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Fix clearing all samples of multisample render targets.
[android-x86/external-swiftshader.git] / Android.mk
index 6efece6..b4d82e3 100644 (file)
@@ -14,8 +14,8 @@
 # limitations under the License.
 #
 
-ifneq ($(filter gce_x86 gce calypso, $(TARGET_DEVICE)),)
 LOCAL_PATH:= $(call my-dir)
 
+ifeq ($(TARGET_ARCH),$(filter $(TARGET_ARCH),x86 x86_64 arm))
 include $(call all-makefiles-under,$(LOCAL_PATH))
 endif