+ if (p_ptr->realm1 == REALM_HEX)
+ {
+#ifdef JP
+ strcpy(power_desc[num].name, "±Ó¾§¤ò¤ä¤á¤ë");
+#else
+ strcpy(power_desc[num].name, "Stop spelling");
+#endif
+ power_desc[num].level = 1;
+ power_desc[num].cost = 0;
+ power_desc[num].stat = A_INT;
+ power_desc[num].fail = 0;
+ power_desc[num++].number = -3;
+ break;
+ }
+ case CLASS_MAGE:
+ /* case CLASS_HIGH_MAGE: */