}\r
}\r
\r
+ [Flags]\r
+ public enum ShipCategory\r
+ {\r
+ None = 0,\r
+ // ReSharper disable UnusedMember.Global\r
+ BattleShip = 1 << 0,\r
+\r
+ AircraftCarrier = 1 << 1,\r
+ HeavyCruiser = 1 << 2,\r
+ LightCruiser = 1 << 3,\r
+ Destroyer = 1 << 4,\r
+ Escort = 1 << 5,\r
+ Submarine = 1 << 6,\r
+ Assistant = 1 << 7,\r
+ // ReSharper restore UnusedMember.Global\r
+ All = (1 << 8) - 1\r
+ }\r
+\r
public class ShipListConfig\r
{\r
public bool Visible { get; set; }\r
public Point Location { get; set; }\r
public Size Size { get; set; }\r
public string Mode { get; set; }\r
- public bool ShipType { get; set; }\r
+ public ShipCategory ShipCategories { get; set; } = ShipCategory.All;\r
+ public bool ShipType;\r
public bool ShowHpInPercent { get; set; }\r
public ListForm.SortOrder SortOrder { get; set; } = ListForm.SortOrder.ExpToNext;\r
public List<List<int>> ShipGroup { get; set; }\r
}\r
}\r
\r
- public class KancolleDbConfig\r
- {\r
- public bool On { get; set; }\r
- public string Token { get; set; } = "";\r
- }\r
-\r
public class PushbulletConfig\r
{\r
public bool On { get; set; }\r
{\r
public int Volume { get; set; } = 100;\r
\r
- public string[] Files { get; set; } =\r
+ public string[] Files =\r
{\r
"ensei.mp3",\r
"nyuukyo.mp3",\r
"20min.mp3",\r
"syuuri.mp3",\r
"syuuri2.mp3",\r
- "hirou.mp3"\r
+ "hirou.mp3",\r
+ "ninmu.mp3"\r
};\r
\r
public string this[string name]\r
get => Files[Config.NotificationIndex[name]];\r
set => Files[Config.NotificationIndex[name]] = value;\r
}\r
+\r
+ public void Upgrade()\r
+ {\r
+ var expected = Config.NotificationNames.Length;\r
+ if (Files.Length == expected)\r
+ return;\r
+ Array.Resize(ref Files, expected);\r
+ Files[expected - 1] = "ninmu.mp3";\r
+ }\r
}\r
\r
[Flags]\r
public enum NotificationType\r
{\r
FlashWindow = 1,\r
+ // ReSharper disable once IdentifierTypo\r
ShowBaloonTip = 1 << 1,\r
PlaySound = 1 << 2,\r
All = (1 << 3) - 1,\r
Pushbullet = 1 << 3,\r
Push = 1 << 4,\r
- Repeat = 1 << 5\r
+ Repeat = 1 << 5,\r
+ Cont = 1 << 6,\r
+ Preliminary = 1 << 7\r
}\r
\r
\r
public string Name { get; set; }\r
public NotificationType Flags { get; set; }\r
public int RepeatInterval { get; set; }\r
+ public int PreliminaryPeriod { get; set; }\r
}\r
\r
public class NotificationConfig\r
public int[] RepeatIntervals =\r
Config.NotificationNames.Select(x => 0).ToArray();\r
\r
+ public int[] PreliminaryPeriods =\r
+ Config.NotificationNames.Select(x => 0).ToArray();\r
+\r
public NotificationSpec this[string name]\r
{\r
get => new NotificationSpec\r
{\r
Name = name,\r
Flags = Settings[Config.NotificationIndex[name]],\r
- RepeatInterval = RepeatIntervals[Config.NotificationIndex[name]]\r
+ RepeatInterval = RepeatIntervals[Config.NotificationIndex[name]],\r
+ PreliminaryPeriod = PreliminaryPeriods[Config.NotificationIndex[name]]\r
};\r
set\r
{\r
Settings[Config.NotificationIndex[name]] = value.Flags;\r
RepeatIntervals[Config.NotificationIndex[name]] = value.RepeatInterval;\r
+ PreliminaryPeriods[Config.NotificationIndex[name]] = value.PreliminaryPeriod;\r
+ }\r
+ }\r
+\r
+ public void Upgrade()\r
+ {\r
+ UpgradeSettings(ref Settings);\r
+ UpgradeParameterArray(ref RepeatIntervals);\r
+ UpgradeParameterArray(ref PreliminaryPeriods);\r
+ }\r
+\r
+ private void UpgradeSettings(ref NotificationType[] settings)\r
+ {\r
+ for (var i = 0; i < settings.Length; i++)\r
+ {\r
+ if ((settings[i] & NotificationType.Pushbullet) != 0)\r
+ settings[i] = settings[i] ^ NotificationType.Pushbullet | NotificationType.Push;\r
+ }\r
+ var expected = Config.NotificationNames.Length;\r
+ if (expected == settings.Length)\r
+ return;\r
+ Array.Resize(ref settings, expected);\r
+ settings[expected - 1] = NotificationType.All;\r
+ }\r
+\r
+ private void UpgradeParameterArray(ref int[] array)\r
+ {\r
+ Array.Resize(ref array, Config.NotificationNames.Length);\r
+ for (var i = 0; i < array.Length; i++)\r
+ {\r
+ if (array[i] < 0)\r
+ array[i] = 0;\r
}\r
}\r
}\r
public Size ListSize { get; set; }\r
}\r
\r
- public class Config\r
+ [Flags]\r
+ public enum Spoiler\r
{\r
- private readonly string _baseDir = AppDomain.CurrentDomain.BaseDirectory;\r
- private readonly string _configFileName;\r
+ ResultRank = 1,\r
+ AirBattleResult = 1 << 1,\r
+ BattleResult = 1 << 2,\r
+ NextCell = 1 << 3,\r
+ All = (1 << 4) - 1\r
+ }\r
+\r
+ [Flags]\r
+ public enum TimerKind\r
+ {\r
+ Mission = 1,\r
+ NDock = 1 << 1\r
+ }\r
\r
+ public class Config\r
+ {\r
public Point Location { get; set; } = new Point(int.MinValue, int.MinValue);\r
public bool TopMost { get; set; }\r
public bool HideOnMinimized { get; set; }\r
public bool ExitSilently { get; set; }\r
public int Zoom { get; set; } = 100;\r
+ public int QuestLines { get; set; } = 6;\r
public bool SaveLocationPerMachine { get; set; }\r
public List<LocationPerMachine> LocationList { get; set; } = new List<LocationPerMachine>();\r
public bool ShowHpInPercent { get; set; }\r
+ public TimerKind ShowEndTime { get; set; }\r
public bool FlashWindow { get; set; } = true;\r
- public bool ShowBaloonTip { get; set; }\r
+ // ReSharper disable once IdentifierTypo\r
+ public bool ShowBaloonTip { get; set; } = true;\r
public bool PlaySound { get; set; } = true;\r
+ public NotificationType NotificationFlags { get; set; } = NotificationType.All;\r
public NotificationConfig Notifications { get; set; } = new NotificationConfig();\r
- public int MarginShips { get; set; } = 4;\r
- public int MarginEquips { get; set; } = 10;\r
+ public int MarginShips { get; set; } = 5;\r
+ public int MarginEquips { get; set; } = 5;\r
public List<int> NotifyConditions { get; set; }\r
public List<int> ResetHours { get; set; }\r
public bool AlwaysShowResultRank { get; set; }\r
+ public Spoiler Spoilers { get; set; }\r
public bool UsePresetAkashi { get; set; }\r
+ public bool WarnBadDamageWithDameCon { get; set; }\r
public SoundConfig Sounds { get; set; } = new SoundConfig();\r
public bool DebugLogging { get; set; }\r
public string DebugLogFile { get; set; } = "log.txt";\r
public ProxyConfig Proxy { get; set; } = new ProxyConfig();\r
public ShipListConfig ShipList { get; set; } = new ShipListConfig();\r
public LogConfig Log { get; set; } = new LogConfig();\r
- public KancolleDbConfig KancolleDb { get; set; } = new KancolleDbConfig();\r
public PushbulletConfig Pushbullet { get; set; } = new PushbulletConfig();\r
public PushoverConfig Pushover { get; set; } = new PushoverConfig();\r
\r
public static readonly string[] NotificationNames =\r
{\r
"遠征終了", "入渠終了", "建造完了", "艦娘数超過", "装備数超過",\r
- "大破警告", "泊地修理20分経過", "泊地修理進行", "泊地修理完了", "疲労回復"\r
+ "大破警告", "泊地修理20分経過", "泊地修理進行", "泊地修理完了", "疲労回復", "任務達成"\r
};\r
\r
public static readonly Dictionary<string, int> NotificationIndex =\r
NotificationNames.Select((name, i) => new {name, i}).ToDictionary(entry => entry.name, entry => entry.i);\r
\r
+\r
+ private const string FileName = "config.xml";\r
+ public static readonly string BaseDir = AppDomain.CurrentDomain.BaseDirectory;\r
+ private static readonly string ConfigFile = Path.Combine(BaseDir, FileName);\r
+\r
public Config()\r
{\r
- _configFileName = Path.Combine(_baseDir, "config.xml");\r
ConvertPath(PrependBaseDir);\r
}\r
\r
{\r
var serializer = new XmlSerializer(typeof(Config));\r
Config config;\r
- using (var file = File.OpenText(_configFileName))\r
+ using (var file = File.OpenText(ConfigFile))\r
config = (Config)serializer.Deserialize(file);\r
foreach (var property in GetType().GetProperties())\r
property.SetValue(this, property.GetValue(config, null), null);\r
- var ns = Notifications.Settings;\r
- for (var i = 0; i < ns.Length; i++)\r
+ Notifications.Upgrade();\r
+ ComposeNotificationFlags();\r
+ Sounds.Upgrade();\r
+ if (AlwaysShowResultRank)\r
{\r
- if ((ns[i] & NotificationType.Pushbullet) != 0)\r
- ns[i] = ns[i] ^ NotificationType.Pushbullet | NotificationType.Push;\r
+ Spoilers = Spoiler.All;\r
+ AlwaysShowResultRank = false;\r
}\r
if (SaveLocationPerMachine)\r
{\r
InitializeValues();\r
Save();\r
}\r
+ catch (InvalidOperationException ex)\r
+ {\r
+ throw new Exception(FileName + "が壊れています。", ex);\r
+ }\r
ConvertPath(PrependBaseDir);\r
}\r
\r
+ private void ComposeNotificationFlags()\r
+ {\r
+ NotificationFlags = (NotificationFlags & ~NotificationType.All) |\r
+ (FlashWindow ? NotificationType.FlashWindow : 0) |\r
+ (ShowBaloonTip ? NotificationType.ShowBaloonTip : 0) |\r
+ (PlaySound ? NotificationType.PlaySound : 0);\r
+ }\r
+\r
public void Save()\r
{\r
if (SaveLocationPerMachine)\r
{\r
LocationList = new List<LocationPerMachine>();\r
}\r
+ DecomposeNotificationFlags();\r
ConvertPath(StripBaseDir);\r
var serializer = new XmlSerializer(typeof(Config));\r
- using (var file = File.CreateText(_configFileName))\r
+ using (var file = File.CreateText(ConfigFile + ".tmp"))\r
serializer.Serialize(file, this);\r
+ File.Copy(ConfigFile + ".tmp", ConfigFile, true);\r
+ File.Delete(ConfigFile + ".tmp");\r
+ ConvertPath(PrependBaseDir);\r
+ }\r
+\r
+ private void DecomposeNotificationFlags()\r
+ {\r
+ FlashWindow = (NotificationFlags & NotificationType.FlashWindow) != 0;\r
+ ShowBaloonTip = (NotificationFlags & NotificationType.ShowBaloonTip) != 0;\r
+ PlaySound = (NotificationFlags & NotificationType.PlaySound) != 0;\r
}\r
\r
private void ConvertPath(Func<string, string> func)\r
\r
private string StripBaseDir(string path)\r
{\r
- if (!path.StartsWith(_baseDir))\r
+ if (!path.StartsWith(BaseDir))\r
return path;\r
- path = path.Substring(_baseDir.Length);\r
- return path.StartsWith(Path.DirectorySeparatorChar.ToString()) ? path.Substring(1) : path;\r
+ path = path.Substring(BaseDir.Length);\r
+ return path.TrimStart(Path.DirectorySeparatorChar);\r
}\r
\r
- private string PrependBaseDir(string path) => Path.IsPathRooted(path) ? path : Path.Combine(_baseDir, path);\r
+ private string PrependBaseDir(string path) => Path.IsPathRooted(path) ? path : Path.Combine(BaseDir, path);\r
}\r
}
\ No newline at end of file