// Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
// \r
-// This program is part of KancolleSniffer.\r
+// Licensed under the Apache License, Version 2.0 (the "License");\r
+// you may not use this file except in compliance with the License.\r
+// You may obtain a copy of the License at\r
//\r
-// KancolleSniffer is free software: you can redistribute it and/or modify\r
-// it under the terms of the GNU General Public License as published by\r
-// the Free Software Foundation, either version 3 of the License, or\r
-// (at your option) any later version.\r
+// http://www.apache.org/licenses/LICENSE-2.0\r
//\r
-// This program is distributed in the hope that it will be useful,\r
-// but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-// GNU General Public License for more details.\r
-//\r
-// You should have received a copy of the GNU General Public License\r
-// along with this program; if not, see <http://www.gnu.org/licenses/>.\r
+// Unless required by applicable law or agreed to in writing, software\r
+// distributed under the License is distributed on an "AS IS" BASIS,\r
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+// See the License for the specific language governing permissions and\r
+// limitations under the License.\r
\r
using System;\r
using System.Collections.Generic;\r
using System.Linq;\r
-using System.Web;\r
using static System.Math;\r
\r
namespace KancolleSniffer\r
{\r
- public class ShipStatus\r
+ public class ShipStatus : ICloneable\r
{\r
- private readonly ItemInfo _itemInfo;\r
public int Id { get; set; }\r
- public int Fleet { get; set; } // ShipListだけで使う\r
+ public int Fleet { get; set; }\r
public ShipSpec Spec { get; set; }\r
\r
public string Name => Spec.Name;\r
public ItemStatus SlotEx { get; set; }\r
public int LoS { get; set; }\r
public int Firepower { get; set; }\r
+ public int Torpedo { get; set; }\r
public int AntiSubmarine { get; set; }\r
+ public int Lucky { get; set; }\r
+ public bool Locked { get; set; }\r
public bool Escaped { get; set; }\r
\r
public Damage DamageLevel => CalcDamage(NowHp, MaxHp);\r
\r
- public ShipStatus(ItemInfo itemInfo = null)\r
+ public int CombinedFleetType { get; set; }\r
+\r
+ public ShipStatus()\r
{\r
- _itemInfo = itemInfo;\r
Id = -1;\r
+ Fleet = -1;\r
Spec = new ShipSpec();\r
OnSlot = new int[0];\r
Slot = new ItemStatus[0];\r
steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);\r
}\r
\r
- public int RealFirepower\r
+ public double RealFirepower\r
{\r
get\r
{\r
if (Spec.IsSubmarine)\r
return 0;\r
- if (!Spec.IsAircraftCarrier)\r
- return Firepower + 5;\r
- var specs = (from item in Slot\r
- let spec = _itemInfo.GetStatus(item.Id).Spec\r
- where spec.IsAircraft\r
- select new {torpedo = spec.Torpedo, bomber = spec.Bomber}).ToArray();\r
- var torpedo = specs.Sum(s => s.torpedo);\r
- var bomber = specs.Sum(s => s.bomber);\r
+ var isRyuseiAttack = Spec.Id == 352 && // 速吸改\r
+ Slot.Any(item => item.Spec.Type == 8); // 艦攻装備\r
+ var levelBonus = Slot.Sum(item => item.FirePowerLevelBonus);\r
+ if (!Spec.IsAircraftCarrier && !isRyuseiAttack)\r
+ return Firepower + levelBonus + CombinedFleetFirepowerBonus + 5;\r
+ var specs = (from item in Slot where item.Spec.IsAircraft select item.Spec).ToArray();\r
+ var torpedo = specs.Sum(s => s.Torpedo);\r
+ var bomber = specs.Sum(s => s.Bomber);\r
if (torpedo == 0 && bomber == 0)\r
return 0;\r
- return (int)((Firepower + torpedo) * 1.5 + bomber * 2 + 55);\r
+ return (int)((Firepower + torpedo + levelBonus + (int)(bomber * 1.3) + CombinedFleetFirepowerBonus) * 1.5) + 55;\r
+ }\r
+ }\r
+\r
+ private int CombinedFleetFirepowerBonus\r
+ {\r
+ get\r
+ {\r
+ switch (CombinedFleetType)\r
+ {\r
+ case 0:\r
+ return 0;\r
+ case 1: // 機動\r
+ return Fleet == 0 ? 2 : 10;\r
+ case 2: // 水上\r
+ return Fleet == 0 ? 10 : -5;\r
+ case 3: // 輸送\r
+ return Fleet == 0 ? -5 : 10;\r
+ default:\r
+ return 0;\r
+ }\r
+ }\r
+ }\r
+\r
+ public double RealTorpedo\r
+ {\r
+ get\r
+ {\r
+ if (Spec.IsAircraftCarrier || Torpedo == 0)\r
+ return 0;\r
+ return Torpedo + Slot.Sum(item => item.TorpedoLevelBonus) + CombinedFleetTorpedoPenalty + 5;\r
}\r
}\r
\r
- public int RealAntiSubmarine\r
+ private int CombinedFleetTorpedoPenalty => CombinedFleetType > 0 && Fleet == 1 ? -5 : 0;\r
+\r
+ public double RealAntiSubmarine\r
{\r
get\r
{\r
if (!Spec.IsAntiSubmarine)\r
return 0;\r
+ // ReSharper disable once CompareOfFloatsByEqualityOperator\r
if (Spec.IsAircraftCarrier && RealFirepower == 0) // 砲撃戦に参加しない\r
return 0;\r
- var sonar = 0;\r
- var dc = 0;\r
- var aircraft = 0;\r
- var all = 0;\r
+ var sonar = false;\r
+ var dc = false;\r
+ var aircraft = false;\r
+ var all = 0.0;\r
var vanilla = AntiSubmarine;\r
- foreach (var spec in Slot.Select(item => _itemInfo.GetStatus(item.Id).Spec))\r
+ foreach (var spec in Slot.Select(item => item.Spec))\r
{\r
vanilla -= spec.AntiSubmarine;\r
- if (spec.IsReconSeaplane) // 水偵は除外\r
- continue;\r
if (spec.IsSonar)\r
- sonar += spec.AntiSubmarine;\r
+ sonar = true;\r
else if (spec.IsDepthCharge)\r
- dc += spec.AntiSubmarine;\r
+ dc = true;\r
else if (spec.IsAircraft)\r
- aircraft += spec.AntiSubmarine;\r
- all += spec.AntiSubmarine;\r
+ aircraft = true;\r
+ all += spec.RealAntiSubmarine;\r
}\r
- if (vanilla == 0 && aircraft == 0) // 素対潜0で航空機なしは対潜攻撃なし\r
+ if (vanilla == 0 && !aircraft) // 素対潜0で航空機なしは対潜攻撃なし\r
+ return 0;\r
+ var bonus = sonar && dc ? 1.15 : 1.0;\r
+ var levelBonus = Slot.Sum(item => item.AntiSubmarineLevelBonus);\r
+ return bonus * (Sqrt(vanilla) * 2 + all * 1.5 + levelBonus + (aircraft ? 8 : 13));\r
+ }\r
+ }\r
+\r
+ public double NightBattlePower\r
+ {\r
+ get\r
+ {\r
+ if (Spec.IsAircraftCarrier && Spec.Id != 353 && Spec.Id != 432) // Graf Zeppelin以外の空母\r
return 0;\r
- var bonus = sonar > 0 && dc > 0 ? 1.15 : 1.0;\r
- return (int)(bonus * (vanilla / 5 + all * 2 + (aircraft > 0 ? 10 : 25)));\r
+ return Firepower + Torpedo + Slot.Sum(item => item.NightBattleLevelBonus);\r
}\r
}\r
\r
: SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43\r
? SlotEx.Spec.Id\r
: Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;\r
+\r
+ public double TransportPoint\r
+ => Spec.TransportPoint + Slot.Sum(item => item.Spec.TransportPoint) + SlotEx.Spec.TransportPoint;\r
+\r
+ public object Clone()\r
+ {\r
+ var r = (ShipStatus)MemberwiseClone();\r
+ r.Slot = r.Slot.ToArray(); // 戦闘中のダメコンの消費が見えないように複製する\r
+ return r;\r
+ }\r
}\r
\r
public struct ChargeStatus\r
private int _hqLevel;\r
private readonly List<int> _escapedShips = new List<int>();\r
private int _combinedFleetType;\r
- private readonly int[][] _presetDeck = new int[5][];\r
\r
public ShipInfo(ItemInfo itemInfo)\r
{\r
InspectDeck(json.api_deck_port);\r
InspectShipData(json.api_ship);\r
InspectBasic(json.api_basic);\r
- _combinedFleetType = json.api_combined_flag() ? (int)json.api_combined_flag : 0;\r
+ if (json.api_combined_flag())\r
+ _combinedFleetType = (int)json.api_combined_flag;\r
_itemInfo.NowShips = ((object[])json.api_ship).Length;\r
}\r
else if (json.api_data()) // ship2\r
InspectDeck(json.api_deck_data);\r
InspectShipData(json.api_ship_data);\r
}\r
- else if (json.api_ship()) // getship\r
+ else if (json.api_ship()) // getshipとpowerup\r
{\r
InspectShipData(new[] {json.api_ship});\r
}\r
{\r
foreach (var entry in json)\r
{\r
- _shipInfo[(int)entry.api_id] = new ShipStatus(_itemInfo)\r
+ _shipInfo[(int)entry.api_id] = new ShipStatus\r
{\r
Id = (int)entry.api_id,\r
Spec = _shipMaster[(int)entry.api_ship_id],\r
SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(),\r
LoS = (int)entry.api_sakuteki[0],\r
Firepower = (int)entry.api_karyoku[0],\r
- AntiSubmarine = (int)entry.api_taisen[0]\r
+ Torpedo = (int)entry.api_raisou[0],\r
+ AntiSubmarine = (int)entry.api_taisen[0],\r
+ Lucky = (int)entry.api_lucky[0],\r
+ Locked = entry.api_locked() && entry.api_locked == 1\r
};\r
- _itemInfo.CountNewItems((int[])entry.api_slot);\r
}\r
}\r
\r
private void WithdrowShip(int fleet, int idx)\r
{\r
var deck = _decks[fleet];\r
- for (var i = idx; i < deck.Length - 1; i++)\r
- deck[i] = deck[i + 1];\r
- deck[deck.Length - 1] = -1;\r
+ var j = idx;\r
+ for (var i = idx + 1; i < deck.Length; i++)\r
+ {\r
+ if (deck[i] != -1)\r
+ deck[j++] = deck[i];\r
+ }\r
+ for (; j < deck.Length; j++)\r
+ deck[j] = -1;\r
}\r
\r
public void InspectPowerup(string request, dynamic json)\r
foreach (var ship in ships)\r
_shipInfo.Remove(int.Parse(ship));\r
InspectDeck(json.api_deck);\r
- InspectShip(json.api_ship);\r
+ InspectShip(json);\r
}\r
\r
public void InspectSlotExchange(string request, dynamic json)\r
_shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
}\r
\r
+ public void InspectSlotDeprive(dynamic json)\r
+ {\r
+ InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});\r
+ }\r
+\r
public void InspectDestroyShip(string request, dynamic json)\r
{\r
var values = HttpUtility.ParseQueryString(request);\r
_shipInfo.Remove(ship);\r
}\r
\r
- public void InspectPresetDeck(dynamic json)\r
- {\r
- foreach (KeyValuePair<string, dynamic> entry in json.api_deck)\r
- InspectPresetRegister(entry.Value);\r
- }\r
-\r
- public void InspectPresetRegister(dynamic json)\r
- {\r
- var no = (int)json.api_preset_no - 1;\r
- _presetDeck[no] = json.api_ship;\r
- }\r
-\r
- public void InspectPresetDelete(string request)\r
- {\r
- var values = HttpUtility.ParseQueryString(request);\r
- _presetDeck[int.Parse(values["api_preset_no"]) - 1] = null;\r
- }\r
-\r
public void InspectCombined(string request)\r
{\r
var values = HttpUtility.ParseQueryString(request);\r
_combinedFleetType = int.Parse(values["api_combined_type"]);\r
}\r
\r
- public int[][] PresetDeck => _presetDeck;\r
-\r
- public void StartSortie(string request)\r
+ public void InspectMapStart(string request)\r
{\r
var values = HttpUtility.ParseQueryString(request);\r
var fleet = int.Parse(values["api_deck_id"]) - 1;\r
- if (_combinedFleetType == 0)\r
+ if (_combinedFleetType == 0 || fleet > 1)\r
{\r
_inSortie[fleet] = true;\r
}\r
{\r
_inSortie[0] = _inSortie[1] = true;\r
}\r
+ SetBadlyDamagedShips();\r
}\r
\r
public void RepairShip(int id)\r
ShipStatus s;\r
if (!_shipInfo.TryGetValue(id, out s))\r
return new ShipStatus();\r
- s.Slot = (from item in s.Slot select _itemInfo.GetStatus(item.Id)).ToArray();\r
+ s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
s.Escaped = _escapedShips.Contains(id);\r
+ int idx;\r
+ s.Fleet = FindFleet(s.Id, out idx);\r
+ s.CombinedFleetType = s.Fleet < 2 ? _combinedFleetType : 0;\r
return s;\r
}\r
\r
+ public void SetItemHolder()\r
+ {\r
+ foreach (var ship in _shipInfo.Values)\r
+ {\r
+ foreach (var item in ship.Slot)\r
+ _itemInfo.GetStatus(item.Id).Holder = ship;\r
+ _itemInfo.GetStatus(ship.SlotEx.Id).Holder = ship;\r
+ }\r
+ }\r
+\r
public ShipSpec GetSpec(int id) => _shipMaster[id];\r
\r
public bool InMission(int fleet) => _inMission[fleet];\r
\r
public int CombinedFleetType => _combinedFleetType;\r
\r
- public ShipStatus[] ShipList\r
- => _shipInfo.Values.Where(s => s.Level != 0).Select(s =>\r
- {\r
- int oi;\r
- var f = FindFleet(s.Id, out oi);\r
- s.Fleet = f;\r
- s.Escaped = _escapedShips.Contains(s.Id);\r
- return s;\r
- }).ToArray();\r
+ public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();\r
\r
public ChargeStatus[] ChargeStatuses\r
=> (from deck in _decks\r
select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
\r
- public int GetFighterPower(int fleet, bool withBonus)\r
- => GetShipStatuses(fleet).Where(s => !s.Escaped).SelectMany(ship =>\r
+ public int[] GetFighterPower(int fleet)\r
+ => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
{\r
- var item = _itemInfo.GetStatus(slot.Id);\r
- if (!item.Spec.CanAirCombat)\r
- return 0;\r
- var bonus = onslot != 0 && withBonus ? item.AlvBonus : 0;\r
- return (int)Floor(item.Spec.AntiAir * Sqrt(onslot)) + bonus;\r
- })).Sum();\r
+ if (!slot.Spec.CanAirCombat || onslot == 0)\r
+ return new[] {0, 0};\r
+ var unskilled = (slot.Spec.AntiAir + slot.FighterPowerLevelBonus) * Sqrt(onslot);\r
+ return new[] {(int)(unskilled + slot.AlvBonus[0]), (int)(unskilled + slot.AlvBonus[1])};\r
+ }))\r
+ .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});\r
+\r
+ public double GetContactTriggerRate(int fleet)\r
+ => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
+ ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
+ slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
\r
- public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)\r
+ public ShipStatus[] GetRepairList(DockInfo dockInfo)\r
=> (from s in ShipList\r
where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
select s).OrderByDescending(s => s.RepairTime).ToArray();\r
public double GetLineOfSights(int fleet)\r
{\r
var result = 0.0;\r
- foreach (var s in _decks[fleet].Select(id => _shipInfo[id]))\r
+ var emptyBonus = 6;\r
+ foreach (var s in GetShipStatuses(fleet))\r
{\r
- var items = 0;\r
- foreach (var spec in s.Slot.Select(item => _itemInfo.GetStatus(item.Id).Spec))\r
+ emptyBonus--;\r
+ var itemLoS = 0;\r
+ foreach (var item in s.Slot)\r
{\r
- items += spec.LoS;\r
- result += spec.LoS * spec.LoSScaleFactor();\r
+ var spec = item.Spec;\r
+ itemLoS += spec.LoS;\r
+ result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor;\r
}\r
- result += Sqrt(s.LoS - items) * 1.6841056;\r
+ result += Sqrt(s.LoS - itemLoS);\r
}\r
- return result > 0 ? result + (_hqLevel + 4) / 5 * 5 * -0.6142467 : 0.0;\r
+ return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
+ }\r
+\r
+ public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
+\r
+ public void SetBadlyDamagedShips()\r
+ {\r
+ BadlyDamagedShips =\r
+ _inSortie.SelectMany((sortie, i) => sortie ? GetShipStatuses(i) : new ShipStatus[0])\r
+ .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
+ .Select(s => s.Name)\r
+ .ToArray();\r
+ }\r
+\r
+ public void ClearBadlyDamagedShips()\r
+ {\r
+ BadlyDamagedShips = new string[0];\r
}\r
\r
public void SetEscapedShips(List<int> ships)\r