public class ItemInfo\r
{\r
private readonly ItemMaster _itemMaster;\r
- private readonly ItemInventry _itemInventry;\r
+ private readonly ItemInventory _itemInventory;\r
+ private readonly Dictionary<int, int> _useItem = new Dictionary<int, int>();\r
+\r
public AlarmCounter Counter { get; }\r
\r
- public ItemInfo(ItemMaster itemMaster, ItemInventry itemInventry)\r
+ public ItemInfo(ItemMaster itemMaster, ItemInventory itemInventory)\r
{\r
_itemMaster = itemMaster;\r
- _itemInventry = itemInventry;\r
- Counter = new AlarmCounter(() => _itemInventry.Count) {Margin = 5};\r
+ _itemInventory = itemInventory;\r
+ Counter = new AlarmCounter(() => _itemInventory.Count) {Margin = 5};\r
}\r
\r
public void InspectBasic(dynamic json)\r
if (!json.IsArray)\r
json = new[] {json};\r
if (full)\r
- _itemInventry.Clear();\r
+ _itemInventory.Clear();\r
foreach (var entry in json)\r
{\r
var id = (int)entry.api_id;\r
- _itemInventry[id] = new ItemStatus(id)\r
+ if (id == -1)\r
+ continue;\r
+ _itemInventory[id] = new ItemStatus(id)\r
{\r
Spec = _itemMaster[(int)entry.api_slotitem_id],\r
Level = entry.api_level() ? (int)entry.api_level : 0,\r
- Alv = entry.api_alv() ? (int)entry.api_alv : 0\r
+ Alv = entry.api_alv() ? (int)entry.api_alv : 0,\r
+ Locked = entry.api_locked() && (int)entry.api_locked == 1\r
};\r
}\r
}\r
\r
+ public void InspectUseItem(dynamic json)\r
+ {\r
+ foreach (var entry in json)\r
+ {\r
+ _useItem[(int)entry.api_id] = (int)entry.api_count;\r
+ }\r
+ }\r
+\r
public void InspectCreateItem(dynamic json)\r
{\r
- if (!json.IsDefined("api_slot_item"))\r
- return;\r
- InspectSlotItem(json.api_slot_item);\r
+\r
+ if (json.api_slot_item())\r
+ {\r
+ InspectSlotItem(json.api_slot_item);\r
+ }\r
+ else if (json.api_get_items())\r
+ {\r
+ InspectSlotItem(json.api_get_items);\r
+ }\r
}\r
\r
public void InspectGetShip(dynamic json)\r
InspectSlotItem(json.api_slotitem);\r
}\r
\r
- public void InspectDestroyItem(string request, dynamic json)\r
+ public void InspectDestroyItem(string request)\r
{\r
var values = HttpUtility.ParseQueryString(request);\r
DeleteItems(values["api_slotitem_ids"].Split(',').Select(int.Parse).ToArray());\r
\r
private void DeleteItems(IEnumerable<int> ids)\r
{\r
- _itemInventry.Remove(ids);\r
+ _itemInventory.Remove(ids);\r
}\r
\r
public ItemSpec GetSpecByItemId(int id) => _itemMaster[id];\r
\r
public ItemStatus GetStatus(int id)\r
{\r
- return _itemInventry[id];\r
+ return _itemInventory[id];\r
}\r
\r
public void ClearHolder()\r
{\r
- foreach (var item in _itemInventry.AllItems)\r
+ foreach (var item in _itemInventory.AllItems)\r
item.Holder = new ShipStatus();\r
}\r
\r
- public ItemStatus[] ItemList => _itemInventry.AllItems.ToArray();\r
+ public ItemStatus[] ItemList => _itemInventory.AllItems.Concat(UseItemList).ToArray();\r
\r
public string GetUseItemName(int id) => _itemMaster.GetUseItemName(id);\r
\r
+ private IEnumerable<ItemStatus> UseItemList =>\r
+ Enumerable.Repeat(new ItemStatus\r
+ {\r
+ Spec = GetSpecByItemId(ItemMaster.EmergencyRepairSpecId),\r
+ Holder = new ShipStatus()\r
+ }, _useItem.TryGetValue(ItemMaster.EmergencyRepairId, out var count) ? count : 0);\r
+\r
public void InjectItemSpec(IEnumerable<ItemSpec> specs)\r
{\r
foreach (var spec in specs)\r
\r
public ItemStatus[] InjectItems(IEnumerable<int> itemIds)\r
{\r
- var id = _itemInventry.MaxId + 1;\r
+ var id = _itemInventory.MaxId + 1;\r
return itemIds.Select(itemId =>\r
{\r
var spec = _itemMaster[itemId];\r
_itemMaster[itemId] = spec;\r
}\r
var item = new ItemStatus {Id = id++, Spec = spec};\r
- _itemInventry.Add(item);\r
+ _itemInventory.Add(item);\r
return item;\r
}).ToArray();\r
}\r