-// Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
+// Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
// \r
// This program is part of KancolleSniffer.\r
//\r
using System.Drawing;\r
using System.IO;\r
using System.Linq;\r
+using System.Net;\r
+using System.Net.Sockets;\r
using System.Runtime.InteropServices;\r
using System.Text;\r
+using System.Threading;\r
+using System.Threading.Tasks;\r
using System.Windows.Forms;\r
using Codeplex.Data;\r
-using Fiddler;\r
+using Microsoft.CSharp.RuntimeBinder;\r
+using Microsoft.Win32;\r
+using Nekoxy;\r
+using static System.Math;\r
+using Timer = System.Windows.Forms.Timer;\r
\r
namespace KancolleSniffer\r
{\r
private string _debugLogFile;\r
private IEnumerator<string> _playLog;\r
private LogServer _logServer;\r
- private readonly ProxyConfig _prevProxy = new ProxyConfig();\r
+ private int _prevProxyPort;\r
+ private readonly SystemProxy _systemProxy = new SystemProxy();\r
\r
public MainForm()\r
{\r
InitializeComponent();\r
- FiddlerApplication.BeforeRequest += FiddlerApplication_BeforeRequest;\r
- FiddlerApplication.AfterSessionComplete += FiddlerApplication_AfterSessionComplete;\r
+ HttpProxy.AfterSessionComplete += HttpProxy_AfterSessionComplete;\r
_configDialog = new ConfigDialog(_config, this);\r
_labelCheckFleets = new[] {labelCheckFleet1, labelCheckFleet2, labelCheckFleet3, labelCheckFleet4};\r
\r
// この時点でAutoScaleDimensions == CurrentAutoScaleDimensionsなので、\r
// MainForm.Designer.csのAutoScaleDimensionsの6f,12fを使う。\r
- ShipLabel.ScaleFactor = new SizeF(CurrentAutoScaleDimensions.Width / 6f, CurrentAutoScaleDimensions.Height / 12f);\r
+ ShipLabel.ScaleFactor = new SizeF(CurrentAutoScaleDimensions.Width / 6f,\r
+ CurrentAutoScaleDimensions.Height / 12f);\r
\r
SetupFleetClick();\r
_shipLabels = new ShipLabels();\r
_shipLabels.CreateAkashiTimers(panelShipInfo);\r
_shipLabels.CreateLabels(panelShipInfo, ShowShipOnShipList);\r
- _shipLabels.CreateDamagedShipList(panelDamagedShipList);\r
+ _shipLabels.CreateDamagedShipList(panelDamagedShipList, panelDamagedShipList_Click);\r
_shipLabels.CreateNDockLabels(panelDock);\r
_shipListForm = new ShipListForm(_sniffer, _config) {Owner = this};\r
_noticeQueue = new NoticeQueue(Ring);\r
}\r
\r
- private void FiddlerApplication_BeforeRequest(Session oSession)\r
+ private void HttpProxy_AfterSessionComplete(Session session)\r
{\r
- var path = oSession.PathAndQuery;\r
- var proxy = _config.Proxy;\r
- if (proxy.UseUpstream && (path.StartsWith("/kcsapi/api_") ||\r
- // この二つはMyFleetGirlsに必要\r
- path.StartsWith("/kcs/resources/") || path.StartsWith("/kcs/sound/")))\r
- oSession["x-overrideGateway"] = string.Format("localhost:{0:D}", proxy.UpstreamPort); // 上流プロキシを設定する\r
- if (!path.StartsWith("/kcsapi/api_")) // 艦これのAPI以外は無視する\r
- oSession.Ignore();\r
- }\r
-\r
- private void FiddlerApplication_AfterSessionComplete(Session oSession)\r
- {\r
- if (!oSession.bHasResponse || !oSession.uriContains("/kcsapi/api_"))\r
- return;\r
- Invoke(new Action<Session>(ProcessRequest), oSession);\r
+ Invoke(new Action<Session>(ProcessRequest), session);\r
}\r
\r
private void ProcessRequest(Session session)\r
{\r
- var response = session.GetResponseBodyAsString();\r
- if (!response.StartsWith("svdata="))\r
+ var response = session.Response.BodyAsString;\r
+ if (response == null || !response.StartsWith("svdata="))\r
return;\r
response = response.Remove(0, "svdata=".Length);\r
var json = DynamicJson.Parse(response);\r
- var request = session.GetRequestBodyAsString();\r
+ var request = session.Request.BodyAsString;\r
if (_debugLogFile != null)\r
{\r
- File.AppendAllText(_debugLogFile,\r
- string.Format("url: {0}\nrequest: {1}\nresponse: {2}\n", session.url, request, json.ToString()));\r
+ File.AppendAllText(_debugLogFile, string.Format("url: {0}\nrequest: {1}\nresponse: {2}\n",\r
+ session.Request.PathAndQuery, request, json.ToString()));\r
+ }\r
+ try\r
+ {\r
+ UpdateInfo(_sniffer.Sniff(session.Request.PathAndQuery, request, json));\r
+ }\r
+ catch (RuntimeBinderException)\r
+ {\r
+ labelLogin.Visible = true;\r
+ labelLogin.Text = "現在の艦これに対応していません。\n新しいバージョンを利用してください。";\r
}\r
- UpdateInfo(_sniffer.Sniff(session.url, request, json));\r
}\r
\r
private void UpdateInfo(Sniffer.Update update)\r
ApplyDebugLogSetting();\r
ApplyLogSetting();\r
_sniffer.LoadState();\r
- StartProxy();\r
+ ApplyProxySetting();\r
+ SystemEvents.PowerModeChanged += SystemEvents_PowerModeChanged;\r
}\r
\r
- private void StartProxy()\r
+ private void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e)\r
{\r
- if (_config.Proxy.Auto)\r
- FiddlerApplication.Startup(0, FiddlerCoreStartupFlags.RegisterAsSystemProxy);\r
- else\r
- FiddlerApplication.Startup(_config.Proxy.Listen, FiddlerCoreStartupFlags.None);\r
- _prevProxy.Auto = _config.Proxy.Auto;\r
- _prevProxy.Listen = _config.Proxy.Listen;\r
+ if (e.Mode != PowerModes.Resume)\r
+ return;\r
+ Task.Run(() =>\r
+ {\r
+ for (var i = 0; i < 5; Thread.Sleep(10000), i++)\r
+ {\r
+ WebResponse res = null;\r
+ SystemProxy.Refresh();\r
+ var system = WebRequest.GetSystemWebProxy();\r
+ if (!system.GetProxy(new Uri("http://125.6.184.16/")).IsLoopback)\r
+ {\r
+ File.AppendAllText("wakeup.log",\r
+ $"[{DateTime.Now.ToString("g")}] proxy settings doesn't work.\r\n");\r
+ continue;\r
+ }\r
+ try\r
+ {\r
+ var req = WebRequest.Create("http://kancollesniffer.osdn.jp/version");\r
+ res = req.GetResponse();\r
+ break;\r
+ }\r
+ catch\r
+ {\r
+ File.AppendAllText("wakeup.log",\r
+ $"[{DateTime.Now.ToString("g")}] failed to connect internet.\r\n");\r
+ }\r
+ finally\r
+ {\r
+ res?.Close();\r
+ }\r
+ }\r
+ });\r
}\r
\r
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)\r
e.Cancel = false;\r
_config.Location = (WindowState == FormWindowState.Normal ? Bounds : RestoreBounds).Location;\r
_config.Save();\r
- ShutdownProxy();\r
- if (_logServer != null)\r
- _logServer.Stop();\r
+ Task.Run(() => ShutdownProxy());\r
+ _logServer?.Stop();\r
+ if (_config.Proxy.Auto)\r
+ _systemProxy.RestoreSettings();\r
+ SystemEvents.PowerModeChanged -= SystemEvents_PowerModeChanged;\r
}\r
\r
private void ShutdownProxy()\r
{\r
- FiddlerApplication.Shutdown();\r
+ HttpProxy.Shutdown();\r
}\r
\r
private void MainForm_Resize(object sender, EventArgs e)\r
{\r
ShowInTaskbar = true;\r
WindowState = FormWindowState.Normal;\r
+ TopMost = _config.TopMost; // 最前面に表示されなくなることがあるのを回避する\r
Activate();\r
}\r
\r
_debugLogFile = _config.DebugLogging ? _config.DebugLogFile : null;\r
}\r
\r
- public void ApplyProxySetting()\r
+ public bool ApplyProxySetting()\r
{\r
- if (_config.Proxy.Auto == _prevProxy.Auto && _config.Proxy.Listen == _prevProxy.Listen)\r
- return;\r
- ShutdownProxy();\r
- StartProxy();\r
+ if (!_config.Proxy.Auto)\r
+ _systemProxy.RestoreSettings();\r
+ if (_config.Proxy.UseUpstream)\r
+ {\r
+ HttpProxy.UpstreamProxyHost = "127.0.0.1";\r
+ HttpProxy.UpstreamProxyPort = _config.Proxy.UpstreamPort;\r
+ }\r
+ HttpProxy.IsEnableUpstreamProxy = _config.Proxy.UseUpstream;\r
+ var result = true;\r
+ if (!HttpProxy.IsInListening || _config.Proxy.Listen != _prevProxyPort)\r
+ {\r
+ ShutdownProxy();\r
+ result = StartProxy();\r
+ }\r
+ if (_config.Proxy.Auto && result)\r
+ {\r
+ _systemProxy.SetAutoProxyUrl(HttpProxy.LocalPort == 8080\r
+ ? ProxyConfig.AutoConfigUrl\r
+ : ProxyConfig.AutoConfigUrlWithPort + HttpProxy.LocalPort);\r
+ }\r
+ _prevProxyPort = _config.Proxy.Listen;\r
+ return result;\r
}\r
\r
- public void ApplyLogSetting()\r
+ private bool StartProxy()\r
{\r
- if (_logServer != null && (!_config.Log.ServerOn || _config.Log.Listen != _logServer.Port))\r
+ try\r
{\r
- _logServer.Stop();\r
- _logServer = null;\r
+ HttpProxy.Startup(_config.Proxy.Listen, false, false);\r
}\r
- if (_logServer == null && _config.Log.ServerOn)\r
+ catch (SocketException e)\r
{\r
- _logServer = new LogServer(_config.Log.Listen);\r
- _logServer.Start();\r
+ if (e.SocketErrorCode != SocketError.AddressAlreadyInUse)\r
+ throw;\r
+ if (WarnConflictPortNumber("プロキシサーバー", _config.Proxy.Listen, _config.Proxy.Auto) == DialogResult.No ||\r
+ !_config.Proxy.Auto)\r
+ {\r
+ _systemProxy.RestoreSettings();\r
+ return false;\r
+ }\r
+ HttpProxy.Startup(0, false, false);\r
+ _config.Proxy.Listen = HttpProxy.LocalPort;\r
+ }\r
+ return true;\r
+ }\r
+\r
+ private DialogResult WarnConflictPortNumber(string name, int port, bool auto)\r
+ {\r
+ var msg = $"{name}のポート番号{port}は他のアプリケーションが使用中です。";\r
+ var cap = "ポート番号の衝突";\r
+ return auto\r
+ ? MessageBox.Show(this, msg + "自動的に別の番号を割り当てますか?", cap,\r
+ MessageBoxButtons.YesNo, MessageBoxIcon.Question)\r
+ : MessageBox.Show(this, msg + "設定ダイアログでポート番号を変更してください。", cap,\r
+ MessageBoxButtons.OK, MessageBoxIcon.Exclamation);\r
+ }\r
+\r
+ public bool ApplyLogSetting()\r
+ {\r
+ var result = true;\r
+ if (_config.Log.ServerOn)\r
+ {\r
+ result = StartLogServer();\r
+ }\r
+ else\r
+ {\r
+ _logServer?.Stop();\r
+ _logServer = null;\r
}\r
- if (_logServer != null)\r
- _logServer.OutputDir = _config.Log.OutputDir;\r
_sniffer.EnableLog(_config.Log.On ? LogType.All : LogType.None);\r
_sniffer.MaterialLogInterval = _config.Log.MaterialLogInterval;\r
_sniffer.LogOutputDir = _config.Log.OutputDir;\r
+ return result;\r
+ }\r
+\r
+ private bool StartLogServer()\r
+ {\r
+ var port = _config.Log.Listen;\r
+ if (_logServer?.Port == port)\r
+ return true;\r
+ _logServer?.Stop();\r
+ _logServer = null;\r
+ try\r
+ {\r
+ _logServer = new LogServer(port);\r
+ _logServer.Start();\r
+ }\r
+ catch (SocketException e) when (e.SocketErrorCode == SocketError.AddressAlreadyInUse)\r
+ {\r
+ if (WarnConflictPortNumber("閲覧サーバー", port, true) == DialogResult.No)\r
+ return false;\r
+ _logServer = new LogServer(0);\r
+ _logServer.Start();\r
+ _config.Log.Listen = _logServer.Port;\r
+ }\r
+ _logServer.OutputDir = _config.Log.OutputDir;\r
+ return true;\r
}\r
\r
public static bool IsVisibleOnAnyScreen(Rectangle rect)\r
if (ac >= 10000)\r
ac = 9999;\r
labelAchievement.Text = ac >= 1000 ? ((int)ac).ToString("D") : ac.ToString("F1");\r
- toolTipAchievement.SetToolTip(labelAchievement, "今月 " + _sniffer.Achievement.ValueOfMonth.ToString("F1"));\r
+ toolTipAchievement.SetToolTip(labelAchievement,\r
+ "今月 " + _sniffer.Achievement.ValueOfMonth.ToString("F1") + "\n" +\r
+ "EO " + _sniffer.ExMap.Achievement);\r
UpdateMaterialHistry();\r
if (_shipListForm.Visible)\r
_shipListForm.UpdateList();\r
private void UpdateNumOfShips()\r
{\r
var item = _sniffer.Item;\r
- labelNumOfShips.Text = string.Format("{0:D}/{1:D}", item.NowShips, item.MaxShips);\r
+ labelNumOfShips.Text = $"{item.NowShips:D}/{item.MaxShips:D}";\r
labelNumOfShips.ForeColor = item.TooManyShips ? Color.Red : Color.Black;\r
if (item.RingShips)\r
{\r
- var message = string.Format("残り{0:D}隻", _sniffer.Item.MaxShips - _sniffer.Item.NowShips);\r
+ var message = $"残り{_sniffer.Item.MaxShips - _sniffer.Item.NowShips:D}隻";\r
_noticeQueue.Enqueue("艦娘が多すぎます", message, _config.MaxShipsSoundFile);\r
item.RingShips = false;\r
}\r
private void UpdateNumOfEquips()\r
{\r
var item = _sniffer.Item;\r
- labelNumOfEquips.Text = string.Format("{0:D}/{1:D}", item.NowEquips, item.MaxEquips);\r
+ labelNumOfEquips.Text = $"{item.NowEquips:D}/{item.MaxEquips:D}";\r
labelNumOfEquips.ForeColor = item.TooManyEquips ? Color.Red : Color.Black;\r
if (item.RingEquips)\r
{\r
- var message = string.Format("残り{0:D}個", _sniffer.Item.MaxEquips - _sniffer.Item.NowEquips);\r
+ var message = $"残り{_sniffer.Item.MaxEquips - _sniffer.Item.NowEquips:D}個";\r
_noticeQueue.Enqueue("装備が多すぎます", message, _config.MaxEquipsSoundFile);\r
item.RingEquips = false;\r
}\r
day = 999;\r
if (week >= 1000)\r
week = 999;\r
- labelBucketHistory.Text = string.Format("{0:+#;-#;±0} 今日\n{1:+#;-#;±0} 今週", day, week);\r
+ labelBucketHistory.Text = $"{day:+#;-#;±0} 今日\n{week:+#;-#;±0} 今週";\r
}\r
\r
private void UpdateMaterialHistry()\r
for (var i = 0; i < labels.Length; i++)\r
{\r
var count = _sniffer.Item.MaterialHistory[i];\r
+ var port = count.Now - _sniffer.Item.PrevPort[i];\r
+ if (port >= 100000)\r
+ port = 99999;\r
var day = count.Now - count.BegOfDay;\r
if (day >= 100000)\r
day = 99999;\r
var week = count.Now - count.BegOfWeek;\r
if (week >= 100000)\r
week = 99999;\r
- labels[i].Text = string.Format("{0}\n{1:+#;-#;±0}\n{2:+#;-#;±0}", text[i], day, week);\r
+ labels[i].Text = $"{text[i]}\n{port:+#;-#;±0}\n{day:+#;-#;±0}\n{week:+#;-#;±0}";\r
}\r
}\r
\r
{\r
var statuses = _sniffer.GetShipStatuses(_currentFleet);\r
_shipLabels.SetShipInfo(statuses);\r
- labelAirSuperiority.Text = _sniffer.GetAirSuperiority(_currentFleet).ToString("D");\r
UpdateAkashiTimer();\r
+ UpdateFighterPower();\r
UpdateLoS();\r
UpdateCondTimers();\r
}\r
var msgs = _sniffer.GetAkashiTimerNotice();\r
if (msgs.Length == 0)\r
return;\r
- if (msgs[0] == "20分経過しました。")\r
+ if (msgs[0].Proceeded == "20分経過しました。")\r
{\r
- _noticeQueue.Enqueue("泊地修理", msgs[0], _config.Akashi20MinSoundFile);\r
- return;\r
+ _noticeQueue.Enqueue("泊地修理", msgs[0].Proceeded, _config.Akashi20MinSoundFile);\r
+ msgs[0].Proceeded = "";\r
+ // 修理完了がいるかもしれないので続ける\r
}\r
var fn = new[] {"第一艦隊", "第二艦隊", "第三艦隊", "第四艦隊"};\r
for (var i = 0; i < fn.Length; i++)\r
{\r
- if (msgs[i] == "")\r
- continue;\r
- _noticeQueue.Enqueue("泊地修理 " + fn[i], msgs[i], _config.AkashiProgressSoundFile);\r
+ if (msgs[i].Proceeded != "")\r
+ _noticeQueue.Enqueue("泊地修理 " + fn[i], "修理進行:" + msgs[i].Proceeded, _config.AkashiProgressSoundFile);\r
+ if (msgs[i].Completed != "")\r
+ _noticeQueue.Enqueue("泊地修理 " + fn[i], "修理完了:" + msgs[i].Completed, _config.AkashiCompleteSoundFile);\r
}\r
}\r
\r
+ public void UpdateFighterPower()\r
+ {\r
+ labelFighterPower.Text = _sniffer.GetFighterPower(_currentFleet, true).ToString("D");\r
+ toolTipFigherPower.SetToolTip(labelFighterPower, "熟練度抜き " + _sniffer.GetFighterPower(_currentFleet, false));\r
+ }\r
+\r
private void UpdateLoS()\r
{\r
labelLoS.Text = _sniffer.GetFleetLineOfSights(_currentFleet).ToString("F1");\r
private void UpdateBattleInfo()\r
{\r
labelFormation.Text = "";\r
- labelEnemyAirSuperiority.Text = "";\r
- labelAirSuperiority.ForeColor = DefaultForeColor;\r
+ labelEnemyFighterPower.Text = "";\r
+ labelFighterPower.ForeColor = DefaultForeColor;\r
+ labelResultRank.Text = "判定";\r
panelBattleInfo.Visible = _sniffer.Battle.InBattle;\r
if (!_sniffer.Battle.InBattle)\r
return;\r
panelBattleInfo.BringToFront();\r
+ var battle = _sniffer.Battle;\r
var color = new[] {DefaultForeColor, DefaultForeColor, Color.Blue, Color.Green, Color.Orange, Color.Red};\r
- var t = new Timer {Interval = 2000}; // 艦隊が表示されるまで遅延させる\r
- t.Tick += (sender, args) =>\r
- {\r
- labelFormation.Text = _sniffer.Battle.Formation;\r
- labelEnemyAirSuperiority.Text = _sniffer.Battle.EnemyAirSuperiority.ToString("D");\r
- labelAirSuperiority.ForeColor = color[_sniffer.Battle.AirControlLevel + 1];\r
- t.Stop();\r
- };\r
- t.Start();\r
+ labelFormation.Text = battle.Formation;\r
+ var enemyFp = battle.EnemyFighterPower;\r
+ labelEnemyFighterPower.Text = (enemyFp & BattleInfo.IncollectFighterPowerFlag) == 0\r
+ ? enemyFp.ToString()\r
+ : (enemyFp & ~BattleInfo.IncollectFighterPowerFlag) + "+";\r
+ labelFighterPower.ForeColor = color[battle.AirControlLevel + 1];\r
+ if (_config.AlwaysShowResultRank)\r
+ ShowResultRank();\r
+ }\r
+\r
+ private void ShowResultRank()\r
+ {\r
+ var result = new[] {"完全S", "勝利S", "勝利A", "勝利B", "敗北C", "敗北D", "敗北E"};\r
+ labelResultRank.Text = result[(int)_sniffer.Battle.ResultRank];\r
+ }\r
+\r
+ private void labelResultRank_Click(object sender, EventArgs e)\r
+ {\r
+ ShowResultRank();\r
}\r
\r
private void UpdateChargeInfo()\r
kdock[i].Text = timer.Rest.ToString(@"hh\:mm\:ss");\r
if (!timer.NeedRing)\r
continue;\r
- _noticeQueue.Enqueue("建造が終わりました", string.Format("第{0:D}ドック", i + 1), _config.KDockSoundFile);\r
+ _noticeQueue.Enqueue("建造が終わりました", $"第{i + 1:D}ドック", _config.KDockSoundFile);\r
timer.NeedRing = false;\r
}\r
UpdateCondTimers();\r
labelCondTimer.Text = "";\r
return;\r
}\r
- var span = TimeSpan.FromSeconds(Math.Ceiling((timer - now).TotalSeconds));\r
+ var span = TimeSpan.FromSeconds(Ceiling((timer - now).TotalSeconds));\r
if (span >= TimeSpan.FromMinutes(9))\r
{\r
labelCondTimerTitle.Text = "cond40まで";\r
{\r
var category = new[]\r
{\r
- labelQuestColor1, labelQuestColor2, labelQuestColor3, labelQuestColor4, labelQuestColor5, labelQuestColor6\r
+ labelQuestColor1, labelQuestColor2, labelQuestColor3, labelQuestColor4, labelQuestColor5,\r
+ labelQuestColor6\r
};\r
var name = new[] {labelQuest1, labelQuest2, labelQuest3, labelQuest4, labelQuest5, labelQuest6};\r
- var progress = new[] {labelProgress1, labelProgress2, labelProgress3, labelProgress4, labelProgress5, labelProgress6};\r
+ var progress = new[]\r
+ {labelProgress1, labelProgress2, labelProgress3, labelProgress4, labelProgress5, labelProgress6};\r
var color = new[]\r
{\r
Color.FromArgb(60, 141, 76), Color.FromArgb(232, 57, 41), Color.FromArgb(136, 204, 120),\r
var quests = _sniffer.Quests;\r
for (var i = 0; i < name.Length; i++)\r
{\r
-\r
if (i < quests.Length)\r
{\r
category[i].BackColor = color[quests[i].Category - 1];\r
name[i].Text = quests[i].Name;\r
- progress[i].Text = string.Format("{0:D}%", quests[i].Progress);\r
+ progress[i].Text = $"{quests[i].Progress:D}%";\r
}\r
else\r
{\r
}\r
}\r
\r
+ private void labelBucketHistory_Click(object sender, EventArgs e)\r
+ {\r
+ labelBucketHistory.Visible = false;\r
+ labelBucketHistoryButton.BackColor = DefaultBackColor;\r
+ }\r
+\r
private void labelMaterialHistoryButton_Click(object sender, EventArgs e)\r
{\r
if (panelMaterialHistory.Visible)\r
}\r
}\r
\r
+ private void panelMaterialHistory_Click(object sender, EventArgs e)\r
+ {\r
+ panelMaterialHistory.Visible = false;\r
+ labelMaterialHistoryButton.BackColor = DefaultBackColor;\r
+ }\r
+\r
public void ResetAchievemnt()\r
{\r
_sniffer.Achievement.Reset();\r
}\r
}\r
\r
+ private void panelDamagedShipList_Click(object sender, EventArgs e)\r
+ {\r
+ panelDamagedShipList.Visible = false;\r
+ labelDamgedShipListButton.BackColor = DefaultBackColor;\r
+ }\r
+\r
private void ShipListToolStripMenuItem_Click(object sender, EventArgs e)\r
{\r
_shipListForm.UpdateList();\r
{\r
Process.Start("http://localhost:" + _config.Log.Listen + "/");\r
}\r
+\r
+ private void CaptureToolStripMenuItem_Click(object sender, EventArgs e)\r
+ {\r
+ try\r
+ {\r
+ var proc = new ProcessStartInfo("BurageSnap.exe") {WorkingDirectory = "Capture"};\r
+ Process.Start(proc);\r
+ }\r
+ catch (FileNotFoundException)\r
+ {\r
+ }\r
+ }\r
}\r
}
\ No newline at end of file