-// Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
+// Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
// \r
-// This program is part of KancolleSniffer.\r
+// Licensed under the Apache License, Version 2.0 (the "License");\r
+// you may not use this file except in compliance with the License.\r
+// You may obtain a copy of the License at\r
//\r
-// KancolleSniffer is free software: you can redistribute it and/or modify\r
-// it under the terms of the GNU General Public License as published by\r
-// the Free Software Foundation, either version 3 of the License, or\r
-// (at your option) any later version.\r
+// http://www.apache.org/licenses/LICENSE-2.0\r
//\r
-// This program is distributed in the hope that it will be useful,\r
-// but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-// GNU General Public License for more details.\r
-//\r
-// You should have received a copy of the GNU General Public License\r
-// along with this program; if not, see <http://www.gnu.org/licenses/>.\r
+// Unless required by applicable law or agreed to in writing, software\r
+// distributed under the License is distributed on an "AS IS" BASIS,\r
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+// See the License for the specific language governing permissions and\r
+// limitations under the License.\r
\r
using System;\r
using System.Collections.Generic;\r
using System.Linq;\r
+using static System.Math;\r
\r
namespace KancolleSniffer\r
{\r
+ public enum BattleResultRank\r
+ {\r
+ P,\r
+ S,\r
+ A,\r
+ B,\r
+ C,\r
+ D,\r
+ E\r
+ }\r
+\r
+ public enum BattleState\r
+ {\r
+ None,\r
+ Day,\r
+ Night,\r
+ Result,\r
+ Unknown\r
+ }\r
+\r
+ public class EnemyFighterPower\r
+ {\r
+ public bool HasUnknown { get; set; }\r
+ public string UnknownMark => HasUnknown ? "+" : "";\r
+ public int AirCombat { get; set; }\r
+ public int Interception { get; set; }\r
+ }\r
+\r
public class BattleInfo\r
{\r
- private readonly ShipMaster _shipMaster;\r
private readonly ShipInfo _shipInfo;\r
private readonly ItemInfo _itemInfo;\r
private int _fleet;\r
- private int[] _friendHp;\r
- private int[] _guardHp;\r
+ private Record[] _friend;\r
+ private Record[] _guard;\r
+ private Record[] _enemy;\r
+ private Record[] _enemyGuard;\r
private readonly List<int> _escapingShips = new List<int>();\r
+ private bool _lastCell;\r
\r
- public bool InBattle { get; set; }\r
- public string Formation { get; private set; }\r
- public int EnemyAirSuperiority { get; private set; }\r
- public bool HasDamagedShip { get; set; }\r
- public string[] DamagedShipNames { get; private set; }\r
+ public BattleState BattleState { get; set; }\r
+ public int[] Formation { get; private set; }\r
+ public int[] FighterPower { get; private set; }\r
+ public EnemyFighterPower EnemyFighterPower { get; private set; }\r
public int AirControlLevel { get; private set; }\r
+ public BattleResultRank ResultRank { get; private set; }\r
+ public RankPair DisplayedResultRank { get; } = new RankPair();\r
+ public BattleResult Result { get; set; }\r
+ public bool EnemyIsCombined => _enemyGuard.Length > 0;\r
+ public List<AirBattleResult> AirBattleResults { get; } = new List<AirBattleResult>();\r
\r
- public BattleInfo(ShipMaster shipMaster, ShipInfo shipInfo, ItemInfo itemInfo)\r
+ public class RankPair\r
{\r
- _shipMaster = shipMaster;\r
- _shipInfo = shipInfo;\r
- _itemInfo = itemInfo;\r
+ public char Assumed { get; set; }\r
+ public char Actual { get; set; }\r
+ public bool IsError => Assumed != Actual;\r
}\r
\r
- public void InspectBattle(dynamic json)\r
+ public class BattleResult\r
{\r
- InBattle = true;\r
- Formation = FormationName(json);\r
- EnemyAirSuperiority = CalcEnemyAirSuperiority(json);\r
- if (_friendHp != null)\r
- {\r
- ShowResult(false); // 昼戦の結果を夜戦のときに表示する\r
- }\r
- else\r
- {\r
- _fleet = (int)DeckId(json);\r
- _friendHp = _shipInfo.GetShipStatuses(_fleet).Select(s => s.NowHp).ToArray();\r
- }\r
- if (IsNightBattle(json))\r
- {\r
- CalcHougekiDamage(json.api_hougeki, _friendHp);\r
- }\r
- else\r
+ public class Combined\r
{\r
- AirControlLevel = CheckAirControlLevel(json);\r
- CalcDamage(json);\r
+ public ShipStatus[] Main { get; set; }\r
+ public ShipStatus[] Guard { get; set; }\r
}\r
+\r
+ public Combined Friend { get; set; }\r
+ public Combined Enemy { get; set; }\r
+ }\r
+\r
+ public BattleInfo(ShipInfo shipInfo, ItemInfo itemInfo)\r
+ {\r
+ _shipInfo = shipInfo;\r
+ _itemInfo = itemInfo;\r
}\r
\r
- private int DeckId(dynamic json)\r
+ public void InspectBattle(string url, string request, dynamic json)\r
+ {\r
+ if (json.api_formation())\r
+ Formation = ((dynamic[])json.api_formation).Select(f => f is string ? (int)int.Parse(f) : (int)f)\r
+ .ToArray();\r
+ AirControlLevel = CheckAirControlLevel(json);\r
+ ShowResult(false); // 昼戦の結果を夜戦のときに表示する\r
+ SetupResult(request, json, url.Contains("practice"));\r
+ FighterPower = CalcFighterPower();\r
+ EnemyFighterPower = CalcEnemyFighterPower(json);\r
+ BattleState = IsNightBattle(json) ? BattleState.Night : BattleState.Day;\r
+ CalcDamage(json);\r
+ ResultRank = url.EndsWith("ld_airbattle") ? CalcLdAirBattleRank() : CalcResultRank();\r
+ SetResult();\r
+ }\r
+\r
+ private bool IsNightBattle(dynamic json) => json.api_hougeki();\r
+\r
+ public static int DeckId(dynamic json)\r
{\r
if (json.api_dock_id()) // 昼戦はtypoしている\r
return (int)json.api_dock_id - 1;\r
- if (json.api_deck_id is string) // 通常の夜戦では文字列\r
+ if (json.api_deck_id is string) // é\80\9a常ã\81®å¤\9cæ\88¦ã\81¨é\80£å\90\88è\89¦é\9a\8a(å\91³æ\96¹ã\81®ã\81¿)ã\81§ã\81¯æ\96\87å\97å\88\97\r
return int.Parse(json.api_deck_id) - 1;\r
return (int)json.api_deck_id - 1;\r
}\r
\r
- private bool IsNightBattle(dynamic json)\r
+ private void SetupResult(string request, dynamic json, bool practice)\r
{\r
- return json.api_hougeki();\r
+ if (_friend != null)\r
+ return;\r
+ _shipInfo.SaveBattleStartStatus();\r
+ _fleet = DeckId(json);\r
+ var fstats = _shipInfo.GetShipStatuses(_fleet);\r
+ FlagshipRecovery(request, fstats[0]);\r
+ _friend = Record.Setup(fstats, practice);\r
+ _guard = json.api_f_nowhps_combined()\r
+ ? Record.Setup(_shipInfo.GetShipStatuses(1), practice)\r
+ : new Record[0];\r
+ _enemy = Record.Setup((int[])json.api_e_nowhps,\r
+ ((int[])json.api_ship_ke).Select(_shipInfo.GetSpec).ToArray(),\r
+ ((int[][])json.api_eSlot).Select(slot => slot.Select(_itemInfo.GetSpecByItemId).ToArray()).ToArray(),\r
+ practice);\r
+ _enemyGuard = json.api_ship_ke_combined()\r
+ ? Record.Setup((int[])json.api_e_nowhps_combined,\r
+ ((int[])json.api_ship_ke_combined).Select(_shipInfo.GetSpec).ToArray(),\r
+ ((int[][])json.api_eSlot).Select(slot => slot.Select(_itemInfo.GetSpecByItemId).ToArray())\r
+ .ToArray(), practice)\r
+ : new Record[0];\r
+ }\r
+\r
+ private void SetResult()\r
+ {\r
+ Result = new BattleResult\r
+ {\r
+ Friend = new BattleResult.Combined\r
+ {\r
+ Main = _friend.Select(r => r.SnapShot).ToArray(),\r
+ Guard = _guard.Select(r => r.SnapShot).ToArray()\r
+ },\r
+ Enemy = new BattleResult.Combined\r
+ {\r
+ Main = _enemy.Select(r => r.SnapShot).ToArray(),\r
+ Guard = _enemyGuard.Select(r => r.SnapShot).ToArray()\r
+ }\r
+ };\r
}\r
\r
- private string FormationName(dynamic json)\r
+ private void FlagshipRecovery(string request, ShipStatus flagship)\r
{\r
- if (!json.api_formation()) // 演習の夜戦\r
- return "";\r
- switch ((int)json.api_formation[2])\r
+ var type = int.Parse(HttpUtility.ParseQueryString(request)["api_recovery_type"] ?? "0");\r
+ switch (type)\r
{\r
+ case 0:\r
+ return;\r
case 1:\r
- return "同航戦";\r
+ flagship.NowHp = flagship.MaxHp / 2;\r
+ ConsumeSlotItem(flagship, 42); // ダメコン\r
+ break;\r
case 2:\r
- return "反航戦";\r
- case 3:\r
- return "T字有利";\r
- case 4:\r
- return "T字不利";\r
+ flagship.NowHp = flagship.MaxHp;\r
+ ConsumeSlotItem(flagship, 43); // 女神\r
+ break;\r
+ }\r
+ if (type != 0)\r
+ _shipInfo.SetBadlyDamagedShips();\r
+ }\r
+\r
+ private static void ConsumeSlotItem(ShipStatus ship, int id)\r
+ {\r
+ if (ship.SlotEx.Spec.Id == id)\r
+ {\r
+ ship.SlotEx = new ItemStatus();\r
+ return;\r
}\r
- return "";\r
+ for (var i = 0; i < ship.Slot.Length; i++)\r
+ {\r
+ if (ship.Slot[i].Spec.Id == id)\r
+ {\r
+ ship.Slot[i] = new ItemStatus();\r
+ break;\r
+ }\r
+ }\r
+ }\r
+\r
+ public void CleanupResult()\r
+ {\r
+ _friend = null;\r
+ _lastCell = false;\r
}\r
\r
private int CheckAirControlLevel(dynamic json)\r
{\r
+ if (!json.api_kouku())\r
+ return -1;\r
var stage1 = json.api_kouku.api_stage1;\r
+ if (stage1 == null)\r
+ return -1;\r
if (stage1.api_f_count == 0 && stage1.api_e_count == 0)\r
return -1;\r
return (int)stage1.api_disp_seiku;\r
}\r
\r
- private int CalcEnemyAirSuperiority(dynamic json)\r
+ private int[] CalcFighterPower()\r
+ {\r
+ if (_guard.Length > 0 && _enemyGuard.Length > 0)\r
+ return _shipInfo.GetFighterPower(0).Zip(_shipInfo.GetFighterPower(1), (a, b) => a + b).ToArray();\r
+ return _shipInfo.GetFighterPower(_fleet);\r
+ }\r
+\r
+ private EnemyFighterPower CalcEnemyFighterPower(dynamic json)\r
{\r
- var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id => _shipMaster[id].MaxEq);\r
+ var result = new EnemyFighterPower();\r
+ var ships = (int[])json.api_ship_ke;\r
+ if (json.api_ship_ke_combined() && _guard.Length > 0)\r
+ ships = ships.Concat((int[])json.api_ship_ke_combined).ToArray();\r
+ var maxEq = ships.SelectMany(id =>\r
+ {\r
+ var r = _shipInfo.GetSpec(id).MaxEq;\r
+ if (r != null)\r
+ return r;\r
+ result.HasUnknown = true;\r
+ return new int[5];\r
+ });\r
var equips = ((int[][])json.api_eSlot).SelectMany(x => x);\r
- return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})\r
+ if (json.api_eSlot_combined() && _guard.Length > 0)\r
+ equips = equips.Concat(((int[][])json.api_eSlot_combined).SelectMany(x => x));\r
+ foreach (var entry in from slot in equips.Zip(maxEq, (id, max) => new {id, max})\r
let spec = _itemInfo.GetSpecByItemId(slot.id)\r
- where spec.CanAirCombat()\r
- select (int)Math.Floor(spec.AntiAir * Math.Sqrt(slot.max))).DefaultIfEmpty().Sum();\r
+ let perSlot = (int)Floor(spec.AntiAir * Sqrt(slot.max))\r
+ select new {spec, perSlot})\r
+ {\r
+ if (entry.spec.CanAirCombat)\r
+ result.AirCombat += entry.perSlot;\r
+ if (entry.spec.IsAircraft)\r
+ result.Interception += entry.perSlot;\r
+ }\r
+ return result;\r
+ }\r
+\r
+ private enum CombatType\r
+ {\r
+ AtOnce,\r
+ ByTurn,\r
+ Support,\r
+ Aircraft,\r
+ AirBase,\r
+ Friend\r
+ }\r
+\r
+ private class Phase\r
+ {\r
+ public string Api { get; }\r
+ public CombatType Type { get; }\r
+ public string Name { get; }\r
+\r
+ public Phase(string api, CombatType type, string name = "")\r
+ {\r
+ Api = api;\r
+ Type = type;\r
+ Name = name;\r
+ }\r
}\r
\r
private void CalcDamage(dynamic json)\r
{\r
- if (json.api_kouku.api_stage3 != null)\r
- CalcSimpleDamage(json.api_kouku.api_stage3.api_fdam, _friendHp);\r
- if (json.api_kouku2() && json.api_kouku2.api_stage3 != null) // 航空戦2回目\r
- CalcSimpleDamage(json.api_kouku2.api_stage3.api_fdam, _friendHp);\r
- if (!json.api_opening_atack()) // 航空戦のみ\r
+ AirBattleResults.Clear();\r
+ var phases = new[]\r
+ {\r
+ new Phase("air_base_injection", CombatType.Aircraft, "AB噴式"),\r
+ new Phase("injection_kouku", CombatType.Aircraft, "噴式"),\r
+ new Phase("air_base_attack", CombatType.AirBase),\r
+ new Phase("n_support_info", CombatType.Support),\r
+ new Phase("n_hougeki1", CombatType.ByTurn),\r
+ new Phase("n_hougeki2", CombatType.ByTurn),\r
+ new Phase("kouku", CombatType.Aircraft, "航空戦"),\r
+ new Phase("kouku2", CombatType.Aircraft, "航空戦2"),\r
+ new Phase("support_info", CombatType.Support),\r
+ new Phase("opening_taisen", CombatType.ByTurn),\r
+ new Phase("opening_atack", CombatType.AtOnce),\r
+ new Phase("friendly_battle", CombatType.Friend),\r
+ new Phase("hougeki", CombatType.ByTurn),\r
+ new Phase("hougeki1", CombatType.ByTurn),\r
+ new Phase("hougeki2", CombatType.ByTurn),\r
+ new Phase("hougeki3", CombatType.ByTurn),\r
+ new Phase("raigeki", CombatType.AtOnce)\r
+ };\r
+ foreach (var phase in phases)\r
+ CalcDamageByType(json, phase);\r
+ }\r
+\r
+ private void CalcDamageByType(dynamic json, Phase phase)\r
+ {\r
+ var api = "api_" + phase.Api;\r
+ if (!json.IsDefined(api) || json[api] == null)\r
return;\r
- if (json.api_opening_atack != null)\r
- CalcSimpleDamage(json.api_opening_atack.api_fdam, _friendHp);\r
- if (json.api_hougeki1 != null)\r
- CalcHougekiDamage(json.api_hougeki1, _friendHp);\r
- if (json.api_hougeki2 != null)\r
- CalcHougekiDamage(json.api_hougeki2, _friendHp);\r
- if (json.api_raigeki != null)\r
- CalcSimpleDamage(json.api_raigeki.api_fdam, _friendHp);\r
+ switch (phase.Type)\r
+ {\r
+ case CombatType.AtOnce:\r
+ CalcDamageAtOnce(json[api]);\r
+ break;\r
+ case CombatType.ByTurn:\r
+ CalcDamageByTurn(json[api]);\r
+ break;\r
+ case CombatType.Support:\r
+ CalcSupportDamage(json[api]);\r
+ break;\r
+ case CombatType.Aircraft:\r
+ AddAirBattleResult(json[api], phase.Name);\r
+ CalcKoukuDamage(json[api]);\r
+ break;\r
+ case CombatType.AirBase:\r
+ CalcAirBaseAttackDamage(json[api]);\r
+ break;\r
+ case CombatType.Friend:\r
+ CalcFriendAttackDamage(json[api]);\r
+ break;\r
+ }\r
}\r
\r
- private void CalcSimpleDamage(dynamic rawDamage, int[] result)\r
+ private void CalcSupportDamage(dynamic json)\r
+ {\r
+ if (json.api_support_hourai != null)\r
+ {\r
+ CalcRawDamageAtOnce(json.api_support_hourai.api_damage, _enemy, _enemyGuard);\r
+ }\r
+ else if (json.api_support_airatack != null)\r
+ {\r
+ CalcRawDamageAtOnce(json.api_support_airatack.api_stage3.api_edam, _enemy, _enemyGuard);\r
+ }\r
+ }\r
+\r
+ private void CalcAirBaseAttackDamage(dynamic json)\r
+ {\r
+ var i = 1;\r
+ foreach (var entry in json)\r
+ {\r
+ AddAirBattleResult(entry, "基地" + i++);\r
+ CalcKoukuDamage(entry);\r
+ }\r
+ }\r
+\r
+ private void CalcFriendAttackDamage(dynamic json)\r
+ {\r
+ CalcDamageByTurn(json.api_hougeki, true);\r
+ }\r
+\r
+ private void AddAirBattleResult(dynamic json, string phaseName)\r
+ {\r
+ var stage1 = json.api_stage1;\r
+ if (stage1 == null || (stage1.api_f_count == 0 && stage1.api_e_count == 0))\r
+ return;\r
+ var result = new AirBattleResult\r
+ {\r
+ PhaseName = phaseName,\r
+ AirControlLevel = json.api_stage1.api_disp_seiku() ? (int)json.api_stage1.api_disp_seiku : 0,\r
+ Stage1 = new AirBattleResult.StageResult\r
+ {\r
+ FriendCount = (int)json.api_stage1.api_f_count,\r
+ FriendLost = (int)json.api_stage1.api_f_lostcount,\r
+ EnemyCount = (int)json.api_stage1.api_e_count,\r
+ EnemyLost = (int)json.api_stage1.api_e_lostcount\r
+ },\r
+ Stage2 = json.api_stage2 == null\r
+ ? new AirBattleResult.StageResult\r
+ {\r
+ FriendCount = 0,\r
+ FriendLost = 0,\r
+ EnemyCount = 0,\r
+ EnemyLost = 0\r
+ }\r
+ : new AirBattleResult.StageResult\r
+ {\r
+ FriendCount = (int)json.api_stage2.api_f_count,\r
+ FriendLost = (int)json.api_stage2.api_f_lostcount,\r
+ EnemyCount = (int)json.api_stage2.api_e_count,\r
+ EnemyLost = (int)json.api_stage2.api_e_lostcount\r
+ }\r
+ };\r
+ if (json.api_stage2 != null && json.api_stage2.api_air_fire())\r
+ {\r
+ var airfire = json.api_stage2.api_air_fire;\r
+ var idx = (int)airfire.api_idx;\r
+ result.AirFire = new AirBattleResult.AirFireResult\r
+ {\r
+ ShipName = idx < _friend.Length ? _friend[idx].Name : _guard[idx - 6].Name,\r
+ Kind = (int)airfire.api_kind,\r
+ Items = ((int[])airfire.api_use_items).Select(id => _itemInfo.GetSpecByItemId(id).Name).ToArray()\r
+ };\r
+ }\r
+ AirBattleResults.Add(result);\r
+ }\r
+\r
+ private void CalcKoukuDamage(dynamic json)\r
+ {\r
+ if (json.api_stage3() && json.api_stage3 != null)\r
+ CalcDamageAtOnce(json.api_stage3, _friend, _enemy);\r
+ if (json.api_stage3_combined() && json.api_stage3_combined != null)\r
+ CalcDamageAtOnce(json.api_stage3_combined, _guard, _enemyGuard);\r
+ }\r
+\r
+ private void CalcDamageAtOnce(dynamic json)\r
+ {\r
+ CalcDamageAtOnce(json, _friend, _guard, _enemy, _enemyGuard);\r
+ }\r
+\r
+ private void CalcDamageAtOnce(dynamic json, Record[] friend, Record[] enemy)\r
+ {\r
+ CalcDamageAtOnce(json, friend, null, enemy, null);\r
+ }\r
+\r
+ private void CalcDamageAtOnce(dynamic json,\r
+ Record[] friend, Record[] guard, Record[] enemy, Record[] enemyGuard)\r
+ {\r
+ if (json.api_fdam() && json.api_fdam != null)\r
+ CalcRawDamageAtOnce(json.api_fdam, friend, guard);\r
+ if (json.api_edam() && json.api_edam != null)\r
+ CalcRawDamageAtOnce(json.api_edam, enemy, enemyGuard);\r
+ }\r
+\r
+ private void CalcRawDamageAtOnce(dynamic rawDamage, Record[] friend, Record[] guard = null)\r
{\r
var damage = (int[])rawDamage;\r
- for (var i = 0; i < _friendHp.Length; i++)\r
- result[i] -= damage[i + 1];\r
+ for (var i = 0; i < friend.Length; i++)\r
+ friend[i].ApplyDamage(damage[i]);\r
+ if (guard == null)\r
+ return;\r
+ for (var i = 0; i < guard.Length; i++)\r
+ guard[i].ApplyDamage(damage[i + 6]);\r
}\r
\r
- private void CalcHougekiDamage(dynamic hougeki, int[] friend)\r
+ private void CalcDamageByTurn(dynamic json, bool ignoreFriendDamage = false)\r
{\r
- var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);\r
- var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (double[])x);\r
- foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))\r
+ if (!(json.api_df_list() && json.api_df_list != null &&\r
+ json.api_damage() && json.api_damage != null &&\r
+ json.api_at_eflag() && json.api_at_eflag != null))\r
+ return;\r
+\r
+ var targets = (int[][])json.api_df_list;\r
+ var damages = (int[][])json.api_damage;\r
+ var eflags = (int[])json.api_at_eflag;\r
+ var records = new[] {new Record[12], new Record[12]};\r
+ Array.Copy(_friend, records[1], _friend.Length);\r
+ Array.Copy(_guard, 0, records[1], 6, _guard.Length);\r
+ Array.Copy(_enemy, records[0], _enemy.Length);\r
+ Array.Copy(_enemyGuard, 0, records[0], 6, _enemyGuard.Length);\r
+ for (var i = 0; i < eflags.Length; i++)\r
{\r
- if (1 <= hit.t && hit.t <= friend.Length)\r
- friend[hit.t - 1] -= (int)hit.d;\r
+ // 一度に複数の目標を狙う攻撃はないものと仮定する\r
+ var hit = new {t = targets[i][0], d = damages[i].Sum(d => d >= 0 ? d : 0)};\r
+ if (hit.t == -1)\r
+ continue;\r
+ if (ignoreFriendDamage && eflags[i] == 1)\r
+ continue;\r
+ records[eflags[i]][hit.t].ApplyDamage(hit.d);\r
}\r
}\r
\r
+ public void InspectMapStart(dynamic json)\r
+ {\r
+ InspectMapNext(json);\r
+ }\r
+\r
+ public void InspectMapNext(dynamic json)\r
+ {\r
+ _lastCell = (int)json.api_next == 0;\r
+ }\r
+\r
public void InspectBattleResult(dynamic json)\r
{\r
- ShowResult();\r
- _friendHp = null;\r
+ BattleState = BattleState.Result;\r
+ ShowResult(!_lastCell);\r
+ _shipInfo.SaveBattleResult();\r
+ VerifyResultRank(json);\r
+ CleanupResult();\r
+ SetEscapeShips(json);\r
+ }\r
+\r
+ private void VerifyResultRank(dynamic json)\r
+ {\r
+ if (_friend == null)\r
+ return;\r
+ if (!json.api_win_rank())\r
+ return;\r
+ var assumed = "PSABCDE"[(int)ResultRank];\r
+ if (assumed == 'P')\r
+ assumed = 'S';\r
+ var actual = ((string)json.api_win_rank)[0];\r
+ DisplayedResultRank.Assumed = assumed;\r
+ DisplayedResultRank.Actual = actual;\r
}\r
\r
public void InspectPracticeResult(dynamic json)\r
{\r
+ BattleState = BattleState.Result;\r
ShowResult(false);\r
- _friendHp = null;\r
+ VerifyResultRank(json);\r
+ CleanupResult();\r
}\r
\r
private void ShowResult(bool warnDamagedShip = true)\r
{\r
- var ships = _shipInfo.GetShipStatuses(_fleet);\r
- foreach (var e in ships.Zip(_friendHp, (ship, now) => new {ship, now}))\r
- e.ship.NowHp = e.now;\r
+ if (_friend == null)\r
+ return;\r
+ var ships = _guard.Length > 0\r
+ ? _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray()\r
+ : _shipInfo.GetShipStatuses(_fleet);\r
+ foreach (var entry in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))\r
+ entry.now.UpdateShipStatus(entry.ship);\r
if (warnDamagedShip)\r
- UpdateDamgedShipNames(ships);\r
- }\r
-\r
- private void UpdateDamgedShipNames(IEnumerable<ShipStatus> ships)\r
- {\r
- DamagedShipNames =\r
- (from ship in ships where ship.DamageLevel == ShipStatus.Damage.Badly select ship.Name).ToArray();\r
- HasDamagedShip = DamagedShipNames.Any();\r
+ _shipInfo.SetBadlyDamagedShips();\r
+ else\r
+ _shipInfo.ClearBadlyDamagedShips();\r
}\r
\r
- public void InspectCombinedBattle(dynamic json, bool surfaceFleet)\r
+ public void SetEscapeShips(dynamic json)\r
{\r
- InBattle = true;\r
- Formation = FormationName(json);\r
- EnemyAirSuperiority = CalcEnemyAirSuperiority(json);\r
- if (_friendHp != null)\r
+ _escapingShips.Clear();\r
+ if (!json.api_escape_flag() || (int)json.api_escape_flag == 0)\r
+ return;\r
+ var damaged = (int)json.api_escape.api_escape_idx[0] - 1;\r
+ if (json.api_escape.api_tow_idx())\r
{\r
- ShowResultCombined(false);\r
+ _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);\r
+ var escort = (int)json.api_escape.api_tow_idx[0] - 1;\r
+ _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);\r
}\r
else\r
{\r
- _fleet = 10;\r
- _friendHp = _shipInfo.GetShipStatuses(0).Select(s => s.NowHp).ToArray();\r
- _guardHp = _shipInfo.GetShipStatuses(1).Select(s => s.NowHp).ToArray();\r
+ _escapingShips.Add(_shipInfo.GetDeck(2)[damaged]);\r
}\r
- if (IsNightBattle(json))\r
+ }\r
+\r
+ public void CauseEscape()\r
+ {\r
+ _shipInfo.SetEscapedShips(_escapingShips);\r
+ _shipInfo.SetBadlyDamagedShips();\r
+ }\r
+\r
+ private class Record\r
+ {\r
+ private ShipStatus _status;\r
+ private bool _practice;\r
+ public ShipStatus SnapShot => (ShipStatus)_status.Clone();\r
+ public int NowHp => _status.NowHp;\r
+ public bool Escaped => _status.Escaped;\r
+ public ShipStatus.Damage DamageLevel => _status.DamageLevel;\r
+ public string Name => _status.Name;\r
+ public int StartHp { get; private set; }\r
+\r
+ public static Record[] Setup(ShipStatus[] ships, bool practice) =>\r
+ (from s in ships\r
+ select new Record {_status = (ShipStatus)s.Clone(), _practice = practice, StartHp = s.NowHp}).ToArray();\r
+\r
+ public static Record[] Setup(int[] nowhps, ShipSpec[] ships, ItemSpec[][] slots, bool practice)\r
{\r
- CalcHougekiDamage(json.api_hougeki, _guardHp);\r
+ return Enumerable.Range(0, nowhps.Length).Select(i =>\r
+ new Record\r
+ {\r
+ StartHp = nowhps[i],\r
+ _status = new ShipStatus\r
+ {\r
+ Id = ships[i].Id,\r
+ NowHp = nowhps[i],\r
+ MaxHp = nowhps[i],\r
+ Spec = ships[i],\r
+ Slot = slots[i].Select(spec => new ItemStatus {Id = spec.Id, Spec = spec}).ToArray(),\r
+ SlotEx = new ItemStatus(0)\r
+ },\r
+ _practice = practice\r
+ }).ToArray();\r
}\r
- else\r
+\r
+ public void ApplyDamage(int damage)\r
{\r
- AirControlLevel = CheckAirControlLevel(json);\r
- if (surfaceFleet)\r
- CalcDamageCombinedFleetSurface(json);\r
- else\r
- CalcDamageCombinedFleetAir(json);\r
+ if (_status.NowHp > damage)\r
+ {\r
+ _status.NowHp -= damage;\r
+ return;\r
+ }\r
+ _status.NowHp = 0;\r
+ if (_practice)\r
+ return;\r
+ foreach (var item in new[] {_status.SlotEx}.Concat(_status.Slot))\r
+ {\r
+ if (item.Spec.Id == 42)\r
+ {\r
+ _status.NowHp = (int)(_status.MaxHp * 0.2);\r
+ ConsumeSlotItem(_status, 42);\r
+ break;\r
+ }\r
+ if (item.Spec.Id == 43)\r
+ {\r
+ _status.NowHp = _status.MaxHp;\r
+ ConsumeSlotItem(_status, 43);\r
+ break;\r
+ }\r
+ }\r
}\r
- }\r
\r
- public void InspectCombinedBattleResult(dynamic json)\r
- {\r
- _escapingShips.Clear();\r
- ShowResultCombined();\r
- _friendHp = null;\r
- if ((int)json.api_escape_flag == 0)\r
- return;\r
- var damaged = (int)json.api_escape.api_escape_idx[0] - 1;\r
- _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);\r
- var escort = (int)json.api_escape.api_tow_idx[0] - 1;\r
- _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);\r
+ public void UpdateShipStatus(ShipStatus ship)\r
+ {\r
+ ship.NowHp = NowHp;\r
+ ship.Slot = _status.Slot;\r
+ ship.SlotEx = _status.SlotEx;\r
+ }\r
}\r
\r
- private void ShowResultCombined(bool warnDamagedShip = true)\r
+ private BattleResultRank CalcLdAirBattleRank()\r
{\r
- var ships = _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray();\r
- foreach (var e in ships.Zip(_friendHp.Concat(_guardHp), (ship, now) => new {ship, now}))\r
- e.ship.NowHp = e.now;\r
- if (warnDamagedShip)\r
- UpdateDamgedShipNames(ships);\r
+ var combined = _friend.Concat(_guard).Where(r => !r.Escaped).ToArray();\r
+ var friendGauge = combined.Sum(r => r.StartHp - r.NowHp);\r
+ var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);\r
+\r
+ if (friendGauge <= 0)\r
+ return BattleResultRank.P;\r
+ if (friendGaugeRate < 10)\r
+ return BattleResultRank.A;\r
+ if (friendGaugeRate < 20)\r
+ return BattleResultRank.B;\r
+ if (friendGaugeRate < 50)\r
+ return BattleResultRank.C;\r
+ if (friendGaugeRate < 80)\r
+ return BattleResultRank.D;\r
+ return BattleResultRank.E;\r
}\r
\r
- public void CauseCombinedBattleEscape()\r
+ private BattleResultRank CalcResultRank()\r
{\r
- _shipInfo.SetEscapedShips(_escapingShips);\r
- UpdateDamgedShipNames(_shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)));\r
+ var friend = _friend.Concat(_guard).ToArray();\r
+ var enemy = _enemy.Concat(_enemyGuard).ToArray();\r
+\r
+ var friendCount = friend.Length;\r
+ var friendStartHpTotal = 0;\r
+ var friendNowHpTotal = 0;\r
+ var friendSunk = 0;\r
+ foreach (var ship in friend)\r
+ {\r
+ if (ship.Escaped)\r
+ continue;\r
+ friendStartHpTotal += ship.StartHp;\r
+ friendNowHpTotal += ship.NowHp;\r
+ if (ship.NowHp == 0)\r
+ friendSunk++;\r
+ }\r
+ var friendGaugeRate = (int)((double)(friendStartHpTotal - friendNowHpTotal) / friendStartHpTotal * 100);\r
+\r
+ var enemyCount = enemy.Length;\r
+ var enemyStartHpTotal = enemy.Sum(r => r.StartHp);\r
+ var enemyNowHpTotal = enemy.Sum(r => r.NowHp);\r
+ var enemySunk = enemy.Count(r => r.NowHp == 0);\r
+ var enemyGaugeRate = (int)((double)(enemyStartHpTotal - enemyNowHpTotal) / enemyStartHpTotal * 100);\r
+\r
+ if (friendSunk == 0 && enemySunk == enemyCount)\r
+ {\r
+ if (friendNowHpTotal >= friendStartHpTotal)\r
+ return BattleResultRank.P;\r
+ return BattleResultRank.S;\r
+ }\r
+ if (friendSunk == 0 && enemySunk >= (int)(enemyCount * 0.7) && enemyCount > 1)\r
+ return BattleResultRank.A;\r
+ if (friendSunk < enemySunk && enemy[0].NowHp == 0)\r
+ return BattleResultRank.B;\r
+ if (friendCount == 1 && friend[0].DamageLevel == ShipStatus.Damage.Badly)\r
+ return BattleResultRank.D;\r
+ if (enemyGaugeRate > friendGaugeRate * 2.5)\r
+ return BattleResultRank.B;\r
+ if (enemyGaugeRate > friendGaugeRate * 0.9)\r
+ return BattleResultRank.C;\r
+ if (friendCount > 1 && friendCount - 1 == friendSunk)\r
+ return BattleResultRank.E;\r
+ return BattleResultRank.D;\r
}\r
\r
- private void CalcDamageCombinedFleetAir(dynamic json)\r
+ /// <summary>\r
+ /// テスト専用\r
+ /// </summary>\r
+ public void InjectResultStatus(ShipStatus[] main, ShipStatus[] guard, ShipStatus[] enemy, ShipStatus[] enemyGuard)\r
{\r
- var kouku = json.api_kouku;\r
- if (kouku.api_stage3 != null)\r
- CalcSimpleDamage(kouku.api_stage3.api_fdam, _friendHp);\r
- if (kouku.api_stage3_combined != null)\r
- CalcSimpleDamage(kouku.api_stage3_combined.api_fdam, _guardHp);\r
- if (json.api_kouku2()) // 航空戦2回目\r
+ Result = new BattleResult\r
{\r
- kouku = json.api_kouku2;\r
- if (kouku.api_stage3 != null)\r
- CalcSimpleDamage(kouku.api_stage3.api_fdam, _friendHp);\r
- if (kouku.api_stage3_combined != null)\r
- CalcSimpleDamage(kouku.api_stage3_combined.api_fdam, _guardHp);\r
- }\r
- if (!json.api_opening_atack()) // 航空戦のみ\r
- return;\r
- if (json.api_opening_atack != null)\r
- CalcSimpleDamage(json.api_opening_atack.api_fdam, _guardHp);\r
- if (json.api_hougeki1 != null)\r
- CalcHougekiDamage(json.api_hougeki1, _guardHp);\r
- if (json.api_hougeki2() && json.api_hougeki2 != null)\r
- CalcHougekiDamage(json.api_hougeki2, _friendHp);\r
- if (json.api_hougeki3() && json.api_hougeki3 != null)\r
- CalcHougekiDamage(json.api_hougeki3, _friendHp);\r
- if (json.api_raigeki() && json.api_raigeki != null)\r
- CalcSimpleDamage(json.api_raigeki.api_fdam, _guardHp);\r
- }\r
-\r
- private void CalcDamageCombinedFleetSurface(dynamic json)\r
- {\r
- var kouku = json.api_kouku;\r
- if (kouku.api_stage3 != null)\r
- CalcSimpleDamage(kouku.api_stage3.api_fdam, _friendHp);\r
- if (kouku.api_stage3_combined != null)\r
- CalcSimpleDamage(kouku.api_stage3_combined.api_fdam, _guardHp);\r
- if (json.api_opening_atack != null)\r
- CalcSimpleDamage(json.api_opening_atack.api_fdam, _guardHp);\r
- if (json.api_hougeki1 != null)\r
- CalcHougekiDamage(json.api_hougeki1, _friendHp);\r
- if (json.api_hougeki2() && json.api_hougeki2 != null)\r
- CalcHougekiDamage(json.api_hougeki2, _friendHp);\r
- if (json.api_hougeki3() && json.api_hougeki3 != null)\r
- CalcHougekiDamage(json.api_hougeki3, _guardHp);\r
- if (json.api_raigeki() && json.api_raigeki != null)\r
- CalcSimpleDamage(json.api_raigeki.api_fdam, _guardHp);\r
+ Friend = new BattleResult.Combined { Main = main, Guard = guard},\r
+ Enemy = new BattleResult.Combined {Main = enemy, Guard = enemyGuard}\r
+ };\r
}\r
}\r
}
\ No newline at end of file