// See the License for the specific language governing permissions and\r
// limitations under the License.\r
\r
+using System;\r
using System.Collections.Generic;\r
using System.Linq;\r
using static System.Math;\r
B,\r
C,\r
D,\r
- E,\r
+ E\r
+ }\r
+\r
+ public enum BattleState\r
+ {\r
+ None,\r
+ Day,\r
+ Night,\r
+ Result,\r
+ Unknown\r
+ }\r
+\r
+ public class EnemyFighterPower\r
+ {\r
+ public bool HasUnknown { get; set; }\r
+ public string UnknownMark => HasUnknown ? "+" : "";\r
+ public int AirCombat { get; set; }\r
+ public int Interception { get; set; }\r
}\r
\r
public class BattleInfo\r
private int _fleet;\r
private Record[] _friend;\r
private Record[] _guard;\r
- private int[] _enemyHp;\r
- private int[] _enemyStartHp;\r
+ private Record[] _enemy;\r
+ private Record[] _enemyGuard;\r
private readonly List<int> _escapingShips = new List<int>();\r
- private int _flagshipRecoveryType;\r
+ private bool _lastCell;\r
\r
- public bool InBattle { get; set; }\r
- public string Formation { get; private set; }\r
- public string EnemyFighterPower { get; private set; }\r
+ public BattleState BattleState { get; set; }\r
+ public int[] Formation { get; private set; }\r
+ public int[] FighterPower { get; private set; }\r
+ public EnemyFighterPower EnemyFighterPower { get; private set; }\r
public int AirControlLevel { get; private set; }\r
public BattleResultRank ResultRank { get; private set; }\r
- public ShipStatus[] EnemyResultStatus { get; private set; }\r
+ public RankPair DisplayedResultRank { get; } = new RankPair();\r
+ public BattleResult Result { get; set; }\r
+ public bool EnemyIsCombined => _enemyGuard.Length > 0;\r
+ public List<AirBattleResult> AirBattleResults { get; } = new List<AirBattleResult>();\r
+\r
+ public class RankPair\r
+ {\r
+ public char Assumed { get; set; }\r
+ public char Actual { get; set; }\r
+ public bool IsError => Assumed != Actual;\r
+ }\r
+\r
+ public class BattleResult\r
+ {\r
+ public class Combined\r
+ {\r
+ public ShipStatus[] Main { get; set; }\r
+ public ShipStatus[] Guard { get; set; }\r
+ }\r
+\r
+ public Combined Friend { get; set; }\r
+ public Combined Enemy { get; set; }\r
+ }\r
\r
public BattleInfo(ShipInfo shipInfo, ItemInfo itemInfo)\r
{\r
_itemInfo = itemInfo;\r
}\r
\r
- public void InspectBattle(dynamic json, string url)\r
+ public void InspectBattle(string url, string request, dynamic json)\r
{\r
- InBattle = true;\r
- Formation = FormationName(json);\r
- EnemyFighterPower = CalcEnemyFighterPower(json);\r
+ if (json.api_formation())\r
+ Formation = ((dynamic[])json.api_formation).Select(f => f is string ? (int)int.Parse(f) : (int)f)\r
+ .ToArray();\r
AirControlLevel = CheckAirControlLevel(json);\r
ShowResult(false); // 昼戦の結果を夜戦のときに表示する\r
- SetupResult(json);\r
- if (IsNightBattle(json))\r
- CalcHougekiDamage(json.api_hougeki, _friend, _enemyHp);\r
- else\r
- CalcDamage(json);\r
- ClearOverKill(_enemyHp);\r
+ SetupResult(request, json, url.Contains("practice"));\r
+ FighterPower = CalcFighterPower();\r
+ EnemyFighterPower = CalcEnemyFighterPower(json);\r
+ BattleState = IsNightBattle(json) ? BattleState.Night : BattleState.Day;\r
+ CalcDamage(json);\r
ResultRank = url.EndsWith("ld_airbattle") ? CalcLdAirBattleRank() : CalcResultRank();\r
+ SetResult();\r
}\r
\r
- public void InspectMapNext(string request)\r
- {\r
- var type = HttpUtility.ParseQueryString(request)["api_recovery_type"];\r
- if (type == null)\r
- return;\r
- _flagshipRecoveryType = int.Parse(type);\r
- }\r
+ private bool IsNightBattle(dynamic json) => json.api_hougeki();\r
\r
- private int DeckId(dynamic json)\r
+ public static int DeckId(dynamic json)\r
{\r
if (json.api_dock_id()) // 昼戦はtypoしている\r
return (int)json.api_dock_id - 1;\r
- if (json.api_deck_id is string) // 通常の夜戦では文字列\r
+ if (json.api_deck_id is string) // é\80\9a常ã\81®å¤\9cæ\88¦ã\81¨é\80£å\90\88è\89¦é\9a\8a(å\91³æ\96¹ã\81®ã\81¿)ã\81§ã\81¯æ\96\87å\97å\88\97\r
return int.Parse(json.api_deck_id) - 1;\r
return (int)json.api_deck_id - 1;\r
}\r
\r
- private string FormationName(dynamic json)\r
- {\r
- if (!json.api_formation()) // 演習の夜戦\r
- return "";\r
- switch ((int)json.api_formation[2])\r
- {\r
- case 1:\r
- return "同航戦";\r
- case 2:\r
- return "反航戦";\r
- case 3:\r
- return "T字有利";\r
- case 4:\r
- return "T字不利";\r
- }\r
- return "";\r
- }\r
-\r
- private void SetupResult(dynamic json)\r
+ private void SetupResult(string request, dynamic json, bool practice)\r
{\r
if (_friend != null)\r
return;\r
- var combined = json.api_nowhps_combined();\r
- var nowhps = (int[])json.api_nowhps;\r
- _fleet = combined ? 0 : DeckId(json);\r
+ _shipInfo.SaveBattleStartStatus();\r
+ _fleet = DeckId(json);\r
var fstats = _shipInfo.GetShipStatuses(_fleet);\r
- FlagshipRecovery(fstats[0]);\r
- _friend = Record.Setup(\r
- nowhps, (int[])json.api_maxhps,\r
- fstats.Select(s => s.Slot).ToArray(),\r
- fstats.Select(s => s.SlotEx).ToArray());\r
- _enemyHp = nowhps.Skip(7).TakeWhile(hp => hp != -1).ToArray();\r
- _enemyStartHp = (int[])_enemyHp.Clone();\r
- EnemyResultStatus =\r
- (from id in ((int[])json.api_ship_ke).Skip(1)\r
- where id != -1\r
- select new ShipStatus {Id = id, Spec = _shipInfo.GetSpec(id)}).ToArray();\r
- if (combined)\r
- {\r
- var gstats = _shipInfo.GetShipStatuses(1);\r
- _guard = Record.Setup(\r
- (int[])json.api_nowhps_combined,\r
- (int[])json.api_maxhps_combined,\r
- gstats.Select(s => s.Slot).ToArray(),\r
- gstats.Select(s => s.SlotEx).ToArray());\r
- }\r
- else\r
+ FlagshipRecovery(request, fstats[0]);\r
+ _friend = Record.Setup(fstats, practice);\r
+ _guard = json.api_f_nowhps_combined()\r
+ ? Record.Setup(_shipInfo.GetShipStatuses(1), practice)\r
+ : new Record[0];\r
+ _enemy = Record.Setup((int[])json.api_e_nowhps,\r
+ ((int[])json.api_ship_ke).Select(_shipInfo.GetSpec).ToArray(),\r
+ ((int[][])json.api_eSlot).Select(slot => slot.Select(_itemInfo.GetSpecByItemId).ToArray()).ToArray(),\r
+ practice);\r
+ _enemyGuard = json.api_ship_ke_combined()\r
+ ? Record.Setup((int[])json.api_e_nowhps_combined,\r
+ ((int[])json.api_ship_ke_combined).Select(_shipInfo.GetSpec).ToArray(),\r
+ ((int[][])json.api_eSlot).Select(slot => slot.Select(_itemInfo.GetSpecByItemId).ToArray())\r
+ .ToArray(), practice)\r
+ : new Record[0];\r
+ }\r
+\r
+ private void SetResult()\r
+ {\r
+ Result = new BattleResult\r
{\r
- _guard = new Record[0];\r
- }\r
+ Friend = new BattleResult.Combined\r
+ {\r
+ Main = _friend.Select(r => r.SnapShot).ToArray(),\r
+ Guard = _guard.Select(r => r.SnapShot).ToArray()\r
+ },\r
+ Enemy = new BattleResult.Combined\r
+ {\r
+ Main = _enemy.Select(r => r.SnapShot).ToArray(),\r
+ Guard = _enemyGuard.Select(r => r.SnapShot).ToArray()\r
+ }\r
+ };\r
}\r
\r
- private void FlagshipRecovery(ShipStatus flagship)\r
+ private void FlagshipRecovery(string request, ShipStatus flagship)\r
{\r
- switch (_flagshipRecoveryType)\r
+ var type = int.Parse(HttpUtility.ParseQueryString(request)["api_recovery_type"] ?? "0");\r
+ switch (type)\r
{\r
case 0:\r
return;\r
ConsumeSlotItem(flagship, 43); // 女神\r
break;\r
}\r
- _flagshipRecoveryType = 0;\r
+ if (type != 0)\r
+ _shipInfo.SetBadlyDamagedShips();\r
}\r
\r
private static void ConsumeSlotItem(ShipStatus ship, int id)\r
public void CleanupResult()\r
{\r
_friend = null;\r
+ _lastCell = false;\r
}\r
\r
private int CheckAirControlLevel(dynamic json)\r
return (int)stage1.api_disp_seiku;\r
}\r
\r
- private string CalcEnemyFighterPower(dynamic json)\r
+ private int[] CalcFighterPower()\r
{\r
- var missing = "";\r
- var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id =>\r
+ if (_guard.Length > 0 && _enemyGuard.Length > 0)\r
+ return _shipInfo.GetFighterPower(0).Zip(_shipInfo.GetFighterPower(1), (a, b) => a + b).ToArray();\r
+ return _shipInfo.GetFighterPower(_fleet);\r
+ }\r
+\r
+ private EnemyFighterPower CalcEnemyFighterPower(dynamic json)\r
+ {\r
+ var result = new EnemyFighterPower();\r
+ var ships = (int[])json.api_ship_ke;\r
+ if (json.api_ship_ke_combined() && _guard.Length > 0)\r
+ ships = ships.Concat((int[])json.api_ship_ke_combined).ToArray();\r
+ var maxEq = ships.SelectMany(id =>\r
{\r
var r = _shipInfo.GetSpec(id).MaxEq;\r
if (r != null)\r
return r;\r
- missing = "+";\r
+ result.HasUnknown = true;\r
return new int[5];\r
- }).ToArray();\r
+ });\r
var equips = ((int[][])json.api_eSlot).SelectMany(x => x);\r
- return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})\r
+ if (json.api_eSlot_combined() && _guard.Length > 0)\r
+ equips = equips.Concat(((int[][])json.api_eSlot_combined).SelectMany(x => x));\r
+ foreach (var entry in from slot in equips.Zip(maxEq, (id, max) => new {id, max})\r
let spec = _itemInfo.GetSpecByItemId(slot.id)\r
- where spec.CanAirCombat\r
- select (int)Floor(spec.AntiAir * Sqrt(slot.max))).DefaultIfEmpty().Sum() + missing;\r
+ let perSlot = (int)Floor(spec.AntiAir * Sqrt(slot.max))\r
+ select new {spec, perSlot})\r
+ {\r
+ if (entry.spec.CanAirCombat)\r
+ result.AirCombat += entry.perSlot;\r
+ if (entry.spec.IsAircraft)\r
+ result.Interception += entry.perSlot;\r
+ }\r
+ return result;\r
}\r
\r
- private void CalcDamage(dynamic json, bool surfaceFleet = false)\r
+ private enum CombatType\r
{\r
- var combined = json.api_nowhps_combined();\r
- if (json.api_air_base_attack())\r
- CalcAirBaseAttackDamage(json.api_air_base_attack);\r
- if (json.api_kouku.api_stage3 != null)\r
- CalcSimpleDamage(json.api_kouku.api_stage3, _friend, _enemyHp);\r
- if (json.api_kouku.api_stage3_combined() && json.api_kouku.api_stage3_combined != null)\r
- CalcSimpleDamage(json.api_kouku.api_stage3_combined.api_fdam, _guard);\r
- if (json.api_kouku2()) // 航空戦2回目\r
- {\r
- if (json.api_kouku2.api_stage3 != null)\r
- CalcSimpleDamage(json.api_kouku2.api_stage3, _friend, _enemyHp);\r
- if (json.api_kouku2.api_stage3_combined() && json.api_kouku2.api_stage3_combined != null)\r
- CalcSimpleDamage(json.api_kouku2.api_stage3_combined.api_fdam, _guard);\r
- }\r
- if (!json.api_opening_atack()) // 航空戦のみ\r
- return;\r
- if (json.api_support_info() && json.api_support_info != null)\r
- CalcSupportDamage(json.api_support_info);\r
- if (json.api_opening_atack != null)\r
- {\r
- var friend = combined ? _guard : _friend; // 雷撃の対象は護衛\r
- CalcSimpleDamage(json.api_opening_atack, friend, _enemyHp);\r
- }\r
- if (json.api_hougeki1() && json.api_hougeki1 != null)\r
- {\r
- var friend = combined && !surfaceFleet ? _guard : _friend; // 空母機動部隊は一巡目が護衛\r
- CalcHougekiDamage(json.api_hougeki1, friend, _enemyHp);\r
- }\r
- if (json.api_hougeki2() && json.api_hougeki2 != null)\r
+ AtOnce,\r
+ ByTurn,\r
+ Support,\r
+ Aircraft,\r
+ AirBase,\r
+ Friend\r
+ }\r
+\r
+ private class Phase\r
+ {\r
+ public string Api { get; }\r
+ public CombatType Type { get; }\r
+ public string Name { get; }\r
+\r
+ public Phase(string api, CombatType type, string name = "")\r
{\r
- CalcHougekiDamage(json.api_hougeki2, _friend, _enemyHp);\r
+ Api = api;\r
+ Type = type;\r
+ Name = name;\r
}\r
- if (json.api_hougeki3() && json.api_hougeki3 != null)\r
+ }\r
+\r
+ private void CalcDamage(dynamic json)\r
+ {\r
+ AirBattleResults.Clear();\r
+ var phases = new[]\r
{\r
- var friend = combined && surfaceFleet ? _guard : _friend; // 水上打撃部隊は三順目が護衛\r
- CalcHougekiDamage(json.api_hougeki3, friend, _enemyHp);\r
- }\r
- if (json.api_raigeki() && json.api_raigeki != null)\r
+ new Phase("air_base_injection", CombatType.Aircraft, "AB噴式"),\r
+ new Phase("injection_kouku", CombatType.Aircraft, "噴式"),\r
+ new Phase("air_base_attack", CombatType.AirBase),\r
+ new Phase("n_support_info", CombatType.Support),\r
+ new Phase("n_hougeki1", CombatType.ByTurn),\r
+ new Phase("n_hougeki2", CombatType.ByTurn),\r
+ new Phase("kouku", CombatType.Aircraft, "航空戦"),\r
+ new Phase("kouku2", CombatType.Aircraft, "航空戦2"),\r
+ new Phase("support_info", CombatType.Support),\r
+ new Phase("opening_taisen", CombatType.ByTurn),\r
+ new Phase("opening_atack", CombatType.AtOnce),\r
+ new Phase("friendly_battle", CombatType.Friend),\r
+ new Phase("hougeki", CombatType.ByTurn),\r
+ new Phase("hougeki1", CombatType.ByTurn),\r
+ new Phase("hougeki2", CombatType.ByTurn),\r
+ new Phase("hougeki3", CombatType.ByTurn),\r
+ new Phase("raigeki", CombatType.AtOnce)\r
+ };\r
+ foreach (var phase in phases)\r
+ CalcDamageByType(json, phase);\r
+ }\r
+\r
+ private void CalcDamageByType(dynamic json, Phase phase)\r
+ {\r
+ var api = "api_" + phase.Api;\r
+ if (!json.IsDefined(api) || json[api] == null)\r
+ return;\r
+ switch (phase.Type)\r
{\r
- var friend = combined ? _guard : _friend;\r
- CalcSimpleDamage(json.api_raigeki, friend, _enemyHp);\r
+ case CombatType.AtOnce:\r
+ CalcDamageAtOnce(json[api]);\r
+ break;\r
+ case CombatType.ByTurn:\r
+ CalcDamageByTurn(json[api]);\r
+ break;\r
+ case CombatType.Support:\r
+ CalcSupportDamage(json[api]);\r
+ break;\r
+ case CombatType.Aircraft:\r
+ AddAirBattleResult(json[api], phase.Name);\r
+ CalcKoukuDamage(json[api]);\r
+ break;\r
+ case CombatType.AirBase:\r
+ CalcAirBaseAttackDamage(json[api]);\r
+ break;\r
+ case CombatType.Friend:\r
+ CalcFriendAttackDamage(json[api]);\r
+ break;\r
}\r
}\r
\r
private void CalcSupportDamage(dynamic json)\r
{\r
if (json.api_support_hourai != null)\r
- CalcSimpleDamage(json.api_support_hourai.api_damage, _enemyHp);\r
+ {\r
+ CalcRawDamageAtOnce(json.api_support_hourai.api_damage, _enemy, _enemyGuard);\r
+ }\r
else if (json.api_support_airatack != null)\r
{\r
- var stage3 = json.api_support_airatack.api_stage3;\r
- if (stage3 != null)\r
- CalcSimpleDamage(stage3.api_edam, _enemyHp);\r
+ CalcRawDamageAtOnce(json.api_support_airatack.api_stage3.api_edam, _enemy, _enemyGuard);\r
}\r
}\r
\r
private void CalcAirBaseAttackDamage(dynamic json)\r
{\r
+ var i = 1;\r
foreach (var entry in json)\r
{\r
- if (!entry.api_stage3() || entry.api_stage3 == null)\r
- continue;\r
- CalcSimpleDamage(entry.api_stage3.api_edam, _enemyHp);\r
+ AddAirBattleResult(entry, "基地" + i++);\r
+ CalcKoukuDamage(entry);\r
}\r
}\r
\r
- private bool IsNightBattle(dynamic json) => json.api_hougeki();\r
+ private void CalcFriendAttackDamage(dynamic json)\r
+ {\r
+ CalcDamageByTurn(json.api_hougeki, true);\r
+ }\r
+\r
+ private void AddAirBattleResult(dynamic json, string phaseName)\r
+ {\r
+ var stage1 = json.api_stage1;\r
+ if (stage1 == null || (stage1.api_f_count == 0 && stage1.api_e_count == 0))\r
+ return;\r
+ var result = new AirBattleResult\r
+ {\r
+ PhaseName = phaseName,\r
+ AirControlLevel = json.api_stage1.api_disp_seiku() ? (int)json.api_stage1.api_disp_seiku : 0,\r
+ Stage1 = new AirBattleResult.StageResult\r
+ {\r
+ FriendCount = (int)json.api_stage1.api_f_count,\r
+ FriendLost = (int)json.api_stage1.api_f_lostcount,\r
+ EnemyCount = (int)json.api_stage1.api_e_count,\r
+ EnemyLost = (int)json.api_stage1.api_e_lostcount\r
+ },\r
+ Stage2 = json.api_stage2 == null\r
+ ? new AirBattleResult.StageResult\r
+ {\r
+ FriendCount = 0,\r
+ FriendLost = 0,\r
+ EnemyCount = 0,\r
+ EnemyLost = 0\r
+ }\r
+ : new AirBattleResult.StageResult\r
+ {\r
+ FriendCount = (int)json.api_stage2.api_f_count,\r
+ FriendLost = (int)json.api_stage2.api_f_lostcount,\r
+ EnemyCount = (int)json.api_stage2.api_e_count,\r
+ EnemyLost = (int)json.api_stage2.api_e_lostcount\r
+ }\r
+ };\r
+ if (json.api_stage2 != null && json.api_stage2.api_air_fire())\r
+ {\r
+ var airfire = json.api_stage2.api_air_fire;\r
+ var idx = (int)airfire.api_idx;\r
+ result.AirFire = new AirBattleResult.AirFireResult\r
+ {\r
+ ShipName = idx < _friend.Length ? _friend[idx].Name : _guard[idx - 6].Name,\r
+ Kind = (int)airfire.api_kind,\r
+ Items = ((int[])airfire.api_use_items).Select(id => _itemInfo.GetSpecByItemId(id).Name).ToArray()\r
+ };\r
+ }\r
+ AirBattleResults.Add(result);\r
+ }\r
\r
- private void CalcSimpleDamage(dynamic json, Record[] friend, int[] enemy)\r
+ private void CalcKoukuDamage(dynamic json)\r
{\r
- CalcSimpleDamage(json.api_fdam, friend);\r
- CalcSimpleDamage(json.api_edam, enemy);\r
+ if (json.api_stage3() && json.api_stage3 != null)\r
+ CalcDamageAtOnce(json.api_stage3, _friend, _enemy);\r
+ if (json.api_stage3_combined() && json.api_stage3_combined != null)\r
+ CalcDamageAtOnce(json.api_stage3_combined, _guard, _enemyGuard);\r
}\r
\r
- private void CalcSimpleDamage(dynamic rawDamage, Record[] result)\r
+ private void CalcDamageAtOnce(dynamic json)\r
{\r
- var damage = (int[])rawDamage;\r
- for (var i = 0; i < result.Length; i++)\r
- result[i].ApplyDamage(damage[i + 1]);\r
+ CalcDamageAtOnce(json, _friend, _guard, _enemy, _enemyGuard);\r
}\r
\r
- private void CalcSimpleDamage(dynamic rawDamage, int[] result)\r
+ private void CalcDamageAtOnce(dynamic json, Record[] friend, Record[] enemy)\r
+ {\r
+ CalcDamageAtOnce(json, friend, null, enemy, null);\r
+ }\r
+\r
+ private void CalcDamageAtOnce(dynamic json,\r
+ Record[] friend, Record[] guard, Record[] enemy, Record[] enemyGuard)\r
+ {\r
+ if (json.api_fdam() && json.api_fdam != null)\r
+ CalcRawDamageAtOnce(json.api_fdam, friend, guard);\r
+ if (json.api_edam() && json.api_edam != null)\r
+ CalcRawDamageAtOnce(json.api_edam, enemy, enemyGuard);\r
+ }\r
+\r
+ private void CalcRawDamageAtOnce(dynamic rawDamage, Record[] friend, Record[] guard = null)\r
{\r
var damage = (int[])rawDamage;\r
- for (var i = 0; i < result.Length; i++)\r
- result[i] -= damage[i + 1];\r
+ for (var i = 0; i < friend.Length; i++)\r
+ friend[i].ApplyDamage(damage[i]);\r
+ if (guard == null)\r
+ return;\r
+ for (var i = 0; i < guard.Length; i++)\r
+ guard[i].ApplyDamage(damage[i + 6]);\r
}\r
\r
- private void CalcHougekiDamage(dynamic hougeki, Record[] friend, int[] enemy)\r
+ private void CalcDamageByTurn(dynamic json, bool ignoreFriendDamage = false)\r
{\r
- var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);\r
- var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (double[])x);\r
- foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))\r
+ if (!(json.api_df_list() && json.api_df_list != null &&\r
+ json.api_damage() && json.api_damage != null &&\r
+ json.api_at_eflag() && json.api_at_eflag != null))\r
+ return;\r
+\r
+ var targets = (int[][])json.api_df_list;\r
+ var damages = (int[][])json.api_damage;\r
+ var eflags = (int[])json.api_at_eflag;\r
+ var records = new[] {new Record[12], new Record[12]};\r
+ Array.Copy(_friend, records[1], _friend.Length);\r
+ Array.Copy(_guard, 0, records[1], 6, _guard.Length);\r
+ Array.Copy(_enemy, records[0], _enemy.Length);\r
+ Array.Copy(_enemyGuard, 0, records[0], 6, _enemyGuard.Length);\r
+ for (var i = 0; i < eflags.Length; i++)\r
{\r
+ // 一度に複数の目標を狙う攻撃はないものと仮定する\r
+ var hit = new {t = targets[i][0], d = damages[i].Sum(d => d >= 0 ? d : 0)};\r
if (hit.t == -1)\r
continue;\r
- if (hit.t <= 6)\r
- friend[hit.t - 1].ApplyDamage((int)hit.d);\r
- else\r
- enemy[(hit.t - 1) % 6] -= (int)hit.d;\r
+ if (ignoreFriendDamage && eflags[i] == 1)\r
+ continue;\r
+ records[eflags[i]][hit.t].ApplyDamage(hit.d);\r
}\r
}\r
\r
- private void ClearOverKill(int[] result)\r
+ public void InspectMapStart(dynamic json)\r
{\r
- for (var i = 0; i < result.Length; i++)\r
- if (result[i] < 0)\r
- result[i] = 0;\r
+ InspectMapNext(json);\r
+ }\r
+\r
+ public void InspectMapNext(dynamic json)\r
+ {\r
+ _lastCell = (int)json.api_next == 0;\r
}\r
\r
public void InspectBattleResult(dynamic json)\r
{\r
- ShowResult();\r
+ BattleState = BattleState.Result;\r
+ ShowResult(!_lastCell);\r
+ _shipInfo.SaveBattleResult();\r
+ VerifyResultRank(json);\r
CleanupResult();\r
+ SetEscapeShips(json);\r
+ }\r
+\r
+ private void VerifyResultRank(dynamic json)\r
+ {\r
+ if (_friend == null)\r
+ return;\r
+ if (!json.api_win_rank())\r
+ return;\r
+ var assumed = "PSABCDE"[(int)ResultRank];\r
+ if (assumed == 'P')\r
+ assumed = 'S';\r
+ var actual = ((string)json.api_win_rank)[0];\r
+ DisplayedResultRank.Assumed = assumed;\r
+ DisplayedResultRank.Actual = actual;\r
}\r
\r
public void InspectPracticeResult(dynamic json)\r
{\r
+ BattleState = BattleState.Result;\r
ShowResult(false);\r
+ VerifyResultRank(json);\r
CleanupResult();\r
}\r
\r
{\r
if (_friend == null)\r
return;\r
- var ships = _shipInfo.GetShipStatuses(_fleet);\r
- foreach (var e in ships.Zip(_friend, (ship, now) => new {ship, now}))\r
- e.now.UpdateShipStatus(e.ship);\r
+ var ships = _guard.Length > 0\r
+ ? _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray()\r
+ : _shipInfo.GetShipStatuses(_fleet);\r
+ foreach (var entry in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))\r
+ entry.now.UpdateShipStatus(entry.ship);\r
if (warnDamagedShip)\r
_shipInfo.SetBadlyDamagedShips();\r
- SetEnemyResultStatus();\r
- }\r
-\r
- private void SetEnemyResultStatus()\r
- {\r
- for (var i = 0; i < EnemyResultStatus.Length; i++)\r
- {\r
- EnemyResultStatus[i].MaxHp = _enemyStartHp[i];\r
- EnemyResultStatus[i].NowHp = _enemyHp[i];\r
- }\r
- }\r
-\r
- public void InspectCombinedBattle(dynamic json, string url)\r
- {\r
- InBattle = true;\r
- Formation = FormationName(json);\r
- EnemyFighterPower = CalcEnemyFighterPower(json);\r
- AirControlLevel = CheckAirControlLevel(json);\r
- _fleet = 10;\r
- ShowResultCombined(false);\r
- SetupResult(json);\r
- if (IsNightBattle(json))\r
- CalcHougekiDamage(json.api_hougeki, _guard, _enemyHp);\r
else\r
- CalcDamage(json, url.EndsWith("battle_water"));\r
- ClearOverKill(_enemyHp);\r
- ResultRank = url.EndsWith("ld_airbattle") ? CalcLdAirBattleRank() : CalcResultRank();\r
+ _shipInfo.ClearBadlyDamagedShips();\r
}\r
\r
- public void InspectCombinedBattleResult(dynamic json)\r
+ public void SetEscapeShips(dynamic json)\r
{\r
_escapingShips.Clear();\r
- ShowResultCombined();\r
- CleanupResult();\r
- if ((int)json.api_escape_flag == 0)\r
+ if (!json.api_escape_flag() || (int)json.api_escape_flag == 0)\r
return;\r
var damaged = (int)json.api_escape.api_escape_idx[0] - 1;\r
- _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);\r
- var escort = (int)json.api_escape.api_tow_idx[0] - 1;\r
- _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);\r
- }\r
-\r
- private void ShowResultCombined(bool warnDamagedShip = true)\r
- {\r
- if (_friend == null)\r
- return;\r
- var ships = _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray();\r
- foreach (var e in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))\r
- e.now.UpdateShipStatus(e.ship);\r
- if (warnDamagedShip)\r
- _shipInfo.SetBadlyDamagedShips();\r
- SetEnemyResultStatus();\r
+ if (json.api_escape.api_tow_idx())\r
+ {\r
+ _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);\r
+ var escort = (int)json.api_escape.api_tow_idx[0] - 1;\r
+ _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);\r
+ }\r
+ else\r
+ {\r
+ _escapingShips.Add(_shipInfo.GetDeck(2)[damaged]);\r
+ }\r
}\r
\r
- public void CauseCombinedBattleEscape()\r
+ public void CauseEscape()\r
{\r
_shipInfo.SetEscapedShips(_escapingShips);\r
_shipInfo.SetBadlyDamagedShips();\r
private class Record\r
{\r
private ShipStatus _status;\r
+ private bool _practice;\r
+ public ShipStatus SnapShot => (ShipStatus)_status.Clone();\r
public int NowHp => _status.NowHp;\r
- public int StartHp;\r
+ public bool Escaped => _status.Escaped;\r
+ public ShipStatus.Damage DamageLevel => _status.DamageLevel;\r
+ public string Name => _status.Name;\r
+ public int StartHp { get; private set; }\r
+\r
+ public static Record[] Setup(ShipStatus[] ships, bool practice) =>\r
+ (from s in ships\r
+ select new Record {_status = (ShipStatus)s.Clone(), _practice = practice, StartHp = s.NowHp}).ToArray();\r
\r
- public static Record[] Setup(int[] rawHp, int[] rawMax, ItemStatus[][] slots, ItemStatus[] slotEx)\r
+ public static Record[] Setup(int[] nowhps, ShipSpec[] ships, ItemSpec[][] slots, bool practice)\r
{\r
- var hp = rawHp.Skip(1).Take(6).TakeWhile(h => h != -1).ToArray();\r
- var max = rawMax.Skip(1).Take(6).TakeWhile(h => h != -1).ToArray();\r
- var r = new Record[hp.Length];\r
- for (var i = 0; i < hp.Length; i++)\r
- {\r
- var s = new ShipStatus\r
+ return Enumerable.Range(0, nowhps.Length).Select(i =>\r
+ new Record\r
{\r
- NowHp = hp[i],\r
- MaxHp = max[i],\r
- SlotEx = slotEx[i],\r
- Slot = slots[i].ToArray()\r
- };\r
- r[i] = new Record\r
- {\r
- _status = s,\r
- StartHp = hp[i],\r
- };\r
- }\r
- return r;\r
+ StartHp = nowhps[i],\r
+ _status = new ShipStatus\r
+ {\r
+ Id = ships[i].Id,\r
+ NowHp = nowhps[i],\r
+ MaxHp = nowhps[i],\r
+ Spec = ships[i],\r
+ Slot = slots[i].Select(spec => new ItemStatus {Id = spec.Id, Spec = spec}).ToArray(),\r
+ SlotEx = new ItemStatus(0)\r
+ },\r
+ _practice = practice\r
+ }).ToArray();\r
}\r
\r
public void ApplyDamage(int damage)\r
return;\r
}\r
_status.NowHp = 0;\r
+ if (_practice)\r
+ return;\r
foreach (var item in new[] {_status.SlotEx}.Concat(_status.Slot))\r
{\r
if (item.Spec.Id == 42)\r
\r
private BattleResultRank CalcLdAirBattleRank()\r
{\r
- var combined = _friend.Concat(_guard).ToArray();\r
- var friendNowShips = combined.Count(r => r.NowHp > 0);\r
+ var combined = _friend.Concat(_guard).Where(r => !r.Escaped).ToArray();\r
var friendGauge = combined.Sum(r => r.StartHp - r.NowHp);\r
- var friendSunk = combined.Count(r => r.NowHp == 0);\r
var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);\r
\r
- if (friendSunk == 0)\r
- {\r
- if (friendGauge == 0)\r
- return BattleResultRank.P;\r
- if (friendGaugeRate < 10)\r
- return BattleResultRank.A;\r
- if (friendGaugeRate < 20)\r
- return BattleResultRank.B;\r
- if (friendGaugeRate < 50)\r
- return BattleResultRank.C;\r
- return BattleResultRank.D;\r
- }\r
- if (friendSunk < friendNowShips)\r
+ if (friendGauge <= 0)\r
+ return BattleResultRank.P;\r
+ if (friendGaugeRate < 10)\r
+ return BattleResultRank.A;\r
+ if (friendGaugeRate < 20)\r
+ return BattleResultRank.B;\r
+ if (friendGaugeRate < 50)\r
+ return BattleResultRank.C;\r
+ if (friendGaugeRate < 80)\r
return BattleResultRank.D;\r
return BattleResultRank.E;\r
}\r
\r
- // 以下のコードは航海日誌拡張版の以下のファイルのcalcResultRankを移植したもの\r
- // https://github.com/nekopanda/logbook/blob/94ceca4be6d4ce79a8759d1ee747fb9827c08edc/main/logbook/dto/BattleExDto.java\r
- //\r
- // The MIT License (MIT)\r
- //\r
- // Copyright (c) 2014-2015 航海日誌拡張版開発者\r
- //\r
- // Permission is hereby granted, free of charge, to any person obtaining a copy\r
- // of this software and associated documentation files (the "Software"), to deal\r
- // in the Software without restriction, including without limitation the rights\r
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
- // copies of the Software, and to permit persons to whom the Software is\r
- // furnished to do so, subject to the following conditions:\r
- //\r
- // The above copyright notice and this permission notice shall be included in\r
- // all copies or substantial portions of the Software.\r
- //\r
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
- // THE SOFTWARE.\r
- //\r
private BattleResultRank CalcResultRank()\r
{\r
- var combined = _friend.Concat(_guard).ToArray();\r
- // 戦闘後に残っている艦数\r
- var friendNowShips = combined.Count(r => r.NowHp > 0);\r
- var enemyNowShips = _enemyHp.Count(hp => hp > 0);\r
- // 総ダメージ\r
- var friendGauge = Max(combined.Sum(r => r.StartHp - r.NowHp), 0); // ダメコン・女神発動で負になりうる\r
- var enemyGauge = _enemyStartHp.Sum() - _enemyHp.Sum();\r
- // 轟沈・撃沈数\r
- var friendSunk = combined.Count(r => r.NowHp == 0);\r
- var enemySunk = _enemyHp.Count(hp => hp == 0);\r
-\r
- var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);\r
- var enemyGaugeRate = Floor((double)enemyGauge / _enemyStartHp.Sum() * 100);\r
- var equalOrMore = enemyGaugeRate > (0.9 * friendGaugeRate);\r
- var superior = enemyGaugeRate > 0 && enemyGaugeRate > (2.5 * friendGaugeRate);\r
-\r
- if (friendSunk == 0)\r
+ var friend = _friend.Concat(_guard).ToArray();\r
+ var enemy = _enemy.Concat(_enemyGuard).ToArray();\r
+\r
+ var friendCount = friend.Length;\r
+ var friendStartHpTotal = 0;\r
+ var friendNowHpTotal = 0;\r
+ var friendSunk = 0;\r
+ foreach (var ship in friend)\r
{\r
- if (enemyNowShips == 0)\r
- {\r
- if (friendGauge == 0)\r
- return BattleResultRank.P;\r
- return BattleResultRank.S;\r
- }\r
- if (_enemyHp.Length == 6)\r
- {\r
- if (enemySunk >= 4)\r
- return BattleResultRank.A;\r
- }\r
- else if (enemySunk * 2 >= _enemyHp.Length)\r
- {\r
- return BattleResultRank.A;\r
- }\r
- if (_enemyHp[0] == 0)\r
- return BattleResultRank.B;\r
- if (superior)\r
- return BattleResultRank.B;\r
+ if (ship.Escaped)\r
+ continue;\r
+ friendStartHpTotal += ship.StartHp;\r
+ friendNowHpTotal += ship.NowHp;\r
+ if (ship.NowHp == 0)\r
+ friendSunk++;\r
}\r
- else\r
+ var friendGaugeRate = (int)((double)(friendStartHpTotal - friendNowHpTotal) / friendStartHpTotal * 100);\r
+\r
+ var enemyCount = enemy.Length;\r
+ var enemyStartHpTotal = enemy.Sum(r => r.StartHp);\r
+ var enemyNowHpTotal = enemy.Sum(r => r.NowHp);\r
+ var enemySunk = enemy.Count(r => r.NowHp == 0);\r
+ var enemyGaugeRate = (int)((double)(enemyStartHpTotal - enemyNowHpTotal) / enemyStartHpTotal * 100);\r
+\r
+ if (friendSunk == 0 && enemySunk == enemyCount)\r
{\r
- if (enemyNowShips == 0)\r
- return BattleResultRank.B;\r
- if (_enemyHp[0] == 0 && friendSunk < enemySunk)\r
- return BattleResultRank.B;\r
- if (superior)\r
- return BattleResultRank.B;\r
- if (_enemyHp[0] == 0)\r
- return BattleResultRank.C;\r
+ if (friendNowHpTotal >= friendStartHpTotal)\r
+ return BattleResultRank.P;\r
+ return BattleResultRank.S;\r
}\r
- if (enemyGauge > 0 && equalOrMore)\r
+ if (friendSunk == 0 && enemySunk >= (int)(enemyCount * 0.7) && enemyCount > 1)\r
+ return BattleResultRank.A;\r
+ if (friendSunk < enemySunk && enemy[0].NowHp == 0)\r
+ return BattleResultRank.B;\r
+ if (friendCount == 1 && friend[0].DamageLevel == ShipStatus.Damage.Badly)\r
+ return BattleResultRank.D;\r
+ if (enemyGaugeRate > friendGaugeRate * 2.5)\r
+ return BattleResultRank.B;\r
+ if (enemyGaugeRate > friendGaugeRate * 0.9)\r
return BattleResultRank.C;\r
- if (friendSunk > 0 && friendNowShips == 1)\r
+ if (friendCount > 1 && friendCount - 1 == friendSunk)\r
return BattleResultRank.E;\r
return BattleResultRank.D;\r
}\r
+\r
+ /// <summary>\r
+ /// テスト専用\r
+ /// </summary>\r
+ public void InjectResultStatus(ShipStatus[] main, ShipStatus[] guard, ShipStatus[] enemy, ShipStatus[] enemyGuard)\r
+ {\r
+ Result = new BattleResult\r
+ {\r
+ Friend = new BattleResult.Combined { Main = main, Guard = guard},\r
+ Enemy = new BattleResult.Combined {Main = enemy, Guard = enemyGuard}\r
+ };\r
+ }\r
}\r
}
\ No newline at end of file