3 * @brief ウィザードモードの処理(特別処理中心) / Wizard commands
6 * Copyright (c) 1997 Ben Harrison, and others<br>
7 * This software may be copied and distributed for educational, research,
8 * and not for profit purposes provided that this copyright and statement
9 * are included in all such copies. Other copyrights may also apply.<br>
10 * 2014 Deskull rearranged comment for Doxygen.<br>
17 * @brief プレイヤーのヒットダイスを振り直す / Roll the hitdie -- aux of do_cmd_rerate()
20 void do_cmd_rerate_aux(void)
22 /* Minimum hitpoints at highest level */
23 int min_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 3 / 8;
25 /* Maximum hitpoints at highest level */
26 int max_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 5 / 8;
33 /* Pre-calculate level 1 hitdice */
34 p_ptr->player_hp[0] = p_ptr->hitdie;
36 for (i = 1; i < 4; i++)
38 p_ptr->player_hp[0] += randint1(p_ptr->hitdie);
41 /* Roll the hitpoint values */
42 for (i = 1; i < PY_MAX_LEVEL; i++)
44 p_ptr->player_hp[i] = p_ptr->player_hp[i - 1] + randint1(p_ptr->hitdie);
47 /* Require "valid" hitpoints at highest level */
48 if ((p_ptr->player_hp[PY_MAX_LEVEL - 1] >= min_value) &&
49 (p_ptr->player_hp[PY_MAX_LEVEL - 1] <= max_value)) break;
55 * @brief プレイヤーのヒットダイスを振り直した後明示を行う / Hack -- Rerate Hitpoints
56 * @param display TRUEならば体力ランクを明示する
59 void do_cmd_rerate(bool display)
66 percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
68 ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
71 /* Update and redraw hitpoints */
72 p_ptr->update |= (PU_HP);
73 p_ptr->redraw |= (PR_HP);
76 p_ptr->window |= (PW_PLAYER);
84 msg_format(_("現在の体力ランクは %d/100 です。", "Your life rate is %d/100 now."), percent);
85 p_ptr->knowledge |= KNOW_HPRATE;
89 msg_print(_("体力ランクが変わった。", "Life rate is changed."));
90 p_ptr->knowledge &= ~(KNOW_HPRATE);
98 * @brief 必ず成功するウィザードモード用次元の扉処理 / Wizard Dimension Door
99 * @return 実際にテレポートを行ったらTRUEを返す
101 static bool wiz_dimension_door(void)
105 if (!tgt_pt(&x, &y)) return FALSE;
107 teleport_player_to(y, x, TELEPORT_NONMAGICAL);
114 * @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number
117 static void wiz_create_named_art(void)
119 char tmp_val[10] = "";
123 if (!get_string("Artifact ID:", tmp_val, 3)) return;
126 a_idx = atoi(tmp_val);
127 if(a_idx < 0) a_idx = 0;
128 if(a_idx >= max_a_idx) a_idx = 0;
130 /* Create the artifact */
131 (void)create_named_art(a_idx, py, px);
134 msg_print("Allocated.");
139 * @brief ウィザードモード用モンスター調査 / Hack -- quick debugging hook
142 static void do_cmd_wiz_hack_ben(void)
150 #ifdef MONSTER_HORDES
153 * @brief ウィザードモード用モンスターの群れ生成 / Summon a horde of monsters
156 static void do_cmd_summon_horde(void)
158 int wy = py, wx = px;
163 scatter(&wy, &wx, py, px, 3, 0);
164 if (cave_empty_bold(wy, wx)) break;
167 (void)alloc_horde(wy, wx);
170 #endif /* MONSTER_HORDES */
173 * @brief 32ビット変数のビット配列を並べて描画する / Output a long int in binary format.
176 static void prt_binary(u32b flags, int row, int col)
182 for (i = bitmask = 1; i <= 32; i++, bitmask *= 2)
187 Term_putch(col++, row, TERM_BLUE, '*');
190 /* Dump unset bits */
193 Term_putch(col++, row, TERM_WHITE, '-');
199 #define K_MAX_DEPTH 110 /*!< アイテムの階層毎生成率を表示する最大階 */
202 * @brief アイテムの階層毎生成率を表示する / Output a rarity graph for a type of object.
203 * @param tval ベースアイテムの大項目ID
204 * @param sval ベースアイテムの小項目ID
209 static void prt_alloc(byte tval, byte sval, int row, int col)
213 u32b rarity[K_MAX_DEPTH];
214 u32b total[K_MAX_DEPTH];
215 s32b maxd = 1, display[22];
217 cptr r = "+---Rate---+";
222 alloc_entry *table = alloc_kind_table;
224 /* Wipe the tables */
225 (void)C_WIPE(rarity, K_MAX_DEPTH, u32b);
226 (void)C_WIPE(total, K_MAX_DEPTH, u32b);
227 (void)C_WIPE(display, 22, s32b);
229 /* Scan all entries */
230 for (i = 0; i < K_MAX_DEPTH; i++)
233 for (j = 0; j < alloc_kind_size; j++)
237 if (table[j].level <= i)
239 prob = table[j].prob1 * GREAT_OBJ * K_MAX_DEPTH;
241 else if (table[j].level - 1 > 0)
243 prob = table[j].prob1 * i * K_MAX_DEPTH / (table[j].level - 1);
246 /* Acquire this kind */
247 k_ptr = &k_info[table[j].index];
249 /* Accumulate probabilities */
250 total[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
251 total_frac += prob % (GREAT_OBJ * K_MAX_DEPTH);
253 /* Accumulate probabilities */
254 if ((k_ptr->tval == tval) && (k_ptr->sval == sval))
257 rarity[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
260 total[i] += total_frac / (GREAT_OBJ * K_MAX_DEPTH);
263 /* Calculate probabilities for each range */
264 for (i = 0; i < 22; i++)
266 /* Shift the values into view */
268 for (j = i * K_MAX_DEPTH / 22; j < (i + 1) * K_MAX_DEPTH / 22; j++)
269 possibility += rarity[j] * 100000 / total[j];
270 display[i] = possibility / 5;
273 /* Graph the rarities */
274 for (i = 0; i < 22; i++)
276 Term_putch(col, row + i + 1, TERM_WHITE, '|');
278 prt(format("%2dF", (i * 5)), row + i + 1, col);
282 if ((i * K_MAX_DEPTH / 22 <= home) && (home < (i + 1) * K_MAX_DEPTH / 22))
284 c_prt(TERM_RED, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
288 c_prt(TERM_WHITE, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
292 /* Make it look nice */
297 * @brief プレイヤーの職業を変更する
299 * @todo 魔法領域の再選択などがまだ不完全、要実装。
301 static void do_cmd_wiz_reset_class(void)
308 sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1);
311 sprintf(tmp_val, "%d", p_ptr->pclass);
314 if (!get_string(ppp, tmp_val, 2)) return;
317 tmp_int = atoi(tmp_val);
320 if (tmp_int < 0 || tmp_int >= MAX_CLASS) return;
323 p_ptr->pclass = tmp_int;
325 /* Redraw inscription */
326 p_ptr->window |= (PW_PLAYER);
328 /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
329 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
336 * @brief ウィザードモード用処理としてターゲット中の相手をテレポートバックする / Hack -- Teleport to the target
339 static void do_cmd_wiz_bamf(void)
341 /* Must have a target */
342 if (!target_who) return;
344 /* Teleport to the target */
345 teleport_player_to(target_row, target_col, TELEPORT_NONMAGICAL);
350 * @brief プレイヤーの現能力値を調整する
351 * Aux function for "do_cmd_wiz_change()". -RAK-
354 static void do_cmd_wiz_change_aux(void)
364 /* Query the stats */
365 for (i = 0; i < 6; i++)
368 sprintf(ppp, "%s (3-%d): ", stat_names[i], p_ptr->stat_max_max[i]);
371 sprintf(tmp_val, "%d", p_ptr->stat_max[i]);
374 if (!get_string(ppp, tmp_val, 3)) return;
377 tmp_int = atoi(tmp_val);
380 if (tmp_int > p_ptr->stat_max_max[i]) tmp_int = p_ptr->stat_max_max[i];
381 else if (tmp_int < 3) tmp_int = 3;
384 p_ptr->stat_cur[i] = p_ptr->stat_max[i] = tmp_int;
389 sprintf(tmp_val, "%d", WEAPON_EXP_MASTER);
392 if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9)) return;
395 tmp_s16b = atoi(tmp_val);
398 if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED;
399 if (tmp_s16b > WEAPON_EXP_MASTER) tmp_s16b = WEAPON_EXP_MASTER;
401 for (j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++)
403 for (i = 0;i < 64;i++)
405 p_ptr->weapon_exp[j][i] = tmp_s16b;
406 if (p_ptr->weapon_exp[j][i] > s_info[p_ptr->pclass].w_max[j][i]) p_ptr->weapon_exp[j][i] = s_info[p_ptr->pclass].w_max[j][i];
410 for (j = 0; j < 10; j++)
412 p_ptr->skill_exp[j] = tmp_s16b;
413 if (p_ptr->skill_exp[j] > s_info[p_ptr->pclass].s_max[j]) p_ptr->skill_exp[j] = s_info[p_ptr->pclass].s_max[j];
416 for (j = 0; j < 32; j++)
417 p_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
419 p_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
422 sprintf(tmp_val, "%ld", (long)(p_ptr->au));
425 if (!get_string("Gold: ", tmp_val, 9)) return;
428 tmp_long = atol(tmp_val);
431 if (tmp_long < 0) tmp_long = 0L;
434 p_ptr->au = tmp_long;
438 sprintf(tmp_val, "%ld", (long)(p_ptr->max_exp));
441 if (!get_string("Experience: ", tmp_val, 9)) return;
444 tmp_long = atol(tmp_val);
447 if (tmp_long < 0) tmp_long = 0L;
449 if (p_ptr->prace != RACE_ANDROID)
452 p_ptr->max_exp = tmp_long;
453 p_ptr->exp = tmp_long;
462 * @brief プレイヤーの現能力値を調整する(メインルーチン)
463 * Change various "permanent" player variables.
466 static void do_cmd_wiz_change(void)
469 do_cmd_wiz_change_aux();
471 /* Redraw everything */
477 * @brief アイテムの詳細ステータスを表示する /
478 * Change various "permanent" player variables.
479 * @param o_ptr 詳細を表示するアイテム情報の参照ポインタ
482 * Wizard routines for creating objects -RAK-
483 * And for manipulating them! -Bernd-
485 * This has been rewritten to make the whole procedure
486 * of debugging objects much easier and more comfortable.
488 * The following functions are meant to play with objects:
489 * Create, modify, roll for them (for statistic purposes) and more.
490 * The original functions were by RAK.
491 * The function to show an item's debug information was written
492 * by David Reeve Sward <sward+@CMU.EDU>.
493 * Bernd (wiebelt@mathematik.hu-berlin.de)
495 * Here are the low-level functions
496 * - wiz_display_item()
497 * display an item's debug-info
498 * - wiz_create_itemtype()
499 * specify tval and sval (type and subtype of object)
501 * specify pval, +AC, +tohit, +todam
502 * Note that the wizard can leave this function anytime,
503 * thus accepting the default-values for the remaining values.
504 * pval comes first now, since it is most important.
505 * - wiz_reroll_item()
506 * apply some magic to the item or turn it into an artifact.
508 * Get some statistics about the rarity of an item:
509 * We create a lot of fake items and see if they are of the
510 * same type (tval and sval), then we compare pval and +AC.
511 * If the fake-item is better or equal it is counted.
512 * Note that cursed items that are better or equal (absolute values)
514 * HINT: This is *very* useful for balancing the game!
515 * - wiz_quantity_item()
516 * change the quantity of an item, but be sane about it.
518 * And now the high-level functions
519 * - do_cmd_wiz_play()
520 * play with an existing object
521 * - wiz_create_item()
522 * create a new object
524 * Note -- You do not have to specify "pval" and other item-properties
525 * directly. Just apply magic until you are satisfied with the item.
527 * Note -- For some items (such as wands, staffs, some rings, etc), you
528 * must apply magic, or you will get "broken" or "uncharged" objects.
530 * Note -- Redefining artifacts via "do_cmd_wiz_play()" may destroy
531 * the artifact. Be careful.
533 * Hack -- this function will allow you to create multiple artifacts.
534 * This "feature" may induce crashes or other nasty effects.
535 * Just display an item's properties (debug-info)
536 * Originally by David Reeve Sward <sward+@CMU.EDU>
537 * Verbose item flags by -Bernd-
539 static void wiz_display_item(object_type *o_ptr)
542 u32b flgs[TR_FLAG_SIZE];
545 /* Extract the flags */
546 object_flags(o_ptr, flgs);
548 /* Clear the screen */
549 for (i = 1; i <= 23; i++) prt("", i, j - 2);
551 prt_alloc(o_ptr->tval, o_ptr->sval, 1, 0);
554 object_desc(buf, o_ptr, OD_STORE);
558 prt(format("kind = %-5d level = %-4d tval = %-5d sval = %-5d",
559 o_ptr->k_idx, k_info[o_ptr->k_idx].level,
560 o_ptr->tval, o_ptr->sval), 4, j);
562 prt(format("number = %-3d wgt = %-6d ac = %-5d damage = %dd%d",
563 o_ptr->number, o_ptr->weight,
564 o_ptr->ac, o_ptr->dd, o_ptr->ds), 5, j);
566 prt(format("pval = %-5d toac = %-5d tohit = %-4d todam = %-4d",
567 o_ptr->pval, o_ptr->to_a, o_ptr->to_h, o_ptr->to_d), 6, j);
569 prt(format("name1 = %-4d name2 = %-4d cost = %ld",
570 o_ptr->name1, o_ptr->name2, (long)object_value_real(o_ptr)), 7, j);
572 prt(format("ident = %04x xtra1 = %-4d xtra2 = %-4d timeout = %-d",
573 o_ptr->ident, o_ptr->xtra1, o_ptr->xtra2, o_ptr->timeout), 8, j);
575 prt(format("xtra3 = %-4d xtra4 = %-4d xtra5 = %-4d cursed = %-d",
576 o_ptr->xtra3, o_ptr->xtra4, o_ptr->xtra5, o_ptr->curse_flags), 9, j);
578 prt("+------------FLAGS1------------+", 10, j);
579 prt("AFFECT........SLAY........BRAND.", 11, j);
580 prt(" mf cvae xsqpaefc", 12, j);
581 prt("siwdccsossidsahanvudotgddhuoclio", 13, j);
582 prt("tnieohtctrnipttmiinmrrnrrraiierl", 14, j);
583 prt("rtsxnarelcfgdkcpmldncltggpksdced", 15, j);
584 prt_binary(flgs[0], 16, j);
586 prt("+------------FLAGS2------------+", 17, j);
587 prt("SUST....IMMUN.RESIST............", 18, j);
588 prt(" reaefctrpsaefcpfldbc sn ", 19, j);
589 prt("siwdcciaclioheatcliooeialoshtncd", 20, j);
590 prt("tnieohdsierlrfraierliatrnnnrhehi", 21, j);
591 prt("rtsxnaeydcedwlatdcedsrekdfddrxss", 22, j);
592 prt_binary(flgs[1], 23, j);
594 prt("+------------FLAGS3------------+", 10, j+32);
595 prt("fe cnn t stdrmsiiii d ab ", 11, j+32);
596 prt("aa aoomywhs lleeieihgggg rtgl ", 12, j+32);
597 prt("uu utmacaih eielgggonnnnaaere ", 13, j+32);
598 prt("rr reanurdo vtieeehtrrrrcilas ", 14, j+32);
599 prt("aa algarnew ienpsntsaefctnevs ", 15, j+32);
600 prt_binary(flgs[2], 16, j+32);
602 prt("+------------FLAGS4------------+", 17, j+32);
603 prt("KILL....ESP......... ", 18, j+32);
604 prt("aeud tghaud tgdhegnu ", 19, j+32);
605 prt("nvneoriunneoriruvoon ", 20, j+32);
606 prt("iidmroamidmroagmionq ", 21, j+32);
607 prt("mlenclnmmenclnnnldlu ", 22, j+32);
608 prt_binary(flgs[3], 23, j+32);
613 * ベースアイテムの大項目IDの種別名をまとめる構造体 / A structure to hold a tval and its description
615 typedef struct tval_desc
617 int tval; /*!< 大項目のID */
618 cptr desc; /*!< 大項目名 */
622 * ベースアイテムの大項目IDの種別名定義 / A list of tvals and their textual names
624 static tval_desc tvals[] =
626 { TV_SWORD, "Sword" },
627 { TV_POLEARM, "Polearm" },
628 { TV_HAFTED, "Hafted Weapon" },
630 { TV_ARROW, "Arrows" },
631 { TV_BOLT, "Bolts" },
632 { TV_SHOT, "Shots" },
633 { TV_SHIELD, "Shield" },
634 { TV_CROWN, "Crown" },
636 { TV_GLOVES, "Gloves" },
637 { TV_BOOTS, "Boots" },
638 { TV_CLOAK, "Cloak" },
639 { TV_DRAG_ARMOR, "Dragon Scale Mail" },
640 { TV_HARD_ARMOR, "Hard Armor" },
641 { TV_SOFT_ARMOR, "Soft Armor" },
643 { TV_AMULET, "Amulet" },
645 { TV_POTION, "Potion" },
646 { TV_SCROLL, "Scroll" },
648 { TV_STAFF, "Staff" },
650 { TV_LIFE_BOOK, "Life Spellbook" },
651 { TV_SORCERY_BOOK, "Sorcery Spellbook" },
652 { TV_NATURE_BOOK, "Nature Spellbook" },
653 { TV_CHAOS_BOOK, "Chaos Spellbook" },
654 { TV_DEATH_BOOK, "Death Spellbook" },
655 { TV_TRUMP_BOOK, "Trump Spellbook" },
656 { TV_ARCANE_BOOK, "Arcane Spellbook" },
657 { TV_CRAFT_BOOK, "Craft Spellbook"},
658 { TV_DAEMON_BOOK, "Daemon Spellbook"},
659 { TV_CRUSADE_BOOK, "Crusade Spellbook"},
660 { TV_MUSIC_BOOK, "Music Spellbook" },
661 { TV_HISSATSU_BOOK, "Book of Kendo" },
662 { TV_HEX_BOOK, "Hex Spellbook" },
663 { TV_PARCHMENT, "Parchment" },
664 { TV_WHISTLE, "Whistle" },
665 { TV_SPIKE, "Spikes" },
666 { TV_DIGGING, "Digger" },
667 { TV_CHEST, "Chest" },
668 { TV_CAPTURE, "Capture Ball" },
669 { TV_CARD, "Express Card" },
670 { TV_FIGURINE, "Magical Figurine" },
671 { TV_STATUE, "Statue" },
672 { TV_CORPSE, "Corpse" },
674 { TV_FLASK, "Flask" },
676 { TV_SKELETON, "Skeleton" },
682 * @brief nameバッファ内からベースアイテム名を返す / Strip an "object name" into a buffer
683 * @param buf ベースアイテム格納先の参照ポインタ
684 * @param k_idx ベースアイテムID
687 void strip_name(char *buf, int k_idx)
691 object_kind *k_ptr = &k_info[k_idx];
693 cptr str = (k_name + k_ptr->name);
696 /* Skip past leading characters */
697 while ((*str == ' ') || (*str == '&')) str++;
699 /* Copy useful chars */
700 for (t = buf; *str; str++)
703 if (iskanji(*str)) {*t++ = *str++; *t++ = *str; continue;}
705 if (*str != '~') *t++ = *str;
708 /* Terminate the new name */
714 * @brief ベースアイテムのウィザード生成のために大項目IDと小項目IDを取得する /
715 * Specify tval and sval (type and subtype of object) originally
718 * by RAK, heavily modified by -Bernd-
719 * This function returns the k_idx of an object type, or zero if failed
720 * List up to 50 choices in three columns
722 static int wiz_create_itemtype(void)
739 /* Print all tval's and their descriptions */
740 for (num = 0; (num < 80) && tvals[num].tval; num++)
742 row = 2 + (num % 20);
743 col = 20 * (num / 20);
745 prt(format("[%c] %s", ch, tvals[num].desc), row, col);
748 /* Me need to know the maximal possible tval_index */
752 if (!get_com("Get what type of object? ", &ch, FALSE)) return (0);
755 for (num = 0; num < max_num; num++)
757 if (listsym[num] == ch) break;
760 /* Bail out if choice is illegal */
761 if ((num < 0) || (num >= max_num)) return (0);
763 /* Base object type chosen, fill in tval */
764 tval = tvals[num].tval;
765 tval_desc = tvals[num].desc;
768 /*** And now we go for k_idx ***/
773 /* We have to search the whole itemlist. */
774 for (num = 0, i = 1; (num < 80) && (i < max_k_idx); i++)
776 object_kind *k_ptr = &k_info[i];
778 /* Analyze matching items */
779 if (k_ptr->tval == tval)
782 row = 2 + (num % 20);
783 col = 20 * (num / 20);
787 /* Acquire the "name" of object "i" */
791 prt(format("[%c] %s", ch, buf), row, col);
793 /* Remember the object index */
798 /* Me need to know the maximal possible remembered object_index */
802 if (!get_com(format("What Kind of %s? ", tval_desc), &ch, FALSE)) return (0);
805 for (num = 0; num < max_num; num++)
807 if (listsym[num] == ch) break;
810 /* Bail out if choice is "illegal" */
811 if ((num < 0) || (num >= max_num)) return (0);
813 /* And return successful */
814 return (choice[num]);
819 * @briefアイテムの基礎能力値を調整する / Tweak an item
820 * @param o_ptr 調整するアイテムの参照ポインタ
823 static void wiz_tweak_item(object_type *o_ptr)
828 /* Hack -- leave artifacts alone */
829 if (object_is_artifact(o_ptr)) return;
831 p = "Enter new 'pval' setting: ";
832 sprintf(tmp_val, "%d", o_ptr->pval);
833 if (!get_string(p, tmp_val, 5)) return;
834 o_ptr->pval = atoi(tmp_val);
835 wiz_display_item(o_ptr);
837 p = "Enter new 'to_a' setting: ";
838 sprintf(tmp_val, "%d", o_ptr->to_a);
839 if (!get_string(p, tmp_val, 5)) return;
840 o_ptr->to_a = atoi(tmp_val);
841 wiz_display_item(o_ptr);
843 p = "Enter new 'to_h' setting: ";
844 sprintf(tmp_val, "%d", o_ptr->to_h);
845 if (!get_string(p, tmp_val, 5)) return;
846 o_ptr->to_h = atoi(tmp_val);
847 wiz_display_item(o_ptr);
849 p = "Enter new 'to_d' setting: ";
850 sprintf(tmp_val, "%d", o_ptr->to_d);
851 if (!get_string(p, tmp_val, 5)) return;
852 o_ptr->to_d = atoi(tmp_val);
853 wiz_display_item(o_ptr);
858 * @brief アイテムの質を選択して再生成する /
859 * Apply magic to an item or turn it into an artifact. -Bernd-
860 * @param o_ptr 再生成の対象となるアイテム情報の参照ポインタ
863 static void wiz_reroll_item(object_type *o_ptr)
870 bool changed = FALSE;
873 /* Hack -- leave artifacts alone */
874 if (object_is_artifact(o_ptr)) return;
877 /* Get local object */
880 /* Copy the object */
881 object_copy(q_ptr, o_ptr);
884 /* Main loop. Ask for magification and artifactification */
887 /* Display full item debug information */
888 wiz_display_item(q_ptr);
890 /* Ask wizard what to do. */
891 if (!get_com("[a]ccept, [w]orthless, [c]ursed, [n]ormal, [g]ood, [e]xcellent, [s]pecial? ", &ch, FALSE))
893 /* Preserve wizard-generated artifacts */
894 if (object_is_fixed_artifact(q_ptr))
896 a_info[q_ptr->name1].cur_num = 0;
904 /* Create/change it! */
905 if (ch == 'A' || ch == 'a')
911 /* Preserve wizard-generated artifacts */
912 if (object_is_fixed_artifact(q_ptr))
914 a_info[q_ptr->name1].cur_num = 0;
920 /* Apply bad magic, but first clear object */
923 object_prep(q_ptr, o_ptr->k_idx);
924 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
927 /* Apply bad magic, but first clear object */
930 object_prep(q_ptr, o_ptr->k_idx);
931 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
934 /* Apply normal magic, but first clear object */
937 object_prep(q_ptr, o_ptr->k_idx);
938 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
941 /* Apply good magic, but first clear object */
944 object_prep(q_ptr, o_ptr->k_idx);
945 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD);
948 /* Apply great magic, but first clear object */
951 object_prep(q_ptr, o_ptr->k_idx);
952 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
955 /* Apply special magic, but first clear object */
958 object_prep(q_ptr, o_ptr->k_idx);
959 apply_magic(q_ptr, dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
961 /* Failed to create artifact; make a random one */
962 if (!object_is_artifact(q_ptr)) create_artifact(q_ptr, FALSE);
966 q_ptr->iy = o_ptr->iy;
967 q_ptr->ix = o_ptr->ix;
968 q_ptr->next_o_idx = o_ptr->next_o_idx;
969 q_ptr->marked = o_ptr->marked;
977 object_copy(o_ptr, q_ptr);
979 /* Recalculate bonuses */
980 p_ptr->update |= (PU_BONUS);
982 /* Combine / Reorder the pack (later) */
983 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
986 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
993 * @brief 検査対象のアイテムを基準とした生成テストを行う /
994 * Try to create an item again. Output some statistics. -Bernd-
995 * @param o_ptr 生成テストの基準となるアイテム情報の参照ポインタ
997 * The statistics are correct now. We acquire a clean grid, and then
998 * repeatedly place an object in this grid, copying it into an item
999 * holder, and then deleting the object. We fiddle with the artifact
1000 * counter flags to prevent weirdness. We use the items to collect
1001 * statistics on item creation relative to the initial item.
1003 static void wiz_statistics(object_type *o_ptr)
1005 u32b i, matches, better, worse, other, correct;
1007 u32b test_roll = 1000000;
1017 cptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld";
1019 cptr p = "Enter number of items to roll: ";
1023 /* XXX XXX XXX Mega-Hack -- allow multiple artifacts */
1024 if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 0;
1030 cptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
1033 wiz_display_item(o_ptr);
1036 if (!get_com(pmt, &ch, FALSE)) break;
1038 if (ch == 'n' || ch == 'N')
1043 else if (ch == 'g' || ch == 'G')
1048 else if (ch == 'e' || ch == 'E')
1050 mode = AM_GOOD | AM_GREAT;
1051 quality = "excellent";
1058 sprintf(tmp_val, "%ld", (long int)test_roll);
1059 if (get_string(p, tmp_val, 10)) test_roll = atol(tmp_val);
1060 test_roll = MAX(1, test_roll);
1062 /* Let us know what we are doing */
1063 msg_format("Creating a lot of %s items. Base level = %d.",
1064 quality, dun_level);
1067 /* Set counters to zero */
1068 correct = matches = better = worse = other = 0;
1070 /* Let's rock and roll */
1071 for (i = 0; i <= test_roll; i++)
1073 /* Output every few rolls */
1074 if ((i < 100) || (i % 100 == 0))
1079 /* Allow interupt */
1089 /* Dump the stats */
1090 prt(format(q, i, correct, matches, better, worse, other), 0, 0);
1095 /* Get local object */
1098 /* Wipe the object */
1101 /* Create an object */
1102 make_object(q_ptr, mode);
1105 /* XXX XXX XXX Mega-Hack -- allow multiple artifacts */
1106 if (object_is_fixed_artifact(q_ptr)) a_info[q_ptr->name1].cur_num = 0;
1109 /* Test for the same tval and sval. */
1110 if ((o_ptr->tval) != (q_ptr->tval)) continue;
1111 if ((o_ptr->sval) != (q_ptr->sval)) continue;
1113 /* One more correct item */
1116 /* Check for match */
1117 if ((q_ptr->pval == o_ptr->pval) &&
1118 (q_ptr->to_a == o_ptr->to_a) &&
1119 (q_ptr->to_h == o_ptr->to_h) &&
1120 (q_ptr->to_d == o_ptr->to_d) &&
1121 (q_ptr->name1 == o_ptr->name1))
1126 /* Check for better */
1127 else if ((q_ptr->pval >= o_ptr->pval) &&
1128 (q_ptr->to_a >= o_ptr->to_a) &&
1129 (q_ptr->to_h >= o_ptr->to_h) &&
1130 (q_ptr->to_d >= o_ptr->to_d))
1135 /* Check for worse */
1136 else if ((q_ptr->pval <= o_ptr->pval) &&
1137 (q_ptr->to_a <= o_ptr->to_a) &&
1138 (q_ptr->to_h <= o_ptr->to_h) &&
1139 (q_ptr->to_d <= o_ptr->to_d))
1144 /* Assume different */
1152 msg_format(q, i, correct, matches, better, worse, other);
1157 /* Hack -- Normally only make a single artifact */
1158 if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 1;
1163 * Change the quantity of a the item
1165 static void wiz_quantity_item(object_type *o_ptr)
1167 int tmp_int, tmp_qnt;
1172 /* Never duplicate artifacts */
1173 if (object_is_artifact(o_ptr)) return;
1175 /* Store old quantity. -LM- */
1176 tmp_qnt = o_ptr->number;
1179 sprintf(tmp_val, "%d", o_ptr->number);
1182 if (get_string("Quantity: ", tmp_val, 2))
1185 tmp_int = atoi(tmp_val);
1188 if (tmp_int < 1) tmp_int = 1;
1189 if (tmp_int > 99) tmp_int = 99;
1191 /* Accept modifications */
1192 o_ptr->number = tmp_int;
1195 if (o_ptr->tval == TV_ROD)
1197 o_ptr->pval = o_ptr->pval * o_ptr->number / tmp_qnt;
1201 /* debug command for blue mage */
1202 static void do_cmd_wiz_blue_mage(void)
1207 s32b f4 = 0, f5 = 0, f6 = 0;
1212 set_rf_masks(&f4, &f5, &f6, j);
1214 for (i = 0; i < 32; i++)
1216 if ((0x00000001 << i) & f4) p_ptr->magic_num2[i] = 1;
1220 if ((0x00000001 << (i - 32)) & f5) p_ptr->magic_num2[i] = 1;
1224 if ((0x00000001 << (i - 64)) & f6) p_ptr->magic_num2[i] = 1;
1231 * Play with an item. Options include:
1232 * - Output statistics (via wiz_roll_item)
1233 * - Reroll item (via wiz_reroll_item)
1234 * - Change properties (via wiz_tweak_item)
1235 * - Change the number of items (via wiz_quantity_item)
1237 static void do_cmd_wiz_play(void)
1252 item_tester_no_ryoute = TRUE;
1254 q = "Play with which object? ";
1255 s = "You have nothing to play with.";
1256 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1258 /* Get the item (in the pack) */
1261 o_ptr = &inventory[item];
1264 /* Get the item (on the floor) */
1267 o_ptr = &o_list[0 - item];
1270 /* The item was not changed */
1274 /* Save the screen */
1278 /* Get local object */
1282 object_copy(q_ptr, o_ptr);
1288 /* Display the item */
1289 wiz_display_item(q_ptr);
1292 if (!get_com("[a]ccept [s]tatistics [r]eroll [t]weak [q]uantity? ", &ch, FALSE))
1298 if (ch == 'A' || ch == 'a')
1304 if (ch == 's' || ch == 'S')
1306 wiz_statistics(q_ptr);
1309 if (ch == 'r' || ch == 'r')
1311 wiz_reroll_item(q_ptr);
1314 if (ch == 't' || ch == 'T')
1316 wiz_tweak_item(q_ptr);
1319 if (ch == 'q' || ch == 'Q')
1321 wiz_quantity_item(q_ptr);
1326 /* Restore the screen */
1334 msg_print("Changes accepted.");
1336 /* Recalcurate object's weight */
1339 p_ptr->total_weight += (q_ptr->weight * q_ptr->number)
1340 - (o_ptr->weight * o_ptr->number);
1344 object_copy(o_ptr, q_ptr);
1347 /* Recalculate bonuses */
1348 p_ptr->update |= (PU_BONUS);
1350 /* Combine / Reorder the pack (later) */
1351 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1354 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
1360 msg_print("Changes ignored.");
1366 * Wizard routine for creating objects -RAK-
1367 * Heavily modified to allow magification and artifactification -Bernd-
1369 * Note that wizards cannot create objects on top of other objects.
1371 * Hack -- this routine always makes a "dungeon object", and applies
1372 * magic to it, and attempts to decline cursed items.
1374 static void wiz_create_item(void)
1382 /* Save the screen */
1385 /* Get object base type */
1386 k_idx = wiz_create_itemtype();
1388 /* Restore the screen */
1392 /* Return if failed */
1395 if (k_info[k_idx].gen_flags & TRG_INSTA_ART)
1400 for (i = 1; i < max_a_idx; i++)
1402 /* Ignore incorrect tval */
1403 if (a_info[i].tval != k_info[k_idx].tval) continue;
1405 /* Ignore incorrect sval */
1406 if (a_info[i].sval != k_info[k_idx].sval) continue;
1408 /* Create this artifact */
1409 (void)create_named_art(i, py, px);
1412 msg_print("Allocated(INSTA_ART).");
1418 /* Get local object */
1421 /* Create the item */
1422 object_prep(q_ptr, k_idx);
1425 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
1427 /* Drop the object from heaven */
1428 (void)drop_near(q_ptr, -1, py, px);
1431 msg_print("Allocated.");
1436 * Cure everything instantly
1438 static void do_cmd_wiz_cure_all(void)
1441 (void)res_stat(A_STR);
1442 (void)res_stat(A_INT);
1443 (void)res_stat(A_WIS);
1444 (void)res_stat(A_CON);
1445 (void)res_stat(A_DEX);
1446 (void)res_stat(A_CHR);
1448 /* Restore the level */
1449 (void)restore_level();
1451 /* Heal the player */
1452 if (p_ptr->chp < p_ptr->mhp)
1454 p_ptr->chp = p_ptr->mhp;
1455 p_ptr->chp_frac = 0;
1458 p_ptr->redraw |= (PR_HP);
1461 p_ptr->window |= (PW_PLAYER);
1465 if (p_ptr->csp < p_ptr->msp)
1467 p_ptr->csp = p_ptr->msp;
1468 p_ptr->csp_frac = 0;
1470 p_ptr->redraw |= (PR_MANA);
1471 p_ptr->window |= (PW_PLAYER);
1472 p_ptr->window |= (PW_SPELL);
1477 (void)set_confused(0);
1478 (void)set_poisoned(0);
1479 (void)set_afraid(0);
1480 (void)set_paralyzed(0);
1484 (void)set_slow(0, TRUE);
1486 /* No longer hungry */
1487 (void)set_food(PY_FOOD_MAX - 1);
1494 static void do_cmd_wiz_jump(void)
1497 if (command_arg <= 0)
1502 int tmp_dungeon_type;
1505 sprintf(ppp, "Jump which dungeon : ");
1508 sprintf(tmp_val, "%d", dungeon_type);
1510 /* Ask for a level */
1511 if (!get_string(ppp, tmp_val, 2)) return;
1513 tmp_dungeon_type = atoi(tmp_val);
1514 if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND;
1517 sprintf(ppp, "Jump to level (0, %d-%d): ", d_info[tmp_dungeon_type].mindepth, d_info[tmp_dungeon_type].maxdepth);
1520 sprintf(tmp_val, "%d", dun_level);
1522 /* Ask for a level */
1523 if (!get_string(ppp, tmp_val, 10)) return;
1525 /* Extract request */
1526 command_arg = atoi(tmp_val);
1528 dungeon_type = tmp_dungeon_type;
1532 if (command_arg < d_info[dungeon_type].mindepth) command_arg = 0;
1535 if (command_arg > d_info[dungeon_type].maxdepth) command_arg = d_info[dungeon_type].maxdepth;
1537 /* Accept request */
1538 msg_format("You jump to dungeon level %d.", command_arg);
1540 if (autosave_l) do_cmd_save_game(TRUE);
1543 dun_level = command_arg;
1545 prepare_change_floor_mode(CFM_RAND_PLACE);
1547 if (!dun_level) dungeon_type = 0;
1548 p_ptr->inside_arena = FALSE;
1549 p_ptr->wild_mode = FALSE;
1551 leave_quest_check();
1553 if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL);
1555 p_ptr->inside_quest = 0;
1558 /* Prevent energy_need from being too lower than 0 */
1559 p_ptr->energy_need = 0;
1562 * Clear all saved floors
1563 * and create a first saved floor
1565 prepare_change_floor_mode(CFM_FIRST_FLOOR);
1568 p_ptr->leaving = TRUE;
1573 * Become aware of a lot of objects
1575 static void do_cmd_wiz_learn(void)
1582 /* Scan every object */
1583 for (i = 1; i < max_k_idx; i++)
1585 object_kind *k_ptr = &k_info[i];
1587 /* Induce awareness */
1588 if (k_ptr->level <= command_arg)
1590 /* Get local object */
1593 /* Prepare object */
1594 object_prep(q_ptr, i);
1597 object_aware(q_ptr);
1604 * Summon some creatures
1606 static void do_cmd_wiz_summon(int num)
1610 for (i = 0; i < num; i++)
1612 (void)summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
1618 * Summon a creature of the specified type
1620 * XXX XXX XXX This function is rather dangerous
1622 static void do_cmd_wiz_named(int r_idx)
1624 (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
1629 * Summon a creature of the specified type
1631 * XXX XXX XXX This function is rather dangerous
1633 static void do_cmd_wiz_named_friendly(int r_idx)
1635 (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET));
1641 * Hack -- Delete all nearby monsters
1643 static void do_cmd_wiz_zap(void)
1648 /* Genocide everyone nearby */
1649 for (i = 1; i < m_max; i++)
1651 monster_type *m_ptr = &m_list[i];
1653 /* Paranoia -- Skip dead monsters */
1654 if (!m_ptr->r_idx) continue;
1656 /* Skip the mount */
1657 if (i == p_ptr->riding) continue;
1659 /* Delete nearby monsters */
1660 if (m_ptr->cdis <= MAX_SIGHT)
1662 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
1666 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1667 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
1670 delete_monster_idx(i);
1677 * Hack -- Delete all monsters
1679 static void do_cmd_wiz_zap_all(void)
1683 /* Genocide everyone */
1684 for (i = 1; i < m_max; i++)
1686 monster_type *m_ptr = &m_list[i];
1688 /* Paranoia -- Skip dead monsters */
1689 if (!m_ptr->r_idx) continue;
1691 /* Skip the mount */
1692 if (i == p_ptr->riding) continue;
1694 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
1698 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1699 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
1702 /* Delete this monster */
1703 delete_monster_idx(i);
1709 * Create desired feature
1711 static void do_cmd_wiz_create_feature(void)
1713 static int prev_feat = 0;
1714 static int prev_mimic = 0;
1716 feature_type *f_ptr;
1718 int tmp_feat, tmp_mimic;
1721 if (!tgt_pt(&x, &y)) return;
1723 c_ptr = &cave[y][x];
1726 sprintf(tmp_val, "%d", prev_feat);
1729 if (!get_string(_("地形: ", "Feature: "), tmp_val, 3)) return;
1732 tmp_feat = atoi(tmp_val);
1733 if (tmp_feat < 0) tmp_feat = 0;
1734 else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1;
1737 sprintf(tmp_val, "%d", prev_mimic);
1740 if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3)) return;
1743 tmp_mimic = atoi(tmp_val);
1744 if (tmp_mimic < 0) tmp_mimic = 0;
1745 else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1;
1747 cave_set_feat(y, x, tmp_feat);
1748 c_ptr->mimic = tmp_mimic;
1750 f_ptr = &f_info[get_feat_mimic(c_ptr)];
1752 if (have_flag(f_ptr->flags, FF_GLYPH) ||
1753 have_flag(f_ptr->flags, FF_MINOR_GLYPH))
1754 c_ptr->info |= (CAVE_OBJECT);
1755 else if (have_flag(f_ptr->flags, FF_MIRROR))
1756 c_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
1764 /* Update some things */
1765 p_ptr->update |= (PU_FLOW);
1767 prev_feat = tmp_feat;
1768 prev_mimic = tmp_mimic;
1773 #define NUM_O_BIT 32
1776 * Hack -- Dump option bits usage
1778 static void do_cmd_dump_options(void)
1785 /* Build the filename */
1786 path_build(buf, sizeof buf, ANGBAND_DIR_USER, "opt_info.txt");
1788 /* File type is "TEXT" */
1789 FILE_TYPE(FILE_TYPE_TEXT);
1792 fff = my_fopen(buf, "a");
1797 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
1802 /* Allocate the "exist" array (2-dimension) */
1803 C_MAKE(exist, NUM_O_SET, int *);
1804 C_MAKE(*exist, NUM_O_BIT * NUM_O_SET, int);
1805 for (i = 1; i < NUM_O_SET; i++) exist[i] = *exist + i * NUM_O_BIT;
1807 /* Check for exist option bits */
1808 for (i = 0; option_info[i].o_desc; i++)
1810 const option_type *ot_ptr = &option_info[i];
1811 if (ot_ptr->o_var) exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
1814 fprintf(fff, "[Option bits usage on Hengband %d.%d.%d]\n\n",
1815 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
1817 fputs("Set - Bit (Page) Option Name\n", fff);
1818 fputs("------------------------------------------------\n", fff);
1819 /* Dump option bits usage */
1820 for (i = 0; i < NUM_O_SET; i++)
1822 for (j = 0; j < NUM_O_BIT; j++)
1826 const option_type *ot_ptr = &option_info[exist[i][j] - 1];
1827 fprintf(fff, " %d - %02d (%4d) %s\n",
1828 i, j, ot_ptr->o_page, ot_ptr->o_text);
1832 fprintf(fff, " %d - %02d\n", i, j);
1838 /* Free the "exist" array (2-dimension) */
1839 C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int);
1840 C_KILL(exist, NUM_O_SET, int *);
1845 msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf);
1849 #ifdef ALLOW_SPOILERS
1854 extern void do_cmd_spoilers(void);
1856 #endif /* ALLOW_SPOILERS */
1861 * Hack -- declare external function
1863 extern void do_cmd_debug(void);
1868 * Ask for and parse a "debug command"
1869 * The "command_arg" may have been set.
1871 void do_cmd_debug(void)
1877 /* Get a "debug command" */
1878 get_com("Debug Command: ", &cmd, FALSE);
1880 /* Analyze the command */
1890 #ifdef ALLOW_SPOILERS
1892 /* Hack -- Generate Spoilers */
1897 #endif /* ALLOW_SPOILERS */
1904 /* Cure all maladies */
1906 do_cmd_wiz_cure_all();
1909 /* Know alignment */
1911 msg_format("Your alignment is %d.", p_ptr->align);
1914 /* Teleport to target */
1923 /* Create any object */
1928 /* Create a named artifact */
1930 wiz_create_named_art();
1933 /* Detect everything */
1935 detect_all(DETECT_RAD_ALL * 3);
1938 /* Dimension_door */
1940 wiz_dimension_door();
1943 /* Edit character */
1945 do_cmd_wiz_change();
1948 /* Blue Mage Only */
1950 if (p_ptr->pclass == CLASS_BLUE_MAGE)
1952 do_cmd_wiz_blue_mage();
1956 /* View item info */
1958 identify_fully(FALSE);
1961 /* Create desired feature */
1963 do_cmd_wiz_create_feature();
1968 if (command_arg <= 0) command_arg = 1;
1969 acquirement(py, px, command_arg, FALSE, FALSE, TRUE);
1972 /* Hitpoint rerating */
1974 do_cmd_rerate(TRUE);
1977 #ifdef MONSTER_HORDES
1979 do_cmd_summon_horde();
1981 #endif /* MONSTER_HORDES */
1985 (void)ident_spell(FALSE);
1988 /* Go up or down in the dungeon */
1993 /* Self-Knowledge */
1998 /* Learn about objects */
2005 map_area(DETECT_RAD_ALL * 3);
2010 (void)gain_random_mutation(command_arg);
2015 (void)do_cmd_wiz_reset_class();
2018 /* Specific reward */
2020 (void)gain_level_reward(command_arg);
2023 /* Summon _friendly_ named monster */
2025 do_cmd_wiz_named_friendly(command_arg);
2028 /* Summon Named Monster */
2030 do_cmd_wiz_named(command_arg);
2033 /* Dump option bits usage */
2035 do_cmd_dump_options();
2038 /* Object playing routines */
2045 teleport_player(10, 0L);
2049 /* Complete a Quest -KMW- */
2051 for (i = 0; i < max_quests; i++)
2053 if (p_ptr->quest[i].status == QUEST_STATUS_TAKEN)
2055 p_ptr->quest[i].status++;
2056 msg_print("Completed Quest");
2061 if (i == max_quests)
2063 msg_print("No current quest");
2069 /* Make every dungeon square "known" to test streamers -KMW- */
2071 for (y = 0; y < cur_hgt; y++)
2073 for (x = 0; x < cur_wid; x++)
2075 cave[y][x].info |= (CAVE_GLOW | CAVE_MARK);
2081 /* Summon Random Monster(s) */
2083 if (command_arg <= 0) command_arg = 1;
2084 do_cmd_wiz_summon(command_arg);
2087 /* Special(Random Artifact) Objects */
2089 if (command_arg <= 0) command_arg = 1;
2090 acquirement(py, px, command_arg, TRUE, TRUE, TRUE);
2095 teleport_player(100, 0L);
2098 /* Very Good Objects */
2100 if (command_arg <= 0) command_arg = 1;
2101 acquirement(py, px, command_arg, TRUE, FALSE, TRUE);
2104 /* Wizard Light the Level */
2106 wiz_lite((bool)(p_ptr->pclass == CLASS_NINJA));
2109 /* Increase Experience */
2111 gain_exp(command_arg ? command_arg : (p_ptr->exp + 1));
2114 /* Zap Monsters (Genocide) */
2119 /* Zap Monsters (Omnicide) */
2121 do_cmd_wiz_zap_all();
2124 /* Hack -- whatever I desire */
2126 do_cmd_wiz_hack_ben();
2129 /* Not a Wizard Command */
2131 msg_print("That is not a valid debug command.");