public bool HideOnMinimized { get; set; }\r
public bool ExitSilently { get; set; }\r
public int Zoom { get; set; } = 100;\r
+ public int QuestLines { get; set; } = 6;\r
public bool SaveLocationPerMachine { get; set; }\r
public List<LocationPerMachine> LocationList { get; set; } = new List<LocationPerMachine>();\r
public bool ShowHpInPercent { get; set; }\r
public bool AlwaysShowResultRank { get; set; }\r
public Spoiler Spoilers { get; set; }\r
public bool UsePresetAkashi { get; set; }\r
+ public bool WarnBadDamageWithDameCon { get; set; }\r
public SoundConfig Sounds { get; set; } = new SoundConfig();\r
public bool DebugLogging { get; set; }\r
public string DebugLogFile { get; set; } = "log.txt";\r