return;\r
_shipInfo.SaveBattleStartStatus();\r
_fleet = DeckId(json);\r
- var fstats = _shipInfo.GetShipStatuses(_fleet);\r
+ var fleets = _shipInfo.Fleets;\r
+ var fstats = fleets[_fleet].Ships;\r
FlagshipRecovery(request, fstats[0]);\r
_friend = Record.Setup(fstats, practice);\r
_guard = json.api_f_nowhps_combined()\r
- ? Record.Setup(_shipInfo.GetShipStatuses(1), practice)\r
+ ? Record.Setup(fleets[1].Ships, practice)\r
: new Record[0];\r
_enemy = Record.Setup((int[])json.api_e_nowhps,\r
((int[])json.api_ship_ke).Select(_shipInfo.GetSpec).ToArray(),\r
\r
private int[] CalcFighterPower()\r
{\r
+ var fleets = _shipInfo.Fleets;\r
if (_guard.Length > 0 && _enemyGuard.Length > 0)\r
- return _shipInfo.GetFighterPower(0).Zip(_shipInfo.GetFighterPower(1), (a, b) => a + b).ToArray();\r
- return _shipInfo.GetFighterPower(_fleet);\r
+ return fleets[0].FighterPower.Zip(fleets[1].FighterPower, (a, b) => a + b).ToArray();\r
+ return fleets[_fleet].FighterPower;\r
}\r
\r
private EnemyFighterPower CalcEnemyFighterPower(dynamic json)\r
{\r
if (_friend == null)\r
return;\r
+ var fleets = _shipInfo.Fleets;\r
var ships = _guard.Length > 0\r
- ? _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray()\r
- : _shipInfo.GetShipStatuses(_fleet);\r
+ ? fleets[0].Ships.Concat(fleets[1].Ships)\r
+ : fleets[_fleet].Ships;\r
foreach (var entry in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))\r
entry.now.UpdateShipStatus(entry.ship);\r
if (warnDamagedShip)\r