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ラベルを英字化してメインウィンドウの横幅を縮める
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / MainForm.cs
index c59e3b1..8aecdf8 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2013 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
+// Copyright (C) 2013, 2014 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
 // \r
 // This program is part of KancolleSniffer.\r
 //\r
 using System;\r
 using System.Collections.Generic;\r
 using System.Drawing;\r
+using System.IO;\r
 using System.Linq;\r
-using System.Media;\r
-using System.Runtime.InteropServices;\r
 using System.Windows.Forms;\r
-using System.IO;\r
 using Codeplex.Data;\r
 using Fiddler;\r
 \r
@@ -30,522 +28,711 @@ namespace KancolleSniffer
 {\r
     public partial class MainForm : Form\r
     {\r
-        private readonly Dictionary<int, string> _missions = new Dictionary<int, string>();\r
-        private readonly string[] _missionNames = new string[3];\r
-        private readonly RingTimer[] _missionTimers = new RingTimer[3];\r
-        private readonly RingTimer[] _ndocTimers = new RingTimer[4];\r
-        private readonly int[] _ndocShips = new int[4];\r
-        private readonly RingTimer[] _kdocTimers = new RingTimer[4];\r
-        private int _maxShips;\r
-        private int _nowShips;\r
-        private int _maxItems;\r
-        private int _nowItems;\r
-        private readonly int[] _deckShips = new int[6];\r
-        private readonly Dictionary<int, ShipState> _shipStatuses = new Dictionary<int, ShipState>();\r
-        private readonly Dictionary<int, string> _shipNames = new Dictionary<int, string>();\r
-        private readonly SortedDictionary<int, QuestState> _questList = new SortedDictionary<int, QuestState>();\r
-        private DateTime _questLastUpdated;\r
-        private bool _slotRinged;\r
-\r
-        private readonly string _shipNamesFile =\r
-            Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "shipnames.json");\r
-\r
-        private readonly string _missionsFile =\r
-            Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "missions.json");\r
-\r
-        private struct ShipState\r
-        {\r
-            public int ShipId { get; set; }\r
-            public int Level { get; set; }\r
-            public int ExpToNext { get; set; }\r
-            public int MaxHp { get; set; }\r
-            public int NowHp { get; set; }\r
-        }\r
-\r
-        private struct QuestState\r
-        {\r
-            public string Name { get; set; }\r
-            public int Progress { get; set; }\r
-        }\r
+        private readonly Sniffer _sniffer = new Sniffer();\r
+        private readonly dynamic _wmp = Activator.CreateInstance(Type.GetTypeFromProgID("WMPlayer.OCX.7"));\r
+        private readonly Config _config = new Config();\r
+        private readonly ConfigDialog _configDialog;\r
+        private int _currentFleet;\r
+        private readonly Label[] _labelCheckFleets;\r
+        private readonly ShipLabel[][] _damagedShipList = new ShipLabel[14][];\r
+        private readonly ShipLabel[][] _ndockLabels = new ShipLabel[DockInfo.DockCount][];\r
+        private readonly ShipInfoLabels _shipInfoLabels;\r
+        private readonly ShipListForm _shipListForm;\r
+        private readonly NoticeQueue _noticeQueue;\r
+        private bool _started;\r
+        private readonly SizeF _scaleFactor;\r
+        private string _logFile;\r
+        private IEnumerator<string> _playLog;\r
 \r
         public MainForm()\r
         {\r
             InitializeComponent();\r
+            FiddlerApplication.BeforeRequest += FiddlerApplication_BeforeRequest;\r
             FiddlerApplication.AfterSessionComplete += FiddlerApplication_AfterSessionComplete;\r
-            for (var i = 0; i < _missionTimers.Length; i++)\r
-                _missionTimers[i] = new RingTimer();\r
-            for (var i = 0; i < _ndocTimers.Length; i++)\r
-                _ndocTimers[i] = new RingTimer();\r
-            for (var i = 0; i < _kdocTimers.Length; i++)\r
-                _kdocTimers[i] = new RingTimer();\r
+            _wmp.PlayStateChange += new EventHandler(_wmp_PlayStateChange);\r
+            _configDialog = new ConfigDialog(_config, this);\r
+            _labelCheckFleets = new[] {labelCheckFleet1, labelCheckFleet2, labelCheckFleet3, labelCheckFleet4};\r
+\r
+            // この時点でAutoScaleDimensions == CurrentAutoScaleDimensionsなので、\r
+            // MainForm.Designer.csのAutoScaleDimensionsの6f,12fを使う。\r
+            _scaleFactor = new SizeF(CurrentAutoScaleDimensions.Width / 6f, CurrentAutoScaleDimensions.Height / 12f);\r
+            ShipLabel.ScaleFactor = _scaleFactor;\r
+\r
+            var labels = new[] {labelFleet1, labelFleet2, labelFleet3, labelFleet4};\r
+            for (var i = 0; i < labels.Length; i++)\r
+                labels[i].Tag = i;\r
+            _shipInfoLabels = new ShipInfoLabels(panelShipInfo, ShowShipOnShipList);\r
+            CreateDamagedShipList();\r
+            CreateNDockLabels();\r
+            _shipListForm = new ShipListForm(_sniffer, _config) {Owner = this};\r
+            _noticeQueue = new NoticeQueue(Ring);\r
+        }\r
+\r
+        private void FiddlerApplication_BeforeRequest(Session oSession)\r
+        {\r
+            var path = oSession.PathAndQuery;\r
+            var proxy = _config.Proxy;\r
+            if (proxy.UseUpstream && (path.StartsWith("/kcsapi/api_") ||\r
+                                      // この二つはMyFleetGirlsに必要\r
+                                      path.StartsWith("/kcs/resources/") || path.StartsWith("/kcs/sound/")))\r
+                oSession["x-overrideGateway"] = string.Format("localhost:{0:D}", proxy.UpstreamPort); // 上流プロキシを設定する\r
+            if (!path.StartsWith("/kcsapi/api_")) // 艦これのAPI以外は無視する\r
+                oSession.Ignore();\r
         }\r
 \r
         private void FiddlerApplication_AfterSessionComplete(Session oSession)\r
         {\r
             if (!oSession.bHasResponse || !oSession.uriContains("/kcsapi/api_"))\r
                 return;\r
-            var response = oSession.GetResponseBodyAsString();\r
+            Invoke(new Action<Session>(ProcessRequest), oSession);\r
+        }\r
+\r
+        private void ProcessRequest(Session session)\r
+        {\r
+            var response = session.GetResponseBodyAsString();\r
             if (!response.StartsWith("svdata="))\r
                 return;\r
             response = response.Remove(0, "svdata=".Length);\r
             var json = DynamicJson.Parse(response);\r
-            if (!json.IsDefined("api_data"))\r
-                return;\r
-            json = json.api_data;\r
-            if (oSession.url.EndsWith("api_get_member/ship"))\r
-            {\r
-                ParseShipData(json);\r
-            }\r
-            else if (oSession.uriContains("api_get_master/mission"))\r
-            {\r
-                ParseMission(json);\r
-            }\r
-            else if (oSession.uriContains("api_get_member/ndock"))\r
-            {\r
-                ParseNDock(json);\r
-                Invoke(new Action(UpdateTimers));\r
-            }\r
-            else if (oSession.uriContains("api_get_member/kdock"))\r
-            {\r
-                ParseKDock(json);\r
-                Invoke(new Action(UpdateTimers));\r
-            }\r
-            else if (oSession.url.Contains("api_get_member/deck"))\r
-            {\r
-                ParseDeck(json);\r
-                Invoke(new Action(UpdateShipInfo));\r
-                Invoke(new Action(UpdateMissionLabels));\r
-                Invoke(new Action(UpdateTimers));\r
-            }\r
-            else if (oSession.uriContains("api_get_member/basic"))\r
-            {\r
-                _maxShips = (int)json.api_max_chara;\r
-                _maxItems = (int)json.api_max_slotitem;\r
-                Invoke(new Action(UpdateSlotCount));\r
-            }\r
-            else if (oSession.uriContains("api_get_member/record"))\r
+            var request = session.GetRequestBodyAsString();\r
+            if (_logFile != null)\r
             {\r
-                _nowShips = (int)json.api_ship[0];\r
-                _maxShips = (int)json.api_ship[1];\r
-                _nowItems = (int)json.api_slotitem[0];\r
-                _maxItems = (int)json.api_slotitem[1];\r
-                Invoke(new Action(UpdateSlotCount));\r
+                File.AppendAllText(_logFile,\r
+                    string.Format("url: {0}\nrequest: {1}\nresponse: {2}\n", session.url, request, json.ToString()));\r
             }\r
-            else if (oSession.uriContains("api_get_member/material"))\r
-            {\r
-                foreach (var entry in json)\r
-                {\r
-                    if ((int)entry.api_id != 6)\r
-                        continue;\r
-                    var backet = ((int)entry.api_value).ToString("D");\r
-                    Invoke(new Action<string>(text => labelNumOfBuckets.Text = text), backet);\r
-                    break;\r
-                }\r
-            }\r
-            else if (oSession.uriContains("api_get_member/ship2"))\r
-            {\r
-                ParseShipStatus(json);\r
-                Invoke(new Action(UpdateShipInfo));\r
-            }\r
-            else if (oSession.uriContains("api_get_member/ship3"))\r
-            {\r
-                var deck = json.api_deck_data;\r
-                foreach (var entry in deck)\r
-                {\r
-                    if ((int)entry.api_id != 1)\r
-                        continue;\r
-                    for (var i = 0; i < 6; i++)\r
-                        _deckShips[i] = (int)entry.api_ship[i];\r
-                }\r
-                var ship = json.api_ship_data;\r
-                ParseShipStatus(ship);\r
-                Invoke(new Action(UpdateShipInfo));\r
-            }\r
-            else if (oSession.uriContains("api_req_sortie/battleresult"))\r
-            {\r
-                if (!json.IsDefined("api_get_ship"))\r
-                    return;\r
-                var entry = json.api_get_ship;\r
-                _shipNames[(int)entry.api_ship_id] = (string)entry.api_ship_name;\r
-            }\r
-            else if (oSession.uriContains("api_get_member/questlist"))\r
+            UpdateInfo(_sniffer.Sniff(session.url, request, json));\r
+        }\r
+\r
+        private void UpdateInfo(Sniffer.Update update)\r
+        {\r
+            if (update == Sniffer.Update.Start)\r
             {\r
-                ParseQuestList(json);\r
-                Invoke(new Action(UpdateQuestList));\r
+                labelLogin.Visible = false;\r
+                _started = true;\r
+                return;\r
             }\r
+            if (!_started)\r
+                return;\r
+            if ((update & Sniffer.Update.Item) != 0)\r
+                UpdateItemInfo();\r
+            if ((update & Sniffer.Update.Timer) != 0)\r
+                UpdateTimers();\r
+            if ((update & Sniffer.Update.NDock) != 0)\r
+                UpdateNDocLabels();\r
+            if ((update & Sniffer.Update.Mission) != 0)\r
+                UpdateMissionLabels();\r
+            if ((update & Sniffer.Update.QuestList) != 0)\r
+                UpdateQuestList();\r
+            if ((update & Sniffer.Update.Ship) != 0)\r
+                UpdateShipInfo();\r
+            if ((update & Sniffer.Update.Battle) != 0)\r
+                UpdateBattleInfo();\r
+        }\r
+\r
+        private void MainForm_Load(object sender, EventArgs e)\r
+        {\r
+            _config.Load();\r
+            RestoreLocation();\r
+            ApplyConfig();\r
+            ApplyLogSetting();\r
+            _sniffer.LoadState();\r
+            StartProxy();\r
         }\r
 \r
-        private void Form1_Load(object sender, EventArgs e)\r
+        private void StartProxy()\r
         {\r
-            LoadNames();\r
-            FiddlerApplication.Startup(0, FiddlerCoreStartupFlags.RegisterAsSystemProxy);\r
+            if (_config.Proxy.Auto)\r
+                FiddlerApplication.Startup(0, FiddlerCoreStartupFlags.RegisterAsSystemProxy);\r
+            else\r
+                FiddlerApplication.Startup(_config.Proxy.Listen, FiddlerCoreStartupFlags.None);\r
+        }\r
+\r
+        private void MainForm_FormClosing(object sender, FormClosingEventArgs e)\r
+        {\r
+            e.Cancel = false;\r
+            _config.Location = (WindowState == FormWindowState.Normal ? Bounds : RestoreBounds).Location;\r
+            _config.Save();\r
+            _sniffer.SaveState();\r
+            ShutdownProxy();\r
         }\r
 \r
-        private void Form1_FormClosing(object sender, FormClosingEventArgs e)\r
+        private void ShutdownProxy()\r
         {\r
             FiddlerApplication.Shutdown();\r
-            SaveNames();\r
         }\r
 \r
-        private void timerMain_Tick(object sender, EventArgs e)\r
+        private void MainForm_Resize(object sender, EventArgs e)\r
         {\r
-            UpdateTimers();\r
+            if (_config.HideOnMinimized && WindowState == FormWindowState.Minimized)\r
+                ShowInTaskbar = false;\r
         }\r
 \r
-        private void ParseMission(dynamic json)\r
+        private void notifyIconMain_MouseDoubleClick(object sender, MouseEventArgs e)\r
         {\r
-            foreach (var entry in json)\r
-                _missions[(int)entry.api_id] = (string)entry.api_name;\r
+            NotifyIconOpenToolStripMenuItem_Click(sender, e);\r
         }\r
 \r
-        private void ParseShipData(dynamic json)\r
+        private void NotifyIconOpenToolStripMenuItem_Click(object sender, EventArgs e)\r
         {\r
-            foreach (var entry in json)\r
-                _shipNames[(int)entry.api_ship_id] = (string)entry.api_name;\r
+            ShowInTaskbar = true;\r
+            WindowState = FormWindowState.Normal;\r
+            Activate();\r
         }\r
 \r
-        private void LoadNames()\r
+        private void ExitToolStripMenuItem_Click(object sender, EventArgs e)\r
         {\r
-            try\r
-            {\r
-                ParseMission(DynamicJson.Parse(File.ReadAllText(_missionsFile)));\r
-            }\r
-            catch (FileNotFoundException)\r
-            {\r
-            }\r
-            try\r
-            {\r
-                ParseShipData(DynamicJson.Parse(File.ReadAllText(_shipNamesFile)));\r
-            }\r
-            catch (FileNotFoundException)\r
-            {\r
-            }\r
+            Application.Exit();\r
         }\r
 \r
-        private void SaveNames()\r
+        private void ConfigToolStripMenuItem_Click(object sender, EventArgs e)\r
         {\r
-            var ship = from data in _shipNames select new {api_ship_id = data.Key, api_name = data.Value};\r
-            File.WriteAllText(_shipNamesFile, DynamicJson.Serialize(ship));\r
+            if (_configDialog.ShowDialog(this) == DialogResult.OK)\r
+                ApplyConfig();\r
+        }\r
 \r
-            var mission = from data in _missions select new {api_id = data.Key, api_name = data.Value};\r
-            File.WriteAllText(_missionsFile, DynamicJson.Serialize(mission));\r
+        private void RestoreLocation()\r
+        {\r
+            if (_config.Location.X == int.MinValue)\r
+                return;\r
+            var newBounds = Bounds;\r
+            newBounds.Location = _config.Location;\r
+            if (IsVisibleOnAnyScreen(newBounds))\r
+                Location = _config.Location;\r
         }\r
 \r
-        private void ParseNDock(dynamic json)\r
+        private void ApplyConfig()\r
         {\r
-            foreach (var entry in json)\r
-            {\r
-                var id = (int)entry.api_id;\r
-                _ndocTimers[id - 1].EndTime = (double)entry.api_complete_time;\r
-                _ndocShips[id - 1] = (int)entry.api_ship_id;\r
-            }\r
-            Invoke(new Action(UpdateNDocLabels));\r
+            _shipListForm.TopMost = TopMost = _config.TopMost;\r
+            _sniffer.Item.MarginShips = _config.MarginShips;\r
+            _sniffer.Item.MarginEquips = _config.MarginEquips;\r
+            _sniffer.Achievement.ResetHours = _config.ResetHours;\r
         }\r
 \r
-        private void ParseKDock(dynamic json)\r
+        public void ApplyLogSetting()\r
         {\r
-            foreach (var entry in json)\r
+            _logFile = _config.Logging ? _config.LogFile : null;\r
+        }\r
+\r
+        public void ApplyProxySetting()\r
+        {\r
+            ShutdownProxy();\r
+            StartProxy();\r
+        }\r
+\r
+        public static bool IsVisibleOnAnyScreen(Rectangle rect)\r
+        {\r
+            return Screen.AllScreens.Any(screen => screen.WorkingArea.IntersectsWith(rect));\r
+        }\r
+\r
+        private void timerMain_Tick(object sender, EventArgs e)\r
+        {\r
+            if (_started)\r
+                UpdateTimers();\r
+            if (_playLog == null || _configDialog.Visible)\r
             {\r
-                var id = (int)entry.api_id;\r
-                _kdocTimers[id - 1].EndTime = (double)entry.api_complete_time;\r
+                labelPlayLog.Visible = false;\r
+                return;\r
             }\r
+            PlayLog();\r
         }\r
 \r
-        private void ParseDeck(dynamic json)\r
+        public void SetPlayLog(string file)\r
         {\r
-            foreach (var entry in json)\r
+            _playLog = File.ReadLines(file).GetEnumerator();\r
+        }\r
+\r
+        private void PlayLog()\r
+        {\r
+            var lines = new List<string>();\r
+            foreach (var s in new[] {"url: ", "request: ", "response: "})\r
             {\r
-                var id = (int)entry.api_id;\r
-                if (id == 1)\r
+                if (!_playLog.MoveNext() || !_playLog.Current.StartsWith(s))\r
                 {\r
-                    Invoke((Action<string>)(text => labelFleet1.Text = text), (string)entry.api_name);\r
-                    for (var i = 0; i < 6; i++)\r
-                        _deckShips[i] = (int)entry.api_ship[i];\r
-                    continue;\r
-                }\r
-                id -= 2;\r
-                var mission = entry.api_mission;\r
-                if (mission[0] == 0)\r
-                {\r
-                    _missionNames[id] = "";\r
-                    _missionTimers[id].EndTime = 0;\r
-                    continue;\r
+                    labelPlayLog.Visible = false;\r
+                    return;\r
                 }\r
-                string name;\r
-                _missionNames[id] = _missions.TryGetValue((int)mission[1], out name) ? name : "不明";\r
-                _missionTimers[id].EndTime = mission[2];\r
+                lines.Add(_playLog.Current.Substring(s.Count()));\r
             }\r
+            labelPlayLog.Visible = !labelPlayLog.Visible;\r
+            var json = DynamicJson.Parse(lines[2]);\r
+            UpdateInfo(_sniffer.Sniff(lines[0], lines[1], json));\r
+        }\r
+\r
+        private void ShowShipOnShipList(object sender, EventArgs ev)\r
+        {\r
+            if (!_shipListForm.Visible)\r
+                return;\r
+            var idx = (int)((Control)sender).Tag;\r
+            var statuses = _sniffer.GetShipStatuses(_currentFleet);\r
+            if (statuses.Length <= idx)\r
+                return;\r
+            _shipListForm.ShowShip(statuses[idx].Id);\r
+        }\r
+\r
+        private void UpdateItemInfo()\r
+        {\r
+            UpdateNumOfShips();\r
+            UpdateNumOfEquips();\r
+            labelNumOfBuckets.Text = _sniffer.Item.MaterialHistory[(int)Material.Bucket].Now.ToString("D");\r
+            UpdateBucketHistory();\r
+            var ac = _sniffer.Achievement.Value;\r
+            if (ac >= 10000)\r
+                ac = 9999;\r
+            labelAchievement.Text = ac >= 1000 ? ac.ToString("D") : ac.ToString("F1");\r
+            UpdateMaterialHistry();\r
         }\r
 \r
-        private void ParseShipStatus(dynamic json)\r
+        private void UpdateNumOfShips()\r
         {\r
-            foreach (var entry in json)\r
+            var item = _sniffer.Item;\r
+            labelNumOfShips.Text = string.Format("{0:D}/{1:D}", item.NowShips, item.MaxShips);\r
+            labelNumOfShips.ForeColor = item.TooManyShips ? Color.Red : Color.Black;\r
+            if (item.RingShips)\r
             {\r
-                var data = new ShipState\r
-                {\r
-                    ShipId = (int)entry.api_ship_id,\r
-                    Level = (int)entry.api_lv,\r
-                    ExpToNext = (int)entry.api_exp[1],\r
-                    MaxHp = (int)entry.api_maxhp,\r
-                    NowHp = (int)entry.api_nowhp\r
-                };\r
-                _shipStatuses[(int)entry.api_id] = data;\r
+                var message = string.Format("残り{0:D}隻", _sniffer.Item.MaxShips - _sniffer.Item.NowShips);\r
+                _noticeQueue.Enqueue("艦娘が多すぎます", message, _config.MaxShipsSoundFile);\r
+                item.RingShips = false;\r
             }\r
         }\r
 \r
-        private void ParseQuestList(dynamic json)\r
+        private void UpdateNumOfEquips()\r
         {\r
-            var resetTime = DateTime.Now.AddHours(5);\r
-            if (DateTime.Now >= resetTime && _questLastUpdated < resetTime)\r
+            var item = _sniffer.Item;\r
+            labelNumOfEquips.Text = string.Format("{0:D}/{1:D}", item.NowEquips, item.MaxEquips);\r
+            labelNumOfEquips.ForeColor = item.TooManyEquips ? Color.Red : Color.Black;\r
+            if (item.RingEquips)\r
             {\r
-                // 前日に未消化のデイリーを消す。\r
-                _questList.Clear();\r
-                _questLastUpdated = DateTime.Now;\r
+                var message = string.Format("残り{0:D}個", _sniffer.Item.MaxEquips - _sniffer.Item.NowEquips);\r
+                _noticeQueue.Enqueue("装備が多すぎます", message, _config.MaxEquipsSoundFile);\r
+                item.RingEquips = false;\r
             }\r
-            foreach (var entry in json.api_list)\r
-            {\r
-                if (entry is double)\r
-                    continue;\r
-                var id = (int)entry.api_no;\r
-                var state = (int)entry.api_state;\r
-                var progress = (int)entry.api_progress_flag;\r
-                var name = (string)entry.api_title;\r
+        }\r
 \r
-                switch (progress)\r
-                {\r
-                    case 0:\r
-                        break;\r
-                    case 1:\r
-                        progress = 50;\r
-                        break;\r
-                    case 2:\r
-                        progress = 80;\r
-                        break;\r
-                }\r
-                switch (state)\r
-                {\r
-                    case 2:\r
-                        _questList[id] = new QuestState {Name = name, Progress = progress};\r
-                        break;\r
-                    case 1:\r
-                    case 3:\r
-                        _questList.Remove(id);\r
-                        continue;\r
-                }\r
-            }\r
+        private void UpdateBucketHistory()\r
+        {\r
+            var count = _sniffer.Item.MaterialHistory[(int)Material.Bucket];\r
+            var day = count.Now - count.BegOfDay;\r
+            var week = count.Now - count.BegOfWeek;\r
+            if (day >= 1000)\r
+                day = 999;\r
+            if (week >= 1000)\r
+                week = 999;\r
+            labelBucketHistory.Text = string.Format("{0:+#;-#;±0} 今日\n{1:+#;-#;±0} 今週", day, week);\r
         }\r
 \r
-        private void UpdateSlotCount()\r
+        private void UpdateMaterialHistry()\r
         {\r
-            labelNumOfShips.Text = string.Format("{0:D}/{1:D}", _nowShips, _maxShips);\r
-            if (_nowShips < _maxShips - 4)\r
-            {\r
-                labelNumOfShips.ForeColor = Color.Black;\r
-                _slotRinged = false;\r
-            }\r
-            else\r
-            {\r
-                labelNumOfShips.ForeColor = Color.Red;\r
-                if (!_slotRinged)\r
-                {\r
-                    Ring();\r
-                    _slotRinged = true;\r
-                }\r
+            var labels = new[] {labelFuelHistory, labelBulletHistory, labelSteelHistory, labelBouxiteHistory};\r
+            var text = new[] {"燃料", "弾薬", "鋼材", "ボーキ"};\r
+            for (var i = 0; i < labels.Length; i++)\r
+            {\r
+                var count = _sniffer.Item.MaterialHistory[i];\r
+                var day = count.Now - count.BegOfDay;\r
+                if (day >= 100000)\r
+                    day = 99999;\r
+                var week = count.Now - count.BegOfWeek;\r
+                if (week >= 100000)\r
+                    week = 99999;\r
+                labels[i].Text = string.Format("{0}\n{1:+#;-#;±0}\n{2:+#;-#;±0}", text[i], day, week);\r
             }\r
-            labelNumOfEquips.Text = string.Format("{0:D}/{1:D}", _nowItems, _maxItems);\r
         }\r
 \r
-        private void UpdateMissionLabels()\r
+        private void UpdateShipInfo()\r
         {\r
-            var labels = new[] {labelMissionName1, labelMissionName2, labelMissionName3};\r
-            for (var i = 0; i < 3; i++)\r
-                labels[i].Text = _missionNames[i];\r
+            var statuses = _sniffer.GetShipStatuses(_currentFleet);\r
+            _shipInfoLabels.SetShipInfo(statuses);\r
+            NotifyDamagedShip();\r
+            UpdateAkashiTimer();\r
+            labelAirSuperiority.Text = _sniffer.GetAirSuperiority(_currentFleet).ToString("D");\r
+            UpdateLoS();\r
+            UpdateChargeInfo();\r
+            UpdateCondTimers();\r
+            UpdateDamagedShipList();\r
+            if (_shipListForm.Visible)\r
+                _shipListForm.UpdateList();\r
         }\r
 \r
-        private void UpdateNDocLabels()\r
+        private void NotifyDamagedShip()\r
         {\r
-            var ship = new[] {labelRepairShip1, labelRepairShip2, labelRepairShip3, labelRepairShip4};\r
-            var i = 0;\r
-            foreach (var id in _ndocShips)\r
+            if (_sniffer.Battle.HasDamagedShip)\r
+                _noticeQueue.Enqueue("大破した艦娘がいます", string.Join(" ", _sniffer.Battle.DamagedShipNames),\r
+                    _config.DamagedShipSoundFile);\r
+        }\r
+\r
+        private void NotifyAkashiTimer()\r
+        {\r
+            var msgs = _sniffer.GetAkashiTimerNotice();\r
+            var fn = new[] {"第一艦隊", "第二艦隊", "第三艦隊", "第四艦隊"};\r
+            for (var i = 0; i < fn.Length; i++)\r
             {\r
-                ShipState shipStatus;\r
-                string text;\r
-                ship[i++].Text = id == 0\r
-                    ? ""\r
-                    : _shipStatuses.TryGetValue(id, out shipStatus) &&\r
-                      _shipNames.TryGetValue(shipStatus.ShipId, out text)\r
-                        ? text\r
-                        : "不明";\r
+                if (msgs[i] == "")\r
+                    continue;\r
+                var sound = msgs[i] == "20分経過しました。" ? _config.Akashi20MinSoundFile : _config.AkashiProgressSoundFile;\r
+                _noticeQueue.Enqueue("泊地修理 " + fn[i], msgs[i], sound);\r
             }\r
         }\r
 \r
-        private void UpdateShipInfo()\r
+        private void UpdateLoS()\r
         {\r
-            var name = new[] {labelShip1, labelShip2, labelShip3, labelShip4, labelShip5, labelShip6};\r
-            var lv = new[] {labelLv1, labelLv2, labelLv3, labelLv4, labelLv5, labelLv6};\r
-            var hp = new[] {labelHP1, labelHP2, labelHP3, labelHP4, labelHP5, labelHP6};\r
-            var next = new[] {labelNextLv1, labelNextLv2, labelNextLv3, labelNextLv4, labelNextLv5, labelNextLv6};\r
+            labelLoS.Text = _sniffer.GetFleetLineOfSights(_currentFleet).ToString("F1");\r
+        }\r
 \r
-            if (_shipStatuses.Count == 0)\r
+        private void UpdateBattleInfo()\r
+        {\r
+            labelFormation.Text = "";\r
+            labelEnemyAirSuperiority.Text = "";\r
+            panelBattleInfo.Visible = _sniffer.Battle.InBattle;\r
+            if (!_sniffer.Battle.InBattle)\r
                 return;\r
-            for (var i = 0; i < 6; i++)\r
+            panelBattleInfo.BringToFront();\r
+            var t = new Timer {Interval = 2000}; // 艦隊が表示されるまで遅延させる\r
+            t.Tick += (sender, args) =>\r
+            {\r
+                labelFormation.Text = _sniffer.Battle.Formation;\r
+                labelEnemyAirSuperiority.Text = _sniffer.Battle.EnemyAirSuperiority.ToString("D");\r
+                t.Stop();\r
+            };\r
+            t.Start();\r
+        }\r
+\r
+        private void UpdateChargeInfo()\r
+        {\r
+            var fuel = new[] {labelFuel1, labelFuel2, labelFuel3, labelFuel4};\r
+            var bull = new[] {labelBull1, labelBull2, labelBull3, labelBull4};\r
+\r
+            for (var i = 0; i < fuel.Length; i++)\r
             {\r
-                var id = _deckShips[i];\r
-                if (id == -1 || id == 0)\r
-                {\r
-                    name[i].Text = "";\r
-                    lv[i].Text = "0";\r
-                    hp[i].Text = "0/0";\r
-                    next[i].Text = "0";\r
-                    continue;\r
-                }\r
-                var info = _shipStatuses[id];\r
-                string text;\r
-                name[i].Text = _shipNames.TryGetValue(info.ShipId, out text) ? text : "不明";\r
-                lv[i].Text = info.Level.ToString("D");\r
-                hp[i].Text = string.Format("{0:D}/{1:D}", info.NowHp, info.MaxHp);\r
-                next[i].Text = info.ExpToNext.ToString("D");\r
+                var stat = _sniffer.ChargeStatuses[i];\r
+                fuel[i].ImageIndex = stat.Fuel;\r
+                bull[i].ImageIndex = stat.Bull;\r
             }\r
         }\r
 \r
+        private void CreateNDockLabels()\r
+        {\r
+            var parent = panelDock;\r
+            for (var i = 0; i < _ndockLabels.Length; i++)\r
+            {\r
+                var y = 3 + i * 15;\r
+                parent.Controls.AddRange(\r
+                    _ndockLabels[i] = new[]\r
+                    {\r
+                        new ShipLabel {Location = new Point(93, y), AutoSize = true, Text = "00:00:00"},\r
+                        new ShipLabel {Location = new Point(29, y), AutoSize = true} // 名前のZ-orderを下に\r
+                    });\r
+                foreach (var label in _ndockLabels[i])\r
+                    label.Scale(_scaleFactor);\r
+            }\r
+        }\r
+\r
+        private void UpdateNDocLabels()\r
+        {\r
+            for (var i = 0; i < _ndockLabels.Length; i++)\r
+                _ndockLabels[i][1].SetName(_sniffer.NDock[i].Name);\r
+        }\r
+\r
+        private void UpdateMissionLabels()\r
+        {\r
+            foreach (var entry in\r
+                new[] {labelMissionName1, labelMissionName2, labelMissionName3}.Zip(_sniffer.Missions,\r
+                    (label, mission) => new {label, mission.Name}))\r
+                entry.label.Text = entry.Name;\r
+        }\r
+\r
         private void UpdateTimers()\r
         {\r
-            var mission = new[] {labelMission1, labelMission2, labelMission3};\r
-            var i = 0;\r
-            foreach (var timer in _missionTimers)\r
+            foreach (var entry in\r
+                new[] {labelMission1, labelMission2, labelMission3}.Zip(_sniffer.Missions,\r
+                    (label, mission) => new {label, mission.Name, mission.Timer}))\r
             {\r
-                timer.Update();\r
-                SetTimerLabel(timer, mission[i++]);\r
-                if (!timer.NeedRing)\r
+                entry.Timer.Update();\r
+                SetTimerLabel(entry.label, entry.Timer);\r
+                if (!entry.Timer.NeedRing)\r
                     continue;\r
-                Ring();\r
-                timer.NeedRing = false;\r
+                _noticeQueue.Enqueue("遠征が終わりました", entry.Name, _config.MissionSoundFile);\r
+                entry.Timer.NeedRing = false;\r
             }\r
-            var ndock = new[] {labelRepair1, labelRepair2, labelRepair3, labelRepair4};\r
-            i = 0;\r
-            foreach (var timer in _ndocTimers)\r
+            for (var i = 0; i < _ndockLabels.Length; i++)\r
             {\r
-                timer.Update();\r
-                SetTimerLabel(timer, ndock[i++]);\r
-                if (!timer.NeedRing)\r
+                var entry = _sniffer.NDock[i];\r
+                entry.Timer.Update();\r
+                SetTimerLabel(_ndockLabels[i][0], entry.Timer);\r
+                if (!entry.Timer.NeedRing)\r
                     continue;\r
-                Ring();\r
-                timer.NeedRing = false;\r
+                _noticeQueue.Enqueue("入渠が終わりました", entry.Name, _config.NDockSoundFile);\r
+                entry.Timer.NeedRing = false;\r
             }\r
             var kdock = new[] {labelConstruct1, labelConstruct2, labelConstruct3, labelConstruct4};\r
-            i = 0;\r
-            foreach (var timer in _kdocTimers)\r
+            for (var i = 0; i < kdock.Length; i++)\r
             {\r
+                var timer = _sniffer.KDock[i];\r
                 timer.Update();\r
-                SetTimerLabel(timer, kdock[i++]);\r
+                SetTimerLabel(kdock[i], timer);\r
                 if (!timer.NeedRing)\r
                     continue;\r
-                Ring();\r
+                _noticeQueue.Enqueue("建造が終わりました", string.Format("第{0:D}ドック", i + 1), _config.KDockSoundFile);\r
                 timer.NeedRing = false;\r
             }\r
+            UpdateCondTimers();\r
+            UpdateAkashiTimer();\r
         }\r
 \r
-        private void SetTimerLabel(RingTimer timer, Label label)\r
+        private void SetTimerLabel(Label label, RingTimer timer)\r
         {\r
-            if (timer.NeedRing)\r
-                label.ForeColor = Color.Red;\r
-            if (!timer.IsSet)\r
-                label.ForeColor = Color.Black;\r
+            label.ForeColor = timer.IsFinished ? Color.Red : Color.Black;\r
             label.Text = timer.ToString();\r
         }\r
 \r
-        private void UpdateQuestList()\r
+        private void UpdateCondTimers()\r
         {\r
-            var name = new[] {labelQuest1, labelQuest2, labelQuest3, labelQuest4, labelQuest5};\r
-            var progress = new[] {labelProgress1, labelProgress2, labelProgress3, labelProgress4, labelProgress5};\r
-            var i = 0;\r
-            foreach (var quest in _questList.Values)\r
+            var timer = _sniffer.GetConditionTimer(_currentFleet);\r
+            var now = DateTime.Now;\r
+            if (timer == DateTime.MinValue)\r
+            {\r
+                labelCondTimerTitle.Text = "";\r
+                labelCondTimer.Text = "";\r
+                return;\r
+            }\r
+            var span = TimeSpan.FromSeconds(Math.Ceiling((timer - now).TotalSeconds));\r
+            if (span >= TimeSpan.FromMinutes(9))\r
+            {\r
+                labelCondTimerTitle.Text = "cond40まで";\r
+                labelCondTimer.Text = (span - TimeSpan.FromMinutes(9)).ToString(@"mm\:ss");\r
+            }\r
+            else\r
             {\r
-                if (i == 5)\r
-                    break;\r
-                name[i].Text = quest.Name;\r
-                progress[i++].Text = string.Format("{0:D}%", quest.Progress);\r
+                labelCondTimerTitle.Text = "cond49まで";\r
+                labelCondTimer.Text = (span >= TimeSpan.Zero ? span : TimeSpan.Zero).ToString(@"mm\:ss");\r
             }\r
-            for (; i < 5; i++)\r
+            var notice = _sniffer.GetConditionNotice();\r
+            if (notice == null)\r
+                return;\r
+            var fn = new[] {"第一艦隊", "第二艦隊", "第三艦隊", "第四艦隊"};\r
+            for (var i = 0; i < fn.Length; i++)\r
             {\r
-                name[i].Text = "";\r
-                progress[i].Text = "";\r
+                if (!_config.NotifyConditions.Contains(notice[i]))\r
+                    return;\r
+                _noticeQueue.Enqueue("疲労が回復しました", fn[i] + " cond" + notice[i].ToString("D"), _config.ConditionSoundFile);\r
             }\r
         }\r
 \r
-        private void Ring()\r
+        private void UpdateAkashiTimer()\r
         {\r
-            SystemSounds.Asterisk.Play();\r
-            var info = new FLASHWINFO();\r
-            info.cbSize = Convert.ToUInt32(Marshal.SizeOf(info));\r
-            info.hwnd = Handle;\r
-            info.dwFlags = 3; // FLASHW_ALL\r
-            info.uCount = 3;\r
-            info.dwTimeout = 0;\r
-            FlashWindowEx(ref info);\r
+            _shipInfoLabels.SetAkashiTimer(_sniffer.GetShipStatuses(_currentFleet),\r
+                _sniffer.GetAkashiTimers(_currentFleet));\r
+            NotifyAkashiTimer();\r
         }\r
 \r
-        [StructLayout(LayoutKind.Sequential)]\r
-        private struct FLASHWINFO\r
+        public void CreateDamagedShipList()\r
         {\r
-            public UInt32 cbSize;\r
-            public IntPtr hwnd;\r
-            public UInt32 dwFlags;\r
-            public UInt32 uCount;\r
-            public UInt32 dwTimeout;\r
+            var parent = panelDamagedShipList;\r
+            parent.SuspendLayout();\r
+            for (var i = 0; i < _damagedShipList.Length; i++)\r
+            {\r
+                var y = 3 + i * 16;\r
+                const int height = 12;\r
+                parent.Controls.AddRange(_damagedShipList[i] = new[]\r
+                {\r
+                    new ShipLabel {Location = new Point(1, y), Size = new Size(11, height)},\r
+                    new ShipLabel {Location = new Point(79, y), AutoSize = true},\r
+                    new ShipLabel {Location = new Point(123, y), Size = new Size(5, height - 1)},\r
+                    new ShipLabel {Location = new Point(10, y), AutoSize = true},\r
+                    new ShipLabel {Location = new Point(0, y - 2), Size = new Size(parent.Width, height + 3)}\r
+                });\r
+                foreach (var label in _damagedShipList[i])\r
+                {\r
+                    label.Scale(_scaleFactor);\r
+                    label.PresetColor = label.BackColor = ShipInfoLabels.ColumnColors[(i + 1) % 2];\r
+                }\r
+            }\r
+            parent.ResumeLayout();\r
         }\r
 \r
-        [DllImport("user32.dll")]\r
-        private static extern Int32 FlashWindowEx(ref FLASHWINFO pwfi);\r
+        private void UpdateDamagedShipList()\r
+        {\r
+            const int fleet = 0, name = 3, time = 1, damage = 2;\r
+            var parent = panelDamagedShipList;\r
+            var list = _sniffer.DamagedShipList;\r
+            var num = Math.Min(list.Length, _damagedShipList.Length);\r
+            if (num == 0)\r
+            {\r
+                parent.Size = new Size(parent.Width, (int)Math.Round(_scaleFactor.Height * 19));\r
+                var labels = _damagedShipList[0];\r
+                labels[fleet].Text = "";\r
+                labels[name].SetName("なし");\r
+                labels[time].Text = "";\r
+                labels[damage].BackColor = labels[damage].PresetColor;\r
+                return;\r
+            }\r
+            parent.Size = new Size(parent.Width, (int)Math.Round(_scaleFactor.Height * (num * 16 + 3)));\r
+            var colors = new[] {Color.FromArgb(255, 225, 225, 21), Color.Orange, Color.Red};\r
+            var fn = new[] {"", "1", "2", "3", "4"};\r
+            for (var i = 0; i < num; i++)\r
+            {\r
+                var s = list[i];\r
+                var labels = _damagedShipList[i];\r
+                labels[fleet].Text = fn[s.Fleet + 1];\r
+                labels[name].SetName(s);\r
+                labels[time].SetRepairTime(s);\r
+                labels[damage].BackColor = (int)s.DamageLevel == 0\r
+                    ? labels[damage].PresetColor\r
+                    : colors[(int)s.DamageLevel - 1];\r
+            }\r
+        }\r
 \r
-        private class RingTimer\r
+        private void UpdateQuestList()\r
         {\r
-            private bool _ringed;\r
-            private DateTime _endTime;\r
-            private TimeSpan _rest;\r
+            var name = new[] {labelQuest1, labelQuest2, labelQuest3, labelQuest4, labelQuest5};\r
+            var progress = new[] {labelProgress1, labelProgress2, labelProgress3, labelProgress4, labelProgress5};\r
 \r
-            public double EndTime\r
+            for (var i = 0; i < name.Length; i++)\r
             {\r
-                set\r
+                if (i < _sniffer.Quests.Length)\r
                 {\r
-// ReSharper disable once CompareOfFloatsByEqualityOperator\r
-                    if (value != 0)\r
-                        _endTime = new DateTime(1970, 1, 1).ToLocalTime().AddSeconds(value / 1000);\r
-                    else\r
-                    {\r
-                        _endTime = DateTime.MinValue;\r
-                        _ringed = false;\r
-                    }\r
+                    name[i].Text = _sniffer.Quests[i].Name;\r
+                    progress[i].Text = string.Format("{0:D}%", _sniffer.Quests[i].Progress);\r
+                }\r
+                else\r
+                {\r
+                    name[i].Text = progress[i].Text = "";\r
                 }\r
             }\r
+        }\r
+\r
+        private class NoticeQueue\r
+        {\r
+            private readonly Action<string, string, string> _ring;\r
+            private readonly Queue<Tuple<string, string, string>> _queue = new Queue<Tuple<string, string, string>>();\r
+            private readonly Timer _timer = new Timer {Interval = 2000};\r
 \r
-            public void Update()\r
+            public NoticeQueue(Action<string, string, string> ring)\r
             {\r
-                if (_endTime == DateTime.MinValue)\r
+                _ring = ring;\r
+                _timer.Tick += TimerOnTick;\r
+            }\r
+\r
+            private void TimerOnTick(object obj, EventArgs e)\r
+            {\r
+                if (_queue.Count == 0)\r
                 {\r
-                    _rest = TimeSpan.Zero;\r
+                    _timer.Stop();\r
                     return;\r
                 }\r
-                _rest = _endTime - DateTime.Now;\r
-                if (_rest < TimeSpan.Zero)\r
-                    _rest = TimeSpan.Zero;\r
-                if (_rest >= TimeSpan.FromMinutes(1) || _ringed)\r
-                    return;\r
-                _ringed = true;\r
-                NeedRing = true;\r
+                var notice = _queue.Dequeue();\r
+                _ring(notice.Item1, notice.Item2, notice.Item3);\r
             }\r
 \r
-            public bool NeedRing { get; set; }\r
+            public void Enqueue(string title, string message, string soundFile)\r
+            {\r
+                if (_timer.Enabled)\r
+                {\r
+                    _queue.Enqueue(new Tuple<string, string, string>(title, message, soundFile));\r
+                }\r
+                else\r
+                {\r
+                    _ring(title, message, soundFile);\r
+                    _timer.Start();\r
+                }\r
+            }\r
+        }\r
+\r
+        private void Ring(string baloonTitle, string baloonMessage, string soundFile)\r
+        {\r
+            if (_config.FlashWindow)\r
+                Win32API.FlashWindow(Handle);\r
+            if (_config.ShowBaloonTip)\r
+                notifyIconMain.ShowBalloonTip(20000, baloonTitle, baloonMessage, ToolTipIcon.Info);\r
+            if (_config.PlaySound)\r
+                PlaySound(soundFile, _config.SoundVolume);\r
+        }\r
+\r
+        public void PlaySound(string file, int volume)\r
+        {\r
+            if (!File.Exists(file))\r
+                return;\r
+            _wmp.settings.volume = volume;\r
+            _wmp.URL = file;\r
+            _wmp.controls.play();\r
+        }\r
+\r
+        private void _wmp_PlayStateChange(object sender, EventArgs e)\r
+        {\r
+            if (_wmp.playState == 8) // MediaEnded\r
+                _wmp.URL = ""; // 再生したファイルが差し替えできなくなるのを防ぐ。\r
+        }\r
 \r
-            public bool IsSet\r
+        private void labelFleet_Click(object sender, EventArgs e)\r
+        {\r
+            var fleet = (int)((Label)sender).Tag;\r
+            if (_currentFleet == fleet)\r
+                return;\r
+            _currentFleet = fleet;\r
+            foreach (var label in _labelCheckFleets)\r
+                label.Visible = false;\r
+            _labelCheckFleets[fleet].Visible = true;\r
+            if (!_started)\r
+                return;\r
+            UpdateShipInfo();\r
+        }\r
+\r
+        private void labelBucketHistoryButton_Click(object sender, EventArgs e)\r
+        {\r
+            if (labelBucketHistory.Visible)\r
+            {\r
+                labelBucketHistory.Visible = false;\r
+                labelBucketHistoryButton.BackColor = DefaultBackColor;\r
+            }\r
+            else\r
+            {\r
+                labelBucketHistory.Visible = true;\r
+                labelBucketHistory.BringToFront();\r
+                labelBucketHistoryButton.BackColor = SystemColors.ActiveCaption;\r
+            }\r
+        }\r
+\r
+        private void labelMaterialHistoryButton_Click(object sender, EventArgs e)\r
+        {\r
+            if (panelMaterialHistory.Visible)\r
             {\r
-                get { return _endTime != DateTime.MinValue; }\r
+                panelMaterialHistory.Visible = false;\r
+                labelMaterialHistoryButton.BackColor = DefaultBackColor;\r
             }\r
+            else\r
+            {\r
+                panelMaterialHistory.Visible = true;\r
+                panelMaterialHistory.BringToFront();\r
+                labelMaterialHistoryButton.BackColor = SystemColors.ActiveCaption;\r
+            }\r
+        }\r
+\r
+        public void ResetAchievemnt()\r
+        {\r
+            _sniffer.Achievement.Reset();\r
+            UpdateItemInfo();\r
+        }\r
 \r
-            public override string ToString()\r
+        private void labelDamgedShipListButton_Click(object sender, EventArgs e)\r
+        {\r
+            if (panelDamagedShipList.Visible)\r
+            {\r
+                panelDamagedShipList.Visible = false;\r
+                labelDamgedShipListButton.BackColor = DefaultBackColor;\r
+            }\r
+            else\r
             {\r
-                return _rest.Days == 0 ? _rest.ToString(@"hh\:mm\:ss") : _rest.ToString(@"d\.hh\:mm");\r
+                panelDamagedShipList.Visible = true;\r
+                panelDamagedShipList.BringToFront();\r
+                labelDamgedShipListButton.BackColor = SystemColors.ActiveCaption;\r
             }\r
         }\r
+\r
+        private void ShipListToolStripMenuItem_Click(object sender, EventArgs e)\r
+        {\r
+            _shipListForm.UpdateList();\r
+            _shipListForm.Show();\r
+            if (_shipListForm.WindowState == FormWindowState.Minimized)\r
+                _shipListForm.WindowState = FormWindowState.Normal;\r
+            _shipListForm.Activate();\r
+        }\r
     }\r
 }
\ No newline at end of file