var friendGauge = combined.Sum(r => r.StartHp - r.NowHp);\r
var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);\r
\r
- if (friendGauge == 0)\r
+ if (friendGauge <= 0)\r
return BattleResultRank.P;\r
if (friendGaugeRate < 10)\r
return BattleResultRank.A;\r