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Fix clearing all samples of multisample render targets.
Only libGLESv2 was clearing all the samples of a multisample buffer.
Since all known APIs always clear all the samples, this could be
handled in the Renderer.
Bug swiftshader:77
Change-Id: Ib9adc3c61d263420ed0a0ae4828a693bd360b076
Reviewed-on: https://swiftshader-review.googlesource.com/10788
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>