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海戦・ドロップ報告書に連合艦隊の護衛艦隊を出力する
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / BattleInfo.cs
index 2370505..604e691 100644 (file)
@@ -1,19 +1,16 @@
 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
 // \r
-// This program is part of KancolleSniffer.\r
+// Licensed under the Apache License, Version 2.0 (the "License");\r
+// you may not use this file except in compliance with the License.\r
+// You may obtain a copy of the License at\r
 //\r
-// KancolleSniffer is free software: you can redistribute it and/or modify\r
-// it under the terms of the GNU General Public License as published by\r
-// the Free Software Foundation, either version 3 of the License, or\r
-// (at your option) any later version.\r
+//    http://www.apache.org/licenses/LICENSE-2.0\r
 //\r
-// This program is distributed in the hope that it will be useful,\r
-// but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-// GNU General Public License for more details.\r
-//\r
-// You should have received a copy of the GNU General Public License\r
-// along with this program; if not, see <http://www.gnu.org/licenses/>.\r
+// Unless required by applicable law or agreed to in writing, software\r
+// distributed under the License is distributed on an "AS IS" BASIS,\r
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+// See the License for the specific language governing permissions and\r
+// limitations under the License.\r
 \r
 using System.Collections.Generic;\r
 using System.Linq;\r
@@ -29,58 +26,90 @@ namespace KancolleSniffer
         B,\r
         C,\r
         D,\r
-        E\r
+        E,\r
+    }\r
+\r
+    public enum BattleState\r
+    {\r
+        None,\r
+        Day,\r
+        Night,\r
+        Result\r
     }\r
 \r
     public class BattleInfo\r
     {\r
-        private readonly ShipMaster _shipMaster;\r
         private readonly ShipInfo _shipInfo;\r
         private readonly ItemInfo _itemInfo;\r
         private int _fleet;\r
         private Record[] _friend;\r
         private Record[] _guard;\r
         private int[] _enemyHp;\r
+        private int[] _enemyGuardHp;\r
         private int[] _enemyStartHp;\r
+        private int[] _enemyGuardStartHp;\r
         private readonly List<int> _escapingShips = new List<int>();\r
+        private int _flagshipRecoveryType;\r
 \r
-        public const int IncollectFighterPowerFlag = 0x10000;\r
-        public bool InBattle { get; set; }\r
+        public BattleState BattleState { get; set; }\r
         public string Formation { get; private set; }\r
-        public int EnemyFighterPower { get; private set; }\r
-        public bool HasDamagedShip { get; set; }\r
-        public string[] DamagedShipNames { get; private set; }\r
+        public string EnemyFighterPower { get; private set; }\r
         public int AirControlLevel { get; private set; }\r
         public BattleResultRank ResultRank { get; private set; }\r
+        public ShipStatus[] EnemyResultStatus { get; private set; }\r
+        public List<AirBattleResult> AirBattleResults { get; } = new List<AirBattleResult>();\r
+\r
 \r
-        public BattleInfo(ShipMaster shipMaster, ShipInfo shipInfo, ItemInfo itemInfo)\r
+        public BattleInfo(ShipInfo shipInfo, ItemInfo itemInfo)\r
         {\r
-            _shipMaster = shipMaster;\r
             _shipInfo = shipInfo;\r
             _itemInfo = itemInfo;\r
         }\r
 \r
-        public void InspectBattle(dynamic json)\r
+        public void InspectBattle(dynamic json, string url)\r
         {\r
-            InBattle = true;\r
             Formation = FormationName(json);\r
             EnemyFighterPower = CalcEnemyFighterPower(json);\r
             AirControlLevel = CheckAirControlLevel(json);\r
             ShowResult(false); // 昼戦の結果を夜戦のときに表示する\r
             SetupResult(json);\r
             if (IsNightBattle(json))\r
-                CalcHougekiDamage(json.api_hougeki, _friend, _enemyHp);\r
+            {\r
+                BattleState = BattleState.Night;\r
+                CalcHougekiDamage(json.api_hougeki,\r
+                    _guard.Length > 0 ? _guard : _friend,\r
+                    json.api_active_deck() && json.api_active_deck[1] != 1 ? _enemyGuardHp : _enemyHp);\r
+            }\r
             else\r
-                CalcDamage(json);\r
-            ClearOverKill(_enemyHp);\r
-            ResultRank = CalcResultRank();\r
+            {\r
+                BattleState = BattleState.Day;\r
+                CalcDamage(json, url.EndsWith("battle_water"));\r
+            }\r
+            ClearEnemyOverKill();\r
+            ResultRank = url.EndsWith("ld_airbattle") ? CalcLdAirBattleRank() : CalcResultRank();\r
+        }\r
+\r
+        private void ClearEnemyOverKill()\r
+        {\r
+            _enemyHp = _enemyHp.Select(hp => hp < 0 ? 0 : hp).ToArray();\r
+            _enemyGuardHp = _enemyGuardHp.Select(hp => hp < 0 ? 0 : hp).ToArray();\r
         }\r
 \r
-        private int DeckId(dynamic json)\r
+        public void InspectMapNext(string request)\r
+        {\r
+            var type = HttpUtility.ParseQueryString(request)["api_recovery_type"];\r
+            if (type == null)\r
+                return;\r
+            _flagshipRecoveryType = int.Parse(type);\r
+        }\r
+\r
+        private bool IsNightBattle(dynamic json) => json.api_hougeki();\r
+\r
+        public static int DeckId(dynamic json)\r
         {\r
             if (json.api_dock_id()) // 昼戦はtypoしている\r
                 return (int)json.api_dock_id - 1;\r
-            if (json.api_deck_id is string) // 通常の夜戦では文字列\r
+            if (json.api_deck_id is string) // é\80\9a常ã\81®å¤\9cæ\88¦ã\81¨é\80£å\90\88è\89¦é\9a\8a\91³æ\96¹ã\81®ã\81¿)ã\81§ã\81¯æ\96\87å­\97å\88\97\r
                 return int.Parse(json.api_deck_id) - 1;\r
             return (int)json.api_deck_id - 1;\r
         }\r
@@ -107,30 +136,70 @@ namespace KancolleSniffer
         {\r
             if (_friend != null)\r
                 return;\r
-            var combined = json.api_nowhps_combined();\r
             var nowhps = (int[])json.api_nowhps;\r
-            _fleet = combined ? 0 : DeckId(json);\r
+            _fleet = DeckId(json);\r
             var fstats = _shipInfo.GetShipStatuses(_fleet);\r
-            _friend = Record.Setup(\r
-                nowhps, (int[])json.api_maxhps,\r
-                fstats.Select(s => s.Slot).ToArray(),\r
-                fstats.Select(s => s.SlotEx).ToArray(),\r
-                _itemInfo);\r
-            _enemyHp = nowhps.Skip(7).TakeWhile(hp => hp != -1).ToArray();\r
+            FlagshipRecovery(fstats[0]);\r
+            _friend = Record.Setup(fstats);\r
+            _enemyHp = nowhps.Skip(7).ToArray();\r
             _enemyStartHp = (int[])_enemyHp.Clone();\r
-            if (combined)\r
+            EnemyResultStatus =\r
+            (from id in\r
+                json.api_ship_ke_combined()\r
+                    ? ((int[])json.api_ship_ke).Skip(1).Concat(((int[])json.api_ship_ke_combined).Skip(1))\r
+                    : ((int[])json.api_ship_ke).Skip(1)\r
+                select new ShipStatus {Id = id, Spec = _shipInfo.GetSpec(id)}).ToArray();\r
+            _guard = new Record[0];\r
+            _enemyGuardHp = new int[0];\r
+            _enemyGuardStartHp = new int[0];\r
+            if (!json.api_nowhps_combined())\r
+                return;\r
+            var combined = (int[])json.api_nowhps_combined;\r
+            if (combined[1] != -1) // 味方が連合艦隊\r
+                _guard = Record.Setup(_shipInfo.GetShipStatuses(1));\r
+            if (combined.Length > 7) // 敵が連合艦隊\r
             {\r
-                var gstats = _shipInfo.GetShipStatuses(1);\r
-                _guard = Record.Setup(\r
-                    (int[])json.api_nowhps_combined,\r
-                    (int[])json.api_maxhps_combined,\r
-                    gstats.Select(s => s.Slot).ToArray(),\r
-                    gstats.Select(s => s.SlotEx).ToArray(),\r
-                    _itemInfo);\r
+                _enemyGuardHp =\r
+                    ((int[])json.api_nowhps_combined).\r
+                        Skip(7).ToArray();\r
+                _enemyGuardStartHp = (int[])_enemyGuardHp.Clone();\r
             }\r
-            else\r
+        }\r
+\r
+        private void FlagshipRecovery(ShipStatus flagship)\r
+        {\r
+            switch (_flagshipRecoveryType)\r
             {\r
-                _guard = new Record[0];\r
+                case 0:\r
+                    return;\r
+                case 1:\r
+                    flagship.NowHp = flagship.MaxHp / 2;\r
+                    ConsumeSlotItem(flagship, 42); // ダメコン\r
+                    break;\r
+                case 2:\r
+                    flagship.NowHp = flagship.MaxHp;\r
+                    ConsumeSlotItem(flagship, 43); // 女神\r
+                    break;\r
+            }\r
+            if (_flagshipRecoveryType != 0)\r
+                _shipInfo.SetBadlyDamagedShips();\r
+            _flagshipRecoveryType = 0;\r
+        }\r
+\r
+        private static void ConsumeSlotItem(ShipStatus ship, int id)\r
+        {\r
+            if (ship.SlotEx.Spec.Id == id)\r
+            {\r
+                ship.SlotEx = new ItemStatus();\r
+                return;\r
+            }\r
+            for (var i = 0; i < ship.Slot.Length; i++)\r
+            {\r
+                if (ship.Slot[i].Spec.Id == id)\r
+                {\r
+                    ship.Slot[i] = new ItemStatus();\r
+                    break;\r
+                }\r
             }\r
         }\r
 \r
@@ -151,93 +220,242 @@ namespace KancolleSniffer
             return (int)stage1.api_disp_seiku;\r
         }\r
 \r
-        private int CalcEnemyFighterPower(dynamic json)\r
+        private string CalcEnemyFighterPower(dynamic json)\r
         {\r
-            var missing = 0;\r
+            var missing = "";\r
             var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id =>\r
             {\r
-                var r = _shipMaster[id].MaxEq;\r
+                var r = _shipInfo.GetSpec(id).MaxEq;\r
                 if (r != null)\r
                     return r;\r
-                missing = IncollectFighterPowerFlag;\r
+                missing = "+";\r
                 return new int[5];\r
-            });\r
+            }).ToArray();\r
             var equips = ((int[][])json.api_eSlot).SelectMany(x => x);\r
             return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})\r
-                let spec = _itemInfo.GetSpecByItemId(slot.id)\r
-                where spec.CanAirCombat\r
-                select (int)Floor(spec.AntiAir * Sqrt(slot.max))).DefaultIfEmpty().Sum() | missing;\r
+                       let spec = _itemInfo.GetSpecByItemId(slot.id)\r
+                       where spec.CanAirCombat\r
+                       select (int)Floor(spec.AntiAir * Sqrt(slot.max))).DefaultIfEmpty().Sum() + missing;\r
         }\r
 \r
         private void CalcDamage(dynamic json, bool surfaceFleet = false)\r
         {\r
-            var combined = json.api_nowhps_combined();\r
-            if (json.api_kouku.api_stage3 != null)\r
-                CalcSimpleDamage(json.api_kouku.api_stage3, _friend, _enemyHp);\r
-            if (json.api_kouku.api_stage3_combined() && json.api_kouku.api_stage3_combined != null)\r
-                CalcSimpleDamage(json.api_kouku.api_stage3_combined.api_fdam, _guard);\r
+            AirBattleResults.Clear();\r
+            var fc = _guard.Length > 0;\r
+            var ec = _enemyGuardHp.Length > 0;\r
+            var both = fc && ec;\r
+            if (json.api_air_base_injection())\r
+            {\r
+                AddAirBattleResult(json.api_air_base_injection, "AB噴式");\r
+                CalcKoukuDamage(json.api_air_base_injection);\r
+            }\r
+            if (json.api_injection_kouku())\r
+            {\r
+                AddAirBattleResult(json.api_injection_kouku, "噴式");\r
+                CalcKoukuDamage(json.api_injection_kouku);\r
+            }\r
+            if (json.api_air_base_attack())\r
+                CalcAirBaseAttackDamage(json.api_air_base_attack);\r
+            if (json.api_kouku())\r
+            {\r
+                AddAirBattleResult(json.api_kouku, "航空戦");\r
+                CalcKoukuDamage(json.api_kouku);\r
+            }\r
             if (json.api_kouku2()) // 航空戦2回目\r
             {\r
-                if (json.api_kouku2.api_stage3 != null)\r
-                    CalcSimpleDamage(json.api_kouku2.api_stage3, _friend, _enemyHp);\r
-                if (json.api_kouku2.api_stage3_combined() && json.api_kouku2.api_stage3_combined != null)\r
-                    CalcSimpleDamage(json.api_kouku2.api_stage3_combined.api_fdam, _guard);\r
+                AddAirBattleResult(json.api_kouku2, "航空戦2");\r
+                CalcKoukuDamage(json.api_kouku2);\r
             }\r
             if (!json.api_opening_atack()) // 航空戦のみ\r
                 return;\r
             if (json.api_support_info() && json.api_support_info != null)\r
                 CalcSupportDamage(json.api_support_info);\r
+            if (json.api_opening_taisen() && json.api_opening_taisen != null)\r
+            {\r
+                if (json.api_opening_taisen.api_at_eflag())\r
+                {\r
+                    CalcCombinedHougekiDamage(json.api_opening_taisen, _friend, _guard, _enemyHp, _enemyGuardHp);\r
+                }\r
+                else\r
+                {\r
+                    CalcHougekiDamage(json.api_opening_taisen,\r
+                        fc ? _guard : _friend, // 先制対潜攻撃の対象は護衛\r
+                        _enemyHp);\r
+                }\r
+            }\r
             if (json.api_opening_atack != null)\r
             {\r
-                var friend = combined ? _guard : _friend; // 雷撃の対象は護衛\r
-                CalcSimpleDamage(json.api_opening_atack, friend, _enemyHp);\r
+                if (both)\r
+                {\r
+                    CalcSimpleDamage(json.api_opening_atack, _friend, _guard, _enemyHp, _enemyGuardHp);\r
+                }\r
+                else\r
+                {\r
+                    CalcSimpleDamage(json.api_opening_atack,\r
+                        fc ? _guard : _friend, // 雷撃の対象は護衛\r
+                        _enemyHp, _enemyGuardHp);\r
+                }\r
             }\r
-            if (json.api_hougeki1 != null)\r
+            if (json.api_hougeki1() && json.api_hougeki1 != null)\r
             {\r
-                var friend = combined && !surfaceFleet ? _guard : _friend; // 空母機動部隊は一巡目が護衛\r
-                CalcHougekiDamage(json.api_hougeki1, friend, _enemyHp);\r
+                if (json.api_hougeki1.api_at_eflag())\r
+                {\r
+                    CalcCombinedHougekiDamage(json.api_hougeki1, _friend, _guard, _enemyHp, _enemyGuardHp);\r
+                }\r
+                else\r
+                {\r
+                    CalcHougekiDamage(json.api_hougeki1,\r
+                        fc && !surfaceFleet ? _guard : _friend, // 空母機動部隊は一巡目が護衛\r
+                        ec ? _enemyGuardHp : _enemyHp); // 敵連合艦隊は一巡目が護衛\r
+                }\r
             }\r
             if (json.api_hougeki2() && json.api_hougeki2 != null)\r
             {\r
-                CalcHougekiDamage(json.api_hougeki2, _friend, _enemyHp);\r
+                if (json.api_hougeki2.api_at_eflag())\r
+                {\r
+                    CalcCombinedHougekiDamage(json.api_hougeki2, _friend, _guard, _enemyHp, _enemyGuardHp);\r
+                }\r
+                else\r
+                {\r
+                    CalcHougekiDamage(json.api_hougeki2, _friend, _enemyHp);\r
+                }\r
             }\r
             if (json.api_hougeki3() && json.api_hougeki3 != null)\r
             {\r
-                var friend = combined && surfaceFleet ? _guard : _friend; // 水上打撃部隊は三順目が護衛\r
-                CalcHougekiDamage(json.api_hougeki3, friend, _enemyHp);\r
+                if (json.api_hougeki3.api_at_eflag())\r
+                {\r
+                    CalcCombinedHougekiDamage(json.api_hougeki3, _friend, _guard, _enemyHp, _enemyGuardHp);\r
+                }\r
+                else\r
+                {\r
+                    CalcHougekiDamage(json.api_hougeki3,\r
+                        fc && surfaceFleet ? _guard : _friend, // 水上打撃部隊は三順目が護衛\r
+                        _enemyHp);\r
+                }\r
             }\r
             if (json.api_raigeki() && json.api_raigeki != null)\r
             {\r
-                var friend = combined ? _guard : _friend;\r
-                CalcSimpleDamage(json.api_raigeki, friend, _enemyHp);\r
+                if (both)\r
+                {\r
+                    CalcSimpleDamage(json.api_raigeki, _friend, _guard, _enemyHp, _enemyGuardHp);\r
+                }\r
+                else\r
+                {\r
+                    CalcSimpleDamage(json.api_raigeki,\r
+                        fc ? _guard : _friend, // 雷撃の対象は護衛\r
+                        _enemyHp, _enemyGuardHp);\r
+                }\r
             }\r
         }\r
 \r
         private void CalcSupportDamage(dynamic json)\r
         {\r
             if (json.api_support_hourai != null)\r
-                CalcSimpleDamage(json.api_support_hourai.api_damage, _enemyHp);\r
+            {\r
+                CalcSimpleDamage(json.api_support_hourai.api_damage, _enemyHp, _enemyGuardHp);\r
+            }\r
             else if (json.api_support_airatack != null)\r
             {\r
-                var stage3 = json.api_support_airatack.api_stage3;\r
-                if (stage3 != null)\r
-                    CalcSimpleDamage(stage3.api_edam, _enemyHp);\r
+                CalcSimpleDamage(json.api_support_airatack.api_stage3.api_edam, _enemyHp, _enemyGuardHp);\r
             }\r
         }\r
 \r
-        private bool IsNightBattle(dynamic json) => json.api_hougeki();\r
+        private void CalcAirBaseAttackDamage(dynamic json)\r
+        {\r
+            var i = 1;\r
+            foreach (var entry in json)\r
+            {\r
+                AddAirBattleResult(entry, "基地" + i++);\r
+                CalcKoukuDamage(entry);\r
+            }\r
+        }\r
+\r
+        private void AddAirBattleResult(dynamic json, string phaseName)\r
+        {\r
+            var stage1 = json.api_stage1;\r
+            if (stage1 == null || (stage1.api_f_count == 0 && stage1.api_e_count == 0))\r
+                return;\r
+            AirBattleResults.Add(new AirBattleResult\r
+            {\r
+                PhaseName = phaseName,\r
+                AirControlLevel = json.api_stage1.api_disp_seiku() ? (int)json.api_stage1.api_disp_seiku : 0,\r
+                Stage1 = new AirBattleResult.StageResult\r
+                {\r
+                    FriendCount = (int)json.api_stage1.api_f_count,\r
+                    FriendLost = (int)json.api_stage1.api_f_lostcount,\r
+                    EnemyCount = (int)json.api_stage1.api_e_count,\r
+                    EnemyLost = (int)json.api_stage1.api_e_lostcount\r
+                },\r
+                Stage2 = json.api_stage2 == null\r
+                    ? new AirBattleResult.StageResult\r
+                    {\r
+                        FriendCount = 0,\r
+                        FriendLost = 0,\r
+                        EnemyCount = 0,\r
+                        EnemyLost = 0\r
+                    }\r
+                    : new AirBattleResult.StageResult\r
+                    {\r
+                        FriendCount = (int)json.api_stage2.api_f_count,\r
+                        FriendLost = (int)json.api_stage2.api_f_lostcount,\r
+                        EnemyCount = (int)json.api_stage2.api_e_count,\r
+                        EnemyLost = (int)json.api_stage2.api_e_lostcount\r
+                    }\r
+            });\r
+        }\r
+\r
+        private void CalcKoukuDamage(dynamic json)\r
+        {\r
+            if (!json.api_stage3() || json.api_stage3 == null)\r
+                return;\r
+            CalcSimpleDamage(json.api_stage3, _friend, _enemyHp);\r
+            if (json.api_stage3_combined())\r
+                CalcSimpleDamage(json.api_stage3_combined, _guard, _enemyGuardHp);\r
+        }\r
 \r
         private void CalcSimpleDamage(dynamic json, Record[] friend, int[] enemy)\r
         {\r
+            if (json.api_fdam())\r
+                CalcSimpleDamage(json.api_fdam, friend);\r
+            if (json.api_edam())\r
+                CalcSimpleDamage(json.api_edam, enemy);\r
+        }\r
+\r
+        private void CalcSimpleDamage(dynamic json, Record[] friend, int[] enemy, int[] enemyGuard)\r
+        {\r
             CalcSimpleDamage(json.api_fdam, friend);\r
-            CalcSimpleDamage(json.api_edam, enemy);\r
+            CalcSimpleDamage(json.api_edam, enemy, enemyGuard);\r
         }\r
 \r
-        private void CalcSimpleDamage(dynamic rawDamage, Record[] result)\r
+        private void CalcSimpleDamage(dynamic json, Record[] friend, Record[] guard, int[] enemy, int[] enemyGuard)\r
+        {\r
+            CalcSimpleDamage(json.api_fdam, friend, guard);\r
+            CalcSimpleDamage(json.api_edam, enemy, enemyGuard);\r
+        }\r
+\r
+        private void CalcSimpleDamage(dynamic rawDamage, Record[] friend, Record[] guard)\r
         {\r
             var damage = (int[])rawDamage;\r
-            for (var i = 0; i < result.Length; i++)\r
-                result[i].ApplyDamage(damage[i + 1]);\r
+            for (var i = 0; i < friend.Length; i++)\r
+                friend[i].ApplyDamage(damage[i + 1]);\r
+            for (var i = 0; i < guard.Length; i++)\r
+                guard[i].ApplyDamage(damage[i + 6 + 1]);\r
+        }\r
+\r
+        private void CalcSimpleDamage(dynamic rawDamage, Record[] friend)\r
+        {\r
+            var damage = (int[])rawDamage;\r
+            for (var i = 0; i < friend.Length; i++)\r
+                friend[i].ApplyDamage(damage[i + 1]);\r
+        }\r
+\r
+        private void CalcSimpleDamage(dynamic rawDamage, int[] enemy, int[] enemyGuard)\r
+        {\r
+            var damage = (int[])rawDamage;\r
+            for (var i = 0; i < enemy.Length; i++)\r
+                enemy[i] -= damage[i + 1];\r
+            for (var i = 0; i < enemyGuard.Length; i++)\r
+                enemyGuard[i] -= damage[i + 6 + 1];\r
         }\r
 \r
         private void CalcSimpleDamage(dynamic rawDamage, int[] result)\r
@@ -250,33 +468,59 @@ namespace KancolleSniffer
         private void CalcHougekiDamage(dynamic hougeki, Record[] friend, int[] enemy)\r
         {\r
             var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);\r
-            var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (double[])x);\r
+            var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (int[])x);\r
             foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))\r
             {\r
                 if (hit.t == -1)\r
                     continue;\r
                 if (hit.t <= 6)\r
-                    friend[hit.t - 1].ApplyDamage((int)hit.d);\r
+                    friend[hit.t - 1].ApplyDamage(hit.d);\r
                 else\r
-                    enemy[(hit.t - 1) % 6] -= (int)hit.d;\r
+                    enemy[(hit.t - 1) % 6] -= hit.d;\r
             }\r
         }\r
 \r
-        private void ClearOverKill(int[] result)\r
+        private void CalcCombinedHougekiDamage(dynamic hougeki, Record[] friend, Record[] guard,\r
+            int[] enemy, int[] enemyGuard)\r
         {\r
-            for (var i = 0; i < result.Length; i++)\r
-                if (result[i] < 0)\r
-                    result[i] = 0;\r
+            var targets = ((dynamic[])hougeki.api_df_list).Skip(1).Select(x => (int[])x);\r
+            var damages = ((dynamic[])hougeki.api_damage).Skip(1).Select(x => (int[])x);\r
+            var eflags = ((int[])hougeki.api_at_eflag).Skip(1);\r
+            foreach (var turn in\r
+                targets.Zip(damages, (t, d) => new {t, d}).\r
+                    Zip(eflags, (td, e) => new {e, td.t, td.d}))\r
+            {\r
+                foreach (var hit in turn.t.Zip(turn.d, (t, d) => new {t, d}))\r
+                {\r
+                    if (turn.e == 1)\r
+                    {\r
+                        if (hit.t <= 6)\r
+                            friend[hit.t - 1].ApplyDamage(hit.d);\r
+                        else\r
+                            guard[(hit.t - 1) % 6].ApplyDamage(hit.d);\r
+                    }\r
+                    else\r
+                    {\r
+                        if (hit.t <= 6)\r
+                            enemy[hit.t - 1] -= hit.d;\r
+                        else\r
+                            enemyGuard[(hit.t - 1) % 6] -= hit.d;\r
+                    }\r
+                }\r
+            }\r
         }\r
 \r
         public void InspectBattleResult(dynamic json)\r
         {\r
+            BattleState = BattleState.Result;\r
             ShowResult();\r
             CleanupResult();\r
+            SetEscapeShips(json);\r
         }\r
 \r
         public void InspectPracticeResult(dynamic json)\r
         {\r
+            BattleState = BattleState.Result;\r
             ShowResult(false);\r
             CleanupResult();\r
         }\r
@@ -285,43 +529,36 @@ namespace KancolleSniffer
         {\r
             if (_friend == null)\r
                 return;\r
-            var ships = _shipInfo.GetShipStatuses(_fleet);\r
-            foreach (var e in ships.Zip(_friend, (ship, now) => new {ship, now}))\r
-                e.now.UpdateShipStatus(e.ship);\r
+            var ships = _guard.Length > 0\r
+                ? _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray()\r
+                : _shipInfo.GetShipStatuses(_fleet);\r
+            foreach (var entry in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))\r
+                entry.now.UpdateShipStatus(entry.ship);\r
             if (warnDamagedShip)\r
-                UpdateDamgedShipNames(ships);\r
-        }\r
-\r
-        private void UpdateDamgedShipNames(IEnumerable<ShipStatus> ships)\r
-        {\r
-            DamagedShipNames =\r
-                (from s in ships where s.DamageLevel == ShipStatus.Damage.Badly && !s.Escaped select s.Name).ToArray();\r
-            HasDamagedShip = DamagedShipNames.Any();\r
+                _shipInfo.SetBadlyDamagedShips();\r
+            else\r
+                _shipInfo.ClearBadlyDamagedShips();\r
+            SetEnemyResultStatus();\r
         }\r
 \r
-        public void InspectCombinedBattle(dynamic json, bool surfaceFleet)\r
+        private void SetEnemyResultStatus()\r
         {\r
-            InBattle = true;\r
-            Formation = FormationName(json);\r
-            EnemyFighterPower = CalcEnemyFighterPower(json);\r
-            AirControlLevel = CheckAirControlLevel(json);\r
-            _fleet = 10;\r
-            ShowResultCombined(false);\r
-            SetupResult(json);\r
-            if (IsNightBattle(json))\r
-                CalcHougekiDamage(json.api_hougeki, _guard, _enemyHp);\r
-            else\r
-                CalcDamage(json, surfaceFleet);\r
-            ClearOverKill(_enemyHp);\r
-            ResultRank = CalcResultRank();\r
+            for (var i = 0; i < 6; i++)\r
+            {\r
+                EnemyResultStatus[i].MaxHp = _enemyStartHp[i];\r
+                EnemyResultStatus[i].NowHp = _enemyHp[i];\r
+            }\r
+            for (var i = 6; i < EnemyResultStatus.Length; i++)\r
+            {\r
+                EnemyResultStatus[i].MaxHp = _enemyGuardStartHp[i - 6];\r
+                EnemyResultStatus[i].NowHp = _enemyGuardHp[i - 6];\r
+            }\r
         }\r
 \r
-        public void InspectCombinedBattleResult(dynamic json)\r
+        public void SetEscapeShips(dynamic json)\r
         {\r
             _escapingShips.Clear();\r
-            ShowResultCombined();\r
-            CleanupResult();\r
-            if ((int)json.api_escape_flag == 0)\r
+            if (!json.api_escape_flag() || (int)json.api_escape_flag == 0)\r
                 return;\r
             var damaged = (int)json.api_escape.api_escape_idx[0] - 1;\r
             _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);\r
@@ -329,89 +566,43 @@ namespace KancolleSniffer
             _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);\r
         }\r
 \r
-        private void ShowResultCombined(bool warnDamagedShip = true)\r
-        {\r
-            if (_friend == null)\r
-                return;\r
-            var ships = _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray();\r
-            foreach (var e in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))\r
-                e.now.UpdateShipStatus(e.ship);\r
-            if (warnDamagedShip)\r
-                UpdateDamgedShipNames(ships);\r
-        }\r
-\r
         public void CauseCombinedBattleEscape()\r
         {\r
             _shipInfo.SetEscapedShips(_escapingShips);\r
-            UpdateDamgedShipNames(_shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)));\r
+            _shipInfo.SetBadlyDamagedShips();\r
         }\r
 \r
         private class Record\r
         {\r
-            private ItemInfo _itemInfo;\r
-            private int _maxHp;\r
-            private int[] _slot;\r
-            private int _slotEx;\r
-            public int NowHp;\r
+            private ShipStatus _status;\r
+            public int NowHp => _status.NowHp;\r
+            public bool Escaped => _status.Escaped;\r
+            public ShipStatus.Damage DamageLevel => _status.DamageLevel;\r
             public int StartHp;\r
-            public int Damage;\r
 \r
-            public static Record[] Setup(int[] rawHp, int[] rawMax, int[][] slots, int[] slotEx, ItemInfo itemInfo)\r
-            {\r
-                var hp = rawHp.Skip(1).Take(6).TakeWhile(h => h != -1).ToArray();\r
-                var max = rawMax.Skip(1).Take(6).TakeWhile(h => h != -1).ToArray();\r
-                var r = new Record[hp.Length];\r
-                for (var i = 0; i < hp.Length; i++)\r
-                {\r
-                    r[i] = new Record\r
-                    {\r
-                        NowHp = hp[i],\r
-                        StartHp = hp[i],\r
-                        _maxHp = max[i],\r
-                        _slot = slots[i].ToArray(),\r
-                        _slotEx = slotEx[i],\r
-                        _itemInfo = itemInfo\r
-                    };\r
-                }\r
-                return r;\r
-            }\r
+            public static Record[] Setup(ShipStatus[] ships) =>\r
+                (from s in ships select new Record {_status = (ShipStatus)s.Clone(), StartHp = s.NowHp}).ToArray();\r
 \r
             public void ApplyDamage(int damage)\r
             {\r
-                if (NowHp > damage)\r
-                {\r
-                    NowHp -= damage;\r
-                    Damage += damage;\r
-                    return;\r
-                }\r
-                Damage += NowHp;\r
-                NowHp = 0;\r
-                var idex = _itemInfo[_slotEx].Id;\r
-                if (idex == 42) // ダメコン\r
+                if (_status.NowHp > damage)\r
                 {\r
-                    _slotEx = -1;\r
-                    NowHp = (int)(_maxHp * 0.2);\r
+                    _status.NowHp -= damage;\r
                     return;\r
                 }\r
-                if (idex == 43) // 女神\r
+                _status.NowHp = 0;\r
+                foreach (var item in new[] {_status.SlotEx}.Concat(_status.Slot))\r
                 {\r
-                    _slotEx = -1;\r
-                    NowHp = _maxHp;\r
-                    return;\r
-                }\r
-                for (var j = 0; j < _slot.Length; j++)\r
-                {\r
-                    var id = _itemInfo[_slot[j]].Id;\r
-                    if (id == 42) // ダメコン\r
+                    if (item.Spec.Id == 42)\r
                     {\r
-                        _slot[j] = -1;\r
-                        NowHp = (int)(_maxHp * 0.2);\r
+                        _status.NowHp = (int)(_status.MaxHp * 0.2);\r
+                        ConsumeSlotItem(_status, 42);\r
                         break;\r
                     }\r
-                    if (id == 43) // 女神\r
+                    if (item.Spec.Id == 43)\r
                     {\r
-                        _slot[j] = -1;\r
-                        NowHp = _maxHp;\r
+                        _status.NowHp = _status.MaxHp;\r
+                        ConsumeSlotItem(_status, 43);\r
                         break;\r
                     }\r
                 }\r
@@ -420,90 +611,80 @@ namespace KancolleSniffer
             public void UpdateShipStatus(ShipStatus ship)\r
             {\r
                 ship.NowHp = NowHp;\r
-                ship.Slot = _slot;\r
-                ship.SlotEx = _slotEx;\r
+                ship.Slot = _status.Slot;\r
+                ship.SlotEx = _status.SlotEx;\r
             }\r
         }\r
 \r
-        // 以下のコードは航海日誌拡張版の以下のファイルのcalcResultRankを移植したもの\r
-        // https://github.com/nekopanda/logbook/blob/94ceca4be6d4ce79a8759d1ee747fb9827c08edc/main/logbook/dto/BattleExDto.java\r
-        //\r
-        // The MIT License (MIT)\r
-        //\r
-        // Copyright (c) 2014-2015 航海日誌拡張版開発者\r
-        //\r
-        // Permission is hereby granted, free of charge, to any person obtaining a copy\r
-        // of this software and associated documentation files (the "Software"), to deal\r
-        // in the Software without restriction, including without limitation the rights\r
-        // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-        // copies of the Software, and to permit persons to whom the Software is\r
-        // furnished to do so, subject to the following conditions:\r
-        //\r
-        // The above copyright notice and this permission notice shall be included in\r
-        // all copies or substantial portions of the Software.\r
-        //\r
-        // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-        // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-        // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-        // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-        // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-        // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-        // THE SOFTWARE.\r
-        //\r
-        private BattleResultRank CalcResultRank()\r
+        private BattleResultRank CalcLdAirBattleRank()\r
         {\r
             var combined = _friend.Concat(_guard).ToArray();\r
-            // 戦闘後に残っている艦数\r
             var friendNowShips = combined.Count(r => r.NowHp > 0);\r
-            var enemyNowShips = _enemyHp.Count(hp => hp > 0);\r
-            // 総ダメージ\r
-            var friendGauge = combined.Sum(r => r.Damage);\r
-            var enemyGauge = _enemyStartHp.Sum() - _enemyHp.Sum();\r
-            // 轟沈・撃沈数\r
+            var friendGauge = combined.Sum(r => r.StartHp - r.NowHp);\r
             var friendSunk = combined.Count(r => r.NowHp == 0);\r
-            var enemySunk = _enemyHp.Count(hp => hp == 0);\r
-\r
             var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);\r
-            var enemyGaugeRate = Floor((double)enemyGauge / _enemyStartHp.Sum() * 100);\r
-            var equalOrMore = enemyGaugeRate > (0.9 * friendGaugeRate);\r
-            var superior = enemyGaugeRate > 0 && enemyGaugeRate > (2.5 * friendGaugeRate);\r
 \r
             if (friendSunk == 0)\r
             {\r
-                if (enemyNowShips == 0)\r
-                {\r
-                    if (friendGauge == 0)\r
-                        return BattleResultRank.P;\r
-                    return BattleResultRank.S;\r
-                }\r
-                if (_enemyHp.Length == 6)\r
-                {\r
-                    if (enemySunk >= 4)\r
-                        return BattleResultRank.A;\r
-                }\r
-                else if (enemySunk * 2 >= _enemyHp.Length)\r
-                {\r
+                if (friendGauge == 0)\r
+                    return BattleResultRank.P;\r
+                if (friendGaugeRate < 10)\r
                     return BattleResultRank.A;\r
-                }\r
-                if (_enemyHp[0] == 0)\r
-                    return BattleResultRank.B;\r
-                if (superior)\r
+                if (friendGaugeRate < 20)\r
                     return BattleResultRank.B;\r
+                if (friendGaugeRate < 50)\r
+                    return BattleResultRank.C;\r
+                return BattleResultRank.D;\r
             }\r
-            else\r
+            if (friendSunk < friendNowShips)\r
+                return BattleResultRank.D;\r
+            return BattleResultRank.E;\r
+        }\r
+\r
+        private BattleResultRank CalcResultRank()\r
+        {\r
+            var friend = _friend.Concat(_guard).ToArray();\r
+            var enemyHp = _enemyHp.Concat(_enemyGuardHp).ToArray();\r
+            var enemyStartHp = _enemyStartHp.Concat(_enemyGuardStartHp).ToArray();\r
+\r
+            var friendCount = friend.Length;\r
+            var friendStartHpTotal = 0;\r
+            var friendNowHpTotal = 0;\r
+            var friendSunk = 0;\r
+            foreach (var ship in friend)\r
             {\r
-                if (enemyNowShips == 0)\r
-                    return BattleResultRank.B;\r
-                if (_enemyHp[0] == 0 && friendSunk < enemySunk)\r
-                    return BattleResultRank.B;\r
-                if (superior)\r
-                    return BattleResultRank.B;\r
-                if (_enemyHp[0] == 0)\r
-                    return BattleResultRank.C;\r
+                if (ship.Escaped)\r
+                    continue;\r
+                friendStartHpTotal += ship.StartHp;\r
+                friendNowHpTotal += ship.NowHp;\r
+                if (ship.NowHp == 0)\r
+                    friendSunk++;\r
+            }\r
+            var friendGaugeRate = (int)((double)(friendStartHpTotal - friendNowHpTotal) / friendStartHpTotal * 100);\r
+\r
+            var enemyCount = enemyHp.Length;\r
+            var enemyStartHpTotal = enemyStartHp.Sum();\r
+            var enemyNowHpTotal = enemyHp.Sum();\r
+            var enemySunk = enemyHp.Count(hp => hp == 0);\r
+            var enemyGaugeRate = (int)((double)(enemyStartHpTotal - enemyNowHpTotal) / enemyStartHpTotal * 100);\r
+\r
+            if (friendSunk == 0 && enemySunk == enemyCount)\r
+            {\r
+                if (friendNowHpTotal >= friendStartHpTotal)\r
+                    return BattleResultRank.P;\r
+                return BattleResultRank.S;\r
             }\r
-            if (enemyGauge > 0 && equalOrMore)\r
+            if (friendSunk == 0 && enemySunk >= (int)(enemyCount * 0.7) && enemyCount > 1)\r
+                return BattleResultRank.A;\r
+            if (friendSunk < enemySunk && enemyHp[0] == 0)\r
+                return BattleResultRank.B;\r
+            if (friendCount == 1 && friend[0].DamageLevel == ShipStatus.Damage.Badly)\r
+                return BattleResultRank.D;\r
+            if (enemyGaugeRate > friendGaugeRate * 2.5)\r
+                return BattleResultRank.B;\r
+            if (enemyGaugeRate > friendGaugeRate * 0.9)\r
                 return BattleResultRank.C;\r
-            if (friendSunk > 0 && friendNowShips == 1)\r
+            if (friendCount > 1 && friendCount - 1 == friendSunk)\r
                 return BattleResultRank.E;\r
             return BattleResultRank.D;\r
         }\r