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ヘッダのCondとExpのマウスカーソルを変える
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
index 2949f24..e0865f5 100644 (file)
@@ -19,212 +19,6 @@ using static System.Math;
 \r
 namespace KancolleSniffer\r
 {\r
-    public class ShipStatus : ICloneable\r
-    {\r
-        public int Id { get; set; }\r
-        public int Fleet { get; set; }\r
-        public ShipSpec Spec { get; set; }\r
-\r
-        public string Name => Spec.Name;\r
-\r
-        public int Level { get; set; }\r
-        public int ExpToNext { get; set; }\r
-        public int MaxHp { get; set; }\r
-        public int NowHp { get; set; }\r
-        public int Cond { get; set; }\r
-        public int Fuel { get; set; }\r
-        public int Bull { get; set; }\r
-        public int[] OnSlot { get; set; }\r
-        public ItemStatus[] Slot { get; set; }\r
-        public ItemStatus SlotEx { get; set; }\r
-        public int LoS { get; set; }\r
-        public int Firepower { get; set; }\r
-        public int Torpedo { get; set; }\r
-        public int AntiSubmarine { get; set; }\r
-        public int AntiAir { get; set; }\r
-        public int Lucky { get; set; }\r
-        public bool Locked { get; set; }\r
-        public bool Escaped { get; set; }\r
-\r
-        public Damage DamageLevel => CalcDamage(NowHp, MaxHp);\r
-\r
-        public int CombinedFleetType { get; set; }\r
-\r
-        private IEnumerable<ItemStatus> AllSlot => Slot.Concat(new[] {SlotEx});\r
-\r
-        public ShipStatus()\r
-        {\r
-            Id = -1;\r
-            Fleet = -1;\r
-            Spec = new ShipSpec();\r
-            OnSlot = new int[0];\r
-            Slot = new ItemStatus[0];\r
-            SlotEx = new ItemStatus();\r
-        }\r
-\r
-        public enum Damage\r
-        {\r
-            Minor,\r
-            Small,\r
-            Half,\r
-            Badly\r
-        }\r
-\r
-        public static Damage CalcDamage(int now, int max)\r
-        {\r
-            var ratio = max == 0 ? 1 : (double)now / max;\r
-            return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;\r
-        }\r
-\r
-        public TimeSpan RepairTime => TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30);\r
-\r
-        public int CalcRepairSec(int damage) => (int)(RepairSecPerHp * damage);\r
-\r
-        public double RepairSecPerHp\r
-        {\r
-            get\r
-            {\r
-                var weight = Spec.RepairWeight;\r
-                var level = Level < 12 ? Level * 10 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50;\r
-                return level * weight;\r
-            }\r
-        }\r
-\r
-        public void CalcMaterialsToRepair(out int fuel, out int steal)\r
-        {\r
-            var damage = MaxHp - NowHp;\r
-            fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);\r
-            steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);\r
-        }\r
-\r
-        public double EffectiveFirepower\r
-        {\r
-            get\r
-            {\r
-                if (Spec.IsSubmarine)\r
-                    return 0;\r
-                var isRyuseiAttack = Spec.Id == 352 && // 速吸改\r
-                                     Slot.Any(item => item.Spec.Type == 8); // 艦攻装備\r
-                var levelBonus = AllSlot.Sum(item => item.FirePowerLevelBonus);\r
-                if (!Spec.IsAircraftCarrier && !isRyuseiAttack)\r
-                    return Firepower + levelBonus + CombinedFleetFirepowerBonus + 5;\r
-                var specs = (from item in Slot where item.Spec.IsAircraft select item.Spec).ToArray();\r
-                var torpedo = specs.Sum(s => s.Torpedo);\r
-                var bomber = specs.Sum(s => s.Bomber);\r
-                if (torpedo == 0 && bomber == 0)\r
-                    return 0;\r
-                return (int)((Firepower + torpedo + levelBonus +\r
-                              (int)(bomber * 1.3) + CombinedFleetFirepowerBonus) * 1.5) + 55;\r
-            }\r
-        }\r
-\r
-        private int CombinedFleetFirepowerBonus\r
-        {\r
-            get\r
-            {\r
-                switch (CombinedFleetType)\r
-                {\r
-                    case 0:\r
-                        return 0;\r
-                    case 1: // 機動\r
-                        return Fleet == 0 ? 2 : 10;\r
-                    case 2: // 水上\r
-                        return Fleet == 0 ? 10 : -5;\r
-                    case 3: // 輸送\r
-                        return Fleet == 0 ? -5 : 10;\r
-                    default:\r
-                        return 0;\r
-                }\r
-            }\r
-        }\r
-\r
-        public double EffectiveTorpedo\r
-        {\r
-            get\r
-            {\r
-                if (Spec.IsAircraftCarrier || Torpedo == 0)\r
-                    return 0;\r
-                return Torpedo + AllSlot.Sum(item => item.TorpedoLevelBonus) + CombinedFleetTorpedoPenalty + 5;\r
-            }\r
-        }\r
-\r
-        private int CombinedFleetTorpedoPenalty => CombinedFleetType > 0 && Fleet == 1 ? -5 : 0;\r
-\r
-        public double EffectiveAntiSubmarine\r
-        {\r
-            get\r
-            {\r
-                if (!Spec.IsAntiSubmarine)\r
-                    return 0;\r
-                // ReSharper disable once CompareOfFloatsByEqualityOperator\r
-                if (Spec.IsAircraftCarrier && EffectiveFirepower == 0) // 砲撃戦に参加しない\r
-                    return 0;\r
-                var sonar = false;\r
-                var dc = false;\r
-                var aircraft = false;\r
-                var all = 0.0;\r
-                var vanilla = AntiSubmarine;\r
-                foreach (var spec in Slot.Select(item => item.Spec))\r
-                {\r
-                    vanilla -= spec.AntiSubmarine;\r
-                    if (spec.IsSonar)\r
-                        sonar = true;\r
-                    else if (spec.IsDepthCharge)\r
-                        dc = true;\r
-                    else if (spec.IsAircraft)\r
-                        aircraft = true;\r
-                    all += spec.EffectiveAntiSubmarine;\r
-                }\r
-                if (vanilla == 0 && !aircraft) // 素対潜0で航空機なしは対潜攻撃なし\r
-                    return 0;\r
-                var bonus = sonar && dc ? 1.15 : 1.0;\r
-                var levelBonus = Slot.Sum(item => item.AntiSubmarineLevelBonus);\r
-                return bonus * (Sqrt(vanilla) * 2 + all * 1.5 + levelBonus + (aircraft ? 8 : 13));\r
-            }\r
-        }\r
-\r
-        public double NightBattlePower\r
-        {\r
-            get\r
-            {\r
-                if (Spec.IsAircraftCarrier && Spec.Id != 353 && Spec.Id != 432) // Graf Zeppelin以外の空母\r
-                    return 0;\r
-                return Firepower + Torpedo + Slot.Sum(item => item.NightBattleLevelBonus);\r
-            }\r
-        }\r
-\r
-        public int PreparedDamageControl =>\r
-            (DamageLevel < Damage.Badly)\r
-                ? -1\r
-                : SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43\r
-                    ? SlotEx.Spec.Id\r
-                    : Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;\r
-\r
-        public double TransportPoint\r
-            => Spec.TransportPoint + AllSlot.Sum(item => item.Spec.TransportPoint);\r
-\r
-        public int EffectiveAntiAirForShip\r
-        {\r
-            get\r
-            {\r
-                if (AllSlot.All(item => item.Id == -1 || item.Id == 0))\r
-                    return AntiAir;\r
-                var vanilla = AntiAir - AllSlot.Sum(item => item.Spec.AntiAir);\r
-                var x = vanilla + AllSlot.Sum(item => item.EffectiveAntiAirForShip);\r
-                return (int)(x / 2) * 2;\r
-            }\r
-        }\r
-\r
-        public int EffectiveAntiAirForFleet => (int)AllSlot.Sum(item => item.EffectiveAntiAirForFleet);\r
-\r
-        public object Clone()\r
-        {\r
-            var r = (ShipStatus)MemberwiseClone();\r
-            r.Slot = r.Slot.ToArray(); // 戦闘中のダメコンの消費が見えないように複製する\r
-            return r;\r
-        }\r
-    }\r
-\r
     public struct ChargeStatus\r
     {\r
         public int Fuel { get; set; }\r
@@ -271,18 +65,28 @@ namespace KancolleSniffer
         private int _hqLevel;\r
         private readonly List<int> _escapedShips = new List<int>();\r
         private int _combinedFleetType;\r
+        private ShipStatus[] _battleResult = new ShipStatus[0];\r
+        public ShipStatusPair[] BattleResultDiff { get; private set; } = new ShipStatusPair[0];\r
+        public bool IsBattleResultError => BattleResultDiff.Length > 0;\r
+        public ShipStatus[] BattleStartStatus { get; private set; } = new ShipStatus[0];\r
 \r
-        public ShipInfo(ItemInfo itemInfo)\r
+        public class ShipStatusPair\r
         {\r
-            _itemInfo = itemInfo;\r
+            public ShipStatus Assumed { get; set; }\r
+            public ShipStatus Actual { get; set; }\r
 \r
-            for (var fleet = 0; fleet < FleetCount; fleet++)\r
+            public ShipStatusPair(ShipStatus assumed, ShipStatus actual)\r
             {\r
-                var deck = new int[MemberCount];\r
-                for (var i = 0; i < deck.Length; i++)\r
-                    deck[i] = -1;\r
-                _decks[fleet] = deck;\r
+                Assumed = assumed;\r
+                Actual = actual;\r
             }\r
+        }\r
+\r
+        public ShipInfo(ItemInfo itemInfo)\r
+        {\r
+            _itemInfo = itemInfo;\r
+            for (var fleet = 0; fleet < _decks.Length; fleet++)\r
+                _decks[fleet] = new int[0];\r
             ClearShipInfo();\r
         }\r
 \r
@@ -304,6 +108,7 @@ namespace KancolleSniffer
                 if (json.api_combined_flag())\r
                     _combinedFleetType = (int)json.api_combined_flag;\r
                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
+                VerifyBattleResult();\r
             }\r
             else if (json.api_data()) // ship2\r
             {\r
@@ -317,6 +122,7 @@ namespace KancolleSniffer
                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
                 InspectDeck(json.api_deck_data);\r
                 InspectShipData(json.api_ship_data);\r
+                VerifyBattleResult();\r
             }\r
             else if (json.api_ship()) // getshipとpowerup\r
             {\r
@@ -324,6 +130,28 @@ namespace KancolleSniffer
             }\r
         }\r
 \r
+        public void SaveBattleResult()\r
+        {\r
+            _battleResult = _decks.Where((deck, i) =>\r
+                    _inSortie[i] && !GetStatus(deck[0]).Spec.IsRepairShip)\r
+                .SelectMany(deck => deck.Select(GetStatus)).ToArray();\r
+        }\r
+\r
+        private void VerifyBattleResult()\r
+        {\r
+            BattleResultDiff = (from assumed in _battleResult\r
+                let actual = GetStatus(assumed.Id)\r
+                where !assumed.Escaped && assumed.NowHp != actual.NowHp\r
+                select new ShipStatusPair(assumed, actual)).ToArray();\r
+            _battleResult = new ShipStatus[0];\r
+        }\r
+\r
+        public void SaveBattleStartStatus()\r
+        {\r
+            BattleStartStatus = _decks.Where((deck, i) => _inSortie[i])\r
+                .SelectMany(deck => deck.Select(id => (ShipStatus)GetStatus(id).Clone())).ToArray();\r
+        }\r
+\r
         private void ClearShipInfo()\r
         {\r
             _shipInfo.Clear();\r
@@ -335,9 +163,7 @@ namespace KancolleSniffer
             foreach (var entry in json)\r
             {\r
                 var fleet = (int)entry.api_id - 1;\r
-                var deck = _decks[fleet];\r
-                for (var i = 0; i < deck.Length; i++)\r
-                    deck[i] = (int)entry.api_ship[i];\r
+                _decks[fleet] = (int[])entry.api_ship;\r
                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
             }\r
         }\r
@@ -359,7 +185,9 @@ namespace KancolleSniffer
                     Bull = (int)entry.api_bull,\r
                     OnSlot = (int[])entry.api_onslot,\r
                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
-                    SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(),\r
+                    SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),\r
+                    NdockTime = (int)entry.api_ndock_time,\r
+                    NdockItem = (int[])entry.api_ndock_item,\r
                     LoS = (int)entry.api_sakuteki[0],\r
                     Firepower = (int)entry.api_karyoku[0],\r
                     Torpedo = (int)entry.api_raisou[0],\r
@@ -405,8 +233,7 @@ namespace KancolleSniffer
                 WithdrowShip(fleet, idx);\r
                 return;\r
             }\r
-            int oi;\r
-            var of = FindFleet(ship, out oi);\r
+            var of = FindFleet(ship, out var oi);\r
             var orig = _decks[fleet][idx];\r
             _decks[fleet][idx] = ship;\r
             if (of == -1)\r
@@ -445,11 +272,13 @@ namespace KancolleSniffer
         public void InspectPowerup(string request, dynamic json)\r
         {\r
             var values = HttpUtility.ParseQueryString(request);\r
-            var ships = values["api_id_items"].Split(',');\r
+            var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();\r
+            if (!_shipInfo.ContainsKey(ships[0])) // 二重に実行された場合\r
+                return;\r
             _itemInfo.NowShips -= ships.Length;\r
-            _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());\r
-            foreach (var ship in ships)\r
-                _shipInfo.Remove(int.Parse(ship));\r
+            _itemInfo.DeleteItems(ships.SelectMany(id => _shipInfo[id].Slot).ToArray());\r
+            foreach (var id in ships)\r
+                _shipInfo.Remove(id);\r
             InspectDeck(json.api_deck);\r
             InspectShip(json);\r
         }\r
@@ -472,8 +301,7 @@ namespace KancolleSniffer
             var ship = int.Parse(values["api_ship_id"]);\r
             _itemInfo.NowShips--;\r
             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
-            int oi;\r
-            var of = FindFleet(ship, out oi);\r
+            var of = FindFleet(ship, out var oi);\r
             if (of != -1)\r
                 WithdrowShip(of, oi);\r
             _shipInfo.Remove(ship);\r
@@ -516,14 +344,13 @@ namespace KancolleSniffer
 \r
         public ShipStatus GetStatus(int id)\r
         {\r
-            ShipStatus s;\r
-            if (!_shipInfo.TryGetValue(id, out s))\r
+            if (!_shipInfo.TryGetValue(id, out var s))\r
                 return new ShipStatus();\r
             s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
             s.Escaped = _escapedShips.Contains(id);\r
-            int idx;\r
-            s.Fleet = FindFleet(s.Id, out idx);\r
+            s.Fleet = FindFleet(s.Id, out var idx);\r
+            s.DeckIndex = idx;\r
             s.CombinedFleetType = s.Fleet < 2 ? _combinedFleetType : 0;\r
             return s;\r
         }\r
@@ -555,7 +382,7 @@ namespace KancolleSniffer
                         select new ChargeStatus(_shipInfo[id]))\r
                     .Aggregate(\r
                         (result, next) =>\r
-                                new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
+                            new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
 \r
@@ -573,15 +400,14 @@ namespace KancolleSniffer
         public double GetContactTriggerRate(int fleet)\r
             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
-                        slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
+                    slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
 \r
         public ShipStatus[] GetRepairList(DockInfo dockInfo)\r
             => (from s in ShipList\r
                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
 \r
-\r
-        public double GetLineOfSights(int fleet)\r
+        public double GetLineOfSights(int fleet, int factor)\r
         {\r
             var result = 0.0;\r
             var emptyBonus = 6;\r
@@ -593,19 +419,81 @@ namespace KancolleSniffer
                 {\r
                     var spec = item.Spec;\r
                     itemLoS += spec.LoS;\r
-                    result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor;\r
+                    result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor * factor;\r
                 }\r
                 result += Sqrt(s.LoS - itemLoS);\r
             }\r
             return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
         }\r
 \r
+        public double GetDaihatsuBonus(int fleet)\r
+        {\r
+            var tokudaiBonus = new[,]\r
+            {\r
+                {0.00, 0.00, 0.00, 0.00, 0.00},\r
+                {0.02, 0.02, 0.02, 0.02, 0.02},\r
+                {0.04, 0.04, 0.04, 0.04, 0.04},\r
+                {0.05, 0.05, 0.052, 0.054, 0.054},\r
+                {0.054, 0.056, 0.058, 0.059, 0.06}\r
+            };\r
+            var daihatsu = 0;\r
+            var tokudai = 0;\r
+            var bonus = 0.0;\r
+            var level = 0;\r
+            var sum = 0;\r
+            foreach (var ship in GetShipStatuses(fleet))\r
+            {\r
+                if (ship.Name == "鬼怒改二")\r
+                    bonus += 0.05;\r
+                foreach (var item in ship.Slot)\r
+                {\r
+                    switch (item.Spec.Name)\r
+                    {\r
+                        case "大発動艇":\r
+                            level += item.Level;\r
+                            sum++;\r
+                            daihatsu++;\r
+                            bonus += 0.05;\r
+                            break;\r
+                        case "特大発動艇":\r
+                            level += item.Level;\r
+                            sum++;\r
+                            tokudai++;\r
+                            bonus += 0.05;\r
+                            break;\r
+                        case "大発動艇(八九式中戦車&陸戦隊)":\r
+                            level += item.Level;\r
+                            sum++;\r
+                            bonus += 0.02;\r
+                            break;\r
+                        case "特二式内火艇":\r
+                            level += item.Level;\r
+                            sum++;\r
+                            bonus += 0.01;\r
+                            break;\r
+                    }\r
+                }\r
+            }\r
+            var levelAverage = sum == 0 ? 0.0 : (double)level / sum;\r
+            bonus = Min(bonus, 0.2);\r
+            return bonus + 0.01 * bonus * levelAverage + tokudaiBonus[Min(tokudai, 4), Min(daihatsu, 4)];\r
+        }\r
+\r
+        public double GetTransportPoint(int fleet)\r
+        {\r
+            return GetShipStatuses(fleet).Sum(ship => ship.TransportPoint);\r
+        }\r
+\r
         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
 \r
         public void SetBadlyDamagedShips()\r
         {\r
             BadlyDamagedShips =\r
-                _inSortie.SelectMany((sortie, i) => sortie ? GetShipStatuses(i) : new ShipStatus[0])\r
+                _inSortie.SelectMany((flag, i) => !flag\r
+                        ? new ShipStatus[0]\r
+                        : _combinedFleetType > 0 && i == 1\r
+                            ? GetShipStatuses(1).Skip(1) // 連合艦隊第二の旗艦を飛ばす\r
+                            : GetShipStatuses(i))\r
                     .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
                     .Select(s => s.Name)\r
                     .ToArray();\r
@@ -625,5 +513,41 @@ namespace KancolleSniffer
         {\r
             _escapedShips.Clear();\r
         }\r
+\r
+        public bool UseOldEnemyId\r
+        {\r
+            set => _shipMaster.UseOldEnemyId = value;\r
+        }\r
+\r
+        public void InjectShips(dynamic battle, dynamic item)\r
+        {\r
+            var deck = (int)battle.api_deck_id - 1;\r
+            InjectShips(deck, (int[])battle.api_f_nowhps, (int[])battle.api_f_maxhps, (int[][])item[0]);\r
+            if (battle.api_f_nowhps_combined())\r
+                InjectShips(1, (int[])battle.api_f_nowhps_combined, (int[])battle.api_f_maxhps_combined, (int[][])item[1]);\r
+            foreach (var enemy in (int[])battle.api_ship_ke)\r
+                _shipMaster[enemy] = new ShipSpec {Id = enemy};\r
+            if (battle.api_ship_ke_combined())\r
+            {\r
+                foreach (var enemy in (int[])battle.api_ship_ke_combined)\r
+                    _shipMaster[enemy] = new ShipSpec {Id = enemy};\r
+            }\r
+        }\r
+\r
+        private void InjectShips(int deck, int[] nowhps, int[] maxhps, int[][] slots)\r
+        {\r
+            var id = _shipInfo.Keys.Count + 1;\r
+            var ships = nowhps.Zip(maxhps,\r
+                (now, max) => new ShipStatus {Id = id++, NowHp = now, MaxHp = max}).ToArray();\r
+            _decks[deck] = (from ship in ships select ship.Id).ToArray();\r
+            foreach (var ship in ships)\r
+                _shipInfo[ship.Id] = ship;\r
+            foreach (var entry in ships.Zip(slots, (ship, slot) =>new {ship, slot}))\r
+            {\r
+                entry.ship.Slot = _itemInfo.InjectItems(entry.slot.Take(5)).ToArray();\r
+                if (entry.slot.Length >= 6)\r
+                    entry.ship.SlotEx = _itemInfo.InjectItems(entry.slot.Skip(5)).First();\r
+            }\r
+        }\r
     }\r
 }
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