_racial_cost, "concentrating too hard", -1);
3914 else p_ptr->csp -= actual_racial_cost;
3916 /* Redraw mana and hp */
3917 p_ptr->redraw |= (PR_HP | PR_MANA);
3920 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3923 else energy_use = 0;