public int Id { get; set; }\r
public int Category { get; set; }\r
public string Name { get; set; }\r
- public QuestCount Count { get; set; }\r
+ public string Detail { get; set; }\r
+ public int[] Material { get; set; }\r
public int Progress { get; set; }\r
+\r
+ [XmlIgnore]\r
+ public QuestCount Count { get; set; }\r
+\r
+ [XmlIgnore]\r
public Color Color { get; set; }\r
+\r
+ public string ToToolTip() =>\r
+ Detail +\r
+ (Material == null || Material.All(x => x == 0)\r
+ ? ""\r
+ : "\r\n" + string.Join(" ",\r
+ new[] {"燃", "弾", "鋼", "ボ", "建造", "修復", "開発", "改修"}\r
+ .Zip(Material, (m, num) => num == 0 ? "" : m + num)\r
+ .Where(s => !string.IsNullOrEmpty(s))));\r
}\r
\r
public enum QuestInterval\r
public int[] MaxArray { get; set; }\r
public bool AdjustCount { get; set; } = true;\r
public int Shift { get; set; }\r
+ public int[] Material { get; set; }\r
}\r
\r
public class QuestSortie : QuestSpec\r
var now = Now + Spec.Shift;\r
var max = Spec.Max + Spec.Shift;\r
var low = (int)Ceiling(max * progress / 100.0);\r
+ if (low >= max && progress != 100)\r
+ low = max - 1;\r
var high = (int)Ceiling(max * next / 100.0);\r
if (now < low)\r
{\r
\r
public override string ToString()\r
{\r
- if (Id == 854)\r
- return $"{NowArray.Count(n => n == 1)}/{Spec.MaxArray.Length}";\r
+ if (Id == 426 || Id == 854 || Id == 873)\r
+ return $"{NowArray.Count(n => n >= 1)}/{Spec.MaxArray.Length}";\r
return NowArray != null\r
? string.Join(" ", NowArray.Zip(Spec.MaxArray, (n, m) => $"{n}/{m}"))\r
: $"{Now}/{Spec.Max}";\r
\r
public string ToToolTip()\r
{\r
- return Id != 854\r
- ? ""\r
- : string.Join(" ",\r
- new[] {"2-4", "6-1", "6-3", "6-4"}.Zip(NowArray, (map, flag) => flag == 1 ? map : "")\r
- .Where(s => !string.IsNullOrEmpty(s)));\r
+ switch (Id)\r
+ {\r
+ case 426:\r
+ return string.Join(" ",\r
+ new[] {"警備任務", "対潜警戒任務", "海上護衛任務", "強硬偵察任務"}\r
+ .Zip(NowArray, (mission, n) => n >= 1 ? mission : "")\r
+ .Where(s => !string.IsNullOrEmpty(s)));\r
+ case 428:\r
+ return string.Join(" ",\r
+ new[] {"対潜警戒任務", "海峡警備行動", "長時間対潜警戒"}.Zip(NowArray, (mission, n) => n >= 1 ? mission + n : "")\r
+ .Where(s => !string.IsNullOrEmpty(s)));\r
+ case 854:\r
+ return string.Join(" ",\r
+ new[] {"2-4", "6-1", "6-3", "6-4"}.Zip(NowArray, (map, n) => n >= 1 ? map : "")\r
+ .Where(s => !string.IsNullOrEmpty(s)));\r
+ case 873:\r
+ return string.Join(" ",\r
+ new[] {"3-1", "3-2", "3-3"}.Zip(NowArray, (map, n) => n >= 1 ? map : "")\r
+ .Where(s => !string.IsNullOrEmpty(s)));\r
+ }\r
+ return "";\r
}\r
\r
public bool Cleared => NowArray?.Zip(Spec.MaxArray, (n, m) => n >= m).All(x => x) ?? Now >= Spec.Max;\r
/// </summary>\r
private static readonly Dictionary<int, QuestSpec> QuestSpecs = new Dictionary<int, QuestSpec>\r
{\r
- {201, new QuestSortie {Interval = Daily, Max = 1, Rank = "B"}}, // 201: 敵艦隊を撃滅せよ!\r
- {216, new QuestSortie {Interval = Daily, Max = 1, Rank = "B"}}, // 216: 敵艦隊主力を撃滅せよ!\r
- {210, new QuestSortie {Interval = Daily, Max = 10}}, // 210: 敵艦隊を10回邀撃せよ!\r
- {211, new QuestEnemyType {Interval = Daily, Max = 3, EnemyType = new[] {7, 11}}}, // 211: 敵空母を3隻撃沈せよ!\r
- {212, new QuestEnemyType {Interval = Daily, Max = 5, EnemyType = new[] {15}}}, // 212: 敵輸送船団を叩け!\r
- {218, new QuestEnemyType {Interval = Daily, Max = 3, EnemyType = new[] {15}}}, // 218: 敵補給艦を3隻撃沈せよ!\r
- {226, new QuestSortie {Interval = Daily, Max = 5, Rank = "B", Maps = new[] {21, 22, 23, 24, 25}}}, // 226: 南西諸島海域の制海権を握れ!\r
- {230, new QuestEnemyType {Interval = Daily, Max = 6, EnemyType = new[] {13}}}, // 230: 敵潜水艦を制圧せよ!\r
-\r
- {213, new QuestEnemyType {Interval = Weekly, Max = 20, EnemyType = new[] {15}}}, // 213: 海上通商破壊作戦\r
- {214, new QuestSpec {Interval = Weekly, MaxArray = new[] {36, 6, 24, 12}}}, // 214: あ号作戦\r
- {220, new QuestEnemyType {Interval = Weekly, Max = 20, EnemyType = new[] {7, 11}}}, // 220: い号作戦\r
- {221, new QuestEnemyType {Interval = Weekly, Max = 50, EnemyType = new[] {15}}}, // 221: ろ号作戦\r
- {228, new QuestEnemyType {Interval = Weekly, Max = 15, EnemyType = new[] {13}}}, // 228: 海上護衛戦\r
- {229, new QuestSortie {Interval = Weekly, Max = 12, Rank = "B", Maps = new[] {41, 42, 43, 44, 45}}}, // 229: 敵東方艦隊を撃滅せよ!\r
- {241, new QuestSortie {Interval = Weekly, Max = 5, Rank = "B", Maps = new[] {33, 34, 35}}}, // 241: 敵北方艦隊主力を撃滅せよ!\r
- {242, new QuestSortie {Interval = Weekly, Max = 1, Rank = "B", Maps = new[] {44}}}, // 242: 敵東方中枢艦隊を撃破せよ!\r
- {243, new QuestSortie {Interval = Weekly, Max = 2, Rank = "B", Maps = new[] {52}}}, // 243: 南方海域珊瑚諸島沖の制空権を握れ!\r
- {256, new QuestSortie {Interval = Monthly, Max = 3, Rank = "S", Maps = new[] {61}}}, // 256: 「潜水艦隊」出撃せよ!\r
- {261, new QuestSortie {Interval = Weekly, Max = 3, Rank = "A", Maps = new[] {15}}}, // 261: 海上輸送路の安全確保に努めよ!\r
- {265, new QuestSortie {Interval = Monthly, Max = 10, Rank = "A", Maps = new[] {15}}}, // 265: 海上護衛強化月間\r
-\r
- {822, new QuestSortie {Interval = Quarterly, Max = 2, Rank = "S", Maps = new[] {24}}}, // 822: 沖ノ島海域迎撃戦\r
- {854, new QuestSpec {Interval = Quarterly, MaxArray = new[] {1, 1, 1, 1}}}, // 854: 戦果拡張任務!「Z作戦」前段作戦\r
-\r
- {303, new QuestPractice {Interval = Daily, Max = 3, Win = false}}, // 303: 「演習」で練度向上!\r
- {304, new QuestPractice {Interval = Daily, Max = 5, Win = true}}, // 304: 「演習」で他提督を圧倒せよ!\r
- {302, new QuestPractice {Interval = Weekly, Max = 20, Win = true}}, // 302: 大規模演習\r
- {311, new QuestPractice {Interval = Daily, Max = 7, Win = true}}, // 311: 精鋭艦隊演習\r
-\r
- {402, new QuestMission {Interval = Daily, Max = 3}}, // 402: 「遠征」を3回成功させよう!\r
- {403, new QuestMission {Interval = Daily, Max = 10}}, // 403: 「遠征」を10回成功させよう!\r
- {404, new QuestMission {Interval = Weekly, Max = 30}}, // 404: 大規模遠征作戦、発令!\r
- {410, new QuestMission {Interval = Weekly, Max = 1, Ids = new[] {37, 38}}}, // 410: 南方への輸送作戦を成功させよ!\r
- {411, new QuestMission {Interval = Weekly, Max = 6, Shift = 1, Ids = new[] {37, 38}}}, // 411: 南方への鼠輸送を継続実施せよ!\r
- {424, new QuestMission {Interval = Monthly, Max = 4, Shift = 1, Ids = new[] {5}}}, // 424: 輸送船団護衛を強化せよ!\r
-\r
- {503, new QuestSpec {Interval = Daily, Max = 5}}, // 503: 艦隊大整備!\r
- {504, new QuestSpec {Interval = Daily, Max = 15}}, // 504: 艦隊酒保祭り!\r
-\r
- {605, new QuestSpec {Interval = Daily, Max = 1}}, // 605: 新装備「開発」指令\r
- {606, new QuestSpec {Interval = Daily, Max = 1}}, // 606: 新造艦「建造」指令\r
- {607, new QuestSpec {Interval = Daily, Max = 3, Shift = 1}}, // 607: 装備「開発」集中強化!\r
- {608, new QuestSpec {Interval = Daily, Max = 3, Shift = 1}}, // 608: 艦娘「建造」艦隊強化!\r
- {609, new QuestSpec {Interval = Daily, Max = 2}}, // 609: 軍縮条約対応!\r
- {619, new QuestSpec {Interval = Daily, Max = 1}}, // 619: 装備の改修強化\r
-\r
- {613, new QuestSpec {Interval = Weekly, Max = 24}}, // 613: 資源の再利用\r
- {638, new QuestDestroyItem {Interval = Weekly, Max = 6, Items = new[] {21}}}, // 638: 対空機銃量産\r
- {673, new QuestDestroyItem {Interval = Daily, Max = 4, Items = new[] {1}, Shift = 1}}, // 673: 装備開発力の整備\r
- {674, new QuestDestroyItem {Interval = Daily, Max = 3, Items = new[] {21}, Shift = 2}}, // 674: 工廠環境の整備\r
- {675, new QuestSpec {Interval = Quarterly, MaxArray = new[] {6, 4}}}, // 675: 運用装備の統合整備\r
- {676, new QuestSpec {Interval = Weekly, MaxArray = new[] {3, 3, 1}}}, // 676: 装備開発力の集中整備\r
- {677, new QuestSpec {Interval = Weekly, MaxArray = new[] {4, 2, 3}}}, // 677: 継戦支援能力の整備\r
-\r
- {702, new QuestPowerup {Interval = Daily, Max = 2}}, // 702: 艦の「近代化改修」を実施せよ!\r
- {703, new QuestPowerup {Interval = Weekly, Max = 15}} // 703: 「近代化改修」を進め、戦備を整えよ!\r
+ {201, new QuestSortie {Interval = Daily, Max = 1, Rank = "B", Material = new[] {0, 0, 1, 0}}}, // 201: 敵艦隊を撃滅せよ!\r
+ {216, new QuestSortie {Interval = Daily, Max = 1, Rank = "B", Material = new[] {0, 1, 1, 0}}}, // 216: 敵艦隊主力を撃滅せよ!\r
+ {210, new QuestSortie {Interval = Daily, Max = 10, Material = new[] {0, 0, 1, 0}}}, // 210: 敵艦隊を10回邀撃せよ!\r
+ {211, new QuestEnemyType {Interval = Daily, Max = 3, EnemyType = new[] {7, 11}, Material = new[] {0, 2, 0, 0}}}, // 211: 敵空母を3隻撃沈せよ!\r
+ {212, new QuestEnemyType {Interval = Daily, Max = 5, EnemyType = new[] {15}, Material = new[] {0, 0, 2, 0}}}, // 212: 敵輸送船団を叩け!\r
+ {218, new QuestEnemyType {Interval = Daily, Max = 3, EnemyType = new[] {15}, Material = new[] {0, 1, 1, 0}}}, // 218: 敵補給艦を3隻撃沈せよ!\r
+ {226, new QuestSortie {Interval = Daily, Max = 5, Rank = "B", Maps = new[] {21, 22, 23, 24, 25}, Material = new[] {1, 1, 0, 0}}}, // 226: 南西諸島海域の制海権を握れ!\r
+ {230, new QuestEnemyType {Interval = Daily, Max = 6, EnemyType = new[] {13}, Material = new[] {0, 1, 0, 0}}}, // 230: 敵潜水艦を制圧せよ!\r
+\r
+ {213, new QuestEnemyType {Interval = Weekly, Max = 20, EnemyType = new[] {15}, Material = new[] {0, 0, 3, 0}}}, // 213: 海上通商破壊作戦\r
+ {214, new QuestSpec {Interval = Weekly, MaxArray = new[] {36, 6, 24, 12}, Material = new[] {2, 0, 2, 0}}}, // 214: あ号作戦\r
+ {220, new QuestEnemyType {Interval = Weekly, Max = 20, EnemyType = new[] {7, 11}, Material = new[] {0, 2, 0, 0}}}, // 220: い号作戦\r
+ {221, new QuestEnemyType {Interval = Weekly, Max = 50, EnemyType = new[] {15}, Material = new[] {0, 3, 0, 0}}}, // 221: ろ号作戦\r
+ {228, new QuestEnemyType {Interval = Weekly, Max = 15, EnemyType = new[] {13}, Material = new[] {0, 2, 0, 1}}}, // 228: 海上護衛戦\r
+ {229, new QuestSortie {Interval = Weekly, Max = 12, Rank = "B", Maps = new[] {41, 42, 43, 44, 45}, Material = new[] {0, 0, 2, 0}}}, // 229: 敵東方艦隊を撃滅せよ!\r
+ {241, new QuestSortie {Interval = Weekly, Max = 5, Rank = "B", Maps = new[] {33, 34, 35}, Material = new[] {0, 0, 3, 3}}}, // 241: 敵北方艦隊主力を撃滅せよ!\r
+ {242, new QuestSortie {Interval = Weekly, Max = 1, Rank = "B", Maps = new[] {44}, Material = new[] {0, 1, 1, 0}}}, // 242: 敵東方中枢艦隊を撃破せよ!\r
+ {243, new QuestSortie {Interval = Weekly, Max = 2, Rank = "S", Maps = new[] {52}, Material = new[] {0, 0, 2, 2}}}, // 243: 南方海域珊瑚諸島沖の制空権を握れ!\r
+ {249, new QuestSpec {Interval = Monthly, Max = 1, Material = new[] {0, 0, 5, 0}}}, // 249: 「第五戦隊」出撃せよ!\r
+ {256, new QuestSortie {Interval = Monthly, Max = 3, Rank = "S", Maps = new[] {61}, Material = new[] {0, 0, 0, 0}}}, // 256: 「潜水艦隊」出撃せよ!\r
+ {257, new QuestSpec {Interval = Monthly, Max = 1, Material = new[] {0, 0, 0, 3}}}, // 257: 「水雷戦隊」南西へ!\r
+ {259, new QuestSpec {Interval = Monthly, Max = 1, Material = new[] {0, 3, 0, 4}}}, // 259: 「水上打撃部隊」南方へ!\r
+ {261, new QuestSortie {Interval = Weekly, Max = 3, Rank = "A", Maps = new[] {15}, Material = new[] {0, 0, 0, 3}}}, // 261: 海上輸送路の安全確保に努めよ!\r
+ {265, new QuestSortie {Interval = Monthly, Max = 10, Rank = "A", Maps = new[] {15}, Material = new[] {0, 0, 5, 3}}}, // 265: 海上護衛強化月間\r
+ {266, new QuestSpec {Interval = Monthly, Max = 1, Material = new[] {0, 0, 4, 2}}}, // 266: 「水上反撃部隊」突入せよ!\r
+\r
+ {822, new QuestSortie {Interval = Quarterly, Max = 2, Rank = "S", Maps = new[] {24}, Material = new[] {0, 0, 0, 5}}}, // 822: 沖ノ島海域迎撃戦\r
+ {854, new QuestSpec {Interval = Quarterly, MaxArray = new[] {1, 1, 1, 1}, Material = new[] {0, 0, 0, 4}}}, // 854: 戦果拡張任務!「Z作戦」前段作戦\r
+ {861, new QuestSpec {Interval = Quarterly, Max = 2, Material = new[] {0, 4, 0, 0}}}, // 861: 強行輸送艦隊、抜錨!\r
+ {862, new QuestSpec {Interval = Quarterly, Max = 2, Material = new[] {0, 0, 8, 4}}}, // 862: 前線の航空偵察を実施せよ!\r
+ {873, new QuestSpec {Interval = Quarterly, MaxArray = new[] {1, 1, 1}, Material = new[] {0, 0, 0, 0}}}, // 873: 北方海域警備を実施せよ!\r
+ {875, new QuestSpec {Interval = Quarterly, Max = 2, Material = new[] {0, 0, 0, 0}}}, // 875: 精鋭「三一駆」、鉄底海域に突入せよ!\r
+\r
+ {303, new QuestPractice {Interval = Daily, Max = 3, Win = false, Material = new[] {1, 0, 0, 0}}}, // 303: 「演習」で練度向上!\r
+ {304, new QuestPractice {Interval = Daily, Max = 5, Win = true, Material = new[] {0, 0, 1, 0}}}, // 304: 「演習」で他提督を圧倒せよ!\r
+ {302, new QuestPractice {Interval = Weekly, Max = 20, Win = true, Material = new[] {0, 0, 2, 1}}}, // 302: 大規模演習\r
+ {311, new QuestPractice {Interval = Daily, Max = 7, Win = true, Material = new[] {0, 2, 0, 0}}}, // 311: 精鋭艦隊演習\r
+\r
+ {402, new QuestMission {Interval = Daily, Max = 3, Material = new[] {0, 0, 1, 0}}}, // 402: 「遠征」を3回成功させよう!\r
+ {403, new QuestMission {Interval = Daily, Max = 10, Material = new[] {0, 0, 0, 0}}}, // 403: 「遠征」を10回成功させよう!\r
+ {404, new QuestMission {Interval = Weekly, Max = 30, Material = new[] {0, 0, 3, 0}}}, // 404: 大規模遠征作戦、発令!\r
+ {410, new QuestMission {Interval = Weekly, Max = 1, Ids = new[] {37, 38}, Material = new[] {0, 0, 0, 0}}}, // 410: 南方への輸送作戦を成功させよ!\r
+ {411, new QuestMission {Interval = Weekly, Max = 6, Shift = 1, Ids = new[] {37, 38}, Material = new[] {0, 0, 2, 1}}}, // 411: 南方への鼠輸送を継続実施せよ!\r
+ {424, new QuestMission {Interval = Monthly, Max = 4, Shift = 1, Ids = new[] {5}, Material = new[] {0, 0, 0, 0}}}, // 424: 輸送船団護衛を強化せよ!\r
+ {426, new QuestSpec {Interval = Quarterly, MaxArray = new[] {1, 1, 1, 1}, Material = new[] {0, 0, 4, 0}}}, // 426: 海上通商航路の警戒を厳とせよ!\r
+ {428, new QuestSpec {Interval = Quarterly, MaxArray = new[] {2, 2, 2}, Material = new[] {0, 0, 0, 3}}}, // 428: 近海に侵入する敵潜を制圧せよ!\r
+\r
+ {503, new QuestSpec {Interval = Daily, Max = 5, Material = new[] {0, 2, 0, 0}}}, // 503: 艦隊大整備!\r
+ {504, new QuestSpec {Interval = Daily, Max = 15, Material = new[] {1, 0, 1, 0}}}, // 504: 艦隊酒保祭り!\r
+\r
+ {605, new QuestSpec {Interval = Daily, Max = 1, Material = new[] {1, 0, 1, 0}}}, // 605: 新装備「開発」指令\r
+ {606, new QuestSpec {Interval = Daily, Max = 1, Material = new[] {0, 1, 1, 0}}}, // 606: 新造艦「建造」指令\r
+ {607, new QuestSpec {Interval = Daily, Max = 3, Shift = 1, Material = new[] {0, 0, 2, 0}}}, // 607: 装備「開発」集中強化!\r
+ {608, new QuestSpec {Interval = Daily, Max = 3, Shift = 1, Material = new[] {1, 0, 2, 0}}}, // 608: 艦娘「建造」艦隊強化!\r
+ {609, new QuestSpec {Interval = Daily, Max = 2, Material = new[] {0, 1, 0, 0}}}, // 609: 軍縮条約対応!\r
+ {619, new QuestSpec {Interval = Daily, Max = 1, Material = new[] {0, 0, 0, 1}}}, // 619: 装備の改修強化\r
+\r
+ {613, new QuestSpec {Interval = Weekly, Max = 24, Material = new[] {0, 0, 0, 0}}}, // 613: 資源の再利用\r
+ {638, new QuestDestroyItem {Interval = Weekly, Max = 6, Items = new[] {21}, Material = new[] {0, 0, 2, 1}}}, // 638: 対空機銃量産\r
+ {663, new QuestDestroyItem {Interval = Quarterly, Max = 10, Items = new[] {3}, Material = new[] {0, 0, 3, 0}}}, // 663: 新型艤装の継続研究\r
+ {673, new QuestDestroyItem {Interval = Daily, Max = 4, Items = new[] {1}, Shift = 1, Material = new[] {0, 0, 1, 0}}}, // 673: 装備開発力の整備\r
+ {674, new QuestDestroyItem {Interval = Daily, Max = 3, Items = new[] {21}, Shift = 2, Material = new[] {0, 1, 1, 0}}}, // 674: 工廠環境の整備\r
+ {675, new QuestSpec {Interval = Quarterly, MaxArray = new[] {6, 4}, Material = new[] {0, 0, 0, 0}}}, // 675: 運用装備の統合整備\r
+ {676, new QuestSpec {Interval = Weekly, MaxArray = new[] {3, 3, 1}, Material = new[] {0, 1, 7, 0}}}, // 676: 装備開発力の集中整備\r
+ {677, new QuestSpec {Interval = Weekly, MaxArray = new[] {4, 2, 3}, Material = new[] {0, 5, 0, 0}}}, // 677: 継戦支援能力の整備\r
+\r
+ {702, new QuestPowerup {Interval = Daily, Max = 2, Material = new[] {0, 1, 0, 0}}}, // 702: 艦の「近代化改修」を実施せよ!\r
+ {703, new QuestPowerup {Interval = Weekly, Max = 15, Material = new[] {1, 0, 2, 0}}} // 703: 「近代化改修」を進め、戦備を整えよ!\r
};\r
// @formatter:on\r
\r
Spec = spec\r
};\r
}\r
- return new QuestCount {Spec = new QuestSpec {AdjustCount = false}};\r
+ return new QuestCount {Spec = new QuestSpec {Material = new int[0], AdjustCount = false}};\r
}\r
\r
public void Remove(int id)\r
var progress = (int)entry.api_progress_flag;\r
var cat = (int)entry.api_category;\r
var name = (string)entry.api_title;\r
+ var detail = ((string)entry.api_detail).Replace("<br>", "\r\n");\r
+ var material = (int[])entry.api_get_material;\r
\r
switch (progress)\r
{\r
switch (state)\r
{\r
case 1:\r
- _quests.Remove(id);\r
+ if (_quests.Remove(id))\r
+ NeedSave = true;\r
break;\r
case 3:\r
progress = 100;\r
goto case 2;\r
case 2:\r
- var count = _countList.GetCount(id);\r
- if (count.AdjustCount(progress))\r
- NeedSave = true;\r
- _quests[id] = new QuestStatus\r
- {\r
- Id = id,\r
- Category = cat,\r
- Name = name,\r
- Count = count,\r
- Progress = progress,\r
- Color = cat <= _color.Length ? _color[cat - 1] : Control.DefaultBackColor\r
- };\r
+ AddQuest(id, cat, name, detail, material, progress, true);\r
break;\r
}\r
}\r
}\r
}\r
\r
+ private void AddQuest(int id, int category, string name, string detail, int[] material, int progress,\r
+ bool adjustCount)\r
+ {\r
+ var count = _countList.GetCount(id);\r
+ if (adjustCount)\r
+ {\r
+ if (count.AdjustCount(progress))\r
+ NeedSave = true;\r
+ }\r
+ _quests[id] = new QuestStatus\r
+ {\r
+ Id = id,\r
+ Category = category,\r
+ Name = name,\r
+ Detail = detail,\r
+ Material = adjustCount ? material?.Concat(count.Spec.Material).ToArray() : material,\r
+ Count = count,\r
+ Progress = progress,\r
+ Color = category <= _color.Length ? _color[category - 1] : Control.DefaultBackColor\r
+ };\r
+ }\r
+\r
+ public void ClearQuests()\r
+ {\r
+ _quests.Clear();\r
+ }\r
+\r
private void ResetQuests()\r
{\r
var now = _nowFunc();\r
if (_lastReset < quarterly && quarterly <= now)\r
_countList.Remove(QuestInterval.Quarterly);\r
_lastReset = now;\r
+ NeedSave = true;\r
}\r
\r
- private bool _boss;\r
+\r
private int _map;\r
+ private bool _boss;\r
\r
public void InspectMapStart(dynamic json)\r
{\r
{\r
_map = (int)json.api_maparea_id * 10 + (int)json.api_mapinfo_no;\r
_boss = (int)json.api_event_id == 5;\r
+\r
+ if (_quests.TryGetValue(861, out var q861))\r
+ {\r
+ if (_map == 16 && (int)json.api_event_id == 8)\r
+ {\r
+ var fleet = _battleInfo.Result.Friend.Main.Where(s => s.NowHp > 0).Select(s => s.Spec.ShipType)\r
+ .ToArray();\r
+ if (fleet.Count(s => s == 10 || s == 22) == 2)\r
+ IncrementCount(q861.Count);\r
+ }\r
+ }\r
}\r
\r
public void InspectBattleResult(dynamic json)\r
NeedSave = true;\r
}\r
}\r
+ if (_quests.TryGetValue(249, out var q249))\r
+ {\r
+ if (_map == 25 && _boss && QuestSortie.CompareRank(rank, "S") == 0)\r
+ {\r
+ var fleet = _battleInfo.Result.Friend.Main.Where(s => s.NowHp > 0).Select(s => s.Spec.Id)\r
+ .ToArray();\r
+ if (fleet.Intersect(new[] {62, 63, 64, 265, 266, 268, 319, 192, 194}).Count() == 3)\r
+ IncrementCount(q249.Count);\r
+ }\r
+ }\r
+ if (_quests.TryGetValue(257, out var q257))\r
+ {\r
+ if (_map == 14 && _boss && QuestSortie.CompareRank(rank, "S") == 0)\r
+ {\r
+ var fleet = _battleInfo.Result.Friend.Main.Where(s => s.NowHp > 0).Select(s => s.Spec.ShipType)\r
+ .ToArray();\r
+ if (fleet[0] == 3 && fleet.Count(s => s == 3) <= 3 && fleet.All(s => s == 2 || s == 3))\r
+ IncrementCount(q257.Count);\r
+ }\r
+ }\r
+ if (_quests.TryGetValue(259, out var q259))\r
+ {\r
+ if (_map == 51 && _boss && QuestSortie.CompareRank(rank, "S") == 0)\r
+ {\r
+ var fleet = _battleInfo.Result.Friend.Main.Where(s => s.NowHp > 0).Select(s => s.Spec).ToArray();\r
+ var senkan = new[]\r
+ {\r
+ 131, 136, // 大和\r
+ 143, 148, 546, // 武蔵\r
+ 80, 275, 541, // 長門\r
+ 81, 276, // 陸奥\r
+ 26, 286, 411, // 扶桑\r
+ 27, 287, 412, // 山城\r
+ 77, 82, // 伊勢\r
+ 87, 88 // 日向\r
+ };\r
+ if (fleet.Select(s => s.Id).Intersect(senkan).Count() == 3 &&\r
+ fleet.Count(s => s.ShipType == 3) > 0)\r
+ {\r
+ IncrementCount(q259.Count);\r
+ }\r
+ }\r
+ }\r
+ if (_quests.TryGetValue(266, out var q266))\r
+ {\r
+ if (_map == 25 && _boss && QuestSortie.CompareRank(rank, "S") == 0)\r
+ {\r
+ var fleet = _battleInfo.Result.Friend.Main.Where(s => s.NowHp > 0).Select(s => s.Spec.ShipType)\r
+ .ToArray();\r
+ if (fleet[0] == 2 && fleet.OrderBy(x => x).SequenceEqual(new[] {2, 2, 2, 2, 3, 5}))\r
+ IncrementCount(q266.Count);\r
+ }\r
+ }\r
if (_quests.TryGetValue(854, out var opz) && _boss)\r
{\r
var array = opz.Count.NowArray;\r
break;\r
}\r
}\r
+ if (_quests.TryGetValue(862, out var q862))\r
+ {\r
+ if (_map == 63 && _boss && QuestSortie.CompareRank(rank, "A") <= 0)\r
+ {\r
+ var fleet = _battleInfo.Result.Friend.Main.Where(s => s.NowHp > 0).Select(s => s.Spec.ShipType).ToArray();\r
+ if (fleet.Count(s => s == 3) == 2 && fleet.Count(s => s == 16) == 1)\r
+ IncrementCount(q862.Count);\r
+ }\r
+ }\r
+ if (_quests.TryGetValue(873, out var q873))\r
+ {\r
+ if (_battleInfo.Result.Friend.Main.Count(s => s.NowHp > 0 && s.Spec.ShipType == 3) >= 1 &&\r
+ _boss && QuestSortie.CompareRank(rank, "A") <= 0)\r
+ {\r
+ var array = q873.Count.NowArray;\r
+ switch (_map)\r
+ {\r
+ case 31:\r
+ array[0]++;\r
+ NeedSave = true;\r
+ break;\r
+ case 32:\r
+ array[1]++;\r
+ NeedSave = true;\r
+ break;\r
+ case 33:\r
+ array[2]++;\r
+ NeedSave = true;\r
+ break;\r
+ }\r
+ }\r
+ }\r
+ if (_quests.TryGetValue(875, out var q875))\r
+ {\r
+ if (_map == 54 && _boss && QuestSortie.CompareRank(rank, "S") == 0)\r
+ {\r
+ var fleet = _battleInfo.Result.Friend.Main.Where(s => s.NowHp > 0).Select(s => s.Spec.Id).ToArray();\r
+ if (fleet.Contains(543) && fleet.Intersect(new []{344, 345, 359}).Any())\r
+ IncrementCount(q875.Count);\r
+ }\r
+ }\r
}\r
\r
public void InspectPracticeResult(dynamic json)\r
var deck = int.Parse(values["api_deck_id"]);\r
if ((int)json.api_clear_result == 0)\r
return;\r
+ var mid = _missionId[deck - 1];\r
foreach (var quest in _quests.Values)\r
{\r
var count = quest.Count;\r
if (!(count.Spec is QuestMission mission))\r
continue;\r
- if (mission.Check(_missionId[deck - 1]))\r
+ if (mission.Check(mid))\r
IncrementCount(count);\r
}\r
+ if (_quests.TryGetValue(426, out var q426))\r
+ {\r
+ var count = q426.Count;\r
+ switch (mid)\r
+ {\r
+ case 3:\r
+ count.NowArray[0]++;\r
+ break;\r
+ case 4:\r
+ count.NowArray[1]++;\r
+ break;\r
+ case 5:\r
+ count.NowArray[2]++;\r
+ break;\r
+ case 10:\r
+ count.NowArray[3]++;\r
+ break;\r
+ }\r
+ }\r
+ if (_quests.TryGetValue(428, out var q428))\r
+ {\r
+ var count = q428.Count;\r
+ switch (mid)\r
+ {\r
+ case 4:\r
+ count.NowArray[0]++;\r
+ break;\r
+ case 101:\r
+ count.NowArray[1]++;\r
+ break;\r
+ case 102:\r
+ count.NowArray[2]++;\r
+ break;\r
+ }\r
+ }\r
}\r
\r
private void IncrementCount(QuestCount count)\r
{\r
var values = HttpUtility.ParseQueryString(request);\r
_quests.Remove(int.Parse(values["api_quest_id"]));\r
+ NeedSave = true;\r
}\r
\r
public void InspectClearItemGet(string request)\r
\r
public void SaveState(Status status)\r
{\r
+ NeedSave = false;\r
status.QuestLastReset = _lastReset;\r
- if (_countList == null)\r
- return;\r
- status.QuestCountList = _countList.CountList.ToArray();\r
+ if (_quests != null)\r
+ status.QuestList = _quests.Values.ToArray();\r
+ if (_countList != null)\r
+ status.QuestCountList = _countList.CountList.ToArray();\r
}\r
\r
public void LoadState(Status status)\r
{\r
- _countList.CountList = status.QuestCountList;\r
_lastReset = status.QuestLastReset;\r
+ if (status.QuestCountList != null)\r
+ _countList.CountList = status.QuestCountList;\r
+ if (status.QuestList != null)\r
+ {\r
+ _quests.Clear();\r
+ foreach (var q in status.QuestList)\r
+ AddQuest(q.Id, q.Category, q.Name, q.Detail, q.Material, q.Progress, false);\r
+ }\r
}\r
}\r
}
\ No newline at end of file