public uint VoidChunks { get; set; }
public uint Delta { get; set; }
public uint Max_N, Max_E, Max_S, Max_W;
- public RunState CurrentState { get; set; }
+ public CommandType CurrentState { get; set; }
- public StatusData(uint totalUpdates, uint voidChunks, uint delta, RunState currently) {
+ public StatusData(uint totalUpdates, uint voidChunks, uint delta, CommandType currently) {
TotalUpdates = totalUpdates;
VoidChunks = voidChunks;
Delta = delta;
TotalUpdates = stream.ReadUInt32();
VoidChunks = stream.ReadUInt32();
Delta = stream.ReadUInt32();
- CurrentState = (RunState) stream.ReadByte();
+ CurrentState = (CommandType) stream.ReadByte();
}
public int GetAttributeId() {