1 #include "spell-realm/spells-hex.h"
2 #include "core/asking-player.h"
3 #include "core/window-redrawer.h"
4 #include "effect/effect-characteristics.h"
5 #include "effect/effect-processor.h"
6 #include "monster-attack/monster-attack-player.h"
7 #include "monster-race/monster-race.h"
8 #include "player-base/player-class.h"
9 #include "player-info/spell-hex-data-type.h"
10 #include "player/attack-defense-types.h"
11 #include "player/player-skill.h"
12 #include "realm/realm-hex-numbers.h"
13 #include "spell-kind/spells-teleport.h"
14 #include "spell-realm/spells-crusade.h"
15 #include "spell-realm/spells-song.h"
16 #include "spell/spell-info.h"
17 #include "spell/spells-execution.h"
18 #include "spell/technic-info-table.h"
19 #include "status/action-setter.h"
20 #include "system/floor-type-definition.h"
21 #include "system/monster-entity.h"
22 #include "system/monster-race-info.h"
23 #include "system/player-type-definition.h"
24 #include "system/redrawing-flags-updater.h"
25 #include "term/screen-processor.h"
26 #include "util/bit-flags-calculator.h"
27 #include "util/int-char-converter.h"
28 #include "view/display-messages.h"
32 #include "monster/monster-describer.h"
33 #include "monster/monster-description-types.h"
39 constexpr int MAX_KEEP = 4;
41 SpellHex::SpellHex(PlayerType *player_ptr)
42 : player_ptr(player_ptr)
43 , spell_hex_data(PlayerClass(player_ptr).get_specific_data<spell_hex_data_type>())
45 if (!this->spell_hex_data) {
49 HexSpellFlagGroup::get_flags(this->spell_hex_data->casting_spells, std::back_inserter(this->casting_spells));
51 if (this->casting_spells.size() > MAX_KEEP) {
52 throw("Invalid numbers of hex magics keep!");
56 SpellHex::SpellHex(PlayerType *player_ptr, MonsterAttackPlayer *monap_ptr)
57 : player_ptr(player_ptr)
58 , monap_ptr(monap_ptr)
63 * @brief プレイヤーが詠唱中の全呪術を停止する
65 void SpellHex::stop_all_spells()
67 for (auto spell : this->casting_spells) {
68 exe_spell(this->player_ptr, REALM_HEX, spell, SpellProcessType::STOP);
71 this->spell_hex_data->casting_spells.clear();
72 if (this->player_ptr->action == ACTION_SPELL) {
73 set_action(this->player_ptr, ACTION_NONE);
76 auto &rfu = RedrawingFlagsUpdater::get_instance();
77 const auto flags_srf = {
78 StatusRedrawingFlag::BONUS,
79 StatusRedrawingFlag::HP,
80 StatusRedrawingFlag::MP,
81 StatusRedrawingFlag::SPELLS,
83 rfu.set_flags(flags_srf);
84 const auto flags_mwrf = {
85 MainWindowRedrawingFlag::EXTRA,
86 MainWindowRedrawingFlag::HP,
87 MainWindowRedrawingFlag::MP,
89 rfu.set_flags(flags_mwrf);
93 * @brief プレイヤーが詠唱中の呪術から選択式で一つまたは全てを停止する
94 * @return 停止したらtrue、停止をキャンセルしたらfalse
96 bool SpellHex::stop_spells_with_selection()
98 if (!this->is_spelling_any()) {
99 msg_print(_("呪文を詠唱していません。", "You are not casting a spell."));
103 auto casting_num = this->get_casting_num();
104 if ((casting_num == 1) || (this->player_ptr->lev < 35)) {
105 this->stop_all_spells();
110 strnfmt(out_val, 78, _("どの呪文の詠唱を中断しますか?(呪文 %c-%c, 'l'全て, ESC)", "Which spell do you stop casting? (Spell %c-%c, 'l' to all, ESC)"),
111 I2A(0), I2A(casting_num - 1));
113 auto [is_all, is_selected, choice] = select_spell_stopping(out_val);
120 auto n = this->casting_spells[A2I(choice)];
121 exe_spell(this->player_ptr, REALM_HEX, n, SpellProcessType::STOP);
122 this->reset_casting_flag(i2enum<spell_hex_type>(n));
125 auto &rfu = RedrawingFlagsUpdater::get_instance();
126 const auto flags_srf = {
127 StatusRedrawingFlag::BONUS,
128 StatusRedrawingFlag::HP,
129 StatusRedrawingFlag::MP,
130 StatusRedrawingFlag::SPELLS,
132 rfu.set_flags(flags_srf);
133 const auto flags_mwrf = {
134 MainWindowRedrawingFlag::EXTRA,
135 MainWindowRedrawingFlag::HP,
136 MainWindowRedrawingFlag::MP,
138 rfu.set_flags(flags_mwrf);
146 * Item1: 全ての呪文を中断するならばtrue、1つの呪文を中断するならばfalse
147 * Item2: 選択が完了したらtrue、キャンセルならばfalse
148 * Item3: 選択した呪文番号 (a~d、lの5択)
150 std::tuple<bool, bool, char> SpellHex::select_spell_stopping(char *out_val)
154 this->display_casting_spells_list();
155 if (!get_com(out_val, &choice, true)) {
156 return std::make_tuple(false, false, choice);
159 if (isupper(choice)) {
160 choice = static_cast<char>(tolower(choice));
165 this->stop_all_spells();
166 return std::make_tuple(true, true, choice);
169 if ((choice < I2A(0)) || (choice > I2A(this->get_casting_num() - 1))) {
173 return std::make_tuple(false, true, choice);
177 void SpellHex::display_casting_spells_list()
179 constexpr auto y = 1;
180 constexpr auto x = 20;
182 term_erase(x, y, 255);
183 prt(_(" 名前", " Name"), y, x + 5);
184 for (auto spell : this->casting_spells) {
185 term_erase(x, y + n + 1, 255);
186 const auto spell_name = exe_spell(this->player_ptr, REALM_HEX, spell, SpellProcessType::NAME);
187 put_str(format("%c) %s", I2A(n), spell_name->data()), y + n + 1, x + 2);
193 * @brief 一定時間毎に呪術で消費するMPを処理する
195 void SpellHex::decrease_mana()
197 if (!this->spell_hex_data) {
201 if (this->spell_hex_data->casting_spells.none() && this->spell_hex_data->interrupting_spells.none()) {
205 auto need_restart = this->check_restart();
206 if (this->player_ptr->anti_magic) {
207 this->stop_all_spells();
211 if (!this->process_mana_cost(need_restart)) {
216 for (auto spell : this->casting_spells) {
217 exe_spell(this->player_ptr, REALM_HEX, spell, SpellProcessType::CONTNUATION);
222 * @brief 継続的な呪文の詠唱が可能な程度にMPが残っているか確認し、残量に応じて継続・中断を行う
223 * @param need_restart 詠唱を再開するか否か
224 * @return MPが足りているか否か
225 * @todo 64ビットの割り算をしなければいけない箇所には見えない. 調査の後不要ならば消すこと.
227 bool SpellHex::process_mana_cost(const bool need_restart)
229 auto need_mana = this->calc_need_mana();
230 uint need_mana_frac = 0;
231 s64b_div(&need_mana, &need_mana_frac, 0, 3); /* Divide by 3 */
232 need_mana += this->get_casting_num() - 1;
234 auto enough_mana = s64b_cmp(this->player_ptr->csp, this->player_ptr->csp_frac, need_mana, need_mana_frac) >= 0;
236 this->stop_all_spells();
240 s64b_sub(&(this->player_ptr->csp), &(this->player_ptr->csp_frac), need_mana, need_mana_frac);
241 auto &rfu = RedrawingFlagsUpdater::get_instance();
242 rfu.set_flag(MainWindowRedrawingFlag::MP);
247 msg_print(_("詠唱を再開した。", "You restart casting."));
248 this->player_ptr->action = ACTION_SPELL;
249 const auto flags_srf = {
250 StatusRedrawingFlag::BONUS,
251 StatusRedrawingFlag::HP,
252 StatusRedrawingFlag::MONSTER_STATUSES,
254 rfu.set_flags(flags_srf);
255 const auto flags_mwrf = {
256 MainWindowRedrawingFlag::MAP,
257 MainWindowRedrawingFlag::TIMED_EFFECT,
258 MainWindowRedrawingFlag::ACTION,
260 rfu.set_flags(flags_mwrf);
261 this->player_ptr->window_flags |= PW_OVERHEAD | PW_DUNGEON;
265 bool SpellHex::check_restart()
267 if (this->spell_hex_data->interrupting_spells.none()) {
271 this->spell_hex_data->casting_spells = this->spell_hex_data->interrupting_spells;
272 this->spell_hex_data->interrupting_spells.clear();
276 int SpellHex::calc_need_mana()
279 for (auto spell : this->casting_spells) {
280 const auto *s_ptr = &technic_info[REALM_HEX - MIN_TECHNIC][spell];
281 need_mana += mod_need_mana(this->player_ptr, s_ptr->smana, spell, REALM_HEX);
287 void SpellHex::gain_exp()
289 PlayerSkill ps(player_ptr);
290 for (auto spell : this->casting_spells) {
291 if (!this->is_spelling_specific(spell)) {
295 ps.gain_continuous_spell_skill_exp(REALM_HEX, spell);
300 * @brief プレイヤーの呪術詠唱枠がすでに最大かどうかを返す
301 * @return すでに全枠を利用しているならTRUEを返す
303 bool SpellHex::is_casting_full_capacity() const
305 auto k_max = (this->player_ptr->lev / 15) + 1;
306 k_max = std::min(k_max, MAX_KEEP);
307 return this->get_casting_num() >= k_max;
311 * @brief 一定ゲームターン毎に復讐処理の残り期間の判定を行う
313 void SpellHex::continue_revenge()
315 if (!this->spell_hex_data || (this->get_revenge_turn() == 0)) {
319 switch (this->get_revenge_type()) {
320 case SpellHexRevengeType::PATIENCE:
321 exe_spell(this->player_ptr, REALM_HEX, HEX_PATIENCE, SpellProcessType::CONTNUATION);
323 case SpellHexRevengeType::REVENGE:
324 exe_spell(this->player_ptr, REALM_HEX, HEX_REVENGE, SpellProcessType::CONTNUATION);
332 * @brief 復讐ダメージの追加を行う
333 * @param dam 蓄積されるダメージ量
335 void SpellHex::store_vengeful_damage(int dam)
337 if (!this->spell_hex_data || (this->get_revenge_turn() == 0)) {
341 this->set_revenge_power(dam, false);
346 * @param m_idx 判定の対象となるモンスターID
347 * @return 呪術の効果が適用されるならTRUEを返す
348 * @details v3.0.0現在は反テレポート・反魔法・反増殖の3種類
350 bool SpellHex::check_hex_barrier(MONSTER_IDX m_idx, spell_hex_type type) const
352 const auto *m_ptr = &this->player_ptr->current_floor_ptr->m_list[m_idx];
353 const auto *r_ptr = &monraces_info[m_ptr->r_idx];
354 return this->is_spelling_specific(type) && ((this->player_ptr->lev * 3 / 2) >= randint1(r_ptr->level));
357 bool SpellHex::is_spelling_specific(int hex) const
359 return this->spell_hex_data && this->spell_hex_data->casting_spells.has(i2enum<spell_hex_type>(hex));
362 bool SpellHex::is_spelling_any() const
364 return this->spell_hex_data && (this->get_casting_num() > 0);
367 void SpellHex::interrupt_spelling()
369 this->spell_hex_data->interrupting_spells = this->spell_hex_data->casting_spells;
370 this->spell_hex_data->casting_spells.clear();
374 * @brief 呪術「目には目を」の効果処理
375 * @param this->player_ptr プレイヤーへの参照ポインタ
376 * @param monap_ptr モンスターからプレイヤーへの直接攻撃構造体への参照ポインタ
378 void SpellHex::eyes_on_eyes()
380 if (this->monap_ptr == nullptr) {
381 throw("Invalid constructor was used!");
384 const auto is_eyeeye_finished = (this->player_ptr->tim_eyeeye == 0) && !this->is_spelling_specific(HEX_EYE_FOR_EYE);
385 if (is_eyeeye_finished || (this->monap_ptr->get_damage == 0) || this->player_ptr->is_dead) {
390 msg_format("攻撃が%s自身を傷つけた!", this->monap_ptr->m_name);
392 const auto m_name_self = monster_desc(this->player_ptr, this->monap_ptr->m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
393 msg_format("The attack of %s has wounded %s!", this->monap_ptr->m_name, m_name_self.data());
395 const auto y = this->monap_ptr->m_ptr->fy;
396 const auto x = this->monap_ptr->m_ptr->fx;
397 project(this->player_ptr, 0, 0, y, x, this->monap_ptr->get_damage, AttributeType::MISSILE, PROJECT_KILL);
398 if (this->player_ptr->tim_eyeeye) {
399 set_tim_eyeeye(this->player_ptr, this->player_ptr->tim_eyeeye - 5, true);
403 void SpellHex::thief_teleport()
405 if (this->monap_ptr == nullptr) {
406 throw("Invalid constructor was used!");
409 if (!this->monap_ptr->blinked || !this->monap_ptr->alive || this->player_ptr->is_dead) {
413 if (this->check_hex_barrier(this->monap_ptr->m_idx, HEX_ANTI_TELE)) {
414 msg_print(_("泥棒は笑って逃げ...ようとしたがバリアに防がれた。", "The thief flees laughing...? But a magic barrier obstructs it."));
416 msg_print(_("泥棒は笑って逃げた!", "The thief flees laughing!"));
417 teleport_away(this->player_ptr, this->monap_ptr->m_idx, MAX_PLAYER_SIGHT * 2 + 5, TELEPORT_SPONTANEOUS);
421 void SpellHex::set_casting_flag(spell_hex_type type)
423 this->spell_hex_data->casting_spells.set(type);
426 void SpellHex::reset_casting_flag(spell_hex_type type)
428 this->spell_hex_data->casting_spells.reset(type);
431 int32_t SpellHex::get_casting_num() const
433 return this->spell_hex_data->casting_spells.count();
436 int32_t SpellHex::get_revenge_power() const
438 return this->spell_hex_data->revenge_power;
441 void SpellHex::set_revenge_power(int32_t power, bool substitution)
444 this->spell_hex_data->revenge_power = power;
446 this->spell_hex_data->revenge_power += power;
450 byte SpellHex::get_revenge_turn() const
452 return this->spell_hex_data->revenge_turn;
456 * @brief 復讐の残りターンをセットするか、残りターン数を減らす
457 * @param turn 残りターン (非負整数であること)
458 * @param substitution セットならtrue、ターン減少ならfalse
460 void SpellHex::set_revenge_turn(byte turn, bool substitution)
463 this->spell_hex_data->revenge_turn = turn;
465 this->spell_hex_data->revenge_turn -= turn;
469 SpellHexRevengeType SpellHex::get_revenge_type() const
471 return this->spell_hex_data->revenge_type;
474 void SpellHex::set_revenge_type(SpellHexRevengeType type)
476 this->spell_hex_data->revenge_type = type;