- public static class Helpers
- {
-
- /// <summary>
- /// Hue, Saturation Value colorspace
- /// </summary>
- /// <returns>The color equiv.</returns>
- /// <param name="hue">0 - 360 for hue.</param>
- /// <param name="saturation"> 0 - 1 for saturation or value..</param>
- /// <param name="value"> 0 - 1 for saturation or value..</param>
- public static Color FromHSV(double hue, double saturation, double value)
- {
- int hi = Convert.ToInt32(Math.Floor(hue / 60)) % 6;
- double f = hue / 60 - Math.Floor(hue / 60);
-
- value = value * 255;
- int v = Convert.ToInt32(value);
- int p = Convert.ToInt32(value * (1 - saturation));
- int q = Convert.ToInt32(value * (1 - f * saturation));
- int t = Convert.ToInt32(value * (1 - (1 - f) * saturation));
-
- if (hi == 0)
- return Color.FromArgb(255, v, t, p);
- else if (hi == 1)
- return Color.FromArgb(255, q, v, p);
- else if (hi == 2)
- return Color.FromArgb(255, p, v, t);
- else if (hi == 3)
- return Color.FromArgb(255, p, q, v);
- else if (hi == 4)
- return Color.FromArgb(255, t, p, v);
- else
- return Color.FromArgb(255, v, p, q);
- }
-
- public static string PrettyCoords(this BlockPos location, ICoreClientAPI ClientApi)
+ public static class Helpers
+ {
+ static Helpers()
+ {
+ //Called once - thus it can only be in a static constructor.
+ PngChunk.FactoryRegister(PngMetadataChunk.ID, typeof(PngMetadataChunk));
+ }
+
+ /// <summary>
+ /// Hue, Saturation Value colorspace
+ /// </summary>
+ /// <returns>The color equiv.</returns>
+ /// <param name="hue">0 - 360 for hue.</param>
+ /// <param name="saturation"> 0 - 1 for saturation or value..</param>
+ /// <param name="value"> 0 - 1 for saturation or value..</param>
+ public static Color FromHSV(double hue, double saturation, double value)
+ {
+ int hi = Convert.ToInt32(Math.Floor(hue / 60)) % 6;
+ double f = hue / 60 - Math.Floor(hue / 60);
+
+ value *= 255;
+ int v = Convert.ToInt32(value);
+ int p = Convert.ToInt32(value * (1 - saturation));
+ int q = Convert.ToInt32(value * (1 - f * saturation));
+ int t = Convert.ToInt32(value * (1 - (1 - f) * saturation));
+
+ switch (hi)
+ {
+ case 0: return Color.FromArgb(255, v, t, p);
+ case 1: return Color.FromArgb(255, q, v, p);
+ case 2: return Color.FromArgb(255, p, v, t);
+ case 3: return Color.FromArgb(255, p, q, v);
+ case 4: return Color.FromArgb(255, t, p, v);
+ default: return Color.FromArgb(255, v, p, q);
+ };
+ }
+
+ public static string PrettyCoords(this BlockPos location, ICoreClientAPI ClientApi)
+ {
+ var start = ClientApi.World.DefaultSpawnPosition.AsBlockPos;
+
+ return string.Format("X{0}, Y{1}, Z{2}", location.X - start.X, location.Y, location.Z - start.Z);
+ }
+
+ /// <summary>
+ /// Chunk location to User display coordinate system
+ /// </summary>
+ /// <returns>Friendly string</returns>
+ /// <param name="location">Chunk Coords.</param>
+ public static string PrettyCoords(this Vec2i location, ICoreClientAPI ClientApi)
+ {
+ var start = ClientApi.World.DefaultSpawnPosition.AsBlockPos;
+ var chunkSize = ClientApi.World.BlockAccessor.ChunkSize;
+
+ return string.Format("X{0}, Z{1}", (location.X * chunkSize) - start.X, (location.Y * chunkSize) - start.Z);
+ }
+
+ public static BlockPos AverageHighestPos(List<BlockPos> positions)
+ {
+ int x = 0, y = 0, z = 0, length = positions.Count;
+ foreach (BlockPos pos in positions)
+ {
+ x += pos.X;
+ y = Math.Max(y, pos.Y);//Mutant Y-axis, take "HIGHEST"
+ z += pos.Z;
+ }
+ return new BlockPos(x / length, y, z / length);
+ }
+
+ public static BlockPos PickRepresentativePosition(List<BlockPos> positions)
+ {
+ var averagePos = AverageHighestPos(positions);
+ if (positions.Any(pos => pos.X == averagePos.X && pos.Y == averagePos.Y && pos.Z == averagePos.Z))
+ {
+ return averagePos;//lucky ~ center was it!
+ }
+
+ //Otherwise...pick one
+ var whichever = positions.Last(poz => poz.Y == averagePos.Y);
+
+ return whichever;
+ }
+
+ public static ushort RainHeight2DMap(this IMapChunk mapChunk, int x, int y, int chunkSize = 32)