3 * @brief ハイスコア処理 / Highscores handling
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7 * This software may be copied and distributed for educational, research,
8 * and not for profit purposes provided that this copyright and statement
9 * are included in all such copies. Other copyrights may also apply.
10 * 2014 Deskull rearranged comment for Doxygen.
14 #include "io/signal-handlers.h"
17 #include "core/turn-compensator.h"
18 #include "core/angband-version.h"
20 #include "dungeon/dungeon.h"
21 #include "player/race-info-table.h"
22 #include "player-status.h"
23 #include "player-class.h"
24 #include "player-personality.h"
25 #include "player-sex.h"
26 #include "io/uid-checker.h"
29 #include "floor/floor.h"
30 #include "world/world.h"
31 #include "io/write-diary.h"
32 #include "cmd/cmd-dump.h"
37 * The "highscore" file descriptor, if available.
39 int highscore_fd = -1;
42 * @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
46 static int highscore_seek(int i)
48 /* Seek for the requested record */
49 return (fd_seek(highscore_fd, (huge)(i) * sizeof(high_score)));
54 * @brief 所定ポインタからスコア情報を読み取る / Read one score from the highscore file
55 * @param score スコア情報参照ポインタ
58 static errr highscore_read(high_score *score)
60 /* Read the record, note failure */
61 return (fd_read(highscore_fd, (char*)(score), sizeof(high_score)));
66 * @brief 所定ポインタへスコア情報を書き込む / Write one score to the highscore file
67 * @param score スコア情報参照ポインタ
68 * @return エラーコード(問題がなければ0を返す)
70 static int highscore_write(high_score *score)
72 /* Write the record, note failure */
73 return (fd_write(highscore_fd, (char*)(score), sizeof(high_score)));
78 * @brief スコア情報を全て得るまで繰り返し取得する / Just determine where a new score *would* be placed
79 * @param score スコア情報参照ポインタ
80 * @return 正常ならば(MAX_HISCORES - 1)、問題があれば-1を返す
82 static int highscore_where(high_score *score)
84 /* Paranoia -- it may not have opened */
85 if (highscore_fd < 0) return -1;
87 /* Go to the start of the highscore file */
88 if (highscore_seek(0)) return -1;
90 /* Read until we get to a higher score */
92 int my_score = atoi(score->pts);
93 for (int i = 0; i < MAX_HISCORES; i++)
96 if (highscore_read(&the_score)) return (i);
97 old_score = atoi(the_score.pts);
98 if (my_score > old_score) return (i);
101 /* The "last" entry is always usable */
102 return MAX_HISCORES - 1;
107 * @brief スコア情報をバッファの末尾に追加する / Actually place an entry into the high score file
108 * @param score スコア情報参照ポインタ
109 * @return 正常ならば書き込んだスロット位置、問題があれば-1を返す / Return the location (0 is best) or -1 on "failure"
111 static int highscore_add(high_score *score)
113 /* Paranoia -- it may not have opened */
114 if (highscore_fd < 0) return -1;
116 /* Determine where the score should go */
117 int slot = highscore_where(score);
119 /* Hack -- Not on the list */
120 if (slot < 0) return -1;
122 /* Hack -- prepare to dump the new score */
123 high_score the_score = (*score);
125 /* Slide all the scores down one */
128 for (int i = slot; !done && (i < MAX_HISCORES); i++)
130 /* Read the old guy, note errors */
131 if (highscore_seek(i)) return -1;
132 if (highscore_read(&tmpscore)) done = TRUE;
134 /* Back up and dump the score we were holding */
135 if (highscore_seek(i)) return -1;
136 if (highscore_write(&the_score)) return -1;
138 /* Hack -- Save the old score, for the next pass */
139 the_score = tmpscore;
142 /* Return location used */
148 * @brief 指定された順位範囲でスコアを並べて表示する / Display the scores in a given range.
151 * @param note 黄色表示でハイライトする順位
152 * @param score スコア配列参照ポインタ
156 * Assumes the high score list is already open.
157 * Only five entries per line, too much info.
159 * Mega-Hack -- allow "fake" entry at the given position.
162 void display_scores_aux(int from, int to, int note, high_score *score)
164 int i, j, k, n, place;
167 high_score the_score;
169 GAME_TEXT out_val[256];
170 GAME_TEXT tmp_val[160];
172 TERM_LEN wid, hgt, per_screen;
174 Term_get_size(&wid, &hgt);
175 per_screen = (hgt - 4) / 4;
177 /* Paranoia -- it may not have opened */
178 if (highscore_fd < 0) return;
181 /* Assume we will show the first 10 */
182 if (from < 0) from = 0;
184 if (to > MAX_HISCORES) to = MAX_HISCORES;
187 /* Seek to the beginning */
188 if (highscore_seek(0)) return;
190 /* Hack -- Count the high scores */
191 for (i = 0; i < MAX_HISCORES; i++)
193 if (highscore_read(&the_score)) break;
196 /* Hack -- allow "fake" entry to be last */
197 if ((note == i) && score) i++;
199 /* Forget about the last entries */
203 /* Show per_screen per page, until "done" */
204 for (k = from, place = k+1; k < i; k += per_screen)
209 put_str(_(" 変愚蛮怒: 勇者の殿堂", " Hengband Hall of Fame"), 0, 0);
211 /* Indicate non-top scores */
214 sprintf(tmp_val, _("( %d 位以下 )", "(from position %d)"), k + 1);
215 put_str(tmp_val, 0, 40);
218 /* Dump per_screen entries */
219 for (j = k, n = 0; j < i && n < per_screen; place++, j++, n++)
221 int pr, pc, pa, clev, mlev, cdun, mdun;
223 concptr user, gold, when, aged;
226 /* Hack -- indicate death in yellow */
227 attr = (j == note) ? TERM_YELLOW : TERM_WHITE;
230 /* Mega-Hack -- insert a "fake" record */
231 if ((note == j) && score)
233 the_score = (*score);
240 /* Read a normal record */
243 /* Read the proper record */
244 if (highscore_seek(j)) break;
245 if (highscore_read(&the_score)) break;
248 /* Extract the race/class */
249 pr = atoi(the_score.p_r);
250 pc = atoi(the_score.p_c);
251 pa = atoi(the_score.p_a);
253 /* Extract the level info */
254 clev = atoi(the_score.cur_lev);
255 mlev = atoi(the_score.max_lev);
256 cdun = atoi(the_score.cur_dun);
257 mdun = atoi(the_score.max_dun);
259 /* Hack -- extract the gold and such */
260 for (user = the_score.uid; iswspace(*user); user++) /* loop */;
261 for (when = the_score.day; iswspace(*when); when++) /* loop */;
262 for (gold = the_score.gold; iswspace(*gold); gold++) /* loop */;
263 for (aged = the_score.turns; iswspace(*aged); aged++) /* loop */;
265 /* Clean up standard encoded form of "when" */
266 if ((*when == '@') && strlen(when) == 9)
268 sprintf(tmp_val, "%.4s-%.2s-%.2s",
269 when + 1, when + 5, when + 7);
275 /*sprintf(out_val, "%3d.%9s %s%s%sという名の%sの%s (レベル %d)", */
276 sprintf(out_val, "%3d.%9s %s%s%s - %s%s (レベル %d)",
277 place, the_score.pts,
278 seikaku_info[pa].title, (seikaku_info[pa].no ? "の" : ""),
280 race_info[pr].title, class_info[pc].title,
284 sprintf(out_val, "%3d.%9s %s %s the %s %s, Level %d",
285 place, the_score.pts,
286 seikaku_info[pa].title,
287 the_score.who, race_info[pr].title, class_info[pc].title,
292 /* Append a "maximum level" */
293 if (mlev > clev) strcat(out_val, format(_(" (最高%d)", " (Max %d)"), mlev));
295 /* Dump the first line */
296 c_put_str(attr, out_val, n*4 + 2, 0);
298 /* Another line of info */
301 sprintf(out_val, " 最高%3d階", mdun);
303 sprintf(out_val, " ");
306 /* 死亡原因をオリジナルより細かく表示 */
307 if (streq(the_score.how, "yet"))
309 sprintf(out_val+13, " まだ生きている (%d%s)",
313 if (streq(the_score.how, "ripe"))
315 sprintf(out_val+13, " 勝利の後に引退 (%d%s)",
318 else if (streq(the_score.how, "Seppuku"))
320 sprintf(out_val+13, " 勝利の後に切腹 (%d%s)",
325 codeconv(the_score.how);
327 /* Some people die outside of the dungeon */
329 sprintf(out_val+13, " 地上で%sに殺された", the_score.how);
331 sprintf(out_val+13, " %d階で%sに殺された",
332 cdun, the_score.how);
336 /* Some people die outside of the dungeon */
339 " Killed by %s on the surface",
343 " Killed by %s on %s %d",
344 the_score.how, "Dungeon Level", cdun);
346 /* Append a "maximum level" */
347 if (mdun > cdun) strcat(out_val, format(" (Max %d)", mdun));
351 c_put_str(attr, out_val, n*4 + 3, 0);
353 /* And still another line of info */
358 /* 日付を 19yy/mm/dd の形式に変更する */
359 if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
360 sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
364 " (ユーザー:%s, 日付:%s, 所持金:%s, ターン:%s)",
365 user, when, gold, aged);
370 " (User %s, Date %s, Gold %s, Turn %s).",
371 user, when, gold, aged);
374 c_put_str(attr, out_val, n*4 + 4, 0);
378 /* Wait for response */
379 prt(_("[ ESCで中断, その他のキーで続けます ]", "[Press ESC to quit, any other key to continue.]"), hgt - 1, _(21, 17));
384 /* Hack -- notice Escape */
385 if (j == ESCAPE) break;
391 * @brief スコア表示処理メインルーチン / Hack -- Display the scores in a given range and quit.
397 * This function is only called from "main.c" when the user asks
398 * to see the "high scores".
401 void display_scores(int from, int to)
404 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
406 /* Open the binary high score file, for reading */
407 highscore_fd = fd_open(buf, O_RDONLY);
409 /* Paranoia -- No score file */
410 if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
413 /* Display the scores */
414 display_scores_aux(from, to, -1, NULL);
416 /* Shut the high score file */
417 (void)fd_close(highscore_fd);
419 /* Forget the high score fd */
428 * todo プリプロが邪魔していて最初のif文を削除すると到達不能コードが発生する
429 * @brief スコアサーバへの転送処理
430 * @param current_player_ptr プレーヤーへの参照ポインタ
431 * @param do_send 実際に転送ア処置を行うか否か
432 * @return 転送が成功したらTRUEを返す
434 bool send_world_score(player_type *current_player_ptr, bool do_send, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
437 if (send_score && do_send)
441 msg_print(_("初心者モードではワールドスコアに登録できません。",
442 "Since you are in the Easy Mode, you cannot send score to world score server."));
446 bool is_registration = get_check_strict(_("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score server? "), (CHECK_NO_ESCAPE | CHECK_NO_HISTORY));
447 if (!is_registration) return FALSE;
451 prt(_("送信中..", "Sending..."), 0, 0);
454 err = report_score(current_player_ptr, update_playtime, display_player, map_name);
456 if (err) return FALSE;
458 prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
467 * @brief スコアの過去二十位内ランキングを表示する
468 * Enters a players name on a hi-score table, if "legal", and in any
469 * case, displays some relevant portion of the high score list.
470 * @param current_player_ptr スコアに適用するための現在プレイヤークリーチャー参照ポインタ
473 * Assumes "signals_ignore_tstp()" has been called.
475 errr top_twenty(player_type *current_player_ptr)
477 high_score the_score;
478 (void)WIPE(&the_score, high_score);
480 /* Save the version */
481 sprintf(the_score.what, "%u.%u.%u",
482 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
484 /* Calculate and save the points */
485 sprintf(the_score.pts, "%9ld", (long)calc_score(current_player_ptr));
486 the_score.pts[9] = '\0';
488 /* Save the current gold */
489 sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
490 the_score.gold[9] = '\0';
492 /* Save the current turn */
493 sprintf(the_score.turns, "%9lu", (long)turn_real(current_player_ptr, current_world_ptr->game_turn));
494 the_score.turns[9] = '\0';
496 time_t ct = time((time_t*)0);
498 /* Save the date in standard encoded form (9 chars) */
499 strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
501 /* Save the player name (15 chars) */
502 sprintf(the_score.who, "%-.15s", current_player_ptr->name);
504 /* Save the player info */
505 sprintf(the_score.uid, "%7u", current_player_ptr->player_uid);
506 sprintf(the_score.sex, "%c", (current_player_ptr->psex ? 'm' : 'f'));
507 sprintf(the_score.p_r, "%2d", MIN(current_player_ptr->prace, MAX_RACES));
508 sprintf(the_score.p_c, "%2d", MIN(current_player_ptr->pclass, MAX_CLASS));
509 sprintf(the_score.p_a, "%2d", MIN(current_player_ptr->pseikaku, MAX_SEIKAKU));
511 /* Save the level and such */
512 sprintf(the_score.cur_lev, "%3d", MIN((u16b)current_player_ptr->lev, 999));
513 sprintf(the_score.cur_dun, "%3d", (int)current_player_ptr->current_floor_ptr->dun_level);
514 sprintf(the_score.max_lev, "%3d", MIN((u16b)current_player_ptr->max_plv, 999));
515 sprintf(the_score.max_dun, "%3d", (int)max_dlv[current_player_ptr->dungeon_idx]);
517 /* Save the cause of death (31 chars) */
518 if (strlen(current_player_ptr->died_from) >= sizeof(the_score.how))
521 my_strcpy(the_score.how, current_player_ptr->died_from, sizeof(the_score.how) - 2);
522 strcat(the_score.how, "…");
524 my_strcpy(the_score.how, current_player_ptr->died_from, sizeof(the_score.how) - 3);
525 strcat(the_score.how, "...");
530 strcpy(the_score.how, current_player_ptr->died_from);
533 /* Grab permissions */
536 /* Lock (for writing) the highscore file, or fail */
537 errr err = fd_lock(highscore_fd, F_WRLCK);
539 /* Drop permissions */
544 /* Add a new entry to the score list, see where it went */
545 int j = highscore_add(&the_score);
547 /* Grab permissions */
550 /* Unlock the highscore file, or fail */
551 err = fd_lock(highscore_fd, F_UNLCK);
553 /* Drop permissions */
558 /* Hack -- Display the top fifteen scores */
561 display_scores_aux(0, 15, j, NULL);
565 /* Display the scores surrounding the player */
566 display_scores_aux(0, 5, j, NULL);
567 display_scores_aux(j - 2, j + 7, j, NULL);
573 * @brief プレイヤーの現在のスコアをランキングに挟む /
574 * Predict the players location, and display it.
577 errr predict_score(player_type *current_player_ptr)
579 high_score the_score;
582 if (highscore_fd < 0)
584 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
589 /* Save the version */
590 sprintf(the_score.what, "%u.%u.%u",
591 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
593 /* Calculate and save the points */
594 sprintf(the_score.pts, "%9ld", (long)calc_score(current_player_ptr));
596 /* Save the current gold */
597 sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
599 /* Save the current turn */
600 sprintf(the_score.turns, "%9lu", (long)turn_real(current_player_ptr, current_world_ptr->game_turn));
602 /* Hack -- no time needed */
603 strcpy(the_score.day, _("今日", "TODAY"));
605 /* Save the player name (15 chars) */
606 sprintf(the_score.who, "%-.15s", current_player_ptr->name);
608 /* Save the player info */
609 sprintf(the_score.uid, "%7u", current_player_ptr->player_uid);
610 sprintf(the_score.sex, "%c", (current_player_ptr->psex ? 'm' : 'f'));
611 sprintf(the_score.p_r, "%2d", MIN(current_player_ptr->prace, MAX_RACES));
612 sprintf(the_score.p_c, "%2d", MIN(current_player_ptr->pclass, MAX_CLASS));
613 sprintf(the_score.p_a, "%2d", MIN(current_player_ptr->pseikaku, MAX_SEIKAKU));
615 /* Save the level and such */
616 sprintf(the_score.cur_lev, "%3d", MIN((u16b)current_player_ptr->lev, 999));
617 sprintf(the_score.cur_dun, "%3d", (int)current_player_ptr->current_floor_ptr->dun_level);
618 sprintf(the_score.max_lev, "%3d", MIN((u16b)current_player_ptr->max_plv, 999));
619 sprintf(the_score.max_dun, "%3d", (int)max_dlv[current_player_ptr->dungeon_idx]);
621 /* Hack -- no cause of death */
622 /* まだ死んでいないときの識別文字 */
623 strcpy(the_score.how, _("yet", "nobody (yet!)"));
625 /* See where the entry would be placed */
626 int j = highscore_where(&the_score);
628 /* Hack -- Display the top fifteen scores */
631 display_scores_aux(0, 15, j, &the_score);
635 display_scores_aux(0, 5, -1, NULL);
636 display_scores_aux(j - 2, j + 7, j, &the_score);
642 * @brief スコアランキングの簡易表示 /
643 * show_highclass - selectively list highscores based on class -KMW-
646 void show_highclass(player_type *current_player_ptr)
649 char buf[1024], out_val[256];
650 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
652 highscore_fd = fd_open(buf, O_RDONLY);
654 if (highscore_fd < 0)
656 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
661 if (highscore_seek(0)) return;
663 high_score the_score;
664 for (int i = 0; i < MAX_HISCORES; i++)
665 if (highscore_read(&the_score)) break;
669 PLAYER_LEVEL clev = 0;
671 while ((m < 9) && (j < MAX_HISCORES))
673 if (highscore_seek(j)) break;
674 if (highscore_read(&the_score)) break;
675 pr = atoi(the_score.p_r);
676 clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
679 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
680 (m + 1), race_info[pr].title,the_score.who, clev);
682 sprintf(out_val, "%3d) %s the %s (Level %2d)",
683 (m + 1), the_score.who, race_info[pr].title, clev);
686 prt(out_val, (m + 7), 0);
692 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
693 race_info[current_player_ptr->prace].title,current_player_ptr->name, current_player_ptr->lev);
695 sprintf(out_val, "You) %s the %s (Level %2d)",
696 current_player_ptr->name, race_info[current_player_ptr->prace].title, current_player_ptr->lev);
699 prt(out_val, (m + 8), 0);
701 (void)fd_close(highscore_fd);
703 prt(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"),0,0);
707 for (j = 5; j < 18; j++) prt("", j, 0);
713 * @brief スコアランキングの簡易表示(種族毎)サブルーチン /
715 * @param race_num 種族ID
718 void race_score(player_type *current_player_ptr, int race_num)
720 register int i = 0, j, m = 0;
721 int pr, clev, lastlev;
722 high_score the_score;
723 char buf[1024], out_val[256], tmp_str[80];
727 /* rr9: TODO - pluralize the race */
728 sprintf(tmp_str,_("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
731 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
733 highscore_fd = fd_open(buf, O_RDONLY);
735 if (highscore_fd < 0)
737 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
742 if (highscore_seek(0)) return;
744 for (i = 0; i < MAX_HISCORES; i++)
746 if (highscore_read(&the_score)) break;
752 while ((m < 10) || (j < MAX_HISCORES))
754 if (highscore_seek(j)) break;
755 if (highscore_read(&the_score)) break;
756 pr = atoi(the_score.p_r);
757 clev = atoi(the_score.cur_lev);
762 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
763 (m + 1), race_info[pr].title,
766 sprintf(out_val, "%3d) %s the %s (Level %3d)",
767 (m + 1), the_score.who,
768 race_info[pr].title, clev);
771 prt(out_val, (m + 7), 0);
778 /* add player if qualified */
779 if ((current_player_ptr->prace == race_num) && (current_player_ptr->lev >= lastlev))
782 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
783 race_info[current_player_ptr->prace].title,current_player_ptr->name, current_player_ptr->lev);
785 sprintf(out_val, "You) %s the %s (Level %3d)",
786 current_player_ptr->name, race_info[current_player_ptr->prace].title, current_player_ptr->lev);
789 prt(out_val, (m + 8), 0);
792 (void)fd_close(highscore_fd);
798 * @brief スコアランキングの簡易表示(種族毎)メインルーチン /
802 void race_legends(player_type *current_player_ptr)
804 for (int i = 0; i < MAX_RACES; i++)
806 race_score(current_player_ptr, i);
807 msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
809 for (int j = 5; j < 19; j++)
816 * @brief 勝利者用の引退演出処理 /
817 * Change the player into a King! -RAK-
820 void kingly(player_type *winner_ptr)
824 bool seppuku = streq(winner_ptr->died_from, "Seppuku");
826 /* Hack -- retire in town */
827 winner_ptr->current_floor_ptr->dun_level = 0;
832 (void)strcpy(winner_ptr->died_from, _("ripe", "Ripe Old Age"));
834 /* Restore the experience */
835 winner_ptr->exp = winner_ptr->max_exp;
837 /* Restore the level */
838 winner_ptr->lev = winner_ptr->max_plv;
840 Term_get_size(&wid, &hgt);
844 /* Hack -- Instant Gold */
845 winner_ptr->au += 10000000L;
848 /* Display a crown */
849 put_str("#", cy - 11, cx - 1);
850 put_str("#####", cy - 10, cx - 3);
851 put_str("#", cy - 9, cx - 1);
852 put_str(",,, $$$ ,,,", cy - 8, cx - 7);
853 put_str(",,=$ \"$$$$$\" $=,,", cy - 7, cx - 11);
854 put_str(",$$ $$$ $$,", cy - 6, cx - 13);
855 put_str("*> <*> <*", cy - 5, cx - 13);
856 put_str("$$ $$$ $$", cy - 4, cx - 13);
857 put_str("\"$$ $$$ $$\"", cy - 3, cx - 13);
858 put_str("\"$$ $$$ $$\"", cy - 2, cx - 12);
859 put_str("*#########*#########*", cy - 1, cx - 11);
860 put_str("*#########*#########*", cy, cx - 11);
862 /* Display a message */
864 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
865 put_str("来た、見た、勝った!", cy + 4, cx - 10);
866 put_str(format("偉大なる%s万歳!", sp_ptr->winner), cy + 5, cx - 11);
868 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
869 put_str("I came, I saw, I conquered!", cy + 4, cx - 14);
870 put_str(format("All Hail the Mighty %s!", sp_ptr->winner), cy + 5, cx - 13);
873 /* If player did Seppuku, that is already written in playrecord */
876 exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
877 exe_write_diary(winner_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
878 exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
884 /* Wait for response */
891 * Display some character info
894 bool check_score(player_type *current_player_ptr)
899 if (highscore_fd < 0)
901 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
906 /* Wizard-mode pre-empts scoring */
907 if (current_world_ptr->noscore & 0x000F)
909 msg_print(_("ウィザード・モードではスコアが記録されません。", "Score not registered for wizards."));
914 /* Cheaters are not scored */
915 if (current_world_ptr->noscore & 0xFF00)
917 msg_print(_("詐欺をやった人はスコアが記録されません。", "Score not registered for cheaters."));
923 if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("強制終了", "Interrupting")))
925 msg_print(_("強制終了のためスコアが記録されません。", "Score not registered due to interruption."));
931 if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("途中終了", "Quitting")))
933 msg_print(_("途中終了のためスコアが記録されません。", "Score not registered due to quitting."));