+/*!
+ * @brief 荒野の地勢設定全体を初期化するメインルーチン /
+ * Initialize arrays for wilderness terrains
+ * @return なし
+ */
+void init_wilderness_terrains(void)
+{
+ init_terrain_table(TERRAIN_EDGE, feat_permanent, "a",
+ feat_permanent, MAX_FEAT_IN_TERRAIN);
+
+ init_terrain_table(TERRAIN_TOWN, feat_town, "a",
+ feat_floor, MAX_FEAT_IN_TERRAIN);
+
+ init_terrain_table(TERRAIN_DEEP_WATER, feat_deep_water, "ab",
+ feat_deep_water, 12,
+ feat_shallow_water, MAX_FEAT_IN_TERRAIN - 12);
+
+ init_terrain_table(TERRAIN_SHALLOW_WATER, feat_shallow_water, "abcde",
+ feat_deep_water, 3,
+ feat_shallow_water, 12,
+ feat_floor, 1,
+ feat_dirt, 1,
+ feat_grass, MAX_FEAT_IN_TERRAIN - 17);
+
+ init_terrain_table(TERRAIN_SWAMP, feat_swamp, "abcdef",
+ feat_dirt, 2,
+ feat_grass, 3,
+ feat_tree, 1,
+ feat_brake, 1,
+ feat_shallow_water, 4,
+ feat_swamp, MAX_FEAT_IN_TERRAIN - 11);
+
+ init_terrain_table(TERRAIN_DIRT, feat_dirt, "abcdef",
+ feat_floor, 3,
+ feat_dirt, 10,
+ feat_flower, 1,
+ feat_brake, 1,
+ feat_grass, 1,
+ feat_tree, MAX_FEAT_IN_TERRAIN - 16);
+
+ init_terrain_table(TERRAIN_GRASS, feat_grass, "abcdef",
+ feat_floor, 2,
+ feat_dirt, 2,
+ feat_grass, 9,
+ feat_flower, 1,
+ feat_brake, 2,
+ feat_tree, MAX_FEAT_IN_TERRAIN - 16);
+
+ init_terrain_table(TERRAIN_TREES, feat_tree, "abcde",
+ feat_floor, 2,
+ feat_dirt, 1,
+ feat_tree, 11,
+ feat_brake, 2,
+ feat_grass, MAX_FEAT_IN_TERRAIN - 16);
+
+ init_terrain_table(TERRAIN_DESERT, feat_dirt, "abc",
+ feat_floor, 2,
+ feat_dirt, 13,
+ feat_grass, MAX_FEAT_IN_TERRAIN - 15);
+
+ init_terrain_table(TERRAIN_SHALLOW_LAVA, feat_shallow_lava, "abc",
+ feat_shallow_lava, 14,
+ feat_deep_lava, 3,
+ feat_mountain, MAX_FEAT_IN_TERRAIN - 17);
+
+ init_terrain_table(TERRAIN_DEEP_LAVA, feat_deep_lava, "abcd",
+ feat_dirt, 3,
+ feat_shallow_lava, 3,
+ feat_deep_lava, 10,
+ feat_mountain, MAX_FEAT_IN_TERRAIN - 16);
+
+ init_terrain_table(TERRAIN_MOUNTAIN, feat_mountain, "abcdef",
+ feat_floor, 1,
+ feat_brake, 1,
+ feat_grass, 2,
+ feat_dirt, 2,
+ feat_tree, 2,
+ feat_mountain, MAX_FEAT_IN_TERRAIN - 8);
+}
+
+/*!
+ * @brief 荒野から広域マップへの切り替え処理 /
+ * Initialize arrays for wilderness terrains
+ * @return 切り替えが行われた場合はTRUEを返す。
+ */