4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: interact with savefiles */
18 * Some "local" parameters, used to help write savefiles
21 static FILE *fff; /* Current save "file" */
23 static byte xor_byte; /* Simple encryption */
25 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
26 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
31 * These functions place information into a savefile a byte at a time
34 static void sf_put(byte v)
36 /* Encode the value, write a character */
38 (void)putc((int)xor_byte, fff);
40 /* Maintain the checksum info */
45 static void wr_byte(byte v)
50 static void wr_u16b(u16b v)
52 sf_put((byte)(v & 0xFF));
53 sf_put((byte)((v >> 8) & 0xFF));
56 static void wr_s16b(s16b v)
61 static void wr_u32b(u32b v)
63 sf_put((byte)(v & 0xFF));
64 sf_put((byte)((v >> 8) & 0xFF));
65 sf_put((byte)((v >> 16) & 0xFF));
66 sf_put((byte)((v >> 24) & 0xFF));
69 static void wr_s32b(s32b v)
74 static void wr_string(cptr str)
86 * These functions write info in larger logical records
91 * Write an "item" record
93 static void wr_item(object_type *o_ptr)
95 u32b flags = 0x00000000;
97 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
98 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
99 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
100 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
101 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
102 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
103 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
104 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
105 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
106 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
107 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
108 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
109 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
110 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
111 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
112 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
113 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
114 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
115 if (o_ptr->art_flags[4]) flags |= SAVE_ITEM_ART_FLAGS4;
116 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
117 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
118 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
119 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
120 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
121 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
122 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
123 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
124 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
125 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
127 /*** Item save flags ***/
130 /*** Write only un-obvious elements ***/
131 wr_s16b(o_ptr->k_idx);
137 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
139 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
140 if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number);
142 wr_s16b(o_ptr->weight);
144 if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1);
145 if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2);
146 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
148 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
149 if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d);
150 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
151 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
152 if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
153 if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
155 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
157 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
159 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
160 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
161 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
162 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
163 if (flags & SAVE_ITEM_ART_FLAGS4) wr_u32b(o_ptr->art_flags[4]);
165 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
167 /* Held by monster index */
168 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
170 /* Extra information */
171 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
172 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
173 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
174 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
175 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
178 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
180 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
181 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
186 * Write a "monster" record
188 static void wr_monster(monster_type *m_ptr)
190 u32b flags = 0x00000000;
193 if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
194 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
195 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
196 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
197 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
198 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
199 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
200 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
201 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
202 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
203 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
204 if (m_ptr->smart) flags |= SAVE_MON_SMART;
205 if (m_ptr->exp) flags |= SAVE_MON_EXP;
206 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
207 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
208 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
210 /*** Monster save flags ***/
213 /*** Write only un-obvious elements ***/
214 wr_s16b(m_ptr->r_idx);
218 wr_s16b(m_ptr->maxhp);
219 wr_s16b(m_ptr->max_maxhp);
220 wr_u32b(m_ptr->dealt_damage);
223 /* Monster race index of its appearance */
224 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
226 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
227 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
229 wr_byte(m_ptr->mspeed);
230 wr_s16b(m_ptr->energy_need);
232 if (flags & SAVE_MON_FAST)
234 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
237 if (flags & SAVE_MON_SLOW)
239 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
242 if (flags & SAVE_MON_STUNNED)
244 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
247 if (flags & SAVE_MON_CONFUSED)
249 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
252 if (flags & SAVE_MON_MONFEAR)
254 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
257 if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
258 if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
259 if (flags & SAVE_MON_INVULNER)
261 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
264 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
265 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
266 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
267 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
268 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
273 * Write a "lore" record
275 static void wr_lore(int r_idx)
277 monster_race *r_ptr = &r_info[r_idx];
279 /* Count sights/deaths/kills */
280 wr_s16b(r_ptr->r_sights);
281 wr_s16b(r_ptr->r_deaths);
282 wr_s16b(r_ptr->r_pkills);
283 wr_s16b(r_ptr->r_akills);
284 wr_s16b(r_ptr->r_tkills);
286 /* Count wakes and ignores */
287 wr_byte(r_ptr->r_wake);
288 wr_byte(r_ptr->r_ignore);
291 wr_byte(r_ptr->r_xtra1);
292 wr_byte(r_ptr->r_xtra2);
295 wr_byte(r_ptr->r_drop_gold);
296 wr_byte(r_ptr->r_drop_item);
299 wr_byte(0); /* unused now */
300 wr_byte(r_ptr->r_cast_spell);
302 /* Count blows of each type */
303 wr_byte(r_ptr->r_blows[0]);
304 wr_byte(r_ptr->r_blows[1]);
305 wr_byte(r_ptr->r_blows[2]);
306 wr_byte(r_ptr->r_blows[3]);
309 wr_u32b(r_ptr->r_flags1);
310 wr_u32b(r_ptr->r_flags2);
311 wr_u32b(r_ptr->r_flags3);
312 wr_u32b(r_ptr->r_flags4);
313 wr_u32b(r_ptr->r_flags5);
314 wr_u32b(r_ptr->r_flags6);
315 wr_u32b(r_ptr->r_flagsr);
318 /* Monster limit per level */
319 wr_byte(r_ptr->max_num);
321 /* Location in saved floor */
322 wr_s16b(r_ptr->floor_id);
330 * Write an "xtra" record
332 static void wr_xtra(int k_idx)
336 object_kind *k_ptr = &k_info[k_idx];
338 if (k_ptr->aware) tmp8u |= 0x01;
339 if (k_ptr->tried) tmp8u |= 0x02;
346 * Write a "store" record
348 static void wr_store(store_type *st_ptr)
352 /* Save the "open" counter */
353 wr_u32b(st_ptr->store_open);
355 /* Save the "insults" */
356 wr_s16b(st_ptr->insult_cur);
358 /* Save the current owner */
359 wr_byte(st_ptr->owner);
361 /* Save the stock size */
362 wr_s16b(st_ptr->stock_num);
364 /* Save the "haggle" info */
365 wr_s16b(st_ptr->good_buy);
366 wr_s16b(st_ptr->bad_buy);
368 wr_s32b(st_ptr->last_visit);
371 for (j = 0; j < st_ptr->stock_num; j++)
373 /* Save each item in stock */
374 wr_item(&st_ptr->stock[j]);
382 static errr wr_randomizer(void)
393 for (i = 0; i < RAND_DEG; i++)
395 wr_u32b(Rand_state[i]);
404 * Write the "options"
406 static void wr_options(void)
416 for (i = 0; i < 4; i++) wr_u32b(0L);
419 /*** Special Options ***/
421 /* Write "delay_factor" */
422 wr_byte(delay_factor);
424 /* Write "hitpoint_warn" */
425 wr_byte(hitpoint_warn);
427 /* Write "mana_warn" */
430 /*** Cheating options ***/
434 if (p_ptr->wizard) c |= 0x0002;
436 if (cheat_peek) c |= 0x0100;
437 if (cheat_hear) c |= 0x0200;
438 if (cheat_room) c |= 0x0400;
439 if (cheat_xtra) c |= 0x0800;
440 if (cheat_know) c |= 0x1000;
441 if (cheat_live) c |= 0x2000;
442 if (cheat_save) c |= 0x4000;
449 wr_s16b(autosave_freq);
451 /*** Extract options ***/
453 /* Analyze the options */
454 for (i = 0; option_info[i].o_desc; i++)
456 int os = option_info[i].o_set;
457 int ob = option_info[i].o_bit;
459 /* Process real entries */
460 if (option_info[i].o_var)
463 if (*option_info[i].o_var)
466 option_flag[os] |= (1L << ob);
473 option_flag[os] &= ~(1L << ob);
479 /*** Normal options ***/
482 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
485 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
488 /*** Window options ***/
491 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
494 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
499 * Hack -- Write the "ghost" info
501 static void wr_ghost(void)
507 wr_string("不正なゴースト");
509 wr_string("Broken Ghost");
513 /* Hack -- stupid data */
514 for (i = 0; i < 60; i++) wr_byte(0);
519 * Save quick start data
521 static void save_quick_start(void)
525 wr_byte(previous_char.psex);
526 wr_byte(previous_char.prace);
527 wr_byte(previous_char.pclass);
528 wr_byte(previous_char.pseikaku);
529 wr_byte(previous_char.realm1);
530 wr_byte(previous_char.realm2);
532 wr_s16b(previous_char.age);
533 wr_s16b(previous_char.ht);
534 wr_s16b(previous_char.wt);
535 wr_s16b(previous_char.sc);
536 wr_s32b(previous_char.au);
538 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
539 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
541 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]);
543 wr_s16b(previous_char.chaos_patron);
545 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
547 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
549 /* UNUSED : Was number of random quests */
552 /* No quick start after using debug mode or cheat options */
553 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
555 wr_byte((byte)previous_char.quick_ok);
559 * Write some "extra" info
561 static void wr_extra(void)
566 wr_string(player_name);
568 wr_string(p_ptr->died_from);
570 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
574 for (i = 0; i < 4; i++)
576 wr_string(p_ptr->history[i]);
579 /* Race/Class/Gender/Spells */
580 wr_byte(p_ptr->prace);
581 wr_byte(p_ptr->pclass);
582 wr_byte(p_ptr->pseikaku);
583 wr_byte(p_ptr->psex);
584 wr_byte(p_ptr->realm1);
585 wr_byte(p_ptr->realm2);
586 wr_byte(0); /* oops */
588 wr_byte(p_ptr->hitdie);
589 wr_u16b(p_ptr->expfact);
595 /* Dump the stats (maximum and current) */
596 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]);
597 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]);
598 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]);
600 /* Ignore the transient stats */
601 for (i = 0; i < 12; ++i) wr_s16b(0);
605 wr_u32b(p_ptr->max_exp);
606 wr_u32b(p_ptr->max_max_exp);
608 wr_u32b(p_ptr->exp_frac);
611 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
612 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
613 for (i = 0; i < 10; i++) wr_s16b(p_ptr->skill_exp[i]);
614 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
615 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
617 wr_byte(p_ptr->start_race);
618 wr_s32b(p_ptr->old_race1);
619 wr_s32b(p_ptr->old_race2);
620 wr_s16b(p_ptr->old_realm);
622 for (i = 0; i < MAX_MANE; i++)
624 wr_s16b(p_ptr->mane_spell[i]);
625 wr_s16b(p_ptr->mane_dam[i]);
627 wr_s16b(p_ptr->mane_num);
629 for (i = 0; i < MAX_KUBI; i++)
631 wr_s16b(kubi_r_idx[i]);
634 for (i = 0; i < 4; i++)
636 wr_s16b(battle_mon[i]);
637 wr_u32b(mon_odds[i]);
640 wr_s16b(p_ptr->town_num); /* -KMW- */
642 /* Write arena and rewards information -KMW- */
643 wr_s16b(p_ptr->arena_number);
644 wr_s16b(p_ptr->inside_arena);
645 wr_s16b(p_ptr->inside_quest);
646 wr_s16b(p_ptr->inside_battle);
647 wr_byte(p_ptr->exit_bldg);
648 wr_byte(0); /* Unused */
650 wr_s16b(p_ptr->oldpx);
651 wr_s16b(p_ptr->oldpy);
653 /* Was number of p_ptr->rewards[] */
658 wr_u32b(p_ptr->chp_frac);
662 wr_u32b(p_ptr->csp_frac);
664 /* Max Player and Dungeon Levels */
665 wr_s16b(p_ptr->max_plv);
666 tmp8u = (byte)max_d_idx;
668 for (i = 0; i < tmp8u; i++)
672 wr_s16b(0); /* oops */
673 wr_s16b(0); /* oops */
674 wr_s16b(0); /* oops */
675 wr_s16b(0); /* oops */
677 wr_s16b(p_ptr->concent);
679 wr_s16b(0); /* old "rest" */
680 wr_s16b(p_ptr->blind);
681 wr_s16b(p_ptr->paralyzed);
682 wr_s16b(p_ptr->confused);
683 wr_s16b(p_ptr->food);
684 wr_s16b(0); /* old "food_digested" */
685 wr_s16b(0); /* old "protection" */
686 wr_s16b(p_ptr->energy_need);
687 wr_s16b(p_ptr->enchant_energy_need);
688 wr_s16b(p_ptr->fast);
689 wr_s16b(p_ptr->slow);
690 wr_s16b(p_ptr->afraid);
692 wr_s16b(p_ptr->stun);
693 wr_s16b(p_ptr->poisoned);
694 wr_s16b(p_ptr->image);
695 wr_s16b(p_ptr->protevil);
696 wr_s16b(p_ptr->invuln);
697 wr_s16b(p_ptr->ult_res);
698 wr_s16b(p_ptr->hero);
699 wr_s16b(p_ptr->shero);
700 wr_s16b(p_ptr->shield);
701 wr_s16b(p_ptr->blessed);
702 wr_s16b(p_ptr->tim_invis);
703 wr_s16b(p_ptr->word_recall);
704 wr_s16b(p_ptr->recall_dungeon);
705 wr_s16b(p_ptr->alter_reality);
706 wr_s16b(p_ptr->see_infra);
707 wr_s16b(p_ptr->tim_infra);
708 wr_s16b(p_ptr->oppose_fire);
709 wr_s16b(p_ptr->oppose_cold);
710 wr_s16b(p_ptr->oppose_acid);
711 wr_s16b(p_ptr->oppose_elec);
712 wr_s16b(p_ptr->oppose_pois);
713 wr_s16b(p_ptr->tsuyoshi);
714 wr_s16b(p_ptr->tim_esp);
715 wr_s16b(p_ptr->wraith_form);
716 wr_s16b(p_ptr->resist_magic);
717 wr_s16b(p_ptr->tim_regen);
718 wr_s16b(p_ptr->kabenuke);
719 wr_s16b(p_ptr->tim_stealth);
720 wr_s16b(p_ptr->tim_levitation);
721 wr_s16b(p_ptr->tim_sh_touki);
722 wr_s16b(p_ptr->lightspeed);
723 wr_s16b(p_ptr->tsubureru);
724 wr_s16b(p_ptr->magicdef);
725 wr_s16b(p_ptr->tim_res_nether);
726 wr_s16b(p_ptr->tim_res_time);
727 wr_byte(p_ptr->mimic_form);
728 wr_s16b(p_ptr->tim_mimic);
729 wr_s16b(p_ptr->tim_sh_fire);
730 wr_s16b(p_ptr->tim_sh_holy);
731 wr_s16b(p_ptr->tim_eyeeye);
734 wr_s16b(p_ptr->tim_reflect);
735 wr_s16b(p_ptr->multishadow);
736 wr_s16b(p_ptr->dustrobe);
738 wr_s16b(p_ptr->chaos_patron);
739 wr_u32b(p_ptr->muta1);
740 wr_u32b(p_ptr->muta2);
741 wr_u32b(p_ptr->muta3);
743 for (i = 0; i<8; i++)
744 wr_s16b(p_ptr->virtues[i]);
745 for (i = 0; i<8; i++)
746 wr_s16b(p_ptr->vir_types[i]);
748 wr_s16b(p_ptr->ele_attack);
749 wr_u32b(p_ptr->special_attack);
750 wr_s16b(p_ptr->ele_immune);
751 wr_u32b(p_ptr->special_defense);
752 wr_byte(p_ptr->knowledge);
753 wr_byte(p_ptr->autopick_autoregister);
754 wr_byte(0); /* oops */
755 wr_byte(p_ptr->action);
757 wr_byte(preserve_mode);
758 wr_byte(p_ptr->wait_report_score);
761 for (i = 0; i < 12; i++) wr_u32b(0L);
763 /* Ignore some flags */
764 wr_u32b(0L); /* oops */
765 wr_u32b(0L); /* oops */
766 wr_u32b(0L); /* oops */
769 /* Write the "object seeds" */
770 wr_u32b(seed_flavor);
775 wr_u16b(p_ptr->panic_save);
776 wr_u16b(p_ptr->total_winner);
777 wr_u16b(p_ptr->noscore);
781 wr_byte(p_ptr->is_dead);
784 wr_byte(p_ptr->feeling);
786 /* Turn when level began */
789 /* Turn of last "feeling" */
790 wr_s32b(p_ptr->feeling_turn);
795 wr_s32b(dungeon_turn);
800 wr_s16b(p_ptr->today_mon);
801 wr_s16b(p_ptr->riding);
803 /* Current floor_id */
804 wr_s16b(p_ptr->floor_id);
806 /* Save temporary preserved pets (obsolated) */
811 wr_s32b(p_ptr->visit);
813 wr_u32b(p_ptr->count);
819 * hook function to sort monsters by level
821 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
823 cave_template_type *who = (cave_template_type *)(u);
825 u16b o1 = who[a].occurrence;
826 u16b o2 = who[b].occurrence;
836 * Sorting hook -- Swap function
838 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
840 cave_template_type *who = (cave_template_type *)(u);
842 cave_template_type holder;
855 * Actually write a saved floor data
856 * using effectively compressed format.
858 static void wr_saved_floor(saved_floor_type *sf_ptr)
860 cave_template_type *templates;
875 /* Dungeon floor specific info follows */
879 /*** Not a saved floor ***/
885 /*** The saved floor ***/
887 wr_s16b(sf_ptr->floor_id);
888 wr_byte(sf_ptr->savefile_id);
889 wr_s16b(sf_ptr->dun_level);
890 wr_s32b(sf_ptr->last_visit);
891 wr_u32b(sf_ptr->visit_mark);
892 wr_s16b(sf_ptr->upper_floor_id);
893 wr_s16b(sf_ptr->lower_floor_id);
902 wr_byte(p_ptr->feeling);
906 /*********** Make template for cave_type **********/
909 * Usually number of templates are fewer than 255. Even if
910 * more than 254 are exist, the occurrence of each template
911 * with larger ID is very small when we sort templates by
912 * occurrence. So we will use two (or more) bytes for
913 * templete ID larger than 254.
915 * Ex: 256 will be "0xff" "0x01".
916 * 515 will be "0xff" "0xff" "0x03"
919 /* Fake max number */
922 /* Allocate the "template" array */
923 C_MAKE(templates, max_num_temp, cave_template_type);
925 /* Extract template array */
926 for (y = 0; y < cur_hgt; y++)
928 for (x = 0; x < cur_wid; x++)
930 cave_type *c_ptr = &cave[y][x];
932 for (i = 0; i < num_temp; i++)
934 if (templates[i].info == c_ptr->info &&
935 templates[i].feat == c_ptr->feat &&
936 templates[i].mimic == c_ptr->mimic &&
937 templates[i].special == c_ptr->special)
939 /* Same terrain is exist */
940 templates[i].occurrence++;
945 /* Are there same one? */
946 if (i < num_temp) continue;
948 /* If the max_num_temp is too small, increase it. */
949 if (num_temp >= max_num_temp)
951 cave_template_type *old_template = templates;
953 /* Re-allocate the "template" array */
954 C_MAKE(templates, max_num_temp + 255, cave_template_type);
955 (void)C_COPY(templates, old_template, max_num_temp, cave_template_type);
956 C_KILL(old_template, max_num_temp, cave_template_type);
960 /* Add new template */
961 templates[num_temp].info = c_ptr->info;
962 templates[num_temp].feat = c_ptr->feat;
963 templates[num_temp].mimic = c_ptr->mimic;
964 templates[num_temp].special = c_ptr->special;
965 templates[num_temp].occurrence = 1;
967 /* Increase number of template */
972 /* Select the sort method */
973 ang_sort_comp = ang_sort_comp_cave_temp;
974 ang_sort_swap = ang_sort_swap_cave_temp;
976 /* Sort by occurrence */
977 ang_sort(templates, &dummy_why, num_temp);
980 /*** Dump templates ***/
982 /* Total templates */
985 /* Dump the templates */
986 for (i = 0; i < num_temp; i++)
988 cave_template_type *ct_ptr = &templates[i];
991 wr_u16b(ct_ptr->info);
992 wr_s16b(ct_ptr->feat);
993 wr_s16b(ct_ptr->mimic);
994 wr_s16b(ct_ptr->special);
999 /*** "Run-Length-Encoding" of cave ***/
1001 /* Note that this will induce two wasted bytes */
1006 for (y = 0; y < cur_hgt; y++)
1008 for (x = 0; x < cur_wid; x++)
1010 cave_type *c_ptr = &cave[y][x];
1012 for (i = 0; i < num_temp; i++)
1014 if (templates[i].info == c_ptr->info &&
1015 templates[i].feat == c_ptr->feat &&
1016 templates[i].mimic == c_ptr->mimic &&
1017 templates[i].special == c_ptr->special)
1024 /* If the run is broken, or too full, flush it */
1025 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1027 wr_byte((byte)count);
1029 while (prev_u16b >= MAX_UCHAR)
1031 /* Mark as actual data is larger than 254 */
1033 prev_u16b -= MAX_UCHAR;
1036 wr_byte((byte)prev_u16b);
1041 /* Continue the run */
1049 /* Flush the data (if any) */
1052 wr_byte((byte)count);
1054 while (prev_u16b >= MAX_UCHAR)
1056 /* Mark as actual data is larger than 254 */
1058 prev_u16b -= MAX_UCHAR;
1060 wr_byte((byte)prev_u16b);
1064 /* Free the "template" array */
1065 C_KILL(templates, max_num_temp, cave_template_type);
1068 /*** Dump objects ***/
1073 /* Dump the objects */
1074 for (i = 1; i < o_max; i++)
1076 object_type *o_ptr = &o_list[i];
1083 /*** Dump the monsters ***/
1085 /* Total monsters */
1088 /* Dump the monsters */
1089 for (i = 1; i < m_max; i++)
1091 monster_type *m_ptr = &m_list[i];
1100 * Write the current dungeon (new method)
1102 static bool wr_dungeon(void)
1104 saved_floor_type *cur_sf_ptr;
1107 /* Forget the lite */
1110 /* Forget the view */
1113 /* Forget the view */
1116 /* Update lite/view */
1117 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1119 /* Update monsters */
1120 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1125 /* Number of floor_id used from birth */
1126 wr_s16b(max_floor_id);
1128 /* Current dungeon type */
1129 wr_byte(dungeon_type);
1132 /*** No saved floor (On the surface etc.) ***/
1133 if (!p_ptr->floor_id)
1135 /* No array elements */
1138 /* Write the current floor data */
1139 wr_saved_floor(NULL);
1146 /*** In the dungeon ***/
1148 /* Number of array elements */
1149 wr_byte(MAX_SAVED_FLOORS);
1151 /* Write the saved_floors array */
1152 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1154 saved_floor_type *sf_ptr = &saved_floors[i];
1156 wr_s16b(sf_ptr->floor_id);
1157 wr_byte(sf_ptr->savefile_id);
1158 wr_s16b(sf_ptr->dun_level);
1159 wr_s32b(sf_ptr->last_visit);
1160 wr_u32b(sf_ptr->visit_mark);
1161 wr_s16b(sf_ptr->upper_floor_id);
1162 wr_s16b(sf_ptr->lower_floor_id);
1165 /* Extract pointer to current floor */
1166 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1168 /* Save current floor to temporal file */
1169 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1171 /* Move data in temporal files to the savefile */
1172 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1174 saved_floor_type *sf_ptr = &saved_floors[i];
1176 /* Unused element */
1177 if (!sf_ptr->floor_id) continue;
1179 /* Load temporal saved floor file */
1180 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1185 /* Write saved floor data to the save file */
1186 wr_saved_floor(sf_ptr);
1195 /* Restore current floor */
1196 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1205 * Actually write a save-file
1207 static bool wr_savefile_new(void)
1217 /* Compact the objects */
1219 /* Compact the monsters */
1220 compact_monsters(0);
1222 /* Guess at the current time */
1223 now = time((time_t *)0);
1226 /* Note the operating system */
1229 /* Note when the file was saved */
1232 /* Note the number of saves */
1236 /*** Actually write the file ***/
1238 /* Dump the file header */
1240 wr_byte(FAKE_VER_MAJOR);
1242 wr_byte(FAKE_VER_MINOR);
1244 wr_byte(FAKE_VER_PATCH);
1247 /* Initial value of xor_byte */
1248 tmp8u = (byte)Rand_external(256);
1252 /* Reset the checksum */
1256 /* Write the savefile version for Hengband 1.1.1 and later */
1257 wr_byte(H_VER_EXTRA);
1258 wr_byte(H_VER_PATCH);
1259 wr_byte(H_VER_MINOR);
1260 wr_byte(H_VER_MAJOR);
1262 /* Operating system */
1266 /* Time file last saved */
1269 /* Number of past lives */
1272 /* Number of times saved */
1283 /* EUC kanji code */
1287 /* SJIS kanji code */
1295 /* Write the RNG state */
1299 /* Write the boolean "options" */
1303 /* Dump the number of "messages" */
1304 tmp16u = message_num();
1305 if (compress_savefile && (tmp16u > 40)) tmp16u = 40;
1308 /* Dump the messages (oldest first!) */
1309 for (i = tmp16u - 1; i >= 0; i--)
1311 wr_string(message_str((s16b)i));
1315 /* Dump the monster lore */
1318 for (i = 0; i < tmp16u; i++) wr_lore(i);
1321 /* Dump the object memory */
1324 for (i = 0; i < tmp16u; i++) wr_xtra(i);
1326 /* Dump the towns */
1330 /* Dump the quests */
1331 tmp16u = max_quests;
1334 /* Dump the quests */
1335 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1338 for (i = 0; i < max_quests; i++)
1340 quest_type* const q_ptr = &quest[i];
1342 /* Save status for every quest */
1343 wr_s16b(q_ptr->status);
1345 /* And the dungeon level too */
1346 /* (prevents problems with multi-level quests) */
1347 wr_s16b(q_ptr->level);
1349 wr_byte(q_ptr->complev);
1350 wr_u32b(q_ptr->comptime);
1352 /* Save quest status if quest is running */
1353 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1355 wr_s16b(q_ptr->cur_num);
1356 wr_s16b(q_ptr->max_num);
1357 wr_s16b(q_ptr->type);
1358 wr_s16b(q_ptr->r_idx);
1359 wr_s16b(q_ptr->k_idx);
1360 wr_byte(q_ptr->flags);
1361 wr_byte(q_ptr->dungeon);
1365 /* Dump the position in the wilderness */
1366 wr_s32b(p_ptr->wilderness_x);
1367 wr_s32b(p_ptr->wilderness_y);
1369 wr_byte(p_ptr->wild_mode);
1370 wr_byte(ambush_flag);
1372 wr_s32b(max_wild_x);
1373 wr_s32b(max_wild_y);
1375 /* Dump the wilderness seeds */
1376 for (i = 0; i < max_wild_x; i++)
1378 for (j = 0; j < max_wild_y; j++)
1380 wr_u32b(wilderness[j][i].seed);
1384 /* Hack -- Dump the artifacts */
1387 for (i = 0; i < tmp16u; i++)
1389 artifact_type *a_ptr = &a_info[i];
1390 wr_byte(a_ptr->cur_num);
1391 wr_s16b(a_ptr->floor_id);
1396 /* Write the "extra" information */
1399 /* Dump the "player hp" entries */
1400 tmp16u = PY_MAX_LEVEL;
1402 for (i = 0; i < tmp16u; i++)
1404 wr_s16b(p_ptr->player_hp[i]);
1408 /* Write spell data */
1409 wr_u32b(p_ptr->spell_learned1);
1410 wr_u32b(p_ptr->spell_learned2);
1411 wr_u32b(p_ptr->spell_worked1);
1412 wr_u32b(p_ptr->spell_worked2);
1413 wr_u32b(p_ptr->spell_forgotten1);
1414 wr_u32b(p_ptr->spell_forgotten2);
1416 wr_s16b(p_ptr->learned_spells);
1417 wr_s16b(p_ptr->add_spells);
1419 /* Dump the ordered spells */
1420 for (i = 0; i < 64; i++)
1422 wr_byte(p_ptr->spell_order[i]);
1426 /* Write the inventory */
1427 for (i = 0; i < INVEN_TOTAL; i++)
1429 object_type *o_ptr = &inventory[i];
1431 /* Skip non-objects */
1432 if (!o_ptr->k_idx) continue;
1441 /* Add a sentinel */
1444 /* Note the towns */
1448 /* Note the stores */
1449 tmp16u = MAX_STORES;
1452 /* Dump the stores of all towns */
1453 for (i = 1; i < max_towns; i++)
1455 for (j = 0; j < MAX_STORES; j++)
1457 wr_store(&town[i].store[j]);
1461 /* Write the pet command settings */
1462 wr_s16b(p_ptr->pet_follow_distance);
1463 wr_s16b(p_ptr->pet_extra_flags);
1465 /* Write screen dump for sending score */
1466 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1468 wr_string(screen_dump);
1475 /* Player is not dead, write the dungeon */
1476 if (!p_ptr->is_dead)
1478 /* Dump the dungeon */
1479 if (!wr_dungeon()) return FALSE;
1481 /* Dump the ghost */
1489 /* Write the "value check-sum" */
1492 /* Write the "encoded checksum" */
1497 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1499 /* Successful save */
1505 * Medium level player saver
1507 * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
1509 static bool save_player_aux(char *name)
1522 /* File type is "SAVE" */
1523 FILE_TYPE(FILE_TYPE_SAVE);
1526 /* Grab permissions */
1529 /* Create the savefile */
1530 fd = fd_make(name, mode);
1532 /* Drop permissions */
1538 /* Close the "fd" */
1541 /* Grab permissions */
1544 /* Open the savefile */
1545 fff = my_fopen(name, "wb");
1547 /* Drop permissions */
1550 /* Successful open */
1553 /* Write the savefile */
1554 if (wr_savefile_new()) ok = TRUE;
1556 /* Attempt to close it */
1557 if (my_fclose(fff)) ok = FALSE;
1560 /* Grab permissions */
1563 /* Remove "broken" files */
1564 if (!ok) (void)fd_kill(name);
1566 /* Drop permissions */
1572 if (!ok) return (FALSE);
1574 counts_write(0, playtime);
1576 /* Successful save */
1577 character_saved = TRUE;
1586 * Attempt to save the player in a savefile
1588 bool save_player(void)
1599 /* Get "games" permissions */
1608 strcpy(safe, savefile);
1609 strcat(safe, ".new");
1612 /* Hack -- support "flat directory" usage on VM/ESA */
1613 strcpy(safe, savefile);
1617 /* Grab permissions */
1623 /* Drop permissions */
1628 /* Attempt to save the player */
1629 if (save_player_aux(safe))
1634 strcpy(temp, savefile);
1635 strcat(temp, ".old");
1638 /* Hack -- support "flat directory" usage on VM/ESA */
1639 strcpy(temp, savefile);
1643 /* Grab permissions */
1649 /* Preserve old savefile */
1650 fd_move(savefile, temp);
1652 /* Activate new savefile */
1653 fd_move(safe, savefile);
1655 /* Remove preserved savefile */
1658 /* Drop permissions */
1661 /* Hack -- Pretend the character was loaded */
1662 character_loaded = TRUE;
1664 #ifdef VERIFY_SAVEFILE
1666 /* Lock on savefile */
1667 strcpy(temp, savefile);
1668 strcat(temp, ".lok");
1670 /* Grab permissions */
1673 /* Remove lock file */
1676 /* Drop permissions */
1690 /* Drop "games" permissions */
1697 /* Return the result */
1704 * Attempt to Load a "savefile"
1706 * Version 2.7.0 introduced a slightly different "savefile" format from
1707 * older versions, requiring a completely different parsing method.
1709 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1711 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1713 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1715 * On multi-user systems, you may only "read" a savefile if you will be
1716 * allowed to "write" it later, this prevents painful situations in which
1717 * the player loads a savefile belonging to someone else, and then is not
1718 * allowed to save his game when he quits.
1720 * We return "TRUE" if the savefile was usable, and we set the global
1721 * flag "character_loaded" if a real, living, character was loaded.
1723 * Note that we always try to load the "current" savefile, even if
1724 * there is no such file, so we must check for "empty" savefile names.
1726 bool load_player(void)
1734 #ifdef VERIFY_TIMESTAMP
1735 struct stat statbuf;
1738 cptr what = "generic";
1745 p_ptr->is_dead = FALSE;
1748 /* Allow empty savefile name */
1749 if (!savefile[0]) return (TRUE);
1752 #if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM)
1754 /* XXX XXX XXX Fix this */
1756 /* Verify the existance of the savefile */
1757 if (access(savefile, 0) < 0)
1759 /* Give a message */
1761 msg_print("セーブファイルがありません。");
1763 msg_print("Savefile does not exist.");
1775 #ifdef VERIFY_SAVEFILE
1777 /* Verify savefile usage */
1784 /* Extract name of lock file */
1785 strcpy(temp, savefile);
1786 strcat(temp, ".lok");
1788 /* Check for lock */
1789 fkk = my_fopen(temp, "r");
1791 /* Oops, lock exists */
1794 /* Close the file */
1799 msg_print("セーブファイルは現在使用中です。");
1801 msg_print("Savefile is currently in use.");
1810 /* Create a lock file */
1811 fkk = my_fopen(temp, "w");
1813 /* Dump a line of info */
1814 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1816 /* Close the lock file */
1826 /* Open the savefile */
1827 fd = fd_open(savefile, O_RDONLY);
1830 if (fd < 0) err = -1;
1832 /* Message (below) */
1834 if (err) what = "セーブファイルを開けません。";
1836 if (err) what = "Cannot open savefile";
1845 #ifdef VERIFY_TIMESTAMP
1846 /* Get the timestamp */
1847 (void)fstat(fd, &statbuf);
1850 /* Read the first four bytes */
1851 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1855 if (err) what = "セーブファイルを読めません。";
1857 if (err) what = "Cannot read savefile";
1861 /* Close the file */
1869 /* Extract version */
1879 /* Attempt to load */
1880 err = rd_savefile_new();
1882 /* Message (below) */
1884 if (err) what = "セーブファイルを解析出来ません。";
1886 if (err) what = "Cannot parse savefile";
1895 if (!turn) err = -1;
1897 /* Message (below) */
1899 if (err) what = "セーブファイルが壊れています";
1901 if (err) what = "Broken savefile";
1906 #ifdef VERIFY_TIMESTAMP
1907 /* Verify timestamp */
1908 if (!err && !arg_wizard)
1910 /* Hack -- Verify the timestamp */
1911 if (sf_when > (statbuf.st_ctime + 100) ||
1912 sf_when < (statbuf.st_ctime - 100))
1916 what = "無効なタイム・スタンプです";
1918 what = "Invalid timestamp";
1932 /* Give a conversion warning */
1933 if ((FAKE_VER_MAJOR != z_major) ||
1934 (FAKE_VER_MINOR != z_minor) ||
1935 (FAKE_VER_PATCH != z_patch))
1937 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1940 msg_print("バージョン 2.0.* 用のセーブファイルを変換しました。");
1942 msg_print("Converted a 2.0.* savefile.");
1950 msg_format("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。",
1951 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1953 msg_format("Converted a %d.%d.%d savefile.",
1954 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1960 /* Player is dead */
1966 /* A character was loaded */
1967 character_loaded = TRUE;
1973 /* Player is no longer "dead" */
1974 p_ptr->is_dead = FALSE;
1983 /* A character was loaded */
1984 character_loaded = TRUE;
1987 u32b tmp = counts_read(2);
1988 if (tmp > p_ptr->count)
1990 if (counts_read(0) > playtime || counts_read(1) == playtime)
1991 counts_write(2, ++p_ptr->count);
1992 counts_write(1, playtime);
2000 #ifdef VERIFY_SAVEFILE
2002 /* Verify savefile usage */
2007 /* Extract name of lock file */
2008 strcpy(temp, savefile);
2009 strcat(temp, ".lok");
2020 msg_format("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込中に発生。",
2021 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2023 msg_format("Error (%s) reading %d.%d.%d savefile.",
2024 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2033 void remove_loc(void)
2035 #ifdef VERIFY_SAVEFILE
2037 #endif /* VERIFY_SAVEFILE */
2042 /* Get "games" permissions */
2045 # endif /* SECURE */
2046 #endif /* SET_UID */
2048 #ifdef VERIFY_SAVEFILE
2050 /* Lock on savefile */
2051 strcpy(temp, savefile);
2052 strcat(temp, ".lok");
2054 /* Remove lock file */
2057 #endif /* VERIFY_SAVEFILE */
2062 /* Drop "games" permissions */
2065 # endif /* SECURE */
2066 #endif /* SET_UID */
2072 * Actually write a temporal saved floor file
2074 static bool save_floor_aux(saved_floor_type *sf_ptr)
2078 /* Compact the objects */
2080 /* Compact the monsters */
2081 compact_monsters(0);
2084 /*** Actually write the file ***/
2086 /* Initial value of xor_byte */
2087 tmp8u = (byte)randint0(256);
2092 /* Reset the checksum */
2096 /* Write the sign of this process */
2097 wr_u32b(saved_floor_file_sign);
2099 /* Dump the dungeon floor */
2100 wr_saved_floor(sf_ptr);
2103 /* Write the "value check-sum" */
2106 /* Write the "encoded checksum" */
2111 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2113 /* Successful save */
2119 * Attempt to save the temporally saved-floor data
2121 bool save_floor(saved_floor_type *sf_ptr, u32b mode)
2123 FILE *old_fff = NULL;
2124 byte old_xor_byte = 0;
2125 u32b old_v_stamp = 0;
2126 u32b old_x_stamp = 0;
2128 char floor_savefile[1024];
2132 if (!(mode & SLF_SECOND))
2136 /* Get "games" permissions */
2142 /* We have one file already opened */
2145 /* Backup original values */
2147 old_xor_byte = xor_byte;
2148 old_v_stamp = v_stamp;
2149 old_x_stamp = x_stamp;
2153 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2155 /* Grab permissions */
2159 fd_kill(floor_savefile);
2161 /* Drop permissions */
2165 /* Attempt to save the player */
2170 /* File type is "SAVE" */
2171 FILE_TYPE(FILE_TYPE_SAVE);
2173 /* Grab permissions */
2176 /* Create the savefile */
2177 fd = fd_make(floor_savefile, 0644);
2179 /* Drop permissions */
2185 /* Close the "fd" */
2188 /* Grab permissions */
2191 /* Open the savefile */
2192 fff = my_fopen(floor_savefile, "wb");
2194 /* Drop permissions */
2197 /* Successful open */
2200 /* Write the savefile */
2201 if (save_floor_aux(sf_ptr)) ok = TRUE;
2203 /* Attempt to close it */
2204 if (my_fclose(fff)) ok = FALSE;
2207 /* Remove "broken" files */
2210 /* Grab permissions */
2213 (void)fd_kill(floor_savefile);
2215 /* Drop permissions */
2220 if (!(mode & SLF_SECOND))
2224 /* Drop "games" permissions */
2230 /* We have one file already opened */
2233 /* Restore original values */
2235 xor_byte = old_xor_byte;
2236 v_stamp = old_v_stamp;
2237 x_stamp = old_x_stamp;
2240 /* Return the result */