\r
using System;\r
using System.Collections.Generic;\r
+using System.Globalization;\r
using System.IO;\r
using System.Linq;\r
using System.Text;\r
+using KancolleSniffer.Model;\r
+using KancolleSniffer.Util;\r
\r
namespace KancolleSniffer\r
{\r
\r
public int MaterialLogInterval\r
{\r
- set { _materialLogInterval = value; }\r
+ set => _materialLogInterval = value;\r
}\r
\r
public string OutputDir\r
{\r
- set { _writer = new LogWriter(value).Write; }\r
+ set => _writer = new LogWriter(value).Write;\r
+ }\r
+\r
+ public static string FormatDateTime(DateTime date)\r
+ {\r
+ return date.ToString(DateTimeFormat, CultureInfo.InvariantCulture);\r
}\r
\r
public Logger(ShipInfo ship, ItemInfo item, BattleInfo battle)\r
if ((_logType & LogType.Mission) != 0)\r
{\r
_writer("遠征報告書",\r
- string.Join(",", _nowFunc().ToString(DateTimeFormat),\r
+ string.Join(",", FormatDateTime(_nowFunc()),\r
rstr, json.api_quest_name, string.Join(",", material)),\r
"日付,結果,遠征,燃料,弾薬,鋼材,ボーキ,開発資材,高速修復材,高速建造材");\r
}\r
if ((_logType & LogType.Achivement) != 0 && json.api_get_eo_rate() && (int)json.api_get_eo_rate != 0)\r
{\r
_writer("戦果",\r
- _nowFunc().ToString(DateTimeFormat) + "," + _lastExp + "," + (int)json.api_get_eo_rate,\r
+ FormatDateTime(_nowFunc()) + "," + _lastExp + "," + (int)json.api_get_eo_rate,\r
"日付,経験値,EO");\r
}\r
_map = json;\r
}\r
\r
+ public void InspectClearItemGet(dynamic json)\r
+ {\r
+ if ((_logType & LogType.Achivement) == 0)\r
+ return;\r
+ if (!json.api_bounus())\r
+ return;\r
+ foreach (var entry in json.api_bounus)\r
+ {\r
+ if (entry.api_type != 18)\r
+ continue;\r
+ _writer("戦果",\r
+ FormatDateTime(_nowFunc()) + "," + _lastExp + "," + (int)entry.api_count,\r
+ "日付,経験値,EO");\r
+ break;\r
+ }\r
+ }\r
+\r
public void InspectBattle(dynamic json)\r
{\r
if (_battle != null) // 通常の夜戦は無視する\r
: (int)result.api_get_exmap_rate;\r
if (rate != 0)\r
{\r
- _writer("戦果", _nowFunc().ToString(DateTimeFormat) + "," + _lastExp + "," + rate,\r
+ _writer("戦果", FormatDateTime(_nowFunc()) + "," + _lastExp + "," + rate,\r
"日付,経験値,EO");\r
}\r
}\r
else\r
dropName += "+" + itemName;\r
}\r
- var fp = _shipInfo.GetFighterPower(BattleInfo.DeckId(_battle));\r
+ var fp = _shipInfo.Fleets[BattleInfo.DeckId(_battle)].FighterPower;\r
var fpower = fp[0] == fp[1] ? fp[0].ToString() : fp[0] + "~" + fp[1];\r
- _writer("海戦・ドロップ報告書", string.Join(",", _nowFunc().ToString(DateTimeFormat),\r
- result.api_quest_name,\r
- cell, boss,\r
- result.api_win_rank,\r
- BattleFormationName((int)_battle.api_formation[2]),\r
- FormationName(_battle.api_formation[0]),\r
- FormationName(_battle.api_formation[1]),\r
- result.api_enemy_info.api_deck_name,\r
- dropType, dropName,\r
- string.Join(",", fships),\r
- string.Join(",", eships),\r
- fpower, _battleInfo.EnemyFighterPower.AirCombat + _battleInfo.EnemyFighterPower.UnknownMark,\r
- AirControlLevelName(_battle)),\r
+ _writer("海戦・ドロップ報告書", string.Join(",", FormatDateTime(_nowFunc()),\r
+ result.api_quest_name,\r
+ cell, boss,\r
+ result.api_win_rank,\r
+ BattleFormationName((int)_battle.api_formation[2]),\r
+ FormationName(_battle.api_formation[0]),\r
+ FormationName(_battle.api_formation[1]),\r
+ result.api_enemy_info.api_deck_name,\r
+ dropType, dropName,\r
+ string.Join(",", fships),\r
+ string.Join(",", eships),\r
+ fpower, _battleInfo.EnemyFighterPower.AirCombat + _battleInfo.EnemyFighterPower.UnknownMark,\r
+ AirControlLevelName(_battle)),\r
"日付,海域,マス,ボス,ランク,艦隊行動,味方陣形,敵陣形,敵艦隊,ドロップ艦種,ドロップ艦娘," +\r
"味方艦1,味方艦1HP,味方艦2,味方艦2HP,味方艦3,味方艦3HP,味方艦4,味方艦4HP,味方艦5,味方艦5HP,味方艦6,味方艦6HP," +\r
"敵艦1,敵艦1HP,敵艦2,敵艦2HP,敵艦3,敵艦3HP,敵艦4,敵艦4HP,敵艦5,敵艦5HP,敵艦6,敵艦6HP," +\r
"味方制空値,敵制空値,制空状態"\r
- );\r
+ );\r
_map = _battle = null;\r
_start = false;\r
}\r
private IEnumerable<string> GenerateFirendShipList()\r
{\r
int deckId = BattleInfo.DeckId(_battle);\r
- if (_battle.api_nowhps_combined() && (int)_battle.api_nowhps_combined[1] != -1)\r
+ if (_battle.api_f_nowhps_combined())\r
{\r
- var main = _shipInfo.GetDeck(0);\r
- var guard = _shipInfo.GetDeck(1);\r
- return main.Zip(guard, (m, g) =>\r
+ var mainShips = _shipInfo.Fleets[0].Ships;\r
+ var guardShips = _shipInfo.Fleets[1].Ships;\r
+ return mainShips.Zip(guardShips, (main, guard) =>\r
{\r
- if (m == -1 && g == -1)\r
+ if (main.Empty && guard.Empty)\r
return ",";\r
var name = "";\r
var hp = "";\r
- if (m != -1)\r
+ if (!main.Empty)\r
{\r
- var sm = _shipInfo.GetStatus(m);\r
- name = $"{sm.Name}(Lv{sm.Level})";\r
- hp = $"{sm.NowHp}/{sm.MaxHp}";\r
+ name = $"{main.Name}(Lv{main.Level})";\r
+ hp = $"{main.NowHp}/{main.MaxHp}";\r
}\r
name += "・";\r
hp += "・";\r
- if (g != -1)\r
+ if (!guard.Empty)\r
{\r
- var sg = _shipInfo.GetStatus(g);\r
- name += $"{sg.Name}(Lv{sg.Level})";\r
- hp += $"{sg.NowHp}/{sg.MaxHp}";\r
+ name += $"{guard.Name}(Lv{guard.Level})";\r
+ hp += $"{guard.NowHp}/{guard.MaxHp}";\r
}\r
return name + "," + hp;\r
}).ToList();\r
}\r
- var deck = _shipInfo.GetDeck(deckId);\r
- return deck.Select(id =>\r
+ var ships = _shipInfo.Fleets[deckId].Ships;\r
+ if (ships.Count > 6)\r
{\r
- if (id == -1)\r
+ var result = new List<string>();\r
+ for (var i = 0; i < 12 - ships.Count; i++)\r
+ {\r
+ var ship = ships[i];\r
+ result.Add($"{ship.Name}(Lv{ship.Level}),{ship.NowHp}/{ship.MaxHp}");\r
+ }\r
+ for (var i = 0; i < ships.Count - 6; i++)\r
+ {\r
+ var s1 = ships[12 - ships.Count + i];\r
+ var s2 = ships[6 + i];\r
+ result.Add(\r
+ $"{s1.Name}(Lv{s1.Level})・{s2.Name}(Lv{s2.Level})," +\r
+ $"{s1.NowHp}/{s1.MaxHp}・{s2.NowHp}/{s2.MaxHp}");\r
+ }\r
+ return result;\r
+ }\r
+ return ships.Select(ship =>\r
+ {\r
+ if (ship.Empty)\r
return ",";\r
- var s = _shipInfo.GetStatus(id);\r
- return $"{s.Name}(Lv{s.Level}),{s.NowHp}/{s.MaxHp}";\r
+ return $"{ship.Name}(Lv{ship.Level}),{ship.NowHp}/{ship.MaxHp}";\r
}).ToList();\r
}\r
\r
private IEnumerable<string> GenerateEnemyShipList()\r
{\r
- var result = _battleInfo.EnemyResultStatus;\r
- if (result.Length <= 6)\r
- return result.Select(s => s.Id == -1 ? "," : $"{s.Name},{s.NowHp}/{s.MaxHp}").ToList();\r
- var main = result.Take(6);\r
- var guard = result.Skip(6);\r
- return main.Zip(guard, (m, g) =>\r
+ var result = _battleInfo.Result.Enemy.Main.Concat(Enumerable.Repeat(new ShipStatus(), 6)).Take(6);\r
+ if (_battleInfo.Result.Enemy.Guard.Length == 0)\r
+ {\r
+ return result.Select(s => s.Empty ? "," : $"{s.Name},{s.NowHp}/{s.MaxHp}").ToList();\r
+ }\r
+ var mainShips = result;\r
+ var guardShips = _battleInfo.Result.Enemy.Guard.Concat(Enumerable.Repeat(new ShipStatus(), 6)).Take(6);\r
+ return mainShips.Zip(guardShips, (main, guard) =>\r
{\r
- if (m.Id == -1 && g.Id == -1)\r
+ if (main.Empty && guard.Empty)\r
return ",";\r
var name = "";\r
var hp = "";\r
- if (m.Id != -1)\r
+ if (!main.Empty)\r
{\r
- name = $"{m.Name}";\r
- hp = $"{m.NowHp}/{m.MaxHp}";\r
+ name = $"{main.Name}";\r
+ hp = $"{main.NowHp}/{main.MaxHp}";\r
}\r
name += "・";\r
hp += "・";\r
- if (g.Id != -1)\r
+ if (!guard.Empty)\r
{\r
- name += $"{g.Name}";\r
- hp += $"{g.NowHp}/{g.MaxHp}";\r
+ name += $"{guard.Name}";\r
+ hp += $"{guard.NowHp}/{guard.MaxHp}";\r
}\r
return name + "," + hp;\r
}).ToList();\r
return "梯形陣";\r
case 5:\r
return "単横陣";\r
+ case 6:\r
+ return "警戒陣";\r
case 11:\r
return "第一警戒航行序列";\r
case 12:\r
{\r
if (_lastDate != DateTime.MinValue)\r
{\r
- _writer("戦果", _lastDate.ToString(DateTimeFormat) + "," + _lastExp + ",0", "日付,経験値,EO");\r
+ _writer("戦果", FormatDateTime(_lastDate) + "," + _lastExp + ",0", "日付,経験値,EO");\r
}\r
- _writer("戦果", now.ToString(DateTimeFormat) + "," + exp + ",0", "日付,経験値,EO");\r
+ _writer("戦果", FormatDateTime(now) + "," + exp + ",0", "日付,経験値,EO");\r
if (isNewMonth)\r
{\r
- _endOfMonth = new DateTime(now.Year, now.Month, DateTime.DaysInMonth(now.Year, now.Month), 22, 0, 0);\r
+ _endOfMonth = new DateTime(now.Year, now.Month, DateTime.DaysInMonth(now.Year, now.Month),\r
+ 22, 0, 0);\r
if (_endOfMonth.CompareTo(now) <= 0)\r
{\r
var days = _endOfMonth.Month == 12\r
_endOfMonth = _endOfMonth.AddDays(days);\r
}\r
}\r
- _nextDate = new DateTime(now.Year, now.Month, now.Day, 5, 0, 0);\r
- if (now.Hour >= 5)\r
+ _nextDate = new DateTime(now.Year, now.Month, now.Day, 2, 0, 0);\r
+ if (now.Hour >= 2)\r
_nextDate = _nextDate.AddDays(1);\r
if (_nextDate.Day == 1)\r
_nextDate = _nextDate.AddDays(1);\r
return;\r
if (_lastDate != DateTime.MinValue)\r
{\r
- _writer("戦果", _lastDate.ToString(DateTimeFormat) + "," + _lastExp + ",0", "日付,経験値,EO");\r
+ _writer("戦果", FormatDateTime(_lastDate) + "," + _lastExp + ",0", "日付,経験値,EO");\r
}\r
}\r
\r
type = spec.TypeName;\r
}\r
_writer("開発報告書",\r
- _nowFunc().ToString(DateTimeFormat) + "," +\r
+ FormatDateTime(_nowFunc()) + "," +\r
string.Join(",", name, type,\r
values["api_item1"], values["api_item2"], values["api_item3"], values["api_item4"],\r
Secretary(), _basic.api_level),\r
var ship = _shipInfo.GetSpec((int)kdock.api_created_ship_id);\r
var avail = ((dynamic[])json).Count(e => (int)e.api_state == 0);\r
_writer("建造報告書",\r
- _nowFunc().ToString(DateTimeFormat) + "," +\r
+ FormatDateTime(_nowFunc()) + "," +\r
string.Join(",", material.First() >= 1500 ? "大型艦建造" : "通常艦建造",\r
ship.Name, ship.ShipTypeName, string.Join(",", material), avail, Secretary(), _basic.api_level),\r
"日付,種類,名前,艦種,燃料,弾薬,鋼材,ボーキ,開発資材,空きドック,秘書艦,司令部Lv");\r
\r
private string Secretary()\r
{\r
- var ship = _shipInfo.GetShipStatuses(0)[0];\r
+ var ship = _shipInfo.Fleets[0].Ships[0];\r
return ship.Name + "(" + ship.Level + ")";\r
}\r
\r
{\r
_prevTime = now;\r
_writer("資材ログ",\r
- now.ToString(DateTimeFormat) + "," +\r
+ FormatDateTime(now) + "," +\r
string.Join(",", _currentMaterial),\r
"日付,燃料,弾薬,鋼材,ボーキ,高速建造材,高速修復材,開発資材,改修資材");\r
}\r
diff[i] = _currentMaterial[i] - after[i];\r
var ship1 = Secretary();\r
var ship2 = "";\r
- var ships = _shipInfo.GetShipStatuses(0);\r
- if (ships.Length >= 2)\r
+ var ships = _shipInfo.Fleets[0].Ships;\r
+ if (!ships[1].Empty)\r
ship2 = ships[1].Name + "(" + ships[1].Level + ")";\r
_writer("改修報告書",\r
- now.ToString(DateTimeFormat) + "," +\r
+ FormatDateTime(now) + "," +\r
string.Join(",", name, level, success, certain, useName, useNum,\r
diff[(int)Material.Fuel], diff[(int)Material.Bullet], diff[(int)Material.Steal],\r
diff[(int)Material.Bouxite],\r