- if (old_aux < 1 && new_aux > 0)
- chg_virtue(player_ptr, V_PATIENCE, 2);
- else if (old_aux < 3 && (old_aux != new_aux))
- chg_virtue(player_ptr, V_PATIENCE, 1);
- if (old_aux == 2)
- chg_virtue(player_ptr, V_TEMPERANCE, 1);
- if (old_aux == 0)
- chg_virtue(player_ptr, V_TEMPERANCE, -1);
+ if (old_aux < 1 && new_aux > 0) {
+ chg_virtue(player_ptr, Virtue::PATIENCE, 2);
+ } else if (old_aux < 3 && (old_aux != new_aux)) {
+ chg_virtue(player_ptr, Virtue::PATIENCE, 1);
+ }
+ if (old_aux == 2) {
+ chg_virtue(player_ptr, Virtue::TEMPERANCE, 1);
+ }
+ if (old_aux == 0) {
+ chg_virtue(player_ptr, Virtue::TEMPERANCE, -1);
+ }