{\r
public class ItemInfo\r
{\r
- private int _nowShips, _nowEquips;\r
- private readonly Dictionary<int, ItemSpec> _itemSpecs = new Dictionary<int, ItemSpec>();\r
- private readonly Dictionary<int, ItemStatus> _itemInfo = new Dictionary<int, ItemStatus>();\r
- private readonly Dictionary<int, string> _useItemName = new Dictionary<int, string>();\r
-\r
- public int MaxShips { get; private set; }\r
- public int MarginShips { get; set; }\r
- public bool AlarmShips { get; set; }\r
- public int MaxEquips { get; private set; }\r
- public int MarginEquips { get; set; }\r
- public bool AlarmEquips { get; set; }\r
-\r
- public int NowShips\r
- {\r
- get => _nowShips;\r
- set\r
- {\r
- if (MaxShips != 0)\r
- {\r
- var limit = MaxShips - MarginShips;\r
- AlarmShips = AlarmShips || _nowShips < limit && value >= limit;\r
- }\r
- _nowShips = value;\r
- }\r
- }\r
+ private readonly ItemMaster _itemMaster;\r
+ private readonly ItemInventory _itemInventory;\r
+ private readonly Dictionary<int, int> _useItem = new Dictionary<int, int>();\r
\r
- public bool TooManyShips => MaxShips != 0 && NowShips >= MaxShips - MarginShips;\r
+ public AlarmCounter Counter { get; }\r
\r
- public int NowEquips\r
+ public ItemInfo(ItemMaster itemMaster, ItemInventory itemInventory)\r
{\r
- get => _nowEquips;\r
- set\r
- {\r
- if (MaxEquips != 0)\r
- {\r
- var limit = MaxEquips - MarginEquips;\r
- AlarmEquips = AlarmEquips || _nowEquips < limit && value >= limit;\r
- }\r
- _nowEquips = value;\r
- }\r
+ _itemMaster = itemMaster;\r
+ _itemInventory = itemInventory;\r
+ Counter = new AlarmCounter(() => _itemInventory.Count) {Margin = 5};\r
}\r
\r
- public bool TooManyEquips => MaxEquips != 0 && NowEquips >= MaxEquips - MarginEquips;\r
-\r
- public ItemInfo()\r
- {\r
- MarginShips = 4;\r
- MarginEquips = 10;\r
- }\r
-\r
- public AdditionalData AdditionalData { get; set; }\r
-\r
public void InspectBasic(dynamic json)\r
{\r
- MaxShips = (int)json.api_max_chara;\r
- var check = MaxEquips == 0;\r
- MaxEquips = (int)json.api_max_slotitem;\r
- if (check)\r
- AlarmEquips = NowEquips >= MaxEquips - MarginEquips;\r
+ Counter.Max = (int)json.api_max_slotitem;\r
}\r
\r
public void InspectMaster(dynamic json)\r
{\r
- var dict = new Dictionary<int, string>();\r
- foreach (var entry in json.api_mst_slotitem_equiptype)\r
- dict[(int)entry.api_id] = entry.api_name;\r
- AdditionalData.LoadTpSpec();\r
- foreach (var entry in json.api_mst_slotitem)\r
- {\r
- var type = (int)entry.api_type[2];\r
- var id = (int)entry.api_id;\r
- _itemSpecs[(int)entry.api_id] = new ItemSpec\r
- {\r
- Id = id,\r
- Name = (string)entry.api_name,\r
- Type = type,\r
- TypeName = dict.TryGetValue(type, out var typeName) ? typeName : "不明",\r
- IconType = (int)entry.api_type[3],\r
- Firepower = (int)entry.api_houg,\r
- AntiAir = (int)entry.api_tyku,\r
- LoS = (int)entry.api_saku,\r
- AntiSubmarine = (int)entry.api_tais,\r
- Torpedo = (int)entry.api_raig,\r
- Bomber = (int)entry.api_baku,\r
- Interception = type == 48 ? (int)entry.api_houk : 0, // 局地戦闘機は回避の値が迎撃\r
- AntiBomber = type == 48 ? (int)entry.api_houm : 0, // 〃命中の値が対爆\r
- Distance = entry.api_distance() ? (int)entry.api_distance : 0,\r
- GetItemTp = () => AdditionalData.ItemTp(id)\r
- };\r
- }\r
- _itemSpecs[-1] = _itemSpecs[0] = new ItemSpec();\r
- foreach (var entry in json.api_mst_useitem)\r
- _useItemName[(int)entry.api_id] = entry.api_name;\r
+ _itemMaster.InspectMaster(json);\r
}\r
\r
public void InspectSlotItem(dynamic json, bool full = false)\r
if (!json.IsArray)\r
json = new[] {json};\r
if (full)\r
- {\r
- _itemInfo.Clear();\r
- _itemInfo[-1] = new ItemStatus();\r
- }\r
+ _itemInventory.Clear();\r
foreach (var entry in json)\r
{\r
var id = (int)entry.api_id;\r
- _itemInfo[id] = new ItemStatus(id)\r
+ if (id == -1)\r
+ continue;\r
+ _itemInventory[id] = new ItemStatus(id)\r
{\r
- Spec = _itemSpecs[(int)entry.api_slotitem_id],\r
+ Spec = _itemMaster[(int)entry.api_slotitem_id],\r
Level = entry.api_level() ? (int)entry.api_level : 0,\r
- Alv = entry.api_alv() ? (int)entry.api_alv : 0\r
+ Alv = entry.api_alv() ? (int)entry.api_alv : 0,\r
+ Locked = entry.api_locked() && (int)entry.api_locked == 1\r
};\r
}\r
- NowEquips = _itemInfo.Count - 1;\r
+ }\r
+\r
+ public void InspectUseItem(dynamic json)\r
+ {\r
+ foreach (var entry in json)\r
+ {\r
+ _useItem[(int)entry.api_id] = (int)entry.api_count;\r
+ }\r
}\r
\r
public void InspectCreateItem(dynamic json)\r
{\r
- if (!json.IsDefined("api_slot_item"))\r
- return;\r
- InspectSlotItem(json.api_slot_item);\r
+\r
+ if (json.api_slot_item())\r
+ {\r
+ InspectSlotItem(json.api_slot_item);\r
+ }\r
+ else if (json.api_get_items())\r
+ {\r
+ InspectSlotItem(json.api_get_items);\r
+ }\r
}\r
\r
public void InspectGetShip(dynamic json)\r
{\r
- NowShips += 1;\r
if (json.api_slotitem == null) // まるゆにはスロットがない\r
return;\r
InspectSlotItem(json.api_slotitem);\r
}\r
\r
- public void InspectDestroyItem(string request, dynamic json)\r
+ public void InspectDestroyItem(string request)\r
{\r
var values = HttpUtility.ParseQueryString(request);\r
DeleteItems(values["api_slotitem_ids"].Split(',').Select(int.Parse).ToArray());\r
DeleteItems((int[])json.api_use_slot_id);\r
}\r
\r
- public void DeleteItems(IEnumerable<ItemStatus> items)\r
- {\r
- DeleteItems(items.Select(item => item.Id));\r
- }\r
-\r
private void DeleteItems(IEnumerable<int> ids)\r
{\r
- foreach (var id in ids.Where(id => id != -1))\r
- {\r
- _itemInfo.Remove(id);\r
- NowEquips--;\r
- }\r
+ _itemInventory.Remove(ids);\r
}\r
\r
- public ItemSpec GetSpecByItemId(int id) => _itemSpecs.TryGetValue(id, out var spec) ? spec : new ItemSpec();\r
+ public ItemSpec GetSpecByItemId(int id) => _itemMaster[id];\r
\r
public string GetName(int id) => GetStatus(id).Spec.Name;\r
\r
public ItemStatus GetStatus(int id)\r
{\r
- return _itemInfo.TryGetValue(id, out var item) ? item : new ItemStatus(id);\r
+ return _itemInventory[id];\r
}\r
\r
public void ClearHolder()\r
{\r
- foreach (var item in _itemInfo.Values)\r
+ foreach (var item in _itemInventory.AllItems)\r
item.Holder = new ShipStatus();\r
}\r
\r
- public ItemStatus[] ItemList => (from e in _itemInfo where e.Key != -1 select e.Value).ToArray();\r
+ public ItemStatus[] ItemList => _itemInventory.AllItems.Concat(UseItemList).ToArray();\r
\r
- public string GetUseItemName(int id) => _useItemName[id];\r
+ public string GetUseItemName(int id) => _itemMaster.GetUseItemName(id);\r
+\r
+ private IEnumerable<ItemStatus> UseItemList =>\r
+ Enumerable.Repeat(new ItemStatus\r
+ {\r
+ Spec = GetSpecByItemId(ItemMaster.EmergencyRepairSpecId),\r
+ Holder = new ShipStatus()\r
+ }, _useItem.TryGetValue(ItemMaster.EmergencyRepairId, out var count) ? count : 0);\r
\r
public void InjectItemSpec(IEnumerable<ItemSpec> specs)\r
{\r
foreach (var spec in specs)\r
- _itemSpecs.Add(spec.Id, spec);\r
+ _itemMaster[spec.Id] = spec;\r
}\r
\r
public ItemStatus[] InjectItems(IEnumerable<int> itemIds)\r
{\r
- var id = _itemInfo.Keys.Count + 1;\r
+ var id = _itemInventory.MaxId + 1;\r
return itemIds.Select(itemId =>\r
{\r
- if (!_itemSpecs.TryGetValue(itemId, out var spec))\r
+ var spec = _itemMaster[itemId];\r
+ if (spec.Empty)\r
{\r
spec = new ItemSpec {Id = itemId};\r
- _itemSpecs.Add(itemId, spec);\r
+ _itemMaster[itemId] = spec;\r
}\r
var item = new ItemStatus {Id = id++, Spec = spec};\r
- _itemInfo.Add(item.Id, item);\r
+ _itemInventory.Add(item);\r
return item;\r
}).ToArray();\r
}\r