1 /* NetHack 3.6 restore.c $NHDT-Date: 1446892455 2015/11/07 10:34:15 $ $NHDT-Branch: master $:$NHDT-Revision: 1.101 $ */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* NetHack may be freely redistributed. See license for details. */
5 /* JNetHack Copyright */
6 /* (c) Issei Numata, Naoki Hamada, Shigehiro Miyashita, 1994-2000 */
7 /* For 3.4-, Copyright (c) SHIRAKATA Kentaro, 2002-2016 */
8 /* JNetHack may be freely redistributed. See license for details. */
12 #include "tcap.h" /* for TERMLIB and ASCIIGRAPH */
15 extern int dotcnt; /* shared with save */
16 extern int dotrow; /* shared with save */
20 extern void FDECL(substitute_tiles, (d_level *)); /* from tile.c */
24 STATIC_DCL void NDECL(zerocomp_minit);
25 STATIC_DCL void FDECL(zerocomp_mread, (int, genericptr_t, unsigned int));
26 STATIC_DCL int NDECL(zerocomp_mgetc);
29 STATIC_DCL void NDECL(def_minit);
30 STATIC_DCL void FDECL(def_mread, (int, genericptr_t, unsigned int));
32 STATIC_DCL void NDECL(find_lev_obj);
33 STATIC_DCL void FDECL(restlevchn, (int));
34 STATIC_DCL void FDECL(restdamage, (int, BOOLEAN_P));
35 STATIC_DCL void FDECL(restobj, (int, struct obj *));
36 STATIC_DCL struct obj *FDECL(restobjchn, (int, BOOLEAN_P, BOOLEAN_P));
37 STATIC_OVL void FDECL(restmon, (int, struct monst *));
38 STATIC_DCL struct monst *FDECL(restmonchn, (int, BOOLEAN_P));
39 STATIC_DCL struct fruit *FDECL(loadfruitchn, (int));
40 STATIC_DCL void FDECL(freefruitchn, (struct fruit *));
41 STATIC_DCL void FDECL(ghostfruit, (struct obj *));
43 FDECL(restgamestate, (int, unsigned int *, unsigned int *));
44 STATIC_DCL void FDECL(restlevelstate, (unsigned int, unsigned int));
45 STATIC_DCL int FDECL(restlevelfile, (int, XCHAR_P));
46 STATIC_OVL void FDECL(restore_msghistory, (int));
47 STATIC_DCL void FDECL(reset_oattached_mids, (BOOLEAN_P));
48 STATIC_DCL void FDECL(rest_levl, (int, BOOLEAN_P));
50 static struct restore_procs {
53 void NDECL((*restore_minit));
54 void FDECL((*restore_mread), (int, genericptr_t, unsigned int));
55 void FDECL((*restore_bclose), (int));
57 #if !defined(ZEROCOMP) || (defined(COMPRESS) || defined(ZLIB_COMP))
58 "externalcomp", 0, def_minit, def_mread, def_bclose,
60 "zerocomp", 0, zerocomp_minit, zerocomp_mread, zerocomp_bclose,
65 * Save a mapping of IDs from ghost levels to the current level. This
66 * map is used by the timer routines when restoring ghost levels.
68 #define N_PER_BUCKET 64
72 unsigned gid; /* ghost ID */
73 unsigned nid; /* new ID */
77 STATIC_DCL void NDECL(clear_id_mapping);
78 STATIC_DCL void FDECL(add_id_mapping, (unsigned, unsigned));
80 static int n_ids_mapped = 0;
81 static struct bucket *id_map = 0;
84 void FDECL(amii_setpens, (int)); /* use colors from save file */
85 extern int amii_numcolors;
90 boolean restoring = FALSE;
91 static NEARDATA struct fruit *oldfruit;
92 static NEARDATA long omoves;
94 #define Is_IceBox(o) ((o)->otyp == ICE_BOX ? TRUE : FALSE)
96 /* Recalculate level.objects[x][y], since this info was not saved. */
100 register struct obj *fobjtmp = (struct obj *) 0;
101 register struct obj *otmp;
104 for (x = 0; x < COLNO; x++)
105 for (y = 0; y < ROWNO; y++)
106 level.objects[x][y] = (struct obj *) 0;
109 * Reverse the entire fobj chain, which is necessary so that we can
110 * place the objects in the proper order. Make all obj in chain
111 * OBJ_FREE so place_object will work correctly.
113 while ((otmp = fobj) != 0) {
115 otmp->nobj = fobjtmp;
116 otmp->where = OBJ_FREE;
119 /* fobj should now be empty */
121 /* Set level.objects (as well as reversing the chain back again) */
122 while ((otmp = fobjtmp) != 0) {
123 fobjtmp = otmp->nobj;
124 place_object(otmp, otmp->ox, otmp->oy);
128 /* Things that were marked "in_use" when the game was saved (ex. via the
129 * infamous "HUP" cheat) get used up here.
135 register struct obj *otmp, *otmp2;
137 for (otmp = invent; otmp; otmp = otmp2) {
142 pline("Finishing off %s...", xname(otmp));
144 pline("%s
\82ð
\8eg
\82¢
\8fI
\82¦
\82½
\81D
\81D
\81D", xname(otmp));
157 sp_levchn = (s_level *) 0;
158 mread(fd, (genericptr_t) &cnt, sizeof(int));
159 for (; cnt > 0; cnt--) {
160 tmplev = (s_level *) alloc(sizeof(s_level));
161 mread(fd, (genericptr_t) tmplev, sizeof(s_level));
165 for (x = sp_levchn; x->next; x = x->next)
169 tmplev->next = (s_level *) 0;
174 restdamage(fd, ghostly)
179 struct damage *tmp_dam;
181 mread(fd, (genericptr_t) &counter, sizeof(counter));
184 tmp_dam = (struct damage *) alloc(sizeof(struct damage));
185 while (--counter >= 0) {
186 char damaged_shops[5], *shp = (char *) 0;
188 mread(fd, (genericptr_t) tmp_dam, sizeof(*tmp_dam));
190 tmp_dam->when += (monstermoves - omoves);
191 Strcpy(damaged_shops,
192 in_rooms(tmp_dam->place.x, tmp_dam->place.y, SHOPBASE));
194 /* when restoring, there are two passes over the current
195 * level. the first time, u.uz isn't set, so neither is
196 * shop_keeper(). just wait and process the damage on
199 for (shp = damaged_shops; *shp; shp++) {
200 struct monst *shkp = shop_keeper(*shp);
202 if (shkp && inhishop(shkp)
203 && repair_damage(shkp, tmp_dam, TRUE))
208 tmp_dam->next = level.damagelist;
209 level.damagelist = tmp_dam;
210 tmp_dam = (struct damage *) alloc(sizeof(*tmp_dam));
213 free((genericptr_t) tmp_dam);
216 /* restore one object */
224 mread(fd, (genericptr_t) otmp, sizeof(struct obj));
226 /* next object pointers are invalid; otmp->cobj needs to be left
227 as is--being non-null is key to restoring container contents */
228 otmp->nobj = otmp->nexthere = (struct obj *) 0;
229 /* non-null oextra needs to be reconstructed */
231 otmp->oextra = newoextra();
233 /* oname - object's name */
234 mread(fd, (genericptr_t) &buflen, sizeof(buflen));
235 if (buflen > 0) { /* includes terminating '\0' */
236 new_oname(otmp, buflen);
237 mread(fd, (genericptr_t) ONAME(otmp), buflen);
239 /* omonst - corpse or statue might retain full monster details */
240 mread(fd, (genericptr_t) &buflen, sizeof(buflen));
243 /* this is actually a monst struct, so we
244 can just defer to restmon() here */
245 restmon(fd, OMONST(otmp));
247 /* omid - monster id number, connecting corpse to ghost */
248 mread(fd, (genericptr_t) &buflen, sizeof(buflen));
251 mread(fd, (genericptr_t) OMID(otmp), buflen);
253 /* olong - temporary gold */
254 mread(fd, (genericptr_t) &buflen, sizeof(buflen));
257 mread(fd, (genericptr_t) OLONG(otmp), buflen);
259 /* omailcmd - feedback mechanism for scroll of mail */
260 mread(fd, (genericptr_t) &buflen, sizeof(buflen));
262 char *omailcmd = (char *) alloc(buflen);
264 mread(fd, (genericptr_t) omailcmd, buflen);
265 new_omailcmd(otmp, omailcmd);
266 free((genericptr_t) omailcmd);
271 STATIC_OVL struct obj *
272 restobjchn(fd, ghostly, frozen)
274 boolean ghostly, frozen;
276 register struct obj *otmp, *otmp2 = 0;
277 register struct obj *first = (struct obj *) 0;
281 mread(fd, (genericptr_t) &buflen, sizeof buflen);
293 unsigned nid = context.ident++;
294 add_id_mapping(otmp->o_id, nid);
297 if (ghostly && otmp->otyp == SLIME_MOLD)
299 /* Ghost levels get object age shifted from old player's clock
300 * to new player's clock. Assumption: new player arrived
301 * immediately after old player died.
303 if (ghostly && !frozen && !age_is_relative(otmp))
304 otmp->age = monstermoves - omoves + otmp->age;
306 /* get contents of a container or statue */
307 if (Has_contents(otmp)) {
309 otmp->cobj = restobjchn(fd, ghostly, Is_IceBox(otmp));
310 /* restore container back pointers */
311 for (otmp3 = otmp->cobj; otmp3; otmp3 = otmp3->nobj)
312 otmp3->ocontainer = otmp;
317 /* fix the pointers */
318 if (otmp->o_id == context.victual.o_id)
319 context.victual.piece = otmp;
320 if (otmp->o_id == context.tin.o_id)
321 context.tin.tin = otmp;
322 if (otmp->o_id == context.spbook.o_id)
323 context.spbook.book = otmp;
327 if (first && otmp2->nobj) {
328 impossible("Restobjchn: error reading objchn.");
335 /* restore one monster */
343 mread(fd, (genericptr_t) mtmp, sizeof(struct monst));
345 /* next monster pointer is invalid */
346 mtmp->nmon = (struct monst *) 0;
347 /* non-null mextra needs to be reconstructed */
349 mtmp->mextra = newmextra();
351 /* mname - monster's name */
352 mread(fd, (genericptr_t) &buflen, sizeof(buflen));
353 if (buflen > 0) { /* includes terminating '\0' */
354 new_mname(mtmp, buflen);
355 mread(fd, (genericptr_t) MNAME(mtmp), buflen);
357 /* egd - vault guard */
358 mread(fd, (genericptr_t) &buflen, sizeof(buflen));
361 mread(fd, (genericptr_t) EGD(mtmp), sizeof(struct egd));
363 /* epri - temple priest */
364 mread(fd, (genericptr_t) &buflen, sizeof(buflen));
367 mread(fd, (genericptr_t) EPRI(mtmp), sizeof(struct epri));
369 /* eshk - shopkeeper */
370 mread(fd, (genericptr_t) &buflen, sizeof(buflen));
373 mread(fd, (genericptr_t) ESHK(mtmp), sizeof(struct eshk));
376 mread(fd, (genericptr_t) &buflen, sizeof(buflen));
379 mread(fd, (genericptr_t) EMIN(mtmp), sizeof(struct emin));
382 mread(fd, (genericptr_t) &buflen, sizeof(buflen));
385 mread(fd, (genericptr_t) EDOG(mtmp), sizeof(struct edog));
387 /* mcorpsenm - obj->corpsenm for mimic posing as corpse or
388 statue (inline int rather than pointer to something) */
389 mread(fd, (genericptr_t) &MCORPSENM(mtmp), sizeof MCORPSENM(mtmp));
393 STATIC_OVL struct monst *
394 restmonchn(fd, ghostly)
398 register struct monst *mtmp, *mtmp2 = 0;
399 register struct monst *first = (struct monst *) 0;
403 mread(fd, (genericptr_t) &buflen, sizeof(buflen));
415 unsigned nid = context.ident++;
416 add_id_mapping(mtmp->m_id, nid);
420 mtmp->data = &mons[offset];
422 int mndx = monsndx(mtmp->data);
423 if (propagate(mndx, TRUE, ghostly) == 0) {
424 /* cookie to trigger purge in getbones() */
425 mtmp->mhpmax = DEFUNCT_MONSTER;
430 mtmp->minvent = restobjchn(fd, ghostly, FALSE);
431 /* restore monster back pointer */
432 for (obj = mtmp->minvent; obj; obj = obj->nobj)
438 for (obj = mtmp->minvent; obj; obj = obj->nobj)
439 if (obj->owornmask & W_WEP)
445 impossible("bad monster weapon restore");
450 restshk(mtmp, ghostly);
452 restpriest(mtmp, ghostly);
455 if (mtmp->m_id == context.polearm.m_id)
456 context.polearm.hitmon = mtmp;
460 if (first && mtmp2->nmon) {
461 impossible("Restmonchn: error reading monchn.");
467 STATIC_OVL struct fruit *
471 register struct fruit *flist, *fnext;
474 while (fnext = newfruit(), mread(fd, (genericptr_t) fnext, sizeof *fnext),
476 fnext->nextf = flist;
479 dealloc_fruit(fnext);
485 register struct fruit *flist;
487 register struct fruit *fnext;
490 fnext = flist->nextf;
491 dealloc_fruit(flist);
498 register struct obj *otmp;
500 register struct fruit *oldf;
502 for (oldf = oldfruit; oldf; oldf = oldf->nextf)
503 if (oldf->fid == otmp->spe)
507 impossible("no old fruit?");
509 otmp->spe = fruitadd(oldf->fname, (struct fruit *) 0);
513 #define SYSOPT_CHECK_SAVE_UID sysopt.check_save_uid
515 #define SYSOPT_CHECK_SAVE_UID TRUE
520 restgamestate(fd, stuckid, steedid)
522 unsigned int *stuckid, *steedid;
524 struct flag newgameflags;
526 struct sysflag newgamesysflags;
528 struct obj *otmp, *tmp_bc;
532 mread(fd, (genericptr_t) &uid, sizeof uid);
533 if (SYSOPT_CHECK_SAVE_UID
534 && uid != (unsigned long) getuid()) { /* strange ... */
535 /* for wizard mode, issue a reminder; for others, treat it
536 as an attempt to cheat and refuse to restore this file */
538 pline("Saved game was not yours.");
540 pline("
\83Z
\81[
\83u
\82³
\82ê
\82½
\83Q
\81[
\83\80\82Í
\82 \82È
\82½
\82Ì
\82à
\82Ì
\82Å
\82Í
\82È
\82¢
\81D");
544 mread(fd, (genericptr_t) &context, sizeof(struct context_info));
545 if (context.warntype.speciesidx)
546 context.warntype.species = &mons[context.warntype.speciesidx];
548 /* we want to be able to revert to command line/environment/config
549 file option values instead of keeping old save file option values
550 if partial restore fails and we resort to starting a new game */
551 newgameflags = flags;
552 mread(fd, (genericptr_t) &flags, sizeof(struct flag));
553 /* wizard and discover are actually flags.debug and flags.explore;
554 player might be overriding the save file values for them;
555 in the discover case, we don't want to set that for a normal
556 game until after the save file has been removed */
557 iflags.deferred_X = (newgameflags.explore && !discover);
558 if (newgameflags.debug) {
559 /* authorized by startup code; wizard mode exists and is allowed */
560 wizard = TRUE, discover = iflags.deferred_X = FALSE;
562 /* specified by save file; check authorization now */
566 newgamesysflags = sysflags;
567 mread(fd, (genericptr_t) &sysflags, sizeof(struct sysflag));
570 role_init(); /* Reset the initial role, race, gender, and alignment */
572 amii_setpens(amii_numcolors); /* use colors from save file */
574 mread(fd, (genericptr_t) &u, sizeof(struct you));
576 #define ReadTimebuf(foo) \
577 mread(fd, (genericptr_t) timebuf, 14); \
578 timebuf[14] = '\0'; \
579 foo = time_from_yyyymmddhhmmss(timebuf);
581 ReadTimebuf(ubirthday);
582 mread(fd, &urealtime.realtime, sizeof urealtime.realtime);
583 ReadTimebuf(urealtime.start_timing); /** [not used] **/
584 /* current time is the time to use for next urealtime.realtime update */
585 urealtime.start_timing = getnow();
589 cliparound(u.ux, u.uy);
591 if (u.uhp <= 0 && (!Upolyd || u.mh <= 0)) {
592 u.ux = u.uy = 0; /* affects pline() [hence You()] */
594 You("were not healthy enough to survive restoration.");
596 You("
\8dÄ
\8aJ
\82Å
\82«
\82é
\82Ù
\82Ç
\8c\92\8dN
\82Å
\82Í
\82È
\82©
\82Á
\82½
\81D");
598 /* wiz1_level.dlevel is used by mklev.c to see if lots of stuff is
599 * uninitialized, so we only have to set it and not the other stuff.
601 wiz1_level.dlevel = 0;
604 /* revert to pre-restore option settings */
605 iflags.deferred_X = FALSE;
606 flags = newgameflags;
608 sysflags = newgamesysflags;
612 /* in case hangup save occurred in midst of level change */
613 assign_level(&u.uz0, &u.uz);
615 /* this stuff comes after potential aborted restore attempts */
617 restore_timers(fd, RANGE_GLOBAL, FALSE, 0L);
618 restore_light_sources(fd);
619 invent = restobjchn(fd, FALSE, FALSE);
620 /* tmp_bc only gets set here if the ball & chain were orphaned
621 because you were swallowed; otherwise they will be on the floor
622 or in your inventory */
623 tmp_bc = restobjchn(fd, FALSE, FALSE);
625 for (otmp = tmp_bc; otmp; otmp = otmp->nobj) {
627 setworn(otmp, otmp->owornmask);
629 if (!uball || !uchain)
630 impossible("restgamestate: lost ball & chain");
633 migrating_objs = restobjchn(fd, FALSE, FALSE);
634 migrating_mons = restmonchn(fd, FALSE);
635 mread(fd, (genericptr_t) mvitals, sizeof(mvitals));
638 * There are some things after this that can have unintended display
639 * side-effects too early in the game.
640 * Disable see_monsters() here, re-enable it at the top of moveloop()
642 defer_see_monsters = TRUE;
644 /* this comes after inventory has been loaded */
645 for (otmp = invent; otmp; otmp = otmp->nobj)
647 setworn(otmp, otmp->owornmask);
648 /* reset weapon so that player will get a reminder about "bashing"
649 during next fight when bare-handed or wielding an unconventional
650 item; for pick-axe, we aren't able to distinguish between having
651 applied or wielded it, so be conservative and assume the former */
652 otmp = uwep; /* `uwep' usually init'd by setworn() in loop above */
653 uwep = 0; /* clear it and have setuwep() reinit */
654 setuwep(otmp); /* (don't need any null check here) */
655 if (!uwep || uwep->otyp == PICK_AXE || uwep->otyp == GRAPPLING_HOOK)
660 mread(fd, (genericptr_t) &moves, sizeof moves);
661 mread(fd, (genericptr_t) &monstermoves, sizeof monstermoves);
662 mread(fd, (genericptr_t) &quest_status, sizeof(struct q_score));
663 mread(fd, (genericptr_t) spl_book, sizeof(struct spell) * (MAXSPELL + 1));
664 restore_artifacts(fd);
667 mread(fd, (genericptr_t) stuckid, sizeof(*stuckid));
669 mread(fd, (genericptr_t) steedid, sizeof(*steedid));
670 mread(fd, (genericptr_t) pl_character, sizeof pl_character);
672 mread(fd, (genericptr_t) pl_fruit, sizeof pl_fruit);
673 freefruitchn(ffruit); /* clean up fruit(s) made by initoptions() */
674 ffruit = loadfruitchn(fd);
677 restore_waterlevel(fd);
678 restore_msghistory(fd);
679 /* must come after all mons & objs are restored */
680 relink_timers(FALSE);
681 relink_light_sources(FALSE);
685 /* update game state pointers to those valid for the current level (so we
686 * don't dereference a wild u.ustuck when saving the game state, for instance)
689 restlevelstate(stuckid, steedid)
690 unsigned int stuckid, steedid;
692 register struct monst *mtmp;
695 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
696 if (mtmp->m_id == stuckid)
699 panic("Cannot find the monster ustuck.");
703 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
704 if (mtmp->m_id == steedid)
707 panic("Cannot find the monster usteed.");
709 remove_monster(mtmp->mx, mtmp->my);
715 restlevelfile(fd, ltmp)
716 int fd; /* fd used in MFLOPPY only */
725 nfd = create_levelfile(ltmp, whynot);
727 /* BUG: should suppress any attempt to write a panic
728 save file if file creation is now failing... */
729 panic("restlevelfile: %s", whynot);
732 if (!savelev(nfd, ltmp, COUNT_SAVE)) {
733 /* The savelev can't proceed because the size required
734 * is greater than the available disk space.
737 pline("Not enough space on `%s' to restore your game.", levels);
739 pline("
\83Q
\81[
\83\80\82ð
\8dÄ
\8aJ
\82·
\82é
\82½
\82ß
\82Ì'%s'
\82Ì
\82½
\82ß
\82Ì
\83X
\83y
\81[
\83X
\82ª
\82È
\82¢
\81D", levels);
741 /* Remove levels and bones that may have been created.
747 eraseall(levels, alllevels);
748 eraseall(levels, allbones);
750 /* Perhaps the person would like to play without a
754 /* PlaywoRAMdisk may not return, but if it does
755 * it is certain that ramdisk will be 0.
758 /* Rewind save file and try again */
759 (void) lseek(fd, (off_t) 0, 0);
760 (void) validate(fd, (char *) 0); /* skip version etc */
761 return dorecover(fd); /* 0 or 1 */
765 pline("Be seeing you...");
767 pline("
\82Ü
\82½
\89ï
\82¢
\82Ü
\82µ
\82å
\82¤
\81D
\81D
\81D");
768 terminate(EXIT_SUCCESS);
772 savelev(nfd, ltmp, WRITE_SAVE | FREE_SAVE);
781 unsigned int stuckid = 0, steedid = 0; /* not a register */
787 get_plname_from_file(fd, plname);
788 getlev(fd, 0, (xchar) 0, FALSE);
789 if (!restgamestate(fd, &stuckid, &steedid)) {
790 display_nhwindow(WIN_MESSAGE, TRUE);
791 savelev(-1, 0, FREE_SAVE); /* discard current level */
793 (void) delete_savefile();
797 restlevelstate(stuckid, steedid);
801 rtmp = restlevelfile(fd, ledger_no(&u.uz));
803 return rtmp; /* dorecover called recursively */
805 /* these pointers won't be valid while we're processing the
806 * other levels, but they'll be reset again by restlevelstate()
807 * afterwards, and in the meantime at least u.usteed may mislead
808 * place_monster() on other levels
810 u.ustuck = (struct monst *) 0;
811 u.usteed = (struct monst *) 0;
816 extern struct window_procs amii_procs;
817 if (windowprocs.win_init_nhwindows == amii_procs.win_init_nhwindows) {
818 extern winid WIN_BASE;
819 clear_nhwindow(WIN_BASE); /* hack until there's a hook for this */
823 clear_nhwindow(WIN_MAP);
825 clear_nhwindow(WIN_MESSAGE);
827 You("return to level %d in %s%s.", depth(&u.uz),
828 dungeons[u.uz.dnum].dname,
829 flags.debug ? " while in debug mode"
830 : flags.explore ? " while in explore mode" : "");
832 You("%s%s
\82Ì
\92n
\89º%d
\8aK
\82É
\96ß
\82Á
\82Ä
\82«
\82½
\81D",
833 flags.debug ? "
\83E
\83B
\83U
\81[
\83h
\83\82\81[
\83h
\92\86\82Ì"
834 : flags.explore ? "
\92T
\8c\9f\83\82\81[
\83h
\92\86\82Ì" : "",
835 dungeons[u.uz.dnum].dname, depth(&u.uz));
840 if (strncmpi("X11", windowprocs.name, 3))
841 putstr(WIN_MAP, 0, "Restoring:");
843 restoreprocs.mread_flags = 1; /* return despite error */
845 mread(fd, (genericptr_t) <mp, sizeof ltmp);
846 if (restoreprocs.mread_flags == -1)
848 getlev(fd, 0, ltmp, FALSE);
850 curs(WIN_MAP, 1 + dotcnt++, dotrow);
851 if (dotcnt >= (COLNO - 1)) {
855 if (strncmpi("X11", windowprocs.name, 3)) {
856 putstr(WIN_MAP, 0, ".");
860 rtmp = restlevelfile(fd, ltmp);
862 return rtmp; /* dorecover called recursively */
864 restoreprocs.mread_flags = 0;
867 (void) lseek(fd, 0L, 0);
869 (void) lseek(fd, (off_t) 0, 0);
871 (void) validate(fd, (char *) 0); /* skip version and savefile info */
872 get_plname_from_file(fd, plname);
874 getlev(fd, 0, (xchar) 0, FALSE);
877 /* Now set the restore settings to match the
878 * settings used by the save file output routines
882 restlevelstate(stuckid, steedid);
883 program_state.something_worth_saving = 1; /* useful data now exists */
885 if (!wizard && !discover)
886 (void) delete_savefile();
887 if (Is_rogue_level(&u.uz))
888 assign_graphics(ROGUESET);
890 substitute_tiles(&u.uz);
895 max_rank_sz(); /* to recompute mrank_sz (botl.c) */
896 /* take care of iron ball & chain */
897 for (otmp = fobj; otmp; otmp = otmp->nobj)
899 setworn(otmp, otmp->owornmask);
901 /* in_use processing must be after:
902 * + The inventory has been read so that freeinv() works.
903 * + The current level has been restored so billing information
908 load_qtlist(); /* re-load the quest text info */
909 /* Set up the vision internals, after levl[] data is loaded
910 but before docrt(). */
913 vision_full_recalc = 1; /* recompute vision (not saved) */
915 run_timers(); /* expire all timers that have gone off while away */
918 clear_nhwindow(WIN_MESSAGE);
922 check_special_room(FALSE);
927 restcemetery(fd, cemeteryaddr)
929 struct cemetery **cemeteryaddr;
931 struct cemetery *bonesinfo, **bonesaddr;
934 mread(fd, (genericptr_t) &flag, sizeof flag);
936 bonesaddr = cemeteryaddr;
938 bonesinfo = (struct cemetery *) alloc(sizeof *bonesinfo);
939 mread(fd, (genericptr_t) bonesinfo, sizeof *bonesinfo);
940 *bonesaddr = bonesinfo;
941 bonesaddr = &(*bonesaddr)->next;
942 } while (*bonesaddr);
950 rest_levl(fd, rlecomp)
960 (void) memset((genericptr_t) &r, 0, sizeof(r));
971 mread(fd, (genericptr_t) &len, sizeof(uchar));
972 mread(fd, (genericptr_t) &r, sizeof(struct rm));
982 #endif /* ?RLECOMP */
983 mread(fd, (genericptr_t) levl, sizeof levl);
991 pline("Strange, this map is not as I remember it.");
993 pline("
\96
\82¾
\81C
\82±
\82Ì
\92n
\90}
\82Í
\8e\84\82ª
\8ao
\82¦
\82Ä
\82¢
\82½
\82à
\82Ì
\82Æ
\88á
\82¤
\81D");
995 pline("Somebody is trying some trickery here...");
997 pline("
\82¾
\82ê
\82©
\82ª
\82±
\82±
\82Å
\82¢
\82©
\82³
\82Ü
\82ð
\82µ
\82æ
\82¤
\82Æ
\82µ
\82½
\82æ
\82¤
\82¾
\81D
\81D
\81D");
999 pline("This game is void.");
1001 pline("
\82±
\82Ì
\83Q
\81[
\83\80\82Í
\96³
\8cø
\82Æ
\82È
\82é
\81D");
1002 Strcpy(killer.name, reason ? reason : "");
1007 getlev(fd, pid, lev, ghostly)
1012 register struct trap *trap;
1013 register struct monst *mtmp;
1026 #if defined(MSDOS) || defined(OS2)
1027 setmode(fd, O_BINARY);
1029 /* Load the old fruit info. We have to do it first, so the
1030 * information is available when restoring the objects.
1033 oldfruit = loadfruitchn(fd);
1035 /* First some sanity checks */
1036 mread(fd, (genericptr_t) &hpid, sizeof(hpid));
1037 /* CHECK: This may prevent restoration */
1039 mread(fd, (genericptr_t) &tlev, sizeof(tlev));
1040 dlvl = tlev & 0x00ff;
1042 mread(fd, (genericptr_t) &dlvl, sizeof(dlvl));
1044 if ((pid && pid != hpid) || (lev && dlvl != lev)) {
1045 char trickbuf[BUFSZ];
1047 if (pid && pid != hpid)
1048 Sprintf(trickbuf, "PID (%d) doesn't match saved PID (%d)!", hpid,
1051 Sprintf(trickbuf, "This is level %d, not %d!", dlvl, lev);
1056 restcemetery(fd, &level.bonesinfo);
1058 (boolean) ((sfrestinfo.sfi1 & SFI1_RLECOMP) == SFI1_RLECOMP));
1059 mread(fd, (genericptr_t) lastseentyp, sizeof(lastseentyp));
1060 mread(fd, (genericptr_t) &omoves, sizeof(omoves));
1061 elapsed = monstermoves - omoves;
1062 mread(fd, (genericptr_t) &upstair, sizeof(stairway));
1063 mread(fd, (genericptr_t) &dnstair, sizeof(stairway));
1064 mread(fd, (genericptr_t) &upladder, sizeof(stairway));
1065 mread(fd, (genericptr_t) &dnladder, sizeof(stairway));
1066 mread(fd, (genericptr_t) &sstairs, sizeof(stairway));
1067 mread(fd, (genericptr_t) &updest, sizeof(dest_area));
1068 mread(fd, (genericptr_t) &dndest, sizeof(dest_area));
1069 mread(fd, (genericptr_t) &level.flags, sizeof(level.flags));
1070 mread(fd, (genericptr_t) doors, sizeof(doors));
1071 rest_rooms(fd); /* No joke :-) */
1073 doorindex = rooms[nroom - 1].fdoor + rooms[nroom - 1].doorct;
1077 restore_timers(fd, RANGE_LEVEL, ghostly, elapsed);
1078 restore_light_sources(fd);
1079 fmon = restmonchn(fd, ghostly);
1081 rest_worm(fd); /* restore worm information */
1083 while (trap = newtrap(),
1084 mread(fd, (genericptr_t) trap, sizeof(struct trap)),
1085 trap->tx != 0) { /* need "!= 0" to work around DICE 3.0 bug */
1086 trap->ntrap = ftrap;
1090 fobj = restobjchn(fd, ghostly, FALSE);
1092 /* restobjchn()'s `frozen' argument probably ought to be a callback
1093 routine so that we can check for objects being buried under ice */
1094 level.buriedobjlist = restobjchn(fd, ghostly, FALSE);
1095 billobjs = restobjchn(fd, ghostly, FALSE);
1096 rest_engravings(fd);
1098 /* reset level.monsters for new level */
1099 for (x = 0; x < COLNO; x++)
1100 for (y = 0; y < ROWNO; y++)
1101 level.monsters[x][y] = (struct monst *) 0;
1102 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
1104 set_residency(mtmp, FALSE);
1105 place_monster(mtmp, mtmp->mx, mtmp->my);
1109 /* regenerate monsters while on another level */
1113 /* reset peaceful/malign relative to new character;
1114 shopkeepers will reset based on name */
1117 (is_unicorn(mtmp->data)
1118 && sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))
1120 : peace_minded(mtmp->data);
1122 } else if (elapsed > 0L) {
1123 mon_catchup_elapsed_time(mtmp, elapsed);
1125 /* update shape-changers in case protection against
1126 them is different now than when the level was saved */
1128 /* give hiders a chance to hide before their next move */
1129 if (ghostly || elapsed > (long) rnd(10))
1133 restdamage(fd, ghostly);
1134 rest_regions(fd, ghostly);
1136 /* Now get rid of all the temp fruits... */
1137 freefruitchn(oldfruit), oldfruit = 0;
1139 if (lev > ledger_no(&medusa_level)
1140 && lev < ledger_no(&stronghold_level) && xdnstair == 0) {
1146 levl[cc.x][cc.y].typ = STAIRS;
1149 br = Is_branchlev(&u.uz);
1150 if (br && u.uz.dlevel == 1) {
1153 if (on_level(&u.uz, &br->end1))
1154 assign_level(<mp, &br->end2);
1156 assign_level(<mp, &br->end1);
1161 case BR_NO_END2: /* OK to assign to sstairs if it's not used */
1162 assign_level(&sstairs.tolev, <mp);
1164 case BR_PORTAL: /* max of 1 portal per level */
1165 for (trap = ftrap; trap; trap = trap->ntrap)
1166 if (trap->ttyp == MAGIC_PORTAL)
1169 panic("getlev: need portal but none found");
1170 assign_level(&trap->dst, <mp);
1174 struct trap *ttmp = 0;
1176 /* Remove any dangling portals. */
1177 for (trap = ftrap; trap; trap = ttmp) {
1179 if (trap->ttyp == MAGIC_PORTAL)
1185 /* must come after all mons & objs are restored */
1186 relink_timers(ghostly);
1187 relink_light_sources(ghostly);
1188 reset_oattached_mids(ghostly);
1195 get_plname_from_file(fd, plbuf)
1200 #pragma GCC diagnostic push
1201 #pragma GCC diagnostic ignored "-Wunused-result"
1202 (void) read(fd, (genericptr_t) &pltmpsiz, sizeof(pltmpsiz));
1203 (void) read(fd, (genericptr_t) plbuf, pltmpsiz);
1204 #pragma GCC diagnostic pop
1209 restore_msghistory(fd)
1212 int msgsize, msgcount = 0;
1216 mread(fd, (genericptr_t) &msgsize, sizeof(msgsize));
1219 if (msgsize > (BUFSZ - 1))
1220 panic("restore_msghistory: msg too big (%d)", msgsize);
1221 mread(fd, (genericptr_t) msg, msgsize);
1222 msg[msgsize] = '\0';
1223 putmsghistory(msg, TRUE);
1227 putmsghistory((char *) 0, TRUE);
1228 debugpline1("Read %d messages from savefile.", msgcount);
1231 /* Clear all structures for object and monster ID mapping. */
1235 struct bucket *curr;
1237 while ((curr = id_map) != 0) {
1238 id_map = curr->next;
1239 free((genericptr_t) curr);
1244 /* Add a mapping to the ID map. */
1246 add_id_mapping(gid, nid)
1251 idx = n_ids_mapped % N_PER_BUCKET;
1252 /* idx is zero on first time through, as well as when a new bucket is */
1255 struct bucket *gnu = (struct bucket *) alloc(sizeof(struct bucket));
1260 id_map->map[idx].gid = gid;
1261 id_map->map[idx].nid = nid;
1266 * Global routine to look up a mapping. If found, return TRUE and fill
1267 * in the new ID value. Otherwise, return false and return -1 in the new
1271 lookup_id_mapping(gid, nidp)
1272 unsigned gid, *nidp;
1275 struct bucket *curr;
1278 for (curr = id_map; curr; curr = curr->next) {
1279 /* first bucket might not be totally full */
1280 if (curr == id_map) {
1281 i = n_ids_mapped % N_PER_BUCKET;
1288 if (gid == curr->map[i].gid) {
1289 *nidp = curr->map[i].nid;
1298 reset_oattached_mids(ghostly)
1302 unsigned oldid, nid;
1303 for (otmp = fobj; otmp; otmp = otmp->nobj) {
1304 if (ghostly && has_omonst(otmp)) {
1305 struct monst *mtmp = OMONST(otmp);
1308 mtmp->mpeaceful = mtmp->mtame = 0; /* pet's owner died! */
1310 if (ghostly && has_omid(otmp)) {
1311 (void) memcpy((genericptr_t) &oldid, (genericptr_t) OMID(otmp),
1313 if (lookup_id_mapping(oldid, &nid))
1314 (void) memcpy((genericptr_t) OMID(otmp), (genericptr_t) &nid,
1323 /* put up a menu listing each character from this player's saved games;
1324 returns 1: use plname[], 0: new game, -1: quit */
1326 restore_menu(bannerwin)
1327 winid bannerwin; /* if not WIN_ERR, clear window and show copyright in menu */
1332 menu_item *chosen_game = (menu_item *) 0;
1333 int k, clet, ch = 0; /* ch: 0 => new game */
1336 saved = get_saved_games(); /* array of character names */
1337 if (saved && *saved) {
1338 tmpwin = create_nhwindow(NHW_MENU);
1340 any = zeroany; /* no selection */
1341 if (bannerwin != WIN_ERR) {
1342 /* for tty; erase copyright notice and redo it in the menu */
1343 clear_nhwindow(bannerwin);
1344 /* COPYRIGHT_BANNER_[ABCD] */
1345 for (k = 1; k <= 4; ++k)
1346 add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
1347 copyright_banner_line(k), MENU_UNSELECTED);
1348 add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "",
1351 add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
1352 "Select one of your saved games", MENU_UNSELECTED);
1353 for (k = 0; saved[k]; ++k) {
1355 add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, saved[k],
1358 clet = (k <= 'n' - 'a') ? 'n' : 0; /* new game */
1359 any.a_int = -1; /* not >= 0 */
1360 add_menu(tmpwin, NO_GLYPH, &any, clet, 0, ATR_NONE,
1361 "Start a new character", MENU_UNSELECTED);
1362 clet = (k + 1 <= 'q' - 'a') ? 'q' : 0; /* quit */
1364 add_menu(tmpwin, NO_GLYPH, &any, clet, 0, ATR_NONE,
1365 "Never mind (quit)", MENU_SELECTED);
1366 /* no prompt on end_menu, as we've done our own at the top */
1367 end_menu(tmpwin, (char *) 0);
1368 if (select_menu(tmpwin, PICK_ONE, &chosen_game) > 0) {
1369 ch = chosen_game->item.a_int;
1371 Strcpy(plname, saved[ch - 1]);
1373 ++ch; /* -1 -> 0 (new game), -2 -> -1 (quit) */
1374 free((genericptr_t) chosen_game);
1376 ch = -1; /* quit menu without making a selection => quit */
1378 destroy_nhwindow(tmpwin);
1379 if (bannerwin != WIN_ERR) {
1380 /* for tty; clear the menu away and put subset of copyright back
1382 clear_nhwindow(bannerwin);
1383 /* COPYRIGHT_BANNER_A, preceding "Who are you?" prompt */
1385 putstr(bannerwin, 0, copyright_banner_line(1));
1388 free_saved_games(saved);
1389 return (ch > 0) ? 1 : ch;
1391 #endif /* SELECTSAVED */
1396 (*restoreprocs.restore_minit)();
1403 register genericptr_t buf;
1404 register unsigned int len;
1406 (*restoreprocs.restore_mread)(fd, buf, len);
1410 /* examine the version info and the savefile_info data
1411 that immediately follows it.
1412 Return 0 if it passed the checks.
1413 Return 1 if it failed the version check.
1414 Return 2 if it failed the savefile feature check.
1415 Return -1 if it failed for some unknown reason.
1423 struct savefile_info sfi;
1424 unsigned long compatible;
1425 boolean verbose = name ? TRUE : FALSE, reslt = FALSE;
1427 if (!(reslt = uptodate(fd, name)))
1430 rlen = read(fd, (genericptr_t) &sfi, sizeof sfi);
1431 minit(); /* ZEROCOMP */
1434 pline("File \"%s\" is empty during save file feature check?",
1441 compatible = (sfi.sfi1 & sfcap.sfi1);
1443 if ((sfi.sfi1 & SFI1_ZEROCOMP) == SFI1_ZEROCOMP) {
1444 if ((compatible & SFI1_ZEROCOMP) != SFI1_ZEROCOMP) {
1446 pline("File \"%s\" has incompatible ZEROCOMP compression.",
1451 } else if ((sfrestinfo.sfi1 & SFI1_ZEROCOMP) != SFI1_ZEROCOMP) {
1452 set_restpref("zerocomp");
1456 if ((sfi.sfi1 & SFI1_EXTERNALCOMP) == SFI1_EXTERNALCOMP) {
1457 if ((compatible & SFI1_EXTERNALCOMP) != SFI1_EXTERNALCOMP) {
1459 pline("File \"%s\" lacks required internal compression.",
1464 } else if ((sfrestinfo.sfi1 & SFI1_EXTERNALCOMP)
1465 != SFI1_EXTERNALCOMP) {
1466 set_restpref("externalcomp");
1470 /* RLECOMP check must be last, after ZEROCOMP or INTERNALCOMP adjustments
1472 if ((sfi.sfi1 & SFI1_RLECOMP) == SFI1_RLECOMP) {
1473 if ((compatible & SFI1_RLECOMP) != SFI1_RLECOMP) {
1475 pline("File \"%s\" has incompatible run-length compression.",
1480 } else if ((sfrestinfo.sfi1 & SFI1_RLECOMP) != SFI1_RLECOMP) {
1481 set_restpref("rlecomp");
1484 /* savefile does not have RLECOMP level location compression, so adjust */
1486 set_restpref("!rlecomp");
1495 if (iflags.zerocomp)
1496 set_restpref("zerocomp");
1499 set_restpref("externalcomp");
1502 set_restpref("rlecomp");
1505 set_restpref("!rlecomp");
1509 set_restpref(suitename)
1510 const char *suitename;
1512 if (!strcmpi(suitename, "externalcomp")) {
1513 restoreprocs.name = "externalcomp";
1514 restoreprocs.restore_mread = def_mread;
1515 restoreprocs.restore_minit = def_minit;
1516 sfrestinfo.sfi1 |= SFI1_EXTERNALCOMP;
1517 sfrestinfo.sfi1 &= ~SFI1_ZEROCOMP;
1520 if (!strcmpi(suitename, "!rlecomp")) {
1521 sfrestinfo.sfi1 &= ~SFI1_RLECOMP;
1524 if (!strcmpi(suitename, "zerocomp")) {
1525 restoreprocs.name = "zerocomp";
1526 restoreprocs.restore_mread = zerocomp_mread;
1527 restoreprocs.restore_minit = zerocomp_minit;
1528 sfrestinfo.sfi1 |= SFI1_ZEROCOMP;
1529 sfrestinfo.sfi1 &= ~SFI1_EXTERNALCOMP;
1534 if (!strcmpi(suitename, "rlecomp")) {
1535 sfrestinfo.sfi1 |= SFI1_RLECOMP;
1541 #define RLESC '\0' /* Leading character for run of RLESC's */
1543 #ifndef ZEROCOMP_BUFSIZ
1544 #define ZEROCOMP_BUFSIZ BUFSZ
1546 static NEARDATA unsigned char inbuf[ZEROCOMP_BUFSIZ];
1547 static NEARDATA unsigned short inbufp = 0;
1548 static NEARDATA unsigned short inbufsz = 0;
1549 static NEARDATA short inrunlength = -1;
1550 static NEARDATA int mreadfd;
1555 if (inbufp >= inbufsz) {
1556 inbufsz = read(mreadfd, (genericptr_t) inbuf, sizeof inbuf);
1558 if (inbufp > sizeof inbuf)
1559 error("EOF on file #%d.\n", mreadfd);
1560 inbufp = 1 + sizeof inbuf; /* exactly one warning :-) */
1565 return inbuf[inbufp++];
1577 zerocomp_mread(fd, buf, len)
1580 register unsigned len;
1582 /*register int readlen = 0;*/
1584 error("Restore error; mread attempting to read file %d.", fd);
1587 if (inrunlength > 0) {
1589 *(*((char **) &buf))++ = '\0';
1591 register short ch = zerocomp_mgetc();
1593 restoreprocs.mread_flags = -1;
1596 if ((*(*(char **) &buf)++ = (char) ch) == RLESC) {
1597 inrunlength = zerocomp_mgetc();
1603 #endif /* ZEROCOMP */
1612 def_mread(fd, buf, len)
1614 register genericptr_t buf;
1615 register unsigned int len;
1618 #if defined(BSD) || defined(ULTRIX)
1619 #define readLenType int
1620 #else /* e.g. SYSV, __TURBOC__ */
1621 #define readLenType unsigned
1624 rlen = read(fd, buf, (readLenType) len);
1625 if ((readLenType) rlen != (readLenType) len) {
1626 if (restoreprocs.mread_flags == 1) { /* means "return anyway" */
1627 restoreprocs.mread_flags = -1;
1630 pline("Read %d instead of %u bytes.", rlen, len);
1633 (void) delete_savefile();
1634 error("Error restoring old game.");
1636 panic("Error reading level file.");