}\r
}\r
\r
+ [Flags]\r
+ public enum ShipCategory\r
+ {\r
+ None = 0,\r
+ // ReSharper disable UnusedMember.Global\r
+ BattleShip = 1 << 0,\r
+\r
+ AircraftCarrier = 1 << 1,\r
+ HeavyCruiser = 1 << 2,\r
+ LightCruiser = 1 << 3,\r
+ Destroyer = 1 << 4,\r
+ Escort = 1 << 5,\r
+ Submarine = 1 << 6,\r
+ Assistant = 1 << 7,\r
+ // ReSharper restore UnusedMember.Global\r
+ All = (1 << 8) - 1\r
+ }\r
+\r
public class ShipListConfig\r
{\r
public bool Visible { get; set; }\r
public Point Location { get; set; }\r
public Size Size { get; set; }\r
public string Mode { get; set; }\r
- public bool ShipType { get; set; }\r
+ public ShipCategory ShipCategories { get; set; } = ShipCategory.All;\r
+ public bool ShipType;\r
public bool ShowHpInPercent { get; set; }\r
public ListForm.SortOrder SortOrder { get; set; } = ListForm.SortOrder.ExpToNext;\r
public List<List<int>> ShipGroup { get; set; }\r
{\r
public int Volume { get; set; } = 100;\r
\r
- public string[] Files { get; set; } =\r
+ public string[] Files =\r
{\r
"ensei.mp3",\r
"nyuukyo.mp3",\r
"20min.mp3",\r
"syuuri.mp3",\r
"syuuri2.mp3",\r
- "hirou.mp3"\r
+ "hirou.mp3",\r
+ "ninmu.mp3"\r
};\r
\r
public string this[string name]\r
get => Files[Config.NotificationIndex[name]];\r
set => Files[Config.NotificationIndex[name]] = value;\r
}\r
+\r
+ public void Upgrade()\r
+ {\r
+ var expected = Config.NotificationNames.Length;\r
+ if (Files.Length == expected)\r
+ return;\r
+ Array.Resize(ref Files, expected);\r
+ Files[expected - 1] = "ninmu.mp3";\r
+ }\r
}\r
\r
[Flags]\r
public enum NotificationType\r
{\r
FlashWindow = 1,\r
+ // ReSharper disable once IdentifierTypo\r
ShowBaloonTip = 1 << 1,\r
PlaySound = 1 << 2,\r
All = (1 << 3) - 1,\r
PreliminaryPeriods[Config.NotificationIndex[name]] = value.PreliminaryPeriod;\r
}\r
}\r
+\r
+ public void Upgrade()\r
+ {\r
+ UpgradeSettings(ref Settings);\r
+ UpgradeParameterArray(ref RepeatIntervals);\r
+ UpgradeParameterArray(ref PreliminaryPeriods);\r
+ }\r
+\r
+ private void UpgradeSettings(ref NotificationType[] settings)\r
+ {\r
+ for (var i = 0; i < settings.Length; i++)\r
+ {\r
+ if ((settings[i] & NotificationType.Pushbullet) != 0)\r
+ settings[i] = settings[i] ^ NotificationType.Pushbullet | NotificationType.Push;\r
+ }\r
+ var expected = Config.NotificationNames.Length;\r
+ if (expected == settings.Length)\r
+ return;\r
+ Array.Resize(ref settings, expected);\r
+ settings[expected - 1] = NotificationType.All;\r
+ }\r
+\r
+ private void UpgradeParameterArray(ref int[] array)\r
+ {\r
+ Array.Resize(ref array, Config.NotificationNames.Length);\r
+ for (var i = 0; i < array.Length; i++)\r
+ {\r
+ if (array[i] < 0)\r
+ array[i] = 0;\r
+ }\r
+ }\r
}\r
\r
public class LocationPerMachine\r
ResultRank = 1,\r
AirBattleResult = 1 << 1,\r
BattleResult = 1 << 2,\r
- All = (1 << 3) - 1\r
+ NextCell = 1 << 3,\r
+ All = (1 << 4) - 1\r
}\r
\r
[Flags]\r
public bool HideOnMinimized { get; set; }\r
public bool ExitSilently { get; set; }\r
public int Zoom { get; set; } = 100;\r
+ public int QuestLines { get; set; } = 6;\r
public bool SaveLocationPerMachine { get; set; }\r
public List<LocationPerMachine> LocationList { get; set; } = new List<LocationPerMachine>();\r
public bool ShowHpInPercent { get; set; }\r
public TimerKind ShowEndTime { get; set; }\r
public bool FlashWindow { get; set; } = true;\r
+ // ReSharper disable once IdentifierTypo\r
public bool ShowBaloonTip { get; set; } = true;\r
public bool PlaySound { get; set; } = true;\r
public NotificationType NotificationFlags { get; set; } = NotificationType.All;\r
public NotificationConfig Notifications { get; set; } = new NotificationConfig();\r
- public int MarginShips { get; set; } = 4;\r
- public int MarginEquips { get; set; } = 10;\r
+ public int MarginShips { get; set; } = 5;\r
+ public int MarginEquips { get; set; } = 5;\r
public List<int> NotifyConditions { get; set; }\r
public List<int> ResetHours { get; set; }\r
public bool AlwaysShowResultRank { get; set; }\r
public Spoiler Spoilers { get; set; }\r
public bool UsePresetAkashi { get; set; }\r
+ public bool WarnBadDamageWithDameCon { get; set; }\r
public SoundConfig Sounds { get; set; } = new SoundConfig();\r
public bool DebugLogging { get; set; }\r
public string DebugLogFile { get; set; } = "log.txt";\r
public static readonly string[] NotificationNames =\r
{\r
"遠征終了", "入渠終了", "建造完了", "艦娘数超過", "装備数超過",\r
- "大破警告", "泊地修理20分経過", "泊地修理進行", "泊地修理完了", "疲労回復"\r
+ "大破警告", "泊地修理20分経過", "泊地修理進行", "泊地修理完了", "疲労回復", "任務達成"\r
};\r
\r
public static readonly Dictionary<string, int> NotificationIndex =\r
config = (Config)serializer.Deserialize(file);\r
foreach (var property in GetType().GetProperties())\r
property.SetValue(this, property.GetValue(config, null), null);\r
- var ns = Notifications.Settings;\r
- for (var i = 0; i < ns.Length; i++)\r
- {\r
- if ((ns[i] & NotificationType.Pushbullet) != 0)\r
- ns[i] = ns[i] ^ NotificationType.Pushbullet | NotificationType.Push;\r
- }\r
+ Notifications.Upgrade();\r
ComposeNotificationFlags();\r
+ Sounds.Upgrade();\r
if (AlwaysShowResultRank)\r
{\r
Spoilers = Spoiler.All;\r
serializer.Serialize(file, this);\r
File.Copy(ConfigFile + ".tmp", ConfigFile, true);\r
File.Delete(ConfigFile + ".tmp");\r
+ ConvertPath(PrependBaseDir);\r
}\r
\r
private void DecomposeNotificationFlags()\r