// Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
// \r
-// This program is part of KancolleSniffer.\r
+// Licensed under the Apache License, Version 2.0 (the "License");\r
+// you may not use this file except in compliance with the License.\r
+// You may obtain a copy of the License at\r
//\r
-// KancolleSniffer is free software: you can redistribute it and/or modify\r
-// it under the terms of the GNU General Public License as published by\r
-// the Free Software Foundation, either version 3 of the License, or\r
-// (at your option) any later version.\r
+// http://www.apache.org/licenses/LICENSE-2.0\r
//\r
-// This program is distributed in the hope that it will be useful,\r
-// but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-// GNU General Public License for more details.\r
-//\r
-// You should have received a copy of the GNU General Public License\r
-// along with this program; if not, see <http://www.gnu.org/licenses/>.\r
+// Unless required by applicable law or agreed to in writing, software\r
+// distributed under the License is distributed on an "AS IS" BASIS,\r
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+// See the License for the specific language governing permissions and\r
+// limitations under the License.\r
\r
+using System;\r
using System.Collections.Generic;\r
using System.Drawing;\r
using System.IO;\r
-using System.Windows.Forms;\r
-using Codeplex.Data;\r
+using System.Linq;\r
+using System.Xml.Serialization;\r
+using KancolleSniffer.Forms;\r
+\r
+// ReSharper disable MemberCanBePrivate.Global\r
+// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global\r
+// ReSharper disable FieldCanBeMadeReadOnly.Global\r
\r
namespace KancolleSniffer\r
{\r
public class ProxyConfig\r
{\r
- public const int DefaultListenPort = 8080;\r
- public const string AutoConfigUrl = "http://kancollesniffer.osdn.jp/proxy.pac";\r
+ private const int DefaultListenPort = 8080;\r
public bool Auto { get; set; }\r
public int Listen { get; set; }\r
public bool UseUpstream { get; set; }\r
UseUpstream = false;\r
UpstreamPort = 8888;\r
}\r
+ }\r
\r
- public ProxyConfig Clone()\r
- {\r
- return (ProxyConfig)MemberwiseClone();\r
- }\r
+ [Flags]\r
+ public enum ShipCategory\r
+ {\r
+ // ReSharper disable UnusedMember.Global\r
+ None = 0,\r
+ BattleShip = 1,\r
+ AircraftCarrier = 1 << 1,\r
+ HeavyCruiser = 1 << 2,\r
+ LightCruiser = 1 << 3,\r
+ Destroyer = 1 << 4,\r
+ Escort = 1 << 5,\r
+ Submarine = 1 << 6,\r
+ Assistant = 1 << 7,\r
+ // ReSharper restore UnusedMember.Global\r
+ All = (1 << 8) - 1\r
}\r
\r
public class ShipListConfig\r
{\r
+ public bool Visible { get; set; }\r
public Point Location { get; set; }\r
public Size Size { get; set; }\r
+ public string Mode { get; set; }\r
+ public ShipCategory ShipCategories { get; set; } = ShipCategory.All;\r
public bool ShipType { get; set; }\r
- public List<int>[] ShipGroup { get; set; }\r
+ public bool ShowHpInPercent { get; set; }\r
+ public ListForm.SortOrder SortOrder { get; set; } = ListForm.SortOrder.ExpToNext;\r
+ public List<List<int>> ShipGroup { get; set; }\r
+ public bool AutoBattleResult { get; set; } = true;\r
\r
public ShipListConfig()\r
{\r
Location = new Point(int.MinValue, int.MinValue);\r
- ShipGroup = new List<int>[ShipListForm.GroupCount];\r
- for (var i = 0; i < ShipGroup.Length; i++)\r
- ShipGroup[i] = new List<int>();\r
+ ShipGroup = new List<List<int>>();\r
}\r
}\r
\r
public bool On { get; set; }\r
public string OutputDir { get; set; }\r
public int MaterialLogInterval { get; set; }\r
- public bool ServerOn { get; set; }\r
- public int Listen { get; set; }\r
\r
public LogConfig()\r
{\r
On = true;\r
- OutputDir = Path.GetDirectoryName(Application.ExecutablePath);\r
+ OutputDir = "";\r
MaterialLogInterval = 10;\r
- ServerOn = true;\r
- Listen = 8008;\r
}\r
}\r
\r
- public class Config\r
+ public class PushbulletConfig\r
{\r
- private readonly string _configFileName =\r
- Path.Combine(Path.GetDirectoryName(Application.ExecutablePath) ?? "", "config.json");\r
+ public bool On { get; set; }\r
+ public string Token { get; set; } = "";\r
+ }\r
\r
+ public class PushoverConfig\r
+ {\r
+ public bool On { get; set; }\r
+ public string ApiKey { get; set; } = "";\r
+ public string UserKey { get; set; } = "";\r
+ }\r
+\r
+ public class SoundConfig\r
+ {\r
+ public int Volume { get; set; } = 100;\r
+\r
+ public string[] Files =\r
+ {\r
+ "ensei.mp3",\r
+ "nyuukyo.mp3",\r
+ "kenzou.mp3",\r
+ "kanmusu.mp3",\r
+ "soubi.mp3",\r
+ "taiha.mp3",\r
+ "20min.mp3",\r
+ "syuuri.mp3",\r
+ "syuuri2.mp3",\r
+ "hirou.mp3",\r
+ "ninmu.mp3"\r
+ };\r
+\r
+ public string this[string name]\r
+ {\r
+ get => Files[Config.NotificationIndex[name]];\r
+ set => Files[Config.NotificationIndex[name]] = value;\r
+ }\r
+ }\r
+\r
+ [Flags]\r
+ public enum NotificationType\r
+ {\r
+ FlashWindow = 1,\r
+ // ReSharper disable once IdentifierTypo\r
+ ShowBaloonTip = 1 << 1,\r
+ PlaySound = 1 << 2,\r
+ All = (1 << 3) - 1,\r
+ Push = 1 << 4,\r
+ Repeat = 1 << 5,\r
+ Cont = 1 << 6,\r
+ Preliminary = 1 << 7\r
+ }\r
+\r
+ public class NotificationSpec\r
+ {\r
+ public string Name { get; set; }\r
+ public NotificationType Flags { get; set; }\r
+ public int RepeatInterval { get; set; }\r
+ public int PreliminaryPeriod { get; set; }\r
+ }\r
+\r
+ public class NotificationConfig\r
+ {\r
+ public NotificationType[] Settings =\r
+ Config.NotificationNames.Select(x => NotificationType.All).ToArray();\r
+\r
+ public int[] RepeatIntervals =\r
+ Config.NotificationNames.Select(x => 0).ToArray();\r
+\r
+ public int[] PreliminaryPeriods =\r
+ Config.NotificationNames.Select(x => 0).ToArray();\r
+\r
+ public NotificationSpec this[string name]\r
+ {\r
+ get => new NotificationSpec\r
+ {\r
+ Name = name,\r
+ Flags = Settings[Config.NotificationIndex[name]],\r
+ RepeatInterval = RepeatIntervals[Config.NotificationIndex[name]],\r
+ PreliminaryPeriod = PreliminaryPeriods[Config.NotificationIndex[name]]\r
+ };\r
+ set\r
+ {\r
+ Settings[Config.NotificationIndex[name]] = value.Flags;\r
+ RepeatIntervals[Config.NotificationIndex[name]] = value.RepeatInterval;\r
+ PreliminaryPeriods[Config.NotificationIndex[name]] = value.PreliminaryPeriod;\r
+ }\r
+ }\r
+ }\r
+\r
+ public class LocationPerMachine\r
+ {\r
+ public string MachineName { get; set; }\r
public Point Location { get; set; }\r
+ public int Zoom { get; set; } = 100;\r
+ public Point ListLocation { get; set; }\r
+ public Size ListSize { get; set; }\r
+ public List<ShipListConfig> ListFromGroup { get; set; }\r
+ }\r
+\r
+ [Flags]\r
+ public enum Spoiler\r
+ {\r
+ ResultRank = 1,\r
+ AirBattleResult = 1 << 1,\r
+ BattleResult = 1 << 2,\r
+ NextCell = 1 << 3,\r
+ // ReSharper disable once UnusedMember.Global\r
+ All = (1 << 4) - 1\r
+ }\r
+\r
+ [Flags]\r
+ public enum TimerKind\r
+ {\r
+ Mission = 1,\r
+ NDock = 1 << 1\r
+ }\r
+\r
+\r
+ public class Config\r
+ {\r
+ public Point Location { get; set; } = new Point(int.MinValue, int.MinValue);\r
public bool TopMost { get; set; }\r
public bool HideOnMinimized { get; set; }\r
- public bool FlashWindow { get; set; }\r
- public bool ShowBaloonTip { get; set; }\r
- public bool PlaySound { get; set; }\r
- public int MarginShips { get; set; }\r
- public int MarginEquips { get; set; }\r
+ public bool ExitSilently { get; set; }\r
+ public int Zoom { get; set; } = 100;\r
+ public string Shape { get; set; } = "縦長";\r
+ public int QuestLines { get; set; } = 6;\r
+ public bool SaveLocationPerMachine { get; set; }\r
+ public List<LocationPerMachine> LocationList { get; set; } = new List<LocationPerMachine>();\r
+ public bool ShowHpInPercent { get; set; }\r
+ public TimerKind ShowEndTime { get; set; }\r
+ public NotificationType NotificationFlags { get; set; } = NotificationType.All;\r
+ public NotificationConfig Notifications { get; set; } = new NotificationConfig();\r
+ public int MarginShips { get; set; } = 5;\r
+ public int MarginEquips { get; set; } = 5;\r
public List<int> NotifyConditions { get; set; }\r
public List<int> ResetHours { get; set; }\r
- public bool AlwaysShowResultRank { get; set; }\r
- public int SoundVolume { get; set; }\r
- public string MissionSoundFile { get; set; }\r
- public string NDockSoundFile { get; set; }\r
- public string KDockSoundFile { get; set; }\r
- public string MaxShipsSoundFile { get; set; }\r
- public string MaxEquipsSoundFile { get; set; }\r
- public string DamagedShipSoundFile { get; set; }\r
- public string Akashi20MinSoundFile { get; set; }\r
- public string AkashiProgressSoundFile { get; set; }\r
- public string ConditionSoundFile { get; set; }\r
+ public Spoiler Spoilers { get; set; }\r
+ public bool UsePresetAkashi { get; set; }\r
+ public bool WarnBadDamageWithDameCon { get; set; }\r
+ public SoundConfig Sounds { get; set; } = new SoundConfig();\r
public bool DebugLogging { get; set; }\r
- public string DebugLogFile { get; set; }\r
- public ProxyConfig Proxy { get; set; }\r
- public ShipListConfig ShipList { get; set; }\r
- public LogConfig Log { get; set; }\r
+ public string DebugLogFile { get; set; } = "log.txt";\r
+ public ProxyConfig Proxy { get; set; } = new ProxyConfig();\r
+ public ShipListConfig ShipList { get; set; } = new ShipListConfig();\r
+ public List<ShipListConfig> ListFormGroup { get; set; } = new List<ShipListConfig>();\r
+ public LogConfig Log { get; set; } = new LogConfig();\r
+ public PushbulletConfig Pushbullet { get; set; } = new PushbulletConfig();\r
+ public PushoverConfig Pushover { get; set; } = new PushoverConfig();\r
+\r
+ public static readonly string[] NotificationNames =\r
+ {\r
+ "遠征終了", "入渠終了", "建造完了", "艦娘数超過", "装備数超過",\r
+ "大破警告", "泊地修理20分経過", "泊地修理進行", "泊地修理完了", "疲労回復", "任務達成"\r
+ };\r
+\r
+ public static readonly Dictionary<string, int> NotificationIndex =\r
+ NotificationNames.Select((name, i) => new {name, i}).ToDictionary(entry => entry.name, entry => entry.i);\r
+\r
+\r
+ private const string FileName = "config.xml";\r
+ public static readonly string BaseDir = AppDomain.CurrentDomain.BaseDirectory;\r
+ private static readonly string ConfigFile = Path.Combine(BaseDir, FileName);\r
\r
public Config()\r
{\r
- Location = new Point(int.MinValue, int.MinValue);\r
- FlashWindow = ShowBaloonTip = PlaySound = true;\r
- MarginShips = 4;\r
- MarginEquips = 10;\r
+ ConvertPath(PrependBaseDir);\r
+ }\r
+\r
+ private void InitializeValues()\r
+ {\r
NotifyConditions = new List<int>(new[] {40, 49});\r
ResetHours = new List<int>(new[] {2});\r
- AlwaysShowResultRank = false;\r
- SoundVolume = 100;\r
- var dir = Path.GetDirectoryName(Application.ExecutablePath) ?? "";\r
- MissionSoundFile = Path.Combine(dir, "ensei.mp3");\r
- NDockSoundFile = Path.Combine(dir, "nyuukyo.mp3");\r
- KDockSoundFile = Path.Combine(dir, "kenzou.mp3");\r
- MaxShipsSoundFile = Path.Combine(dir, "kanmusu.mp3");\r
- MaxEquipsSoundFile = Path.Combine(dir, "soubi.mp3");\r
- DamagedShipSoundFile = Path.Combine(dir, "taiha.mp3");\r
- Akashi20MinSoundFile = Path.Combine(dir, "20min.mp3");\r
- AkashiProgressSoundFile = Path.Combine(dir, "syuuri.mp3");\r
- ConditionSoundFile = Path.Combine(dir, "hirou.mp3");\r
- DebugLogFile = Path.Combine(dir, "log.txt");\r
- Proxy = new ProxyConfig();\r
- ShipList = new ShipListConfig();\r
- Log = new LogConfig();\r
}\r
\r
public void Load()\r
{\r
try\r
{\r
- var config = (Config)DynamicJson.Parse(File.ReadAllText(_configFileName));\r
+ var serializer = new XmlSerializer(typeof(Config));\r
+ Config config;\r
+ using (var file = File.OpenText(ConfigFile))\r
+ config = (Config)serializer.Deserialize(file);\r
foreach (var property in GetType().GetProperties())\r
property.SetValue(this, property.GetValue(config, null), null);\r
+ if (SaveLocationPerMachine)\r
+ {\r
+ foreach (var l in LocationList)\r
+ {\r
+ if (l.MachineName != Environment.MachineName)\r
+ continue;\r
+ Location = l.Location;\r
+ Zoom = l.Zoom;\r
+ ShipList.Location = l.ListLocation;\r
+ ShipList.Size = l.ListSize;\r
+ ListFormGroup = l.ListFromGroup;\r
+ }\r
+ }\r
}\r
catch (FileNotFoundException)\r
{\r
+ InitializeValues();\r
+ Save();\r
}\r
+ catch (InvalidOperationException ex)\r
+ {\r
+ File.Delete(ConfigFile);\r
+ throw new Exception(FileName + "が壊れています。", ex);\r
+ }\r
+ ConvertPath(PrependBaseDir);\r
}\r
\r
public void Save()\r
{\r
- File.WriteAllText(_configFileName, DynamicJson.Serialize(this));\r
+ if (SaveLocationPerMachine)\r
+ {\r
+ LocationList = LocationList.Where(l => l.MachineName != Environment.MachineName).ToList();\r
+ LocationList.Add(new LocationPerMachine\r
+ {\r
+ MachineName = Environment.MachineName,\r
+ Location = Location,\r
+ Zoom = Zoom,\r
+ ListLocation = ShipList.Location,\r
+ ListSize = ShipList.Size,\r
+ ListFromGroup = ListFormGroup\r
+ });\r
+ }\r
+ else\r
+ {\r
+ LocationList = new List<LocationPerMachine>();\r
+ }\r
+ ConvertPath(StripBaseDir);\r
+ var serializer = new XmlSerializer(typeof(Config));\r
+ using (var file = File.CreateText(ConfigFile + ".tmp"))\r
+ serializer.Serialize(file, this);\r
+ File.Copy(ConfigFile + ".tmp", ConfigFile, true);\r
+ File.Delete(ConfigFile + ".tmp");\r
+ ConvertPath(PrependBaseDir);\r
+ }\r
+\r
+ private void ConvertPath(Func<string, string> func)\r
+ {\r
+ DebugLogFile = func(DebugLogFile);\r
+ Log.OutputDir = func(Log.OutputDir);\r
+ for (var i = 0; i < Sounds.Files.Length; i++)\r
+ Sounds.Files[i] = func(Sounds.Files[i]);\r
}\r
+\r
+ private string StripBaseDir(string path)\r
+ {\r
+ if (!path.StartsWith(BaseDir))\r
+ return path;\r
+ path = path.Substring(BaseDir.Length);\r
+ return path.TrimStart(Path.DirectorySeparatorChar);\r
+ }\r
+\r
+ private string PrependBaseDir(string path) => Path.IsPathRooted(path) ? path : Path.Combine(BaseDir, path);\r
}\r
}
\ No newline at end of file