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明石が中破以上でもタイマーが進んでしまうのを直す
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / AkashiTimer.cs
index 4ee4fd6..e59a887 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2014 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
+// Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
 // \r
 // This program is part of KancolleSniffer.\r
 //\r
 using System;\r
 using System.Collections.Generic;\r
 using System.Linq;\r
+using System.Web;\r
 \r
 namespace KancolleSniffer\r
 {\r
     public class AkashiTimer\r
     {\r
         private readonly ShipInfo _shipInfo;\r
-        private readonly ItemInfo _itemInfo;\r
         private readonly DockInfo _dockInfo;\r
         private readonly RepairStatus[] _repairStatuses = new RepairStatus[ShipInfo.FleetCount];\r
         private DateTime _start;\r
@@ -45,7 +45,6 @@ namespace KancolleSniffer
         private class RepairStatus\r
         {\r
             private ShipStatus[] _target = new ShipStatus[0];\r
-            private RepairSpan[][] _spans = new RepairSpan[0][];\r
             private int[] _deck = new int[0];\r
 \r
             public int[] Deck\r
@@ -53,145 +52,202 @@ namespace KancolleSniffer
                 set { _deck = value; }\r
             }\r
 \r
-            public void Invalidate()\r
-            {\r
-                _target = new ShipStatus[0];\r
-                _spans = new RepairSpan[0][];\r
-            }\r
+            public State State { get; set; }\r
 \r
-            public int TotalHp\r
-            {\r
-                get { return _target.Sum(s => s.NowHp); }\r
-            }\r
+            public bool IsRepaired(ShipStatus[] target) => _target.Zip(target, (a, b) => a.NowHp < b.NowHp).Any(x => x);\r
 \r
-            public bool DeckChanged(IEnumerable<int> deck)\r
-            {\r
-                return !_deck.SequenceEqual(deck);\r
-            }\r
+            public bool DeckChanged(IEnumerable<int> deck) => !_deck.SequenceEqual(deck);\r
 \r
             public void UpdateTarget(ShipStatus[] target)\r
             {\r
                 _target = target;\r
-                CalcRepairSpan();\r
-            }\r
-\r
-            private void CalcRepairSpan()\r
-            {\r
-                _spans = (from s in _target\r
-                    let damage = s.MaxHp - s.NowHp\r
-                    let first = new RepairSpan(0, TimeSpan.FromMinutes(20))\r
-                    select damage == 0\r
-                        ? null\r
-                        : new[] {first}.Concat(from d in Enumerable.Range(2, damage < 2 ? 0 : damage - 1)\r
-                            let sec = s.CalcRepairSec(d) + 60\r
-                            where sec > 20 * 60\r
-                            select new RepairSpan(d - 1, TimeSpan.FromSeconds(sec))).ToArray()).ToArray();\r
             }\r
 \r
             public RepairSpan[] GetTimers(DateTime start, DateTime now)\r
             {\r
-                var span = TimeSpan.FromSeconds((int)(now - start).TotalSeconds);\r
-                return (from spans in _spans\r
-                    select spans == null\r
-                        ? new RepairSpan(0, TimeSpan.MinValue)\r
-                        : (from s in spans select new RepairSpan(s.Diff, s.Span - span))\r
-                            .FirstOrDefault(s => s.Span > TimeSpan.Zero)\r
-                          ?? new RepairSpan(spans.Last().Diff + 1, TimeSpan.Zero)\r
-                    ).ToArray();\r
+                var spent = TimeSpan.FromSeconds((int)(now - start).TotalSeconds);\r
+                return _target.Select(s =>\r
+                {\r
+                    var damage = s.MaxHp - s.NowHp;\r
+                    if (damage == 0)\r
+                        return new RepairSpan(0, TimeSpan.MinValue);\r
+                    if (spent < TimeSpan.FromMinutes(20))\r
+                        return new RepairSpan(0, TimeSpan.FromMinutes(20) - spent);\r
+                    if (damage == 1)\r
+                        return new RepairSpan(1, TimeSpan.Zero);\r
+                    for (var d = 2; d <= damage; d++)\r
+                    {\r
+                        var sec = s.CalcRepairSec(d) + 60;\r
+                        if (sec <= 20 * 60)\r
+                            continue;\r
+                        if (TimeSpan.FromSeconds(sec) > spent)\r
+                            return new RepairSpan(d - 1, TimeSpan.FromSeconds(sec) - spent);\r
+                    }\r
+                    return new RepairSpan(damage, TimeSpan.Zero);\r
+                }).ToArray();\r
             }\r
 \r
-            public string GetNotice(DateTime start, DateTime prev, DateTime now)\r
+            public Notice GetNotice(DateTime start, DateTime prev, DateTime now)\r
             {\r
-                var msg = string.Join(" ", from e in _spans.Zip(_target, (spans, ship) => new {spans, ship})\r
-                    where e.spans != null && e.spans.Any(\r
-                        s => s.Span - (prev - start) > TimeSpan.Zero && s.Span - (now - start) <= TimeSpan.Zero)\r
-                    select e.ship.Name);\r
-                return msg == "" ? "" : "修理進行: " + msg;\r
+                var m20 = TimeSpan.FromMinutes(20);\r
+                var proc = new List<string>();\r
+                var comp = new List<string>();\r
+                foreach (var s in _target)\r
+                {\r
+                    var damage = s.MaxHp - s.NowHp;\r
+                    if (damage == 0)\r
+                        continue;\r
+                    if (damage == 1)\r
+                    {\r
+                        if (prev - start < m20 && now - start >= m20)\r
+                            comp.Add(s.Name);\r
+                        continue;\r
+                    }\r
+                    // スリープで時間が飛んだときに修理完了だけを表示するために、\r
+                    // 完全回復から減らしながら所要時間と経過時間と比較する。\r
+                    for (var d = damage; d >= 2; d--)\r
+                    {\r
+                        var sec = s.CalcRepairSec(d) + 60;\r
+                        if (sec <= 20 * 60)\r
+                        {\r
+                            if (d == damage && (prev - start < m20 && now - start >= m20))\r
+                                comp.Add(s.Name);\r
+                            continue;\r
+                        }\r
+                        var span = TimeSpan.FromSeconds(sec);\r
+                        if (span <= prev - start || now - start < span)\r
+                            continue;\r
+                        if (d == damage)\r
+                            comp.Add(s.Name);\r
+                        else\r
+                            proc.Add(s.Name);\r
+                        break;\r
+                    }\r
+                }\r
+                return new Notice\r
+                {\r
+                    Proceeded = proc.Count == 0 ? "" : string.Join(" ", proc),\r
+                    Completed = comp.Count == 0 ? "" : string.Join(" ", comp)\r
+                };\r
             }\r
         }\r
 \r
-        public AkashiTimer(ShipInfo ship, ItemInfo item, DockInfo dock)\r
+        public class Notice\r
+        {\r
+            public string Proceeded { get; set; }\r
+            public string Completed { get; set; }\r
+        }\r
+\r
+        public AkashiTimer(ShipInfo ship, DockInfo dock)\r
         {\r
             _shipInfo = ship;\r
-            _itemInfo = item;\r
             _dockInfo = dock;\r
             for (var i = 0; i < _repairStatuses.Length; i++)\r
                 _repairStatuses[i] = new RepairStatus();\r
         }\r
 \r
-        public void SetTimer(bool port = false)\r
+        private enum State\r
         {\r
-            var cont = false;\r
-            for (var fleet = 0; fleet < ShipInfo.FleetCount; fleet++)\r
-            {\r
-                if (CheckFleet(fleet, port))\r
-                    cont = true;\r
-            }\r
-            if (!cont)\r
-            {\r
-                _start = DateTime.MinValue;\r
+            Continue = 0,\r
+            Reset = 1,\r
+        }\r
+\r
+        public void Port()\r
+        {\r
+            CheckFleet();\r
+            var now = DateTime.Now;\r
+            var reset = _repairStatuses.Any(r => r.State == State.Reset);\r
+            if (_start == DateTime.MinValue || now - _start > TimeSpan.FromMinutes(20) || reset)\r
+                _start = now;\r
+        }\r
+\r
+        public void InspectChange(string request)\r
+        {\r
+            CheckFleet();\r
+            var values = HttpUtility.ParseQueryString(request);\r
+            if (int.Parse(values["api_ship_idx"]) == -1)\r
                 return;\r
-            }\r
-            if (_start == DateTime.MinValue)\r
+            if (_repairStatuses.Any(r => r.State == State.Reset))\r
                 _start = DateTime.Now;\r
         }\r
 \r
-        private bool CheckFleet(int fleet, bool port)\r
+        public void CheckFleet()\r
+        {\r
+            for (var fleet = 0; fleet < ShipInfo.FleetCount; fleet++)\r
+                CheckFleet(fleet);\r
+        }\r
+\r
+        private void CheckFleet(int fleet)\r
         {\r
-            var deck = _shipInfo.GetDeck(fleet);\r
+            var deck = _shipInfo.GetDeck(fleet).ToArray();\r
             var repair = _repairStatuses[fleet];\r
-            var fs = deck[0];\r
-            if (!_shipInfo[fs].Name.StartsWith("明石") || _dockInfo.InNDock(fs) || _shipInfo.InMission(fleet))\r
+            var fs = _shipInfo.GetStatus(deck[0]);\r
+            repair.State = State.Continue;\r
+            if (!fs.Spec.IsRepairShip)\r
             {\r
-                repair.Invalidate();\r
-                return false;\r
+                repair.UpdateTarget(new ShipStatus[0]);\r
+                repair.Deck = deck;\r
+                return;\r
             }\r
             if (repair.DeckChanged(deck))\r
             {\r
-                _start = DateTime.MinValue;\r
-                repair.Invalidate();\r
+                repair.State = State.Reset;\r
+                repair.Deck = deck;\r
             }\r
-            repair.Deck = deck.ToArray();\r
-            var cap = _shipInfo[fs].Slot.Count(item => _itemInfo[item].Name == "艦艇修理施設") + 2;\r
-            var target =\r
-                (from id in deck.Take(cap) select IsRepairable(id) ? _shipInfo[id] : new ShipStatus()).ToArray();\r
-            var totalHp = target.Sum(s => s.NowHp);\r
-            if (totalHp == 0)\r
-            {\r
-                repair.Invalidate();\r
-                return false;\r
-            }\r
-            if (totalHp == repair.TotalHp)\r
-                return true;\r
-            if (port && repair.TotalHp > 0 && totalHp != repair.TotalHp)\r
-                _start = DateTime.MinValue;\r
+            var target = RepairTarget(deck);\r
+            if (repair.IsRepaired(target))\r
+                repair.State = State.Reset;\r
             repair.UpdateTarget(target);\r
-            return true;\r
         }\r
 \r
-        private bool IsRepairable(int id)\r
+        private ShipStatus[] RepairTarget(int[] deck)\r
         {\r
-            var s = _shipInfo[id];\r
-            return !_dockInfo.InNDock(id) && s.NowHp < s.MaxHp && s.DamageLevel < ShipStatus.Damage.Half;\r
+            var fs = _shipInfo.GetStatus(deck[0]);\r
+            if (fs.DamageLevel >= ShipStatus.Damage.Half)\r
+                return new ShipStatus[0];\r
+            var cap = fs.Slot.Count(item => item.Spec.IsRepairFacility) + 2;\r
+            /*\r
+             * 泊地修理の条件を満たさない艦はMaxHp==NowHpのダミーを設定する。\r
+             * - 入渠中の艦娘は終わったときに回復扱いされないようNowHp=MaxHpに\r
+             * - 中破以上でNowHp=MaxHpにすると回復扱いされるのでNowHp=MaxHp=0に\r
+            */\r
+            return (from id in deck.Take(cap)\r
+                let s = _shipInfo.GetStatus(id)\r
+                let full = new ShipStatus {NowHp = s.MaxHp, MaxHp = s.MaxHp}\r
+                let zero = new ShipStatus()\r
+                select _dockInfo.InNDock(id) ? full : s.DamageLevel >= ShipStatus.Damage.Half ? zero : s).ToArray();\r
         }\r
 \r
         public RepairSpan[] GetTimers(int fleet)\r
+            => _start == DateTime.MinValue ? new RepairSpan[0] : _repairStatuses[fleet].GetTimers(_start, DateTime.Now);\r
+\r
+        public TimeSpan PresetDeckTimer\r
         {\r
-            if (_start == DateTime.MinValue)\r
-                return new RepairSpan[0];\r
-            return _repairStatuses[fleet].GetTimers(_start, DateTime.Now);\r
+            get\r
+            {\r
+                if (_start == DateTime.MinValue)\r
+                    return TimeSpan.MinValue;\r
+                var r = _start + TimeSpan.FromMinutes(20) - DateTime.Now;\r
+                return r >= TimeSpan.Zero ? r : TimeSpan.Zero;\r
+            }\r
         }\r
 \r
-        public string[] GetNotice()\r
+        public bool CheckReparing(int fleet) => GetTimers(fleet).Any(r => r.Span != TimeSpan.MinValue);\r
+\r
+        public bool CheckReparing() => Enumerable.Range(0, ShipInfo.FleetCount).Any(CheckReparing);\r
+\r
+        public Notice[] GetNotice()\r
         {\r
             var now = DateTime.Now;\r
             var prev = _prev;\r
             _prev = now;\r
             if (prev == DateTime.MinValue || _start == DateTime.MinValue)\r
-                return new string[0];\r
-            if (prev - _start < TimeSpan.FromMinutes(20) && now - _start >= TimeSpan.FromMinutes(20))\r
-                return new[] {"20分経過しました。"};\r
-            return _repairStatuses.Select(repair => repair.GetNotice(_start, prev, now)).ToArray();\r
+                return new Notice[0];\r
+            var r = _repairStatuses.Select(repair => repair.GetNotice(_start, prev, now)).ToArray();\r
+            var m20 = TimeSpan.FromMinutes(20);\r
+            if (prev - _start < m20 && now - _start >= m20)\r
+                r[0].Proceeded = "20分経過しました。";\r
+            return r;\r
         }\r
     }\r
 }
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