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Fix clearing all samples of multisample render targets.
[android-x86/external-swiftshader.git] / Android.mk
index 694e6a3..b4d82e3 100644 (file)
 
 LOCAL_PATH:= $(call my-dir)
 
-ifndef SWIFTSHADER_OPTIM
-SWIFTSHADER_OPTIM := release
-endif
-
-ifeq ($(TARGET_ARCH),$(filter $(TARGET_ARCH),x86 x86_64))
-ifneq ($(filter gce gce% calypso, $(TARGET_DEVICE))$(filter sdk_google_% google_sdk_%, $(TARGET_PRODUCT)),)
+ifeq ($(TARGET_ARCH),$(filter $(TARGET_ARCH),x86 x86_64 arm))
 include $(call all-makefiles-under,$(LOCAL_PATH))
 endif
-endif