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ヘッダのCondとExpのマウスカーソルを変える
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
index 2e5d239..e0865f5 100644 (file)
@@ -1,89 +1,24 @@
-// Copyright (C) 2013, 2014 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
+// Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
 // \r
-// This program is part of KancolleSniffer.\r
+// Licensed under the Apache License, Version 2.0 (the "License");\r
+// you may not use this file except in compliance with the License.\r
+// You may obtain a copy of the License at\r
 //\r
-// KancolleSniffer is free software: you can redistribute it and/or modify\r
-// it under the terms of the GNU General Public License as published by\r
-// the Free Software Foundation, either version 3 of the License, or\r
-// (at your option) any later version.\r
+//    http://www.apache.org/licenses/LICENSE-2.0\r
 //\r
-// This program is distributed in the hope that it will be useful,\r
-// but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-// GNU General Public License for more details.\r
-//\r
-// You should have received a copy of the GNU General Public License\r
-// along with this program; if not, see <http://www.gnu.org/licenses/>.\r
+// Unless required by applicable law or agreed to in writing, software\r
+// distributed under the License is distributed on an "AS IS" BASIS,\r
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+// See the License for the specific language governing permissions and\r
+// limitations under the License.\r
 \r
 using System;\r
 using System.Collections.Generic;\r
 using System.Linq;\r
-using System.Web;\r
+using static System.Math;\r
 \r
 namespace KancolleSniffer\r
 {\r
-    public class ShipStatus\r
-    {\r
-        public int Id { get; set; }\r
-        public int Fleet { get; set; } // ShipListだけで使う\r
-        public ShipSpec Spec { get; set; }\r
-\r
-        public string Name\r
-        {\r
-            get { return Spec.Name; }\r
-        }\r
-\r
-        public int Level { get; set; }\r
-        public int ExpToNext { get; set; }\r
-        public int MaxHp { get; set; }\r
-        public int NowHp { get; set; }\r
-        public int Cond { get; set; }\r
-        public int Fuel { get; set; }\r
-        public int Bull { get; set; }\r
-        public int[] OnSlot { get; set; }\r
-        public int[] Slot { get; set; }\r
-        public int LoS { get; set; }\r
-\r
-        public Damage DamageLevel\r
-        {\r
-            get { return CalcDamage(NowHp, MaxHp); }\r
-        }\r
-\r
-        public enum Damage\r
-        {\r
-            Minor,\r
-            Small,\r
-            Half,\r
-            Badly\r
-        }\r
-\r
-        public static Damage CalcDamage(int now, int max)\r
-        {\r
-            var ratio = max == 0 ? 1 : (double)now / max;\r
-            return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;\r
-        }\r
-\r
-        public TimeSpan RepairTime\r
-        {\r
-            get { return CalcRepairTime(MaxHp - NowHp); }\r
-        }\r
-\r
-        public TimeSpan CalcRepairTime(int damage)\r
-        {\r
-            return TimeSpan.FromSeconds(RepairSecPerHp * damage + 30);\r
-        }\r
-\r
-        public double RepairSecPerHp\r
-        {\r
-            get\r
-            {\r
-                var weight = Spec.RepairWeight;\r
-                var level = Level < 12 ? Level * 10 : Level * 5 + Math.Floor(Math.Sqrt(Level - 11)) * 10 + 50;\r
-                return level * weight;\r
-            }\r
-        }\r
-    }\r
-\r
     public struct ChargeStatus\r
     {\r
         public int Fuel { get; set; }\r
@@ -123,30 +58,43 @@ namespace KancolleSniffer
 \r
         private readonly int[][] _decks = new int[FleetCount][];\r
         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
-        private readonly ConditionTimer _conditionTimer;\r
-        private readonly ShipMaster _shipMaster;\r
+        private readonly ShipMaster _shipMaster = new ShipMaster();\r
         private readonly ItemInfo _itemInfo;\r
         private readonly bool[] _inMission = new bool[FleetCount];\r
         private readonly bool[] _inSortie = new bool[FleetCount];\r
         private int _hqLevel;\r
         private readonly List<int> _escapedShips = new List<int>();\r
         private int _combinedFleetType;\r
+        private ShipStatus[] _battleResult = new ShipStatus[0];\r
+        public ShipStatusPair[] BattleResultDiff { get; private set; } = new ShipStatusPair[0];\r
+        public bool IsBattleResultError => BattleResultDiff.Length > 0;\r
+        public ShipStatus[] BattleStartStatus { get; private set; } = new ShipStatus[0];\r
 \r
-        public ShipInfo(ShipMaster shipMaster, ItemInfo itemInfo)\r
+        public class ShipStatusPair\r
         {\r
-            _shipMaster = shipMaster;\r
-            _itemInfo = itemInfo;\r
-            _conditionTimer = new ConditionTimer(this);\r
+            public ShipStatus Assumed { get; set; }\r
+            public ShipStatus Actual { get; set; }\r
 \r
-            for (var fleet = 0; fleet < FleetCount; fleet++)\r
+            public ShipStatusPair(ShipStatus assumed, ShipStatus actual)\r
             {\r
-                var deck = new int[MemberCount];\r
-                for (var i = 0; i < deck.Length; i++)\r
-                    deck[i] = -1;\r
-                _decks[fleet] = deck;\r
+                Assumed = assumed;\r
+                Actual = actual;\r
             }\r
         }\r
 \r
+        public ShipInfo(ItemInfo itemInfo)\r
+        {\r
+            _itemInfo = itemInfo;\r
+            for (var fleet = 0; fleet < _decks.Length; fleet++)\r
+                _decks[fleet] = new int[0];\r
+            ClearShipInfo();\r
+        }\r
+\r
+        public void InspectMaster(dynamic json)\r
+        {\r
+            _shipMaster.Inspect(json);\r
+        }\r
+\r
         public void InspectShip(dynamic json)\r
         {\r
             if (json.api_deck_port()) // port\r
@@ -157,9 +105,10 @@ namespace KancolleSniffer
                 InspectDeck(json.api_deck_port);\r
                 InspectShipData(json.api_ship);\r
                 InspectBasic(json.api_basic);\r
-                _combinedFleetType = json.api_combined_flag() ? (int)json.api_combined_flag : 0;\r
+                if (json.api_combined_flag())\r
+                    _combinedFleetType = (int)json.api_combined_flag;\r
                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
-                _conditionTimer.SetTimer();\r
+                VerifyBattleResult();\r
             }\r
             else if (json.api_data()) // ship2\r
             {\r
@@ -167,24 +116,46 @@ namespace KancolleSniffer
                 InspectDeck(json.api_data_deck);\r
                 InspectShipData(json.api_data);\r
                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
-                _conditionTimer.SetTimer();\r
             }\r
-            else if (json.api_ship_data()) // ship3\r
+            else if (json.api_ship_data()) // ship3とship_deck\r
             {\r
                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
                 InspectDeck(json.api_deck_data);\r
                 InspectShipData(json.api_ship_data);\r
+                VerifyBattleResult();\r
             }\r
-            else if (json.api_ship()) // getship\r
+            else if (json.api_ship()) // getshipとpowerup\r
             {\r
                 InspectShipData(new[] {json.api_ship});\r
             }\r
         }\r
 \r
+        public void SaveBattleResult()\r
+        {\r
+            _battleResult = _decks.Where((deck, i) =>\r
+                    _inSortie[i] && !GetStatus(deck[0]).Spec.IsRepairShip)\r
+                .SelectMany(deck => deck.Select(GetStatus)).ToArray();\r
+        }\r
+\r
+        private void VerifyBattleResult()\r
+        {\r
+            BattleResultDiff = (from assumed in _battleResult\r
+                let actual = GetStatus(assumed.Id)\r
+                where !assumed.Escaped && assumed.NowHp != actual.NowHp\r
+                select new ShipStatusPair(assumed, actual)).ToArray();\r
+            _battleResult = new ShipStatus[0];\r
+        }\r
+\r
+        public void SaveBattleStartStatus()\r
+        {\r
+            BattleStartStatus = _decks.Where((deck, i) => _inSortie[i])\r
+                .SelectMany(deck => deck.Select(id => (ShipStatus)GetStatus(id).Clone())).ToArray();\r
+        }\r
+\r
         private void ClearShipInfo()\r
         {\r
             _shipInfo.Clear();\r
-            _shipInfo[-1] = new ShipStatus {Spec = _shipMaster[-1], Slot = new int[0], OnSlot = new int[0]};\r
+            _shipInfo[-1] = new ShipStatus();\r
         }\r
 \r
         public void InspectDeck(dynamic json)\r
@@ -192,12 +163,8 @@ namespace KancolleSniffer
             foreach (var entry in json)\r
             {\r
                 var fleet = (int)entry.api_id - 1;\r
-                var deck = _decks[fleet];\r
-                for (var i = 0; i < deck.Length; i++)\r
-                    deck[i] = (int)entry.api_ship[i];\r
+                _decks[fleet] = (int[])entry.api_ship;\r
                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
-                if (_inMission[fleet])\r
-                    _conditionTimer.Disable(fleet);\r
             }\r
         }\r
 \r
@@ -216,9 +183,18 @@ namespace KancolleSniffer
                     Cond = (int)entry.api_cond,\r
                     Fuel = (int)entry.api_fuel,\r
                     Bull = (int)entry.api_bull,\r
-                    OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray(),\r
-                    Slot = (from num in (dynamic[])entry.api_slot select (int)num).ToArray(),\r
-                    LoS = (int)entry.api_sakuteki[0]\r
+                    OnSlot = (int[])entry.api_onslot,\r
+                    Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
+                    SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),\r
+                    NdockTime = (int)entry.api_ndock_time,\r
+                    NdockItem = (int[])entry.api_ndock_item,\r
+                    LoS = (int)entry.api_sakuteki[0],\r
+                    Firepower = (int)entry.api_karyoku[0],\r
+                    Torpedo = (int)entry.api_raisou[0],\r
+                    AntiSubmarine = (int)entry.api_taisen[0],\r
+                    AntiAir = (int)entry.api_taiku[0],\r
+                    Lucky = (int)entry.api_lucky[0],\r
+                    Locked = entry.api_locked() && entry.api_locked == 1\r
                 };\r
             }\r
         }\r
@@ -237,9 +213,6 @@ namespace KancolleSniffer
                 status.Fuel = (int)entry.api_fuel;\r
                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
             }\r
-            var material = (int[])json.api_material;\r
-            for (var i = 0; i < material.Length; i++)\r
-                _itemInfo.MaterialHistory[i].Now = material[i];\r
         }\r
 \r
         public void InspectChange(string request)\r
@@ -253,7 +226,6 @@ namespace KancolleSniffer
                 var deck = _decks[fleet];\r
                 for (var i = 1; i < deck.Length; i++)\r
                     deck[i] = -1;\r
-                _conditionTimer.Invalidate(fleet);\r
                 return;\r
             }\r
             if (ship == -1)\r
@@ -261,18 +233,14 @@ namespace KancolleSniffer
                 WithdrowShip(fleet, idx);\r
                 return;\r
             }\r
-            int oi;\r
-            var of = FindFleet(ship, out oi);\r
+            var of = FindFleet(ship, out var oi);\r
             var orig = _decks[fleet][idx];\r
             _decks[fleet][idx] = ship;\r
-            _conditionTimer.Invalidate(fleet);\r
             if (of == -1)\r
                 return;\r
             // 入れ替えの場合\r
             if ((_decks[of][oi] = orig) == -1)\r
                 WithdrowShip(of, oi);\r
-            if (of != fleet)\r
-                _conditionTimer.Invalidate(of);\r
         }\r
 \r
         private int FindFleet(int ship, out int idx)\r
@@ -291,179 +259,295 @@ namespace KancolleSniffer
         private void WithdrowShip(int fleet, int idx)\r
         {\r
             var deck = _decks[fleet];\r
-            for (var i = idx; i < deck.Length - 1; i++)\r
-                deck[i] = deck[i + 1];\r
-            deck[deck.Length - 1] = -1;\r
-            _conditionTimer.Invalidate(fleet);\r
+            var j = idx;\r
+            for (var i = idx + 1; i < deck.Length; i++)\r
+            {\r
+                if (deck[i] != -1)\r
+                    deck[j++] = deck[i];\r
+            }\r
+            for (; j < deck.Length; j++)\r
+                deck[j] = -1;\r
         }\r
 \r
         public void InspectPowerup(string request, dynamic json)\r
         {\r
             var values = HttpUtility.ParseQueryString(request);\r
-            var ships = values["api_id_items"].Split(',');\r
+            var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();\r
+            if (!_shipInfo.ContainsKey(ships[0])) // 二重に実行された場合\r
+                return;\r
             _itemInfo.NowShips -= ships.Length;\r
-            _itemInfo.NowEquips -= (from s in ships select SlotItemCount(int.Parse(s))).Sum();\r
-            foreach (var ship in ships)\r
-                _shipInfo.Remove(int.Parse(ship));\r
+            _itemInfo.DeleteItems(ships.SelectMany(id => _shipInfo[id].Slot).ToArray());\r
+            foreach (var id in ships)\r
+                _shipInfo.Remove(id);\r
             InspectDeck(json.api_deck);\r
-            InspectShip(json.api_ship);\r
+            InspectShip(json);\r
+        }\r
+\r
+        public void InspectSlotExchange(string request, dynamic json)\r
+        {\r
+            var values = HttpUtility.ParseQueryString(request);\r
+            var ship = int.Parse(values["api_id"]);\r
+            _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
+        }\r
+\r
+        public void InspectSlotDeprive(dynamic json)\r
+        {\r
+            InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});\r
         }\r
 \r
         public void InspectDestroyShip(string request, dynamic json)\r
         {\r
             var values = HttpUtility.ParseQueryString(request);\r
             var ship = int.Parse(values["api_ship_id"]);\r
-            _itemInfo.NowShips -= 1;\r
-            _itemInfo.NowEquips -= SlotItemCount(ship);\r
-            int oi;\r
-            var of = FindFleet(ship, out oi);\r
+            _itemInfo.NowShips--;\r
+            _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
+            var of = FindFleet(ship, out var oi);\r
             if (of != -1)\r
                 WithdrowShip(of, oi);\r
             _shipInfo.Remove(ship);\r
-\r
-            var material = (int[])json.api_material;\r
-            for (var i = 0; i < material.Length; i++)\r
-                _itemInfo.MaterialHistory[i].Now = material[i];\r
         }\r
 \r
-        private int SlotItemCount(int id)\r
+        public void InspectCombined(string request)\r
         {\r
-            return _shipInfo[id].Slot.Count(item => item != -1);\r
+            var values = HttpUtility.ParseQueryString(request);\r
+            _combinedFleetType = int.Parse(values["api_combined_type"]);\r
         }\r
 \r
-        public void StartSortie(string request)\r
+        public void InspectMapStart(string request)\r
         {\r
             var values = HttpUtility.ParseQueryString(request);\r
             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
-            if (_combinedFleetType == 0)\r
+            if (_combinedFleetType == 0 || fleet > 1)\r
             {\r
-                _conditionTimer.Disable(fleet);\r
                 _inSortie[fleet] = true;\r
             }\r
             else\r
             {\r
-                _conditionTimer.Disable(0);\r
-                _conditionTimer.Disable(1);\r
                 _inSortie[0] = _inSortie[1] = true;\r
             }\r
+            SetBadlyDamagedShips();\r
         }\r
 \r
         public void RepairShip(int id)\r
         {\r
             var s = _shipInfo[id];\r
             s.NowHp = s.MaxHp;\r
-            s.Cond = Math.Max(40, s.Cond);\r
-            _conditionTimer.SetTimer();\r
+            s.Cond = Max(40, s.Cond);\r
         }\r
 \r
         public ShipStatus[] GetShipStatuses(int fleet)\r
         {\r
-            return (from id in _decks[fleet] where id != -1 select _escapedShips.Contains(id) ? new ShipStatus() : _shipInfo[id]).ToArray();\r
+            return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
         }\r
 \r
-        public int[] GetDeck(int fleet)\r
-        {\r
-            return _decks[fleet];\r
-        }\r
+        public int[] GetDeck(int fleet) => _decks[fleet];\r
 \r
-        public ShipStatus this[int idx]\r
+        public ShipStatus GetStatus(int id)\r
         {\r
-            get { return _shipInfo[idx]; }\r
+            if (!_shipInfo.TryGetValue(id, out var s))\r
+                return new ShipStatus();\r
+            s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
+            s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
+            s.Escaped = _escapedShips.Contains(id);\r
+            s.Fleet = FindFleet(s.Id, out var idx);\r
+            s.DeckIndex = idx;\r
+            s.CombinedFleetType = s.Fleet < 2 ? _combinedFleetType : 0;\r
+            return s;\r
         }\r
 \r
-        public bool InMission(int fleet)\r
+        public void SetItemHolder()\r
         {\r
-            return _inMission[fleet];\r
+            foreach (var ship in _shipInfo.Values)\r
+            {\r
+                foreach (var item in ship.Slot)\r
+                    _itemInfo.GetStatus(item.Id).Holder = ship;\r
+                _itemInfo.GetStatus(ship.SlotEx.Id).Holder = ship;\r
+            }\r
         }\r
 \r
-        public bool InSortie(int fleet)\r
+        public ShipSpec GetSpec(int id) => _shipMaster[id];\r
+\r
+        public bool InMission(int fleet) => _inMission[fleet];\r
+\r
+        public bool InSortie(int fleet) => _inSortie[fleet];\r
+\r
+        public int CombinedFleetType => _combinedFleetType;\r
+\r
+        public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();\r
+\r
+        public ChargeStatus[] ChargeStatuses\r
+            => (from deck in _decks\r
+                let flag = new ChargeStatus(_shipInfo[deck[0]])\r
+                let others = (from id in deck.Skip(1)\r
+                        select new ChargeStatus(_shipInfo[id]))\r
+                    .Aggregate(\r
+                        (result, next) =>\r
+                            new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
+                select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
+                    flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
+\r
+        public int[] GetFighterPower(int fleet)\r
+            => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
+                    ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
+                    {\r
+                        if (!slot.Spec.CanAirCombat || onslot == 0)\r
+                            return new[] {0, 0};\r
+                        var unskilled = (slot.Spec.AntiAir + slot.FighterPowerLevelBonus) * Sqrt(onslot);\r
+                        return new[] {(int)(unskilled + slot.AlvBonus[0]), (int)(unskilled + slot.AlvBonus[1])};\r
+                    }))\r
+                .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});\r
+\r
+        public double GetContactTriggerRate(int fleet)\r
+            => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
+                ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
+                    slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
+\r
+        public ShipStatus[] GetRepairList(DockInfo dockInfo)\r
+            => (from s in ShipList\r
+                where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
+                select s).OrderByDescending(s => s.RepairTime).ToArray();\r
+\r
+        public double GetLineOfSights(int fleet, int factor)\r
         {\r
-            return _inSortie[fleet];\r
+            var result = 0.0;\r
+            var emptyBonus = 6;\r
+            foreach (var s in GetShipStatuses(fleet))\r
+            {\r
+                emptyBonus--;\r
+                var itemLoS = 0;\r
+                foreach (var item in s.Slot)\r
+                {\r
+                    var spec = item.Spec;\r
+                    itemLoS += spec.LoS;\r
+                    result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor * factor;\r
+                }\r
+                result += Sqrt(s.LoS - itemLoS);\r
+            }\r
+            return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
         }\r
 \r
-        public ShipStatus[] ShipList\r
+        public double GetDaihatsuBonus(int fleet)\r
         {\r
-            get\r
+            var tokudaiBonus = new[,]\r
+            {\r
+                {0.00, 0.00, 0.00, 0.00, 0.00},\r
+                {0.02, 0.02, 0.02, 0.02, 0.02},\r
+                {0.04, 0.04, 0.04, 0.04, 0.04},\r
+                {0.05, 0.05, 0.052, 0.054, 0.054},\r
+                {0.054, 0.056, 0.058, 0.059, 0.06}\r
+            };\r
+            var daihatsu = 0;\r
+            var tokudai = 0;\r
+            var bonus = 0.0;\r
+            var level = 0;\r
+            var sum = 0;\r
+            foreach (var ship in GetShipStatuses(fleet))\r
             {\r
-                return _shipInfo.Values.Where(s => s.Level != 0).Select(s =>\r
+                if (ship.Name == "鬼怒改二")\r
+                    bonus += 0.05;\r
+                foreach (var item in ship.Slot)\r
                 {\r
-                    int oi;\r
-                    var f = FindFleet(s.Id, out oi);\r
-                    s.Fleet = f;\r
-                    return s;\r
-                }).ToArray();\r
+                    switch (item.Spec.Name)\r
+                    {\r
+                        case "大発動艇":\r
+                            level += item.Level;\r
+                            sum++;\r
+                            daihatsu++;\r
+                            bonus += 0.05;\r
+                            break;\r
+                        case "特大発動艇":\r
+                            level += item.Level;\r
+                            sum++;\r
+                            tokudai++;\r
+                            bonus += 0.05;\r
+                            break;\r
+                        case "大発動艇(八九式中戦車&陸戦隊)":\r
+                            level += item.Level;\r
+                            sum++;\r
+                            bonus += 0.02;\r
+                            break;\r
+                        case "特二式内火艇":\r
+                            level += item.Level;\r
+                            sum++;\r
+                            bonus += 0.01;\r
+                            break;\r
+                    }\r
+                }\r
             }\r
+            var levelAverage = sum == 0 ? 0.0 : (double)level / sum;\r
+            bonus = Min(bonus, 0.2);\r
+            return bonus + 0.01 * bonus * levelAverage + tokudaiBonus[Min(tokudai, 4), Min(daihatsu, 4)];\r
         }\r
 \r
-        public DateTime GetConditionTiemr(int fleet)\r
+        public double GetTransportPoint(int fleet)\r
         {\r
-            return _conditionTimer.GetTimer(fleet);\r
+            return GetShipStatuses(fleet).Sum(ship => ship.TransportPoint);\r
         }\r
 \r
-        public int[] GetConditionNotice()\r
+        public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
+\r
+        public void SetBadlyDamagedShips()\r
         {\r
-            return _conditionTimer.GetNotice();\r
+            BadlyDamagedShips =\r
+                _inSortie.SelectMany((flag, i) => !flag\r
+                        ? new ShipStatus[0]\r
+                        : _combinedFleetType > 0 && i == 1\r
+                            ? GetShipStatuses(1).Skip(1) // 連合艦隊第二の旗艦を飛ばす\r
+                            : GetShipStatuses(i))\r
+                    .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
+                    .Select(s => s.Name)\r
+                    .ToArray();\r
         }\r
 \r
-        public ChargeStatus[] ChargeStatuses\r
+        public void ClearBadlyDamagedShips()\r
         {\r
-            get\r
-            {\r
-                return (from deck in _decks\r
-                    let flag = new ChargeStatus(_shipInfo[deck[0]])\r
-                    let others = (from id in deck.Skip(1)\r
-                        select new ChargeStatus(_shipInfo[id]))\r
-                        .Aggregate(\r
-                            (result, next) =>\r
-                                new ChargeStatus(Math.Max(result.Fuel, next.Fuel), Math.Max(result.Bull, next.Bull)))\r
-                    select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
-                        flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
-            }\r
+            BadlyDamagedShips = new string[0];\r
         }\r
 \r
-        public int GetAirSuperiority(int fleet)\r
+        public void SetEscapedShips(List<int> ships)\r
         {\r
-            return (from id in _decks[fleet]\r
-                let ship = _shipInfo[id]\r
-                from slot in ship.Slot.Zip(ship.OnSlot, (s, o) => new {slot = s, onslot = o})\r
-                let item = _itemInfo[slot.slot]\r
-                where item.CanAirCombat()\r
-                select (int)Math.Floor(item.AntiAir * Math.Sqrt(slot.onslot))).DefaultIfEmpty().Sum();\r
+            _escapedShips.AddRange(ships);\r
         }\r
 \r
-        public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)\r
+        public void ClearEscapedShips()\r
         {\r
-            return (from s in ShipList\r
-                where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
-                select s).OrderByDescending(s => s.RepairTime).ToArray();\r
+            _escapedShips.Clear();\r
         }\r
 \r
-        public double GetLineOfSights(int fleet)\r
+        public bool UseOldEnemyId\r
         {\r
-            var result = 0.0;\r
-            foreach (var s in _decks[fleet].Select(id => _shipInfo[id]))\r
-            {\r
-                var items = 0;\r
-                foreach (var spec in s.Slot.Select(t => _itemInfo[t]))\r
-                {\r
-                    items += spec.LoS;\r
-                    result += spec.LoS * spec.LoSScaleFactor();\r
-                }\r
-                result += Math.Sqrt(s.LoS - items) * 1.6841056;\r
-\r
-            }\r
-            return result > 0 ? result + (_hqLevel + 4) / 5 * 5 * -0.6142467 : 0.0;\r
+            set => _shipMaster.UseOldEnemyId = value;\r
         }\r
 \r
-        public void SetEscapedShips(List<int> ships)\r
+        public void InjectShips(dynamic battle, dynamic item)\r
         {\r
-            _escapedShips.Clear();\r
-            _escapedShips.AddRange(ships);\r
+            var deck = (int)battle.api_deck_id - 1;\r
+            InjectShips(deck, (int[])battle.api_f_nowhps, (int[])battle.api_f_maxhps, (int[][])item[0]);\r
+            if (battle.api_f_nowhps_combined())\r
+                InjectShips(1, (int[])battle.api_f_nowhps_combined, (int[])battle.api_f_maxhps_combined, (int[][])item[1]);\r
+            foreach (var enemy in (int[])battle.api_ship_ke)\r
+                _shipMaster[enemy] = new ShipSpec {Id = enemy};\r
+            if (battle.api_ship_ke_combined())\r
+            {\r
+                foreach (var enemy in (int[])battle.api_ship_ke_combined)\r
+                    _shipMaster[enemy] = new ShipSpec {Id = enemy};\r
+            }\r
         }\r
 \r
-        public void ClearEscapedShips()\r
+        private void InjectShips(int deck, int[] nowhps, int[] maxhps, int[][] slots)\r
         {\r
-            _escapedShips.Clear();\r
+            var id = _shipInfo.Keys.Count + 1;\r
+            var ships = nowhps.Zip(maxhps,\r
+                (now, max) => new ShipStatus {Id = id++, NowHp = now, MaxHp = max}).ToArray();\r
+            _decks[deck] = (from ship in ships select ship.Id).ToArray();\r
+            foreach (var ship in ships)\r
+                _shipInfo[ship.Id] = ship;\r
+            foreach (var entry in ships.Zip(slots, (ship, slot) =>new {ship, slot}))\r
+            {\r
+                entry.ship.Slot = _itemInfo.InjectItems(entry.slot.Take(5)).ToArray();\r
+                if (entry.slot.Length >= 6)\r
+                    entry.ship.SlotEx = _itemInfo.InjectItems(entry.slot.Skip(5)).First();\r
+            }\r
         }\r
     }\r
 }
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