1 #include "spell/spells-execution.h"
2 #include "realm/realm-names-table.h"
3 #include "realm/realm-arcane.h"
4 #include "realm/realm-chaos.h"
5 #include "realm/realm-craft.h"
6 #include "realm/realm-crusade.h"
7 #include "realm/realm-demon.h"
8 #include "realm/realm-death.h"
9 #include "realm/realm-hex.h"
10 #include "realm/realm-hissatsu.h"
11 #include "realm/realm-life.h"
12 #include "realm/realm-nature.h"
13 #include "realm/realm-song.h"
14 #include "realm/realm-sorcery.h"
15 #include "realm/realm-trump.h"
19 * @param realm 魔法領域のID
20 * @param spell 各領域の魔法ID
22 * @return 各領域魔法に各種テキストを求めた場合は文字列参照ポインタ、そうでない場合はNULLポインタを返す。
24 concptr exe_spell(player_type *caster_ptr, REALM_IDX realm, SPELL_IDX spell, spell_type mode)
28 case REALM_LIFE: return do_life_spell(caster_ptr, spell, mode);
29 case REALM_SORCERY: return do_sorcery_spell(caster_ptr, spell, mode);
30 case REALM_NATURE: return do_nature_spell(caster_ptr, spell, mode);
31 case REALM_CHAOS: return do_chaos_spell(caster_ptr, spell, mode);
32 case REALM_DEATH: return do_death_spell(caster_ptr, spell, mode);
33 case REALM_TRUMP: return do_trump_spell(caster_ptr, spell, mode);
34 case REALM_ARCANE: return do_arcane_spell(caster_ptr, spell, mode);
35 case REALM_CRAFT: return do_craft_spell(caster_ptr, spell, mode);
36 case REALM_DAEMON: return do_daemon_spell(caster_ptr, spell, mode);
37 case REALM_CRUSADE: return do_crusade_spell(caster_ptr, spell, mode);
38 case REALM_MUSIC: return do_music_spell(caster_ptr, spell, mode);
39 case REALM_HISSATSU: return do_hissatsu_spell(caster_ptr, spell, mode);
40 case REALM_HEX: return do_hex_spell(caster_ptr, spell, mode);